Search Results

Search found 21054 results on 843 pages for 'void'.

Page 144/843 | < Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >

  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

    Read the article

  • java concurrency: many writers, one reader

    - by Janning
    I need to gather some statistics in my software and i am trying to make it fast and correct, which is not easy (for me!) first my code so far with two classes, a StatsService and a StatsHarvester public class StatsService { private Map<String, Long> stats = new HashMap<String, Long>(1000); public void notify ( String key ) { Long value = 1l; synchronized (stats) { if (stats.containsKey(key)) { value = stats.get(key) + 1; } stats.put(key, value); } } public Map<String, Long> getStats ( ) { Map<String, Long> copy; synchronized (stats) { copy = new HashMap<String, Long>(stats); stats.clear(); } return copy; } } this is my second class, a harvester which collects the stats from time to time and writes them to a database. public class StatsHarvester implements Runnable { private StatsService statsService; private Thread t; public void init ( ) { t = new Thread(this); t.start(); } public synchronized void run ( ) { while (true) { try { wait(5 * 60 * 1000); // 5 minutes collectAndSave(); } catch (InterruptedException e) { e.printStackTrace(); } } } private void collectAndSave ( ) { Map<String, Long> stats = statsService.getStats(); // do something like: // saveRecords(stats); } } At runtime it will have about 30 concurrent running threads each calling notify(key) about 100 times. Only one StatsHarvester is calling statsService.getStats() So i have many writers and only one reader. it would be nice to have accurate stats but i don't care if some records are lost on high concurrency. The reader should run every 5 Minutes or whatever is reasonable. Writing should be as fast as possible. Reading should be fast but if it locks for about 300ms every 5 minutes, its fine. I've read many docs (Java concurrency in practice, effective java and so on), but i have the strong feeling that i need your advice to get it right. I hope i stated my problem clear and short enough to get valuable help.

    Read the article

  • vsts load testing wcf app

    - by ashish.s
    I have a simple test written like this public class Test { [ThreadStatic] private static ServiceClient client; [TestMethod] public void TestCase1() { If( client == null) { .... //instantiate client } client.CallMyServiceMethod() } [TestMethod] public void TestCase2() { using(var newClient = new ServiceClient()) { newClient.CallMyServiceMethod() } } The percentage of new users is set to 100 % for the test, and the user load is constant load of 1. But the response time for TestCase1 is about 3 times better than TestCase2. Can someone see what i am missing here ? many thanks

    Read the article

  • How do I pass a bool into locationManager on iphone with startUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager startUpdatingLocation]; So how can I pass the bool into the function?

    Read the article

  • How do I pass a bool into locationManager on iphone with stopUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager stopUpdatingLocation]; So how can I pass the bool into the function?

    Read the article

  • How can I pass managed objects from one AppDomain to another?

    - by Dennis P
    I have two assemblies that I'm trying to link together. One is a sort of background process that's built with WinForms and will be designed to run as a Windows Service. I have a second project that will act as a UI for the background process whenever a user launches it. I've never tried attempting something like this with managed code before, so I've started trying to use windows messages to communicate between the two processes. I'm struggling when it comes to passing more than just IntPtrs back and forth, however. Here's the code from a control in my UI project that registers itself with the background process: public void Init() { IntPtr hwnd = IntPtr.Zero; Process[] ps = Process.GetProcessesByName("BGServiceApp"); Process mainProcess = null; if(ps == null || ps.GetLength(0) == 0) { mainProcess = LaunchApp(); } else { mainProcess = ps[0]; } SendMessage(mainProcess.MainWindowHandle, INIT_CONNECTION, this.Handle, IntPtr.Zero); } protected override void WndProc(ref Message m) { if(m.Msg == INIT_CONFIRMED && InitComplete != null) { string message = Marshal.PtrToStringAuto(m.WParam); Marshal.FreeHGlobal(m.WParam); InitComplete(message, EventArgs.Empty); } base.WndProc(ref m); } This is the code from the background process that's supposed to receive a request from the UI process to register for status updates and send a confirmation message. protected override void WndProc(ref Message m) { if(m.Msg == INIT_CONNECTION) { RegisterUIDispatcher(m.WParam); Respond(m.WParam); } if(m.Msg == UNINIT_CONNECTION) { UnregisterUIDispatcher(m.WParam); if(m_RegisteredDispatchers.Count == 0) { this.Close(); } } base.WndProc(ref m); } private void Respond(IntPtr caller) { string test = "Registration confirmed!"; IntPtr ptr = Marshal.StringToHGlobalAuto(test); SendMessage(caller, INIT_CONFIRMED, ptr, IntPtr.Zero); } } The UI process receives the INIT_CONFIRMED message from my background process, but when I try to marshal the IntPtr back into a string, I get an empty string. Is the area of heap I'm using out of scope to the other process or am I missing some security attribute maybe? Is there a better and cleaner way to go about something like this using an event driven model?

    Read the article

  • Constructor versus setter injection

    - by Chris
    Hi, I'm currently designing an API where I wish to allow configuration via a variety of methods. One method is via an XML configuration schema and another method is through an API that I wish to play nicely with Spring. My XML schema parsing code was previously hidden and therefore the only concern was for it to work but now I wish to build a public API and I'm quite concerned about best-practice. It seems that many favor javabean type PoJo's with default zero parameter constructors and then setter injection. The problem I am trying to tackle is that some setter methods implementations are dependent on other setter methods being called before them in sequence. I could write anal setters that will tolerate themselves being called in many orders but that will not solve the problem of a user forgetting to set the appropriate setter and therefore the bean being in an incomplete state. The only solution I can think of is to forget about the objects being 'beans' and enforce the required parameters via constructor injection. An example of this is in the default setting of the id of a component based on the id of the parent components. My Interface public interface IMyIdentityInterface { public String getId(); /* A null value should create a unique meaningful default */ public void setId(String id); public IMyIdentityInterface getParent(); public void setParent(IMyIdentityInterface parent); } Base Implementation of interface: public abstract class MyIdentityBaseClass implements IMyIdentityInterface { private String _id; private IMyIdentityInterface _parent; public MyIdentityBaseClass () {} @Override public String getId() { return _id; } /** * If the id is null, then use the id of the parent component * appended with a lower-cased simple name of the current impl * class along with a counter suffix to enforce uniqueness */ @Override public void setId(String id) { if (id == null) { IMyIdentityInterface parent = getParent(); if (parent == null) { // this may be the top level component or it may be that // the user called setId() before setParent(..) } else { _id = Helpers.makeIdFromParent(parent,getClass()); } } else { _id = id; } } @Override public IMyIdentityInterface getParent() { return _parent; } @Override public void setParent(IMyIdentityInterface parent) { _parent = parent; } } Every component in the framework will have a parent except for the top level component. Using the setter type of injection, then the setters will have different behavior based on the order of the calling of the setters. In this case, would you agree, that a constructor taking a reference to the parent is better and dropping the parent setter method from the interface entirely? Is it considered bad practice if I wish to be able to configure these components using an IoC container? Chris

    Read the article

  • Cpp some basic problems

    - by DevAno1
    Hello. My task was as follows : Create class Person with char*name and int age. Implement contructor using dynamic allocation of memory for variables, destructor, function init and friend function show. Then transform this class to header and cpp file and implement in other program. Ok so I've almost finished my Person class, but I get error after destructor. First question is how to write this properly ? #include <iostream> using namespace std; class Person { char* name; int age; public: int * take_age(); Person(){ int size=0; cout << "Give length of char*" << endl; cin >> size; name = new char[size]; age = 0; } ~Person(){ cout << "Destroying resources" << endl; delete *[] name; delete * take_age(); } friend void(Person &p); int * Person::take_age(){ return age; } void init(char* n, int a) { name = n; age = a; } void show(Person &p){ cout << "Name: " << p.name << "," << "age: " << p.age << endl; } }; int main(void) { Person *p = new Person; p->init("Mary", 25); p.show(); system("PAUSE"); return 0; } And now with header/implementation part : - do I need to introduce constructor in header/implementation files ? If yes - how? - my show() function is a friendly function. Should I take it into account somehow ? I already failed to return this task on my exam, but still I'd like to know how to implement it.

    Read the article

  • Hide a base class method from derived class, but still visible outside of assembly

    - by clintp
    This is a question about tidyness. The project is already working, I'm satisfied with the design but I have a couple of loose ends that I'd like to tie up. My project has a plugin architecture. The main body of the program dispatches work to the plugins that each reside in their own AppDomain. The plugins are described with an interface, which is used by the main program (to get the signature for invoking DispatchTaskToPlugin) and by the plugins themselves as an API contract: namespace AppServer.Plugin.Common { public interface IAppServerPlugin { void Register(); void DispatchTaskToPlugin(Task t); // Other methods omitted } } In the main body of the program Register() is called so that the plugin can register its callback methods with the base class, and then later DispatchTaskToPlugin() is called to get the plugin running. The plugins themselves are in two parts. There's a base class that implements the framework for the plugin (setup, housekeeping, teardown, etc..). This is where DispatchTaskToPlugin is actually defined: namespace AppServer.Plugin { abstract public class BasePlugin : MarshalByRefObject, AppServer.Plugin.Common.IAppServerPlugin { public void DispatchTaskToPlugin(Task t) { // ... // Eventual call to actual plugin code // } // Other methods omitted } } The actual plugins themselves only need to implement a Register() method (to give the base class the delegates to call eventually) and then their business logic. namespace AppServer.Plugin { public class Plugin : BasePlugin { override public void Register() { // Calls a method in the base class to register itself. } // Various callback methods, business logic, etc... } } Now in the base class (BasePlugin) I've implemented all kinds of convenience methods, collected data, etc.. for the plugins to use. Everything's kosher except for that lingering method DispatchTaskToPlugin(). It's not supposed to be callable from the Plugin class implementations -- they have no use for it. It's only needed by the dispatcher in the main body of the program. How can I prevent the derived classes (Plugin) from seeing the method in the base class (BasePlugin/DispatchTaskToPlugin) but still have it visible from outside of the assembly? I can split hairs and have DispatchTaskToPlugin() throw an exception if it's called from the derived classes, but that's closing the barn door a little late. I'd like to keep it out of Intellisense or possibly have the compiler take care of this for me. Suggestions?

    Read the article

  • How do you clear RootLayoutPanel in GWT?

    - by kerrr
    I have Buttons attached to elements on the modules entrypoint html page using RootPanel.get("foo").add(button). If I subsequently create a LayoutPanel and attach it using RootLayoutPanel.get.add(layoutpanal) then the buttons cannot be clicked. This is all fine. If I then try and remove the layoutpanel or clear the RootLayoutPanel the buttons still cannot be clicked. Any ideas how to clear this? Have I missed a step or should you simply never try and get back to using a page's RootPanel if you have used a RootLayoutPanel? Sample code: public void onModuleLoad(){ final LayoutPanel lp1=new LayoutPanel(); ClickPanel ping=new ClickPanel("Ping"); ping.getElement().getStyle().setBackgroundColor( "#fdd" ); ping.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Ping!!!" ); //lp1.removeFromParent(); //RootLayoutPanel.get().remove(lp1); //RootLayoutPanel.get().removeFromParent(); RootLayoutPanel.get().clear(); } } ); ClickPanel bong=new ClickPanel("Bong"); bong.getElement().getStyle().setBackgroundColor( "#ddf" ); bong.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Bong!!!" ); } } ); lp1.add( ping ); lp1.setWidgetLeftWidth( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.setWidgetTopHeight( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.add( bong ); lp1.setWidgetLeftWidth( bong, 50, Style.Unit.PCT, 600, Style.Unit.PX ); lp1.setWidgetTopHeight( bong, 50, Style.Unit.PCT, 200, Style.Unit.PX ); Button b=new Button("Click Me"); b.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ RootLayoutPanel.get().add( lp1 ); } } ); RootPanel.get("button1").add( b ); } ClickPanel is simply overrides HTMLPanel implementing HasClickHandelers. Clicking "Click Me" opens the layout panel. Clicking the panel ping gets rid of the layout panel, but the button "Click Me" cannot be clicked. I've tried various options.

    Read the article

  • EXC_BAD_ACCESS when scrolling table after json data is imported

    - by Michael Robinson
    Hello, I'm having a bear of a time trying to figure out why I'm getting a EXC_BAD ACCESS error. The console is giving me this eror: " -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3b14110", I Can't figure it out...Thanks in advance. // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [rows count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. NSDictionary *dict = [rows objectAtIndex: indexPath.row]; cell.textLabel.text = [dict objectForKey:@"name"]; cell.detailTextLabel.text = [dict objectForKey:@"age"]; return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:0.0/255.0 green:207.0/255.0 blue:255.0/255.0 alpha:1.0]; self.title = NSLocalizedString(@"How Big Now", @"How Big Now"); NSURL *url = [NSURL URLWithString:@"http://10.0.1.8/~imac/iphone/jsontest.php"]; NSString *jsonreturn = [[NSString alloc] initWithContentsOfURL:url]; // NSLog(jsonreturn); // Look at the console and you can see what the restults are NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; // In "real" code you should surround this with try and catch NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rows = [dict objectForKey:@"member"]; } NSLog(@"Array: %@",rows); [jsonreturn release]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

    Read the article

  • J2ME/Java: Referencing StringBuffer through Threads

    - by Jemuel Dalino
    This question might be long, but I want to provide much information. Overview: I'm creating a Stock Quotes Ticker app for Blackberry. But I'm having problems with my StringBuffer that contains an individual Stock information. Process: My app connects to our server via SocketConnection. The server sends out a formatted set of strings that contains the latest Stock trade. So whenever a new trade happens, the server will send out an individual Stock Quote of that trade. Through an InputStream I am able to read that information and place each character in a StringBuffer that is referenced by Threads. By parsing based on char3 I am able to determine a set of stock quote/information. char1 - to separate data char3 - means end of a stock quote/information sample stock quote format sent out by our server: stock_quote_name(char 1)some_data(char1)some_data(char1)(char3) My app then parses that stock quote to compare certain data and formats it how it will look like when displayed in the screen. When trades happen gradually(slow) the app works perfectly. However.. Problem: When trades happen too quickly and almost at the same time, My app is not able to handle the information sent efficiently. The StringBuffer has its contents combined with the next trade. Meaning Two stock information in one StringBuffer. field should be: Stock_quote_name some_data some_data sample of what's happening: Stock_quote_name some_data some_dataStock_quote_name some_data some_data here's my code for this part: while (-1 != (data = is.read())) { sb.append((char)data); while(3 != (data = is.read())) { sb.append((char)data); } UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { try { synchronized(UiApplication.getEventLock()) { SetStringBuffer(sb); DisplayStringBuffer(); RefreshStringBuffer(); } } catch (Exception e) { System.out.println("Error in setting stringbuffer: " + e.toString()); } } }); } public synchronized void DisplayStringBuffer() { try { //parse sb - string buffer ...... } catch(Exception ex) { System.out.println("error in DisplayStringBuffer(): " + ex.toString()); } } public synchronized void SetStringBuffer(StringBuffer dataBuffer) { this.sb =dataBuffer; System.out.println(sb); } public synchronized void RefreshStringBuffer() { this.sb.delete(0, this.sb.length()); } From what I can see, when trades happen very fast, The StringBuffer is not refreshed immediately and still has the contents of the previous trade, when i try to put new data. My Question is: Do you guys have any suggestion on how i can put data into the StringBuffer, without the next information being appended to the first content

    Read the article

  • Code to show UIPickerview under clicked UITextField

    - by Chris F
    I thought I'd share a code snippet where I show a UIPickerView when you click a UITextField. The code uses a UIPickerView, but there's no reason to use a different view controller, like a UITableViewController that uses a table instead of a picker. Just create a single-view project with a nib, and add a UITextField to the view and make you connections in IB. // .h file #import @interface MyPickerViewViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource, UITextFieldDelegate> - (IBAction)dismissPickerView:(id)sender; @end // .m file #import "MyPickerViewViewController.h" @interface MyPickerViewViewController () { UIPickerView *_pv; NSArray *_array; IBOutlet __weak UITextField *_tf; BOOL _pickerViewShown; } @end @implementation MyPickerViewViewController - (void)viewDidLoad { [super viewDidLoad]; _pickerViewShown = NO; _array = [NSArray arrayWithObjects:@"One", @"Two", @"Three", @"Four", nil]; _pv = [[UIPickerView alloc] initWithFrame:CGRectZero]; _pv.showsSelectionIndicator = YES; _pv.dataSource = self; _pv.delegate = self; _tf.delegate = self; _tf.inputView = _pv; } - (IBAction)dismissPickerView:(id)sender { [_pv removeFromSuperview]; [_tf.inputView removeFromSuperview]; [_tf resignFirstResponder]; _pickerViewShown = NO; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { if (!_pickerViewShown) { [self setRectForPickerViewRelativeToTextField:textField]; [self.view addSubview:_tf.inputView]; _pickerViewShown = YES; } else { [self dismissPickerView:self]; } return NO; } - (void)setRectForPickerViewRelativeToTextField:(UITextField*)textField { CGFloat xPos = textField.frame.origin.x; CGFloat yPos = textField.frame.origin.y; CGFloat width = textField.frame.size.width; CGFloat height = textField.frame.size.height; CGFloat pvHeight = _pv.frame.size.height; CGRect pvRect = CGRectMake(xPos, yPos+height, width, pvHeight); _pv.frame = pvRect; } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return [_array objectAtIndex:row]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return _array.count; } - (void) pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { _tf.text = [_array objectAtIndex:row]; [self dismissPickerView:self]; } @end

    Read the article

  • How to get the current exception without having passing the variable?

    - by Pierre-Alain Vigeant
    I am looking for a way to retrieve the current exception without having to pass it as a variable. Suppose the following code public void MakeItFail() { try { throw new FailException(); } catch // Yes I'm aware that this shouldn't be done, but I don't want to go through all the code base and change it { ShowMessage("An error occured"); } } public void ShowMessage(string message) { // How can I retrieve the exception here } In the watch window, I can use $exception to get the current exception. Is there is a code equivalent?

    Read the article

  • Returning a shared library symbol table

    - by joemoe
    For instance: void* sdl_library = dlopen("libSDL.so", RTLD_LAZY); void* initializer = dlsym(sdl_library,"SDL_Init"); Assuming no errors, initializer will point to the function SD_Init in the shared library libSDK.so. However this requires knowing the symbol "SDL_Init" exists. Is it possibly to query a library for all its symbols? Eg, in this case it would return SDL_Init, the function pointer, and any other symbols exported by libSDL.so.

    Read the article

  • User Control as container at design time

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative... Actually there is a trick, since System.Windows.Forms classes can be designed (as usual) and have a correct behavior at runtime (TabControl, for example).

    Read the article

  • Why the output is not same ??

    - by javatechi
    public class swapex{ public static int var1, var2; public void badSwap(int var1, int var2){ int temp = var1; this.var1 = var2; this.var2 = temp; System.out.println("var1 " + var1 + " var2 "+ var2); } public static void main(String args[]) { swapex sw= new swapex(); sw.badSwap(10,20); System.out.println("var1 " + var1 + " var2 "+ var2); } }

    Read the article

  • Is it necessary to remove the metaClass after use mockDomain in Grails unit tests?

    - by Arturo Herrero
    mockDomain provide a dynamic methods like save(), validate(), ... for a domain class. Is it necessary to remove the meta classes for each class I mock using mockDomain? class UserTests extends GrailsUnitTestCase { protected void setUp() { super.setUp() mockDomain User mockDomain Address } protected void tearDown() { super.tearDown() def remove = GroovySystem.metaClassRegistry.&removeMetaClass remove User remove Address } }

    Read the article

  • Setting value in html control in code behind without making server control

    - by Muhammad Akhtar
    Setting value in html control in code behind without making server control <input type="text" name="txt" /> <%--Pleas note I don't want put runat=server here to get the control in code behind--%> <asp:Button ID="Button1" runat="server" Text="Button" OnClick="Button1_Click" /> Code behind protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { //If I want to initlize some value in input, how can I set here } } protected void Button1_Click(object sender, EventArgs e) { Request["txt"] // Here I am getting the value of input } Thanks

    Read the article

  • Multi-Threading Question Concerning WPF

    - by Andrew
    Hello, I'm a newbie to threading, and I don't really know how to code a particular task. I would like to handle a mouse click event on a window that will kick off a while loop in a seperate thread. This thread, which is distinct from the UI thread, should call a function in the while loop which updates a label on the window being serviced by the UI thread. The while loop should stop running when the left mouse button is no longer being pressed. All the loop does is increment a counter, and then repeatedly call the function which displays the updated value in the window. The code for the window and all of the threading is given below (I keep getting some error about STA threading, but don't know where to put the attribute). Also, I'm hoping to use this solution, if it ever works, in another project that makes asynchronous calls elsewhere to a service via wcf, so I was hoping not to make any application-wide special configurations, since I'm really new to multi-threading and am quite worried about breaking other code in a larger program... Here's what I have: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication2" Name="MyMainWindow" Title="MainWindow" Width="200" Height="150" PreviewMouseLeftButtonDown="MyMainWindow_PreviewMouseLeftButtonDown"> <Label Height="28" Name="CounterLbl" /> </Window> And here's the code-behind: using System.Windows; using System.Windows.Input; using System.Threading; namespace WpfApplication2 { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private int counter = 0; public MainWindow() { InitializeComponent(); } private delegate void EmptyDelegate(); private void MyMainWindow_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Thread counterThread = new Thread(new ThreadStart(MyThread)); counterThread.Start(); } private void MyThread() { while (Mouse.LeftButton == MouseButtonState.Pressed) { counter++; Dispatcher.Invoke(new EmptyDelegate(UpdateLabelContents), null); } } private void UpdateLabelContents() { CounterLbl.Content = counter.ToString(); } } } Anyways, multi-threading is really new to me, and I don't have any experience implementing it, so any thoughts or suggestions are welcome! Thanks, Andrew

    Read the article

  • Looking for Reachability (2.0) Use Case Validation

    - by user350243
    There is so much info out there on using Apple's Reachability example, and so much is conflicting. I'm trying to find out of I'm using it (Reachability 2.0) correctly below. My App use case is this: If an internet connection is available through any means (wifi, LAN, Edge, 3G, etc.) a UIButton ("See More") is visible on various views. If no connection, the button is not visible. The "See More" part is NOT critical in any way to the app, it's just an add-on feature. "See More" could be visible or not anytime during the application lifecycle as connection is established or lost. Here's how I did it - Is this correct and/or is there a better way? Any help is Greatly Appreciated! lq // AppDelegate.h #import "RootViewController.h" @class Reachability; @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UINavigationController *navigationController; RootViewController *rootViewController; Reachability* hostReach; // NOT USED: Reachability* internetReach; // NOT USED: Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property (nonatomic, retain) IBOutlet RootViewController *rootViewController; @end // AppDelegate.m #import "AppDelegate.h" #import "Reachability.h" #define kHostName @"www.somewebsite.com" @implementation AppDelegate @synthesize window; @synthesize navigationController; @synthesize rootViewController; - (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { NetworkStatus netStatus = [curReach currentReachabilityStatus]; BOOL connectionRequired = [curReach connectionRequired]; // Set a Reachability BOOL value flag in rootViewController // to be referenced when opening various views if ((netStatus != ReachableViaWiFi) && (netStatus != ReachableViaWWAN)) { rootViewController.bConnection = (BOOL *)0; } else { rootViewController.bConnection = (BOOL *)1; } } } - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { // NOTE: #DEFINE in Reachability.h: // #define kReachabilityChangedNotification @"kNetworkReachabilityChangedNotification" [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; hostReach = [[Reachability reachabilityWithHostName: kHostName] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [rootViewController release]; [window release]; [super dealloc]; } @end

    Read the article

  • Interaction between C++ and Rails applications

    - by FancyDancy
    I have two applications: c++ service and a RoR web server (they are both running at same VPS) I need to "send" some variables (and then do something with them) from each other. For exaple, i'm looking for something like this: // my C++ sample void SendMessage(string message) { SendTo("127.0.0.1", message); } void GetMessage(string message) { if (message == "stop") SendMessage("success"); } # Ruby sample # application_controller.rb def stop @m = Messager.new @m.send("stop") end I have never used it before, and i even don't know which technology should i search and learn.

    Read the article

< Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >