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  • C++. What is a subprogram and method?

    - by xbonez
    I have a CPP HW to be done. One question is: 1) Write a subprogram (not a method) void promptForMovie(Movie & myMovie) that ..... 2) Write a method void output(ostream & out); that .... My question is what exactly is a subprogram and a method? Which one of them means a function, and what does the other mean? Thank you

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  • How to send KeyEvents trough an input method service to a Dialog, or a Spinner menu?

    - by shutdown11
    I'm trying to implement an input method service that receives intents sent by a remote client, and in response to those sends an appropriate KeyEvent. I'm using in the input method service this method private void keyDownUp(int keyEventCode) { getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_DOWN, keyEventCode)); getCurrentInputConnection().sendKeyEvent( new KeyEvent(KeyEvent.ACTION_UP, keyEventCode)); } to send KeyEvents as in the Simple Sofykeyboard Sample, and it works in the home, in Activities... but it doesn't works when a Dialog or the menu of a Spinner is in foreground. The events is sent to the parent activity behind the Dialog. Is there any way to send keys and control the device like using the hardware keys from an input method?

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  • Django: How to override a related sets "add" method?

    - by MB_
    I am working on a django project and i want to send a signal when something get's added to some models related set, e.g. we have an owner wo has a set of collectables and each time the method owner.collectable_set.add(something) is getting called i want signal like "collectable_added" or something. signals are clear to me, but in which manager(?) the "add" method sits that i want to override is unclear to me. edit: Upon the request of Xaver to provide more details. You can easily override a models "save" method, by simply defining it and calling the super-"save" so it get's properly saved with some extra functionality for example. But i wonder where to override a related sets "add" method. gosh, i think i haven't brought in any further details. but i think it even should be clear what i want to do from the first paragraph. edit2: This is the method i want to override. Is it recommended to do so or do you suggest another way to place the sending of the signal?

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  • [AS 3.0] How to use the string.match method to find multiple occurrences of the same word in a strin

    - by Steven
    In Actionscript and Adobe Flex, I'm using a pattern and regexp (with the global flag) with the string.match method and it works how I'd like except when the match returns multiple occurrences of the same word in the text. In that case, all the matches for that word point only to the index for the first occurrence of that word. For example, if the text is "cat dog cat cat cow" and the pattern is a search for cat*, the match method returns an array of three occurrences of "cat", however, they all point to only the index of the first occurrence of cat when i use indexOf on a loop through the array. I'm assuming this is just how the string.match method is (although please let me know if i'm doing something wrong or missing something!). I want to find the specific indices of every occurrence of a match, even if it is of a word that was already previously matched. I'm wondering if that is just how the string.match method is and if so, if anyone has any idea what the best way to do this would be. Thanks.

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  • Python : How to intercept a method call which does-not exists?

    - by Yugal Jindle
    I want to create a class that doesn't gives an Attribute Error on call of any method that may or may not exists: My class: class magic_class: ... # How to over-ride method calls ... Expected Output: ob = magic_class() ob.unknown_method() # Prints 'unknown_method' was called ob.unknown_method2() # Prints 'unknown_method2' was called Now, unknown_method and unknown_method2 doesn't actually exists in the class, but how can we intercept the method call in python ?

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  • No warning from gcc when function definition in linked source different from function prototype in h

    - by c_c
    Hi, I had a problem with a part of my code, which after some iterations seemed to read NaN as value of a int of a struct. I think I found the error, but am still wondering why gcc (version 3.2.3 on a embedded Linux with busybox) did not warn me. Here are the important parts of the code: A c file and its header for functions to acquire data over USB: // usb_control.h typedef struct{ double mean; short *values; } DATA_POINTS; typedef struct{ int size; DATA_POINTS *channel1; //....7 more channels } DATA_STRUCT; DATA_STRUCT *create_data_struct(int N); // N values per channel int free_data_struct(DATA_STRUCT *data); int aqcu_data(DATA_STRUCT *data, int N); A c and header file with helper function (math, bitshift,etc...): // helper.h int mean(DATA_STRUCT *data); // helper.c (this is where the error is obviously) double mean(DATA_STRUCT *data) { // sum in for loop data->channel1->mean = sum/data->N; // ...7 more channels // a printf here displayed the mean values corretly } The main file // main.c #include "helper.h" #include "usb_control.h" // Allocate space for data struct DATA_STRUCT *data = create_data_struct(N); // get data for different delays for (delay = 0; delay < 500; delay += pw){ acqu_data(data, N); mean(data); // printf of the mean values first is correct. Than after 5 iterations // it is always NaN for channel1. The other channels are displayed correctly; } There were no segfaults nor any other missbehavior, just the NaN for channel1 in the main file. After finding the error, which was not easy, it was of course east to fix. The return type of mean(){} was wrong in the definition. Instead of double mean() it has to be int mean() as the prototype defines. When all the functions are put into one file, gcc warns me that there is a redefinition of the function mean(). But as I compile each c file seperately and link them afterwards gcc seems to miss that. So my questions would be. Why didn't I get any warnings, even non with gcc -Wall? Or is there still another error hidden which is just not causing problems now? Regards, christian

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  • Calling C++/CLI Method with System::DateTime parameter requires 'ValueType' as a parameter?

    - by David Ipsen
    I'm attempting to call a method written in C++/CLI from C#. The C++/CLI code is used to update a TIMESTAMP column in an Oracle database, given a record ID and the System::DateTime object which is the .NET compatible data type for Oracle's TIMESTAMP type. The method I am calling has the following prototype: bool ChangeJobUpdateDate (int jobIdIn, System::DateTime^ updateDateIn) I've added a reference to this DLL project in a test project that I made; I'm writing the tests in C#. However, when I try to call this method from the C# unit test project, the function appears to have the following method declaration (via intellisense): bool ChangeJobUpdateDate (int jobIdIn, ValueType updateDateIn) I'm admittedly not that familiar with C++/CLI, so is there something I'm missing?

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  • How to identify each parameter type in a C# method?

    - by user465876
    I have a C# method say: MyMethod(int num, string name, Color color, MyComplexType complex) Using reflection, how can I distinctly identify each of the parameter types of any method? I want to perform some task by parameter type. If the type is simple int, string or boolean then I do something, if it is Color, XMLDocument, etc I do something else and if it is user defined type like MyComplexType or MyCalci etc then I want to do certain task. I am able to retrieve all the parameters of a method using ParameterInfo and can loop through each parameter and get their types. But how can I identify each data type? foreach (var parameter in parameters) { //identify primitive types?? //identify value types //identify reference types } Edit: this is apart of my code to create a propert grid sort of page where I want to show the parameter list with data types for the selected method. If the parameter has any userdefined type/reference type then I want to expand it further to show all the elements under it with datatypes.

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  • Restrict type of method parameter with two or more class names?

    - by Kirzilla
    Hello, We can restrict type of method parameters; for example, we should say that function parameter should be an instance of object described in class with name "Some Class". function some_function(Some_Class $object) { } Is there any php native posibilities to restrict method parameter with two or more classes? For examle, "Some Class" or "Some Class2" or "Some Class3". Or maybe there is any way to restrict method parameter with classes which implements interface with name "Some_Interface"? Thank you.

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  • Can I pass an array as arguments to a method with variable arguments in Java?

    - by user352382
    I'd like to be able to create a function like: class A { private String extraVar; public String myFormat(String format, Object ... args){ return String.format(format, extraVar, args); } } The problem here is that args is treated as Object[] in the method myFormat, and thus is a single argument to String.format, while I'd like every single Object in args to be passed as a new argument. Since String.format is also a method with variable arguments, this should be possible. If this is not possible, is there a method like String.format(String format, Object[] args)? In that case I could prepend extraVar to args using a new array and pass it to that method.

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  • Difference in performance: local machine VS amazon medium instance

    - by user644745
    I see a drastic difference in performance matrix when i run it with apache benchmark (ab) in my local machine VS production hosted in amazon medium instance. Same concurrent requests (5) and same total number of requests (111) has been run against both. Amazon has better memory than my local machine. But there are 2 CPUs in my local machine vs 1 CPU in m1.medium. My internet speed is very low at the moment, I am getting Transfer rate as 25.29KBps. How can I improve the performance ? Do not know how to interpret Connect, Processing, Waiting and total in ab output. Here is Localhost: Server Hostname: localhost Server Port: 9999 Document Path: / Document Length: 7631 bytes Concurrency Level: 5 Time taken for tests: 1.424 seconds Complete requests: 111 Failed requests: 102 (Connect: 0, Receive: 0, Length: 102, Exceptions: 0) Write errors: 0 Total transferred: 860808 bytes HTML transferred: 847155 bytes Requests per second: 77.95 [#/sec] (mean) Time per request: 64.148 [ms] (mean) Time per request: 12.830 [ms] (mean, across all concurrent requests) Transfer rate: 590.30 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.5 0 1 Processing: 14 63 99.9 43 562 Waiting: 14 60 96.7 39 560 Total: 14 63 99.9 43 563 And this is production: Document Path: / Document Length: 7783 bytes Concurrency Level: 5 Time taken for tests: 33.883 seconds Complete requests: 111 Failed requests: 0 Write errors: 0 Total transferred: 877566 bytes HTML transferred: 863913 bytes Requests per second: 3.28 [#/sec] (mean) Time per request: 1526.258 [ms] (mean) Time per request: 305.252 [ms] (mean, across all concurrent requests) Transfer rate: 25.29 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 290 297 14.0 293 413 Processing: 897 1178 63.4 1176 1391 Waiting: 296 606 135.6 588 1171 Total: 1191 1475 66.0 1471 1684

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  • Nginx Slower than Apache??

    - by ichilton
    Hi, I've just setup 2x identical Rackspace Cloud instances and am doing some comparisons and benchmarks to compare Apache and Nginx. I'm testing with a 3.4k png file and initially 512MB server instances but have now moved to 1024MB server instances. I'm very surprised to see that whatever I try, Apache seems to consistently outperform Nginx....what am I doing wrong? Nginx: Server Software: nginx/0.8.54 Server Port: 80 Document Length: 3400 bytes Concurrency Level: 100 Time taken for tests: 2.320 seconds Complete requests: 1000 Failed requests: 0 Write errors: 0 Total transferred: 3612000 bytes HTML transferred: 3400000 bytes Requests per second: 431.01 [#/sec] (mean) Time per request: 232.014 [ms] (mean) Time per request: 2.320 [ms] (mean, across all concurrent requests) Transfer rate: 1520.31 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 11 15.7 3 120 Processing: 1 35 76.9 20 1674 Waiting: 1 31 73.0 19 1674 Total: 1 46 79.1 21 1693 Percentage of the requests served within a certain time (ms) 50% 21 66% 39 75% 40 80% 40 90% 98 95% 136 98% 269 99% 334 100% 1693 (longest request) And Apache: Server Software: Apache/2.2.16 Server Port: 80 Document Length: 3400 bytes Concurrency Level: 100 Time taken for tests: 1.346 seconds Complete requests: 1000 Failed requests: 0 Write errors: 0 Total transferred: 3647000 bytes HTML transferred: 3400000 bytes Requests per second: 742.90 [#/sec] (mean) Time per request: 134.608 [ms] (mean) Time per request: 1.346 [ms] (mean, across all concurrent requests) Transfer rate: 2645.85 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 1 3.7 0 27 Processing: 0 3 6.2 1 29 Waiting: 0 2 5.0 1 29 Total: 1 4 7.0 1 29 Percentage of the requests served within a certain time (ms) 50% 1 66% 1 75% 1 80% 1 90% 17 95% 19 98% 26 99% 27 100% 29 (longest request) I'm currently using worker_processes 4; and worker_connections 1024; but i've tried and benchmarked different values and see the same behaviour on all - I just can't get it to perform as well as Apache and from what i've read previously, i'm shocked about this! Can anyone give any advice? Thanks, Ian

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  • AWS elastic load balancer basic issues

    - by Jones
    I have an array of EC2 t1.micro instances behind a load balancer and each node can manage ~100 concurrent users before it starts to get wonky. i would THINK if i have 2 such instances it would allow my network to manage 200 concurrent users... apparently not. When i really slam the server (blitz.io) with a full 275 concurrents, it behaves the same as if there is just one node. it goes from 400ms response time to 1.6 seconds (which for a single t1.micro is expected, but not 6). So the question is, am i simply not doing something right or is ELB effectively worthless? Anyone have some wisdom on this? AB logs: Loadbalancer (3x m1.medium) Document Path: /ping/index.html Document Length: 185 bytes Concurrency Level: 100 Time taken for tests: 11.668 seconds Complete requests: 50000 Failed requests: 0 Write errors: 0 Non-2xx responses: 50001 Total transferred: 19850397 bytes HTML transferred: 9250185 bytes Requests per second: 4285.10 [#/sec] (mean) Time per request: 23.337 [ms] (mean) Time per request: 0.233 [ms] (mean, across all concurrent requests) Transfer rate: 1661.35 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 1 2 4.3 2 63 Processing: 2 21 15.1 19 302 Waiting: 2 21 15.0 19 261 Total: 3 23 15.7 21 304 Single instance (1x m1.medium direct connection) Document Path: /ping/index.html Document Length: 185 bytes Concurrency Level: 100 Time taken for tests: 9.597 seconds Complete requests: 50000 Failed requests: 0 Write errors: 0 Non-2xx responses: 50001 Total transferred: 19850397 bytes HTML transferred: 9250185 bytes Requests per second: 5210.19 [#/sec] (mean) Time per request: 19.193 [ms] (mean) Time per request: 0.192 [ms] (mean, across all concurrent requests) Transfer rate: 2020.01 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 1 9 128.9 3 3010 Processing: 1 10 8.7 9 141 Waiting: 1 9 8.7 8 140 Total: 2 19 129.0 12 3020

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  • Solaris Mysql Failure and Unable to Restart

    - by Iscariot
    Environment: Solaris 10 This mysql server has been up and running for 6 months now. Today all of a sudden it crashed. When typing 'mysql' as user it gives the error MYSQL" Error 2002 (HY000): Can't Connect to Local MySQL server though socket '/tmp/mysql.sock' when typing mysql as root it says mysql: not found. The server try to open mysql, it stays open for 9-10 seconds and restarts the process. Below are the application logs. Application-database-mysql_mysql-csk.log [ May 30 22:37:52 Enabled. ] [ May 30 22:37:58 Rereading configuration. ] [ May 30 22:37:59 Executing start method ("/opt/coolstack/lib/svc/method/svc-cskmysql start") ] /opt/coolstack/mysql/bin/mysqld_safe --user=mysql --datadir=/dbpool1/data --pid-file=/dbpool1/data/database.soliaonline.com.pid [ May 30 22:37:59 Method "start" exited with status 0 ] [ May 30 22:38:13 Stopping because all processes in service exited. ] [ May 30 22:38:13 Executing stop method ("/opt/coolstack/lib/svc/method/svc-cskmysql stop") ] [ May 30 22:38:13 Method "stop" exited with status 0 ] [ May 30 22:38:13 Executing start method ("/opt/coolstack/lib/svc/method/svc-cskmysql start") ] /opt/coolstack/mysql/bin/mysqld_safe --user=mysql --datadir=/dbpool1/data --pid-file=/dbpool1/data/database.soliaonline.com.pid [ May 30 22:38:13 Method "start" exited with status 0 ] [ May 30 22:38:25 Stopping because all processes in service exited. ] [ May 30 22:38:25 Executing stop method ("/opt/coolstack/lib/svc/method/svc-cskmysql stop") ] [ May 30 22:38:25 Method "stop" exited with status 0 ] I am hoping someone might have run into this before and might know how to fix it.

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Correct syntax in stored procedure and method using MsSqlProvider.ExecProcedure? [migrated]

    - by Dudi
    I have problem with ASP.net and database prcedure My procedure in mssql base USE [dbase] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[top1000] @Published datetime output, @Title nvarchar(100) output, @Url nvarchar(1000) output, @Count INT output AS SET @Published = (SELECT TOP 1000 dbo.vst_download_files.dfl_date_public FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC ) SET @Title = (SELECT TOP 1000 dbo.vst_download_files.dfl_name FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Url = (SELECT TOP 1000 dbo.vst_download_files.dfl_source_url FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Count = (SELECT TOP 1000 dbo.vst_download_files.dfl_download_count FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) And my proceduer in website project public static void Top1000() { List<DownloadFile> List = new List<DownloadFile>(); SqlDataReader dbReader; SqlParameter published = new SqlParameter("@Published", SqlDbType.DateTime2); published.Direction = ParameterDirection.Output; SqlParameter title = new SqlParameter("@Title", SqlDbType.NVarChar); title.Direction = ParameterDirection.Output; SqlParameter url = new SqlParameter("@Url", SqlDbType.NVarChar); url.Direction = ParameterDirection.Output; SqlParameter count = new SqlParameter("@Count", SqlDbType.Int); count.Direction = ParameterDirection.Output; SqlParameter[] parm = {published, title, count}; dbReader = MsSqlProvider.ExecProcedure("top1000", parm); try { while (dbReader.Read()) { DownloadFile df = new DownloadFile(); //df.AddDate = dbReader["dfl_date_public"]; df.Name = dbReader["dlf_name"].ToString(); df.SourceUrl = dbReader["dlf_source_url"].ToString(); df.DownloadCount = Convert.ToInt32(dbReader["dlf_download_count"]); List.Add(df); } XmlDocument top1000Xml = new XmlDocument(); XmlNode XMLNode = top1000Xml.CreateElement("products"); foreach (DownloadFile df in List) { XmlNode productNode = top1000Xml.CreateElement("product"); XmlNode publishedNode = top1000Xml.CreateElement("published"); publishedNode.InnerText = "data dodania"; XMLNode.AppendChild(publishedNode); XmlNode titleNode = top1000Xml.CreateElement("title"); titleNode.InnerText = df.Name; XMLNode.AppendChild(titleNode); } top1000Xml.AppendChild(XMLNode); top1000Xml.Save("\\pages\\test.xml"); } catch { } finally { dbReader.Close(); } } And if I made to MsSqlProvider.ExecProcedure("top1000", parm); I got String[1]: property Size has invalid size of 0. Where I shoudl look for solution? Procedure or method?

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  • Numerically stable(ish) method of getting Y-intercept of mouse position?

    - by Fraser
    I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... Unproject the mouse into the camera to get the ray: Vector3 p1 = Vector3.Unproject(new Vector3(x, y, 0), 0, 0, width, height, nearPlane, farPlane, viewProj; Vector3 p2 = Vector3.Unproject(new Vector3(x, y, 1), 0, 0, width, height, nearPlane, farPlane, viewProj); Vector3 dir = p2 - p1; dir.Normalize(); Ray ray = Ray(p1, dir); Then get the Y-intercept by using algebra: float t = -ray.Position.Y / ray.Direction.Y; Vector3 p = ray.Position + t * ray.Direction; The problem is that the projected position is "jumpy". As I make small adjustments to the mouse position, the projected point moves in strange ways. For example, if I move the mouse one pixel up, it will sometimes move the projected position down, but when I move it a second pixel, the project position will jump back to the mouse's location. The projected location is always close to where it should be, but it does not smoothly follow a moving mouse. The problem intensifies as I zoom the camera out. I believe the problem is caused by numeric instability. I can make minor improvements to this by doing some computations at double precision, and possibly abusing the fact that floating point calculations are done at 80-bit precision on x86, however before I start micro-optimizing this and getting deep into how the CLR handles floating point, I was wondering if there's an algorithmic change I can do to improve this? EDIT: A little snooping around in .NET Reflector on SlimDX.dll: public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix worldViewProjection) { Vector3 coordinate = new Vector3(); Matrix result = new Matrix(); Matrix.Invert(ref worldViewProjection, out result); coordinate.X = (float) ((((vector.X - x) / ((double) width)) * 2.0) - 1.0); coordinate.Y = (float) -((((vector.Y - y) / ((double) height)) * 2.0) - 1.0); coordinate.Z = (vector.Z - minZ) / (maxZ - minZ); TransformCoordinate(ref coordinate, ref result, out coordinate); return coordinate; } // ... public static void TransformCoordinate(ref Vector3 coordinate, ref Matrix transformation, out Vector3 result) { Vector3 vector; Vector4 vector2 = new Vector4 { X = (((coordinate.Y * transformation.M21) + (coordinate.X * transformation.M11)) + (coordinate.Z * transformation.M31)) + transformation.M41, Y = (((coordinate.Y * transformation.M22) + (coordinate.X * transformation.M12)) + (coordinate.Z * transformation.M32)) + transformation.M42, Z = (((coordinate.Y * transformation.M23) + (coordinate.X * transformation.M13)) + (coordinate.Z * transformation.M33)) + transformation.M43 }; float num = (float) (1.0 / ((((transformation.M24 * coordinate.Y) + (transformation.M14 * coordinate.X)) + (coordinate.Z * transformation.M34)) + transformation.M44)); vector2.W = num; vector.X = vector2.X * num; vector.Y = vector2.Y * num; vector.Z = vector2.Z * num; result = vector; } ...which seems to be a pretty standard method of unprojecting a point from a projection matrix, however this serves to introduce another point of possible instability. Still, I'd like to stick with the SlimDX Unproject routine rather than writing my own unless it's really necessary.

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  • Calculating bounding grid coordinates to a user click on google maps/google earth

    - by user170304
    Hello, I have a requirement to calculate the centroid or geodesic midpoint of when a user clicks in between the lat/long grid crossing. The crossing forms a square in most parts of GE and sometimes elongated rectangles. This is due to the shape of the earth of course. I'm looking for a valid mathematical formula that would allow a user to click anywhere in between this grid and then an accurate function (in Javascript or server side code) that would take an assumed grid resolution (say 1km intervals for this discussion) and the input coordinates that should return a centroid coordinate within that graticule grid. To clarify please take a look at the attached image to my google group post: http://google-earth-api.googlegroups.com/web/Picture+5.png?gda=h5oFPz8AAAD315KpovipQeBwdfGpmW3ZhBc9PTADwYa-n193hZ6AItFmHuno63c7phcEXYVuRA6ccyFKn-rNKC-d1pM%5FIdV0&gsc=sz6bbAsAAABBKF7YXWYyc4GmXg-QruHj What I need to be able to do is if a user clicks anywhere in this grid square, I need to find the centroid or center point of that grid intersection/square or at least the bounding grid coordinates (that make the square). If we assume that the grid is UTM standard and has a max resolution of 1km (or make this a parameter), I need to detect the four other points nearby and then calculating the centroid is not as difficult. I welcome any feedback you all may have and appreciate it. I don't have a simple way of letting a user click anywhere on the grid and finding the grid bounding coordinates (making a square of 4 coordinates) or the centroid / midpoint of the graticule grid square necessary. One thought is to use assumptions as much as possible using a reference such as UTM coordinate reference. If I assume that the grid is X degrees wide, can we have a pure javascript function take any input coordinate and return for me the bounding graticule coordinates in Decimal Degrees? Another thought I had was to create the grid in a geo-spatial layer to take any input coordinate and return the nearest centroid of the graticule? Does this make sense? Thanks! Omar

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  • How to detect if a certain range resides (partly) within an other range?

    - by Tom
    Lets say I've got two squares and I know their positions, a red and blue square: redTopX; redTopY; redBotX; redBotY; blueTopX; blueTopY; blueBotX; blueBotY; Now, I want to check if square blue resides (partly) within (or around) square red. This can happen in a lot of situations, as you can see in this image I created to illustrate my situation better: Note that there's always only one blue and one red square, I just added multiple so I didn't have to redraw 18 times. My original logic was simple, I'd check all corners of square blue and see if any of them are inside square red: if ( ((redTopX >= blueTopX) && (redTopY >= blueTopY) && (redTopX <= blueBotX) && (redTopY <= blueBotY)) || //top left ((redBotX >= blueTopX) && (redTopY >= blueTopY) && (redBotX <= blueBotX) && (redTopY <= blueBotY)) || //top right ((redTopX >= blueTopX) && (redBotY >= blueTopY) && (redTopX <= blueBotX) && (redBotY <= blueBotY)) || //bottom left ((redBotX >= blueTopX) && (redBotY >= blueTopY) && (redBotX <= blueBotX) && (redBotY <= blueBotY)) //bottom right ) { //blue resides in red } Unfortunately, there are a couple of flaws in this logic. For example, what if red surrounds blue (like in situation 1)? I thought this would be pretty easy but am having trouble coming up with a good way of covering all these situations.. can anyone help me out here? Regards, Tom

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  • python list Index out of range error

    - by dman762000
    I am working on a python tetris game that my proffessor assigned for the final project of a concepts of programming class. I have got just about everything he wanted to work on it at this point but I am having a slight problem with one part of it. Whenever I start moving pieces left and right I keep getting "index out of range error". This only happens when it is up against a piece. Here are the culprits that are giving me grief. def clearRight(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]+1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear def clearLeft(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]-1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear I am not looking to get anyone to fix it for me, I'm only looking for tips on how to fix it myself. Thanks in advance for any help that is given.

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  • What does P mean in Sort(Expression<Func<T, P>> expr, ListSortDirection direction)?

    - by Grasshopper
    I am attempting to use the answer in post: How do you sort an EntitySet<T> to expose an interface so that I can sort an EntitySet with a Binding list. I have created the class below and I get the following compiler error: "The type or namespace 'P' could not be found (are you missing a using directive or assembly reference?). Can someone tell me what the P means and which namespace I need to include to get the method below to compile? I am very new to delegates and lamba expressions. Also, can someone confirm that if I create a BindingList from my EntitySet that any modifications I make to the BindingList will be made to the EntitySet? Basically, I have an EntitySet that I need to sort and make changes to. Then, I will need to persist these changes using the original Entity that the BindingList came from. public class EntitySetBindingWrapper<T> : BindingList<T> { public EntitySetBindingWrapper(BindingList<T> root) : base(root) { } public void Sort(Expression<Func<T, P>> expr, ListSortDirection direction) { if (expr == null) base.RemoveSortCore(); MemberExpression propExpr = expr as MemberExpression; if (propExpr == null) throw new ArgumentException("You must provide a property", "expr"); PropertyDescriptorCollection descriptorCol = TypeDescriptor.GetProperties(typeof(T)); IEnumerable<PropertyDescriptor> descriptors = descriptorCol.Cast<PropertyDescriptor>(); PropertyDescriptor descriptor = descriptors.First(pd => pd.Name == propExpr.Member.Name); base.ApplySortCore(descriptor, direction); } }

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