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  • How do I revert updates/tweaks to get to a usable GUI?

    - by Frankenmartin
    I just installed 12.04 the other day and then ran into trouble upon restarting after installing updates. What I did before the problem occurred: I did not make many changes before this problem occurred. Changes I did make included: Downloading and installing Adobe Flash Player (off topic but: I am under the impression that Java, "C&C" and Shockwave can not be run in Ubuntu. Could anybody verify this?) I also installed gnome-tweak-tool and used it to install several themes. These themes worked well until restarting after the update. Is it possible that one of these themes caused the problem (in combination with the update or because of the restart)? Installed 215 updates from update manager and restarted my system. Current Situation: Unity 3D is unusable since restarting after running updates. When I log in after entering my password the following things happen: the overhead panel disappears and the screen goes black for a minute my wallpaper flashes for a couple seconds but then the screen goes black again after another minute the wallpaper reappears but nothing else does and I am not able to open anything or even right click. after 5 minutes I can finally get a right click menu eventually a box comes up warning about a Compiz failure and asking to let it quit--which I did. Using the right click functionality I was able to create a new folder on the desktop and use this to open a file browser. In doing so I noticed that the downloads I had made were missing (music, image files, etc., even after unpacking several .zip and .rar files) even though I believe that everything should still be there. Any new windows that I create are un-closable/minimizable/movable/etc, because the window bars are missing. I have tried rebooting several times but the results are the same. I was able to browse some off the System Settings windows by clicking on the wallpaper link in the right click menu. In doing so I navigated into the update manager and noticed that updates were selected to be accepted from some "unsupported sources". I do not recall setting these options myself and wonder why these--potentially dangerous--options would be selected by default. Unity 2D is usable but not free of bugs--I stumbled across the ability to log into a Unity 2D session while trying to log into Unity 3D. So far I have only noticed one bug in Unity 2D: the close, minimize and maximize buttons are invisible--however they are still usable despite being invisible. What I need: I'm very new to Linux and Ubuntu and still am in the feeling out stages. As such I will have some trouble answering clarifying questions. I haven't used the terminal yet and would probably not be comfortable using it without very clear instructions. What I do need is to know how I can roll back/remove all those updates so I can use my computer regularly again. I do believe that I could follow step-by-step instructions as long as they are clear and concise if someone knows what my problem is.

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  • Must go through Windows Boot Loader to get to Grub

    - by Zach
    I just installed a fresh copy of Precise alongside Windows 7. I have to separate 750GB hard drives; /dev/sda holds the Windows partitions and /dev/sdb holds the Ubuntu partitions. Other than that, these are fresh installs of both Windows 7 and Ubuntu 12.04. Whenever I boot, Grub doesn't load, instead it goes to a black screen with a single blinking (horizontal bar) cursor in the top right corner. However, if I boot, hit escape right as the BIOS/POST screen finishes up, see the Windows Boot Loader and hit escape to make it go back to the BIOS screen. After the BIOS screen, grub shows up and everything functions normally; I can boot into Ubuntu or Win7. I don't want to have to do the Escape, Escape, Wait, Boot trick every time. I have no idea what would be wrong or what information I could give you guys to help diagnose. I have run a sudo update-grub and it found everything normally. I tried adding nomodeset flag in the /etc/default/grub line GRUB_CMDLINE_LINUX_DEFAULT which searching around made me think might work. Thoughts on what I could do to fix this? EDIT: I've tried changing the boot order so that both drives in the BIOS (both are labeled as "Internal HDD") have had a try booting first. I think the problem may be that every time I boot, the BIOS boot order is different... and I have to reset it. It seems to not be stable... but I'm not sure how to go about fixing that either. The machine has both traditional BIOS and UEFI. It came standard in "Legacy" mode; so it is currently set to boot through Legacy mode. I've reinstalled Ubuntu now, and now if I hit escape at the end of the BIOS/POST startup screen, it takes me to GRUB menu. Otherwise it automatically loads Windows. It seems like GRUB is now the acting bootloader, it just doesn't automatically start that unless I ask it to open a bootloader. In my other machines, it has always automatically started at the end of BIOS/POST. EDIT2: Using gparted, I just looked at my partitions, it would seem that my linux-swap partition is currently flagged as the boot partition for my Ubuntu install. I currently only have 2 partitions: one of "ext4" with a mount point of "/" and flag " "; and the "linux-swap" with mount point " " and flag "boot." If I change the boot flag to be on "/," it does not reliably solve the problem. After 10 boots: 2 Booted successfully to GRUB 5 Booted directly to Windows 7 3 booted to the black screen with the cursor and hung there Further research makes me think this is an issue of the BIOS not reliably booting hard drives in the same order or not finding both hard drives. If I ask it to create a "boot menu" sometimes it has 2 entries for "Internal HDD," sometimes 1. Also the list it creates changes order every time I bring it up; so it is not following a consistent boot sequence. Will report back if this is not an issue with GRUB.

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  • Roles / Profiles / Perspectives in NetBeans IDE 7.1

    - by Geertjan
    With a check out of main-silver from yesterday, I'm able to use the brand new "role" attribute in @TopComponent.Registration, as you can see below, in the bit in bold: @ConvertAsProperties(dtd = "-//org.role.demo.ui//Admin//EN", autostore = false) @TopComponent.Description(preferredID = "AdminTopComponent", //iconBase="SET/PATH/TO/ICON/HERE", persistenceType = TopComponent.PERSISTENCE_ALWAYS) @TopComponent.Registration(mode = "editor", openAtStartup = true, role="admin") public final class AdminTopComponent extends TopComponent { And here's a window for general users of the application, with the "role" attribute set to "user": @ConvertAsProperties(dtd = "-//org.role.demo.ui//User//EN", autostore = false) @TopComponent.Description(preferredID = "UserTopComponent", //iconBase="SET/PATH/TO/ICON/HERE", persistenceType = TopComponent.PERSISTENCE_ALWAYS) @TopComponent.Registration(mode = "explorer", openAtStartup = true, role="user") public final class UserTopComponent extends TopComponent { So, I have two windows. One is assigned to the "admin" role, the other to the "user" role. In the "ModuleInstall" class, I add a "WindowSystemListener" and set "user" as the application's role: public class Installer extends ModuleInstall implements WindowSystemListener { @Override public void restored() { WindowManager.getDefault().addWindowSystemListener(this); } @Override public void beforeLoad(WindowSystemEvent event) { WindowManager.getDefault().setRole("user"); WindowManager.getDefault().removeWindowSystemListener(this); } @Override public void afterLoad(WindowSystemEvent event) { } @Override public void beforeSave(WindowSystemEvent event) { } @Override public void afterSave(WindowSystemEvent event) { } } So, when the application starts, the "UserTopComponent" is shown, not the "AdminTopComponent". Next, I have two Actions, for switching between the two roles, as shown below: @ActionID(category = "Window", id = "org.role.demo.ui.SwitchToAdminAction") @ActionRegistration(displayName = "#CTL_SwitchToAdminAction") @ActionReferences({ @ActionReference(path = "Menu/Window", position = 250) }) @Messages("CTL_SwitchToAdminAction=Switch To Admin") public final class SwitchToAdminAction extends AbstractAction { @Override public void actionPerformed(ActionEvent e) { WindowManager.getDefault().setRole("admin"); } @Override public boolean isEnabled() { return !WindowManager.getDefault().getRole().equals("admin"); } } @ActionID(category = "Window", id = "org.role.demo.ui.SwitchToUserAction") @ActionRegistration(displayName = "#CTL_SwitchToUserAction") @ActionReferences({ @ActionReference(path = "Menu/Window", position = 250) }) @Messages("CTL_SwitchToUserAction=Switch To User") public final class SwitchToUserAction extends AbstractAction { @Override public void actionPerformed(ActionEvent e) { WindowManager.getDefault().setRole("user"); } @Override public boolean isEnabled() { return !WindowManager.getDefault().getRole().equals("user"); } } When I select one of the above actions, the role changes, and the other window is shown. I could, of course, add a Login dialog to the "SwitchToAdminAction", so that authentication is required in order to switch to the "admin" role. Now, let's say I am now in the "user" role. So, the "UserTopComponent" shown above is now opened. I decide to also open another window, the Properties window, as below... ...and, when I am in the "admin" role, when the "AdminTopComponent" is open, I decide to also open the Output window, as below... Now, when I switch from one role to the other, the additional window/s I opened will also be opened, together with the explicit members of the currently selected role. And, the main window position and size are also persisted across roles. When I look in the "build" folder of my project in development, I see two different Windows2Local folders, one per role, automatically created by the fact that there is something to be persisted for a particular role, e.g., when a switch to a different role is done: And, with that, we now clearly have roles/profiles/perspectives in NetBeans Platform applications from NetBeans Platform 7.1 onwards.

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  • How to fix: Ubuntu 12.04 reboots after loading with elilo

    - by Casey
    I have an HP p6-2120 with CPU: AMD A6-3620 APU with Radeon Graphics RAM: 6GB BIOS: HO2_710.ROM v7.10 [AMI v7.10 4/19/2012] Disk: SATA1 (/dev/sda) - 1 TB (windows) Disk: SATA2 (/dev/sdb) - 1 TB partitioned using "parted -a optimal /dev/sdb" as follows: .. 1049KB 201MB FAT32 boot flag set .. 201MB 60GB ext2 (/) .. 68GB 78GB linux-swap(v1) (swap) .. 78GB 790GB ext4 (/home) .. - rest is "free" space reserved for other purposes (eventually) ubuntu: 12.04.1 LTS [specifically: Release 12.04 (precise) 64-bit] kernel: linux 3.2.0-29-generic I created a bootable EFI USB from the ISO (64-bit) which I downloaded. I can run and install from the USB without any problems. The BIOS is an EFI bios that appears to be capable of booting in either EFI or Legacy mode. Initially, I did the "standard" install with NOTHING on disk2, and let the installer configure everything. The net result of this was that when I started the computer and forced it into "boot" menu mode, it DOES NOT recognize SATA2 as an EFI drive, and when I attempt to "legacy" boot from it, I get the message "ERROR: No Boot Disk has been detected." The "standard" install created one large partition that consumed the entire disk. At that point, I manually partitioned the disk (using sudo parted -a optimal /dev/sdb) as described above. I selected the "other" install, and changed the /dev/sdb1 to "bios_grub", /dev/sdb2 as "/" (ext4), /dev/sdb3 as swap, and /dev/sdb4 as "/home". [Note: fearing that possibly elilo did not recognize ext4, I switched /dev/sdb2 to ext2 and re-insalled] The net result was that the install appeared to trash the /dev/sdb1 partition so that it was NOT readable by anything. I re-formated /dev/sdb1 as FAT32 and set the boot flag. I repeated the install ignoring the messages about no bios_grub partition. After several attempts to get GRUB2 to work, I switched to elilo. I downloaded the most recent version and copied it (elilo-3.14-ia64.efi) to /dev/sdb1/efi/boot/bootx64.efi. (The BIOS boot loader did not recognize it either as elilo-3.14.ia64.efi or as elilo.efi. Based on the advice in one of the web-pages I found, I renamed it to bootx64.efi. This worked.) In that same directory (/efi/boot), I copied the file pointed to the link in /dev/sdb2/vmlinuz to /efi/boot/vmlinuz, and the file pointed to the link in /dev/sdb2/initrd.img to /efi/boot/initrd.img. I created an elilo.conf file as follows: timeout=5000 prompt default=linux-boot image=vmlinuz label=linux-boot read-only initrd=initrd.img root=/dev/sdb2 The /efi/boot directory contains 4 files: bootx64.efi elilo.conf vmlinuz initrd.img When I power-cycle the computer and force the boot menu, drive2 shows up as an EFI bootable drive. When I select it, I get the elilo prompt. Pressing , it appears to load the kernal (I have tried it with verbose=5, and there is a long string of messages with the final one a command line to load the kernel and a series of several dots that fly by) then the screen goes blank, and it reboots the computer. [Note: I have also tried substituting the UUID as found in the /etc/fstab of the installed system for the root directory. This had no effect.] This is a brief synopsis of several nights of fiddling with this. I would deeply appreciate any help you can give.

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  • Web Safe Area (optimal resolution) for web app design?

    - by M.A.X
    I'm in the process of designing a new web app and I'm wondering for what 'Web Safe Area' should I optimize the app layout and design. By Web Safe Area I mean the actual area available to display the website in the browser (which is influenced by monitor resolution as well as the space taken up by the browser and OS) I did some investigation and thinking on my own but wanted to share this to see what the general opinion is. Here is what I found: Optimal Display Resolution: w3schools web stats seems to be the most referenced source (however they state that these are results from their site and is biased towards tech savvy users) http://www.w3counter.com/globalstats.php (aggregate data from something like 15,000 different sites that use their tracking services) StatCounter Global Stats Display Resolution (Stats are based on aggregate data collected by StatCounter on a sample exceeding 15 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) NetMarketShare Screen Resolutions (marketshare.hitslink.com) (a web analytics consulting firm, they get data from browsers of site visitors to their on-demand network of live stats customers. The data is compiled from approximately 160 million visitors per month) Display Resolution Summary: There is a bit of variation between the above sources but in general as of Jan 2011 looks like 1024x768 is about 20%, while ~85% have a higher resolution of at least 1280x768 (1280x800 is the most common of these with 15-20% of total web, depending on the source; 1280x1024 and 1366x768 follow behind with 9-14% of the share). My guess would be that the higher resolution values will be even more common if we filter on North America, and even higher if we filter on N.American corporate users (unfortunately I couldn't find any free geographically filtered statistics). Another point to note is that the 1024x768 desktop user population is likely lower than the aforementioned 20%, seeing as the iPad (1024x768 native display) is likely propping up those number (the app I'm designing is flash based, Apple mobile devices don't support flash so iPad support isn't a concern). My recommendation would be to optimize around the 1280x768 constraint (*note: 1280x768 is actually a relatively rare resolution, but I think it's a valid constraint range considering that 1366x768 is relatively common and 1280 is the most common horizontal resolution). Browser + OS Constraints: To further add to the constraints we have to subtract the space taken up by the browser (assuming IE, which is the most space consuming) and the OS (assuming WinXP-Win7): Win7 has the biggest taskbar footprint at a height of 40px (XP's and Vista's is 30px) The default IE8 view uses up 25px at the bottom of the screen with the status bar and a further 120px at the top of the screen with the windows title bar and the browser UI (assuming the default 'favorites' toolbar is present, it would instead be 91px without the favorites toolbar). Assuming no scrollbar, we also loose a total of 4px horizontally for the window outline. This means that we are left with 583px of vertical space and 1276px of horizontal. In other words, a Web Safe Area of 1276 x 583 Is this a correct line of thinking? I'm really surprised that I couldn't find this type of investigation anywhere on the web. Lots of websites talk about designing for 1024x768, but that's only half the equation! There is no mention of browser/OS influences on the actual area you have to display the site/app. Any help on this would be greatly appreciated! Thanks. EDIT Another caveat to my line of thinking above is that different browsers actually take up different amounts of pixels based on the OS they're running on. For example, under WinXP IE8 takes up 142px on top of the screen (instead the aforementioned 120px for Win7) because the file menu shows up by default on XP while in Win7 the file menu is hidden by default. So it looks like on WinXP + IE8 the Web Safe Area would be a mere 572px (768px-142-30-24=572)

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  • GameStateManagement and inputs not being recognized

    - by Dave Voyles
    EDIT: I've removed a bit of code from the input class to make this more readable, and updated my StartScreen class, which is now at the bottom. I have the same issues though, but they are explained in my comments on the bottom of this page. It won't let me paste my additional code here (the format comes out crazy), so I've linked to pastebin with the code pastebin I've been trying to implement the MS provided GameStateManagement sample with my game, but it has proven a bit difficult. Really, I'm using Oneksoft's Starter Kit, which uses the MS provided sample, so they are identical, except for my splash screen. I'm able to get the splash screen to launch, where it informs the player to press A to advance the screen, but this doesn't seem to accept any of my inputs. I’ve also added Console.Writeline(“Pressing A”) under the IsMenuPressed method in Input.cs to verify that it is getting called, but for some reason it is constantly spamming my log, rather than just appearing each time I press it. Not sure why this is happening. I have a bit too much code to post it all here, so I’ve attached a link to my .rar with my classes, but I’ll also leave a bit here which I thinkmay be applicable. https://www.dropbox.com/sh/6ek4uru2jc2ch0k/JTeBWN_3PQ What do you guys think the issue is? namespace Pong { public class Input { public const int MaxInputs = 4; public readonly KeyboardState[] CurrentKeyboardState; public readonly GamePadState[] CurrentGamePadState; public KeyboardState[] LastKeyboardState; public GamePadState[] LastGamePadState; public readonly bool[] GamePadWasConnected; public Input() { // Get input state CurrentKeyboardState = new KeyboardState[MaxInputs]; CurrentGamePadState = new GamePadState[MaxInputs]; // Preserving last states to check for isKeyUp events LastKeyboardState = CurrentKeyboardState; LastGamePadState = CurrentGamePadState; } /// <summary> /// Checks for a "menu select" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuSelect(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { Console.WriteLine("Pressing A"); return IsNewKeyPress(Keys.Space, controllingPlayer, out playerIndex) || IsNewKeyPress(Keys.Enter, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.A, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Start, controllingPlayer, out playerIndex); } /// <summary> /// Checks for a "menu cancel" input action. /// The controllingPlayer parameter specifies which player to read input for. /// If this is null, it will accept input from any player. When the action /// is detected, the output playerIndex reports which player pressed it. /// </summary> public bool IsMenuCancel(PlayerIndex? controllingPlayer, out PlayerIndex playerIndex) { return IsNewKeyPress(Keys.Escape, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.B, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.Back, controllingPlayer, out playerIndex); }

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  • Oracle Applications Cloud Release 8 Customization: Your User Interface, Your Text

    - by ultan o'broin
    Introducing the User Interface Text Editor In Oracle Applications Cloud Release 8, there’s an addition to the customization tool set, called the User Interface Text Editor  (UITE). When signed in with an application administrator role, users launch this new editing feature from the Navigator's Tools > Customization > User Interface Text menu option. See how the editor is in there with other customization tools? User Interface Text Editor is launched from the Navigator Customization menu Applications customers need a way to make changes to the text that appears in the UI, without having to initiate an IT project. Business users can now easily change labels on fields, for example. Using a composer and activated sandbox, these users can take advantage of the Oracle Metadata Services (MDS), add a key to a text resource bundle, and then type in their preferred label and its description (as a best practice for further work, I’d recommend always completing that description). Changing a simplified UI field label using Oracle Composer In Release 8, the UITE enables business users to easily change UI text on a much wider basis. As with composers, the UITE requires an activated sandbox where users can make their changes safely, before committing them for others to see. The UITE is used for editing UI text that comes from Oracle ADF resource bundles or from the Message Dictionary (or FND_MESSAGE_% tables, if you’re old enough to remember such things). Functionally, the Message Dictionary is used for the text that appears in business rule-type error, warning or information messages, or as a text source when ADF resource bundles cannot be used. In the UITE, these Message Dictionary texts are referred to as Multi-part Validation Messages.   If the text comes from ADF resource bundles, then it’s categorized as User Interface Text in the UITE. This category refers to the text that appears in embedded help in the UI or in simple error, warning, confirmation, or information messages. The embedded help types used in the application are explained in an Oracle Fusion Applications User Experience (UX) design pattern set. The message types have a UX design pattern set too. Using UITE  The UITE enables users to search and replace text in UI strings using case sensitive options, as well as by type. Users select singular and plural options for text changes, should they apply. Searching and replacing text in the UITE The UITE also provides users with a way to preview and manage changes on an exclusion basis, before committing to the final result. There might, for example, be situations where a phrase or word needs to remain different from how it’s generally used in the application, depending on the context. Previewing replacement text changes. Changes can be excluded where required. Multi-Part Messages The Message Dictionary table architecture has been inherited from Oracle E-Business Suite days. However, there are important differences in the Oracle Applications Cloud version, notably the additional message text components, as explained in the UX Design Patterns. Message Dictionary text has a broad range of uses as indicated, and it can also be reserved for internal application use, for use by PL/SQL and C programs, and so on. Message Dictionary text may even concatenate together at run time, where required. The UITE handles the flexibility of such text architecture by enabling users to drill down on each message and see how it’s constructed in total. That way, users can ensure that any text changes being made are consistent throughout the different message parts. Multi-part (Message Dictionary) message components in the UITE Message Dictionary messages may also use supportability-related numbers, the ones that appear appended to the message text in the application’s UI. However, should you have the requirement to remove these numbers from users' view, the UITE is not the tool for the job. Instead, see my blog about using the Manage Messages UI.

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • No access to Samba shares

    - by koanhead
    I have three shared folders in my local home directory- that is to say, on my Ubuntu desktop's /home/me/. All were set up using "Sharing Options" in Nautilus' right-click menu. The standard "Music" and "Videos" folders are configured identically: the "Guest Access" box is checked, but the "Allow others to create and delete" is not. The third folder, called "shared", is configured to not allow Guest access but to allow others to modify files. I have not altered /etc/samba/smb.conf by hand, I have only used Sharing Options to create and modify these so-called "shares". My roommates have two Windows 7 computers and one Ubuntu Netbook Remix netbook. I have the aforementioned desktop machine and laptop running 10.04. None of these machines can access any of the shares. Attempts to access the Guest shares result in the message \\machine\directory is not accessible. The network name could not be found. This is the error message generated by a VM running Windows 2000. The other Windows machines generate a similar error. The Ubuntu laptop gives the error Unable to mount location: Failed to mount Windows share. Hurrah, once again, for informative error messages. That really helps a lot. When attempting to browse the folder called "shared" from the laptop, I'm confronted with a password dialog. This behavior is the same will all machines I've tried in the situation. On entering my username and password for the account to which the shares belong, the password dialog briefly disappears and is replaced with an identical dialog. No error message, useful or not, appears. When attempting to browse this folder with the VM, the outcome is the same except that the password dialog helpfully states "incorrect username or password". My assumption is that the username and password in question is that of the user which owns the shares. I have tried all other username and password combinations available in this context and the outcome is the same. I would like to be able to share files. Sharing them with Windows machines is a nice feature, or would be if it was available. Really I consider sharing files between two machines with the same version of the same operating system kind of a minimum condition for network usability. Samba last functioned reliably for me more than ten years ago. I have attempted to use it on and off since then with only intermittent success. Oh, and "Personal File Sharing" from the Preferences menu does not result in an entry in Places → Network → my-server. In fact, the old entry "MY-SERVER" goes away and is replaced by "koanhead's public files on my-server", which when I attempt to open it from the laptop gives a "DBus.Error.NoReply: Message did not receive a reply." I know I come here and gripe about Ubuntu a lot, but on the other hand I spend literally hours every day trying to fix things in Ubuntu. It's a good system which aspires to greatness, which is why things like this either Need to work; or Be adequately documented. Ideally both would be the case. Anyway, rant over. Hopefully someone will have some insight on this issue. Thanks all who bother to read this wall o'text for your time.

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  • No access to Samba shares

    - by koanhead
    I have three shared folders in my local home directory- that is to say, on my Ubuntu desktop's /home/me/. All were set up using "Sharing Options" in Nautilus' right-click menu. The standard "Music" and "Videos" folders are configured identically: the "Guest Access" box is checked, but the "Allow others to create and delete" is not. The third folder, called "shared", is configured to not allow Guest access but to allow others to modify files. I have not altered /etc/samba/smb.conf by hand, I have only used Sharing Options to create and modify these so-called "shares". My roommates have two Windows 7 computers and one Ubuntu Netbook Remix netbook. I have the aforementioned desktop machine and laptop running 10.04. None of these machines can access any of the shares. Attempts to access the Guest shares result in the message \\machine\directory is not accessible. The network name could not be found. This is the error message generated by a VM running Windows 2000. The other Windows machines generate a similar error. The Ubuntu laptop gives the error Unable to mount location: Failed to mount Windows share. Hurrah, once again, for informative error messages. That really helps a lot. When attempting to browse the folder called "shared" from the laptop, I'm confronted with a password dialog. This behavior is the same will all machines I've tried in the situation. On entering my username and password for the account to which the shares belong, the password dialog briefly disappears and is replaced with an identical dialog. No error message, useful or not, appears. When attempting to browse this folder with the VM, the outcome is the same except that the password dialog helpfully states "incorrect username or password". My assumption is that the username and password in question is that of the user which owns the shares. I have tried all other username and password combinations available in this context and the outcome is the same. I would like to be able to share files. Sharing them with Windows machines is a nice feature, or would be if it was available. Really I consider sharing files between two machines with the same version of the same operating system kind of a minimum condition for network usability. Samba last functioned reliably for me more than ten years ago. I have attempted to use it on and off since then with only intermittent success. Oh, and "Personal File Sharing" from the Preferences menu does not result in an entry in Places → Network → my-server. In fact, the old entry "MY-SERVER" goes away and is replaced by "koanhead's public files on my-server", which when I attempt to open it from the laptop gives a "DBus.Error.NoReply: Message did not receive a reply." I know I come here and gripe about Ubuntu a lot, but on the other hand I spend literally hours every day trying to fix things in Ubuntu. It's a good system which aspires to greatness, which is why things like this either Need to work; or Be adequately documented. Ideally both would be the case. Anyway, rant over. Hopefully someone will have some insight on this issue. Thanks all who bother to read this wall o'text for your time.

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  • java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap

    - by kongkea
    I've got this Error When I click listview to show full image size. how can i solve it? Error 11-20 10:27:47.039: D/AndroidRuntime(5078): Shutting down VM 11-20 10:27:47.039: W/dalvikvm(5078): threadid=1: thread exiting with uncaught exception (group=0x40c061f8) 11-20 10:27:47.047: E/AndroidRuntime(5078): FATAL EXCEPTION: main 11-20 10:27:47.047: E/AndroidRuntime(5078): java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.example.mylistview.MainActivity$1.onItemClick(MainActivity.java:103) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView.performItemClick(AbsListView.java:1173) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2701) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$1.run(AbsListView.java:3453) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.handleCallback(Handler.java:605) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.dispatchMessage(Handler.java:92) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Looper.loop(Looper.java:137) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.app.ActivityThread.main(ActivityThread.java:4514) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invokeNative(Native Method) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invoke(Method.java:511) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 11-20 10:27:47.047: E/AndroidRuntime(5078): at dalvik.system.NativeStart.main(Native Method) MainActivity public class MainActivity extends Activity { public static final int DIALOG_DOWNLOAD_JSON_PROGRESS = 0; private ProgressDialog mProgressDialog; ArrayList<HashMap<String, Object>> MyArrList; @SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Permission StrictMode if (android.os.Build.VERSION.SDK_INT > 9) { StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build(); StrictMode.setThreadPolicy(policy); } // Download JSON File new DownloadJSONFileAsync().execute(); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_DOWNLOAD_JSON_PROGRESS: mProgressDialog = new ProgressDialog(this); mProgressDialog.setMessage("Downloading....."); mProgressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); mProgressDialog.setCancelable(true); mProgressDialog.show(); return mProgressDialog; default: return null; } } // Show All Content public void ShowAllContent() { // listView1 final ListView lstView1 = (ListView)findViewById(R.id.listView1); lstView1.setAdapter(new ImageAdapter(MainActivity.this,MyArrList)); lstView1.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { HashMap<String, Object> hm = (HashMap<String, Object>) lstView1.getAdapter().getItem(position); String imagePath = (String) hm.get("photo"); Intent i = new Intent(MainActivity.this,FullImageActivity.class); i.putExtra("fullImage", imagePath); startActivity(i); } }); } public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<HashMap<String, Object>> MyArr = new ArrayList<HashMap<String, Object>>(); public ImageAdapter(Context c, ArrayList<HashMap<String, Object>> myArrList) { // TODO Auto-generated method stub context = c; MyArr = myArrList; } public int getCount() { // TODO Auto-generated method stub return MyArr.size(); } public Object getItem(int position) { // TODO Auto-generated method stub return position; } public long getItemId(int position) { // TODO Auto-generated method stub return position; } public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (convertView == null) { convertView = inflater.inflate(R.layout.activity_column, null); } // ColImage ImageView imageView = (ImageView) convertView.findViewById(R.id.ColImgPath); imageView.getLayoutParams().height = 80; imageView.getLayoutParams().width = 80; imageView.setPadding(5, 5, 5, 5); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); try { imageView.setImageBitmap((Bitmap)MyArr.get(position).get("ImageThumBitmap")); } catch (Exception e) { // When Error imageView.setImageResource(android.R.drawable.ic_menu_report_image); } // ColImgID TextView txtImgID = (TextView) convertView.findViewById(R.id.ColImgID); txtImgID.setPadding(10, 0, 0, 0); txtImgID.setText("ID : " + MyArr.get(position).get("id").toString()); // ColImgName TextView txtPicName = (TextView) convertView.findViewById(R.id.ColImgName); txtPicName.setPadding(50, 0, 0, 0); txtPicName.setText("Name : " + MyArr.get(position).get("first_name").toString()); return convertView; } } // Download JSON in Background public class DownloadJSONFileAsync extends AsyncTask<String, Void, Void> { protected void onPreExecute() { super.onPreExecute(); showDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } @Override protected Void doInBackground(String... params) { // TODO Auto-generated method stub String url = "http://192.168.10.104/adchara1/"; JSONArray data; try { data = new JSONArray(getJSONUrl(url)); MyArrList = new ArrayList<HashMap<String, Object>>(); HashMap<String, Object> map; for(int i = 0; i < data.length(); i++){ JSONObject c = data.getJSONObject(i); map = new HashMap<String, Object>(); map.put("id", (String)c.getString("id")); map.put("first_name", (String)c.getString("first_name")); // Thumbnail Get ImageBitmap To Object map.put("photo", (String)c.getString("photo")); map.put("ImageThumBitmap", (Bitmap)loadBitmap(c.getString("photo"))); // Full (for View Popup) map.put("frame", (String)c.getString("frame")); MyArrList.add(map); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } protected void onPostExecute(Void unused) { ShowAllContent(); // When Finish Show Content dismissDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); removeDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } } /*** Get JSON Code from URL ***/ public String getJSONUrl(String url) { StringBuilder str = new StringBuilder(); HttpClient client = new DefaultHttpClient(); HttpGet httpGet = new HttpGet(url); try { HttpResponse response = client.execute(httpGet); StatusLine statusLine = response.getStatusLine(); int statusCode = statusLine.getStatusCode(); if (statusCode == 200) { // Download OK HttpEntity entity = response.getEntity(); InputStream content = entity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(content)); String line; while ((line = reader.readLine()) != null) { str.append(line); } } else { Log.e("Log", "Failed to download file.."); } } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return str.toString(); } /***** Get Image Resource from URL (Start) *****/ private static final String TAG = "Image"; private static final int IO_BUFFER_SIZE = 4 * 1024; public static Bitmap loadBitmap(String url) { Bitmap bitmap = null; InputStream in = null; BufferedOutputStream out = null; try { in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE); final ByteArrayOutputStream dataStream = new ByteArrayOutputStream(); out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE); copy(in, out); out.flush(); final byte[] data = dataStream.toByteArray(); BitmapFactory.Options options = new BitmapFactory.Options(); //options.inSampleSize = 1; bitmap = BitmapFactory.decodeByteArray(data, 0, data.length,options); } catch (IOException e) { Log.e(TAG, "Could not load Bitmap from: " + url); } finally { closeStream(in); closeStream(out); } return bitmap; } private static void closeStream(Closeable stream) { if (stream != null) { try { stream.close(); } catch (IOException e) { android.util.Log.e(TAG, "Could not close stream", e); } } } private static void copy(InputStream in, OutputStream out) throws IOException { byte[] b = new byte[IO_BUFFER_SIZE]; int read; while ((read = in.read(b)) != -1) { out.write(b, 0, read); } } /***** Get Image Resource from URL (End) *****/ @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } } FullImageActivity String imagePath = getIntent().getStringExtra("fullImage"); if(imagePath != null && !imagePath.isEmpty()){ File imageFile = new File(imagePath); if(imageFile.exists()){ Bitmap myBitmap = BitmapFactory.decodeFile(imageFile.getAbsolutePath()); ImageView iv = (ImageView) findViewById(R.id.fullimage); iv.setImageBitmap(myBitmap); } }

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  • Android - Using PreferenceScreen to display and save settings to/from ContentProvider

    - by Donal Rafferty
    I have my own custom Content Provider that loads a datasbase which contains the settings information for my application. I load the settings from the ContentProvider on the creation of my Settings activity. My Settings activity is made up of a PreferenceScreen and Dialog based EditText's. The following code shows how I use the preference screen and edit texts. So as you can see from the first image this works and displays the menu with the information underneath. The problem is in image two, when I click on a choice in the menu the dialog pops up but it is empty, I would like to be able to load the data from my content provider into the edit text in the dialog, so in image one it shows "Donal" as the user name so in image two "Donal" should also appear in the edit text in the dialog. I would also like to be able to listen to the OK button in the dialog so when a user changes a setting I can update the data in my content provider. Can anyone help me with what I'm trying to do? Code // Root PreferenceScreen root = getPreferenceManager().createPreferenceScreen(this); // Dialog based preferences PreferenceCategory dialogBasedPrefCat = new PreferenceCategory(this); dialogBasedPrefCat.setTitle(R.string.dialog_based_preferences); root.addPreference(dialogBasedPrefCat); // Edit text preference EditTextPreference editTextPref = new EditTextPreference(this); editTextPref.setDialogTitle(R.string.dialog_title_edittext_preference); editTextPref.setKey("edittext_preference"); editTextPref.setTitle(R.string.title_edittext_preference); editTextPref.setSummary(name); dialogBasedPrefCat.addPreference(editTextPref); Image One Image Two

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  • jQuery hiding a div on click outside

    - by Lee
    Hi All I would like to build a simple menu for each list element clicked on but hide this div once you click outside it. Here is some simple code which hopefully will make sense. $('.drillFolder').click(function(){ var id = $(this).attr('data-folder'); $(".drillDownFolder ul li > a").attr('data-id', id); $(".drillDownFolder").show(); }); $("body").click(function(e){ if(e.target.className !== "drillDownFolder") { $(".drillDownFolder").hide(); } }); //The hidden div <div class="drillDownFolder" style="display:none"> <ul> <li><a href="#" data-id="">Show Image</a></li> <li><a href="#" data-id="">Edit Image</a></li> </ul> </div> I know whats wrong as the menu is show via the .drillFolder links the body click is then hiding it straight away. How can I avoid this. Thank you if you can advise

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  • Iphone xCode - Navigation Controller on second xib view?

    - by Frames84
    Everything is fine, my navigation controller display's my 'Menu 1' item, but when i click it there appears to be a problem with the: [self.navigationController pushViewController:c animated:YES]; line it doesn't connect to the break point in the myClass file. so I think i've not joined something? but unsure what? my second view with the navigation controller doesn't have direct access to the AppDelegate so can't join it like i see in some tutorials. 1st view is just a button when clicked calls: [self presentModalViewController:mainViewController animated:YES]; my second View 'MainViewController' header looks like: @interface MainViewController :UITableViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *controllers; UINavigationController *navController; } @property (nonatomic, retain) IBOutlet UINavigationController *navControllers; @property (nonatomic, retain) NSArray *controller; Then I have my MainViewController.m @synthesize controllers; @synthesize navController; - (void) viewDidLoad { NSMutableArray *array = [[NSMutaleArray alloc] init]; myClass *c = [[myClass alloc] initWithStyle:UITableViewStylePlain]; c.Title = @"Menu 1"; [array addObject:c]; self.Controllers = array; [array release]; } implemented numberOfRowsInSection and cellForRowAtIndexPath - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; myClass *c = [self.controllers objectAtIndex:row]; [self.navigationController pushViewController:c animated:YES]; // doesn't load myClass c // [self.navController pushViewController:c animated:YES]; } Also in interface designer I dragged a Navigation Controller onto my new XIB and changed the Root View Controller class to MainViewController and also connected the File Owner connector to the Navigation Controller to connect the navController Outlet. Thanks for you time.

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  • Recover a folder or file in TortoiseSVN whilst also retaining all history.

    - by Topdown
    In revision 1 a folder existed. In revision 2 the folder was accidently deleted and the change committed. We wish to roll back such that the folder is present, and retain its history. In the TortoiseSVN docs it indicates 'how' in the section titled "Getting a deleted file or folder back". To quote: Getting a deleted file or folder back If you have deleted a file or a folder and already committed that delete operation to the repository, then a normal TortoiseSVN - Revert can't bring it back anymore. But the file or folder is not lost at all. If you know the revision the file or folder got deleted (if you don't, use the log dialog to find out) open the repository browser and switch to that revision. Then select the file or folder you deleted, right-click and select [Context Menu] - [Copy to...] as the target for that copy operation select the path to your working copy. A switch retrieves the file into my working copy as one would expect, however there is no "Copy to" option on the context menu when I right click this working copy. If I open the repos browser, there is a copy to option, but it seems this simply takes a copy of the file. The solution I feel is to do a Branch/Tag, but if I try this from a prior revision to the same path in the repository SVN throws error that the path already exists. Therefore, how do I recover a folder/file in TortoiseSVN whilst also retaining all history. TortoiseSVN v1.6.8, Build 19260 - 32 Bit , Subversion 1.6.11,

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  • Android: SharedPreference: Defaults not set at startup...

    - by Allan
    I have Listpreferences in my app. They don't appear to be setting to their defaults right after installation - they appear to be null. I'm trying to figure out why my default preferences are not being set right after installation. In my main code I have: SharedPreferences sp = PreferenceManager.getDefaultSharedPreferences(this); InUnits = sp.getString("List1", "defValue"); InAngs = sp.getString("List2", "defValue"); OutUnits = sp.getString("List3", "defValue"); OutAngs = sp.getString("List4", "defValue"); Right after the above code executes, each variable contains "defValue" instead of the actual values I have assigned in my ListPreference below. My preference xml file is called, "settings.xml". Here's what one of the ListPreferences there looks like: <ListPreference android:key="List1" android:title="Input: Alph" android:summary="Choose Alph or Ralph" android:entries="@array/inputAlph" android:entryValues="@array/input_Alph_codes" android:dialogTitle="Input Alph" android:defaultValue="ININ"/> Here's what some of my strings.xml file looks like: <string-array name="inputUnits"> <item>Alph</item> <item>Ralph</item> </string-array> <string-array name="input_Alph_codes"> <item>ININ</item> <item>INMM</item> </string-array> When I go to menu, and then settings, I can see my defaults checked (radiobuttoned). Then when I go back from the settings menu to my main screen - all is well - for life! ...then each var above is assigned the proper default value. This only happens when I first install my app on the phone. After I go to the settings screen once and then right out of it, the app is fine and accepts any setting changes. By the way, as you can see, "List1" is the android:key within a file called settings.xml in my res/xml folder.

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  • How to avoid coupling when using regions in Composite WPF

    - by emddudley
    I have an application designed using Microsoft's Composite Application Library. My shell has several regions defined so that I can inject content from separate modules. I'm looking for a design pattern that will reduce the coupling that these regions introduce. In all examples I have seen, regions are defined and accessed using a string in a static class in the infrastructure project.: <ItemsControl cal:RegionManager.RegionName="{x:Static inf:RegionNames.TabRegion}"> public static class RegionNames { public const string TabRegion = "TabRegion"; } This introduces an dependency on the shell from the infrastructure project, because the infrastructure project is now defining some of the shell's capabilities. The CAL RegionManager throws an exception if you attempt to access a region which is not defined, so I must ensure that the infrastructure and shell projects are kept in sync. Is there a way to isolate the shell's regions so that they are defined only within the shell (no region names in the infrastructure project)? Is there a way to make regions optional, so that shells can be swapped out even if they don't have all the same regions? (An example: One shell has menu and toolbar regions, another only has the menu... modules should be able to inject into the toolbar if it's available, without failing when it's not)

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  • Click in a ListView item changes status of elements inside the item?

    - by Antonio
    Hi, I don't know exactly how to explain this problem, but I'll try. I have a ListView with several items. Each item has inside a TextView and two ImageView. I want the ImageView change when I click on them, and I want to open a context menu when I press for a long time into the ListView item. For the ImageView, everything works properly. For the whole item, I can show the context menu after a long press, but my problem is that the ImageView changes as well when I am pressing the TextView, for example. Somo pieces of my code: ListView item: <TextView android:id="@+id/title" android:textColor="@color/black" android:maxLines="2" android:textSize="14dip" /> <ImageView android:id="@+id/minus" android:src="@drawable/minusbutton" android:adjustViewBounds="true" android:gravity="center" /> <ImageView android:id="@+id/plus" android:src="@drawable/plusbutton" android:adjustViewBounds="true" android:gravity="center" /> Drawable to change the status of the plus button: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/button_add_normal_disabled" /> <item android:state_enabled="true" android:state_pressed="true" android:drawable="@drawable/button_add_pressed" /> <item android:state_enabled="true" android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/button_add_active" /> <item android:state_enabled="true" android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/button_add_normal" /> I hope you understand my problem. I think that all the children of a view are affected by an event in the parent, but I am not sure. Do you have a solution? Thanks in advance

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  • Links on SharePoint 2010 Master Page not changed based on Alternate Access Mappings

    - by victor_c
    We are creating a custom branded Master Page in SharePoint 2010. To make the page similar to a legacy page we have implemented an html based custom dropdown navigation menu we had in place directly on the Master Page (consisted of basic HTML elements ULs and LIs with A tags styled with a CSS class). I assumed the links from the basic HTML on the page would be subject to Alternate Access Mappings currently in place, but it seems to not be the case. On a test page opened in 3 different URLs (http://sharepoint2010, http://sharepoint2010.mydomain.com, https://sharepoint2010.mydomain.com) the links from a WIKI page are modified as I expected, but the links from the Custom Navigation Menu (plain HTML on the Master Page) are not modified. I can see where that would be useful... But is there a way that I can add links on the MasterPage in a way that SharePoint parses them first, making them subject to Alternate Access Mapping translation? I tried placing a link inside a SPLinkButton control, but it didn't achieve the desired behavior. e.g. <ul id="navmenu"> <li><SharePoint:SPLinkButton runat="server" NavigateUrl="http://sharepoint2010">sharepoint link</SharePoint:SPLinkButton></li> <li><a href="http://sharepoint2010">sharepoint2010</a></li> <li>test</li> </ul> When I access the page via https://sharepoint2010.mydomain.com the links above are still http://sharepoint2010 rather than https://sharepoint2010.mydomain.com Any thoughts? Thanks, Victor

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  • How to fix a Sticky Footer that works, but after a browser window is resized, the footer overlaps.

    - by UXdesigner
    Good day, I've been trying to build a perfect footer who sticks at the bottom of the browser window after it's content. And I got help here @ Stack Overflow previously. But after a while, and doing a few tests, found out that after the browser window is resized, and then I scroll down , the footer overlaps...it is causing me a big headache right now and I'd like to fix this so I can move on. I'm going to post the display.css right here: @charset "utf-8"; body, html { margin: 0; padding: 0; text-align: center; position: relative; min-height:100%; /* needed for footer positioning*/ height:100%; /* needed for footer positioning*/ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ min-height: 100%;/* needed for footer positioning*/ height: auto !important;/* needed for footer positioning*/ height: 100%;/* needed for footer positioning*/ margin: 0 auto -30px;/* needed for footer positioning*/ width: 1160px; padding: 0; border: 1px solid #333; text-align: left; } #header { margin: 0; padding: 5px; height:70px; } #login { font-family: Arial; font-size: 15px; color:#FFF; text-align: right; width: 440px; margin: 2px; } #login .theInput { font-family: Arial; font-size: 14px; width: 110px; margin-right: 5px; } #login .theSubmit { font-family: Arial; font-size: 10px; background-color: #333333; color: #FFFFFF; margin-right: 5px; } h1#lineainvisible { width:1160px; height:4px; position:relative; margin-top:4px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } ul#nav { width:100%; height:36px; display:block; background-color:#000; background-repeat:repeat-x; } #wrapthatbanner { display:block; float:left; width:100%; height:524px; margin-bottom:20px; } #content { margin: 0px 20px 30px 20px; /* needed for footer positioning*/ } .panelsreadmore { margin-right: 10px; text-align:right; } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; margin-left: 75px; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #contentLeft { float: left; width:580px; } #contentRight { float: right; width:580px; } .sitenote { display:block; padding:6px; border:1px solid #bae2f0; background:#e3f4f9; line-height:130%; font-size:13px; margin-top: 0; margin-right: 0; margin-bottom: 0.5em; margin-left: 0; } #footer, .push /* needed for footer positioning*/ { padding: 5px; clear: both; position:absolute;/* needed for footer positioning*/ bottom:0;/* needed for footer positioning*/ height: -30px;/* needed for footer positioning*/ width:1150px; } And this is the HTML Template File. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <!-- TemplateBeginEditable name="doctitle" --> <title>Title of Page</title> <!-- TemplateEndEditable --> <!-- TemplateParam name="categoria" type="text" value="home" --> <!-- Meta Tags --> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- Meta Tags - Close --> <!-- CSS Loader - StartsS --> <link href="../css/main-client.css" rel="stylesheet" type="text/css" media="all" /> <!-- CSS Loader - Ends --> <!-- Drop Down Menu --> <link href="../css/dropdown.css" media="screen" rel="stylesheet" type="text/css" /> <link href="../css/default.advanced.css" media="screen" rel="stylesheet" type="text/css" /> <!-- Drop Down Menu - Ends --> <!-- Font Replacement Starts --> <script src="../cufon-yui.js" type="text/javascript"></script> <script src="../AFB_400.font.js" type="text/javascript"></script> <script type="text/javascript"> Cufon.replace('h2'); </script> <script type="text/javascript"> Cufon.replace('h3'); </script> <script type="text/javascript"> Cufon.replace('h4'); </script> <!-- Font Replacement = END --> <!-- Start VisualLightBox.com HEAD section --> <link rel="stylesheet" href="engine/css/vlightbox.css" type="text/css" /> <style type="text/css">#vlightbox a#vlb{display:none}</style> <link rel="stylesheet" href="engine/css/visuallightbox.css" type="text/css" media="screen" /> <script src="engine/js/jquery.min.js" type="text/javascript"></script> <!-- End VisualLightBox.com HEAD section --> <!-- TemplateBeginEditable name="head" --> <!-- TemplateEndEditable --> </head> <body id="@@(categoria)@@"> <div id="container"> <div id="header"> <table width="100%" border="0"> <tr> <td width="67%" height="77px;"><a href="index.html"><img src="../images/Titulos/5.png" alt="" width="257" hspace="10" vspace="10" border="0" id="screen_logo" title=""/></a></td> <td width="33%" valign="top"><form id="login">Log in: <input type="text" class="theInput" name="user" /> <input type="submit" name="Submit" value="Submit" /> </form> </td> </tr> </table> </div> <!-- Aqui es donde empieza fisicamente el menu drop down --> <ul id="nav" class="dropdown dropdown-horizontal"> <li><a href="../index.html">Home</a></li> <li><a href="#" class="dir">Service 1</a></li> <li><a href="#" class="dir">Service 2</a></li> <li><a href="#" class="dir">Service 3</a></li> <li><a href="#" class="dir">Service 4</a></li> <li><a href="#" class="dir">Service 5</a></li> <li><a href="#" class="dir">Service 6</a></li> </ul> <!-- Aqui termina el menu CSS--> <!-- Reset --> <div id="wmfg"> </div> <!-- Reset --> <!-- TemplateBeginEditable name="banner-grande" --> <!-- TemplateEndEditable --> <div id="content"><!-- TemplateBeginEditable name="content" --> <p>&nbsp;</p> <!-- TemplateEndEditable --></div> <div id="footer"><a href="../terms.html">Terms and Conditions</a> |<a href="privacy.html"> Privacy Policy</a><br/> Copyright 2010. .</div> </div> </div> </body> </html> Can somebody take a look at this, and tell me what am I doing wrong ? Thanks in advance.

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  • Change Edit Control Block (ECB) Link URL in SharePoint

    - by dirq
    Is there a way to dynamically change the hyperlink associated with an ECB menu in WSS 3.0? For instance, I have a list with 2 fields. One field is hidden and is a link, the other is the title field which has the ECB menu. The title field currently links to the item's view page - but we want it to link to the link-field's url. Is that possible? UPDATE - 5/29/09 9AM I have this so far. See this TechNet post. <script type="text/javascript"> var url = 'GoTo.aspx?ListTitle='+ctx.ListTitle; url += '&ListName='+ctx.listName; url += '&ListTemplate='+ctx.listTemplate; url += '&listBaseType='+ctx.listBaseType; url += '&view='+ctx.view; url += '&'; var a = document.getElementsByTagName('a'); for(i=0;i<=a.length -1;i++) { a[i].href=a[i].href.replace('DispForm.aspx?',url); } </script> This gives me a link like so (formatted so it's easier to see): GoTo.aspx ?ListTitle=MyList &ListName={082BB11C-1941-4906-AAE9-5F2EBFBF052B} &ListTemplate=100 &listBaseType=0 &view={9ABE2B07-2B47-4390-9969-258F00E0812C} &ID=1 My issue now is that the row in the grid gives each item the ID property above but if I change the view or do any filtering you can see that the ID is really just the row number. Can I get the actual item's GUID here? If I can get the item's ID I can send it with the list ID to an application page that will get the right URL from field in the list and forward the user on to the right site.

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  • Eclipse Plugin does not work in FlashBuilder/FlexBuilder Standalone

    - by Janosch
    Hi, created an Eclipse plugin that contributes to the UI by a new project wizard a new menu in the context menu of projects in the Package Explorer a new project nature + builder a new preference page for the plugin The plugin works fine when installed in a normal Eclipse instance with Flex/Flashbuilder as plugin. The problem now is, that the plugin never gets activated when i install it in a Flex/Flashbuilder Standalone instance. Neither of the features described above is available. I even have no idea how to debug this, error-log (workspace/.metadata/.log) the following message appears, (but i dont think it is related to the problem) !ENTRY org.eclipse.ui.workbench 2 0 2009-07-20 17:51:17.984 !MESSAGE A handler conflict occurred. This may disable some commands. !SUBENTRY 1 org.eclipse.ui.workbench 2 0 2009-07-20 17:51:17.984 !MESSAGE Conflict for 'org.eclipse.ui.navigate.openResource': HandlerActivation(commandId=org.eclipse.ui.navigate.openResource, handler=ActionDelegateHandlerProxy(null,org.eclipse.ui.internal.ide.handlers.OpenResourceHandler), expression=AndExpression(ActionSetExpression(org.eclipse.ui.NavigateActionSet,org.eclipse.ui.internal.WorkbenchWindow@1c45731),WorkbenchWindowExpression(org.eclipse.ui.internal.WorkbenchWindow@1c45731)),sourcePriority=16640) HandlerActivation(commandId=org.eclipse.ui.navigate.openResource, handler=ActionDelegateHandlerProxy(null,org.eclipse.ui.internal.ide.handlers.OpenResourceHandler), expression=AndExpression(ActionSetExpression(com.adobe.flexbuilder.standalone.navigate,org.eclipse.ui.internal.WorkbenchWindow@1c45731),WorkbenchWindowExpression(org.eclipse.ui.internal.WorkbenchWindow@1c45731)),sourcePriority=16640) In the "Configuration Details" my feature doesn't show up in the *** Features: section and my plugin doesn't show up in the *** Plugin-in Registry: section. But they appear under Configured features and Configured plug-ins. Starting FlashBuilder with -clean didn't solve the problem. (the start command is now "C:\Programme\Adobe\Flash Builder Beta\Gumbo.exe" -clean) My plugin depends on org.eclipse.ui, org.eclipse.core.runtime, org.eclipse.core.resources, com.adobe.flexbuilder.project com.adobe.flexbuilder.project.ui com.adobe.flexbuilder.ui All of these should be available, as i see it. (and an error should be generated if they were not, i hope)

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  • Asp.net MVC Calling ActionLink in Codebehind

    - by SSA
    I am new to asp.net and MVC, so please go easy on me. :) I have successfully made a small MVC application. There is a database that contains a table named "Entry" and I have made Controllers for this. Also I have a view for Details and list. This works fin. My problem is in my index page. (not the view Index, but the frontpage). There I dynamically build a TreeView as a menu, with some Categories. In this menu there is under the categories there is my Entries from the database. They show up fin. I insert the entries as a TreeNode what holds the entry id and so forth. What I want is: that the entries in my treeview work as a link to the Detail view of the Entry. So if I click on a entry in the TreeView it will show the Detail page of this Entry. But I can't make it work. How to I use the <%= Html.ActionLink() % in codebehind? Or is it this the wrong way? If calling the view or controller in codebehind is the wrong way to do it. Then how? Thanks in advance.

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  • How to make hyperlink change text in overflow:hidden div without jumping to the div

    - by paracaudex
    I have a div element with fixed height and width and overflow:hidden, and I have a menu that causes this div to scroll to anchors in the text within the div. However, when you click on an item on this menu, it doesn't just scroll the div, it also scrolls the page to the div. How do I prevent this second from happening. That is, I just want the div to scroll without the page itself scrolling. So I have <div id="boxcontent"> <p id="id1">Some content</p> <p id="id2">Some content</p> <p id="id3">Some content</p> </div> boxcontent { width:600px; height:180px; overflow:hidden; margin-left:auto; margin-right:auto; } And then a ul with anchor links to id1, id2, etc. Does this make sense?

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  • Javascript/CSS rollover menus are patented and subject to licensing?

    - by Scott B
    Very interesting finding that a client brought to my attention today regarding javascript style rollover menus. They got a call from their legal dept that they need to change the manner in which their rollover menu is activated (at the risk of having to pay license to continue using the navigation technique). Its no April fools joke, apparently this is really happening. Apparently a company named Webvention LLC has obtained enforcement rights to a patent, U.S. Patent No. 5,251,294 - "Accessing, assembling, and using bodies of Information." A menu link, that when rolled over, expands to show a list of categorized, related links. Dropdown menus and slide-out menus are examples of this patented navigational methodology. A key component of this patent is that the dropdown/slide-out action must be initiated by a rollover or mouseover event. If the dropdown/slide-out action is initiated by any other event, such as a mouse-click event, then this behavior is not in violation of the patent. Anyone ever heard of this or know of the validity of its claims? Website is here: http://www.webventionllc.com/

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