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  • linux - Is Debian "lighter" than Ubuntu?

    - by user2983756
    I currently run Linux Mint 14 KDE on a "semi-old" machine I use for working and surfing the web - it was the first Linux system I ever used (running away from old Win XP), so I picked a complete system that would have most of my basic needs installed (I didn't even know what exactly all those needs were at the time). The thing is, my computer is becoming really old and Mint is a cluttered system, and for the next installation I'm going to try and install a "raw" system and get everything from the online repos. My question is: Since Ubuntu is Debian-based, does that make it consume more resources than its base system? If that isn't the difference, which one is "lighter" in that sense?

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  • How to fix a Corrupted USB

    - by Help
    My USB stick has suddenly stopped working. It's a Busbi 4GB. My USB used to be G:/ but as soon as I plugged it in, I used to get a pop up box showing that it was plugged in. Now, when I plug this in, it shows as I:/ and no pop up box appears. It shows in my computer as I:/ and when I click to open it says I:/ is not accessible the disk structure is corrupted and unreadable. I have tried to change the file name back to G:/ but nothing happened (this was under disk management). On disk management, it shows Volume as I:/ Layout simple Type Basic File system RAW status Healthy (Active,Primary partition) Capacity 3.42GB. I've tried right clicking properties then the tab tools and click error checking (this option will check the volume for errors). When I click "check now" it comes up with the disk check could not be performed because Windows cannot access the disk.

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  • users permission for department computers

    - by jason
    i have 4 different types of department IT team, Development, Training, marketing. I want IT team to have full permission to login to any machine on any department. other users on other department only has permission to login in their own department. my server is 2008 server

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  • Consuming a PHP SOAP WebService with ASP.NET

    - by Jamie
    I'm having some major issues trying to consume my PHP SOAP webservice using ASP.NET. The webservice in question is based on the PHP SOAP extension and is descibed by the following WSDL: <?xml version="1.0" encoding="UTF-8" ?> <definitions name="MyServices" targetNamespace="http://mydomain.com/api/soap/v11/services" xmlns:tns="http://mydomain.com/api/soap/v11/services" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsd1="http://mydomain.com/api/soap/v11/services" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns="http://schemas.xmlsoap.org/wsdl/"> <types> <schema targetNamespace="http://mydomain.com/api/soap/v11/services" xmlns="http://www.w3.org/2001/XMLSchema"> <complexType name="ServiceType"> <all> <element name="id" type="xsd:int" minOccurs="1" maxOccurs="1" /> <element name="name" type="xsd:string" minOccurs="1" maxOccurs="1" /> <element name="cost" type="xsd:float" minOccurs="1" maxOccurs="1" /> </all> </complexType> <complexType name="ArrayOfServiceType"> <all> <element name="Services" type="ServiceType" minOccurs="0" maxOccurs="unbounded" /> </all> </complexType> </schema> </types> <message name="getServicesRequest"> <part name="postcode" type="xsd:string" /> </message> <message name="getServicesResponse"> <part name="Result" type="xsd1:ArrayOfServiceType"/> </message> <portType name="ServicesPortType"> <operation name="getServices"> <input message="tns:getServicesRequest"/> <output message="tns:getServicesResponse"/> </operation> </portType> <binding name="ServicesBinding" type="tns:ServicesPortType"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http"/> <operation name="getServices"> <soap:operation soapAction="http://mydomain.com/api/soap/v11/services/getServices" /> <input> <soap:body use="encoded" namespace="urn:my:services" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" /> </input> <output> <soap:body use="encoded" namespace="urn:my:services" encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" /> </output> </operation> </binding> <service name="MyServices"> <port name="ServicesPort" binding="tns:ServicesBinding"> <soap:address location="http://mydomain.com/api/soap/v11/services"/> </port> </service> </definitions> I can successfully generate a proxy class from this WSDL in Visual Studio, but upon trying to invoke the getServices method I am presented with an exception: System.Web.Services.Protocols.SoapHeaderException: Procedure 'string' not present After inspecting the raw post data at the SOAP server end, my PHP SOAP client is making requests like this: <?xml version="1.0" encoding="UTF-8"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/" SOAP-ENV:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body> <postcode xsi:type="xsd:string">ln4 4nq</postcode> </SOAP-ENV:Body> </SOAP-ENV:Envelope> Whereas the .Net proxy class is doing this: <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:tns="http://mydomain.com/api/soap/v11/services" xmlns:types="http://mydomain.com/api/soap/v11/services/encodedTypes" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body soap:encodingStyle="http://schemas.xmlsoap.org/soap/encoding/"> <xsd:string xsi:type="xsd:string">LN4 4NQ</xsd:string> </soap:Body> </soap:Envelope> I can only assume the difference in the way the postcode parameter is being sent is where the problem lies, but as primarily a PHP developer I'm at a loss as to what's occuring here. I have a feeling I'm simply missing something vital in my WSDL as I've seen countless examples of 'Consuming PHP SOAP WebServices with .Net' which appear to suggest that it 'just works'. Any suggestion as to where i've slipped up here would be greatly appreciated. I've currently spent almost an entire day on this now ;-) Thanks in advance, Jamie

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  • Is That REST API Really RPC? Roy Fielding Seems to Think So.

    - by Rich Apodaca
    A large amount of what I thought I knew about REST is apparently wrong - and I'm not alone. This question has a long lead-in, but it seems to be necessary because the information is a bit scattered. The actual question comes at the end if you're already familiar with this topic. From the first paragraph of Roy Fielding's REST APIs must be hypertext-driven, it's pretty clear he believes his work is being widely misinterpreted: I am getting frustrated by the number of people calling any HTTP-based interface a REST API. Today’s example is the SocialSite REST API. That is RPC. It screams RPC. There is so much coupling on display that it should be given an X rating. Fielding goes on to list several attributes of a REST API. Some of them seem to go against both common practice and common advice on SO and other forums. For example: A REST API should be entered with no prior knowledge beyond the initial URI (bookmark) and set of standardized media types that are appropriate for the intended audience (i.e., expected to be understood by any client that might use the API). ... A REST API must not define fixed resource names or hierarchies (an obvious coupling of client and server). ... A REST API should spend almost all of its descriptive effort in defining the media type(s) used for representing resources and driving application state, or in defining extended relation names and/or hypertext-enabled mark-up for existing standard media types. ... The idea of "hypertext" plays a central role - much more so than URI structure or what HTTP verbs mean. "Hypertext" is defined in one of the comments: When I [Fielding] say hypertext, I mean the simultaneous presentation of information and controls such that the information becomes the affordance through which the user (or automaton) obtains choices and selects actions. Hypermedia is just an expansion on what text means to include temporal anchors within a media stream; most researchers have dropped the distinction. Hypertext does not need to be HTML on a browser. Machines can follow links when they understand the data format and relationship types. I'm guessing at this point, but the first two points above seem to suggest that API documentation for a Foo resource that looks like the following leads to tight coupling between client and server and has no place in a RESTful system. GET /foos/{id} # read a Foo POST /foos/{id} # create a Foo PUT /foos/{id} # update a Foo Instead, an agent should be forced to discover the URIs for all Foos by, for example, issuing a GET request against /foos. (Those URIs may turn out to follow the pattern above, but that's beside the point.) The response uses a media type that is capable of conveying how to access each item and what can be done with it, giving rise to the third point above. For this reason, API documentation should focus on explaining how to interpret the hypertext contained in the response. Furthermore, every time a URI to a Foo resource is requested, the response contains all of the information needed for an agent to discover how to proceed by, for example, accessing associated and parent resources through their URIs, or by taking action after the creation/deletion of a resource. The key to the entire system is that the response consists of hypertext contained in a media type that itself conveys to the agent options for proceeding. It's not unlike the way a browser works for humans. But this is just my best guess at this particular moment. Fielding posted a follow-up in which he responded to criticism that his discussion was too abstract, lacking in examples, and jargon-rich: Others will try to decipher what I have written in ways that are more direct or applicable to some practical concern of today. I probably won’t, because I am too busy grappling with the next topic, preparing for a conference, writing another standard, traveling to some distant place, or just doing the little things that let me feel I have I earned my paycheck. So, two simple questions for the REST experts out there with a practical mindset: how do you interpret what Fielding is saying and how do you put it into practice when documenting/implementing REST APIs? Edit: this question is an example of how hard it can be to learn something if you don't have a name for what you're talking about. The name in this case is "Hypermedia as the Engine of Application State" (HATEOAS).

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  • [python] voice communication for python help!

    - by Eric
    Hello! I'm currently trying to write a voicechat program in python. All tips/trick is welcome to do this. So far I found pyAudio to be a wrapper of PortAudio. So I played around with that and got an input stream from my microphone to be played back to my speakers. Only RAW of course. But I can't send RAW-data over the netowrk (due the size duh), so I'm looking for a way to encode it. And I searched around the 'net and stumbled over this speex-wrapper for python. It seems to good to be true, and believe me, it was. You see in pyAudio you can set the size of the chunks you want to take from your input audiobuffer, and in that sample code on the link, it's set to 320. Then when it's encoded, its like ~40 bytes of data per chunk, which is fairly acceptable I guess. And now for the problem. I start a sample program which just takes the input stream, encodes the chunks, decodes them and play them (not sending over the network due testing). If I just let my computer idle and run this program it works great, but as soon as I do something, i.e start Firefox or something, the audio input buffer gets all clogged up! It just grows and then it all crashes and gives me an overflow error on the buffer.. OK, so why am I just taking 320 bytes of the stream? I could just take like 1024 bytes or something and that will easy the pressure on the buffer. BUT. If I give speex 1024 bytes of data to encode/decode, it either crashes and says that thats too big for its buffer. OR it encodes/decodes it, but the sound is very noisy and "choppy" as if it only encoded a tiny bit of that 1024 chunk and the rest is static noise. So the sound sounds like a helicopter, lol. I did some research and it seems that speex only can convert 320 bytes of data at time, and well, 640 for wide-band. But that's the standard? How can I fix this problem? How should I construct my program to work with speex? I could use a middle-buffer tho that takes all available data to read from the buffer, then chunk this up in 320 bits and encode/decode them. But this takes a bit longer time and seems like a very bad solution of the problem.. Because as far as I know, there's no other encoder for python that encodes the audio so it can be sent over the network in acceptable small packages, or? I've been googling for three days now. Also there is this pyMedia library, I don't know if its good to convert to mp3/ogg for this kind of software. Thank in in advance for reading this, hope anyone can help me! (:

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  • C# Generic Arrays and math operations on it

    - by msedi
    Hello, I'm currently involved in a project where I have very large image volumes. This volumes have to processed very fast (adding, subtracting, thresholding, and so on). Additionally most of the volume are so large that they event don't fit into the memory of the system. For that reason I have created an abstract volume class (VoxelVolume) that host the volume and image data and overloads the operators so that it's possible to perform the regular mathematical operations on volumes. Thereby two more questions opened up which I will put into stackoverflow into two additional threads. Here is my first question. My volume is implemented in a way that it only can contain float array data, but most of the containing data is from an UInt16 image source. Only operations on the volume can create float array images. When I started implementing such a volume the class looked like following: public abstract class VoxelVolume<T> { ... } but then I realized that overloading the operators or return values would get more complicated. An example would be: public abstract class VoxelVolume<T> { ... public static VoxelVolume<T> Import<T>(param string[] files) { } } also adding two overloading operators would be more complicated: ... public static VoxelVolume<T> operator+(VoxelVolume<T> A, VoxelVolume<T> B) { ... } Let's assume I can overcome the problems described above, nevertheless I have different types of arrays that contain the image data. Since I have fixed my type in the volumes to float the is no problem and I can do an unsafe operation when adding the contents of two image volume arrays. I have read a few threads here and had a look around the web, but found no real good explanation of what to do when I want to add two arrays of different types in a fast way. Unfortunately every math operation on generics is not possible, since C# is not able to calculate the size of the underlying data type. Of course there might by a way around this problem by using C++/CLR, but currently everything I have done so far, runs in 32bit and 64bit without having to do a thing. Switching to C++/CLR seemed to me (pleased correct me if I'm wrong) that I'm bound to a certain platform (32bit) and I have to compile two assemblies when I let the application run on another platform (64bit). Is this true? So asked shortly: How is it possible to add two arrays of two different types in a fast way. Is it true that the developers of C# haven't thought about this. Switching to a different language (C# - C++) seems not to be an option. I realize that simply performing this operation float []A = new float[]{1,2,3}; byte []B = new byte[]{1,2,3}; float []C = A+B; is not possible and unnecessary although it would be nice if it would work. My solution I was trying was following: public static class ArrayExt { public static unsafe TResult[] Add<T1, T2, TResult>(T1 []A, T2 []B) { // Assume the length of both arrays is equal TResult[] result = new TResult[A.Length]; GCHandle h1 = GCHandle.Alloc (A, Pinned); GCHandle h2 = GCHandle.Alloc (B, Pinned); GCHandle hR = GCHandle.Alloc (C, Pinned); void *ptrA = h1.ToPointer(); void *ptrB = h2.ToPointer(); void *ptrR = hR.ToPointer(); for (int i=0; i<A.Length; i++) { *((TResult *)ptrR) = (TResult *)((T1)*ptrA + (T2)*ptrB)); } h1.Free(); h2.Free(); hR.Free(); return result; } } Please excuse if the code above is not quite correct, I wrote it without using an C# editor. Is such a solution a shown above thinkable? Please feel free to ask if I made a mistake or described some things incompletely. Thanks for your help Martin

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  • Two UIViews, one UIViewController (in one UINavigationController)

    - by jdandrea
    Given an iPhone app with a UITableViewController pushed onto a UINavigationController, I would like to add a right bar button item to toggle between the table view and an "alternate" view of the same data. Let's also say that this other view uses the same data but is not a UITableView. Now, I know variations on this question already exist on Stack Overflow. However, in this case, that alternate view would not be pushed onto the UINavigationController. It would be visually akin to flipping the current UIViewController's table view over and revealing the other view, then being able to flip back. In other words, it's intended to take up a single spot in the UINavigationController hierarchy. Moreover, whatever selection you ultimately make from within either view will push a common UIViewController onto the UINavigationController stack. Still more info: We don't want to use a separate UINavigationController just to handle this pair of views, and we don't want to split these apart via a UITabBarController either. Visually and contextually, the UX is meant to show two sides of the same coin. It's just that those two sides happen to involve their own View Controllers in normal practice. Now … it turns out I have already gone and quickly set this up to see how it might work! However, upon stepping back to examine it, I get the distinct impression that I went about it in a rather non-MVC way, which of course concerns me a bit. Here's what I did at a high level. Right now, I have a UIViewController (not a UITableViewController) that handles all commonalities between the two views, such as fetching the raw data. I also have two NIBs, one for each view, and two UIView objects to go along with them. (One of them is a UITableView, which is a kind of UIView.) I switch between the views using animation (easy enough). Also, in an effort to keep things encapsulated, the now-split-apart UITableView (not the UIViewController!) acts as its own delegate and data source, fetching data from the VC. The VC is set up as a weak, non-retained object in the table view. In parallel, the alternate view gets at the raw data from the VC in the exact same way. So, there are a few things that smell funny here. The weak linking from child to parent, while polite, seems like it might be wrong. Making a UITableView the table's data source and delegate also seems odd to me, thinking that a view controller is where you want to put that per Apple's MVC diagrams. As it stands now, it would appear as if the view knows about the model, which isn't good. Loading up both views in advance also seems odd, because lazy loading is no longer in effect. Losing the benefits of a UITableViewController (like auto-scrolling to cells with text fields) is also a bit frustrating, and I'd rather not reinvent the wheel to work around that as well. Given all of the above, and given we want that "flip effect" in the context of a single spot on a single UINavigationController, and given that both views are two sides of the same coin, is there a better, more obvious way to design this that I'm just happening to miss completely? Clues appreciated!

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  • Having problem loading data from AppDelegate using UITableView into a flip view, loads first view bu

    - by Ms. Ryann
    AppDelegate: @implementation Ripe_ProduceGuideAppDelegate -(void)applicationDidFinishLaunching:(UIApplication *)application { Greens *apricot = [[Greens alloc] init]; apricot.produceName = @"Apricot"; apricot.produceSight = @"Deep orange or yellow orange in appearance, may have red tinge, no marks or bruises. "; apricot.produceTouch = @"Firm to touch and give to gentle pressure, plump."; apricot.produceSmell = @"Should be Fragrant"; apricot.produceHtoP = @"raw, salads, baked, sauces, glazes, desserts, poached, stuffing."; apricot.produceStore = @"Not ripe: place in brown paper bag, at room temperature and out of direct sunlight, close bag for 2 - 3 days. Last for a week. Warning: Only refrigerate ripe apricots."; apricot.produceBest = @"Spring & Summer"; apricot.producePic = [UIImage imageNamed:@"apricot.jpg"]; Greens *artichoke = [[Greens alloc] init]; artichoke.produceName = @"Artichoke"; artichoke.produceSight = @"Slightly glossy dark green color and sheen, tight petals that are not be too open, no marks, no brown petals or dried out look. Stem should not be dark brown or black."; artichoke.produceTouch = @"No soft spots"; artichoke.produceSmell = @" Should not smell"; artichoke.produceHtoP = @"steam, boil, grill, saute, soups"; artichoke.produceStore = @"Stand up in vase of cold water, keeps for 2 -3 days. Or, place in refrigerator loose without plastic bag. May be frozen, if cooked but not raw."; artichoke.produceBest = @"Spring"; artichoke.producePic = [UIImage imageNamed:@"artichoke.jpg"]; self.produce = [[NSMutableArray alloc] initWithObjects:apricot, artichoke, nil]; [apricot release]; [artichoke release]; FirstView: @implementation ProduceView -(id)initWithIndexPath: (NSIndexPath *)indexPath { if (self == [super init] ){ index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens *thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; sightView.text = thisProduce.produceSight; touchView.text = thisProduce.produceTouch; smellView.text = thisProduce.produceSmell; picView.image = thisProduce.producePic; } FlipView: @implementation FlipsideViewController @synthesize flipDelegate; -(id)initWithIndexPath: (NSIndexPath *)indexPath { if ( self == [super init]) { index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens*thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; bestView.text = thisProduce.produceBest; htopView.text = thisProduce.produceHtoP; storeView.text = thisProduce.produceStore; picView.image = thisProduce.producePic; } *the app works, the flip view for Artichoke shows the information for Apricot. Been working on it for two days. I have been working with iPhone apps for two months now and would very much appreciate any assistance with this problem. Thank you very much.

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  • How should I model the database for this problem? And which ORM can handle it?

    - by Kristof Claes
    I need to build some sort of a custom CMS for a client of ours. These are some of the functional requirements: Must be able to manage the list of Pages in the site Each Page can contain a number of ColumnGroups A ColumnGroup is nothing more than a list of Columns in a certain ColumnGroupLayout. For example: "one column taking up the entire width of the page", "two columns each taking up half of the width", ... Each Column can contain a number ContentBlocks Examples of a ContentBlock are: TextBlock, NewsBlock, PictureBlock, ... ContentBlocks can be given a certain sorting within a Column A ContentBlock can be put in different Columns so that content can be reused without having to be duplicated. My first quick draft of how this could look like in C# code (we're using ASP.NET 4.0 to develop the CMS) can be found at the bottom of my question. One of the technical requirements is that it must be as easy as possible to add new types of ContentBlocks to the CMS. So I would like model everything as flexible as possible. Unfortunately, I'm already stuck at trying to figure out how the database should look like. One of the problems I'm having has to do with sorting different types of ContentBlocks in a Column. I guess each type of ContentBlock (like TextBlock, NewsBlock, PictureBlock, ...) should have it's own table in the database because each has it's own different fields. A TextBlock might only have a field called Text whereas a NewsBlock might have fields for the Text, the Summary, the PublicationDate, ... Since one Column can have ContentBlocks located in different tables, I guess I'll have to create a many-to-many association for each type of ContentBlock. For example: ColumnTextBlocks, ColumnNewsBlocks and ColumnPictureBlocks. The problem I have with this setup is the sorting of the different ContentBlocks in a column. This could be something like this: TextBlock NewsBlock TextBlock TextBlock PictureBlock Where do I store the sorting number? If I store them in the associaton tables, I'll have to update a lot of tables when changing the sorting order of ContentBlocks in a Column. Is this a good approach to the problem? Basically, my question is: What is the best way to model this keeping in mind that it should be easy to add new types of ContentBlocks? My next question is: What ORM can deal with that kind of modeling? To be honest, we are ORM-virgins at work. I have been reading a bit about Linq-to-SQL and NHibernate, but we have no experience with them. Because of the IList in the Column class (see code below) I think we can rule out Linq-to-SQL, right? Can NHibernate handle the mapping of data from many different tables to one IList? Also keep in mind that this is just a very small portion of the domain. Other parts are Users belonging to a certain UserGroup having certain Permissions on Pages, ColumnGroups, Columns and ContentBlocks. The code (just a quick first draft): public class Page { public int PageID { get; set; } public string Title { get; set; } public string Description { get; set; } public string Keywords { get; set; } public IList<ColumnGroup> ColumnGroups { get; set; } } public class ColumnGroup { public enum ColumnGroupLayout { OneColumn, HalfHalf, NarrowWide, WideNarrow } public int ColumnGroupID { get; set; } public ColumnGroupLayout Layout { get; set; } public IList<Column> Columns { get; set; } } public class Column { public int ColumnID { get; set; } public IList<IContentBlock> ContentBlocks { get; set; } } public interface IContentBlock { string GetSummary(); } public class TextBlock : IContentBlock { public string GetSummary() { return "I am a piece of text."; } } public class NewsBlock : IContentBlock { public string GetSummary() { return "I am a news item."; } }

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Problem with GCC calling static templates functions in templated parent class.

    - by Adisak
    I have some code that compiles and runs on MSVC++ but will not compile on GCC. I have made a test snippet that follows. My goal was to move the static method from BFSMask to BFSMaskSized. Can someone explain what is going on with the errors (esp. the weird 'operator<' error)? Thank you. In the case of both #defines are 0, then the code compiles on GCC. #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 0 I get errors if I change either #define to 1. Here are the errors I see. #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 1 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP)': Test.cpp(492): error: 'CreateMaskFromHighBitSized' was not declared in this scope #define DOESNT_COMPILE_WITH_GCC 1 #define FUNCTION_IN_PARENT 0 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP) [with TCMP = int, T = int]': Test.cpp(500): instantiated from 'TVAL Snapper::BFWrappedInc(TVAL, TVAL, TVAL) [with TVAL = int]' Test.cpp(508): instantiated from here Test.cpp(490): error: invalid operands of types '<unresolved overloaded function type>' and 'unsigned int' to binary 'operator<' #define DOESNT_COMPILE_WITH_GCC 1 #define FUNCTION_IN_PARENT 1 Test.cpp: In static member function 'static typename Snapper::BFSMask<T>::T_Parent::T_SINT Snapper::BFSMask<T>::Create_NEZ(TCMP) [with TCMP = int, T = int]': Test.cpp(500): instantiated from 'TVAL Snapper::BFWrappedInc(TVAL, TVAL, TVAL) [with TVAL = int]' Test.cpp(508): instantiated from here Test.cpp(490): error: invalid operands of types '<unresolved overloaded function type>' and 'unsigned int' to binary 'operator<' Here is the code namespace Snapper { #define DOESNT_COMPILE_WITH_GCC 0 #define FUNCTION_IN_PARENT 0 // MASK TYPES // NEZ - Not Equal to Zero #define BFSMASK_NEZ(A) ( ( A ) | ( 0 - A ) ) #define BFSELECT_MASK(MASK,VTRUE,VFALSE) ( ((MASK)&(VTRUE)) | ((~(MASK))&(VFALSE)) ) template<typename TVAL> TVAL BFSelect_MASK(TVAL MASK,TVAL VTRUE,TVAL VFALSE) { return(BFSELECT_MASK(MASK,VTRUE,VFALSE)); } //----------------------------------------------------------------------------- // Branch Free Helpers template<int BYTESIZE> struct BFSMaskBase {}; template<> struct BFSMaskBase<2> { typedef UINT16 T_UINT; typedef SINT16 T_SINT; }; template<> struct BFSMaskBase<4> { typedef UINT32 T_UINT; typedef SINT32 T_SINT; }; template<int BYTESIZE> struct BFSMaskSized : public BFSMaskBase<BYTESIZE> { static const int SizeBytes = BYTESIZE; static const int SizeBits = SizeBytes*8; static const int MaskShift = SizeBits-1; typedef typename BFSMaskBase<BYTESIZE>::T_UINT T_UINT; typedef typename BFSMaskBase<BYTESIZE>::T_SINT T_SINT; #if FUNCTION_IN_PARENT template<int N> static T_SINT CreateMaskFromHighBitSized(typename BFSMaskBase<N>::T_SINT inmask); #endif }; template<typename T> struct BFSMask : public BFSMaskSized<sizeof(T)> { // BFSMask = -1 (all bits set) typedef BFSMask<T> T_This; // "Import" the Parent Class typedef BFSMaskSized<sizeof(T)> T_Parent; typedef typename T_Parent::T_SINT T_SINT; #if FUNCTION_IN_PARENT typedef T_Parent T_MaskGen; #else typedef T_This T_MaskGen; template<int N> static T_SINT CreateMaskFromHighBitSized(typename BFSMaskSized<N>::T_SINT inmask); #endif template<typename TCMP> static T_SINT Create_NEZ(TCMP A) { //ReDefineType(const typename BFSMask<TCMP>::T_SINT,SA,A); //const typename BFSMask<TCMP>::T_SINT cmpmask = BFSMASK_NEZ(SA); const typename BFSMask<TCMP>::T_SINT cmpmask = BFSMASK_NEZ(A); #if DOESNT_COMPILE_WITH_GCC return(T_MaskGen::CreateMaskFromHighBitSized<sizeof(TCMP)>(cmpmask)); #else return(CreateMaskFromHighBitSized<sizeof(TCMP)>(cmpmask)); #endif } }; template<typename TVAL> TVAL BFWrappedInc(TVAL x,TVAL minval,TVAL maxval) { const TVAL diff = maxval-x; const TVAL mask = BFSMask<TVAL>::Create_NEZ(diff); const TVAL incx = x + 1; return(BFSelect_MASK(mask,incx,minval)); } SINT32 currentsnap = 0; SINT32 SetSnapshot() { currentsnap=BFWrappedInc<SINT32>(currentsnap,0,20); return(currentsnap); } }

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  • client-side validation in custom validation attribute - asp.net mvc 4

    - by Giorgos Manoltzas
    I have followed some articles and tutorials over the internet in order to create a custom validation attribute that also supports client-side validation in an asp.net mvc 4 website. This is what i have until now: RequiredIfAttribute.cs [AttributeUsage(AttributeTargets.Property, AllowMultiple = true)] //Added public class RequiredIfAttribute : ValidationAttribute, IClientValidatable { private readonly string condition; private string propertyName; //Added public RequiredIfAttribute(string condition) { this.condition = condition; this.propertyName = propertyName; //Added } protected override ValidationResult IsValid(object value, ValidationContext validationContext) { PropertyInfo propertyInfo = validationContext.ObjectType.GetProperty(this.propertyName); //Added Delegate conditionFunction = CreateExpression(validationContext.ObjectType, _condition); bool conditionMet = (bool)conditionFunction.DynamicInvoke(validationContext.ObjectInstance); if (conditionMet) { if (value == null) { return new ValidationResult(FormatErrorMessage(null)); } } return ValidationResult.Success; } private Delegate CreateExpression(Type objectType, string expression) { LambdaExpression lambdaExpression = System.Linq.Dynamic.DynamicExpression.ParseLambda(objectType, typeof(bool), expression); //Added Delegate function = lambdaExpression.Compile(); return function; } public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) { var modelClientValidationRule = new ModelClientValidationRule { ValidationType = "requiredif", ErrorMessage = ErrorMessage //Added }; modelClientValidationRule.ValidationParameters.Add("param", this.propertyName); //Added return new List<ModelClientValidationRule> { modelClientValidationRule }; } } Then i applied this attribute in a property of a class like this [RequiredIf("InAppPurchase == true", "InAppPurchase", ErrorMessage = "Please enter an in app purchase promotional price")] //Added "InAppPurchase" public string InAppPurchasePromotionalPrice { get; set; } public bool InAppPurchase { get; set; } So what i want to do is display an error message that field InAppPurchasePromotionalPrice is required when InAppPurchase field is true (that means checked in the form). The following is the relevant code form the view: <div class="control-group"> <label class="control-label" for="InAppPurchase">Does your app include In App Purchase?</label> <div class="controls"> @Html.CheckBoxFor(o => o.InAppPurchase) @Html.LabelFor(o => o.InAppPurchase, "Yes") </div> </div> <div class="control-group" id="InAppPurchasePromotionalPriceDiv" @(Model.InAppPurchase == true ? Html.Raw("style='display: block;'") : Html.Raw("style='display: none;'"))> <label class="control-label" for="InAppPurchasePromotionalPrice">App Friday Promotional Price for In App Purchase: </label> <div class="controls"> @Html.TextBoxFor(o => o.InAppPurchasePromotionalPrice, new { title = "This should be at the lowest price tier of free or $.99, just for your App Friday date." }) <span class="help-inline"> @Html.ValidationMessageFor(o => o.InAppPurchasePromotionalPrice) </span> </div> </div> This code works perfectly but when i submit the form a full post is requested on the server in order to display the message. So i created JavaScript code to enable client-side validation: requiredif.js (function ($) { $.validator.addMethod('requiredif', function (value, element, params) { /*var inAppPurchase = $('#InAppPurchase').is(':checked'); if (inAppPurchase) { return true; } return false;*/ var isChecked = $(param).is(':checked'); if (isChecked) { return false; } return true; }, ''); $.validator.unobtrusive.adapters.add('requiredif', ['param'], function (options) { options.rules["requiredif"] = '#' + options.params.param; options.messages['requiredif'] = options.message; }); })(jQuery); This is the proposed way in msdn and tutorials i have found Of course i have also inserted the needed scripts in the form: jquery.unobtrusive-ajax.min.js jquery.validate.min.js jquery.validate.unobtrusive.min.js requiredif.js BUT...client side validation still does not work. So could you please help me find what am i missing? Thanks in advance.

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  • Make file Linking issue Undefined symbols for architecture x86_64

    - by user1035839
    I am working on getting a few files to link together using my make file and c++ and am getting the following error when running make. g++ -bind_at_load `pkg-config --cflags opencv` -c -o compute_gist.o compute_gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o gist.o gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o standalone_image.o standalone_image.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o IplImageConverter.o IplImageConverter.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o GistCalculator.o GistCalculator.cpp g++ -bind_at_load `pkg-config --cflags opencv` `pkg-config --libs opencv` compute_gist.o gist.o standalone_image.o IplImageConverter.o GistCalculator.o -o rungist Undefined symbols for architecture x86_64: "color_gist_scaletab(color_image_t*, int, int, int const*)", referenced from: _main in compute_gist.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status make: *** [rungist] Error 1 My makefile is as follows (Note, I don't need opencv bindings yet, but will be coding in opencv later. CXX = g++ CXXFLAGS = -bind_at_load `pkg-config --cflags opencv` LFLAGS = `pkg-config --libs opencv` SRC = \ compute_gist.cpp \ gist.cpp \ standalone_image.cpp \ IplImageConverter.cpp \ GistCalculator.cpp OBJS = $(SRC:.cpp=.o) rungist: $(OBJS) $(CXX) $(CXXFLAGS) $(LFLAGS) $(OBJS) -o $@ all: rungist clean: rm -rf $(OBJS) rungist The method header is located in gist.h float *color_gist_scaletab(color_image_t *src, int nblocks, int n_scale, const int *n_orientations); And the method is defined in gist.cpp float *color_gist_scaletab(color_image_t *src, int w, int n_scale, const int *n_orientation) { And finally the compute_gist.cpp (main file) #include <stdio.h> #include <stdlib.h> #include <string.h> #include "gist.h" static color_image_t *load_ppm(const char *fname) { FILE *f=fopen(fname,"r"); if(!f) { perror("could not open infile"); exit(1); } int width,height,maxval; if(fscanf(f,"P6 %d %d %d",&width,&height,&maxval)!=3 || maxval!=255) { fprintf(stderr,"Error: input not a raw PPM with maxval 255\n"); exit(1); } fgetc(f); /* eat the newline */ color_image_t *im=color_image_new(width,height); int i; for(i=0;i<width*height;i++) { im->c1[i]=fgetc(f); im->c2[i]=fgetc(f); im->c3[i]=fgetc(f); } fclose(f); return im; } static void usage(void) { fprintf(stderr,"compute_gist options... [infilename]\n" "infile is a PPM raw file\n" "options:\n" "[-nblocks nb] use a grid of nb*nb cells (default 4)\n" "[-orientationsPerScale o_1,..,o_n] use n scales and compute o_i orientations for scale i\n" ); exit(1); } int main(int argc,char **args) { const char *infilename="/dev/stdin"; int nblocks=4; int n_scale=3; int orientations_per_scale[50]={8,8,4}; while(*++args) { const char *a=*args; if(!strcmp(a,"-h")) usage(); else if(!strcmp(a,"-nblocks")) { if(!sscanf(*++args,"%d",&nblocks)) { fprintf(stderr,"could not parse %s argument",a); usage(); } } else if(!strcmp(a,"-orientationsPerScale")) { char *c; n_scale=0; for(c=strtok(*++args,",");c;c=strtok(NULL,",")) { if(!sscanf(c,"%d",&orientations_per_scale[n_scale++])) { fprintf(stderr,"could not parse %s argument",a); usage(); } } } else { infilename=a; } } color_image_t *im=load_ppm(infilename); //Here's the method call -> :( float *desc=color_gist_scaletab(im,nblocks,n_scale,orientations_per_scale); int i; int descsize=0; //compute descriptor size for(i=0;i<n_scale;i++) descsize+=nblocks*nblocks*orientations_per_scale[i]; descsize*=3; // color //print descriptor for(i=0;i<descsize;i++) printf("%.4f ",desc[i]); printf("\n"); free(desc); color_image_delete(im); return 0; } Any help would be greatly appreciated. I hope this is enough info. Let me know if I need to add more.

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  • Jquery / PhP / Joomla Select one of two comboboxes does not get updated

    - by bluesbrother
    I am making a Joomla component wich has 3 comboboxes/selects on the page. One with languages and 2 with subjects. If you change the language the other two get filled with the same data (the subjects in the selected language) the name of the selectbox are different but otherwise the same. I get an error for one of the subject boxes (hence the url gets red), but there is no logic in wich one will give an error. In Firebug i get the HTML back for the one without the other and this one gets updated but the other one gives nothing back. If i right click in firebug on the one that gave the error, and do "send again" it will load fine. Is their a timing problem? The change event of the language selectbox: jQuery('#cmbldcoi_ldlink_language').bind('change', function() { var cmbLangID = jQuery('#cmbldcoi_ldlink_language').val(); if (cmbLangID !=0) { getSubjectCmb_lang(cmbLangID, 'cmbldcoi_ldlink_subjects', '#ldlinksubjects'); } }); Function that requests the php file to create the html for the select: function getSubjectCmb_lang(langID, cmbName, DivWhereIn) { var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } And in the php file there is a connection made to the database to ge the information to build the selectbox. I use a function for this that is okay because it makes al my selectboxes. The only place where there are problems with select boxes is on the pages that has 2 selects that need to change when a third one changed. My guess it is somewhere in the Jquery where this goes wrong. And i think it has to do with timing. But i am open for all sugestions. Thanx. UPDATE: No the ID and Name fields are different. They are named : cmbldcoi_child cmbldcoi_parent Here is my code: The change event for the first combobox which makes the other two change: jQuery('#cmbldcoi_language_chain_subj').bind('change', function(){ var langID = jQuery('#cmbldcoi_language_chain_subj').val(); if (langID != 0){ getSubjectCmb_lang(langID, 'cmbldcoi_child', '#div_cmbldcoi_child'); getSubjectCmb_lang(langID, 'cmbldcoi_parent', '#div_cmbldcoi_parent'); } }); } The function wicht calls the php file to get the info from the database: function getSubjectCmb_lang(langID, cmbName, DivWhereIn){ var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } The PHP code function getcmbsubj_lang(){ $langid = JRequest::getVar('langid'); if ($langid > 0 ){ $langid = JRequest::getVar('langid'); }else{ $langid = 1; } $cmbName = JRequest::getVar('cmbname'); //$lang_sufx = self::get_#__sufx($langid); print ld_html::ld_create_cmb_html($cmbName, '#__ldcoi_subjects','id', 'subject_name', " WHERE id_language={$langid} ORDER BY subject_name" ); } There is a class wich is called ld_html wich has an funnction in it that creates a combobox. ld_html::ld_create_cmb_html() It gets an table name, id field, namefield and optional an where clause. It all works fine if there is just one combobox thats needs updating. It give a problem when there are two. Thanks for the help !

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  • replaceAll() method using parameter from text file

    - by Herman Plani Ginting
    i have a collection of raw text in a table in database, i need to replace some words in this collection using a set of words. i put all the term to be replace and its substitutes in a text file as below min=admin lelet=lambat lemot=lambat nii=nih ntu=itu and so on. i have successfully initiate a variabel of File and Scanner to read the collection of the term and its substitutes. i loop all the dataset and save the raw text in a string in the same loop i loop all the term collection and save its row to a string name 'pattern', and split the pattern into two string named 'term' and 'replacer' in this loop i initiate a new string which its value is the string from the dataset modified by replaceAll(term,replacer) end loop for term collection then i insert the new string to another table in database end loop for dataset i do it manualy as below replaceAll("min","admin") and its works but its really something to code it manually for almost 2000 terms to be replace it. anyone ever face this kind of really something.. i really need a help now desperate :( package sentimenrepo; import javax.swing.*; import java.sql.*; import java.io.*; //import java.util.HashMap; import java.util.Scanner; //import java.util.Map; /** * * @author herman */ public class synonimReplaceV2 extends SwingWorker { protected Object doInBackground() throws Exception { new skripsisentimen.sentimenttwitter().setVisible(true); Integer row = 0; File synonimV2 = new File("synV2/catatan_kata_sinonim.txt"); String newTweet = ""; DB db = new DB(); Connection conn = db.dbConnect("jdbc:mysql://localhost:3306/tweet", "root", ""); try{ Statement select = conn.createStatement(); select.executeQuery("select * from synonimtweet"); ResultSet RS = select.getResultSet(); Scanner scSynV2 = new Scanner(synonimV2); while(RS.next()){ row++; String no = RS.getString("no"); String tweet = " "+ RS.getString("tweet"); String published = RS.getString("published"); String label = RS.getString("label"); clean2 cleanv2 = new clean2(); newTweet = cleanv2.cleanTweet(tweet); try{ Statement insert = conn.createStatement(); insert.executeUpdate("INSERT INTO synonimtweet_v2(no,tweet,published,label) values('" +no+"','"+newTweet+"','"+published+"','"+label+"')"); String current = skripsisentimen.sentimenttwitter.txtAreaResult.getText(); skripsisentimen.sentimenttwitter.txtAreaResult.setText(current+"\n"+row+"original : "+tweet+"\n"+newTweet+"\n______________________\n"); skripsisentimen.sentimenttwitter.lblStat.setText(row+" tweet read"); skripsisentimen.sentimenttwitter.txtAreaResult.setCaretPosition(skripsisentimen.sentimenttwitter.txtAreaResult.getText().length() - 1); }catch(Exception e){ skripsisentimen.sentimenttwitter.lblStat.setText(e.getMessage()); } skripsisentimen.sentimenttwitter.lblStat.setText(e.getMessage()); } }catch(Exception e){ skripsisentimen.sentimenttwitter.lblStat.setText(e.getMessage()); } return row; } class clean2{ public clean2(){} public String cleanTweet(String tweet){ File synonimV2 = new File("synV2/catatan_kata_sinonim.txt"); String pattern = ""; String term = ""; String replacer = ""; String newTweet=""; try{ Scanner scSynV2 = new Scanner(synonimV2); while(scSynV2.hasNext()){ pattern = scSynV2.next(); term = pattern.split("=")[0]; replacer = pattern.split("=")[1]; newTweet = tweet.replace(term, replacer); } }catch(Exception e){ e.printStackTrace(); } System.out.println(newTweet+"\n"+tweet); return newTweet; } } }

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • CodePlex Daily Summary for Monday, March 01, 2010

    CodePlex Daily Summary for Monday, March 01, 2010New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds S...AWS SimpleDB Browser: A basic GUI browser tool for inspection and querying of a SimpleDB.Desktop Dimmer: A simple application for dimming the desktop around windows, videos, or other media.Disk Defuzzer: Compare chaos of files and folders with customizable SQL queries. This little application scans files in any two folders, generates data in an A...Dynamic Configuration: Dynamic configuration is a (very) small library to provide an API compatible replacement for the System.Configuration.ConfigurationManager class so...Expression Encoder 3 Visual Basic Samples: Visual Basic Sample code that calls the Expression Encoder 3 object model.Extended Character Keyboard: An lightweight onscreen keyboard that allows you to enter special characters like "á" and "û". Also supports adding of 7 custom buttons.FileHasher: This project provides a simple tool for generating and verifying file hashes. I created this to help the QA team I work with. The project is all C#...Fluent Assertions: Fluent interface for writing more natural specifying assertions with more clarity than the traditional assertion syntax such as offered by MSTest, ...Foursquare BlogEngine Widget: A Basic Widget for BlogEngine which displays the last foursquare Check-insGraffiti CMS Events Plugin: Plugin for Graffiti CMS that allows creating Event posts and rendering an Event CalendarHeadCounter: HeadCounter is a raid attendance and loot tracking application for World of Warcraft.HRM Core (QL Nhan Su): This is software about Human Resource Management in Viet Nam ------------ Đây là phần mềm Quản lý nhân sự tiền lương ở Việt Nam (Nghiệp vụ ở Việt Nam)IronPython Silverlight Sharpdevelop Template: This IronPython Silverlight SharpDevelop Template makes it easier for you to make Silverlight applications in IronPython with Sharpdevelop.kingbox: my test code for study vs 2005link_attraente: Projeto Conclusão de CursoORMSharp.Net: ORMSharp.Net https://code.google.com/p/ormsharp/ http://www.sqlite.org/ http://sqlite.phxsoftware.com/ http://sourceforge.net/projects/sqlite-dotnet2/Orz framework: Orz framework is more like a helpful library, if you are develop with DotNet framework 3.0, it will be very useful to you. Orz framework encapsul...OTManager: OTManagerSharePoint URL Ping Tool: The Url Ping Tool is a farm feature in SharePoint that provide additional performance and tracing information that can be used to troubleshoot issu...SunShine: SunShine ProjectToolSuite.ValidationExpression: assembly with regular expression for the RegularExpressionValidator controlTwitual Studio: A Visual Studio 2010 based Twitter client. Now you have one less reason for pressing Alt+Tab. Plus you still look like you're working!Velocity Hosting Tool: A program designed to aid a HT Velocity host in hosting and recording tournaments.Watermarker: Adds watermark on pictures to prevent copy. Icon taken from PICOL. Can work with packs of images.Zack's Fiasco - ASP.NET Script Includer: Script includer to * include scripts (JS or CSS) once and only once. * include the correct format by differentiating between release and build. Th...New ReleasesAll-In-One Code Framework: All-In-One Code Framework 2010-02-28: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Samples for ASP.NET Name ...All-In-One Code Framework (简体中文): All-In-One Code Framework 2010-02-28: Improved and Newly Added Examples:For an up-to-date list, please refer to All-In-One Code Framework Sample Catalog. Latest Download Link: http://c...AWS SimpleDB Browser: SimpleDbBrowser.zip Initial Release: The initial release of the SimpleDbBrowser. Unzip the file in the archive and place them all in a folder, then run the .exe. No installer is used...BattLineSvc: V1: First release of BattLineSvcCC.Votd Screen Saver: CC.Votd 1.0.10.301: More bug fixes and minor enhancements. Note: Only download the (Screen Saver) version if you plan to manually install. For most users the (Install...Dynamic Configuration: DynamicConfiguration Release 1: Dynamic Configuration DLL release.eIDPT - Cartão de Cidadão .NET Wrapper: EIDPT VB6 Demo Program: Cartão de Cidadão Middleware Application installation (v1.21 or 1.22) is required for proper use of the eID Lib.eIDPT - Cartão de Cidadão .NET Wrapper: eIDPT VB6 Demo Program Source: Cartão de Cidadão Middleware Application installation (v1.21 or 1.22) is required for proper use of the eID Lib.ESPEHA: Espeha 10: 1. Help available on F1 and via context menu '?' 2. Width of categiries view is preserved througb app starts 3. Drag'nd'drop for tasks view allows ...Extended Character Keyboard: OnscreenSCK Beta V1.0: OnscreenSCK Beta Version 1.0Extended Character Keyboard: OnscreenSCK Beta V1.0 Source: OnscreenSCK Beta Version 1.0 Source CodeFileHasher: Console Version v 0.5: This release provides a very basic and minimal command-line utility for generating and validating file hashes. The supported command-line paramete...Furcadia Framework for Third Party Programs: 0.2.3 Epic Wrench: Warning: Untested on Linux.FurcadiaLib\Net\NetProxy.cs: Fixed a bug I made before update. FurcadiaFramework_Example\Demo\IDemo.cs: Ignore me. F...Graffiti CMS Events Plugin: Version 1.0: Initial Release of Events PluginHeadCounter: HeadCounter 1.2.3 'Razorgore': Added "Raider Post" feature for posting details of a particular raider. Added Default Period option to allow selection of Short, Long or Lifetime...Home Access Plus+: v3.0.0.0: Version 3.0.0.0 Release Change Log: Reconfiguration of the web.config Ability to add additional links to homepage via web.config Ability to add...Home Access Plus+: v3.0.1.0: Version 3.0.1.0 Release Change Log: Fixed problem with moving File Changes: ~/bin/chs extranet.dll ~/bin/chs extranet.pdbHome Access Plus+: v3.0.2.0: Version 3.0.2.0 Release Change Log: Fixed problem with stylesheet File Changes: ~/chs.masterHRM Core (QL Nhan Su): HRMCore_src: Source of HRMCoreIRC4N00bz: IRC4N00bz v1.0.0.2: There wasn't much updated this weekend. I updated 2 'raw' events. One is all raw messages and the other is events that arn't caught in the dll. ...IronPython Silverlight Sharpdevelop Template: Version 1 Template: Just unzip it into the Sharpdevelop python templates folder For example: C:\Program Files\SharpDevelop\3.0\AddIns\AddIns\BackendBindings\PythonBi...MDownloader: MDownloader-0.15.4.56156: Fixed handling exceptions; previous handling could lead to freezing items state; Fixed validating uploading.com links;OTManager: Activity Log: 2010.02.28 >> Thread Reopened 2010.02.28 >> Re-organized WBD Features/WMBD Features 2010.02.28 >> Project status is active againPicasa Downloader: PicasaDownloader (41175): NOTE: The previous release was accidently the same as the one before that (forgot to rebuild the installer). Changelog: Fixed workitem 10296 (Sav...PicNet Html Table Filter: Version 2.0: Testing w/ JQuery 1.3.2Program Scheduler: Program Scheduler 1.1.4: Release Note: *Bug fix : If the log window is docked and user moves the log window , main window will move too. *Added menu to log window to clear...QueryToGrid Module for DotNetNuke®: QueryToGrid Module version 01.00.00: This is the initial release of this module. Remember... This is just a proof of concept to add AJAX functionality to your DotNetNuke modules.Rainweaver Framework: February 2010 Release: Code drop including an Alpha release of the Entity System. See more information in the Documentation page.RapidWebDev - .NET Enterprise Software Development Infrastructure: ProductManagement Quick Sample 0.1: This is a sample product management application to demonstrate how to develop enterprise software in RapidWebDev. The glossary of the system are ro...Team Foundation Server Revision Labeller for CruiseControl.NET: TFS Labeller for CruiseControl.NET - TFS 2008: ReleaseFirst release of the Team Foundation Server Labeller for CruiseControl.NET. This specific version is bound to TFS 2008 DLLs.ToolSuite.ValidationExpression: 01.00.01.000: first release of the time validation class; the assembly file is ready to use, the documentation ist not complete;VCC: Latest build, v2.1.30228.0: Automatic drop of latest buildWatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.7.00: Whats New FileBrowser: Non Admin Users will only see a User Sub folder (..\Portals\0\userfiles\UserName) CKFinder: Non Admin Users will only see ...Watermarker: Watermarker: first public version. can build watermark only in left top corner on one image at once.While You Were Away - WPF Screensaver: Initial Release: This is the code released when the article went live.Most Popular ProjectsMetaSharpRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)Microsoft SQL Server Community & SamplesASP.NETDotNetNuke® Community EditionMost Active ProjectsRawrBlogEngine.NETMapWindow GISCommon Context Adapterspatterns & practices – Enterprise LibrarySharpMap - Geospatial Application Framework for the CLRSLARToolkit - Silverlight Augmented Reality ToolkitDiffPlex - a .NET Diff GeneratorRapid Entity Framework. (ORM). CTP 2jQuery Library for SharePoint Web Services

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  • Oracle Announces Oracle Big Data Appliance X3-2 and Enhanced Oracle Big Data Connectors

    - by jgelhaus
    Enables Customers to Easily Harness the Business Value of Big Data at Lower Cost Engineered System Simplifies Big Data for the Enterprise Oracle Big Data Appliance X3-2 hardware features the latest 8-core Intel® Xeon E5-2600 series of processors, and compared with previous generation, the 18 compute and storage servers with 648 TB raw storage now offer: 33 percent more processing power with 288 CPU cores; 33 percent more memory per node with 1.1 TB of main memory; and up to a 30 percent reduction in power and cooling Oracle Big Data Appliance X3-2 further simplifies implementation and management of big data by integrating all the hardware and software required to acquire, organize and analyze big data. It includes: Support for CDH4.1 including software upgrades developed collaboratively with Cloudera to simplify NameNode High Availability in Hadoop, eliminating the single point of failure in a Hadoop cluster; Oracle NoSQL Database Community Edition 2.0, the latest version that brings better Hadoop integration, elastic scaling and new APIs, including JSON and C support; The Oracle Enterprise Manager plug-in for Big Data Appliance that complements Cloudera Manager to enable users to more easily manage a Hadoop cluster; Updated distributions of Oracle Linux and Oracle Java Development Kit; An updated distribution of open source R, optimized to work with high performance multi-threaded math libraries Read More   Data sheet: Oracle Big Data Appliance X3-2 Oracle Big Data Appliance: Datacenter Network Integration Big Data and Natural Language: Extracting Insight From Text Thomson Reuters Discusses Oracle's Big Data Platform Connectors Integrate Hadoop with Oracle Big Data Ecosystem Oracle Big Data Connectors is a suite of software built by Oracle to integrate Apache Hadoop with Oracle Database, Oracle Data Integrator, and Oracle R Distribution. Enhancements to Oracle Big Data Connectors extend these data integration capabilities. With updates to every connector, this release includes: Oracle SQL Connector for Hadoop Distributed File System, for high performance SQL queries on Hadoop data from Oracle Database, enhanced with increased automation and querying of Hive tables and now supported within the Oracle Data Integrator Application Adapter for Hadoop; Transparent access to the Hive Query language from R and introduction of new analytic techniques executing natively in Hadoop, enabling R developers to be more productive by increasing access to Hadoop in the R environment. Read More Data sheet: Oracle Big Data Connectors High Performance Connectors for Load and Access of Data from Hadoop to Oracle Database

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  • ASP.NET MVC Postbacks and HtmlHelper Controls ignoring Model Changes

    - by Rick Strahl
    So here's a binding behavior in ASP.NET MVC that I didn't really get until today: HtmlHelpers controls (like .TextBoxFor() etc.) don't bind to model values on Postback, but rather get their value directly out of the POST buffer from ModelState. Effectively it looks like you can't change the display value of a control via model value updates on a Postback operation. To demonstrate here's an example. I have a small section in a document where I display an editable email address: This is what the form displays on a GET operation and as expected I get the email value displayed in both the textbox and plain value display below, which reflects the value in the mode. I added a plain text value to demonstrate the model value compared to what's rendered in the textbox. The relevant markup is the email address which needs to be manipulated via the model in the Controller code. Here's the Razor markup: <div class="fieldcontainer"> <label> Email: &nbsp; <small>(username and <a href="http://gravatar.com">Gravatar</a> image)</small> </label> <div> @Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield"}) @Model.User.Email </div> </div>   So, I have this form and the user can change their email address. On postback the Post controller code then asks the business layer whether the change is allowed. If it's not I want to reset the email address back to the old value which exists in the database and was previously store. The obvious thing to do would be to modify the model. Here's the Controller logic block that deals with that:// did user change email? if (!string.IsNullOrEmpty(oldEmail) && user.Email != oldEmail) { if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; } else // allow email change but require verification by forcing a login user.IsVerified = false; }… model.user = user; return View(model); The logic is straight forward - if the new email address is not valid because it already exists I don't want to display the new email address the user entered, but rather the old one. To do this I change the value on the model which effectively does this:model.user.Email = oldEmail; return View(model); So when I press the Save button after entering in my new email address ([email protected]) here's what comes back in the rendered view: Notice that the textbox value and the raw displayed model value are different. The TextBox displays the POST value, the raw value displays the actual model value which are different. This means that MVC renders the textbox value from the POST data rather than from the view data when an Http POST is active. Now I don't know about you but this is not the behavior I expected - initially. This behavior effectively means that I cannot modify the contents of the textbox from the Controller code if using HtmlHelpers for binding. Updating the model for display purposes in a POST has in effect - no effect. (Apr. 25, 2012 - edited the post heavily based on comments and more experimentation) What should the behavior be? After getting quite a few comments on this post I quickly realized that the behavior I described above is actually the behavior you'd want in 99% of the binding scenarios. You do want to get the POST values back into your input controls at all times, so that the data displayed on a form for the user matches what they typed. So if an error occurs, the error doesn't mysteriously disappear getting replaced either with a default value or some value that you changed on the model on your own. Makes sense. Still it is a little non-obvious because the way you create the UI elements with MVC, it certainly looks like your are binding to the model value:@Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield",required="required" }) and so unless one understands a little bit about how the model binder works this is easy to trip up. At least it was for me. Even though I'm telling the control which model value to bind to, that model value is only used initially on GET operations. After that ModelState/POST values provide the display value. Workarounds The default behavior should be fine for 99% of binding scenarios. But if you do need fix up values based on your model rather than the default POST values, there are a number of ways that you can work around this. Initially when I ran into this, I couldn't figure out how to set the value using code and so the simplest solution to me was simply to not use the MVC Html Helper for the specific control and explicitly bind the model via HTML markup and @Razor expression: <input type="text" name="User.Email" id="User_Email" value="@Model.User.Email" /> And this produces the right result. This is easy enough to create, but feels a little out of place when using the @Html helpers for everything else. As you can see by the difference in the name and id values, you also are forced to remember the naming conventions that MVC imposes in order for ModelBinding to work properly which is a pain to remember and set manually (name is the same as the property with . syntax, id replaces dots with underlines). Use the ModelState Some of my original confusion came because I didn't understand how the model binder works. The model binder basically maintains ModelState on a postback, which holds a value and binding errors for each of the Post back value submitted on the page that can be mapped to the model. In other words there's one ModelState entry for each bound property of the model. Each ModelState entry contains a value property that holds AttemptedValue and RawValue properties. The AttemptedValue is essentially the POST value retrieved from the form. The RawValue is the value that the model holds. When MVC binds controls like @Html.TextBoxFor() or @Html.TextBox(), it always binds values on a GET operation. On a POST operation however, it'll always used the AttemptedValue to display the control. MVC binds using the ModelState on a POST operation, not the model's value. So, if you want the behavior that I was expecting originally you can actually get it by clearing the ModelState in the controller code:ModelState.Clear(); This clears out all the captured ModelState values, and effectively binds to the model. Note this will produce very similar results - in fact if there are no binding errors you see exactly the same behavior as if binding from ModelState, because the model has been updated from the ModelState already and binding to the updated values most likely produces the same values you would get with POST back values. The big difference though is that any values that couldn't bind - like say putting a string into a numeric field - will now not display back the value the user typed, but the default field value or whatever you changed the model value to. This is the behavior I was actually expecting previously. But - clearing out all values might be a bit heavy handed. You might want to fix up one or two values in a model but rarely would you want the entire model to update from the model. So, you can also clear out individual values on an as needed basis:if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; ModelState.Remove("User.Email"); } This allows you to remove a single value from the ModelState and effectively allows you to replace that value for display from the model. Why? While researching this I came across a post from Microsoft's Brad Wilson who describes the default binding behavior best in a forum post: The reason we use the posted value for editors rather than the model value is that the model may not be able to contain the value that the user typed. Imagine in your "int" editor the user had typed "dog". You want to display an error message which says "dog is not valid", and leave "dog" in the editor field. However, your model is an int: there's no way it can store "dog". So we keep the old value. If you don't want the old values in the editor, clear out the Model State. That's where the old value is stored and pulled from the HTML helpers. There you have it. It's not the most intuitive behavior, but in hindsight this behavior does make some sense even if at first glance it looks like you should be able to update values from the model. The solution of clearing ModelState works and is a reasonable one but you have to know about some of the innards of ModelState and how it actually works to figure that out.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Suggested Web Application Framework and Database for Enterprise, “Big-Data” App?

    - by willOEM
    I have a web application that I have been developing for a small group within my company over the past few years, using Pipeline Pilot (plus jQuery and Python scripting) for web development and back-end computation, and Oracle 10g for my RDBMS. Users upload experimental genomic data, which is parsed into a database, and made available for querying, transformation, and reporting. Experimental data sets are large and have many layers of metadata. A given experimental data record might have a foreign key relationship with a table that describes this data point's assay. Assays can cover multiple genes, which can have multiple transcript, which can have multiple mutations, which can affect multiple signaling pathways, etc. Users need to approach this data from any point in those layers in the metadata. Since all data sets for a given data type can run over a billion rows, this results in some large, dynamic queries that are hard to predict. New data sets are added on a weekly basis (~1GB per set). Experimental data is never updated, but the associated metadata can be updated weekly for a few records and yearly for most others. For every data set insert the system sees, there will be between 10 and 100 selects run against it and associated data. It is okay for updates and inserts to run slow, so long as queries run quick and are as up-to-date as possible. The application continues to grow in size and scope and is already starting to run slower than I like. I am worried that we have about outgrown Pipeline Pilot, and perhaps Oracle (as the sole database). Would a NoSQL database or an OLAP system be appropriate here? What web application frameworks work well with systems like this? I'd like the solution to be something scalable, portable and supportable X-years down the road. Here is the current state of the application: Web Server/Data Processing: Pipeline Pilot on Windows Server + IIS Database: Oracle 10g, ~1TB of data, ~180 tables with several billion-plus row tables Network Storage: Isilon, ~50TB of low-priority raw data

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  • CodePlex Daily Summary for Thursday, May 27, 2010

    CodePlex Daily Summary for Thursday, May 27, 2010New ProjectsBinding Navigator: Clone of WinForms BindingNavigator that is able to work with any type of DataSource. For full functionality it requires the DataSource to implement...DEWD: DEWD is an Umbraco 4.0 extension used to edit sequential data such as rows in a SQL server database table. It's meant to allow developers to quickl...Eletronic Invoice Extensions: A simple DLL to use against XSD and validate a XML.EssionCalendar: EssionCal EssionCalExpression Encoder Batch Processor: Importing your videotapes into Windows is easy with the built-in utilities, but if your importer does not encode to your desired format, you need t...Feedback Form: Feedback application makes it easier for attendees who attend an seminar/event and event organizers. Organizers of the event will no longer need to...Find in Start Menu: Find in Start MenuIE8 Web Slices Pack: IE8 Web Slices Pack is a package of 5 types of web slices ready to be customized via a mini-CMS for your web site or for your custom IE8 installer....KafTK: Iskakov AzamatMicrosoft Dynamics NAV text export splitter: Utility for splitting Microsoft Dynamics NAV object exports (in text format) into files that each contain a single object. MultiPoint Vote: Voting is more innovative and catchy through this MultiPoint application. Using MultiPoint SDK 1.5 and Visual C#, this prototype emphasizes the cap...NebDotNet: NebDotNetnsim: Some simulation issues.OpenLight Group Common Lib: This project is a set of classes commonly used across OpenLight Group projects.pstsdk.net: .NET port of PST File Format SDK: pstsdk.net makes it easier for .NET developers to access the PST file format. This is a direct C# port of the PST File Format SDK project which is ...RavenMVC: A NoSQL Demo App using RavenDB and ASP.NET MVC 2.Remics: Remics is a toolkit for reverse engineering tools. Open source (MIT license). The goal of Remics is enabling developers (or researchers) quickly...RIA Services to Legacy DAL Integration Library: RIA Services to Legacy DAL Integration LibrarySharePoint List Adapters for SSIS: SSIS source and destination components to access SharePoint lists using basic authenticationSql Query Modelling Language: This project library creates simple Sql queries.Thumb nail creator and image resizer: a user control to create thubnails and resize images for displayTK: study projectViperWorks Ignition: Ignition is application framework for WinForms and WPF business applications. Built in webservice generation, reporting and rapid application devel...XNA Image Reflector: XNA Image Reflector allows you to add Web 2.0-like reflections to images in a few clicksXNArkanoid: XNArkanoid is a Windows Phone 7 remake of the classic Taito´s Arkanoid. It´s developed in C#, using XNA Framework v4.0.New ReleasesAcies: Acies - Alpha Build 0.0.5: First alpha release. Requires Microsoft XNA Framework Redistributable 3.1 (http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249...Ajax Toolkit for ASP.NET MVC: Ajax Toolkit for ASP.NET MVC v20100527: change array datasource to json datasource allow lowercaseAttribute Builder: Attribute Builder 1.0: Attribute Builder 1.0Support for parameter-less constructors, constructors with parameters and object initialization with field and property assign...Binding Navigator: TTBindingNavigator preview: First binary release. Only control without samples.Bojinx: Bojinx Core V4.5.15: Bugs fixed: Clean up in the event handler Added more disposal features to better clean up contexts on unload. Optimized command processing fur...CBM-Command: Version 1.0 - 2010-05-26: Release Notes - 2010-05-26 - Version 1.0New Features None Changes Fixed bug where you could move to an unopened panel Fixed bug where you could ...Community Forums NNTP bridge: Community Forums NNTP Bridge V03: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V04: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V05: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V06: This is the second release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. ...Community Forums NNTP bridge: Community Forums NNTP Bridge V07: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open sourcen NNTP Bridge. This release solves...Community Forums NNTP bridge: Community Forums NNTP Bridge V08: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release solves ...Dot Game: Dot Game Network version: Now, you can play over network.EpsiRisk: EPSI RISK V1: First Stable Version of EpsiRISK ! Enjoy !Event Scavenger: Viewer 3.3.0: Added grouping functionality to Viewer. Group expanding/collapsing only supported under Windows Vista/7 and onwards. Viewer version set to 3.3.0.FAST for Sharepoint MOSS 2010 Query Tool: Version 1.0: Full Release Added sorting Added custom trim duplicates Added UI improvements Added ignore certificate errorsFoursquare for Windows Phone 7: Foursquare 2010.05.26.01: Foursquare 2010.05.26.01 Updates: Corrected issue with isPrivate, sendToTwitter, and sendToFacebookHobbyBrew Mobile: Beta 3: ATTENZIONE notifica nuove versioni via email disponibile (leggi in fondo)! Supporto alla rotazione dello schermo: Malti e Luppoli si affiancano or...IE8 Web Slices Pack: IE8 Web Slices Pack v2.0: This release of the Web Slices Pack supports 5 different Web Slices and a mini CMS to administer the info in the Web Slices.manx: manx data 1.0: Initial dump of data. This is a raw SQL dump script that deletes all existing data and inserts the initial dataset as received from Paul Williams....Microsoft Web Protection Library: WPL May CTP: This preview of the Web Protection Library includes AntiXSS - an updated Anti-Cross Site Scripting Library removes some bugs and is now usable in ...MultiPoint Vote: MultiPoint Vote v.1: MultiPoint Vote v1 Features This accepts user inputs: number of participants, poll/survey title and the list of options A text file containing th...NLog - Advanced .NET Logging: Nightly Build 2010.05.26.001: Changes since the last build:2010-05-25 19:21:49 Jarek Kowalski Reordered parameters of AsynchronousAction<T> 2010-05-25 19:16:02 Jarek Kowalski N...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Class Libraries, version 1.0.1.124: The NodeXL class libraries can be used to display network graphs in .NET applications. To include a NodeXL network graph in a WPF desktop or Windo...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel 2007 Template, version 1.0.1.124: The NodeXL Excel 2007 template displays a network graph using edge and vertex lists stored in an Excel 2007 workbook. What's NewThis is a minor re...OpenExpressApp let business people build application: OpenExpressApp for .Net4: 从.Net3.5 SP1 升级到.Net4 ,升级主要内容: 1. 解决了一些内存泄露问题 2. 修改了一些bug 3. 进行了部分代码重构 4. 使用MEF替代了PrismRavenMVC: RavenMVC 0.1: A NoSQL demo app in ASP.NET MVC using RavenDB.SharePoint List Adapters for SSIS: Initial Release: Contains the raw assemblies necessary to use the SharePoint list adapters with basic authentication. See the read me file for details on using in ...Sql Query Modelling Language: Sql Qml V1: This is first versionThumb nail creator and image resizer: ThumbnailCreator 1.0: This is the very first release I built it for my self so it a bit rough but i thought others might fint it usefulluptime.exe: uptime.exe v1.1: Changed the calculation of the uptime. It's now based on the LastbootUpTime value obtained from WMI.VCC: Latest build, v2.1.30526.0: Automatic drop of latest buildViperWorks Ignition: Test: TestXmlCodeEditor: Release 0.91 Alpha: Release 0.91 AlphaXNA Image Reflector: XNA Image Reflector v 1.1: This release has been compiled with XNA Game Studio 3.1, so you will need to download the XNA Runtime 3.1 in order to run it.Xna.Extend: Xna Extend (Ver 0.0.1 beta): This is the betas, betas, beta, test version (Version 0.0.1 beta). It includes only the input and audio components. If you experience any errors, o...XNArkanoid: XNArkanoid v 0.2b: XNArkanoid v 0.2. Initial beta releaseMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise Librarypatterns & practices: Windows Azure Security GuidanceSqlServerExtensionsMono.AddinsBlogEngine.NETCustomer Portal Accelerator for Microsoft Dynamics CRMRawrCodeReviewGMap.NET - Great Maps for Windows Forms & Presentation

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  • Announcing ASP.NET MVC 3 (Release Candidate 2)

    - by ScottGu
    Earlier today the ASP.NET team shipped the final release candidate (RC2) for ASP.NET MVC 3.  You can download and install it here. Almost there… Today’s RC2 release is the near-final release of ASP.NET MVC 3, and is a true “release candidate” in that we are hoping to not make any more code changes with it.  We are publishing it today so that people can do final testing with it, let us know if they find any last minute “showstoppers”, and start updating their apps to use it.  We will officially ship the final ASP.NET MVC 3 “RTM” build in January. Works with both VS 2010 and VS 2010 SP1 Beta Today’s ASP.NET MVC 3 RC2 release works with both the shipping version of Visual Studio 2010 / Visual Web Developer 2010 Express, as well as the newly released VS 2010 SP1 Beta.  This means that you do not need to install VS 2010 SP1 (or the SP1 beta) in order to use ASP.NET MVC 3.  It works just fine with the shipping Visual Studio 2010.  I’ll do a blog post next week, though, about some of the nice additional feature goodies that come with VS 2010 SP1 (including IIS Express and SQL CE support within VS) which make the dev experience for both ASP.NET Web Forms and ASP.NET MVC even better. Bugs and Perf Fixes Today’s ASP.NET MVC 3 RC2 build contains many bug fixes and performance optimizations.  Our latest performance tests indicate that ASP.NET MVC 3 is now faster than ASP.NET MVC 2, and that existing ASP.NET MVC applications will experience a slight performance increase when updated to run using ASP.NET MVC 3. Final Tweaks and Fit-N-Finish In addition to bug fixes and performance optimizations, today’s RC2 build contains a number of last-minute feature tweaks and “fit-n-finish” changes for the new ASP.NET MVC 3 features.  The feedback and suggestions we’ve received during the public previews has been invaluable in guiding these final tweaks, and we really appreciate people’s support in sending this feedback our way.  Below is a short-list of some of the feature changes/tweaks made between last month’s ASP.NET MVC 3 RC release and today’s ASP.NET MVC 3 RC2 release: jQuery updates and addition of jQuery UI The default ASP.NET MVC 3 project templates have been updated to include jQuery 1.4.4 and jQuery Validation 1.7.  We are also excited to announce today that we are including jQuery UI within our default ASP.NET project templates going forward.  jQuery UI provides a powerful set of additional UI widgets and capabilities.  It will be added by default to your project’s \scripts folder when you create new ASP.NET MVC 3 projects. Improved View Scaffolding The T4 templates used for scaffolding views with the Add-View dialog now generates views that use Html.EditorFor instead of helpers such as Html.TextBoxFor. This change enables you to optionally annotate models with metadata (using data annotation attributes) to better customize the output of your UI at runtime. The Add View scaffolding also supports improved detection and usage of primary key information on models (including support for naming conventions like ID, ProductID, etc).  For example: the Add View dialog box uses this information to ensure that the primary key value is not scaffold as an editable form field, and that links between views are auto-generated correctly with primary key information. The default Edit and Create templates also now include references to the jQuery scripts needed for client validation.  Scaffold form views now support client-side validation by default (no extra steps required).  Client-side validation with ASP.NET MVC 3 is also done using an unobtrusive javascript approach – making pages fast and clean. [ControllerSessionState] –> [SessionState] ASP.NET MVC 3 adds support for session-less controllers.  With the initial RC you used a [ControllerSessionState] attribute to specify this.  We shortened this in RC2 to just be [SessionState]: Note that in addition to turning off session state, you can also set it to be read-only (which is useful for webfarm scenarios where you are reading but not updating session state on a particular request). [SkipRequestValidation] –> [AllowHtml] ASP.NET MVC includes built-in support to protect against HTML and Cross-Site Script Injection Attacks, and will throw an error by default if someone tries to post HTML content as input.  Developers need to explicitly indicate that this is allowed (and that they’ve hopefully built their app to securely support it) in order to enable it. With ASP.NET MVC 3, we are also now supporting a new attribute that you can apply to properties of models/viewmodels to indicate that HTML input is enabled, which enables much more granular protection in a DRY way.  In last month’s RC release this attribute was named [SkipRequestValidation].  With RC2 we renamed it to [AllowHtml] to make it more intuitive: Setting the above [AllowHtml] attribute on a model/viewmodel will cause ASP.NET MVC 3 to turn off HTML injection protection when model binding just that property. Html.Raw() helper method The new Razor view engine introduced with ASP.NET MVC 3 automatically HTML encodes output by default.  This helps provide an additional level of protection against HTML and Script injection attacks. With RC2 we are adding a Html.Raw() helper method that you can use to explicitly indicate that you do not want to HTML encode your output, and instead want to render the content “as-is”: ViewModel/View –> ViewBag ASP.NET MVC has (since V1) supported a ViewData[] dictionary within Controllers and Views that enables developers to pass information from a Controller to a View in a late-bound way.  This approach can be used instead of, or in combination with, a strongly-typed model class.  The below code demonstrates a common use case – where a strongly typed Product model is passed to the view in addition to two late-bound variables via the ViewData[] dictionary: With ASP.NET MVC 3 we are introducing a new API that takes advantage of the dynamic type support within .NET 4 to set/retrieve these values.  It allows you to use standard “dot” notation to specify any number of additional variables to be passed, and does not require that you create a strongly-typed class to do so.  With earlier previews of ASP.NET MVC 3 we exposed this API using a dynamic property called “ViewModel” on the Controller base class, and with a dynamic property called “View” within view templates.  A lot of people found the fact that there were two different names confusing, and several also said that using the name ViewModel was confusing in this context – since often you create strongly-typed ViewModel classes in ASP.NET MVC, and they do not use this API.  With RC2 we are exposing a dynamic property that has the same name – ViewBag – within both Controllers and Views.  It is a dynamic collection that allows you to pass additional bits of data from your controller to your view template to help generate a response.  Below is an example of how we could use it to pass a time-stamp message as well as a list of all categories to our view template: Below is an example of how our view template (which is strongly-typed to expect a Product class as its model) can use the two extra bits of information we passed in our ViewBag to generate the response.  In particular, notice how we are using the list of categories passed in the dynamic ViewBag collection to generate a dropdownlist of friendly category names to help set the CategoryID property of our Product object.  The above Controller/View combination will then generate an HTML response like below.    Output Caching Improvements ASP.NET MVC 3’s output caching system no longer requires you to specify a VaryByParam property when declaring an [OutputCache] attribute on a Controller action method.  MVC3 now automatically varies the output cached entries when you have explicit parameters on your action method – allowing you to cleanly enable output caching on actions using code like below: In addition to supporting full page output caching, ASP.NET MVC 3 also supports partial-page caching – which allows you to cache a region of output and re-use it across multiple requests or controllers.  The [OutputCache] behavior for partial-page caching was updated with RC2 so that sub-content cached entries are varied based on input parameters as opposed to the URL structure of the top-level request – which makes caching scenarios both easier and more powerful than the behavior in the previous RC. @model declaration does not add whitespace In earlier previews, the strongly-typed @model declaration at the top of a Razor view added a blank line to the rendered HTML output. This has been fixed so that the declaration does not introduce whitespace. Changed "Html.ValidationMessage" Method to Display the First Useful Error Message The behavior of the Html.ValidationMessage() helper was updated to show the first useful error message instead of simply displaying the first error. During model binding, the ModelState dictionary can be populated from multiple sources with error messages about the property, including from the model itself (if it implements IValidatableObject), from validation attributes applied to the property, and from exceptions thrown while the property is being accessed. When the Html.ValidationMessage() method displays a validation message, it now skips model-state entries that include an exception, because these are generally not intended for the end user. Instead, the method looks for the first validation message that is not associated with an exception and displays that message. If no such message is found, it defaults to a generic error message that is associated with the first exception. RemoteAttribute “Fields” -> “AdditionalFields” ASP.NET MVC 3 includes built-in remote validation support with its validation infrastructure.  This means that the client-side validation script library used by ASP.NET MVC 3 can automatically call back to controllers you expose on the server to determine whether an input element is indeed valid as the user is editing the form (allowing you to provide real-time validation updates). You can accomplish this by decorating a model/viewmodel property with a [Remote] attribute that specifies the controller/action that should be invoked to remotely validate it.  With the RC this attribute had a “Fields” property that could be used to specify additional input elements that should be sent from the client to the server to help with the validation logic.  To improve the clarity of what this property does we have renamed it to “AdditionalFields” with today’s RC2 release. ViewResult.Model and ViewResult.ViewBag Properties The ViewResult class now exposes both a “Model” and “ViewBag” property off of it.  This makes it easier to unit test Controllers that return views, and avoids you having to access the Model via the ViewResult.ViewData.Model property. Installation Notes You can download and install the ASP.NET MVC 3 RC2 build here.  It can be installed on top of the previous ASP.NET MVC 3 RC release (it should just replace the bits as part of its setup). The one component that will not be updated by the above setup (if you already have it installed) is the NuGet Package Manager.  If you already have NuGet installed, please go to the Visual Studio Extensions Manager (via the Tools –> Extensions menu option) and click on the “Updates” tab.  You should see NuGet listed there – please click the “Update” button next to it to have VS update the extension to today’s release. If you do not have NuGet installed (and did not install the ASP.NET MVC RC build), then NuGet will be installed as part of your ASP.NET MVC 3 setup, and you do not need to take any additional steps to make it work. Summary We are really close to the final ASP.NET MVC 3 release, and will deliver the final “RTM” build of it next month.  It has been only a little over 7 months since ASP.NET MVC 2 shipped, and I’m pretty amazed by the huge number of new features, improvements, and refinements that the team has been able to add with this release (Razor, Unobtrusive JavaScript, NuGet, Dependency Injection, Output Caching, and a lot, lot more).  I’ll be doing a number of blog posts over the next few weeks talking about many of them in more depth. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Here’s How to Create a Blue Screen of Death in Any Color You Want

    - by The Geek
    Everybody that’s ever used Windows has at least heard of the Blue Screen of Death, even if they have been lucky enough to never encounter one themselves. Here’s how to make a BSOD in any color you want, using a couple of clicks. Note: following the technique in this article WILL crash your PC, every single time. Without fail… it’s kinda the point, after all. Isn’t the black and green BSOD a lot more geeky? Keep reading at your own risk Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • ASP.NET MVC Framework

    - by Aamir Hasan
     MVC is a design pattern. A reusable "recipe" for constructing your application. Generally, you don't want your user interface code and data access code to be mixed together, it makes changing either one more difficult. By placing data access code into a "Model" object and user interface code into a "View" object, you can use a "Controller" object to act as a go-between, sending messages/calling methods on the view object when the data changes and vice versa. Model-view-controller (MVC) is an architectural pattern used in software engineering. In complex computer applications that present a large amount of data to the user, a developer often wishes to separate data (model) and user interface (view) concerns, so that changes to the user interface will not affect data handling, and that the data can be reorganized without changing the user interface. The model-view-controller solves this problem by decoupling data access and business logic from data presentation and user interaction, by introducing an intermediate component: the controller.Model:    The domain-specific representation of the information that the application operates. Domain logic adds meaning to raw data (e.g., calculating whether today is the user's birthday, or the totals, taxes, and shipping charges for shopping cart items).    Many applications use a persistent storage mechanism (such as a database) to store data. MVC does not specifically mention the data access layer because it is understood to be underneath or encapsulated by the Model.View:    Renders the model into a form suitable for interaction, typically a user interface element. Multiple views can exist for a single model for different purposes.Controller:    Processes and responds to events, typically user actions, and may invoke changes on the model.    

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