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  • Flex Unit testing of library and mxml using FlexUnit

    - by user344722
    Hi, I have some software classes(library) to run commands on any mxml file. These classes(library) are wrapped in a SWC file. This SWC file is referenced by any sample mxml application (by adding as SWC file). My problem is that I want to test these software classes(library) against my sample mxml file using FlexUnit. That is, I should test methods run by software classes on the mxml file. How can I accomplish this? Thanks, Pradeep

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  • Push data to flex client

    - by KensoDev
    Howday, I want to push data to flex clients. I am talking about anywhere between 5000-15000 concurrent users, need to get data every time a currency is changed so that means lots of changes for lots of users. I have been looking into WebOrb.net, but the performance seem very poor (100 users concurrent) for a product so pricy (we purchased a license). So, I have to look into alternatives, I know there's fluorineFx but it seems no one is really using it for products and it lacks in examples and documentation. My question is: what products can answer my needs (.net backend) and what are the performance I can expect out of these products? Thanks

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  • Uploading multiple files simultaneously with Flex

    - by David
    I have been working on a flex uploader, where the user can select multiple files. It works fine when the files are uploaded in a queue (one at a time), however as soon as I try to have it upload 2 files at once I run into issues. It seems that files will often lock up, and either stay at 1% until every other file is uploaded, or just not complete at all. There is never more than one file uploading at a time. Is there some issue with calling .upload on multiple files at once in Flex?

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  • Can't find my bug: Group flat data in Advanced Datagrid w'ont work

    - by Werner
    Hi, i've got an ArrayCollection which is properly displayed in this Advanced Datagrid: <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" dataProvider="{model.drawingsData}"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> ` According to this explanation link text I've implemented a GroupingCollection. But it just don't work??? <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" initialize="gc.refresh();"> <mx:dataProvider> <mx:GroupingCollection id="gc" source="{model.drawingsData}"> <mx:Grouping> <mx:GroupingField name="ApprovedInWeek"/> </mx:Grouping> </mx:GroupingCollection> </mx:dataProvider> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> </mx:AdvancedDataGrid> Please let me know what additional details you may need? Werner

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  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

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  • counter and displaylist AS3

    - by VideoDnd
    How can I connect my counter to my display list?I've got a counter and a displaylist working, but I need help with everything in between. Try to explain I finished a Snowflake tutorial. The snowballs are children that are called to the stage. When connected to a dynamic variable, they move around and look like snow. I want my counter to move numbers around. I've got a counter, and I've got a 'for loop' to add children to the stage. link to file http://sandboxfun.weebly.com/ actionscript-3 //DISPLAYLIST "puts stuff on stage" for (var i:int = 0; i < 9; i++) { var t:MovieClip = new Tee(); t.x = 105 + i * 111; addChild(t);100 } //ARRAY //var o:Object = new Object(); <br> //var TeeProps:Dictionary= new Dictionary(true); <br> //var Tees:Array = new Array(); <br> //TeeProps[t] = o; <br> //addChild(t); <br> //Tees.push(t); <br> //} <br> //COUNTER drop in "mytext" text field to see it work var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0 var fcount:int = 100; timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function incrementCounter(event:TimerEvent) { count++; fcount=int(count*count/1000);//starts out slow... then speeds up // mytext.text = formatCount(fcount); } function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } I'm rebuilding a earlier version for learning purposes.

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  • Item Renderer having trouble updating

    - by duder
    I have a list ItemRenderer that has 2 states. When it initializes, I set it to 1 state and listen for an event that switches it to state 2. protected function onCreationComplete(event:FlexEvent):void{ currentState = "state1"; addEventListener(CustomEvent.Event1, switch); } protected function switch(event:FlexEvent):void{ currentState = "state2"; } The difference between the 2 states is that I hide/show some labels. The problem is that it doesn't work. I still see the visual of the old state, even though if I Alert.show(currentState), it shows the correct state name. I've tried adding the line invalidateDisplayList(); inside the switch function but still no luck. protected function switch(event:FlexEvent):void{ currentState = "state2"; invalidateDisplayList(); } What am I doing wrong. Any ideas how I can get this ItemRenderer to really update?

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  • Web player which can supports intranet url and frame timecode ?

    - by user284523
    I have looked at Flowplayer, it seems it doesn't support frame timecode. I then looked at JW Player http://www.longtailvideo.com/support/forum But I'm not sure as I can't see any sample code to do this. Anyone has experience with Flowplayer or JW Player or any other suggestion ? Could Flashplayer do this also ? Are the above players based on Flashplayer ?

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  • X (close) shape in SVG

    - by danke
    I'm trying to make this SVG shape (ignore the color background, just the X shape) Close SVG Path but don't have Illustrator and wouldn't know how to use it. Can someone help out with the general idea, or point me to alternatives. I'm using it in flex.

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  • check keyboard state without using KeyboardEvent in AS3

    - by Pieter888
    Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event?

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  • "multiply frog enemy" timer and array AS3

    - by VideoDnd
    How can I use the counter value to multiply the frogs in the array? My counter goes from 0-100. I want to prove that I can increment the enemies using a counter. EXPLAINED BETTER I have 10 frogs in an array. I want to use a timer to add 10 more frogs on each iteration of the TimerEvent.TIMER firing. //currentCount var timer:Timer = new Timer(1000, 50); timer.addEventListener(TimerEvent.TIMER, countdown); timer.start(); function countdown(event:TimerEvent) { // myText.text = String(0 + timer.currentCount); } //Creates 10 enemies "I want enemies to multiply 0-100" var enemyArray:Array = new Array(); for (var i:int = 0; i < 10; i++) { var noname:FrogClass = new FrogClass(); noname.x = i*10; //this will just assign some different x and y value depending on i. noname.y = i*11; enemyArray.push(noname); //put the enemy into the array addChild(noname); //puts it on the stage } SYMBOL PROPERTIES NAME "noname" CLASS "FrogClass" WHY I need specific examples using strings and arrays, because I'm stuck in a learning curve. Stupid examples are more fun!

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • Red5 RTMP Streaming

    - by SyntaxError
    I'm very new to RTMP streaming and am seeking help. Just enough to get me started. I have been Googling for about 5-7 hours now and still cannot determine my answer! The documentation of Red5 is limited and cannot find any support at all! Even similar questions to mine are unanswered on stackoverflow :( My questions are: Why can't I simply place an .mp3 inside red5's server root and play it? To serve a simple MP3 file over RTMP. Do I need to write a Java application? If so, any pointers? To make matters worse, I have little to none Java experience. Please help ST.

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  • Is there a more efficient AS3 way to compare 2 arrays for adds, removes & updates?

    - by WillyCornbread
    Hi all - I'm wondering if there is a better way to approach this than my current solution... I have a list of items, I then retrieve another list of items. I need to compare the two lists and come up with a list of items that are existing (for update), a list that are not existing in the new list (for removal) and a list of items that are not existing in the old list (for adding). Here is what I'm doing now - basically creating a lookup object for testing if an item exists. Thanks for any tips. for each (itm in _oldItems) { _oldLookup[itm.itemNumber] = itm; } // Loop through items and check if they already exist in the 'old' list for each (itm in _items) { // If an item exists in the old list - push it for update if (_oldLookup[itm.itemNumber]) { _itemsToUpdate.push(itm); } else // otherwise push it into the items to add { _itemsToAdd.push(itm); } // remove it from the lookup list - this will leave only // items for removal remaining in the lookup delete _oldLookup[itm.itemNumber]; } // The items remaining in the lookup object have neither been added or updated - // so they must be for removal - add to list for removal for each (itm in _oldLookup) { _itemsToRemove.push(itm); }

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  • JWPlayer plays videos at 3x speed on the first run, then works fine in subsequent runs on the same p

    - by Josiah Kiehl
    Go here: http://nano.materials.drexel.edu/research/videolibrary For some bizarre reason, the videos will play at 3x speed on the first run through, but then will play at normal speed each subsequent play. This doesn't happen all the time, and it's not always the same video(s) that do it. I'm utterly baffled. I've reconverted the videos from m4p to flv (using BitComet's converter) several times, double checking the settings each time through with no change to the behavior. Anyone have a clue what's going on?

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  • average velocity, as3

    - by VideoDnd
    Hello, I need something accurate I can plug equations in to if you can help. How would you apply the equation bellow? Thanks guys. AVERAGE VELOCITY AND DISPLACEMENT average velocity V=X/T displacement x=v*T more info example I have 30 seconds and a field that is 170 yards. What average velocity would I need my horse to travel at to reach the end of the field in 30 seconds. I moved the decimal places around and got this. Here's what I tried 'the return value is close, but not close enough' FLA here var TIMER:int = 10; var T:int = 0; var V:int = 5.6; var X:int = 0; var Xf:int = 17000/10*2; var timer:Timer = new Timer(TIMER,Xf); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); function formatCount(i:int):String { var fraction:int = Math.abs(i % 100); var whole:int = Math.abs(i / 100); return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } function incrementCounter(event:TimerEvent) { T++; X = Math.abs(V*T); text.text = formatCount(X); } tests TARGET 5.6yards * 30seconds = 168yards INTEGERS 135.00 in 30 seconds MATH.ROUND 135.00 in 30 seconds NUMBERS 140.00 in 30 seconds control timer 'I tested with this and the clock on my desk' var timetest:Timer = new Timer(1000,30); var Dplus:int = 17000; timetest.addEventListener(TimerEvent.TIMER, cow); timetest.start(); function cow(evt:TimerEvent):void { tx.text = String("30 SECONDS: " + timetest.currentCount); if(timetest.currentCount> Dplus){ timetest.stop(); } } //far as I got...couldn't get delta to work... T = (V*timer.currentCount); X += Math.round(T);

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  • as3 tracking number value of variables

    - by Wade D Ouellet
    Hi, I have a bunch an as3 game going. In my game when newCrag hits egg_mc the score gets added. // Add the score var newScore:score_mc; newScore = new score_mc(); addChild(newScore); newScore.x = 20; newScore.y = 20; newScore.score_txt.text='0/15'; var score:Number=0; function getEggs(event:Event):void { if(event.target.hitTestObject(MovieClip(root).newCrag) && event.target is egg_mc) { sndEgg.play(); if(event.target.stage) { event.target.parent.removeChild(event.target); } // Increase score score++; newScore.score_txt.text = "" + score + '/15'; } } I am trying to refer to the number value of the score using if statements. I need to change the speed variables based off the number that is inside the score box. var speed:Number if(score > 10 || score == 10) { speed=20; trace("speed3"); } else if(score > 5 || score == 5 && score < 10) { speed=18; trace("speed2"); } else { speed=14; trace("speed1"); } However, this part of the code is not working. Any help would be much appreciated. Thanks, Wade

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  • dynamic height and width with swfobject

    - by uswaretech
    swfObject embed has the following signature, swfobject.embedSWF(swfUrlStr, replaceElemIdStr, widthStr, heightStr, swfVersionStr, xiSwfUrlStr, flashvarsObj, parObj, attObj, callbackFn) with width and heigth required attributes, What can I do to signify dynamic height and width.

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  • ActionScript find LineBreak in XML and count them

    - by Pepe Sanchez
    Hi, i have an XML that has line breaks like this: This is a text that has line breaks im reading that xml in action script.. and trying to count how many linebreaks are in the text. Here is my code.. it returns 0 , it should return 5 for the example. function countBreaks(str:String) : Number { var count:Number = 0; for (var i:Number = 0; i < str.length-1; i++) { if(str.charAt(i)+str.charAt(i+1) eq "\n") count++; } return count; } I appreciate any help :)

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  • AS2 Play Movie Clip OnMouseUp not working

    - by Mr Vardermier
    My plan is to play mc_1 on MouseDown and mc_2 on MouseUp. The trouble I am having is that when I release, mc_2 is not playing. mc_1 plays fine when MouseDown is initiated. Here's my code: stop(); slide_mc.stop(); slideback_mc.stop(); onMouseDown = function() { _root.slide_mc.play(); } onMouseUp = function() { _root.slideback_mc.play(); } I am new to AS2, I have tried looking but can't seem to find anything like this... Many thanks in advance!

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