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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • converting NSMutableData to NSMutableDictionary?

    - by senthilmuthu
    hi, i am accumulating data from NSMutableDictionary to NSMutabledata like NSMutableData *data = [receivedData objectForKey:@"tag1"]; and also data = [receivedData objectForKey:@"tag2"]; after this one , how can i get data for @"tag2" only from NSMutableData? NSMutableData tag2Data = [Data forKey:@"tag2"]; is not working?

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  • "Expected specifier-quantifier-list before b2Body" error in XCode

    - by Zeophlite
    I'm trying to derive class from CCSprite to store the sprites reference to its corresponding b2Body, but I've get the following errors (comments in Code) BoxSprite.h #import <Foundation/Foundation.h> #import "Box2D.h" #import "cocos2d.h" @interface BoxSprite : CCSprite { b2Body* bod; // Expected specifier-quantifier-list before b2Body } @property (nonatomic, retain) b2Body* bod; // Expected specifier-quantifier-list before b2Body @end // Property 'bod' with 'retain' attribute must be of object type BoxSprite.m #import "BoxSprite.h" @implementation BoxSprite @synthesize bod; // No declaration of property 'bod' found in the interface - (void) dealloc { [bod release]; // 'bod' undeclared [super dealloc]; } @end I was hoping to create the sprite and assign the body with: BoxSprite *sprite = [BoxSprite spriteWithBatchNode:batch rect:CGRectMake(32 * idx,32 * idy,32,32)]; ... sprite->bod = body; // Instance variable 'bod' is declared protected Then access the b2Body by: if ([node isKindOfClass:[BoxSprite class]]) { BoxSprite *spr = (BoxSprite*)node; b2Body *body = spr->bod; // Instance variable 'bod' is declared protected ... }

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  • Xib view file is not working in landscape mode

    - by senthilmuthu
    Hi, I have added new Xib view file in my project. I assigned to view controller and in the view controller I set: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { //return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); return YES; } But when the application runs in landscape mode, xib is not in landscape mode. I have set in info.plist file also xib file is also in landscape view. What do I have to do? Any help?

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  • How to properly use CoreData validation & error framework ?

    - by Xav
    I've created a model in Xcode, and for various attributes I have minimum & maximum values defined and that are enforced by coreData at runtime. I'm using NSManagedObject validateValue:forKey:error to check for user input values. I was a bit disappointed to see that the localized error message is not specific, and I get a "The operation couldn't be completed. (Cocoa error 1620)" for too small values and a "The operation couldn't be completed. (Cocoa error 1610)" for too large values. It's written in the coreData documentation that "you can localize most aspects of a managed object model, including entity and property names and error messages". Unfortunately it's not very detailed on how you implement it for error messages. So How do you customize error message ? How do you localize them ? Is it possible to customize it in a way where it will mentioned the reference value ex: "Value should be lower than %@" or "Value should be higher than %@" ?

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  • How to retrieve Directories size including all sub-directories?

    - by vikingosegundo
    I have stored images from the net like this Documents/imagecache/domain1/original/path/inURI/foo.png Documents/imagecache/domain2/original/path/inURI/bar.png Documents/imagecache/... Documents/imagecache/... Now I'd like to check the size of imagecache including all it sub-directories. Is there a convenient way of doing it — preferable without crawling through all the data manually?

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  • objc[989] objc_exception_throw failed.

    - by thyrgle
    I was just adding some more CCSprites to a CCLayer and it just starts crashing giving me the error: objc[989] objc_exception_throw failed. Is there like a limit to the amount of CCSprites you can have on a screen or something? I added the CCSprites doing the following with the CCSprites already declared at interface: L1Circle1 = [CCSprite spriteWithFile:@"LaserCircle.png"]; [L1Circle1 setPosition:ccp(180,180)]; [self addChild:L1Circle1]; What am I doing wrong?

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  • Prevent automatic popToRootViewController on double-tap of UITabBarController

    - by NilObject
    The default behavior of a UITabBarController is to pop the contained UINavigationController to the root view controller when a particular tab is tapped a second time. I have a particular use case where I'm wanting this to not work automatically, and I'm having a hard time figuring out how to prevent this. Has anyone run into this, and if so, what did you do? Do I need to subclass UINavigationController and override popToRootViewController or is there a simpler way?

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  • How to customize the appearance of a tab bar?

    - by Dan Harrelson
    I am looking to customize the appearance of a tab bar. Specifically I want to: Change the default tabBar color Add a custom image on top of the tabBar Add custom images to tabBarButtons Change the font of tabBarButtons In a nutshell, I want all of the functionality of a tab bar but with a completely custom look. Should I start subclassing elements, or using categories or what?

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  • How to deal with many to many relationships with NSFetchedResultsController?

    - by Phil Yates
    OK so I have two entities in my data model (let's say entityA and entityB), both of these entities have a to-many relationship to each other. I have setup a NSFetchedResultsController to fetch a bunch of entityA. Now I'm trying to have the section names for the tableview be the title of entityB. sectionNameKeyPath:@"entityB.title" Now this causes a problem, where by the section name returned from that relationship appears to be ({title1}) or ({title1,title2...titleN}) obviously depending on how many different entityB's are involved. This doesn't look great in a tableview and doesn't group the objects as I would like. What I would like is a section per entityB title with entityA appearing under each section, under multiple sections if necessary. I'm at a loss as how I am supposed to achieve this whether I need to update the predicate to get the entity to appear multiple times or whether I need to update the section and header functions to do some processing as the controller loops through the objects. Any help is appreciated :) Thanks

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  • Producer Consumer Issue with Core Data

    - by Mugunth Kumar
    I've a Core Data application. In the producer thread, I pull data from a web service and store it in my object and call save. My consumer object is a table view controller that displays the same. However, the app crashes and I get NSFetchedResultsController Error: expected to find object (entity: FeedEntry; id: 0xf46f40 ; data: ) in section (null) for deletion on the console. When I debug it, everything works fine. So I understood that it's like a race issue. How is these kind of problem solved? What's the best way to design a producer-consumer app with core-data?

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  • Load XML file on seperate thread, overwrite old , and save.

    - by Luis Tovar
    Hey everyone... so Im trying to figure out how to do this. I have bounced around alot of forums to try and find my answer, but no success. Either their process it too complicated for me to understand, or is just overkill. What I am trying to do is this. I have an XML file within my app. Its a 500k xml file that i dont want the user to have to wait on when loading. SO... I put it in my app which kills the load time, and makes the app available offline. What i want to do is, when the app loads, in the background (seperate thread) download the SAME xml file which MIGHT be updated with new data. Once the xml file is complete, i want to REPLACE the xml file that was used to load the file. Any suggestions or code hints would be greatly appreciated. Thanks in advance!

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  • setContentOffset only works if animated is set to YES

    - by Sheehan Alam
    I have a UITableView which I would like to be displayed 100px down. For some reason this only works when animated is set to YES. Why is this? - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ /*[self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathWithIndex:1] atScrollPosition:UITableViewScrollPositionNone animated:NO];*/ [self.tableView setContentOffset:CGPointMake(0,100) animated:YES]; }

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  • AVAudioPlayer currentTime problem

    - by StrAbZ
    Hi, I'm trying to use the audioplayer with a slider in order to seek into a track (nothing complicated). But I have a weird behavior... for some value of currentTime (between 0 and trackDuration), the player stop playing the track, and goes into "audioPlayerDidFinishPlaying:successfully:" with successfully to NO. And it did not go into "audioPlayerDecodeErrorDidOccur:error:" It's like it can't read the time i'm giving to it. For exemple the duration of the track is: 295.784424 seconds i set the currentTime to 55.0s (ie: 54.963878 or 54.963900 or 54.987755, etc... when printed as %f). The "crashes" always happen when the currentTime is 54.987755... and I really don't understand why... So if you have any idea... ^^

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  • How can I play a music such that it automatically replay it after its end?

    - by iSharreth
    AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; How can I play myExampleSound such that it automatically replay after its end? Anyone please help.

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  • Posting a jaiku using xcode

    - by frameworkguy
    NSMutableURLRequest *jaikuRequest=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://api.jaiku.com/json"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [jaikuRequest setHTTPMethod:@"POST"]; NSString *jbody= [NSString stringWithFormat:@"method=presence.send&user=XXusernameXX&personal_key=XXpersonalkeyXX&message=%@", encodedMsg]; [jaikuRequest setHTTPBody:[[NSString stringWithFormat:jbody] dataUsingEncoding:NSASCIIStringEncoding]]; I wrote the above code snippet to be able to post a jaiku on jaiku.com. I've come across similar samples in other languages for posting a jaiku. However i get the following response in the console: {"status": "error", "message": "Invalid API user", "code": 0} what could be the error or if im wrong, what is the correct approach to posting a jaiku using xcode?

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • can not connect the apples APN server for pusNotification from by PHP code

    - by faisal
    Hi developers, To connect my server with the APN server I use the following code. // coonecting the apn server $apnsHost = 'gateway.sandbox.push.apple.com'; $apnsPort = 2195; $apnsCert = 'apns-dev.pem'; $streamContext = stream_context_create(); stream_context_set_option($streamContext, 'ssl', 'local_cert', $apnsCert); $apns = stream_socket_client('ssl://' . $apnsHost . ':' . $apnsPort, $errorNo, $errorString, 2, STREAM_CLIENT_CONNECT, $streamContext); But I am failed to connect, I print the $errorNo and $errorString the output was: error: Connection timed out errorNo: 110 But I am also getting the following warnings in errorLog: unable to connect to ssl://gateway.sandbox.push.apple.com:2195 (Connection timed out) in /home/riseupla/public_html/applications/apn/apn.php on line 35 what shoud I do? plz help. NOTE: I can send pushnotification by my mac project (using push me baby project). But my PHP project failed to connect.

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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