How can I get started programming OpenGL on Mac OS X?
- by Michael Stum
I'm trying to start OpenGL programming on a Mac, which brings me into unknown territory on a lot of things.
During the day, I'm a Web Developer, working in C# and before that in PHP and Delphi, all on Windows.
During the night, I try to pick up Mac/OpenGL skills, but everything is so different. I've been trying to look for some books, but the OpenGL books are usually for iOS (tons of them out there) and the Mac Books usually cover "normal" application Development.
I want to start simple with Pong, Tetris and Wolfenstein.
I see that there are a bunch of different OpenGL Versions out there. I know about OpenGL ES 1&2, but I don't know about the "big" OpenGL Versions - which ones are commonly supported on 10.6 and 10.7 on current (2010/2011) Macs? Are there any up to date (XCode 4) books or tutorials?
I don't want to use a premade Engine like Unity yet - again, I know next to nothing about any Mac development.