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  • How to create a "Shell IDList Array" to support drag-and-drop of virtual files from C# to Windows Ex

    - by JustABill
    I started trying to implement drag-and-drop of virtual files (from a C# 4/WPF app) with this codeplex tutorial. After spending some time trying to figure out a DV_E_FORMATETC error, I figured out I need to support the "Shell IDList Array" data format. But there seems to be next to zero documentation on what this format actually does. After some searching, I found this page on advanced data transfer which said that a Shell IDList Array was a pointer to a CIDA structure. This CIDA structure then contains the number of PIDLs, and a list of offsets to them. So what the hell is a PIDL? After some more searching, this page sort of implies it's a pointer to an ITEMIDLIST, which itself contains a single member that is a list of SHITEMIDs. My next idea was to try dragging a file from another application with virtual files. I just got a MemoryStream back for this format. At least I know what class to provide for the thing, but that doesn't help at all for explaining what to put in it. So now that that's explained, I still have no idea how to create one of these things so that it's valid. There's two real questions here: What is a valid "abID" member for a SHITEMID? These virtual files only exist with my program; will the thing they are dragged to pass the "abID" back later when it executes GetData? Do they have to be system-unique? Why are there two levels of lists; a list of PIDLs and each PIDL has a list of SHITEMIDs? I'm assuming one of them is one for each file, but what's the other one for? Multiple IDs for the same file? Any help or even links that explain what I should be doing would be greatly appreciated.

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  • What Javascript graphing package will let me plot points against a user-selected coordinate system?

    - by wes
    My customer has some specific requirements for a graph to show in our web app. We use HighCharts elsewhere in the app for more traditional graphing, but it doesn't seem to work for this situation. Their requirements: Allow the user to select a background image, set the scale and origin of the coordinate system. We'll graph our points against the user-defined coordinates. Points can be color coded Mouse-over boxes show more detail about the points Support for zooming and panning, scaling the background appropriately Less importantly: Support for drawing vectors off the points Some of this seems basic, but looking around at different graph packages, I was unable to find any with an example of this kind of usage. I've entertained the thought of just hacking it together in canvas myself, but I've never worked with canvas before so I don't think it would be cost effective. The basics of plotting points with a scaled coordinate system against an image background wouldn't be too hard, but the mouse-over details, zooming and panning sound much more daunting to me. More info: Right now we use jQuery, HighCharts, and ExtJS for our app. We tried flot in the past but switched to HighCharts after flot didn't meet our needs.

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • Dynamic stack allocation in C++

    - by Poni
    I want to allocate memory on the stack. Heard of _alloca / alloca and I understand that these are compiler-specific stuff, which I don't like. So, I came-up with my own solution (which might have it's own flaws) and I want you to review/improve it so for once and for all we'll have this code working: /*#define allocate_on_stack(pointer, size) \ __asm \ { \ mov [pointer], esp; \ sub esp, [size]; \ }*/ /*#define deallocate_from_stack(size) \ __asm \ { \ add esp, [size]; \ }*/ void test() { int buff_size = 4 * 2; char *buff = 0; __asm { // allocate mov [buff], esp; sub esp, [buff_size]; } // playing with the stack-allocated memory for(int i = 0; i < buff_size; i++) buff[i] = 0x11; __asm { // deallocate add esp, [buff_size]; } } void main() { __asm int 3h; test(); } Compiled with VC9. What flaws do you see in it? Me for example, not sure that subtracting from ESP is the solution for "any kind of CPU". Also, I'd like to make the commented-out macros work but for some reason I can't.

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  • How to determine values saved on the stack?

    - by Brian
    I'm doing some experimenting and would like to be able to see what is saved on the stack during a system call (the saved state of the user land process). According to http://lxr.linux.no/#linux+v2.6.30.1/arch/x86/kernel/entry_32.S it shows that the various values of registers are saved at those particular offsets to the stack pointer. Here is the code I have been trying to use to examine what is saved on the stack (this is in a custom system call I have created): asm("movl 0x1C(%esp), %ecx"); asm("movl %%ecx, %0" : "=r" (value)); where value is an unsigned long. As of right now, this value is not what is expected (it is showing a 0 is saved for the user value of ds). Am I correctly accessing the offset of the stack pointer? Another possibility might be could I use a debugger such as GDB to examine the stack contents while in the kernel? I don't have much extensive use with debugging and am not sure of how to debug code inside the kernel. Any help is much appreciated.

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  • Drag and Drop in Silverlight with F# and Asynchronous Workflows

    - by knotig
    Hello everyone! I'm trying to implement drag and drop in Silverlight using F# and asynchronous workflows. I'm simply trying to drag around a rectangle on the canvas, using two loops for the the two states (waiting and dragging), an idea I got from Tomas Petricek's book "Real-world Functional Programming", but I ran into a problem: Unlike WPF or WinForms, Silverlight's MouseEventArgs do not carry information about the button state, so I can't return from the drag-loop by checking if the left mouse button is no longer pressed. I only managed to solve this by introducing a mutable flag. Would anyone have a solution for this, that does not involve mutable state? Here's the relevant code part (please excuse the sloppy dragging code, which snaps the rectangle to the mouse pointer): type MainPage() as this = inherit UserControl() do Application.LoadComponent(this, new System.Uri("/SilverlightApplication1;component/Page.xaml", System.UriKind.Relative)) let layoutRoot : Canvas = downcast this.FindName("LayoutRoot") let rectangle1 : Rectangle = downcast this.FindName("Rectangle1") let mutable isDragged = false do rectangle1.MouseLeftButtonUp.Add(fun _ -> isDragged <- false) let rec drag() = async { let! args = layoutRoot.MouseMove |> Async.AwaitEvent if (isDragged) then Canvas.SetLeft(rectangle1, args.GetPosition(layoutRoot).X) Canvas.SetTop(rectangle1, args.GetPosition(layoutRoot).Y) return! drag() else return() } let wait() = async { while true do let! args = Async.AwaitEvent rectangle1.MouseLeftButtonDown isDragged <- true do! drag() } Async.StartImmediate(wait()) () Thank you very much for your time!

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  • Test Driven Development with C++: How to test a class which depends on other classes?

    - by Nikhil
    Suppose I have a class A which depends on 3 other classes X, Y and Z, either A uses these through a reference or a pointer or say A is templated to be instantiated with X, Y and Z doesn't matter, the key is that in order to test A, I need to have X, Y and Z. So I need to have fakes for A, B and C. Suppose I write them. Now, how do I swap real and fake objects easily? I can see that this works very easily in the case of templates. In order to make it work when A depends on X, Y and Z through a reference or a pointer, I would need to have a base class say X_Interface from which I can inherit X_Real and X_Fake. So basically, I would end up in having 3 times the number of classes for every class that would need to have a fake. I am most likely missing something. There has to be a simpler way to do this. Having a base class X_Interface is also quite expensive as I will be using more space and making virtual calls. I guess I could use CRTP as I know whether its a X_Real or X_Fake at compile time but still there must be a better way.

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  • live.com setting can't be changed

    - by M M
    I'm on mail.live.com where, in the upper left corner it says "Windows Live™" and to the right of that it says "Hotmail([number])" "Messenger" "SkyDrive" "|" "MSN." Directly under the "Windows Live™," there is a square, bluish/gray avatar (with a generic, rotund peop with a head and trunk and arms). To the right of that there is a field (with a subtle, barely perceptible speech bubble-like arrow emanating from the avatar). But there's a word inside that field that I cannot get rid of. Coincidentally I think it's the same word I used as a search term a while back, having meant to put the search term in the "Search email and more" bing field on the other side of the screen. (Even that would have been by mistake because I had been aiming for the e-mail search field.) But it remains in the field connected to the avatar--and moreover the field is editable to the limited extent that a cursor can be placed into the field with a mouse click; the word just can't be deleted. I don't know if the avatar should be there either, but I'd rather have just simply that than the word next to it continuously there for time immemorial. If I click into the field hoping to delete the word, I'm confronted with options along the bottom of the same field (now expanded by my mouse click): "Add: Photo Link Document," and a button that says "Share" and an [X] to reduce the field back to its default state--which still contains the word I'm trying to delete.

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  • How to read data from file(.dat) in append mode

    - by govardhan
    We have an application which requires us to read data from a file (.dat) dynamically using deserialization. We are actually getting first object and it throws null pointer exception and "java.io.StreamCorruptedException:invalid type code:AC" when we are accessing other objects using a "for" loop. File file=null; FileOutputStream fos=null; BufferedOutputStream bos=null; ObjectOutputStream oos=null; try{ file=new File("account4.dat"); fos=new FileOutputStream(file,true); bos=new BufferedOutputStream(fos); oos=new ObjectOutputStream(bos); oos.writeObject(m); System.out.println("object serialized"); amlist=new MemberAccountList(); oos.close(); } catch(Exception ex){ ex.printStackTrace(); } Reading objects: try{ MemberAccount m1; file=new File("account4.dat");//add your code here fis=new FileInputStream(file); bis=new BufferedInputStream(fis); ois=new ObjectInputStream(bis); System.out.println(ois.readObject()); **while(ois.readObject()!=null){ m1=(MemberAccount)ois.readObject(); System.out.println(m1.toString()); }/*mList.addElement(m1);** // Here we have the issue throwing null pointer exception Enumeration elist=mList.elements(); while(elist.hasMoreElements()){ obj=elist.nextElement(); System.out.println(obj.toString()); }*/ } catch(ClassNotFoundException e){ } catch(EOFException e){ System.out.println("end"); } catch(Exception ex){ ex.printStackTrace(); }

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  • Immutable classes in C++

    - by ereOn
    Hi, In one of my projects, I have some classes that represent entities that cannot change once created, aka. immutable classes. Example : A class RSAKey that represent a RSA key which only has const methods. There is no point changing the existing instance: if you need another one, you just create one. My objects sometimes are heavy and I enforced the use of smart pointers to avoid copy. So far, I have the following pattern for my classes: class RSAKey : public boost::noncopyable, public boost::enable_shared_from_this<RSAKey> { public: /** * \brief Some factory. * \param member A member value. * \return An instance. */ static boost::shared_ptr<const RSAKey> createFromMember(int member); /** * \brief Get a member. * \return The member. */ int getMember() const; private: /** * \brief Constructor. * \param member A member. */ RSAKey(int member); /** * \brief Member. */ const int m_member; }; So you can only get a pointer (well, a smart pointer) to a const RSAKey. To me, it makes sense, because having a non-const reference to the instance is useless (it only has const methods). Do you guys see any issue regarding this pattern ? Are immutable classes something common in C++ or did I just created a monster ? Thank you for your advices !

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  • I would like to know how to put a "change image" layer like in facebook on a mouseover event

    - by netadictos
    Hello: I have a photo gallery I would like that every time a user does mouseover the image, there is a button on the top of this image that appears. The user can click on it. But every time that the user mouse out of the photo it must disappear. It works like the "change photo" in Facebook, with the photo of your profile. The problem I am having is that when I try to get over the button that appears (in my code is a link), it disappear because javascript understands that the mouse is just out of the image, even if this button/link is over the image. The image that I use is positioned absolutely over the image. This is my code, where you can see that I create a dom element that I append on the link of the image and then when there is a mouseout, I remove it. $('a.ftelement').mouseover(function() { var fav = $('<a></a>'); fav.attr("class","imgfavorito"); fav.attr("id","fav"+$J(this).attr("id")).html("<img src=\"/im/favorito.gif\"/>"); fav.appendTo(this); }); $('a.ftelement').mouseout(function() { $("a.imgfavorito").remove() }); The result is this graphically (http://www.freeimagehosting.net/uploads/41fbac8994.gif):

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  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

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  • Function pointers in Objective-C

    - by Stefan Klumpp
    I have the following scenario: Class_A - method_U - method_V - method_X - method_Y Class_B - method_M - method_N HttpClass - startRequest - didReceiveResponse // is a callback Now I want to realize these three flows (actually there are many more, but these are enough to demonstrate my question): Class_A :: method_X -> HttpClass :: startRequest:params -> ... wait, wait, wait ... -> HttpClass :: didReceiveResponse -> Class_A :: method_Y:result and: Class_A :: method_U -> HttpClass :: startRequest:params -> ... wait, wait, wait ... -> HttpClass :: didReceiveResponse -> Class_A :: method_V:result and the last one: Class_B :: method_M -> HttpClass :: startRequest:params -> ... wait, wait, wait ... -> HttpClass :: didReceiveResponse -> Class_B :: method_N:result Please note, that the methods in Class_A and Class_B have different names and functionality, they just make us of the same HttpClass. My solution now would be to pass a C function pointer to startRequest, store it in the HttpClass and when didReceiveResponse gets called I invoke the function pointer and pass the result (which will always be a JSON Dictionary). Now I'm wondering if there can be any problems using plain C or if there are better solutions doing it in a more Objective-C way. Any ideas?

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

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  • Help with GetGlyphOutline function(WinAPI)

    - by user146780
    I want to use this function to get contours and within these contours, I want to get cubic bezier. I think I have to call it with GGO_BEZIER. What puzzles me is how the return buffer works. "A glyph outline is returned as a series of one or more contours defined by a TTPOLYGONHEADER structure followed by one or more curves. Each curve in the contour is defined by a TTPOLYCURVE structure followed by a number of POINTFX data points. POINTFX points are absolute positions, not relative moves. The starting point of a contour is given by the pfxStart member of the TTPOLYGONHEADER structure. The starting point of each curve is the last point of the previous curve or the starting point of the contour. The count of data points in a curve is stored in the cpfx member of TTPOLYCURVE structure. The size of each contour in the buffer, in bytes, is stored in the cb member of TTPOLYGONHEADER structure. Additional curve definitions are packed into the buffer following preceding curves and additional contours are packed into the buffer following preceding contours. The buffer contains as many contours as fit within the buffer returned by GetGlyphOutline." I'm really not sure how to access the contours. I know that I can change a pointer another type of pointer but i'm not sure how I go about getting the contours based on this documentation. Thanks

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  • [Adobe Air] Can I catch a mouseUp event of an mx:Window that did not fire hte mouseDown?

    - by Irene
    Hi, In an AIR application, I have one mx:TileList with several images. What I need to do is let the user drag and drop one of the images on the desktop, giving a feeling of a desktop widget. Firstly I tried to implement this using dragStart etc, but in the end I think it is easier to handle mouseDown and mouseUp on the TileList. In general the whole setup works as desired. When a mouseDown is detected on the TileList, I create a transparent mx:Window containing the corresponding image, and call the startMove() on the Window to simulate a dragging behavior. If I release the mouse, the Window stops moving as desired. My problem is that now I want some visual feedback during dragging. It works while the Window is moving, however I can't find a way to stop it when the user releases the mouse. The mouseUp is not fired from the TileList, nor from the s:WindowedApplication. I also tried to add a listener to the Window itself, but still with no luck. Some code: private function onMouseDown(e:MouseEvent):void { trace ("down " + e.target); if (e.target is TileListItemRenderer) { // first create a dragWindow dragWindow.startGlow(); // then show some visual feedback dragWindow.moveWindow(e); // and start dragging } } private function onMouseUp(e:MouseEvent):void { trace("up " + e.target); dragWindow.stopGlow(); // <--------- Not called! } <mx:TileList id="photoTileList" mouseDown="onMouseDown(event)" mouseUp="onMouseUp(event)">

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  • How to get a JTextField event that started a pop up menu in Java ?

    - by Frank
    I have a JTextField that represents a day, such as "Sunday", when I left mouse click on it, it changes background color, when I right mouse click on it, a pop up menu comes up, after I click on a menu item, such as "1st of month", it gets the value, closes the menu and then change the bgcolor, my code looks like this : JTextField dayHeading=new JTextField("Su"); ...... final JPopupMenu Pmenu; JMenuItem menuItem; Pmenu=new JPopupMenu(); menuItem=new JMenuItem("1st of month"); Pmenu.add(menuItem); menuItem=new JMenuItem("2nd of month"); Pmenu.add(menuItem); ...... menuItem.addMouseListener(new MouseAdapter() { public void mouseReleased(final MouseEvent e) { System.out.println(((JMenuItem)e.getComponent()).getText()); onHeadingClicked(e); // Error : java.lang.ClassCastException: javax.swing.JMenuItem cannot be cast to javax.swing.JTextField // How to get the orininal JTextField event that started this pop up menu, so I can pass it onto onHeadingClicked() ? } }); ...... dayHeading.setEditable(false); dayHeading.setFocusable(false); dayHeading.addMouseListener(new MouseAdapter() { public void mouseReleased(final MouseEvent evt) { if (SwingUtilities.isLeftMouseButton(evt)) onHeadingClicked(evt); else if (SwingUtilities.isRightMouseButton(evt)) Pmenu.show(evt.getComponent(),evt.getX(),evt.getY()); } }); ...... void onHeadingClicked(final java.awt.event.MouseEvent evt) { final javax.swing.JTextField fld=(javax.swing.JTextField) evt.getSource(); ... } My question is : in the menuItem.addMouseListener section, how to get the orininal JTextField event that started this pop up menu, so I can pass it onto onHeadingClicked() ?

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  • c++-to-python swig caused memory leak! Related to Py_BuildValue and SWIG_NewPointerObj

    - by usfree74
    Hey gurus, I have the following Swig code that caused memory leak. PyObject* FindBestMatch(const Bar& fp) { Foo* ptr(new Foo()); float match; // call a function to fill the foo pointer return Py_BuildValue( "(fO)", match, SWIG_NewPointerObj(ptr, SWIGTYPE_p_Foo, 0 /* own */)); } I figured that ptr is not freed properly. So I did the following: PyObject* FindBestMatch(const Bar& fp) { Foo* ptr(new Foo()); float match; // call a function to fill the foo pointer *PyObject *o = SWIG_NewPointerObj(ptr, SWIGTYPE_p_Foo, 1 /* own */);* <------- 1 means pass the ownership to python PyObject *result = Py_BuildValue("(fO)", match, o); Py_XDECREF(o); return result; } But I am not very sure whether this will cause memory corruption. Here, Py_XDECREF(o) will decrease the ref count, which can free memory used by object "o". But o is part of the return value "result". Freeing "o" can cause data corrupt, I guess? I tried my change. It works fine and the caller (python code) does see the expected data. But this could be because nobody else overwrites to that memory area. So what's the right way to deal with memory management of the above code? I search the swig docs, but don't see very concrete description. Please help! Thanks, xin

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  • [Ruby] Object assignment and pointers

    - by Jergason
    I am a little confused about object assignment and pointers in Ruby, and coded up this snippet to test my assumptions. class Foo attr_accessor :one, :two def initialize(one, two) @one = one @two = two end end bar = Foo.new(1, 2) beans = bar puts bar puts beans beans.one = 2 puts bar puts beans puts beans.one puts bar.one I had assumed that when I assigned bar to beans, it would create a copy of the object, and modifying one would not affect the other. Alas, the output shows otherwise. ^_^[jergason:~]$ ruby test.rb #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> #<Foo:0x100155c60> 2 2 I believe that the numbers have something to do with the address of the object, and they are the same for both beans and bar, and when I modify beans, bar gets changed as well, which is not what I had expected. It appears that I am only creating a pointer to the object, not a copy of it. What do I need to do to copy the object on assignment, instead of creating a pointer? Tests with the Array class shows some strange behavior as well. foo = [0, 1, 2, 3, 4, 5] baz = foo puts "foo is #{foo}" puts "baz is #{baz}" foo.pop puts "foo is #{foo}" puts "baz is #{baz}" foo += ["a hill of beans is a wonderful thing"] puts "foo is #{foo}" puts "baz is #{baz}" This produces the following wonky output: foo is 012345 baz is 012345 foo is 01234 baz is 01234 foo is 01234a hill of beans is a wonderful thing baz is 01234 This blows my mind. Calling pop on foo affects baz as well, so it isn't a copy, but concatenating something onto foo only affects foo, and not baz. So when am I dealing with the original object, and when am I dealing with a copy? In my own classes, how can I make sure that assignment copies, and doesn't make pointers? Help this confused guy out.

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • I am not able to kill a child process using TerminateProcess

    - by user1681210
    I have a problem to kill a child process using TerminateProcess. I call to this function and the process still there (in the Task Manager) This piece of code is called many times launching the same program.exe many times and these process are there in the task manager which i think is not good. sorry, I am quiet new in c++ I will really appreciate any help. thanks a lot!! the code is the following: STARTUPINFO childProcStartupInfo; memset( &childProcStartupInfo, 0, sizeof(childProcStartupInfo)); childProcStartupInfo.cb = sizeof(childProcStartupInfo); childProcStartupInfo.hStdInput = hFromParent; // stdin childProcStartupInfo.hStdOutput = hToParent; // stdout childProcStartupInfo.hStdError = hToParentDup; // stderr childProcStartupInfo.dwFlags = STARTF_USESTDHANDLES | STARTF_USESHOWWINDOW; childProcStartupInfo.wShowWindow = SW_HIDE; PROCESS_INFORMATION childProcInfo; /* for CreateProcess call */ bOk = CreateProcess( NULL, // filename pCmdLine, // full command line for child NULL, // process security descriptor */ NULL, // thread security descriptor */ TRUE, // inherit handles? Also use if STARTF_USESTDHANDLES */ 0, // creation flags */ NULL, // inherited environment address */ NULL, // startup dir; NULL = start in current */ &childProcStartupInfo, // pointer to startup info (input) */ &childProcInfo); // pointer to process info (output) */ CloseHandle( hFromParent ); CloseHandle( hToParent ); CloseHandle( hToParentDup ); CloseHandle( childProcInfo.hThread); CloseHandle( childProcInfo.hProcess); TerminateProcess( childProcInfo.hProcess ,0); //this is not working, the process thanks

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  • Approaches to replace cursor in pure AS3 / Flare project?

    - by peteorpeter
    Hi there good lookin, I've got a pure AS3 (no Flex) project that uses Flare to display and interact with a data visualization. I just implemented some panning behavior, so you can click and drag the visualization around, and now I'd like to give the user a visual indicator that this is possible, by switching the arrow cursor with a nice grabby-looking hand icon. The user can click and drag at any time except when the mouse is over a clickable node (at which time the cursor swaps to a pointer - this behavior is already in place). So... 1) Do I need to create my own custom bitmap/sprite or is there a palette of built-in cursors I can use? (I'm not using Flex.) 2) Is there a way to simply replace the default arrow with the pan cursor project-wide, or do I need to attach the swapping to mouse events on display objects? Can I use the stage object to make this behavior apply everywhere? 3) How do I perform the swap? Do I use the Cursor object directly or do I need to get involved with the CursorManager? Any guidance, pseudo-code, or words of wisdom is greatly appreciated!

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • how to elegantly duplicate a graph (neural network)

    - by macias
    I have a graph (network) which consists of layers, which contains nodes (neurons). I would like to write a procedure to duplicate entire graph in most elegant way possible -- i.e. with minimal or no overhead added to the structure of the node or layer. Or yet in other words -- the procedure could be complex, but the complexity should not "leak" to structures. They should be no complex just because they are copyable. I wrote the code in C#, so far it looks like this: neuron has additional field -- copy_of which is pointer the the neuron which base copied from, this is my additional overhead neuron has parameterless method Clone() neuron has method Reconnect() -- which exchanges connection from "source" neuron (parameter) to "target" neuron (parameter) layer has parameterless method Clone() -- it simply call Clone() for all neurons network has parameterless method Clone() -- it calls Clone() for every layer and then it iterates over all neurons and creates mappings neuron=copy_of and then calls Reconnect to exchange all the "wiring" I hope my approach is clear. The question is -- is there more elegant method, I particularly don't like keeping extra pointer in neuron class just in case of being copied! I would like to gather the data in one point (network's Clone) and then dispose it completely (Clone method cannot have an argument though).

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