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  • Recoverable error while running XSL

    - by Kate
    XSL: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:ve="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:r="http://schemas.openxmlformats.org/officeDocument/2006/relationships" xmlns:m="http://schemas.openxmlformats.org/officeDocument/2006/math" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:wp="http://schemas.openxmlformats.org/drawingml/2006/wordprocessingDrawing" xmlns:w10="urn:schemas-microsoft-com:office:word" xmlns:w="http://schemas.openxmlformats.org/wordprocessingml/2006/main" xmlns:wne="http://schemas.microsoft.com/office/word/2006/wordml" exclude-result-prefixes="wp wne w10 w ve o r m v" version="2.0"> <xsl:output method="text"/> <xsl:param name="styleName"/> <xsl:template match="w:p"> <xsl:apply-templates/><xsl:text>&#10;</xsl:text> </xsl:template> <xsl:template match="w:r[not ((parent::w:hyperlink[@w:anchor[matches(.,concat('^(',$styleName,')')),'i']]))]"> <xsl:value-of select="replace(., '.', '&#xFF00;')"/> </xsl:template> </xsl:stylesheet> While processing the above XSL, I am getting the below error, Recoverable Error: Recoverable error on line 11 FORG0006: An error occurred matching pattern {w:r[not ((parent::w:hyperlink[@w:anchor[matches(.,concat('^(',$styleName,')')),'i']]))]}: Effective boolean value is not defined for a sequence of two or more items starting with a boolean Please Help. I am not able to figure out this.

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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  • webpage scrollbar scrolls to top when typing in input box, how to fix?

    - by derei
    I have a HTML table that is scrollable and I'm forcing the scroll bar at the bottom. But every time I type something in a input box situated inside <thead> it scrolls back to top. I have no idea how to stop it to do that... I'm sorry for not explaining it better, if anybody wants to help, I could provide a link. I cannot place it public because is a private project. Thanks, let me know. EDIT -added jsfiddle example (below is the link) click here for jsfiddle example EDIT2 the issue seem to be present only in Chrome, but that it's more than enough (the app is intended to be used in chrome) EDIT3 I found a similar issue here: on webkit browsers typing into edit box causes scrolling , so the problem seem explained: the parent element gets focus on the side where the input-box is. I verified this on a mockup-template and it acts accordingly. *The question is:*how to prevent this to happen? I am forced by situation to have the input-box as child for the scrollable div, but I don't want that scroll to move (somehow to not give focus to the parent element, when I type in the input-box). Any idea?

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • Using complex where clause in NHibernate mapping layer

    - by JLevett
    I've used where clauses previously in the mapping layer to prevent certain records from ever getting into my application at the lowest level possible. (Mainly to prevent having to re-write lots of lines of code to filter out the unwanted records) These have been simple, one column queries, like so this.Where("Invisible = 0"); However a scenario has appeared which requires the use of an exists sql query. exists (select ep_.Id from [Warehouse].[dbo].EventPart ep_ where Id = ep_.EventId and ep_.DataType = 4 In the above case I would usually reference the parent table Event with a short name, i.e. event_.Id however as Nhibernate generates these short names dynamically it's impossible to know what it's going to be. So instead I tried using just Id, from above ep_ where Id = ep_.EventId When the code is run, because of the dynamic short names the EventPart table short name ep_ is has another short name prefixed to it, event0_.ep_ where event0_ refers to the parent table. This causes an SQL error because of the . in between event0_ and ep_ So in my EventMap I have the following this.Where("(exists (select ep_.Id from [isnapshot.Warehouse].[dbo].EventPart ep_ where Id = ep_.EventId and ep_.DataType = 4)"); but when it's generated it creates this select cast(count(*) as INT) as col_0_0_ from [isnapshot.Warehouse].[dbo].Event event0_ where (exists (select ep_.Id from [isnapshot.Warehouse].[dbo].EventPart event0_.ep_ where event0_.Id = ep_.EventId and ep_.DataType = 4) It has correctly added the event0_ to the Id Was the mapping layer where clause built to handle this and if so where am I going wrong?

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  • What is the purpose of the QAbstractButton::checkStateSet() method?

    - by darkadept
    I'm writing my own 4 state button and I'm not quite sure what to put in the checkStateSet() method, if anything. Here is what I've got so far: SyncDirectionButton::SyncDirectionButton(QWidget *parent) : QAbstractButton(parent) { setCheckable(true); setToolTip(tr("Click to change the sync direction")); _state = NoSync; } void SyncDirectionButton::paintEvent(QPaintEvent *e) { static QPixmapCache::Key noneKey; static QPixmapCache::Key bothKey; static QPixmapCache::Key leftKey; static QPixmapCache::Key rightKey; QPainter p(this); QPixmap pix; if (checkState() == SyncLeft) { if (!QPixmapCache::find(leftKey, &pix)) { pix.load(":/icons/sync-left.png"); leftKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncBoth) { if (!QPixmapCache::find(rightKey, &pix)) { pix.load(":/icons/sync-right.png"); rightKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncRight) { if (!QPixmapCache::find(bothKey, &pix)) { pix.load(":/icons/sync-both.png"); bothKey = QPixmapCache::insert(pix); } } else if (checkState() == NoSync) { if (!QPixmapCache::find(noneKey, &pix)) { pix.load(":/icons/application-exit.png"); noneKey = QPixmapCache::insert(pix); } } p.drawPixmap(0,0,pix); } SyncDirectionButton::DirectionState SyncDirectionButton::checkState() const { return _state; } void SyncDirectionButton::setCheckState(DirectionState state) { setChecked(state != NoSync); if (state != _state) { _state = state; } } QSize SyncDirectionButton::sizeHint() const { return QSize(180,90); } void SyncDirectionButton::checkStateSet() { } void SyncDirectionButton::nextCheckState() { setCheckState((DirectionState)((checkState()+1)%4)); }

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  • CSS: 100% of container height without modifying the container

    - by Rena
    Yeah, this ugly question again. I'm writing some HTML that gets inserted into a page. I have no control over the rest of the page. The structure is something like: <table <tr <td rowspan="2"left column</td <td height="1"top row above content</td </tr <tr<td height="220"my content here</td</tr </table I can write whatever I want into that table cell (including style tags to pack in my CSS), but I can't touch anything outside of it, which means I can't set the height of any parent element (including html and body), add a doctype (it has none), etc - that already kills just about every solution I can find (all seem to be "add a doctype" and/or "give the parent container a fixed height"). What I want to do is simply have a <div fill the entire cell. Width is no problem but unsurprisingly height is being a massive pain. Writing "height: 100%" doesn't do anything unless the container has a fixed height (the height="220" attribute apparently doesn't count) or the div uses absolute positioning - and then it seems to want to use 100% of the window's height (and width even) instead of the cell's. The root of the problem is the left column varies in height, as does the content, and when the left column cell is larger than the content, it won't expand to fill the cell it's in. If I set a fixed height for the content, it'll be much larger than necessary most of the time, and if I don't, it doesn't take up all of the cell and leaves an ugly gap at the bottom.

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  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

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  • C++ class derivation and superconstructor confusion

    - by LukeN
    Hey, in a tutorial C++ code, I found this particular piece of confusion: PlasmaTutorial1::PlasmaTutorial1(QObject *parent, const QVariantList &args) : Plasma::Applet(parent, args), // <- Okay, Plasma = namespace, Applet = class m_svg(this), // <- A member function of class "Applet"? m_icon("document") // <- ditto? { m_svg.setImagePath("widgets/background"); // this will get us the standard applet background, for free! setBackgroundHints(DefaultBackground); resize(200, 200); } I'm not new to object oriented programming, so class derivation and super-classes are nothing complicated, but this syntax here got me confused. The header file defines the class like this: class PlasmaTutorial1 : public Plasma::Applet { Similar to above, namespace Plasma and class Applet. But what's the public doing there? I fear that I already know the concept but don't grasp the C++ syntax/way of doing it. In this question I picked up that these are called "superconstructors", at least that's what stuck in my memory, but I don't get this to the full extend. If we glance back at the first snippet, we see Constructor::Class(...) : NS::SuperClass(...), all fine 'till here. But what are m_svg(this), m_icon("document") doing there? Is this some kind of method to make these particular functions known to the derivated class? Is this part of C++ basics or more immediate? While I'm not completly lost in C++, I feel much more at home in C :) Most of the OOP I have done so far was done in D, Ruby or Python. For example in D I would just define class MyClass : MySuperClass, override what I needed to and call the super class' constructor if I'd need to.

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  • find on page neighbouring siblings jquery?

    - by Stefan
    ok i've been searching for an answer to this (if there even is one) with no luck i have a succession of div elements as shown in the pic bellow: http://i61.photobucket.com/albums/h46/DrAcOliCh_2006/untitled-1.jpg?t=1300520458 the blue background is the absolute parent of the orange divs which are also siblings the DOM is not quite organized according to how the orange elements appear on the page because they are all draggable (i used jquery UI) and i moved them around inside the parent, yet, as some know, the DOM doesn't get reorganized when i move draggable elements around, so basically the siblings structure remains the same inside the DOM what i kinda need (again if that is even possible) is to determine the immediate on page neighbouring siblings of eachother; in other words, say we take that "FlashBanner" element which, on page, has the "Logo", the "Search" and the "ShoppingBasket" elements as immediate top siblings and the "Categories" and "Content" elements as immediate bottom siblings (and no left or right siblings) i have a manual solution to this, that is to pre-specify the on page neighbouring siblings for each element through a series of form fields and stuff (another story and another wall of text to explain), but that is not important atm as i want to know if it can be done automatically (i.e tell jquery to find them for me) appreciate any help, even an "it can't be done automatically", and thank you for your time hope this doesn't sound to ambiguous (or silly for that matter) and why i need to do that don't ask :P wall of text to explain cheers :)

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  • TreeView Control Problem

    - by ProgNet
    Hi all, I have a public folder on the server that contains recursively nested sub folders. In the various Leaf folders contains Images. I wanted to create a server side file browser that will display the Images to the user. I am using the ASP.NET TreeView Control. I create the tree nodes using PopulateOnDemand. If the user click on a leaf directory I want the images in that folder to be displayed in a DataList Control. The problem is that when I click on a sub tree node (after I expanded it parent node) All the expanded sub tree disappears and only the parent node is showed with no + sign next to it !! ( I have set the TreeView's PopulateNodesFromClient property to true ) Can someone tell me what is the problem ?? Thanks Here is the code : <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name,dir.FullName); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } TreeView1.Nodes.Add(folderNode); } } protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { if (IsCallback == true) { if (e.Node.ChildNodes.Count == 0) { LoadChildNode(e.Node); } } } private void LoadChildNode(TreeNode treeNode) { DirectoryInfo dirInfo = new DirectoryInfo(treeNode.Value); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { TreeNode folderNode = new TreeNode(dir.Name, dir.FullName); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } treeNode.ChildNodes.Add(folderNode); } } protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { // Retrieve the images here }

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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  • Android :WindowManager$BadTockenException on Spinner Click

    - by Miya
    Hi, I have a spinner in my home.class. When I click on the spinner, the process is stopped showing exception that WindowManager$BadTockenException is caught. I am calling this home.class from main.class which extends ActivityGroup. If I am simply run only the home.class, the spinner is showing all items. But the problem is only with calling home.class from main.class. The following are my code. Please tell me why this is happened. main.class public class main extends ActivityGroup { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent intent=new Intent(this,home.class); View view=getLocalActivityManager().startActivity("1", intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } } home.class String[] country={"Please selects","US","INDIA","UK"}; Spinner s2 = (Spinner) findViewById(R.id.spinnerCountry); ArrayAdapter<CharSequence> adapterCountry=new ArrayAdapter(this,android.R.layout.simple_spinner_item,country); adapterCountry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s2.setAdapter(adapterCountry); s2.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected( AdapterView<?> parent, View view, int position, long id) { countryName=country[position]; } public void onNothingSelected(AdapterView<?> parent) { countryName=country[0]; } }); Stack Thread [<1 main] (Suspended (exception WindowManager$BadTokenException)) AlertDialog(Dialog).show() line: 245 AlertDialog$Builder.show() line: 802 Spinner.performClick() line: 260 View$PerformClick.run() line: 9080 ViewRoot(Handler).handleCallback(Message) line: 587 ViewRoot(Handler).dispatchMessage(Message) line: 92 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thank You....

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • jQuery draggable removing without changing position of other elements

    - by Yurish
    Hi! I am building a page layout configuration system on jQuery. So everyone, who is using my website can make it personal by moving elements on webpage. But, I have a problem. Every element on my page is a draggable div with option to be removed from page if necessary. When user wants to remove an element, he clicks on inner div and the following function is called: <script language="javascript"> $(function() { $('.close').click(function(){ $(this).parent().hide(); }); }); </script> <div class="main"><div class="close"></div></div> When user wants to add an element on page, he clicks on link and followinf function is called: function addNewWidget(page_name, size){ var page = $('#'+page_name); var closeDiv = $(document.createElement("div")).attr("class", "close").html('X'); closeDiv.click(function(){ $(this).parent().hide(); }); var div = $(document.createElement("div")) div.attr("class", "drag"); div.appendTo(page); closeDiv.appendTo(div); div.draggable({ containment: "#page", scroll: false, grid: [200, 200] }); div.css("top:0; left:0"); div.addClass(size); div.addClass('widget'); } Everything works fine, but when element is removed, other elements, which were on page are moving up. It is because of element positioning in the code. These divs in the code are before div, which was removed, and their absolute top is changed by -heghtOfRemovedElement Is there any way to prevent other elements from moving up?

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  • Adding to page control collection from inside a user control

    - by Zarigani
    I have an asp.net usercontrol which represents a "popup" dialog. Basically, it's a wrapper for the jQuery UI dialog which can be subclassed to easily make dialogs. As part of this control, I need to inject a div into the page the control is used on, either at the very top or very bottom of the form so that when the popup is instantiated, it's parent is changed to this div. This allows "nested" popups without the child popup being trapped inside the parent popup. The trouble is, I can't find a safe way to inject this div into the page. A usercontrol doesn't have a preinit event, so I can't do it there, and calling Page.Form.Controls.Add(...) in Init, Load or PreRender causes the standard exception "The control collection cannot be modified during DataBind, Init, Load, PreRender or Unload phases." I thought I had found a solution by using... ScriptManager.RegisterClientScriptBlock(Page, Me.GetType, UniqueID + "_Dialog_Div", containerDiv, False) ... which seemed to work well normally, but recently a coworker tried putting an UpdatePanel inside the dialog and now she's getting the error "The script tag registered for type 'ASP.controls_order_viewzips_ascx' and key 'ctl00$ContentBody$OViewZips_Dialog_Div' has invalid characters outside of the script tags: . Only properly formatted script tags can be registered." How are you supposed to add controls to the pages control collection from inside a user control?

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  • Android: Adding header to dynamic listView

    - by cg5572
    I'm still pretty new to android coding, and trying to figure things out. I'm creating a listview dynamically as shown below (and then disabling items dynamically also) - you'll notice that there's no xml file for the activity itself, just for the listitem. What I'd like to do is add a static header to the page. Could someone explain to me how I can modify the code below to EITHER add this programatically within the java file, before the listView, OR edit the code below so that it targets a listView within an xml file! Help would be much appreciated!!! public class Start extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); DataBaseHelper myDbHelper = new DataBaseHelper(null); myDbHelper = new DataBaseHelper(this); try { myDbHelper.openDataBase(); }catch(SQLException sqle){ throw sqle; } ArrayList<String> categoryList = new ArrayList<String>(); Cursor cur = myDbHelper.getAllCategories(); cur.moveToFirst(); while (cur.isAfterLast() == false) { if (!categoryList.contains(cur.getString(1))) { categoryList.add(cur.getString(1)); } cur.moveToNext(); } cur.close(); Collections.sort(categoryList); setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, categoryList) { @Override public View getView(int position, View convertView, ViewGroup parent) { View view = super.getView(position, convertView, parent); if(Arrays.asList(checkArray3).contains(String.valueOf(position))){ view.setEnabled(false); } else { view.setEnabled(true); } return view; } }); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(v.isEnabled()) { String clickedCat = l.getItemAtPosition(position).toString(); Toast.makeText(this, clickedCat, Toast.LENGTH_SHORT).show(); finish(); Intent myIntent = new Intent(getApplicationContext(), Questions.class); myIntent.putExtra("passedCategory", clickedCat); myIntent.putExtra("startTrigger", "go"); startActivity(myIntent); } } }

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  • Quickest way to compare a buch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

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  • Are vector assignments copied by value or by reference in Google's Go language?

    - by Brian T Hannan
    In the following code, I create one peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. Then I create another peg puzzle then do a move on it which adds a move to its movesAlreadyDone vector. When I print out the values in that vector for the second one, it has the move in it from the first one along with the move from the second one. Can anyone tell me why it seems to be assigning by reference and not value? Are vector assignments copied by value or by reference in Google's Go language? package main import "fmt" import "container/vector" type Move struct { x0, y0, x1, y1 int } type PegPuzzle struct { movesAlreadyDone * vector.Vector; } func (p *PegPuzzle) InitPegPuzzle(){ p.movesAlreadyDone = vector.New(0); } func NewChildPegPuzzle(parent *PegPuzzle) *PegPuzzle{ retVal := new(PegPuzzle); retVal.movesAlreadyDone = parent.movesAlreadyDone; return retVal } func (p *PegPuzzle) doMove(move Move){ p.movesAlreadyDone.Push(move); } func (p *PegPuzzle) printPuzzleInfo(){ fmt.Printf("-----------START----------------------\n"); fmt.Printf("moves already done: %v\n", p.movesAlreadyDone); fmt.Printf("------------END-----------------------\n"); } func main() { p := new(PegPuzzle); cp1 := new(PegPuzzle); cp2 := new(PegPuzzle); p.InitPegPuzzle(); cp1 = NewChildPegPuzzle(p); cp1.doMove(Move{1,1,2,3}); cp1.printPuzzleInfo(); cp2 = NewChildPegPuzzle(p); cp2.doMove(Move{3,2,5,1}); cp2.printPuzzleInfo(); } Any help will be greatly appreciated. Thanks!

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  • C# WCF and Object Inheritence

    - by Michael Edwards
    I have the following setup of two classes: [SerializableAttribute] public class ParentData{ [DataMember] public string Title{get;set;} } [DataContract] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } These two classes are served through a WCF service. However I only want the service to expose the ChildData class to the end user but pull the marked up DataMember properties from the parent. E.g. The consuming client would have a stub class that looked like: public class ChildData{ public string Title{get;set;} public string Abstract{get;set;} } If I uses the parent and child classes as above the stub class only contains the Abstract property. I have looked at using the KnownType attribute on the ChildData class like so: [DataContract] [KnownType(typeOf(ParentData)] public class ChildData : ParentData{ [DataMember] public string Abstract{get;set;} } However this didn't work. I then applied the DataContract attribute to the ParentData class, however this then creates two stub classes in the client application which I don't want. Is there any way to tell the serializer that it should flatten the inheritance to that of the sub-class i.e. ChildData

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  • Hibernate saveOrUpdate fails when I execute it on empty table.

    - by Vladimir
    I'm try to insert or update db record with following code: Category category = new Category(); category.setName('catName'); category.setId(1L); categoryDao.saveOrUpdate(category); When there is a category with id=1 already in database everything works. But if there is no record with id=1 I got following exception: org.hibernate.StaleStateException: Batch update returned unexpected row count from update [0]; actual row count: 0; expected: 1: Here is my Category class setters, getters and constructors ommited for clarity: @Entity public class Category { @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; private String name; @ManyToOne private Category parent; @OneToMany(fetch = FetchType.LAZY, mappedBy = "parent") private List<Category> categories = new ArrayList<Category>(); } In the console I see this hibernate query: update Category set name=?, parent_id=? where id=? So looks like hibernates tryis to update record instead of inserting new. What am I doing wrong here?

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  • How do I iterate through hierarchical data in a Sql Server 2005 stored proc?

    - by AlexChilcott
    Hi, I have a SqlServer2005 table "Group" similar to the following: Id (PK, int) Name (varchar(50)) ParentId (int) where ParentId refers to another Id in the Group table. This is used to model hierarchical groups such as: Group 1 (id = 1, parentid = null) +--Group 2 (id = 2, parentid = 1) +--Group 3 (id = 3, parentid = 1) +--Group 4 (id = 4, parentid = 3) Group 5 (id = 5, parentid = null) +--Group 6 (id = 6, parentid = 5) You get the picture I have another table, let's call it "Data" for the sake of simplification, which looks something like: Id (PK, int) Key (varchar) Value (varchar) GroupId (FK, int) Now, I am trying to write a stored proc which can get me the "Data" for a given group. For example, if I query for group 1, it returns me the Key-Value-Pairs from Data where groupId = 1. If I query for group 2, it returns the KVPs for groupId = 1, then unioned with those which have groupId = 2 (and duplicated keys are replaced). Ideally, the sproc would also fail gracefully if there is a cycle (ie if group 1's parent is group 2 and group 2's parent is group 1) Has anyone had experience in writing such a sproc, or know how this might be accomplished? Thanks guys, much appreciated, Alex

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  • How do I make an iframe 100% height of a containing div in Firefox?

    - by David
    I'm having some trouble figuring out how to extend an iframe to 100% of it's container element in Firefox and IE (it works fine in Chrome). From searching around, it makes sense that there has to be a width specified on the containing div (and possibly body and html as well). However, I have done that, and the iframe is still not extending. Do all of the parent divs have to have a specified width and position for this to work, or just the containing parent? Any fix for this would be greatly appreciated! Here's what I have: <!DOCTYPE html> <html> <head> <style> html, body {margin:0; padding:0; height:100%} #container {width: 1000px; min-height: 550px; position: relative} #smallContainer {position:relative} /*no width specified*/ #iframeContainer {height: 100%; position: relative} #iframe {height: 100%; width: 100%; display: block} </style> </head> <body> <div id="container"> <div id="smallContainer"> <div id="iframeContainer"> <iframe id="iframe" src="foo.com"></iframe> </div> </div> </div> </body> </html>

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  • Convert a binary tree to linked list, breadth first, constant storage/destructive

    - by Merlyn Morgan-Graham
    This is not homework, and I don't need to answer it, but now I have become obsessed :) The problem is: Design an algorithm to destructively flatten a binary tree to a linked list, breadth-first. Okay, easy enough. Just build a queue, and do what you have to. That was the warm-up. Now, implement it with constant storage (recursion, if you can figure out an answer using it, is logarithmic storage, not constant). I found a solution to this problem on the Internet about a year back, but now I've forgotten it, and I want to know :) The trick, as far as I remember, involved using the tree to implement the queue, taking advantage of the destructive nature of the algorithm. When you are linking the list, you are also pushing an item into the queue. Each time I try to solve this, I lose nodes (such as each time I link the next node/add to the queue), I require extra storage, or I can't figure out the convoluted method I need to get back to a node that has the pointer I need. Even the link to that original article/post would be useful to me :) Google is giving me no joy. Edit: Jérémie pointed out that there is a fairly simple (and well known answer) if you have a parent pointer. While I now think he is correct about the original solution containing a parent pointer, I really wanted to solve the problem without it :) The refined requirements use this definition for the node: struct tree_node { int value; tree_node* left; tree_node* right; };

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  • CodeIgniter -- unable to use an object

    - by Smandoli
    THE SUMMARY: When I call .../index.php/product, I receive: Fatal error: Call to a member function get_prod_single() on a non-object in /var/www/sparts/main/controllers/product.php on line 16 The offending Line 16 is: $data['pn_oem'] = $this->product_model->get_prod_single($product_id); Looks like I don't know how to make this a working object. Can you help me? THE CODE: In my /Models folder I have product_model.php: <?php class Product_model extends Model { function Product_model() { parent::Model(); } function get_prod_single($product_id) { //This will be a DB lookup ... return 'foo'; //stub to get going } } ?> In my /controllers folder I have product.php: <?php class Product extends Controller { function Product() { parent::Controller(); } function index() { $this->load->model('Product_model'); $product_id = 113; // will get this dynamically $data['product_id'] = $product_id; $data['pn_oem'] = $this->product_model->get_prod_single($product_id); $this->load->view('prod_single', $data); } } ?>

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