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  • how to fill missing values from a list

    - by Stephane
    I have an object containing a date and a count. public class Stat { public DateTime Stamp {get; set;} public int Count {get; set ;} } I have a Serie object that holds a list of thoses Stat plus some more info such as name and so on... public class Serie { public string Name { get; set; } public List<Stat> Data { get; set; } ... } Consider that I have a List of Serie but the series don't all contain the same Stamps. I need to fill in the missing stamps in all series with a default value. I thought of an extension method with signature like this (please provide better name if you find one :) ) : public static IEnumerable<Serie> Equalize(this IEnumerable<ChartSerie> series, int defaultCount) this question seems to treat the same problem, but when querying directly the DB. of course I could loop through the dates and create another list. But is there any more elegant way to achieve this? i.e.: Serie A: 01.05.2010 1 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 I should get : Serie A : 01.05.2010 1 02.05.2010 0 03.05.2010 3 Serie B: 01.05.2010 5 02.05.2010 6 03.05.2010 0

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  • C#: Passing data to forms UI using BeginInvoke

    - by Bi
    Hi I am a C# newbie and have a class that needs to pass row information to a grid in the windows form. What is the best way to do it? I have put in some example code for better understanding. Thanks. public class GUIController { private My_Main myWindow; public GUIController( My_Main window ) { myWindow = window; } public void UpdateProducts( List<myProduct> newList ) { object[] row = new object[3]; foreach (myProduct product in newList) { row[0] = product.Name; row[1] = product.Status; row[2] = product.Day; //HOW DO I USE BeginInvoke HERE? } } } And the form class below: public class My_Main : Form { //HOW DO I GO ABOUT USING THIS DELEGATE? public delegate void ProductDelegate( string[] row ); public static My_Main theWindow = null; static void Main( ) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); theWindow = new My_Main(); Application.Run(theWindow); } private void My_Main_Load( object sender, EventArgs e ) { /// Create GUIController and pass the window object gui = new GUIController( this ); } public void PopulateGrid( string[] row ) { ProductsGrid.Rows.Add(row); ProductsGrid.Update(); } } Thanks!

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  • WCF - Return object without serializing?

    - by Mayo
    One of my WCF functions returns an object that has a member variable of a type from another library that is beyond my control. I cannot decorate that library's classes. In fact, I cannot even use DataContractSurrogate because the library's classes have private member variables that are essential to operation (i.e. if I return the object without those private member variables, the public properties throw exceptions). If I say that interoperability for this particular method is not needed (at least until the owners of this library can revise to make their objects serializable), is it possible for me to use WCF to return this object such that it can at least be consumed by a .NET client? How do I go about doing that? Update: I am adding pseudo code below... // My code, I have control [DataContract] public class MyObject { private TheirObject theirObject; [DataMember] public int SomeNumber { get { return theirObject.SomeNumber; } // public property exposed private set { } } } // Their code, I have no control public class TheirObject { private TheirOtherObject theirOtherObject; public int SomeNumber { get { return theirOtherObject.SomeOtherProperty; } set { // ... } } } I've tried adding DataMember to my instance of their object, making it public, using a DataContractSurrogate, and even manually streaming the object. In all cases, I get some error that eventually leads back to their object not being explicitly serializable.

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  • How can this Ambient Context become null?

    - by Mark Seemann
    Can anyone help me explain how TimeProvider.Current can become null in the following class? public abstract class TimeProvider { private static TimeProvider current = DefaultTimeProvider.Instance; public static TimeProvider Current { get { return TimeProvider.current; } set { if (value == null) { throw new ArgumentNullException("value"); } TimeProvider.current = value; } } public abstract DateTime UtcNow { get; } public static void ResetToDefault() { TimeProvider.current = DefaultTimeProvider.Instance; } } Observations All unit tests that directly reference TimeProvider also invokes ResetToDefault() in their Fixture Teardown. There is no multithreaded code involved. Once in a while, one of the unit tests fail because TimeProvider.Current is null (NullReferenceException is thrown). This only happens when I run the entire suite, but not when I just run a single unit test, suggesting to me that there is some subtle test interdependence going on. It happens approximately once every five or six test runs. When a failure occurs, it seems to be occuring in the first executed tests that involves TimeProvider.Current. More than one test can fail, but only one fails in a given test run. FWIW, here's the DefaultTimeProvider class as well: public class DefaultTimeProvider : TimeProvider { private readonly static DefaultTimeProvider instance = new DefaultTimeProvider(); private DefaultTimeProvider() { } public override DateTime UtcNow { get { return DateTime.UtcNow; } } public static DefaultTimeProvider Instance { get { return DefaultTimeProvider.instance; } } } I suspect that there's some subtle interplay going on with static initialization where the runtime is actually allowed to access TimeProvider.Current before all static initialization has finished, but I can't quite put my finger on it. Any help is appreciated.

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  • Unusual "static" method declaration

    - by Jason
    public class Card { public enum Rank { DEUCE, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE } public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES } private final Rank rank; private final Suit suit; private Card(Rank rank, Suit suit) { this.rank = rank; this.suit = suit; } public Rank rank() { return rank; } public Suit suit() { return suit; } public String toString() { return rank + " of " + suit; } private static final List<Card> protoDeck = new ArrayList<Card>(); // Initialize prototype deck **static** { for (Suit suit : Suit.values()) for (Rank rank : Rank.values()) protoDeck.add(new Card(rank, suit)); } public static ArrayList<Card> newDeck() { return new ArrayList<Card>(protoDeck); // Return copy of prototype deck } } I have a quick question. The code block that starts right after the static keyword declaration, what type of method is that ? I haven't ever seen that before. If anyone could enlighten me, that would be greatly appreciated. Thanks.

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  • question about permutation problem

    - by davit-datuashvili
    i have posted similar problem here http://stackoverflow.com/questions/2920315/permutation-of-array but i want following we know that with length n there is n! possible permutation from which one such that all element are in order they are in sorted variant so i want break permutation when array is in order and print result but something is wrong i think that problem is repeated of permutation here is my code import java.util.*; public class permut{ public static Random r=new Random(); public static void display(int a[],int n){ for (int i=0;i<n;i++){ System.out.println(a[i]); } } public static void Permut(int a[],int n){ int j=0; int k=0; while (j<fact(n)){ int s=r.nextInt(n); for (int i=0;i<n;i++){ k=a[i]; a[i]=a[s]; a[s]=k; } j++; if (sorted(a,n)) display(a,n); break; } } public static void main(String[]args){ int a[]=new int[]{3,4,1,2}; int n=a.length; Permut(a,n); } public static int fact(int n){ if (n==0 || (n==1) ) return 1; return n*fact(n-1); } public static boolean sorted(int a[],int n ){ boolean flag=false; for (int i=0;i<n-1;i++){ if (a[i]<a[i+1]){ flag=true; } else{ flag=false; } } return flag; } } can anybody help me? result is nothing

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  • How can I determine whether or not to add project items using IWizard?

    - by taarskog
    Hi, I am generating entity wrappers in VS2010 based on dynamic objects in a CRM system. In addition to the entity code, I want to add an EntityBase of which all entities inherit from. If the file exists in the project from before, it should not be added. I am using an IWizard implementation to give the generator the object names etc. Is it possible in the IWizard implementation to determine whether or not to add an item if it exists in the project from before? How do I get a hold of the project handle and its items in or before the ShouldAddProjectItem method? My code so far (not completed): public class EntityWizardImplementation : IWizard { public void BeforeOpeningFile(ProjectItem projectItem) { //Note: Nothing here. } public void ProjectFinishedGenerating(Project project) { //Note: Nothing here. } public void ProjectItemFinishedGenerating(ProjectItem projectItem) { //Note: Nothing here. } public void RunFinished() { //Note: Nothing here. } public void RunStarted(object automationObject, Dictionary<string, string> replacementsDictionary, WizardRunKind runKind, object[] customParams) { try { var window = new WizardWindow(); // Replace parameters gathered from the wizard replacementsDictionary.Add("$crmEntity$", window.CrmEntity); replacementsDictionary.Add("$crmOrganization$", window.CrmOrganization); replacementsDictionary.Add("$crmMetadataServiceUrl$", window.CrmMetadataUrl); window.Close(); } catch (SoapException se) { MessageBox.Show(se.ToString()); } catch (Exception e) { MessageBox.Show(e.ToString()); } } public bool ShouldAddProjectItem(string filePath) { // This is where I assume it is correct to handle the preexisting file. return true; } }

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  • Memory increases with Java UDP Server

    - by Trevor
    I have a simple UDP server that creates a new thread for processing incoming data. While testing it by sending about 100 packets/second I notice that it's memory usage continues to increase. Is there any leak evident from my code below? Here is the code for the server. public class UDPServer { public static void main(String[] args) { UDPServer server = new UDPServer(15001); server.start(); } private int port; public UDPServer(int port) { this.port = port; } public void start() { try { DatagramSocket ss = new DatagramSocket(this.port); while(true) { byte[] data = new byte[1412]; DatagramPacket receivePacket = new DatagramPacket(data, data.length); ss.receive(receivePacket); new DataHandler(receivePacket.getData()).start(); } } catch (IOException e) { e.printStackTrace(); } } } Here is the code for the new thread that processes the data. For now, the run() method doesn't do anything. public class DataHandler extends Thread { private byte[] data; public DataHandler(byte[] data) { this.data = data; } @Override public void run() { System.out.println("run"); } }

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  • How to make 2 incompatible types, but with the same members, interchangeable?

    - by Quigrim
    Yesterday 2 of the guys on our team came to me with an uncommon problem. We are using a third-party component in one of our winforms applications. All the code has already been written against it. They then wanted to incorporate another third-party component, by the same vender, into our application. To their delight they found that the second component had the exact same public members as the first. But to their dismay, the 2 components have completely separate inheritance hierarchies, and implement no common interfaces. Makes you wonder... Well, makes me wonder. An example of the problem: public class ThirdPartyClass1 { public string Name { get { return "ThirdPartyClass1"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass1 is doing its thing."); } } public class ThirdPartyClass2 { public string Name { get { return "ThirdPartyClass2"; } } public void DoThirdPartyStuff () { Console.WriteLine ("ThirdPartyClass2 is doing its thing."); } } Gladly they felt copying and pasting the code they wrote for the first component was not the correct answer. So they were thinking of assigning the component instant into an object reference and then modifying the code to do conditional casts after checking what type it was. But that is arguably even uglier than the copy and paste approach. So they then asked me if I can write some reflection code to access the properties and call the methods off the two different object types since we know what they are, and they are exactly the same. But my first thought was that there goes the elegance. I figure there has to be a better, graceful solution to this problem.

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • WPF Databinding With A Collection Object

    - by Randster
    Argh, although I've been googling, I really would appreciate it if someone could break my problem down as all the code examples online are confusing me more than assisting (perhaps it's just late)... I have a simple class as defined below: public class Person { int _id; string _name; public Person() { } public int ID { get { return _id; } set { _id = value; } } public string Name { get { return _name; } set { _name = value; } } } that is stored in a database, and thru a bit more code I put it into an ObservableCollection object to attempt to databind in WPF later on: public class People : ObservableCollection<Person> { public People() : base() { } public void Add(List<Person> pListOfPeople) { foreach (Person p in pListOfPeople) this.Add(p); } } In XAML, I have myself a ListView that I would like to populate a ListViewItem (consisting of a textblock) for each item in the "People" object as it gets updated from the database. I would also like that textblock to bind to the "Name" property of the Person object. I thought at first that I could do this: lstPeople.DataContext = objPeople; where lstPeople is my ListView control in my XAML, but that of course does nothing. I've found TONS of examples online where people through XAML create an object and then bind to it through their XAML; but not one where we bind to an instantiated object and re-draw accordingly. Could someone please give me a few pointers on: A) How to bind a ListView control to my instantiated "People" collection object? B) How might I apply a template to my ListView to format it for the objects in the collection? Even links to a decent example (not one operating on an object declared in XAML please) would be appreciated. Thanks for your time.

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  • Ensure that all getter methods were called in a JUnit test

    - by Freiheit
    I have a class that uses XStream and is used as a transfer format for my application. I am writing tests for other classes that map this transfer format to and from a different messaging standard. I would like to ensure that all getters on my class are called within a test to ensure that if a new field is added, my test properly checks for it. A rough outline of the XStream class @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; public int getId(){ ... } public int someField() { ... } } So now if I update that class to be: @XStreamAlias("thing") public class Thing implements Serializable { private int id; private int someField; private String newField; public int getId(){ ... } public int getSomeField() { ... } public String getNewField(){ ... } } I would want my test to fail because the old tests are not calling getNewField(). The goal is to ensure that if new getters are added, that we have some way of ensuring that the tests check them. Ideally, this would be contained entirely in the test and not require modifying the underlying Thing class. Any ideas? Thanks for looking!

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  • How to optimize my game calendar in C#?

    - by MartyIX
    Hi, I've implemented a simple calendar (message system) for my game which consists from: 1) List<Event> calendar; 2) public class Event { /// <summary> /// When to process the event /// </summary> public Int64 when; /// <summary> /// Which object should process the event /// </summary> public GameObject who; /// <summary> /// Type of event /// </summary> public EventType what; public int posX; public int posY; public int EventID; } 3) calendar.Add(new Event(...)) The problem with this code is that even thought the number of messages is not excessise per second. It allocates still new memory and GC will once need to take care of that. The garbage collection may lead to a slight lag in my game and therefore I'd like to optimalize my code. My considerations: To change Event class in a structure - but the structure is not entirely small and it takes some time to copy it wherever I need it. Reuse Event object somehow (add queue with used events and when new event is needed I'll just take from this queue). Does anybody has other idea how to solve the problem? Thanks for suggestions!

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  • How to use CellRenderer for GregorianCalendar?

    - by HansDampf
    So I have been trying to use the example from Tutorial and change it so it fits my program. The getColumnValue method returns the object that holds the information that is supposed to be displayed. Is this the way to go or should it rather return the actual String to be displayed. I guess not because that way I would mix the presentation with the data, which I was trying to avoid. public class IssueTableFormat implements TableFormat<Appointment> { public int getColumnCount() { return 6; } public String getColumnName(int column) { if(column == 0) return "Datum"; else if(column == 1) return "Uhrzeit"; else if(column == 2) return "Nummer"; else if(column == 3) return "Name"; else if(column == 4) return "letzte Aktion"; else if(column == 5) return "Kommentar"; throw new IllegalStateException(); } public Object getColumnValue(Appointment issue, int column) { if(column == 0) return issue.getDate(); else if(column == 1) return issue.getDate(); else if(column == 2) return issue.getSample(); else if(column == 3) return issue.getSample(); else if(column == 4) return issue.getHistory(); else if(column == 5) return issue.getComment(); throw new IllegalStateException(); } } The column 0 and 1 contain a GregorianCalendar object, but I want column 0 to show the date and 1 to show the time. So I know using cellRenderers can help here. This is what I tried. public class DateRenderer extends DefaultTableCellRenderer { public DateRenderer() { super(); } public void setValue(Object value) { GregorianCalendar g =(GregorianCalendar) value; value=g.get(GregorianCalendar.HOUR); } } But the cell doesnt show anything, what is wrong here?

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  • JNI Method not found

    - by Select Call
    I have been receiving this error for my JNI code while I tried find the method ,using GetMethodID, my Java method is in an Interface. Here is my interface public interface printReader { public printImg readerPrint(String selectedName) throws Exception; } Native code WprintImgIMPL.h class WprintImgIMPL: public IWprintReader { public: WprintImgIMPL(JNIEnv *env, jobject obj); ~WprintImgIMPL(void); virtual WprintImg readerPrint(char* readerName) ; ..... ..... private: JNIEnv *m_Env; jobject m_jObj; } WprintImgIMPL.cpp WprintImg WprintImgIMPL::readerPrint(char* readerName) { jclass cls = m_Env->GetObjectClass (m_jObj); jmethodID mid = m_Env->GetMethodID (cls, "readerPrint", "(Ljava/lang/String;)Lcom/site/name/printImg;"); ....... ....... } Java code public class printReaderIMPL implements printReader { static final String DEBUG_TAG = ""; android.net.wifi.WifiManager.MulticastLock lock; Context _context; public printReaderIMPL (Context context) { _context = context; } @Override public printImg readerPrint(String selectedName) throws Exception { Log.e(DEBUG_TAG, "readerPrint"); } } Constructor/destructor WprintImgIMPL(JNIEnv *env, jobject obj){ m_Env = env; m_jobj = env->NewGlobalRef(obj); } ~WprintImgIMPL(void) { m_Env->DeleteGlobalRef(m_jobj); } Error: GetMethodID: method not found: Lcom/site/name/NativeCode;.printImg:(Ljava/lang/String;)Lcom/site/name/printImg; Signature are checked twice , after failure I generated again using Javap tool . Thank you if you can input /comment and help in fixing this bug.

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  • C# InternalsVisibleTo() attribute for VBNET 2.0 while testing?

    - by Will Marcouiller
    I'm building an Active Directory wrapper in VBNET 2.0 (can't use later .NET) in which I have the following: IUtilisateur IGroupe IUniteOrganisation These interfaces are implemented in internal classes (Friend in VBNET), so that I want to implement a façade in order to instiate each of the interfaces with their internal classes. This will allow the architecture a better flexibility, etc. Now, I want to test these classes (Utilisateur, Groupe, UniteOrganisation) in a different project within the same solution. However, these classes are internal. I would like to be able to instantiate them without going through my façade, but only for these tests, nothing more. Here's a piece of code to illustrate it: public static class DirectoryFacade { public static IGroupe CreerGroupe() { return new Groupe(); } } // Then in code, I would write something alike: public partial class MainForm : Form { public MainForm() { IGroupe g = DirectoryFacade.CreerGroupe(); // Doing stuff with instance here... } } // My sample interface: public interface IGroupe { string Domaine { get; set; } IList<IUtilisateur> Membres { get; } } internal class Groupe : IGroupe { private IList<IUtilisateur> _membres; internal Groupe() { _membres = new List<IUtilisateur>(); } public string Domaine { get; set; } public IList<IUtilisateur> Membres { get { return _membres; } } } I heard of InternalsVisibleTo() attribute, recently. I was wondering whether it is available in VBNET 2.0/VS2005 so that I could access the assmebly's internal classes for my tests? Otherwise, how could I achieve this?

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  • Remove duplication's from my DropDownList

    - by user2976270
    In my controller i am returning list of my object with specific property: public ActionResult Index() { List<MyObject> list = db.MyObjects.Where(x => x.family == "Web").ToList(); ViewBag.Files = new SelectList(list, "Id", "protocol"); return View(); } This is my object: public class MyObject { public int id { get; set; } public string fileName { get; set; } public string browser { get; set; } public string protocol { get; set; } public string family { get; set; } } Index.cshtml: @Html.DropDownList("File", new SelectList(ViewBag.Files, "Id", "protocol_site"), "Select webmail site", new { style = "vertical-align:middle;" }) And i try to made 2 changes with no succeed: Remove all the duplication protocol from my DropDownListfor exapmle if i have 10 objects : 9 is doc protocol and 1 pdf i wand to see in my DropDownList only 2 items: DOC and PDF and not all the 10 items. Sort this DropDownList in alphabet order

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  • Using overloaded operator== in a generic function

    - by Dimitri C.
    Consider the following code: class CustomClass { public CustomClass(string value) { m_value = value; } public static bool operator==(CustomClass a, CustomClass b) { return a.m_value == b.m_value; } public static bool operator!=(CustomClass a, CustomClass b) { return a.m_value != b.m_value; } public override bool Equals(object o) { return m_value == (o as CustomClass).m_value; } public override int GetHashCode() { return 0; /* not needed */ } string m_value; } class G { public static bool enericFunction1<T>(T a1, T a2) where T : class { return a1.Equals(a2); } public static bool enericFunction2<T>(T a1, T a2) where T : class { return a1==a2; } } Now when I call both generic functions, one succeeds and one fails: var a = new CustomClass("same value"); var b = new CustomClass("same value"); Debug.Assert(G.enericFunction1(a, b)); // Succeeds Debug.Assert(G.enericFunction2(a, b)); // Fails Apparently, G.enericFunction2 executes the default operator== implementation instead of my override. Can anybody explain why this happens?

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • Calling child constructor by casting (ChildClass)parentObject; to track revisions

    - by FreshCode
    To track revisions of a Page class, I have a PageRevision class which inherits from Page and adds a revision ID (Guid RevisionID;). If possible, how should I cast an existing Page object to a PageRevision and ensure that the PageRevision constructor is called to create a new revision ID? I could could have a PageRevision(Page page) constructor which generates the Guid and copies all the Page attributes, but I want to automate it, especially if a Page class has many attributes (and I later add one, and forget to modify the copy constructor). Desired use Page page = new Page(123, "Page Title", "Page Body"); // where 123 is page ID PageRevision revision = (PageRevision)page; // now revision.RevisionID should be a new Guid. Page, PageRevision classes: public class Page { public int ID { get; set; } public string Title { get; set; } public string Body { get; set; } } public class PageRevision : Page { public Guid RevisionID { get; set; } public PageRevision() { this.RevisionID = Guid.NewGuid(); } }

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  • Can AutoMapper create a map for an interface and then map with a derived type?

    - by TheCloudlessSky
    I have an interface IFoo: public interface IFoo { int Id { get; set; } } And then a concrete implementation: public class Bar : IFoo { public int Id { get; set; } public string A { get; set; } } public class Baz : IFoo { public int Id { get; set; } public string B { get; set; } } I'd like to be able to map all IFoo but specifying their derived type instead: Mapper.CreateMap<int, IFoo>().AfterMap((id, foo) => foo.Id = id); And then map (without explicitly creating maps for Bar and Baz): var bar = Mapper.Map<int, Bar>(123); // bar.Id == 123 var baz = Mapper.Map<int, Baz>(456); // baz.Id == 456 But this doesn't work in 1.1. I know I could specify all Bar and Baz but if there are 20 of these, I'd like to not have to manage them and rather just have what I did above for creating the map. Is this possible?

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  • Java PropertyChangeListener

    - by Laphroaig
    Hi, i'm trying to figure out how to listen a property change on another class. this is my code: class with the property to listen: public class ClassWithProperty { private PropertyChangeSupport changes = new PropertyChangeSupport(this); private int usersOnline; public int getUsersOnline() { return usersOnline; } public ClassWithProperty() { usersOnline = 0; while (usersOnline<10) { changes.firePropertyChange("usersOnline", usersOnline, usersOnline++); } } public void addPropertyChangeListener( PropertyChangeListener l) { changes.addPropertyChangeListener(l); } public void removePropertyChangeListener( PropertyChangeListener l) { changes.removePropertyChangeListener(l); } } class where i need to know when the property change: public class Main { private static ClassWithProperty test; public static void main(String[] args) { test = new ClassWithProperty(); test.addPropertyChangeListener(listen()); } private static PropertyChangeListener listen() { System.out.println(test.getUsersOnline()); return null; } } I have the event fired only the last time (usersOnline=10). Sorry if it can be a stupid question, i'm learning now java and can't find a solution.

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  • how to create a linked list in java without using util package? [closed]

    - by aparna
    I do not want to use any of the elements of the UTIL package. I tried but I am not able to get to the next node. Can anyone please help me out? Thanks in advance. I have put up this much. public class Element { private String s; private Element next; } public Element(String s) { this.s = s; this.next = null; } public void setNext(Element e) { this.next = e; } public String getString() { return this.s; } public Element getNext() { return this.next; } public String toString() { return "[" + s + "] => "; } public void add(String s) { int index = 0; System.out.println("Adding at index: " + index); Element curr = new Element(s); Element e = this.data[index]; if (e == null) { this.data[index] = curr; return; } while(e.getNext() != null) { e = e.getNext(); } e.setNext(curr); } }

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  • Using Moq to Validate Separate Invocations with Distinct Arguments

    - by Thermite
    I'm trying to validate the values of arguments passed to subsequent mocked method invocations (of the same method), but cannot figure out a valid approach. A generic example follows: public class Foo { [Dependency] public Bar SomeBar { get; set; } public void SomeMethod() { this.SomeBar.SomeOtherMethod("baz"); this.SomeBar.SomeOtherMethod("bag"); } } public class Bar { public void SomeOtherMethod(string input) { } } public class MoqTest { [TestMethod] public void RunTest() { Mock<Bar> mock = new Mock<Bar>(); Foo f = new Foo(); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("baz"))); mock.Setup(m => m.SomeOtherMethod(It.Is<string>("bag"))); // this of course overrides the first call f.SomeMethod(); mock.VerifyAll(); } } Using a Function in the Setup might be an option, but then it seems I'd be reduced to some sort of global variable to know which argument/iteration I'm verifying. Maybe I'm overlooking the obvious within the Moq framework?

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  • Class Inside Structure

    - by Knvn
    Could some one please explain, What happens when a reference type is defined inside the value type. I write the following code: namespace ClassInsideStruct { class ClassInsideStruct { static void Main(string[] args) { ValueType ObjVal = new ValueType(10); ObjVal.Display(); ValueType.ReferenceType ObjValRef = new ValueType.ReferenceType(10); ObjValRef.Display(); Test(ObjVal, ObjValRef); ObjVal.Display(); ObjValRef.Display(); Console.ReadKey(); } private static void Test(ValueType v, ValueType.ReferenceType r) { v.SValue = 50; r.RValue = 50; } } struct ValueType { int StructNum; ReferenceType ObjRef; public ValueType(int i) { StructNum = i; ObjRef = new ReferenceType(i); } public int SValue { get { return StructNum; } set { StructNum = value; ObjRef.RValue = value; } } public void Display() { Console.WriteLine("ValueType: " + StructNum); Console.Write("ReferenceType Inside ValueType Instance: "); ObjRef.Display(); } public class ReferenceType { int ClassNum; public ReferenceType(int i) { ClassNum = i; } public void Display() { Console.WriteLine("Reference Type: " + ClassNum); } public int RValue { get { return ClassNum; } set { ClassNum = value; } } } } } Which outputs: ValueType: 10 ReferenceType Inside ValueType Instance: Reference Type: 10 Reference Type: 10 ValueType: 10 ReferenceType Inside ValueType Instance: Reference Type: 50 Reference Type: 50 I'm curious to know, after calling the method Test(ObjVal, ObjValRef), how the values of ReferenceType is changed to 50 which resides inside the ValueType who's value is not changed?

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