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  • How can I position some divs inside an unordered list so they line up with the root element of the l

    - by Ronedog
    I want to position all the divs to line up to the left on the same x coordinate so it looks nice. Notice the picture below, how based on the number of nested categories the div (and its contents) show up at slightly different x coordinates. I need to have the div's line up at exactly the same x coordinate no matter how deeply nested. Note, the bottom most category always has a div for the content, but that div has to be situated inside the last < li . I am using an unordered list to display the menu and thought the best solution would be to grab the root category (Cat 2, and mCat1) and obtain their left offset using jquery, then simply use that value to update the positioning of the div...but I couldn't seem to get it to work just right. I would appreciate any advice or help that you are willing to give. Heres the HTML <ul id="nav> <li>Cat 2 <ul> <li>sub cat2</li> </ul> </li> <li>mCat1 <ul> <li>Subcat A <ul> <li>Subcat A.1 <ul> <li>Annie</li> </ul> </li> </ul> </li> </ul> </li> </ul> Heres some jquery I tried (I have do insert the div inside this .each() loop in order to retrieve some values, but basically, this selector is grabbing the last < li in the menu tree and placing a div after it and that is the div that I want to position. the 245 value was something I was playing around with to see how I could get things to line up, and I know its out of wack, but the problem is still the same no matter what I do: $("#nav li:not(:has(li))").each(function () { var self = $(this); var position = self.offset(); var xLeft = Math.round(position.left)- 245; console.log("xLeft:", xLeft ); self.after( '<div id="' + self.attr('p_node') + '_p_cont_div" class="property_position" style="display:none; left:' + xLeft + 'px;" /> ' ); }); Heres the css: .property_position{ float:left; position: relative; top: 0px; padding-top:5px; padding-bottom:10px; }

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  • extra vertical space within <li> in IE7

    - by powerboy
    The test case is in below. Or you can view it in jsbin: http://jsbin.com/uxagi. <!DOCTYPE html> <html> <head> <style type="text/css"> body {margin: 20px; } #main {border: 1px solid red;} img {float: left; height: 100px; padding: 0 10px 10px 0;} ul {margin: 0; padding: 0; list-style-type: none;} </style> </head> <body> <div id="main"> <ul> <li> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/CranebyLinson1894.jpg/100px-CranebyLinson1894.jpg" /> <div class="content">"The Open Boat" is a short story by American author Stephen Crane. First published in 1897, it was based on Crane's experience of having survived a shipwreck off the coast of Florida earlier that year while traveling to Cuba to work as a newspaper correspondent. Crane was stranded at sea for thirty hours when his ship, the SS Commodore, sank after hitting a sandbar. He and three other men were forced to navigate their way to shore in a small boat; one of the men, an oiler named Billie Higgins, drowned. Crane subsequently adapted his report into narrative form, and the short story "The Open Boat" was published in Scribner's Magazine. The story is told from the point of view of an anonymous correspondent, Crane's fictional doppelgänger, and the action closely resembles the author's experiences after the shipwreck. A volume titled The Open Boat and Other Tales of Adventure was published in the United States in 1898. Praised for its innovation by contemporary critics, the story is considered an exemplary work of literary Naturalism. One of the most frequently discussed works in Crane's canon, it is notable for its use of imagery, irony, symbolism, and exploration of themes including survival, solidarity, and the conflict between man and nature. H. G. Wells considered "The Open Boat" to be "beyond all question, the crown of all [Crane's] work".</div> </li> </ul> </div> </body> </html> Note that in standards-compliant browsers and IE8, there is no vertical space between the red border and the text. But there is vertical space in IE7 (haven't tested in IE6).

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  • Block element text overflow problem in IE7

    - by Adomas
    I'm making a "sort elements" web game using jQuery, HTML & CSS. While everything works fine in FF, IE8, Opera, Chrome, I'm having problem with IE7 wrapping words inside block elements. Here's how it looks in IE7 (wrong): Link (cannot post images as a new user) In IE8 the box with wrapped text would just expand to fit it whole in one line without any overflows. Sorry, can't give another link as a new user Don't mind the element order as it's random. Elements are dynamically generated by jQuery. HTML code: <div class="ui-sortable" id="area"> <span class="object">: </span> <span class="object">1998- </span> <span class="object">ISSN 1392-4087</span> <span class="object">, </span> <span class="object">. </span> <span class="object">nepriklausomas savaitraštis buhalteriams, finansininkams, auditoriams</span> <span class="object">. </span> <span class="object">. </span> <span class="object">. </span> <span class="object">Vilnius</span> <span class="object">1998- </span> <span class="object"><em>Apskaitos, audito ir mokesciu aktualijos</em></span> </div> CSS code (irrelevant info like fonts & colors removed): #area { min-height: 160px; width: 760px; } .object { display: block; float: left; text-align: center; width: auto; } Any comments on why does IE7 does that? How do I make these spans expand to fit the whole text in one line in IE7 and not wrap the text or make overflows?

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  • OpenGL Polygon Stipple Not Working On Different Machine

    - by FranticPedantic
    I have a situation where I am trying to draw a semi-transparent rectangle over a background that is not using openGL and so I can not use blending. I decided to use polygon stippling for a 'screen door transparency' effect as recommended by some. It works fine on my machine and some others, but on some machines with slightly old Intel graphics cards it's failing to render the rectangle at all. If I turn off polygon stipple, it renders fine (but without the stipple). I have compared many of the state variables that I thought might affect it (see code) between machines and they are all the same, and I get no errors. static const GLubyte stipplePatternChkr[128]; //definition omitted for clarity //but works on my machine // stipple the box glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glColor4ubv(Color(COLORREF_PADGRAY)); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipplePatternChkr); CRect rcStipple(dim); rcStipple.DeflateRect(padding - 1, padding - 1); glBegin(GL_QUADS); glVertex2i(rcStipple.left, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.bottom); glVertex2i(rcStipple.right, rcStipple.top); glVertex2i(rcStipple.left, rcStipple.top); glEnd(); glDisable(GL_POLYGON_STIPPLE); int err = glGetError(); if (err != GL_NO_ERROR) { TRACE("glError(%s: %s)\n", s, gluErrorString(err)); } float x; glGetFloatv(GL_UNPACK_ALIGNMENT, &x); TRACE("unpack alignment %f\n", x); glGetFloatv(GL_UNPACK_IMAGE_HEIGHT, &x); TRACE("unpack height %f\n", x); glGetFloatv(GL_UNPACK_LSB_FIRST, &x); TRACE("unpack lsb %f\n", x); glGetFloatv(GL_UNPACK_ROW_LENGTH, &x); TRACE("unpack length %f\n", x); glGetFloatv(GL_UNPACK_SKIP_PIXELS, &x); TRACE("upnack skip %f\n", x); glGetFloatv(GL_UNPACK_SWAP_BYTES, &x); TRACE("upnack swap %f\n", x);

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  • C++ EZWindows Linker Errors when trying to run demos

    - by Brent Nash
    I'm attempting to download and use the EZWindows ( http://www.cs.virginia.edu/c++programdesign/software/ ) SPARC installation (the http://www.cs.virginia.edu/c++programdesign/software/EzWindows2a-SPARC.tar.gz file). When trying to build some of the examples that come with it, I'm getting some linker errors that I just can't figure out. Here's the result of the uname -a command on the machine I'm running on (on which I am NOT an administrator): SunOS AAA.BBB.edu 5.10 Generic_138888-07 sun4v sparc SUNW,T5240 And here is the result of the g++ -v command: gcc version 2.95.2 19991024 (release) If you untar/unzip the package, I'm trying to compile the example in samples/chap03/lawn by simply doing "gmake" in that directory, here's what I get. Here's the error I get: bash-3.00$ gtar xfz EzWindows2a-SPARC.tar.gz gtar: Removing leading `./' from member names bash-3.00$ cd chap03/lawn bash-3.00$ gmake clean ; gmake rm -f *.o *~ lawn make lawn g++ -I/X11.6/include -I../../EzWindows/include -c prog3-5.cpp prog3-5.cpp: In function `int ApiMain()': prog3-5.cpp:75: warning: initialization to `long int' from `const float' prog3-5.cpp:85: warning: initialization to `int' from `float' prog3-5.cpp:86: warning: initialization to `int' from `float' g++ -o lawn prog3-5.o -L/X11.6/lib -R/X11.6/lib -lX11 -lsocket -L../../EzWindows/lib -lezwin -lXpm ld: warning: symbol `clog' has differing types: (file /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so type=OBJT; file /lib/libm.so type=FUNC); /usr/usc/gnu/gcc/2.95.2/lib/gcc-lib/sparc-sun-solaris2.6/2.95.2/libstdc++.so definition taken Undefined first referenced symbol in file __dl__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03RepPv ../../EzWindows/lib/libezwin.a(WindowManager.o) __eh_pc ../../EzWindows/lib/libezwin.a(WindowManager.o) clone__Q2t12basic_string3ZcZt18string_char_traits1ZcZt24__default_alloc_template2b0i03Rep ../../EzWindows/lib/libezwin.a(WindowManager.o) ld: fatal: Symbol referencing errors. No output written to lawn collect2: ld returned 1 exit status *** Error code 1 make: Fatal error: Command failed for target `lawn' Current working directory /export/samfs-bcf/rcf-11/bnash/sparc/chap03/lawn gmake: *** [default] Error 1 This particular run was built using g++ 2.95.2, but I've also tried with versions 3.3.2 and 4.2.1 with other equally strange errors. I'm pretty sure that EZWindows requires a 2.x version of gcc & g++. I've tried to make sure that my LD_LIBRARY_PATH and PATH are setup to include everything that's needed, but it seems that may be incorrect. I'm running out of ideas. Anyone have any other ones?

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  • How do you implement position-sensitive zooming inside a JScrollPane?

    - by tucuxi
    I am trying to implement position-sensitive zooming inside a JScrollPane. The JScrollPane contains a component with a customized 'paint' that will draw itself inside whatever space it is allocated - so zooming is as easy as using a MouseWheelListener that resizes the inner component as required. But I also want zooming into (or out of) a point to keep that point as central as possible within the resulting zoomed-in (or -out) view (this is what I refer to as 'position-sensitive' zooming), similar to how zooming works in google maps. I am sure this has been done many times before - does anybody know the "right" way to do it under Java Swing?. Would it be better to play with Graphic2D's transformations instead of using JScrollPanes? Sample code follows: package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; public class FPanel extends javax.swing.JPanel { private Dimension preferredSize = new Dimension(400, 400); private Rectangle2D[] rects = new Rectangle2D[50]; public static void main(String[] args) { JFrame jf = new JFrame("test"); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.setSize(400, 400); jf.add(new JScrollPane(new FPanel())); jf.setVisible(true); } public FPanel() { // generate rectangles with pseudo-random coords for (int i=0; i<rects.length; i++) { rects[i] = new Rectangle2D.Double( Math.random()*.8, Math.random()*.8, Math.random()*.2, Math.random()*.2); } // mouse listener to detect scrollwheel events addMouseWheelListener(new MouseWheelListener() { public void mouseWheelMoved(MouseWheelEvent e) { updatePreferredSize(e.getWheelRotation(), e.getPoint()); } }); } private void updatePreferredSize(int n, Point p) { double d = (double) n * 1.08; d = (n > 0) ? 1 / d : -d; int w = (int) (getWidth() * d); int h = (int) (getHeight() * d); preferredSize.setSize(w, h); getParent().doLayout(); // Question: how do I keep 'p' centered in the resulting view? } public Dimension getPreferredSize() { return preferredSize; } private Rectangle2D r = new Rectangle2D.Float(); public void paint(Graphics g) { super.paint(g); g.setColor(Color.red); int w = getWidth(); int h = getHeight(); for (Rectangle2D rect : rects) { r.setRect(rect.getX() * w, rect.getY() * h, rect.getWidth() * w, rect.getHeight() * h); ((Graphics2D)g).draw(r); } } }

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  • current location too slow for view

    - by Christian
    Hi, I make an App with a Map in the App and a button to change to the google.Map-App. The code for my position is: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { float avgAccuracy = (newLocation.verticalAccuracy + newLocation.horizontalAccuracy)/2.0; if (avgAccuracy < 500) { [locationManager stopUpdatingLocation]; locationManager.delegate = nil; } storedLocation = [newLocation coordinate]; The code for the view is: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image = [UIImage imageNamed: @"LogoNavBar.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithCustomView: imageview]; self.navigationItem.rightBarButtonItem = button; [imageview release]; [button release]; locationManager=[[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; mapView.showsUserLocation = YES; NSLog(@"storedLocation-latitude für MKregion: %f", storedLocation.latitude); MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE]; MKCoordinateRegion hotel; hotel.center.latitude = 45.58058; hotel.center.longitude = -0.546835; HotelPositionMarker* marker = [[HotelPositionMarker alloc] initWithCoordinate:hotel.center]; [mapView addAnnotation:marker]; [marker release]; } My problem: when the "viewDidLoad" start, the "storedLocation" is still 0.0000 it takes a bit longer to get the own position than to start the view. The Log for the "storedLocation" in the "viewDidLoad"-section is 0 while the Log of the "storedLocation" in the "-(IBAction)" when the map is visible contains the right values. How can I manage it to have my coordinates before the view load? I need them to center the view concerning the own position and the position given by me. MKCoordinateRegion region; region.center.latitude = (storedLocation.latitude + 45.58058)/2.0; region.center.longitude = (storedLocation.longitude - 0.546835)/2.0; region.span.latitudeDelta = ABS(storedLocation.latitude - 45.58058); region.span.longitudeDelta = ABS(storedLocation.longitude + 0.546835); [mapView setRegion:region animated:TRUE];

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  • set equal height on multiple divs

    - by Greenie
    I need to set equal height on a series of divs inside another div wrapper. The problem is that I dont want the same height on all of them. The page kind of have 3 columns and the floating divs can be 1, 2 or 3 columns wide. The divs float left, so the following example will give me three rows of divs in my wrapper. How can I set equal height on the divs that are in the same row? In my example I want nr 1 and 2 to have equal height and 3, 4 and 5 another equal height? I cant know beforehand how many divs there is or how wide or high they are. Edit: They can be for instance 300, 600 or 900 px wide and the page width is 900px <div id="wrapper"> <div class="one-wide">nr1</div> <div class="two-wide">nr2</div> <div class="one-wide">nr3</div> <div class="one-wide">nr4</div> <div class="one-wide">nr5</div> <div class="three-wide">nr6</div> </div> Im thinking I somehow need to figure out when the added width of the divs is at the full page width and set equal height on those. Then do the same on the next divs. But I cant wrap my head around it. Currently im just using this to set the height on the children of the wrapper: $.fn.equalHeights = function(px) { $(this).each(function(){ var currentTallest = 0; $(this).children().each(function(i){ if ($(this).height() > currentTallest) { currentTallest = $(this).height(); } }); // for ie6, set height since min-height isn't supported if ($.browser.msie && $.browser.version == 6.0) { $(this).children().css({'height': currentTallest}); } $(this).children('div').css({'min-height': currentTallest}); }); return this; };

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  • <li> titles and descriptions align across top

    - by AMC
    Not quite sure how to go about describing what it is I'm trying to achieve, so I have some screenshots.. Basically, I'd like the <h2>s all have their top edges align, as well as the <p>'s. What I currently have: What I would like to have: index.html <div id="services"> <p><span>Services</span></p> <ul> <li><h2>Identity and Logo Design</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Branding</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Web Design and Development</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> <li><h2>Social Media</h2><p>Nulla et diam risus. Praesent vestibulum augue non purus tincidunt placerat. Sed in orci leo. Duis dignissim nibh vitae lacus placerat et posuere</p></li> </ul> <div class="next"> <a href="#"><img src="img/next.png" alt="Click for more information" /></a> </div><!-- end next --> </div><!-- end services --> style.css #services { border-top: 1px solid #202020; padding-bottom: 60px; padding-top: 40px; } #services p span { font-family: nevis-webfont; font-size: 112.5%; font-weight: normal; letter-spacing: 1px; text-transform: uppercase; } #services ul li { display: inline-block; padding-left: 100px; width: 160px; } #services ul li:first-child { padding-left: 0px; } #services ul li h2 { padding-top: 20px; text-align: center; } #services .next { float: right }

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  • Mootools Accordion nonfunctional in Opera

    - by nona
    While working as expected in all other browsers, opera refuses to tween the height of content. oddly enough, as i sat annoyed rapidly clicking it over and over again, if it's closed, and you select some text, and keep clicking the same spot long enough, sometimes it pops open. lol. seriously. ahh, it seems to sometimes open the first time clicked after the page is loaded. wth? the javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push(item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); the html: <div class="bio_accordion"> <div class="divToggle">test<span class="symbol">-</span></div> <div class="moreInfo" style="margin-left:10px;"> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf </div> </div> the css: .bio_accordion { padding:0px; margin:0px; } .divToggle { cursor: pointer; color: #ffffff; background-color:#1089b5; padding: 8px; } .div_highlight { padding-left:30px; padding-right:30px; background-color:#096687; } .moreInfo { padding: 2px; padding-top:15px; padding-bottom:15px; overflow: hidden; } .symbol { float:right; }

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Why does SFINAE not apply to this?

    - by Simon Buchan
    I'm writing some simple point code while trying out Visual Studio 10 (Beta 2), and I've hit this code where I would expect SFINAE to kick in, but it seems not to: template<typename T> struct point { T x, y; point(T x, T y) : x(x), y(y) {} }; template<typename T, typename U> struct op_div { typedef decltype(T() / U()) type; }; template<typename T, typename U> point<typename op_div<T, U>::type> operator/(point<T> const& l, point<U> const& r) { return point<typename op_div<T, U>::type>(l.x / r.x, l.y / r.y); } template<typename T, typename U> point<typename op_div<T, U>::type> operator/(point<T> const& l, U const& r) { return point<typename op_div<T, U>::type>(l.x / r, l.y / r); } int main() { point<int>(0, 1) / point<float>(2, 3); } This gives error C2512: 'point<T>::point' : no appropriate default constructor available Given that it is a beta, I did a quick sanity check with the online comeau compiler, and it agrees with an identical error, so it seems this behavior is correct, but I can't see why. In this case some workarounds are to simply inline the decltype(T() / U()), to give the point class a default constructor, or to use decltype on the full result expression, but I got this error while trying to simplify an error I was getting with a version of op_div that did not require a default constructor*, so I would rather fix my understanding of C++ rather than to just do what works. Thanks! *: the original: template<typename T, typename U> struct op_div { static T t(); static U u(); typedef decltype(t() / u()) type; }; Which gives error C2784: 'point<op_div<T,U>::type> operator /(const point<T> &,const U &)' : could not deduce template argument for 'const point<T> &' from 'int', and also for the point<T> / point<U> overload.

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  • Why aren't min-width and max-width working as I expect?

    - by Nathan Long
    I'm trying to adjust a CSS page layout using min-width and max-width. To simplify the problem, I made this test page. I'm trying it out in the latest versions of Firefox and Chrome with the same results. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Testing min-width and max-width</title> <style type="text/css"> div{float: left; max-width: 400px; min-width: 200px;} div.a{background: orange;} div.b{background: gray;} </style> </head> <body> <div class="a"> (Giant block of filler text here) </div> <div class="b"> (Giant block of filler text here) </div> </body> </html> Here's what I expect to happen: With the browser maximized, the divs sit side by side, each 400px wide: their maximum width Shrink the browser window, and they both shrink to 200px: their minimum width Further shrinking the browser has no effect on them Here's what actually happens, starting at step 2: Shrink the browser window, and as soon as they can't sit side-by-side at their max width, the second div drops below the first Further shrinking the browser makes them get narrower and narrower, as small as I can make the window So here's are my questions: What does max-width mean if the element will sooner hop down in the layout than go lower than its maximum width? What does min-width mean if the element will happily get narrower than that if the browser window keeps shrinking? Is there any way to achieve what I want: have these elements sit side-by-side, happily shrinking until they reach 200px each, and only then adjust the layout so that the second one drops down? And of course... What am I doing wrong?

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  • How do I print out objects in an array in python?

    - by Jonathan
    I'm writing a code which performs a k-means clustering on a set of data. I'm actually using the code from a book called collective intelligence by O'Reilly. Everything works, but in his code he uses the command line and i want to write everything in notepad++. As a reference his line is >>>kclust=clusters.kcluster(data,k=10) >>>[rownames[r] for r in k[0]] Here is my code: from PIL import Image,ImageDraw def readfile(filename): lines=[line for line in file(filename)] # First line is the column titles colnames=lines[0].strip( ).split('\t')[1:] rownames=[] data=[] for line in lines[1:]: p=line.strip( ).split('\t') # First column in each row is the rowname rownames.append(p[0]) # The data for this row is the remainder of the row data.append([float(x) for x in p[1:]]) return rownames,colnames,data from math import sqrt def pearson(v1,v2): # Simple sums sum1=sum(v1) sum2=sum(v2) # Sums of the squares sum1Sq=sum([pow(v,2) for v in v1]) sum2Sq=sum([pow(v,2) for v in v2]) # Sum of the products pSum=sum([v1[i]*v2[i] for i in range(len(v1))]) # Calculate r (Pearson score) num=pSum-(sum1*sum2/len(v1)) den=sqrt((sum1Sq-pow(sum1,2)/len(v1))*(sum2Sq-pow(sum2,2)/len(v1))) if den==0: return 0 return 1.0-num/den class bicluster: def __init__(self,vec,left=None,right=None,distance=0.0,id=None): self.left=left self.right=right self.vec=vec self.id=id self.distance=distance def hcluster(rows,distance=pearson): distances={} currentclustid=-1 # Clusters are initially just the rows clust=[bicluster(rows[i],id=i) for i in range(len(rows))] while len(clust)>1: lowestpair=(0,1) closest=distance(clust[0].vec,clust[1].vec) # loop through every pair looking for the smallest distance for i in range(len(clust)): for j in range(i+1,len(clust)): # distances is the cache of distance calculations if (clust[i].id,clust[j].id) not in distances: distances[(clust[i].id,clust[j].id)]=distance(clust[i].vec,clust[j].vec) #print 'i' #print i #print #print 'j' #print j #print d=distances[(clust[i].id,clust[j].id)] if d<closest: closest=d lowestpair=(i,j) # calculate the average of the two clusters mergevec=[ (clust[lowestpair[0]].vec[i]+clust[lowestpair[1]].vec[i])/2.0 for i in range(len(clust[0].vec))] # create the new cluster newcluster=bicluster(mergevec,left=clust[lowestpair[0]], right=clust[lowestpair[1]], distance=closest,id=currentclustid) # cluster ids that weren't in the original set are negative currentclustid-=1 del clust[lowestpair[1]] del clust[lowestpair[0]] clust.append(newcluster) return clust[0] def kcluster(rows,distance=pearson,k=4): # Determine the minimum and maximum values for each point ranges=[(min([row[i] for row in rows]),max([row[i] for row in rows])) for i in range(len(rows[0]))] # Create k randomly placed centroids clusters=[[random.random( )*(ranges[i][1]-ranges[i][0])+ranges[i][0] for i in range(len(rows[0]))] for j in range(k)] lastmatches=None for t in range(100): print 'Iteration %d' % t bestmatches=[[] for i in range(k)] # Find which centroid is the closest for each row for j in range(len(rows)): row=rows[j] bestmatch=0 for i in range(k): d=distance(clusters[i],row) if d<distance(clusters[bestmatch],row): bestmatch=i bestmatches[bestmatch].append(j) # If the results are the same as last time, this is complete if bestmatches==lastmatches: break lastmatches=bestmatches # Move the centroids to the average of their members for i in range(k): avgs=[0.0]*len(rows[0]) if len(bestmatches[i])>0: for rowid in bestmatches[i]: for m in range(len(rows[rowid])): avgs[m]+=rows[rowid][m] for j in range(len(avgs)): avgs[j]/=len(bestmatches[i]) clusters[i]=avgs return bestmatches

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  • Drawing text to <canvas> with @font-face does not work at the first time

    - by lemonedo
    Hi all, First try the test case please: http://lemon-factory.net/test/font-face-and-canvas.html I'm not good at English, so I made the test case to be self-explanatory. On the first click to the DRAW button, it will not draw text, or will draw with an incorrect typeface instead of the specified "PressStart", according to your browser. After then it works as expected. At the first time the text does not appear correctly in all browsers I've tested (Firefox, Google Chrome, Safari, Opera). Is it the standard behavior or something? Thank you. PS: Following is the code of the test case <!DOCTYPE html> <html> <head> <meta http-equiv=Content-Type content="text/html;charset=utf-8"> <title>@font-face and canvas</title> <style> @font-face { font-family: 'PressStart'; src: url('http://lemon-factory.net/css/fonts/prstart.ttf'); } canvas, pre { border: 1px solid #666; } pre { float: left; margin: .5em; padding: .5em; } </style> </head> <body> <div> <canvas id=canvas width=250 height=250> Your browser does not support the CANVAS element. Try the latest Firefox, Google Chrome, Safari or Opera. </canvas> <button>DRAW</button> </div> <pre id=style></pre> <pre id=script></pre> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script> var canvas = document.getElementById('canvas') var ctx = canvas.getContext('2d') var x = 30 var y = 10 function draw() { ctx.font = '12px PressStart' ctx.fillStyle = '#000' ctx.fillText('Hello, world!', x, y += 20) ctx.fillRect(x - 20, y - 10, 10, 10) } $('button').click(draw) $('pre#style').text($('style').text()) $('pre#script').text($('script').text()) </script> </body> </html>

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Replace a div content with PHP

    - by Zakaria
    hi everybody, yesterday, I posted a question about "Hom to change a DIV id with a php function" and someone found the right answer with a regular expression. The problem is that I wanted to use this answer to aplly the method on other same problems. But, as I'm very bad at regular expressions, I couldn't. So the problem is that I upload some videos with FCKEditor and put the video script in my database and the result is like that: <div id="player959093-parent" style="text-align: center;float: left;"> <div style="border-style: none; height: 160px; width: 270px; overflow: hidden; background-color: rgb(220, 220, 220); background-image: url(http://localhost/fckeditor/editor/plugins/flvPlayer/flvPlayer.gif); background-repeat:no-repeat; background-position:center;"><script src="http://localhost/fckeditor/editor/plugins/flvPlayer/swfobject.js" type="text/javascript"></script> <div id="player959093"><a href="http://www.macromedia.com/go/getflashplayer">Get the Flash Player</a> to see this player. <div id="player959093-config" style="display: none;visibility: hidden;width: 0px;height:0px;overflow: hidden;">url=/editeur/images/flash/FOO.flv width=270 height=160 loop=false play=false downloadable=false fullscreen=true displayNavigation=true displayDigits=true align=left dispPlaylist=none playlistThumbs=false</div> </div> <script type="text/javascript"> var s1 = new SWFObject("http://localhost/editeur/javascript/fckeditor/editor/plugins/flvPlayer/mediaplayer.swf","single","270","160","7"); s1.addVariable("width","270"); s1.addVariable("height","160"); s1.addVariable("autostart","false"); s1.addVariable("file","/editeur/images/flash/FOO.flv"); s1.addVariable("repeat","false"); s1.addVariable("image",""); s1.addVariable("showdownload","false"); s1.addVariable("link","/editeur/images/flash/FOO.flv"); s1.addParam("allowfullscreen","true"); s1.addVariable("showdigits","true"); s1.addVariable("shownavigation","true"); s1.addVariable("logo",""); s1.write("player959093"); </script></div> </div> When I echo this content once in my PHP page, It works great. More than once, the videos doesn't appear. Which is obvious because of the unique ID. As you can see, the content has these ids: div id="player959093-parent" div id="player959093" div id="player959093-config s1.write("player959093"); So my question is: Is there a function that can replace the string "player959093" or concatenate it with some other string to resolve the display problem? Thank you very much, Regards.

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Jquery image preview thumbnail doesn't seem to work....

    - by Pandiya Chendur
    I just tried the tooltip like this Easy image preview... But i cant get it to work.... I used this, <style> body { margin:0; padding:40px; background:#fff; font:80% Arial, Helvetica, sans-serif; color:#555; line-height:180%; } h1{ font-size:180%; font-weight:normal; color:#555; } h2{ clear:both; font-size:160%; font-weight:normal; color:#555; margin:0; padding:.5em 0; } a{ text-decoration:none; color:#f30; } p{ clear:both; margin:0; padding:.5em 0; } pre{ display:block; font:100% "Courier New", Courier, monospace; padding:10px; border:1px solid #bae2f0; background:#e3f4f9; margin:.5em 0; overflow:auto; width:800px; } img{border:none;} ul,li{ margin:0; padding:0; } li{ list-style:none; float:left; display:inline; margin-right:10px; } /* */ #preview{ position:absolute; border:1px solid #ccc; background:#333; padding:5px; display:none; color:#fff; } /* */ </style> <script type="text/javascript" src="jquery.js"></script> <ul> <li> <a href="Images/4.jpg" class="preview" title="Lake and a mountain"> <img src="Images/4s.jpg" alt="gallery thumbnail" /> </a> </li> </ul> and included style... Nothing happens when i hover over the anchor tag....

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  • Overloading framework methods in objective-c, or retaining local changes with framework updates.

    - by Jeff B
    I am using cocos2d to build an iPhone game. It's mostly done, but along the way I came across some things that I would like to handle better. I am fairly new to Objective C, and honestly I do more Perl scripting in my day-to-day job than anything, so my C skills are a little rusty. One of them is the fact that I have modified cocos2d files for some specific cases in my game. However, when I update to a new version, I have to manually pull my changes forward. So, the question is, what is the best way to deal with this? Some options I have thought of: Overload/redefine the cocos2d classes. I was under the impression that I cannot overload existing class functions, so I don't think this will work. Create patches that I re-apply after library updates. I don't think this will work as the new files won't necessarily be the same as the old ones, and if they were, I could just copy the whole file forward. Turn in my changes to Cocos2d. Not an option as my changes are very specific to my application. Am I missing something obvious? UPDATE: I will explain what I am doing to be more clear. Cocos2d has a CCNode object, which can contain children, etc. I added a shadow, which is very similar to a child, but handled a little differently. The shadow has an offset from the parent, and translates with it's parent, rotates around it's own center when the parent rotates, etc. The shadow is not included as a true child, however, so given the correct z-index, the shadows can render under ALL other objects, but still move with the parent. To do this I added addShadow functions to CCNode, and modified the setPosition and setRotate functions to move the shadowSprite: CCNode.m: -(id) init { if ((self=[super init]) ) { ... shadowSprite_ = nil; ... } } ... -(BOOL) addShadow: (CCNode*) child offset: (CGPoint) offset { shadowSprite_ = child; shadowSprite_.position = CGPointMake(position_.x+offset.x, position_.y+offset.y); return YES; } ... -(void) setRotation: (float)newRotation { rotation_ = newRotation; isTransformDirty_ = isInverseDirty_ = YES; if(shadowSprite_) { [shadowSprite_ setRotation: newRotation]; } } There is more, of course, including the prototypes in the .h file, but that is the basics. I don't think I need shadowSprite to be a property, because I don't need to access it after it has been added.

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  • Parsing language for both binary and character files

    - by Thorsten S.
    The problem: You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need. And the problem is: The source can be anything. It can be XML, property lists, binary which contains the needed data deeply embedded in binary junk. And your output format may vary also: It can be number strings, float, doubles.... You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful. Something like a super-grep which you can access (!) as program routines, not only as tool. It allows: joining/grouping/merging of results inserting/deleting/finding/replacing write macros which allows to execute a command chain repeatedly meta-grouping (lists-tables-hypertables) Example (No, I am not looking for a solution to this, it is just an example): You want to read xml strings embedded in a binary file with variable length records. Your tool reads the record length and deletes the junk surrounding your text. Now it splits open the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc. I am searching for a good language / language-design and if possible, an implementation. Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ? EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background knowledge seems for me, I must admit, totally off the mark.

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  • Why is the W3C box model considered better?

    - by Mel
    Why do most developers consider the W3C box-model to be better than the box-model used by Internet Explorer? I know it's very frustrating developing pages that look the way you want them on Internet Explorer, but I find the W3C box-model to be counter-intuitive. For example, if margins, padding, and border were factored into the width, I could assign fixed width values for all my columns without having to worry about how many columns I have and what changes I make to my padding and margins. Under W3C box model I have to worry about how many columns I have, and develop something akin to a mathematical formula to calculate my values. Changing them would nightmarish, especially for complex layouts. My novice opinion is that it's more restrictive. Consider this small frame-work I wrote: #content { margin:0 auto 30px auto; padding:0 30px 30px 30px; width:900px; } #content .column { float:left; margin:0 20px 20px 20px; } #content .first { margin-left:0; } #content .last { margin-right:0; } .width_1-4 { width:195px; } .width_1-3 { width:273px; } .width_1-2 { width:430px; } .width_3-4 { width:645px; } .width_1-1 { width:900px; } These values I have assigned here will falter unless there are three columns, and thus the margins at 0(first)+20+20+20+20+0(last). It would be a disaster if I wanted to add padding to my columns too, as my entire setup would have to be re calibrated. Now imagine if column width incorporated all the other elements, all I would need to do is change one associated value, and I have my layout. I'm less criticizing it and more hoping to understand why it's better, or why I'm finding it more difficult. Am I doing this whole thing wrong? I don't know very much about this topic, but it seems counter intuitive to use W3C's box-model. Some advice would be really appreciated. Thanks

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  • asp.net menu control css for child items

    - by Andres
    I have an asp.net menu control which the child items(submenu) width is tied to its parent's width, I was wondering is there a work around? because some of the titles for the submenu are longer than the title of the parent so it looks all smooshed together and just horrible on the eyes. Any help is much appreciated. :) .net control: <asp:Menu ID="navigation" runat="server" Orientation="Horizontal" CssClass="topmenu" MaximumDynamicDisplayLevels="20" IncludeStyleBlock="false"> <DynamicSelectedStyle /> <DynamicMenuItemStyle /> <DynamicHoverStyle /> <DynamicMenuStyle /> <StaticMenuItemStyle /> <StaticSelectedStyle /> <StaticHoverStyle /> </asp:Menu> html rendered: <div class="topmenu" id="navigation"> <ul class="level1"> <li><a class="popout level1" href="dashboard.aspx?option=1">Seguridad</a> <ul class="level2"> <li><a class="level2" href="security/users.aspx?option=15">Usuarios</a></li> <li><a class="level2" href="security/profiles.aspx?option=16">Perfiles</a></li> <li><a class="level2" href="security/options.aspx?option=17">Opciones</a></li> <li><a class="level2" href="security/actions.aspx?option=18">Acciones</a></li> </ul> </li> </ul> </div> css: div.topmenu{} div.topmenu ul { list-style:none; padding:5px 0; margin:0; background: #0b2e56; } div.topmenu ul li { float:left; padding:10px; color: #fff; height:16px; z-index:9999; margin:0; } div.topmenu ul li a, div.menu ul li a:visited{ color: #fff; } div.topmenu ul li a:hover{ color:#fff; } div.topmenu ul li a:active{color:#fff; } thats what I have and the styling works i just need help in getting submenus to expand if they are bigger than main title. Thanks in advance!

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  • Align div boxes next to each other

    - by Mestika
    Hi everyone, I’ve two div boxes that I’m using as a expand-collapse with some javascript but the problem is that they currently are align underneath each other. I would like to have them next to each other instead but I’ve run into a wall. My styles look like this: <style type="text/css"> body { font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 11px; color: #666666; } a{color:#993300; text-decoration:none;} #caja, #caja2 { width:30%; display: none; padding:5px; border:2px solid #FADDA9; background-color:#FDF4E1; } #mostrar, #mostrar2{ display:block; width:30%; padding:5px; border:2px solid #D0E8F4; background-color:#ECF8FD; } </style> And my HTML look likes this: <a href="#" id="mostrar">MOSTRAR</a> <div style="display: none;" id="caja"> <a href="#" class="close">[x]</a> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren</p> </div> <br> <a href="#" id="mostrar2">MOSTRAR 2</a> <div style="display: none;" id="caja2"> <a href="#" class="close">[x]</a> <p>Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren</p> </div> I’ve tried with float:left; but they are not entirely align next to each other but with the box 2 (MOSTRAR 2) is just a couple of pixels underneath box 1 (MOSTRAR 1). And of cause I need the caja and caja2 to be aligned as well for the expand-collapse function to work. Thanks Mestika

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  • IE6 CSS tooltip not appearing

    - by Lauren
    I'm using a tooltip that works in FF, Chrome, and IE7-8, but in IE6 it doesn't appear. You can go to this page http://www.avaline.com/ Bags/ Eco-Friendly-Bags/R1500 and login with [email protected] password:test02, then hit the "add to cart" button and hover over the question marks to see (or not see) the tooltips. This is the relevant HTML and CSS: <DIV class=oewBox id=oewImpLocDiv style="BACKGROUND-IMAGE: url(/images/img/org4.gif)"> <A class=tooltip href="#"><SPAN class=""><STRONG>More than 2 imprint locations?</STRONG> Test </SPAN></A> </DIV> <style> /* Rule from element "style" attribute */ element.style { BACKGROUND-IMAGE: url(/images/img/org4.gif) } /* Rule N°8 from inline stylesheet */ .oewBox { PADDING-RIGHT: 8px; PADDING-LEFT: 40px; PADDING-BOTTOM: 16px; MARGIN: 0px 0px 6px; PADDING-TOP: 6px; BORDER-BOTTOM: #ff7c14 3px solid } /* Rule N°7 from inline stylesheet */ .oewBox { BACKGROUND-POSITION: 0px 0px; BACKGROUND-IMAGE: none; BACKGROUND-REPEAT: no-repeat } /* Rule N°11 from /site/av-files/mainstyles.css */ A:active { COLOR: #3b88c4; TEXT-DECORATION: none } /* Rule N°10 from /site/av-files/mainstyles.css */ A:hover { COLOR: #000; TEXT-DECORATION: none } /* Rule N°9 from /site/av-files/mainstyles.css */ A:visited { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°8 from /site/av-files/mainstyles.css */ A:link { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°7 from /site/av-files/mainstyles.css */ A { COLOR: #3b88c4; TEXT-DECORATION: underline } /* Rule N°52 from inline stylesheet */ A.tooltip { BACKGROUND: url(/images/img/question.gif) no-repeat; FLOAT: right; WIDTH: 19px; HEIGHT: 20px } /* Rule N°54 from inline stylesheet */ A.tooltip:hover SPAN { BORDER-RIGHT: #ff7c14 1px solid; BORDER-TOP: #ff7c14 1px solid; DISPLAY: inline; BACKGROUND: #ffffff; BORDER-LEFT: #ff7c14 1px solid; COLOR: #000; BORDER-BOTTOM: #ff7c14 1px solid; POSITION: absolute } /* Rule N°53 from inline stylesheet */ A.tooltip SPAN { PADDING-RIGHT: 3px; DISPLAY: none; PADDING-LEFT: 3px; FONT-WEIGHT: normal; FONT-SIZE: 11px; PADDING-BOTTOM: 2px; MARGIN-LEFT: -245px; WIDTH: 230px; PADDING-TOP: 2px } </style>

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