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  • ASP.NET MVC: How to Display custom object properties in View page

    - by Shyju
    I am trying to add ASP.NET MVC features(Especially Routing) to my already existing ASP.NET Web application.I added a Controlled and View (an asp.net page) .Now i want to know how can i display the details of object of my custom class( Ex : User) in the view ? Can assign the object in ViewData collection and render it in the view ? Hows that ? I already have a Datalayer (in ADO.NET) which is running for the the current ASP.NET web app.So i want to use that. I tried this in my controller public ActionResult Index() { BusinessObject.User objUser = new BusinessObject.User(); objUser.EmailId = "[email protected]"; objUser.ProfileTitle = "Web developer with 6 yrs expereince"; ViewData["objUser"] = objUser; ViewData["Message"] = "This is ASP.NET MVC!"; return View(); } How can i use this in the view page to display the user details ? Thanks in advance

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Cannot render javascript from controller

    - by Ermin
    I want to display a modal window with an error message, when the user has entered something invalid in a form, but render another action if everything is ok. However, when I try to display the modal window with render :js => "jQuery.facebox(#{...})" only the actual javascript called is displayed: try { jQuery.facebox(...) } catch (e) { alert('RJS error:\n\n' + e.toString()); alert('jQuery.facebox(\"<div class=\'error\'>Error</div>\")'); throw e }

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  • Reading int from a hidden field in .aspx

    - by vikp
    Hi, I'm struggling to read an int from the hidden field on aspx page. <input type = "hidden" id = "myIntegerId" name = "integerId" value= "<%: Model.MyObjectId %>" runat = "server" /> The value is definately on the form, I can see it in the debugger and print it with <%: % When I read the form values in the controller, instead of an int I recieve a following string: <%: Model.MyObjectId % I have tried casting data in the hidden field to string and calling ToString() method on that field, neither has worked. The data is submitted using the post event. I have a feeling that I'm missing something very basic... Any help is greately appreciated. Thanks

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  • Is there a method I can use across controllers and if so, how do I use it?

    - by Angela
    I have several controllers that take an instance of different classes each (Email, Call, Letter, etc) and they all have to go through this same substitution: @email.message.gsub!("{FirstName}", @contact.first_name) @email.message.gsub!("{Company}", @contact.company_name) @email.message.gsub!("{Colleagues}", @colleagues.to_sentence) @email.message.gsub!("{NextWeek}", (Date.today + 7.days).strftime("%A, %B %d")) @email.message.gsub!("{ContactTitle}", @contact.title ) So, for example, @call.message for Call, @letter.message for Letter, etcetera. This isn't very dry. I'd like to have something like def messagesub(asset) @asset.message.gsub.... end or something like that so I can just use messagesub method in each controller.

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  • How can I support conditional validation of model properties

    - by Jeff
    I currently have a form that I am building that needs to support two different versions. Each version might use a different subset of form fields. I have to do this to support two different clients, but I don't want to have entirely different controller actions for both. So, I am trying to come up with a way to use a strongly typed model with validation attributes but have some of these attributes be conditional. Some approaches I can think of is similar to steve sanderson's partial validation approach. Where I would clear the model errors in a filter OnActionExecuting based on which version of the form was active. The other approach I was thinking of would to break the model up into pieces using something like class FormModel { public Form1 Form1Model {get; set;} public Form2 FormModel {get; set;} } and then we would validate appropriately depending on

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  • skip after_filter in controller before_filter

    - by Rafael Carício
    I'm using Intercom rails in my application and I would like to not include intercom script in a certain situation. So, I would like to skip the intercom after_filter when a value is set in the user session. I tried that, but it didn't worked: class ApplicationController < ActionController::Base before_filter :verify_session def verify_session if skip_intercom? self.class.skip_after_filter :intercom_rails_auto_include end end end Any idea if it's possible?

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  • Tableview with sections managed by fetched results controller

    - by Matthes
    Hi, I'm quite new to CoreData and need help with one issue. I have tableview which simply lists cities stored in SQLite db. City is defined by "cityId" and "name" attributes. Data are fetched using NSFetchedResultsController and everything works fine except that I can't figure out how to make FetchedResultsController to group cities by first letter of city names. When I supply "name" for sectionNameKeyPath argument of initWithFetchRequest:managedObjectContext:sectionNameKeyPath:cacheName: method, it creates section for each city, which is obviously something I don't want. I can't figure out how to create an expression which would make it work in way I need. thanks for any tips and/or advices on this Matthes

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  • How to redirect user to another page from view after it was loaded is ASP .NET MVC?

    - by Dmytro Tsiniavsky
    For example I have some view with action link: @Html.ActionLink("Action", "Controller") Action action returns some view: public ActionResult Action() { string someModelForView = "some url i need to redirect after view was fully loaded"; return View("SomeView", someModelForView); } What I need is to redirect user to url, defined in someModelForView model after view was fully loaded, and all javascripts on this page were executed. This view might be empty, without any content, I just need to execute some javascript, and after that redirect user to external page. How can accomplish that?

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

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  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

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  • Computer Invisible On Domain

    - by Giawa
    Good afternoon, I'm sorry that this isn't a programming question specifically, but stackoverflow has been great at answering questions in the past, so I thought I'd give it a shot. One of our Linux users attempted to install Cygwin on our Windows Server 2008 Domain Controller. Now it is no longer possible to browse the domain and see all of the computers. For example, \\my_domain_name will just bring up a username/password dialog box (that will not accept any username or password, even the domain administrator) and no computers will ever be listed. However, I can still connect to computers based on their name or IP address. So \\eridanus or \\192.168.1.85 still work to connect to the shared directories of computers on our network. Does anyone know where I can find these settings? and how I can fix this problem? Thanks, Giawa

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  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

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  • Strange behavior while returning csv file from spring controller

    - by Fanooos
    I working in a spring application which have an action method that returns a CSV file. This action works fine but in some cases it throws a predefined exception (MyAppException). I have another method that is annotated @ExceptionHandler(MyAppException.class) In the exception handler method I return another csv file but with different contents. The code that returns the csv file is almost the same in the two methods. List<String[]> list= new ArrayList<String[]>(); list.add(new String[]{ integrationRequestErrorLog.getErrorMessage(), Long.toString(integrationRequestErrorLog.getId()), Integer.toString(integrationRequestErrorLog.getErrorCode()) }); CSVWriter writer = new CSVWriter(response.getWriter(), ','); writer.writeAll(list); writer.close(); the difference between the two method is the list of contents. In the first method the file is returned normally while in the exception handler method I have a strange behavior. The exception handler method works fine with Opera browser while it gives me a 404 with FireFox. Opera browser give me 404 also but it download the file while firefox does not? Really I do not understand what is the difference here.

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  • UINavigation controller problem

    - by VansFannel
    Hello. I'm developing an iPhone application and I'm trying to do this: I want an application with tree views. The view shown first, doesn't have a navigation bar. If the user tap on a button, I need to open the second view with a navigation bar and a table view. The user can also add new items to the table view. If the user do so, the application will show the third view where the user can add fields (this view has also a navigation bar). It may seem simple, but for me it is not. I don't know how to use the UINavigationController and have not found yet a similar example for what I do (paragraph translated by google). UPDATE I don't know how where to put UINavigationController. How can I do that? Can I use a UIViewController to call a UINavigationController? Thank you.

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • rails controller defaults to respond with application/xml in production

    - by Dave Paroulek
    I have a standard contacts_controller.rb with index action that responds as follows: respond_to do |format| format.html format.xml { render :xml => @contacts } end In development, it works as intended: when I browse to http://localhost:3000/contacts, I get an html response. But, when I start the app using capistrano on a remote Ubuntu server and browse to the same url, I get an xml response. If I go to http://remote_host:8000/contacts.html, then I see the html response. If I comment out the format.xml { render :xml => @contacts }, then I see the desired html response. Pretty sure I'm missing something subtle about difference between Rails development and production modes. Any ideas about what I'm overlooking? Thanks, - Dave

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • iPhone UIImage Display Controller

    - by Bill Shiff
    Hello, I would like to be able to display a UIImage from within my app and support a lot of the functionality available in the built-in Photos app (i.e., pinch-to-zoom, pan, etc). I don't really want to write a bunch of code that someone has already written, so I'm wondering if there is a library out there already that I could just import into my project. I'm aware of the Three20 project, but I don't want to import a huge library if I don't have to. Is anyone aware of an available library that's already out there for displaying UIImages? Or part of some open-source project that can be pulled out on its own? Thanks!

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  • return ArrayList from spring controller for ajax call and render in second dropdown

    - by user1708125
    I've a spring bean with 3 Maps all of which are to be populated incrementally. First map is an item category list, second map is a product list and third map is a hobby for item type list All the maps are mapped to and on the JSP. When the page is loaded only the first map is populated on the onchange event of first map, I need to populate the second map in the bean and similarly on the onchange event of second map, I need to populate the third map in the bean. Is there a way to do this using Ajax?? I need some code samples to how to render JSON response in second and third dropdown. Clarification: @Donal: I have a simple JSP page with 3 dropdowns corresponding to 3 maps stored in my commandBean. So when the page loads for the first time only the first map and hence the first dropdown is populated. Now whenever the user selects anything out of the first dropdown, I need to send the same commandbean back with the values of the first dropdown and get the values for the second map and hence the second dropdown and so forth for the 3rd dropdown as well. For each dropdown I 've got 3 maps and 3 variables for storing the selected values. Now I want to understand if this is possible using Ajax. I hope this clarifies whatever you need to know. Thanx

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  • How do I get certain code to execute before every single controller action in ASP.NET MVC 2?

    - by Chris
    I want to check some things about the state of the session, the user agent, etc, and possibly take action and return a special view BEFORE a controller method gets a chance to execute. For example: Most common: User requests Home/Index System checks to make sure x != 0. x does not equal zero, so the Home/Index controller executes like normal. But, sometimes: User requests Home/Index System checks to make sure x != 0. x DOES equal zero. The user must be notified and the requested controller action cannot be allowed to execute. I think this involves the use of ActionFilters. But I have read about them and I don't understand if I can preempt the controller method and return a view before it executes. I am sure I could execute code before the controller method runs, but how do I keep it from running in some instances and return a custom view, or direct to a different controller method?

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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • MVC C# Controller Method to return Tables

    - by Rob Tiu
    I'm a real beginner with MVC and my issue is this, I have a mdf database with multiple tables and I want to have a method return "ANY" table from the database and pass it to a aspx view. Examples of other tables in the database: Articles, Products, Supplies Here is an example of my code to view an Article Table from the database: //USING LINQ-SQL CONTEXT DATABASE public ActionResult ArticlePage() { tinypeas_db_contextDataContext context = HttpContext.Application["context"] as tinypeas_db_contextDataContext; try { return View(context.Articles); } catch { return Json(false, JsonRequestBehavior.AllowGet); } } How would I modify this method to dynamically pass any table to the view? Or should I be using something else other than Linq-to-SQL

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