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  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

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  • Second Monitor Detected, but not receiving a signal after upgrading to 12.04

    - by user62458
    After I upgraded to 12.04, my second monitor is detected (in display settings), but will not power on. I have scoured the Internet and forums for a solution and I can't find anything. I have found a couple people with the same problem, but never a solution for it. I am no expert, but I'm certainly not a noob. My computer uses AMD Radeon 6250 graphics, but I do NOT want to use the proprietary graphics drivers. They refuse to work properly with my second monitor (they ATI drivers will only mirror screens, and I've done everything to try to fix it, and I DON't want mirrored screens) Not to mention that the default open-source video drivers seem to work much better than the proprietary anyway! Again, Ubuntu's default video drivers work fine, and they even DETECT the second monitor (Dell 19'). I can drag stuff off the screen and put it on the 'space' of the second monitor and even a screen-shot shows that there are two monitors active; but the monitor is OFF. It will not power on. It goes into 'power-save' mode because it is not receiving a signal. For some reason it is not getting the signal to power on, even though Ubuntu thinks the monitor is working properly. I had this working fine on my Sony VAIO yesterday (with Radeon graphics/default Ubuntu video drivers). I upgraded to a Samsung Series 3 and now I have this issue. I can't for the life of me figure out why the monitor is connected, detected and I have screen space for the monitor, but the screen won't turn on! XRANDR Output: Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 VGA-0 connected (normal left inverted right x axis y axis) 1440x900 59.9 + 75.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 LVDS connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 60.1*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 HDMI-0 disconnected (normal left inverted right x axis y axis)

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  • Installing Ubuntu on virtualbox with a windows 8 host

    - by ubershmekel
    Installing ubuntu-13.10-desktop-i386.iso gets me to the graphical login screen but after I enter the password I get a black screen. Ctrl-Alt-F2 brings me to a terminal where I can restart lightdm, enter my password again to see another black screen. The screen saver can actually kick into action there and I was told to update packages, but no unity or other ui, just blackenss. The host is windows8-x64 and Virtualbox 4.3.2. I tried installing ubuntu-12.04.3-desktop-i386.iso but that hung during setup. Is there a way to debug? I'm now trying to install Debian to see if that works but wow the network installer takes its sweet time... Update: Debian does work though it gives me a notification that Gnome 3 failed to load. The visual desktop works though so I don't know if there was a substantive problem.

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  • Dual monitor display 12.04?

    - by MrMonty
    I have 2 beautiful 27" asus monitors. I started trying out Ubuntu 12.04 and now only one works and thats vga .. Any help here cause I'm stumped. I have a bfg tech nivida Geforce 8800 gt 512mb and I'm trying to fix this. Getting this error Wen i try to configure the xorg file Failed to set MetaMode (1) 'DFP-0: 1280x1024 @1280x1024 +0+0, DFP-1: 1280x1024 @1280x1024 +1280+0' (Mode 2560x1024, id: 50) on X screen 0. ........................................................................................... This is the xorg.conf ....................................................... nvidia-settings: X configuration file generated by nvidia-settings nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Removed Option "Xinerama" "1" Removed Option "Xinerama" "0" Removed Option "Xinerama" "1" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputClass" Identifier "Mouse Remap" MatchProduct "Saitek Cyborg R.A.T.7 Mouse" MatchDevicePath "/dev/input/event*" Option "ButtonMapping" "1 2 3 4 5 6 7 8 9 0 0 0 0 0 0" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Ancor Communications Inc VE247" HorizSync 30.0 - 83.0 VertRefresh 50.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" BusID "PCI:1:0:0" Screen 1 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 1500" EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "DFP-1: 1280x1024 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Removed Option "TwinView" "0" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" Removed Option "TwinView" "1" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0" Removed Option "TwinView" "0" Removed Option "metamodes" "DFP-0: 1280x1024 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP-0: 1280x1024 +0+0, DFP-1: 1280x1024 +1280+0; DFP-1: 1280x1024_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection FILE ^^^^

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  • Ubuntu 12.04 crashes on startup for newer versions of Linux, possibly related to WiFi

    - by Jake
    My computer gets to the screen with the Ubuntu logo and the orange/white dots, and then the screen goes black, spits out a lot of error messages, and cannot boot. (If it'd be helpful, I can take a photo of my screen in this state.) I've found I can successfully boot if my wireless card is turned off. As soon as I turn it on, my computer crashes with the same black screen of death. I can also successfully boot if I choose "Previous Linux Version" and select a few versions back (I think 3.0.6). Here are some relevant details about my setup: Ubuntu 12.04 Computer: Lenovo x230 Wireless: Realtek RTL8188CE 802.11b/g/n WiFi Adapter Processor: Intel Core i5-3210M CPU @ 2.50GHz × 4 RAM: 16 GB of RAM Thank you!!!

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • HDMI signal interrputs after 10 minutes plugged in a TV

    - by desert_unbound
    Ubuntu 11.10, Dell Inspiron N4050, VLC, Jupiter I'm trying to watch movies through HDMI output on a TV, with VLC, with the notebook unplugged from AC (but with enough battery for 2-3 hours of use), just with TV display (the notebook display stays off) And from 10 to 10 minutes, the TV turns black, and according to the TV, the HDMI cable is unplugged. But using the touchpad makes the screen appear again. In "screen" options, on system settings, i've set the screen to never turn off, and never reduce brightness using battery. In "power" settings, i've set to not suspend when using battery. In Jupiter, i've set (while trying to watch the movie) to work in maximum performance. I'm pretty sure it's not VLC, because i've set it to override power options and screensaver options (and also im not using xscreensaver). Also the movie continues, when the screen is black Maybe there's something that i'm missing? When i plug the HDMI in the notebook, i use jupiter to change the display (using the option "external display only")... maybe is that ?

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • in iOS7 how do you stop the First viewcontroller autorotating?

    - by uaka
    I have an app that just needs one screen to autorotate, the first and last screens should be portrait. I can get the last screen to stop rotating using: -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } But this does not work on the first screen, I am using a storyboard with a UINavigationController (I'm thinking that may have something to do with it?) Any help would be gratefully received. Thanks

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  • Windows 7 changes desktop icon location when switching from External Monitor to Internal Monitor (laptop)

    - by Gareth Jones
    I have a Windows 7 Laptop, and lately its been acting really weird with my 1080p Monitor. When I get home from school, Ill plug my screen in, and close my laptop lid (which makes the laptop treat the Monitor as the primary and only screen). However it will move my desktop icons! This also happens when I remove / unplug the screen, as shown in the pictures. I hate this, as Im the kinda person who's use to every icon being in a set spot, and so am use to their location. Its a massive hassle to try and move the icons back to their original spot. Anyone have any ideas on how to fix this? Thanks P.S it could be due to the resolution of the screen's being different, but this never happened before in the past Icons on External Moniter (after having moved them manually back into place): Icons after unplugging external monitor (and so using Laptop screen):

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • Ubuntu 12.10 wont fully load

    - by Steve
    I want to try Ubuntu from my 16Gb stick without ditching Win7 just yet. Everything boots up fine, I get the spash screen, I get the question screen (Do you want to try Ubuntu or install (or something like that)) I select try and then my screen goes black with what appears to be a DOS prompt. No keyboard keys work at this time. Have tried re-downloading Ubuntu, rebooting etc. Any help very much appreciated. Regards Steve

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  • Graphical glitches on grub and ubuntu desktop

    - by Klyn
    I've decided to install ubuntu but neither ubuntu or any other linux distro won't even get to the desktop screen or work after getting there. On windows 8, everything is just fine. my new video card works perfectly and I have no problem with anything about it. then when I try to boot from ubuntu with wubi or with usb everything goes like this: 1) Grub screen...no problem at all, colors are just fine everything looks okay 2) and then linux boot screen...weird background color, over the backround there are vertical stripes of red-orange dots. but on the ubuntu logo and text, there are no dots at all! -I mean its shape is perfect- 3) desktop is about the start but * vertical stripes of red colored dots are all over the unity screen*. then when I click on ubuntu's menu, it usually switches to black screen saying something about "panic occured"...and then it restarts or it gives no respond at all. problems started after putting hd 6570 video card on my asus m5a78lm-lx video card which has amd phenom II X4 processor on it. I've searched to find something but there was no similar question that's why I'm almost sure it is kind of unique. again, I'm writing on Windows 8 right now and everything works and looks perfect. so far I've updated bios and anyone knows anything to solve this?

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Unsteady Display

    - by Elton McRae
    I use Ubuntu 12:04. The Text character on my screen while on the inter-net s too small, so I decided to adjust the display to give larger characters. This caused the screen to become very unstable, once I am logged it the screen begins to flitter. I am now usingthe guest login. How can I readjust the display to first make it stable and secondly to have larger text characters. thanks in anticipation, Elton.

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  • After install of kubuntu-full, no longer have access to Unity login

    - by ResidentBiscuit
    I installed Ubuntu 13.10 about a week ago. Just today I went ahead and installed kubuntu-full to get KDE and it's associated programs. I want to keep the Unity login screen though (default when you install Ubuntu). I can't seem to get this working. Doing a 'sudo dpkg-reconfigure gdm' or 'sudo dpkg-reconfigure lightdm' and choosing either one of those does not get me there. If I choose gdm, I just end up with a gnome login screen. If I pick lightdm, I end up with a KDE login screen. Doesn't seem to be an option for choosing the unity login screen (whatever it's called). Any assistance?

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  • Need to run `nvidia-xconfig` before booting

    - by RobinJ
    I formatted my whole hard drive, and installed Elementary OS (Ubuntu 10.10) on it in an attempt to get rid of all the problems. It failed. Every since I installed the nvidia-current drivers I first need to boot into recovery mode, and run sudo nvidia-xconfig before booting the system in the normal way. If I don't do this, it will just stop at a black screen after the boot screen, responding to nothing but CTRL+ALT+DELETE and the power button. When I boot the system after running the nvidia-xconfig command I can just start working as usual. Update I suspect it's got something to do with Plymouth. I shall have to try it again before I can confirm it, but removing the quiet and splash parameters from the kernel line in /boot/grub/grub.cfg seems to help. But still, I like my Plymouth screen. A black screen with text rolling over it (or without the text) doesn't attract me much.

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • 2 folders in Sys/Class/Backlight?

    - by zebrapie
    ISSUE: Backlight brightness does not change. More Detail: Brightness will not change, using both 'System Settings-Screen', or FN keys (Brightness bar shows and moves, but screen brightness does not change). Notcied a post in this thread (http://ubuntuforums.org/showthread.php?t=1866283) about having multiple folders in Sys-Class-Backlight... I HAVE TWO FOLDERS TOO! 'intel_backlight' and 'acpi_video0' Using the function keys, alters the value in the acpi_video0's 'Brightness' file - But doesn't actually alter the brightness of the screen. If I add 'backlight=vendor' in Grub, my function keys then edit the value in the 'Intel_Backlight brightness file. - But again doesnt actually change the brightness of the screen. Computer: Fujitsu Siemans Pi2515, Intel Integrated Graphics, No hdd partition. Already Tried: -Editing grub to contain: acpi_osi=Linux acpi_backlight=vendor -http://ubuntuguide.net/change-screen-brightness-with-fn-key-in-ubuntu-11-0410-10 -sudo apt-get install acpi -$ sudo setpci -s 00:02.0 F4.B=20 -Brightness does not adjust in fallback mode either. -Reinstalling OS, Using Linux Mint (Same problem). -Upgrading and downgrading BIOS. Many thanks for reading, I understand this problem may need a bit of a Linux pro to sort. If anyones up for the challenge i'll spend any amount of time being walked through this, posting results. Don't want to give up here!

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  • how to fix error with ati driver ubuntu 11.10 X Error of failed request?

    - by user34785
    i install driver by this link : http://cisight.com/install-amd-radeon-hd-6470m-and-solve-overheat-on-ubuntu-1110-oneiric/ but will time i run fglrxinfo , display it : X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 my xorg is : Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "fglrx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection how may i solve it? thanks

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  • Ubuntu 12.10 installation. Hit or miss Booting

    - by Robert
    I just recently downloaded and installed Ubuntu 12.10. I also completely wiped the laptop. The Ubuntu OS will only boot part of the time but never on the first time. Always, the first start up will automatically go to a purple screen and stay there. At first I waited for 45 minutes and nothing changed. Once I held down the power button to turn it off, I turned it back on to see the Asus screen followed by the grub menu. I can select "Ubuntu" and then there is a white box blinking in the top left corner. Then, it will either keep blinking or transfer to the Ubuntu loading screen(everything works fine if it gets to the loading screen). This has never happened before with prior versions of Ubuntu. Any ideas are helpful. Thanks!

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  • Both screens always stay on after adding second monitor

    - by J.Merrill
    I had a single 1920x1080 monitor on a Windows 7 desktop PC and, per "power management" (not screen saver), the screen would go blank after 10 minutes. I added another monitor (2560x1600 if that matters) and since then, neither screen has ever blanked. I've tried turning on the "blank" screen saver, but that didn't help either -- I can go away for hours and when I come back, both screens are on. I've seen others with similar issues apparently caused by e.g. wireless mice that seem to move infinitesimally, but I've got the same wired mouse I had before. I can't understand why neither the screen saver nor power management is doing what it should to blank the screens, when "power management" used to do it when there was only one monitor. Maybe it doesn't matter so much with current LCD display technology (no "burn in") but doesn't a monitor use more power when "power management" hasn't turned off the display? Thanks for any suggestions.

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  • Laptop display not working unless DVI cable is plugged in

    - by marien
    I have a Lenovo ThinkPad T420 with an i5 processor and integrated graphics. I dropped the laptop and now the screen is not working. I replaced the screen and it is still not working. It shows the BIOS and then at Windows login the screen gets all static looking. But if I plug in a DVI-to-HDMI cable the laptop starts and works fine. Even the external display works and the laptop display works too. As soon as I unplug the cable the screen crashes and is all static. I cannot figure out the problem. The video works because the external screen still works. How can I fix this?

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  • Greater than or equal check when using Group Policy Preferences and Item Level Targeting in the Registry

    - by edusysadmin
    I'm implementing some screen saver configurations via Group Policy Preferences (on Win7 Enterprise x64 desktops). The desired configuration is to have users be able to adjust their screen saver and screen saver time out, but not allow them to select non screen saver or a time out higher than 45min. I've found a great write-up for configuration of the screen saver (link) but cannot find a way to configure the time out. I cannot find a way to have the item level targeting compare the reg key HKCU\Control Panel\Desktop\ScreenSaveTimeOut value and force an over-write of the key if configured above 45min/2700seconds. Anyone else tried something like this or found a means to do this?

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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