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  • Installing MySQL 5.1 on OS X 10.7 Lion

    - by xisal
    I am trying to install MySQL 5.1. I am on Lion, and when I remove all files associated with MySQL on my machine it still tells me that I have a newer version installed when I try to install it from the DMG file. Has anyone successfully installed MySQL 5.1 on Lion? I found a solution using Homebrew: Completely remove MySQL from your system (just in case) sudo rm /usr/local/mysql sudo rm -rf /usr/local/mysql* sudo rm -rf /Library/StartupItems/MySQLCOM sudo rm -rf /Library/PreferencePanes/My* vim /etc/hostconfig and removed the line MYSQLCOM=-YES- rm -rf ~/Library/PreferencePanes/My* sudo rm -rf /Library/Receipts/mysql* sudo rm -rf /Library/Receipts/MySQL* sudo rm -rf /var/db/receipts/com.mysql.* Source:http://stackoverflow.com/questions/1436425/how-do-you-uninstall-mysql-from-mac-os-x Install homebrew /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)" Source: https://github.com/mxcl/homebrew/wiki/installation Install MySQL 5.1 via brew brew install mysql51 if that doesn't work, do this: brew install https://raw.github.com/adamv/homebrew-alt/master/versions/mysql51.rb Source: http://stackoverflow.com/questions/4359131/brew-install-mysql-on-mac-os/6399627#6399627 Make MySQL Work Create mysql.sock file touch /tmp/mysql.sock Install MySQL default tables /usr/local/Cellar/mysql51/5.1.58/bin/mysql_install_db ...or your path Source: http://stackoverflow.com/questions/4788381/getting-cant-connect-through-socket-tmp-mysql-when-installing-mysql-on-ma/5140849#5140849

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  • How to share media stored in an attached drive using Windows Media Player?

    - by David
    We've got a Windows 7 PC with a Windows Media Player music library that includes both files on the internal hard drive and files on a USB-attached hard drive. When we browse this library from another Windows Media Player (on another Windows 7 machine) we see only the files residing on the library host's internal drive. The files residing on the attached drive don't show up at all, yet on the host they appear undistinguished within the library. Is there a configuration change we can make to cause the attached files to be shared properly? We've turned on read-sharing for "Everyone" on the USB drive, but that hasn't helped. Also it might be worth noting that this issue behaves the same way for us if the client machine is a Playstation 3.

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  • Playlist Generator for Winamp

    - by Force Flow
    I'm running Winamp 5.63 on Windows 7 x64. The built-in playlist generator crashes every time it scans the media library. From what I've read, if a library grows beyond 6,000 tracks, this is the typical behavior of the gracenote plugin. My library has far exceeded that. I attempted to use the abandoned MixerIP plugin, but all that did was wipe out my media library after being installed in Winamp. So, it doesn't look like that option is viable. Are there any other playlist generators out there? Not random playlist generators, but generators that actually find similar music to a seed song or songs.

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  • Need a good mp3/internet radio organization system...

    - by Zombies
    So I feel that winamp alone doesn't work well for me. I have this one playlist that all kinds of stuff gets crammed into. I need a system (this can easily be 1 program or several): Need to be able to... play mp3's from my library (just a directory structure with mp3's). Save radio station's, and easily remove/add new stations play random mp3's which are not part of my library and will probably be deleted in the future, yet won't clutter my library index!

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  • How to Fix Mail Server SSL?

    - by Noah Goodrich
    Our mail server was originally setup using self-created certificates, however when those expired and I tried to recreate them, the whole thing just blew up. Since I know it will be important, we are running a Debian server and Postfix. Now I see these errors generated in the mail logs: May 15 08:06:34 letterpress postfix/smtpd[22901]: warning: cannot get certificate from file /etc/postfix/ssl/smtpd.cert May 15 08:06:34 letterpress postfix/smtpd[22901]: warning: TLS library problem: 22901:error:02001002:system library:fopen:No such file or directory:bss_file.c:352:fopen('/etc/postfix/ssl/smtpd.cert','r'): May 15 08:06:34 letterpress postfix/smtpd[22901]: warning: TLS library problem: 22901:error:20074002:BIO routines:FILE_CTRL:system lib:bss_file.c:354: May 15 08:06:34 letterpress postfix/smtpd[22901]: warning: TLS library problem: 22901:error:140DC002:SSL routines:SSL_CTX_use_certificate_chain_file:system lib:ssl_rsa.c:720: May 15 08:06:34 letterpress postfix/smtpd[22901]: cannot load RSA certificate and key data And when trying to access email from a client like Thunderbird from outside our local network, you receive "Unable to connect to smtp server". Update: I have verified that the file does exist. The current owner of the file is root:root. Does this need to be changed?

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  • How can I install Insight debugger?

    - by DandyWalker
    Hello. I am following along a book in which Insight debugger is required. I didn't find it on my Maverick. I googled and I found that it's not supported in debian anymore but I really need to install it. I tried to compile the source and it installed but keep telling me that tk is missing whenever i start it. I installed tk with sudo aptitude install tk then tried to run again it's the same. I compiled it one more time and nothing really changes. So please how can I install that ? Update: This is the message i get Tk_Init failed: Can't find a usable tk.tcl in the following directories: /usr/local/share/tk8.4 /usr/local/lib/tk8.4 /usr/lib/tk8.4 /usr/local/library /usr/library /usr/tk8.4.1/library /tk8.4.1/library /usr/local/share/tk8.4/tk.tcl: no event type or button # or keysym no event type or button # or keysym while executing "bind Listbox <MouseWheel> { %W yview scroll [expr {- (%D / 120) * 4}] units }" (file "/usr/local/share/tk8.4/listbox.tcl" line 182) invoked from within "source /usr/local/share/tk8.4/listbox.tcl" (in namespace eval "::" script line 1) invoked from within "namespace eval :: [list source [file join $::tk_library $file.tcl]]" (procedure "SourceLibFile" line 2) invoked from within "SourceLibFile listbox" (in namespace eval "::tk" script line 4) invoked from within "namespace eval ::tk { SourceLibFile button SourceLibFile entry SourceLibFile listbox SourceLibFile menu SourceLibFile panedwindow SourceLibFile ..." invoked from within "if {$::tk_library ne ""} { if {[string equal $tcl_platform(platform) "macintosh"]} { proc ::tk::SourceLibFile {file} { if {[catch { namesp..." (file "/usr/local/share/tk8.4/tk.tcl" line 393) invoked from within "source /usr/local/share/tk8.4/tk.tcl" ("uplevel" body line 1) invoked from within "uplevel #0 [list source $file]" This probably means that tk wasn't installed properly.

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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012

    - by mseika
    PARTNER WEBCASTS: EMEA ALLIANCES AND CHANNELS HARDWARE WEBINARS, JULY 2012Dear partner Oracle is pleased to invite you to the following webcasts dedicated to our EMEA partner community and designed to provide you with important news on our SPARC and Storage product portfolios. Please ensure you don't miss these unique learning opportunities! 1. How to Make Money Selling SPARC!3PM CET (2pm UKT), Tuesday, July 10, 2012 The webcast will be hosted by - Rob Ludeman, from SPARC Product Management, and Thomas Ressler, WWA&C Alliances Consultant. Agenda: To bring our partners timely, valuable information, focused on increase in their success during selling SPARC systems. The webcast will be focused and targeted on specific topics and will last approximately in 30 minutes.You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW 2. Introduction to Oracle’s New StorageTek SL150 Modular Tape Library3pm CET (2pm UK), Thursday, July 12, 2012 This webcast will help you to understand Oracle's New StorageTek SL150 Modular tape library which is the first scalable tape library designed for small and midsized companies that are experiencing high growth. Built from Oracle software and StorageTek library technology, it delivers a cost-effective combination of ease of use and scalability, resulting in overall TCO savings. During the webcast Cindy McCurley, from Tape Product Management will introduce you to the latest addition to the Oracle Tape Storage product portfolio, theSL150 Modular Tape Library.This 60 minutes webcast will cover the product’s features, positioning, unique selling points and a competitive overview on StorageTek. You can submit your questions via WebEx chat and there will be a live Q&A session at the end of the webcast. REGISTER NOW Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web and Conference Call. Note: Please join the call 10 minutes before the scheduled start time. We look forward to your participation. Best regards, Giuseppe FacchettiEMEA Partner Business Development Manager, Oracle Hardware Sales Sasan MoaveniEMEA Storage Sales Manager, Oracle Hardware Sales

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  • Sharepoint Workflow "Failed on Start" only when powershell import script is called from task scheduler

    - by Matt Keller
    I created a simple PowerShell script that takes an XML file in a local directory on our sharepoint server and imports it into a specific SharePoint form library. (Content management enabled library if that makes any difference) This script works flawlessly if i run it from the PowerShell command line manually. I call it like such: ".\script_name.ps1". It completes without error and the item is imported into the form library successfully. The workflow begins on the item and everything is happy dandy. However, i run into issues when i setup a scheduled task using Windows Server 2008 R2's task manager. The task runs the script without error and it does actually import the XML into the form library. I looks perfectly normal just as if i had run the script manually. However, after about 10 or 20 minutes the workflow status for that item changes from "In progress" to "Failed on Start (Retrying)". The scheduled task in question is a basic task and has only one action. (Start a program) The "program/script" box is set to "C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe" and the "Add arguments" box is set to the path of the actual ps1 script. (C:\scripts\sharepoint_import.ps1) I've tried running the task as various users. I've also tried with and without the "Run with highest privileges" check box. Nothing seems to work. For reference, here is the script i am using to import items into the form library.

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  • FreeType2 Crash on FT_Init_FreeType

    - by JoeyDewd
    I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start the application (0xc000007b))" Commenting the FT_Init_FreeType removes the error and my game starts just fine. I'm wondering if it's my code or has something to do with loading the dll file. My code: #include "SpaceGame.h" #include <ft2build.h> #include FT_FREETYPE_H //Freetype test FT_Library library; Game::Game(int Width, int Height) { //Freetype FT_Error error = FT_Init_FreeType(&library); if(error) { cout << "Error occured during FT initialisation" << endl; } And my current use of the FreeType2 files. Inside my bin folder (where debug .exe is located) is: freetype6.dll, libfreetype.dll.a, libfreetype-6.dll. In Code::Blocks, I've linked to the lib and include folder of the FreeType 2.3.5.1 version. And included a compiler flag: -lfreetype My program starts perfectly fine if I comment out the FT_Init function which means the includes, and library files should be fine. I can't find a solution to my problem and google isn't helping me so any help would be greatly appreciated.

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  • CodePlex Daily Summary for Wednesday, November 07, 2012

    CodePlex Daily Summary for Wednesday, November 07, 2012Popular ReleasesMetodología General Ajustada - MGA: 03.04.03: Cambios Parmenio: Ajustes al formato F02 de programación para que la sincronización de las grillas no afecte el guardado de los datos. Cambios John: Integración de código con cambios enviados por Parmenio. Generación de instaladores. Soporte técnico por correo electrónico, telefónico y en sitio.nAPI for Windows Phone: Naver Open API Library Assemblies and Source Codes: nAPI (Naver Open API Library) for Windows Family Tested on - Windows 8 (Windows Store App) - Windows Phone 7 - Windows Phone 8 (Emulator)X-tee.NET: Xtee.NET 1.0: Generaator ja teegidFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...PowerComboBox: PowerComboBox VB v1.0: Visual Basic source code class file.Edi: Themable Edi: Completed ExpressionDark theme Improved Error Handling and Reporting feature Refactored all views to be look-less controlsMFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.3: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.3 For detailed release notes check the release notes. TypeScript supportWrite your code in a ...SSIS Expression Editor & Tester: Expression Editor and Tester v1.0.8.0: Getting Started Download and extract the files, no install required. The ExpressionEditor.zip download contains a folder for each SQL Server version. ExpressionEditor2005 ExpressionEditor2008 ExpressionEditor2012 Changes Fixed issues 32868 and 33291 raised by BIDS Helper users. No functional changes from previous release. Versions There are three versions included, all built from the same code with the same functionality, but each targeting a different release of SQL Server. The downlo...MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesFoxyXLS: FoxyXLS Releases: Source code and samplesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.ProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...Launchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...New Projects"On the Fly Zip and Attach" Windows Live Writer Plugin: This is a windows live writer zipping plug-in that allows you to select files/folders and zip them on the fly that will appear as attachment inserts, while you are writing blogs. Find details @ my Blogs Site: [url: Blogs: http://www.geekscafe.net|http://www.geekscafe.net].NET Micro Framework Tools: Collection of tools usefull for creating Netduino and .NET Micro Framework applications.Aktina: Aktina is a game engine written in DirectX 11.AppHub: AppHub??????AppStore???,???????,?????????,?????????,????????????,??,???????,???????????、??、??、??????????????,???????。 ??????????,????。Calcula Calles: Calcula CallesCRM 2011 ASP.NET Membership Provider: The CRM 2011 ASP.NET Membership provider Contains a Membership and Role provider, which can be used in ASP.NET Applications and/or ASP.NET based CMS systems.CSharp Executor: Dynamically execute C# script files in the same way that you might use VB scripts.Deque (by Stephen Cleary): A simple double-ended queue (deque) in C#. Unit tested.DirST: Allows one to replicate a DIRectory STructure without copying files. Written in C#.DNNTaskManager69: Testing DNN Module DevelopmentEchelon OS: an Sister Project to Aza DOS and this one is meant to be as minimilistic as it can with a filesystem and text editorGeek Reader: Lector de noticias para windows 8. Se trata de un template que permite rápidamente construir una aplicación windows 8 store GIII_P2: projekt 2katas-gpa: Codigo de los coding dojo acerca de patrones de diseñoKendoUI: Demonstrations using Kendo UI Complete for ASP.NET MVCLTorrent: C# BitTorrent and peer-to-peer protocol implementation MECopter: A real summary will follow soon...Migrate AD Group Permissions in Sharepoint/WSS: Sharepoint AD Group Migration tool, allows conversion of AD security principals used in Sharepoint ACLs from source domain to destination domainNetSend Manager: NetSend Manager is an Asp.Net console which enables you to send windows popup messages over a domain network. Messages can be send to a single user or to a grouNONAME0: ?? ? ???????-?????? ??? ?????? ???? ?????? ???? ??? ?? ???????????????? ??? ? ?????? ??? ??????????npr2012: Projekt testowy Personal News Assistant: Vision: The Personal News Assistant is an application which collects information from different sources and informs the user either on demand or preventive.PGIrony - Tookit & Examples for AST Generation with Irony: A tool-kit to ease AST generation,, and further ease grammr construction, with Irony.Proboscis: A query provider to work against HBase. Will be developed against HBase on Windows Azure.Project13251106: papaProject13271106: sdgProjet IMA: rtjRenderCraft: This is an editor like a AMD's RenderMonkey. But this supports Direct3D 11.Rx (Reactive Extensions): The Reactive Extensions (Rx) is a library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators. Sanle: sanle project with c++Screener: Screen sharing software.SemantEx: Adds a validation wrapper around regular expressions, allowing you to automatically apply conditional logic to capture groups.SharePoint CAML Extensions: SharePoint CAML ExtensionsSilentPlace: Turn on silence mode when you are in a silence placeSmartMacros: SmartMacros allows developers to define macros in C# and use them inside other source code. These macros are much stronger and safer than C/C++ macros, therefore they're called "Smart" :-)SoundArea link grabber: Soundarea link grabber the script put a list of links in your clipboard.Time Tracker Kickstart: This project is currently a work-in-progress.TransparentImage: TransparentImage is a console application that converts BMPS into PNG files. TransparentImage is written in VB and supports drop n drag.Travis7: A Travis-CI client for Windows PhoneWindows 8 Accelerator: A set of components and controls to accelerate your Windows 8 and Windows Phone 8 application development.Windows and Windows Phone DNS Library: Simple DNS lookup library for Windows and Windows Phone applicationsWinJS Toolkit - JavaScript Toolkit for Windows 8: The WinJS Toolkit is a set of classes, helper functions and tools that help creating Windows Store applications in HTML5, CSS3 and JavaScript.WPF TB: Study WPF????????: ZJU software project homework,One part of the total stocktrade system.

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  • How do you keep from running into the same problems over and over?

    - by Stephen Furlani
    I keep running into the same problems. The problem is irrelevant, but the fact that I keep running into is completely frustrating. The problem only happens once every, 3-6 months or so as I stub out a new iteration of the project. I keep a journal every time, but I spend at least a day or two each iteration trying to get the issue resolved. How do you guys keep from making the same mistakes over and over? I've tried a journal but it apparently doesn't work for me. [Edit] A few more details about the issue: Each time I make a new project to hold the files, I import a particular library. The library is a C++ library which imports glew.h and glx.h GLX redefines BOOL and that's not kosher since BOOL is a keyword for ObjC. I had a fix the last time I went through this. I #ifndef the header in the library to exclude GLEW and GLX and everything worked hunky-dory. This time, however, I do the same thing, use the same #ifndef block but now it throws a bunch of errors. I go back to the old project, and it works. New project no-worky. It seems like it does this every time, and my solution to it is new each time for some reason. I know #defines and #includes are one of the trickiest areas of C++ (and cross-language with Objective-C), but I had this working and now it's not.

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  • Issues with SSL key on CentOS

    - by yummm
    When trying to install a SSL key on my centos server, apache refuses to restart and I see the following errors in my log. [Tue Mar 16 22:32:58 2010] [error] Init: Private key not found [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218710120 error:0D094068:asn1 encoding routines:d2i_ASN1_SET:bad tag [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218529960 error:0D0680A8:asn1 encoding routines:ASN1_CHECK_TLEN:wrong tag [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218595386 error:0D07803A:asn1 encoding routines:ASN1_ITEM_EX_D2I:nested asn1 error [Tue Mar 16 22:32:58 2010] [error] SSL Library Error: 218734605 error:0D09A00D:asn1 encoding routines:d2i_PrivateKey:ASN1 lib What exactly does this mean? Is my SSL key bad? If so, what is the correct way to upload the key to the server? I just opened the crt file in notepad and copied the data out and saved it over ssh.

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  • Resolving "not found" messages after doing ./configure building node.js

    - by duke
    Hello I am trying to install node.js on debian AMD64. I got node.js from git. When I do ./configure a bunch of "checking for program" messages say "not found". I want to resolve all these and ensure everything needed is present. Can anyone suggest what I need to do to resolve the "not found" messages? Thanks heaps. server:/devel/node# ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc Checking for gcc : ok Checking for library dl : yes Checking for library execinfo : not found Checking for openssl : not found Checking for function SSL_library_init : yes Checking for header openssl/crypto.h : yes Checking for library rt : yes --- libeio --- Checking for library pthread : yes Checking for function pthread_create : yes Checking for function pthread_atfork : yes Checking for futimes(2) : yes Checking for readahead(2) : yes Checking for fdatasync(2) : yes Checking for pread(2) and pwrite(2) : yes Checking for sendfile(2) : yes Checking for sync_file_range(2) : yes --- libev --- Checking for header sys/inotify.h : yes Checking for function inotify_init : yes Checking for header sys/epoll.h : yes Checking for function epoll_ctl : yes Checking for header port.h : not found Checking for header poll.h : yes Checking for function poll : yes Checking for header sys/event.h : not found Checking for header sys/queue.h : yes Checking for function kqueue : not found Checking for header sys/select.h : yes Checking for function select : yes Checking for header sys/eventfd.h : not found Checking for SYS_clock_gettime : yes Checking for library rt : yes Checking for function clock_gettime : yes Checking for function nanosleep : yes Checking for function ceil : yes Checking for fdatasync(2) with c++ : yes 'configure' finished successfully (1.479s) server:/devel/node#

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Which toolkit to use for 3D MMO game development?

    - by Ahmet Yildirim
    Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/. So i thought why not to ask the experts before i run into another dead end... What Game Engine and Networking Library is best way to go for 3D MMO Development? Here is some of my early conclusions: Please let me know the ones im wrong. C++: Best Performance for 3D Graphics. Most Game Engines has native C++ Libraries. Lacks a Solid Socket Library .NETC++ Lacks Intellisense Support. C#: Intellisense Support NET Socket Library Lacks 3D Graphics Performance Lacks a native solid 3D Game Engine

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  • Continuous integration never results in build errors

    - by Jon
    Hi, I'm working with a variety of Java EE websites which use internal libraries we've developed. For each website, we only upgrade to new versions of our internal libraries as needed, and before committing we make sure that the site compiles fine. What this means is that when TeamCity does a build of one of our sites, the site compiles fine, but later when the site is updated to the latest version of internal libraries, there might be a compile error. Is there a good way to handle this? We're not using Maven yet; would using Maven mean that our websites could automatically use the latest version of internal libraries? Thanks. Clarification: What we sometimes run into is this: Project A depends on a library, and is currently using library version 1.0 Project B also depends on that library. I make changes to the library so that it is now version 1.5. Project B now uses 1.5. Project A and project B have both been built just fine by the CI server (TeamCity) Working on project A again, I update to 1.5 and discover that 1.5 has breaking changes in it. Is there a way for the CI server to discover these kinds of breaking changes?

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  • Uninstalling Silverlight 4 beta on OS X

    - by Einar Ingebrigtsen
    I want to downgrade to SL3 on my Mac after accidently installing SL4 Beta. I've tried the SL3 uninstall procedure: rm -rf /Library/Internet\ Plug-Ins/Silverlight.plugin rm -rf /Library/Receipts/Silverlight*.pkg rm -rf ~/Library/Application\ Support/Microsoft/Silverlight But still get an error message when I try to install SL3 saying there is a newer version there. Anyone got any input on how to do this ?

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  • Is there a way to communicate DBMS with raw memory block or binaries

    - by darkcminor
    I am trying to communicate a numerical matrix operations library like LAPACK with any DBMS. Is it possible to send/receive complete matrices as binary or as a direct memory pointers to process them (it will be something like: The Outside library processes data stored in DBMS, then it computes some huge matrix stuff and then via memory block or a binary DBMS get the result from library)? The main purpose is speed and avoid passing through a flat file, and last but not least, use library toefficiently do some operations DBMS are not designed to. * Is it possible that Oracle, SQL Server, MySQL support this technique?.

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  • Leveraging .Net 4.0 Framework Tools For Encrypting Web Configuration Sections

    - by Sam Abraham
    I would like to share a few points with regards to encrypting web configuration sections in .Net 4.0. This information is also applicable to .Net 3.5 and 2.0. Two methods can work perfectly for encrypting connection strings in a Web project configuration file:   1-Do It All Yourself! In this approach, helper functions for encrypting/decrypting configuration file content are implemented. Program would explicitly retrieve appropriate content from configuration file then decrypt it appropriately.  Disadvantages of this implementation would be the added overhead for maintaining the encryption/decryption code as well the burden of always ensuring sections are appropriately decrypted before use and encrypted appropriately whenever edited.   2- Leverage the .Net 4.0 Framework (The Way to go!) Fortunately, all needed tools for protecting configuration files are built-in to the .Net 2.0/3.5/4.0 versions with very little setup needed. To encrypt connection strings, one can use the ASP.Net IIS Registration Tool (Aspnet_regiis.exe). Note that a 64-bit version of the tool also exists under the Framework64 folder for 64-bit systems. The command we need to encrypt our web.config file connection strings is simply the following:   Aspnet_regiis –pe “connectionstrings” –app “/sampleApplication” –prov “RsaProtectedConfigurationProvider”   To later decrypt this configuration section:   Aspnet_regiis –pd “connectionstrings” –app “/SampleApplication”   The following is a brief description of the command line options used in the example above. Aspnet_regiis supports many more options which you can read about in the links provided for reference below.   Option Description -pe  Section name to encrypt -pd  Section name to decrypt -app  Web application name -prov  Encryption/Decryption provider   ASP.Net automatically decrypts the content of the Web.Config file at runtime so no programming changes are needed.   Another tool, aspnet_setreg.exe is to be used if certain configuration file sections pertinent to the .Net runtime are to be encrypted. For more information on when and how to use aspnet_setreg, please refer to the references below.   Hope this helps!   Some great references concerning the topic:   http://msdn.microsoft.com/en-us/library/ff650037.aspx http://msdn.microsoft.com/en-us/library/zhhddkxy.aspx http://msdn.microsoft.com/en-us/library/dtkwfdky.aspx http://msdn.microsoft.com/en-us/library/68ze1hb2.aspx

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  • Starting out with OpenGL when most tutorials are out of date

    - by AUTO
    I'm sure there are already a bunch of questions like this asked, but the constant updating of the OpenGL library throws them all away, and in a month or two, the answers here will be worthless again. I am ready to start programming in OpenGL using C++. I've got a working compiler (DevCpp; do NOT ask me to switch to VC++, and don't ask me why). Now I'm just looking for a solid tutorial on how to program with OpenGL. My assistant found the tutorial provided by NeHe Productions, but as I've come to find out, it's WAY OUT OF DATE! (although I did pull together a basic window to support an OpenGL canvas) Then I went online, and found the OpenGL SuperBible, which apparently uses freeglut? But what I'd like to know is whether or not SuperBible 5th edition is up to date any longer. The suggestion to freeglut I found said the latest version was 2.6.0 but now it's 2.8.0! Is the OpenGL SuperBible still a good, and fairly up-to-date place to start? Is there a better place to go to learn OpenGL? Am I allowed to simply store freeglut in the DevCpp include directory (maybe in GL), or is there some important procedure? Are there any comments or suggestions that I didn't think to ask since I'm only just beginning? @dreta cleared some things up for me, so now I have a better idea of what to ask: I think I'd like to start out with OpenGL using a wrapper library instead of directly accessing OpenGL.I just think that, for a beginner, it would be easier for me to program and get good results, while I don't yet have to understand all the grimy details (as @stephelton mentioned). The problem is, I can't find any library that doesn't have undefined references to no longer supported functions. Freeglut sounds operational, but it still uses GLU.Does anyone know what I can do?Also, I tried compiling the first SuperBible's source, but I got errors since GLAPI is not being defined as a type, the error originating in the GLU library. I'd like to use the SuperBible, but I don't know how to fix this.

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  • Can I use a Drobo FS over the internet? -Or alternative?

    - by SeniorShizzle
    I have a lot of files. A HUGE Aperture library, lots of design work from Photoshop, and a rather large iTunes library too. I really want to get a Drobo FS, the networked one, to store all of my stuff on, so that I can get to it from my MacBook Air (which obviously with its minuscule 64GB drive can't hold my Aperture library by itself) and my iMac which is my main powerhouse. The dealbreaker for me is that I NEED to be able to access my Aperture library, and especially my iTunes library from across the internet. I understand that it will probably be slow and everything, but there's nothing else I can do besides hauling around a huge hard drive with me. So, is there any way I can somehow share my Drobo across the internet, on a VPN or something? My other alternative is to upload everything to my web host, FatCow, which offers unlimited disk space (something I hope to make them regret) and then access it using Expandrive. My only thoughts with this are that with the Drobo, any work that I do locally will be much snappier than if I have to work everything off the cloud. Any suggestions about alternatives would also be welcome.

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  • What exactly does the condition in the MIT license imply?

    - by Yannbane
    To quote the license itself: Copyright (C) [year] [copyright holders] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. I am not exactly sure what the bold part implies. Lets say that I'm creating some library, and I license it under the MIT license. Someone decides to fork that library and to create a closed-source, commercial version. According to the license, he should be free to do that. However, what does he additionally need to do under those terms? Credit me as the creator? I guess the "above copyright notice" refers to the "Copyright (C) [..." part, but, wouldn't that list me as the author of his code (although I technically typed out the code)? And wouldn't including the "permission notice" in what is now his library practically license it under the same conditions that I licensed my own library in? Or, am I interpreting this incorrectly? Does that refer to my obligations to include the copyright and the permission notice?

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