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  • CodePlex Daily Summary for Tuesday, November 23, 2010

    CodePlex Daily Summary for Tuesday, November 23, 2010Popular ReleasesSilverlight and WP7 Exception Handling and Logging building block: first version: Zipped full source code.Wii Backup Fusion: Wii Backup Fusion 0.8.2 Beta: New in this release: - Update titles after language change - Tool tips for name/title - Transfer DVD to a specific image file - Download titles from wiitdb.com - Save Settings geometry - Titles and Cover language global in settings - Convert Files (images) to another format - Format WBFS partition - Create WBFS file - WIT path configurable in settings - Save last path in Files/Load - Sort game lists - Save column width - Sequenz of columns changeable - Set indicated columns in settings - Bus...TweetSharp: TweetSharp v2.0.0.0 - Preview 2: Preview 2 ChangesIntroduced support for .NET Framework 2.0 Supported Platforms: .NET 2.0, .NET 3.5 SP1, .NET 4.0 Client Profile, Windows Phone 7 Twitter API coverage: accounts blocks direct messages favorites friendships notifications saved searches timelines tweets users Preview 1 ChangesIntroduced support for OAuth Echo Supported Platforms: .NET 4.0, Windows Phone 7 Twitter API coverage: timelines tweets Version 2.0 Overview / RoadmapMajor rewrite for simplic...SQL Monitor: SQL Monitor 1.3: 1. change sys.sysprocesses to DMV: http://msdn.microsoft.com/en-us/library/ms187997.aspx select * from sys.dm_exec_connections select * from sys.dm_exec_requests select * from sys.dm_exec_sessions 2. adjust columns to fit without scrollingMiniTwitter: 1.60: MiniTwitter 1.60 ???? ?? Twitter ?????????????????????????????? ??????????????????、?????????????????? ?????????????????????????????? ???????????????????????????????????????Minemapper: Minemapper v0.1.1: Fixed 'Generate entire world image', wasn't working. Improved Java detection for biome support. Biomes button is automatically unchecked if Java cannot be found in either the path environment variable or the Windows Registry. Fixed problem where Height + and - buttons would change the height more than one each click. Added keyboard shortcuts for navigation controls. You can now press and hold navigation buttons to continuously pan/zoom.VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...Sincorde Silverlight Library: 2010 - November: Silverlight 4 Visual Studio 2010 Microsoft Expression dependencies removed Design-Time bug fixedMDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-19: Code samples for Visual Studio 2010Prism Training Kit: Prism Training Kit 4.0: Release NotesThis is an updated version of the Prism training Kit that targets Prism 4.0 and added labs for some of the new features of Prism 4.0. This release consists of a Training Kit with Labs on the following topics Modularity Dependency Injection Bootstrapper UI Composition Communication MEF Navigation Note: Take into account that this is a Beta version. If you find any bugs please report them in the Issue Tracker PrerequisitesVisual Studio 2010 Microsoft Word 2...Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.4 Released: Hi, Today we are releasing Visifire 3.6.4 with few bug fixes: * Multi-line Labels were getting clipped while exploding last DataPoint in Funnel and Pyramid chart. * ClosestPlotDistance property in Axis was not behaving as expected. * In DateTime Axis, Chart threw exception on mouse click over PlotArea if there were no DataPoints present in Chart. * ToolTip was not disappearing while changing the DataSource property of the DataSeries at real-time. * Chart threw exception ...Microsoft SQL Server Product Samples: Database: AdventureWorks 2008R2 SR1: Sample Databases for Microsoft SQL Server 2008R2 (SR1)This release is dedicated to the sample databases that ship for Microsoft SQL Server 2008R2. See Database Prerequisites for SQL Server 2008R2 for feature configurations required for installing the sample databases. See Installing SQL Server 2008R2 Databases for step by step installation instructions. The SR1 release contains minor bug fixes to the installer used to create the sample databases. There are no changes to the databases them...VidCoder: 0.7.2: Fixed duplicated subtitles when running multiple encodes off of the same title.New ProjectsAlien Terminator: Alien TerminatorArchWeb 2.0: ArchWeb è un'applicazione che unita al sito web permette di gestire documenti aziendali e mail preimpostate. ArchWeb supporta file di qualsiasi estensione (di dimensini variabili fino a 1.5 GB), tutti i tipi di documenti del pacchetto Microsoft Office o del pacchetto Adobe.Azure Table Sync Lib: Developing custom sync providers for Windows Azure Table Storage to support the following sync scenarios 1. Azure Table <-> SQL Server 2. Azure Table <-> SQL CE 3. Azure Table <-> SQL AzureColecaoFilmes: Prova de conceito usando DDD, ASP.NET MVC 3, NHibernate, Fluent Nhibernate e Ninject.Coleotrack: Coleotrack: ASP.NET MVC Issue Tracking.dmgbois: Personal repo.DNN Social Bookmark: DotNetNuke plugin for adding social media components.docNET: docNET grew out of my own battles creating system documentation from inline comments in code files. Using the XML documentation file as base to generate documentation in different formats. As I'm kinda biased towards my own needs I'm starting from C#/ASP.NET => web output. Event Trivia: A Silverlight trivia application which can be played in between sessions at an event. It has been used at PDC09, PDC10 and MIX10 so far. Written by Pete Brown at Microsoft.F# MathProvider: F# Math Provider wrappers native Blas+Lapack runtimes for F# users to perform linear algebra easily. Frets Terminator: Frets TerminatorGurfing projects: Few summaryHexa.xText: Hexa.xText is a .Net command line tool to extract text from source files for later translation, just like the GNU xgettext does. Extracted text are placed inside po files that must be compiled into satellite assemblies through the included PO2Assembly MSBuild task.Hold Popup for Touch: Hold Popup offers an optional solution to get an event while having pressed a mouse button or have a touchdown over time. Instead of handling everything by yourself (such as timer for holding or handling events), hold popup handles all itself. Developed in .Net 4.0 for WPF.HumanResourceManagementSystem: Project NIIT MMS901 - Quater 5 Human Resource Management System People Management ModuleLive Messenger: Live Messenger is a Windows Live Messenger module for DNNMtechSystem: MultipointMouse Technology Education ChainNerdOnRails.ActiveQuery: an object-relational mapper for url-parameter written in .net for .netPHMS: Publishing House Management SystemRabbitEars: Thread safe event driven message notification for RabbitMQ using the .net API. Implmenet in vb.net project is a Visual Studio 2010 solution with two project the RabbitEars project and a demo windows form to allow users to test drive RabbitMQScreen Snapshot Manager: Screen Snapshot Manager is a desktop winforms application, which runs in background, and keeps taking snapshots of current screen after every 30 seconds for tracking purpose. :)SharePoint 2010 Workflow Actions IntelliSense: This project hosts a SharePoint 2010 Workflow Actions Schema file to assist developers in building Workflow Actions File for SharePoint Designer. Show Reader for MSDN Shows: Show Reader is a viewer for MSDN Shows based on .NET Framweork. In a single Window you can view your favorite shows with transcripts. Moreover, in the same window you can browse Microsoft web-sites where you can find Shows about .NET technologies, like the .NET Show, Channel9 and MSDN TV. ShowReader is available in two editions. A Windows Forms edition, written in Visual Basic 2005 and a Windows Presentation Foundation, written in Visual Basic 2008 It was developed by the Italian developer ...Subtitles Matcher: WPF application using prism and MEF automaticlly find and download subtitles for you media fileTweakSP2010: "Because SharePoint 2010 needs some Tweak'n" SharePoint Administration and Development extensions.TweetsSaver: ?????????zlibnet - c# zlib wrapper library: zlibnet - c# zlib wrapper library Features: -zip -unzip -compression/decompression stream -fast, since using the unmanaged zlib library -64bit support ZupSch: ZupSch is a little cms for student

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • CodePlex Daily Summary for Wednesday, May 16, 2012

    CodePlex Daily Summary for Wednesday, May 16, 2012Popular ReleasesWatchersNET.UrlShorty: WatchersNET.UrlShorty 01.03.03: changes Fixed Url & Error History when urls contain line breaksMetadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (1.0.320.91): NEW FEATURES Use of GemBox Software Document assembly to generate Word document Thanks to them! http://www.gemboxsoftware.com/ Word document is now using headings for better navigation BUG FIXES Export fails if two entities have same display name Export fails if entity has more than one main form Clicking multiple time on "Check all" button duplicate attributes list Not working if attributes are Selected Unable to create connection on Partner VM Does not generate document in other than main ...AspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedVisual C++ 2010 Directories Editor: Visual C++ 2010 Directories Editor (x32_x64): release v1.3MapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...GAC Explorer: GACExplorer_x86_Setup: Version 1.0 Features -> Copy assembly(s) to clipboard. -> Copy assembly(s) to local folder. -> Open assembly(s) folder location. -> Support Shortcut keysBlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGGardens Point Parser Generator: Gardens Point Parser Generator version 1.5.0: ChangesVersion 1.5.0 contains a number of changes. Error messages are now MSBuild and VS-friendly. The default encoding of the *.y file is Unicode, with an automatic fallback to the previous raw-byte interpretation. The /report option has been improved, as has the automaton tracing facility. New facilities are included that allow multiple parsers to share a common token type. A complete change-log is available as a separate documentation file. The source project has been upgraded to Visual...Media Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????Google Book Downloader: Google Books Downloader Lite 1.0: Google Books Downloader Lite 1.0Python Tools for Visual Studio: 1.5 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports Cpython, IronPython, Jython and Pypy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging...AD Gallery: AD Gallery 1.2.7: NewsFixed a bug which caused the current thumbnail not to be highlighted Added a hook to take complete control over how descriptions are handled, take a look under Documentation for more info Added removeAllImages()New ProjectsAccountingTest: just to learn asp.net mvc 3 Actucal: With Actucal you can make a calculation model. The model is compiled so you can add it to your projects. It has been developed in C# Also look at mine website (http://www.tronsoft.nl) for more information.AppFabric Caching Administration Services: This project is based on the idea of the current project : AppFabric Caching Admin Tool. This project is under development, a further description will be provide later.ASP.NET Web Chat (Prototype): A prototype web chat client application.bcipad: ipad appCM.Core.Library.dll: CM.Core.Library est une bibliothèque programmé en C# qui contient de nombreuses fonctions basique tel que de la cryptographie, manipulation de chaine de caractères, gestion de fichiers...Coding4Fun Boxing Bots: coding4fun boxing robotselblogdeDynamicsCRM.com!: Bienvenidos a nuestro sitio en CodePlex! Aquí compartiremos código de la comunidad en español de Dynamics CRM. www.elblogdedynamicscrm.com Twitter: http://twitter.com/elblogdeDynCRM Linkedin: http://www.linkedin.com/groups?gid=4258078ExercicioAula2: Projeto de exercício da aula de dotnet.FileListBuilder: Fabrique une liste de nom de fichier en parcourant une arborescence d'un disque. La liste peut être produite en format XML ou XLS. Dans cette liste chaque fichier est documenté, et un lien hypertext est associé. Francis Nino Seisei: This application is a template based code snippet generator for data access applications. It allows full control of the software project because it doesn't generate entire projects, only snippets that save time spent in repetitive tasks. For the next version it will be available in english. Esta aplicación es un generador de fragmentos de código basado en plantillas para aplicaciones de acceso a datos. Fue desarrollado en 15 días por lo cual puede tener uno que otro problema de estabilidad...FsAdo: FsAdo, sounds like falsetto :-), is an F# ADO.NET implementation of database factory and as a simple foundation for data access layer.GroupShop: group shop01321231HU01 Decompression: Hotmail's DeltaSync protocol uses custom compression scheme known as hm-compression or HU01. It is very similar to DEFLATE encoding, which is standardized as RFC 1951, but the bit stream format is different. Earlier work on decompressing these streams was published by Daniel Parnell, but it was merely a disassembled code rewritten to C and it didn't offer insight into the actual format of the data. This code is a clean room implementation of a decoder for HU01 streams.jQuery Media Player: A set of scripts used to play media from the webModel Generator Helper: Model Generator Helper is a small program that will allow you to easily create view models from your logic models by copying the logic model's properties and the properties' attributes. The original purpose of the program was to copy the validation annotations to my view models.muathenhanh: hello tat ca moi nguoi nheMyCommerce: Proyecto aun no terminadonczcomlibary: control library for silverlight 5 OHG.NET: OHG.NET ASP.NET Web Pages (Razor) Based Content Management System Rich Theme Support One-Click JQuery Plugins (Slider, LightBox,Paging...) Web Site Administrator Panel with Twitter Bootstrap Interface Light-weight and high perfomance with ASP.NET Web Pages Razor PgcDemuxCLI: A modified version of PgcDemux (http://download.videohelp.com/jsoto/dvdtools.htm) that has better CLI support and progress reporting.PowerShell Classroom Setup Tools for MS Learning Hyper-V machines: This scripts are intended for MCT! If you set up a MS Learning Classroom with Hyper-V and the images provided by MS at the MCT download page you need to deploy the VHD files (and the other VM files of course) to “C:\Programme\Microsoft Learning\<…>” The 4 scripts in this package will help you to set up your classroom environment at another file system location. Please read my blog article for details: ProjetoTeste: Projeto de testeReisebüro Office: dfgsfgSandbox OS: An all new COSMOS Based OS Built by the Marblestech Team.SSOrbit: Single Sign-On module that store user into a stack.Steve Blog: ???????????,?????SuchMich: Such Mich! is a game based on the famous game "Memory" (also known as "Find the pairs")Tanszeki terheleseloszto rendszer: A Tanszeki terheleseloszto rendszer egy olyan rendszer, amelynek segítségével egy tanszék feladatait lehet az oktatói között elosztani, úgy, hogy közben figyelembe vesszük az oktatók szakmai és személyes preferenciáit, és az órarendi adottságokat.TestApps: an epic testTRAVLR: Travlr Web App for collaborative trip management.WatTMDb Library: .NET Library for use with the new Version 3 API available from The Movie Db.WPF Fundamentals: WPF Fundamentals is a toolset with basic classes to use in any common WPF project. It includes: - support of the Model - ViewModel - Presenter pattern - extension for the Command Interface - common converter types (e.g. a BooleanConverter) - handy user controls (e.g. a PopupButton)

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Trigger event on click except for checkbox + label

    - by Jamaica Bob
    I have a table row, which triggers an event when clicked. There are (not displayed) checkbox + its styled label inside the row. What i want is to prevent (i guess with :not or .not() but cant figure it out) the execution if checkbox/label is clicked. HTML: <center> <table> <tr class='pend'> <td><input type="checkbox" id="bb"/> <label for="bb">X</label></td> <td>&nbsp;</td> <td>some text</td> </tr> </table> </center> CSS: center { margin-top:20px; } input[type=checkbox] + label { width:10px; height:10px; background-color:red; } input[type=checkbox] { display:none; } table tr { height:40px; background-color:gray; } table td { padding:5px; } JS: $('.pend').on('click',function(){ $(this).append('text'); return false; }) JSFIDDLE: http://jsfiddle.net/ySuGB/2/

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  • iPhone SDK 3.2 UIGestureRecognizer interfering with UIView animations?

    - by Brian Cooley
    Are there known issues with gesture recognizers and the UIView class methods for animation? I am having problems with a sequence of animations on a UIImageView from UIGestureRecognizer callback. If the sequence of animations is started from a standard callback like TouchUpInside, the animation works fine. If it is started via the UILongPressGestureRecognizer, then the first animation jumps to the end and the second animation immediately begins. Here's a sample that illustrates my problem. In the .xib for the project, I have a UIImageView that is connected to the viewToMove IBOutlet. I also have a UIButton connected to the startButton IBOutlet, and I have connected its TouchUpInside action to the startButtonClicked IBAction. The TouchUpInside action works as I want it to, but the longPressGestureRecognizer skips to the end of the first animation after about half a second. When I NSLog the second animation (animateTo200) I can see that it is called twice when a long press starts the animation but only once when the button's TouchUpInside action starts the animation. - (void)viewDidLoad { [super viewDidLoad]; UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(startButtonClicked)]; NSArray *recognizerArray = [[NSArray alloc] initWithObjects:longPressRecognizer, nil]; [startButton setGestureRecognizers:recognizerArray]; [longPressRecognizer release]; [recognizerArray release]; } -(IBAction)startButtonClicked { if (viewToMove.center.x < 150) { [self animateTo200:@"Right to left" finished:nil context:nil]; } else { [self animateTo100:@"Right to left" finished:nil context:nil]; } } -(void)animateTo100:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Right to left" context:nil]; [UIView setAnimationDuration:4]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animateTo200:finished:context:)]; viewToMove.center = CGPointMake(100.0, 100.0); [UIView commitAnimations]; } -(void)animateTo200:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Left to right" context:nil]; [UIView setAnimationDuration:4]; viewToMove.center = CGPointMake(200.0, 200.0); [UIView commitAnimations]; }

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  • jqGrid with JSON data renders table as empty

    - by jgreep
    I'm trying to create a jqgrid, but the table is empty. The table renders, but the data doesn't show. The data I'm getting back from the php call is: { "page":"1", "total":1, "records":"10", "rows":[ {"id":"2:1","cell":["1","image","Chief Scout","Highest Award test","0"]}, {"id":"2:2","cell":["2","image","Link Badge","When you are invested as a Scout, you may be eligible to receive a Link Badge. (See page 45)","0"]}, {"id":"2:3","cell":["3","image","Pioneer Scout","Upon completion of requirements, the youth is invested as a Pioneer Scout","0"]}, {"id":"2:4","cell":["4","image","Voyageur Scout Award","Voyageur Scout Award is the right after Pioneer Scout.","0"]}, {"id":"2:5","cell":["5","image","Voyageur Citizenship","Learning about and caring for your community.","0"]}, {"id":"2:6","cell":["6","image","Fish and Wildlife","Demonstrate your knowledge and involvement in fish and wildlife management.","0"]}, {"id":"2:7","cell":["7","image","Photography","To recognize photography knowledge and skills","0"]}, {"id":"2:8","cell":["8","image","Recycling","Demonstrate your knowledge and involvement in Recycling","0"]}, {"id":"2:10","cell":["10","image","Voyageur Leadership ","Show leadership ability","0"]}, {"id":"2:11","cell":["11","image","World Conservation","World Conservation Badge","0"]} ]} The javascript configuration looks like so: $("#"+tableId).jqGrid ({ url:'getAwards.php?id='+classId, dataType : 'json', mtype:'POST', colNames:['Id','Badge','Name','Description',''], colModel : [ {name:'awardId', width:30, sortable:true, align:'center'}, {name:'badge', width:40, sortable:false, align:'center'}, {name:'name', width:180, sortable:true, align:'left'}, {name:'description', width:380, sortable:true, align:'left'}, {name:'selected', width:0, sortable:false, align:'center'} ], sortname: "awardId", sortorder: "asc", pager: $('#'+tableId+'_pager'), rowNum:15, rowList:[15,30,50], caption: 'Awards', viewrecords:true, imgpath: 'scripts/jqGrid/themes/green/images', jsonReader : { root: "rows", page: "page", total: "total", records: "records", repeatitems: true, cell: "cell", id: "id", userdata: "userdata", subgrid: {root:"rows", repeatitems: true, cell:"cell" } }, width: 700, height: 200 }); The HTML looks like: <table class="awardsList" id="awardsList2" class="scroll" name="awardsList" /> <div id="awardsList2_pager" class="scroll"></div> I'm not sure that I needed to define jsonReader, since I've tried to keep to the default. If the php code will help, I can post it too.

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  • CSS layout that fills available space

    - by Jared I
    I'm trying to do a seemingly simple webpage layout, but I'm hitting a wall. I'd like to do everything purely with CSS (no tables to much things up, and no javascript dynamically resizing things) I'd like to have: A heading with a fixed height A footer with a fixed height Left sidebar with a fixed width Right sidebar with a fixed width The whole layout always fills the entire viewport (i.e. if the user resizes the window, the layout grows to the new size) Put another way: |< Total width is 100% of viewport >| +--------------------------------------------------------------+ --- | Header with a fixed height | ^ |--------+-------------------------------------------+---------+ | | | | | | | | | Left | | Right | Total | with | Center grows in height/width | with | height | fixed | and has scrollbars if necessary | fixed | is | width | | width | 100% | | | | of | | | | viewport | | | | |--------+-------------------------------------------+---------| | Footer with a fixed height | v +--------------------------------------------------------------+ --- The parts that are giving me the most trouble are Having the sidebars and center have a height equal to the height of the viewport minus the heights of the header and footer Having the center have a width equal to the width of the viewport minus the widths of the two sidebars I have no problem requiring users to have a modern browser. I'm aware that similar questions to this have been asked before, such as Make a div fill remaining space (http://stackoverflow.com/questions/1717564) Three row tableless CSS layout with middle row that fills remaining space (http://stackoverflow.com/questions/1703455) Create 2 divs, one takes up remaining space (http://stackoverflow.com/questions/1717564) ... and the conclusion seems to be that there isn't a good solution. Those answers are somewhat old, so I'm hoping that someone knows the trick now.

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  • Table element in CSS table-cell offsets other table-cell contents

    - by Matt Joiner
    The following table element in the "center" div causes the contents in the "left" divs to be offset by several pixels from the top (8 in my browser). Adding some text prior to the table removes this offset. Why? How do I stop this from happening without requiring a "dummy" line of text before my table? <html> <head> <style type="text/css"> #left { display: table-cell; background-color: blue; } #menu { background-color: green; } #center { background-color: red; display: table-cell; } </style> <body> <div id="left"> <div id="menu"> Menu 1<br> Menu 2<br> </div> </div> <div id="center"> <table><tr><td>This is the main contents.</tr></td></table> </div> <div id="left"> <div id="menu"> Menu 1<br> Menu 2<br> </div> </div> </body> </html>

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  • WPF DATAGRID CELL CONTENTS ALIGNMENT

    - by Ulhas Tuscano
    Hi, I have a WPF DataGrid control I am binding the objects of class Customer to DataGrid Rows using ObservableCollection at run time. I have set MinRowHeight="100" & I want the rows of DataGrid should be HorizontallyAligned at Center & Vertically at Left. Setting DataGrid properties VerticalContentAlignment="Center" HorizontalContentAlignment="Center" doesn't help. Code :--- System.Collections.ObjectModel.ObservableCollection cust1 = new System.Collections.ObjectModel.ObservableCollection { new Customer{FirstName="Ulhas",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.Processing }, new Customer{FirstName="Neville",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.Received }, new Customer{FirstName="Pascoal",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.None }, new Customer{FirstName="Mary",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.Received }, new Customer{FirstName="Mary",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.Received }, new Customer{FirstName="Mary",LastName="TUSCANO",IsMember = true ,Email="[email protected]",Status=OrderStatus.Received }, }; dataGrid1.ItemsSource = cust1; public class Customer { public string FirstName{get;set;} public string LastName { get; set; } public string Email { get; set; } public bool IsMember { get; set; } public OrderStatus Status { get; set; } } Any help will be greatly appreciated, Thanx

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  • pagination for displaytag with colorbox in Spring framework

    - by Hitesh Solanki
    Hi..... I want to display the pop up for user selection using colorbox. I have put link on manageblacklist.jsp named 'select'. when I click on 'select' link ,colorbox is displayed. all user is displayed but pagination is not worked. I have used display tag for pagination. Without using colorbox, pagination is worked fine. I have used spring framework. The code of manageblacklist.jsp is given below: <%@ page contentType="text/html" pageEncoding="UTF-8" import="java.util.*"%> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <%@ include file="/WEB-INF/jsp/include.jsp" %> <%@ taglib prefix="form" uri="http://www.springframework.org/tags/form" %> <%@ taglib uri="http://displaytag.sf.net" prefix="display" %> <%@ page import="com.sufalam.mailserver.bean.User"%> <%@ page import="javax.servlet.http.HttpSession" %> <% String pageSize = (String) request.getAttribute("pageSize"); System.out.println("page size:" + pageSize); HttpSession session1 = request.getSession(); List<User> userList = (List<User>) session1.getAttribute("userList"); Iterator iterator = userList.iterator(); String user = (String) request.getAttribute("user"); System.out.println("user in the jsp :" + user); %> <html> <head> <script type="text/javascript" src="js/jquery142.js"></script> <script type="text/javascript" src="js/jquery.colorbox.js"></script> <link rel="stylesheet" href="style/colorbox.css" type="text/css"> <script type="text/javascript"> $(document).ready(function(){ //Examples of how to assign the ColorBox event to elements $(".example5").colorbox(); //Example of preserving a JavaScript event for inline calls. $("#click").click(function(){ $('#click').css({"background-color":"#f00", "color":"#fff", "cursor":"inherit"}).text("Open this window again and this message will still be here."); return false; }); }); </script> <script type="text/javascript"> function changePageSize() { var myValue = document.getElementById("combo1").value; document.getElementById("selectedPageSize").value=myValue; document.whitelistBlacklistForm.submit(); } function selectAll() { var selectAll = document.getElementById("checkAll"); var returnById = document.getElementsByName("check"); var i; var val; if (selectAll.checked == true) { val = true; } else { val = false; } for (i = 0; i < returnById.length; i++) { returnById[i].checked = val; } } function onload() { insertNavigation ('insertHereTop', 'insertHereBottom'); } function insertNavigation( topElementID, BottomElementID ) { if ( document.getElementById('pagingBanner') ){ document.getElementById(topElementID).innerHTML=document.getElementById('pagingBanner').innerHTML; document.getElementById(BottomElementID).innerHTML=document.getElementById('pagingBanner1').innerHTML; } } function confirmDelete() { if (confirm("Are you sure you want to delete selected records?")) { flag = 1; return true; } else { return false; } } function loadModels() { var flag=true; var textValue = document.getElementById('txtuser'); $.getJSON("ajaxblacklist.htm", // url { param :textValue.value }, // request params function(json) { // callback // var options = '<table class="displayTable" cellspacing="0"><thead><tr><th align = "center">Blacklisted Sender</th>'+ // '<th align ="center">Delete</th></tr></thead><tbody>'; var options = '<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr><td style="background:url(images/leftbg.gif) repeat-y; width:8px;"></td>' + '<td class="middlesection"><table width="100%" border="0" cellspacing="0" cellpadding="0"><tr>' + '<td height="30" class="p10"><table width="100%" border="0" cellspacing="0" cellpadding="0" class="allboder" >' + '<tr><td class="tebelhd"> Blacklisted Sender </td></tr>'; for (i in json) { var state = json[i]; for(j in state){ var op = state[j]; if(op.length==undefined){ options += '<tr><td class="tdhd"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr><td width="741">'+ state[j].senderEmail + '</td><td align="center" width="148"><a href="managewhitelistblacklist.htm?sender='+state[j].senderEmail+'&recipient='+ state[j].recipientEmail+'&action=delete"><span> <img src="/MailServerV2/images/delete.gif"/> </span></a></td></tr></table></td></tr>'; break; } for(k in op) { if(flag == true) { flag = false; options += '<tr><td class="tdhd"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr>'; } else { flag = true; options += '<tr><td class="tdhd2"><table width="0%" border="0" cellspacing="0" cellpadding="0"><tr>'; } options += '<td width="741">'+ op[k].senderEmail +'</td><td align="center" width="148"><a href="managewhitelistblacklist.htm?sender='+op[k].senderEmail+'&recipient='+op[k].recipientEmail+'&action=delete"><span> <img src="/MailServerV2/images/delete.gif"/> </span></a></td></tr></table></td></tr>'; } } } options += '</td></tr></table>'; $("div[name^=blacklist]").html(options); }); } </script> </head> <body> <table width="" border="0" align="center" cellpadding="0" cellspacing="0" class="maintable"> <tr> <td class="topsection"><table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td valign="top" align="center" class="middlesection" ><table width="96%" border="0" cellspacing="0" cellpadding="0"> <tr> <td >&nbsp;</td> </tr> <tr> <td> <table width="100%" border="0" cellspacing ="0" cellpadding="0"> <tr> <td> <table width="100%" border="0" cellspacing="0" cellpadding="3"> <tr> <td align="left" valign="middle"><h1>Manage Blacklist</h1></td> <td align="right" valign="bottom"><div style="float:right;"><a href="savewhitelistblacklist.htm" class="buttonash"><span>Create Whitelist Blacklist </span></a></div></td> </tr> </table></td> </tr> <tr> <td class="bottomboder"><img src="images/ashish.gif" height="1" /></td> </tr> </table> </td> </tr> <tr> <td>&nbsp;</td> </tr> <tr> <td> </td> </tr> <tr> <td> <div id="TabbedPanels1" class="TabbedPanels"/> <div style="display: block;" class="TabbedPanelsContent"/> <div align="left" class="tebelhd"> Blacklist Information </div><div class="entry-edit"> <div class="fieldset" id="base_fieldset"> <div class="hor-scroll_1" align="left"> <fieldset Class="label1css" style="color:#666666"> <legend>Fields</legend> <table> <tr> <td align="right"> Recipient Email : </td> <td><input type="text" id="txtuser" name="txtuser" <% if (user != null) { %> value="<%=user%>" <% } else { %> value="" <% } %> /> </td> <td><a href="#" class="buttonash" onclick="loadModels()"><span>Search</span></a></td> <!-- <td><a href="javascript:void(0)" class="buttonash" onclick="window.open('selectuser.htm','selectuser','width=600,height=400,menubar=yes,status=yes,location=yes,toolbar=yes,scrollbars=yes');" ><span>Select</span></a></td>--> <td><a href="selectuser.htm" class="example5 buttonash" ><span>Select</span></a> </td> <td align="right"> </td> </tr> </table> </fieldset> <div id="blacklist" name="blacklist"></div> </div> </div> </div> </td> </tr> </table> </td> </tr> </table> </td> <!-- InstanceEndEditable --> <td style="background:url(images/rightbg.gif) repeat-y; width:8px;"></td> </tr> </table> <% // session1.removeAttribute("user"); %> </body> </html> So , please tell me how to work pagination .... Thanks in advanced...

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  • android: start an intent into a framelayout

    - by user329692
    Hi guys! I have a main activity with this layout file: <?xml version="1.0" encoding="utf-8"?> <Button android:id="@+id/btn_reload" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Reload" /> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center_vertical|center_horizontal" > <ImageView android:id="@+id/ImageView01" android:src="@drawable/logo_head" android:scaleType="fitStart" android:adjustViewBounds="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout> <FrameLayout android:id="@+id/center" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> </FrameLayout> <LinearLayout android:layout_height="fill_parent" android:layout_width="fill_parent" android:gravity="center" android:id="@+id/footer" android:layout_weight="2.6" android:background="#ffffff"> </LinearLayout> Basically it is composed by an header, a central part (android:id="@+id/center") and a footer. The footer contains four buttons, created dinamically. At the end it looks like a TabWidget with the tabs at the botton. Each footer's buttons holds an Intent/activity. The question is: How can i start my activity into the FrameLayout? For instance TabHost does this: ..... spec = tabHost .newTabSpec(tabTitle.toLowerCase()) .setIndicator(tabTitle,res.getDrawable(R.drawable.tab_spec)) .setContent(intent); tabHost.addTab(spec); ....

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  • jQuery fadein fadeout divs over set interval

    - by theDawckta
    I want to fadeOut the first div in a collection and then fadeIn the next div. The fade in out would trigger at a set time. The number of items in the collection is 1 to n. Here is an example of the html; <div class="contentPanel"> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is first content </div> </div> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is second content </div> </div> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is third content </div> </div> </div> So on page load the first "content" class would be visible, after x amount of time, the current "content" would fadeout and the next "content" would fade in. When it got to the nth "content" it would start over, fadeout the nth "content" and fadein the first "content". This behavior would loop continuously.

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  • How can I disable the CTRL-ALT-DEL key combination completely on XP/Vista/7?

    - by Travesty3
    I have been googling extensively to figure this out, and nobody seems to be able to give a direct answer. Let me start by saying that I'm NOT talking about requiring CTRL-ALT-DEL to enter logon information. I'm working on a golf simulator program which is used at golf centers. I need the ability to completely disable the CTRL-ALT-DEL key sequence so that the golf center customers can't get out of the program and access the computer at all. I realize there are other key combinations that need to be handled as well, we already have this entire feature working in XP, but we're going to be switching to Windows 7 soon, and CTRL-ALT-DEL is the only one that doesn't seem to work in Win7. I'd really like an all-around solution if at all possible. This same program may also be installed on a client's personal computer for an in-home golf simulator, but the computers that really need this feature (golf center computers) are provided to the golf center by us, so would the best option be to write a new shell? I don't know anything about that at all, other than others that suggest writing a new shell for kiosk mode. I'd really like a simpler option, like modifying the registry in some way. I have heard that you can remove some buttons from the menu screen that pops up, but unless I can remove pretty much all of them (including the shutdown/restart button in the bottom-right corner), this won't be enough of a solution for me. Thanks for taking the time to read this and thanks again for any help you could provide! -Travis

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  • Top Container Background Problem

    - by Norbert
    Here's a screenshot: http://dl.getdropbox.com/u/118004/Screen%20shot%202010-04-13%20at%202.50.49%20PM.png The red bar on the left is the background I set for the #personal div and I would like it to align to the top of the container, vertically. The problem is that I have a background for the #container-top div on top of the #container div with absolute positioning. Is there any way to move the #personal div up so there would be no space left? HTML <div id="container"> <div id="container-top"></div> <div id="personal"> <h1>Jonathan Doe</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliqua erat volutpat.</p> </div> <!-- end #personal --> </div> <!-- end #container --> CSS #container { background: url(images/bg-mid.png) repeat-y top center; width: 835px; margin: 40px auto; position: relative; } #container-top { background: url(images/bg-top.png) no-repeat top center; position: absolute; height: 12px; width: 835px; top: -12px; } #container-bottom { background: url(images/bg-bottom.png) no-repeat top center; position: absolute; height: 27px; width: 835px; bottom: -27px; } #personal { background: url(images/personal-info.png) no-repeat 0px left; }

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  • How should bug tracking and help tickets integrate?

    - by Max Schmeling
    I have a little experience with bug tracking systems such as FogBugz where help tickets are issues are (or can be) bugs, and I have some experience using a bug tracking system internally completely separate from a help center system. My question is, in a company with an existing (home-grown) help center system where replacing it is not an option, how should a bug tracking system (probably Mantis) be integrated into the process? Right now help tickets get put in for issues, questions, etc and they get assigned to the appropriate person (PC Tech, Help Desk staff, or if it's an application issue they can't solve in the help desk it gets assigned to a developer). A user can put a request for small modifications or fixes to an application in a help ticket and the developer it gets assigned to will make the change at some point, apply their time to that ticket, and then close the ticket when it goes to production. We don't currently have a bug tracking system, so I'm looking into the best way to integrate one. Should we just take the help tickets and put it into the bug tracking system if it's a bug (or issue or feature request) and then close the ticket if it's not an emergency fix? We probably don't want to expose the bug tracking system to anyone else as they wouldn't know what to put in the help center system and what to put in the bug tracker... right? Any thoughts? Suggestions? Tips? Advice? To-dos? Not to-dos? etc...

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  • Problem after adding <form>?

    - by Mahmoud
    When i added <form> to my web page, all my javascript stopped working, and when i put the form at the begining of my table submit wont work, what i am doing wrong. below is my code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sabay Afrah.Inc | Contact Us</title> <script src="js/clear.js" language="javascript" type="text/javascript"></script> <script src="js/SpryValidationSelect.js" type="text/javascript"></script> <script type="text/jscript"> function Checking(form){ if(empty(form.fname.value){ alert("do nothing"); } } </script> <style type="text/css"> <!-- body { background-color: #000; } body,td,th { color: #FFF; font-size: 14px; } .address { font-family: "Comic Sans MS", cursive; font-weight: bold; } --> </style> <link href="theme/style.css" rel="stylesheet" type="text/css" /> <link href="theme/SpryValidationSelect.css" rel="stylesheet" type="text/css" /> </head> <body> <form action="enterdb.php" method="post"> <table width="1000" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td align="center">&nbsp;</td> </tr> <tr> <td><table width="1006" border="0" cellspacing="0" cellpadding="0"> <tr> <td width="4">&nbsp;</td> <td width="93" align="right">&nbsp;</td> <td width="4">&nbsp;</td> <td width="374" ><img src="images/logo.png" width="230" height="114" /></td> <td width="426" align="right" class="address"> 10 GlenLake parkway<br /> Suite 130, mailbox # 76<br /> Atlanta, GA 30328<br /> Phone #: + 678-222-3442<br /> Fax #: +678-222-3401<br /> Office hours: M-F 8:30 a.m. to 5:00 p.m.<br /> </td> <td width="99">&nbsp;</td> </tr> <tr> <td colspan="5"><table width="600" border="0" cellspacing="0" cellpadding="0"> <tr> <td>&nbsp;</td> <td class="title">&nbsp;</td> </tr> <tr> <td width="84"><br /></td> <td width="516" class="title">Contact Us</td> </tr> </table></td> <td>&nbsp;</td> </tr> </table></td> </tr> <tr> <td> <table width="883" border="0" align="center" cellpadding="0" cellspacing="0"> <tr class="table"> <td width="27" rowspan="10" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="2" bgcolor="#330099" class="textable">&nbsp;</td> <td width="29" rowspan="8" bgcolor="#330099" class="textable">&nbsp;</td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr > <td width="139" height="31" bgcolor="#330099" class="textable">First Name:</td> <td> <input id="fname" name="fname" type="text" size="40" /> </td> <td width="150" class="textable">Last Name:</td> <td width="265" class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td ><input id="lname" name="lname" type="text" size="40" /></td> </tr> </table></td> </tr> </table></td> <td width="32" class="textable">&nbsp;</td> </tr> <tr> <td height="30" class="textable">Subject:</td> <td> <span id="spryselect1"> <label> <select name="sub" id="sub"> <option> Choose a Subject</option> <option> General Question</option> <option> MemberShip Area</option> <option> Others</option> </select> </label> <span class="selectRequiredMsg">Please select a Subject.</span></span> </td> <td colspan="3" class="textable">&nbsp;</td> </tr> <tr> <td height="33" class="textable">Company Name:</td> <td> <input id="cname" name="cname" type="text" size="40" /></td> <td class="textable">Company Address:</td> <td class="textable"><table width="200" border="0" cellspacing="0" cellpadding="0"> <tr> <td><input id="cadd" name="cadd" type="text" size="40" onclick="" /></td> </tr> </table></td> <td class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Phone Number:</td> <td><input id="phonen" name="phonen" type="text" size="40" /> </td> <td colspan="3" rowspan="4" class="textable">&nbsp;</td> </tr> <tr> <td height="31" class="textable">Fax Number:</td><td> <input id="faxn" name="faxn" type="text" size="40" /></td> </tr> <tr> <td height="32" class="textable">Email Address:</td><td><input id="email" name="email" type="text" size="40" /></td> </tr> <tr> <td colspan="2" class="textable">&nbsp;</td> </tr> <tr> <td valign="top" class="textable">Additional Information:</td> <td colspan="5" class="textable"><table width="600" border="0" align="left" cellpadding="0" cellspacing="0"> <tr> <td colspan="2" align="center"> <textarea id="add" name="add" cols="70" rows="10" /></textarea> </td> </tr> <tr> <td align="center" class="textable"> <input name="Submit" type="submit" value="Submit" onclick="Checking()"/> </td> <td align="center" class="textable"> <input type="reset" value="Clear" /> </td> </tr> </table></td> </tr> <tr> <td colspan="6" class="textable">&nbsp;</td> </tr> </table></td> </tr> </table> </form> <script type="text/javascript"> <!-- var spryselect1 = new Spry.Widget.ValidationSelect("spryselect1"); //--> </script> </body> </html>

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  • Android accessibility focus - clicking a view changes focus to previous view

    - by benkdev
    I'm using android TalkBack to test my application for accessibility use. When I swipe to select a view and double tap, the focus returns the the view above it. Usually when swiping to a view and double clicking it, onClick is called. What am I doing wrong? <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@color/all_white" > <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/header" android:scaleType="center" /> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/green_bar" android:scaleType="center" /> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/blue_bar" android:scaleType="center" /> <EditText android:id="@+id/username" android:layout_width="325dp" android:layout_height="wrap_content" android:hint="@string/username" android:focusable="true" android:nextFocusDown="@id/password" /> <EditText android:id="@+id/password" android:inputType="textPassword" android:layout_width="325dp" android:layout_height="wrap_content" android:hint="@string/password" android:focusable="true" android:nextFocusUp="@id/username" android:nextFocusDown="@id/login" /> <Button android:id="@+id/login" android:onClick="doLogin" android:focusable="true" android:layout_width="325dp" android:layout_height="wrap_content" android:text="@string/login" android:nextFocusUp="@id/password" android:nextFocusDown="@id/create_trial_account" /> <Button android:id="@+id/create_trial_account" android:layout_width="100dip" android:layout_height="wrap_content" android:text="@string/new_user" android:onClick="createAccount" android:focusable="true" android:nextFocusUp="@id/login" /> <TextView android:id="@+id/copyright" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/copyright" /> <TextView android:id="@+id/buildNumber" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

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  • Imageview in a listview - Height is bugged?

    - by Abdullah Gheith
    I am having a listview but i have problem i have the main.xml file, which contains a Listview: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/gradient" android:gravity="center" android:padding="1pt"> <ListView android:id="@+id/ListView01" android:layout_width="wrap_content" android:layout_height="fill_parent" android:background="@android:color/transparent" android:cacheColorHint="#00000000"/> </LinearLayout> Then, i have a custom listview file called listview.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" android:background="@android:color/transparent" android:cacheColorHint="#00000000"> <TextView android:gravity="center" android:textColor="#ffffff" android:background="#0097D0" android:text="Overskrift" android:id="@+id/tvOverskrift" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textStyle="bold" /> <ImageView android:id="@+id/ivBillede" android:scaleType="fitXY" android:padding="2px" android:gravity="fill" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/test"/> <TextView android:gravity="center" android:textColor="#ED2025" android:text="Dato" android:id="@+id/tvDato" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> <TextView android:gravity="left" android:textColor="#000000" android:text="Indledning" android:id="@+id/tvIndledning" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textStyle="normal"/> </LinearLayout> the bitmap in the imagview i am getting is from a URL. By that code, i am getting is this: http://img585.imageshack.us/img585/5665/unavngivetv.png I am getting too much space in the height as you see

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  • How can I handle these different HTML chunks in Perl?

    - by kkchaitu
    I need to write a single regular expression with the three possible cases. case1 <td width="100%" align="left" bgcolor="#001E5A"><font face="Arial" size="2" color="#FFFFFF"><font size="1"><b>[Punjabi Music]</font></b> <a id="listlinks" target="_scurl" href="http://www.apnaradio.com/">Apna Radio Broadcast Live 24x7: Indian - Pakistani - Punjabi - Bhangra and Hindi Music !!</a> </font></td> <td nowrap align="center" width="10" bgcolor="#001E5A">&nbsp;</td> case2 <td width="100%" align="left" bgcolor="#001E32"><font face="Arial" size="2" color="#FFFFFF"><font size="1"><b>[jazz]</font></b> <a id="listlinks" target="_scurl" href="http://www.dinnerjazzexcursion.com">Dinner Jazz Excursion</a> <br> <font size="1"><a id="chatstuff" href="aim:goim?screenname=NA">[ AIM ]</a>&nbsp;<font color="#FF0000">Now Playing:</font> Ken Peplowski - Indian Summer</font></font></td> <td nowrap align="center" width="10" bgcolor="#001E32">&nbsp;</td> case 3 <td width="100%" align="left" bgcolor="#001E5A"><font face="Arial" size="2" color="#FFFFFF"><font size="1"><b>[World Bollywood Hindi]</font></b> <a id="listlinks" target="_scurl" href="http://www.bollywoodmusicradio.com/">Bollywood Music Radio :: Indian Music :: Request your Hindi Songs</a> <br> <font size="1"><font color="#FF0000">Now Playing:</font> Bollywood Music Radio - Fear (2007) - Tu Hai Ishq @ 13:46</font></font></td> <td nowrap align="center" width="10" bgcolor="#001E5A">&nbsp;</td>

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  • jQuery and XHTML layout problems in ie7

    - by abysslogic
    Hi there, I am back again with more layout problems on my up and coming website. I am able to achieve the proper animation, positioning and results with my layout / splash on every modern browser (excluding ie7 or older). I have an image in the center of the page, that is text-align: center'd, and pushed to a vertical center by having a div (#SPLASH_HEAD) set to 50% on the top half of the page. The loading animation changes the height of #SPLASH_HEAD to 0px, to drag the image to the top (and then do other things). In ie7 (or compatability mode), it appears that there is an error in jquery-1.4.2.min.js, line 116 char 165 (which I dont think has anything to do with the actual jQuery file itself). The splash is not centered either vertically (#SPLASH_HEAD does not register at 50% of window height) and is not centered properly with margin-left. Also, none of the other elements are hidden properly (with .hide()) as ie7 does not appear to be loading all of my jQuery / javascript. heres a link: www.voidsync.com/test (it would be easier to view the source on there) thanks!

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  • New CATransform3DMakeRotation deletes old transformation?!

    - by david
    I added a CATransform3DMakeRotation to a layer. When I add another one it deletes the old one? The first one: [UIView beginAnimations:@"rotaty" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; CGAffineTransform transform = CGAffineTransformMakeRotation(-3.14); kuvert.transform = CGAffineTransformRotate(transform, DegreesToRadians(134)); kuvert.center = CGPointMake(kuvert.center.x-70, kuvert.center.y+100); [UIView commitAnimations]; and the second one: CABasicAnimation *topAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; topAnim.duration=1; topAnim.repeatCount=0; topAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(0.0, 0, 0, 0)]; float f = DegreesToRadians(180); // -M_PI/1; topAnim.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeRotation(f, 0,1, 0)]; topAnim.delegate = self; topAnim.removedOnCompletion = NO; topAnim.fillMode = kCAFillModeBoth; [topAnim setValue:@"flippy" forKey:@"AnimationName"]; [[KuvertLasche layer] addAnimation:topAnim forKey:@"flippy"]; The second one resets the view and applies itself after that. How do I fix this??

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • .NET Framework 4 in WPF not showing bitmap effect

    - by Adrian
    I am having a problem using VS2010 and framework version 4 with bitmap effects. If I have the code below and run it in a WPF application using the .NET Framework 4 Client Profile, the bitmap effect does not appear. If I set the framework version to .NET Framework 3.5 Client Profile (and change no code), it runs as expected. At first, I thought it was a problem in my application, but I removed the code and put it in a separate standalone application and it behaves the same. Anyone else verify that the same problem happens? What is happening here? The version 4 framework in VS2010 just seems to ignore the bitmap effect. <Window.Resources> <Style x:Key="SectionHeaderTextBlockStyle" TargetType="{x:Type TextBlock}"> <Setter Property="FontFamily" Value="Segoe UI"/> <Setter Property="FontSize" Value="18"/> <Setter Property="FontWeight" Value="Bold"/> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Foreground" Value="LightGreen"/> <Setter Property="BitmapEffect"> <Setter.Value> <OuterGlowBitmapEffect GlowColor="Black" GlowSize="3" /> </Setter.Value> </Setter> </Style> </Window.Resources> <Grid VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock Text="Contact Details" Style="{DynamicResource SectionHeaderTextBlockStyle}"/> </Grid>

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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