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  • Shortest acyclic path on directed cyclic graph with negative weights/cycles

    - by Janathan
    I have a directed graph which has cycles. All edges are weighted, and the weights can be negative. There can be negative cycles. I want to find a path from s to t, which minimizes the total weight on the path. Sure, it can go to negative infinity when negative cycles exist. But what if I disallow cycles in the path (not in the original graph)? That is, once the path leaves a node, it can not enter the node again. This surely avoids the negative infinity problem, but surprisingly no known algorithm is found by a search on Google. The closest is Floyd–Warshall algorithm, but it does not allow negative cycles. Thanks a lot in advance. Edit: I may have generalized my original problem too much. Indeed, I am given a cyclic directed graph with nonnegative edge weights. But in addition, each node has a positive reward too. I want to find a simple path which minimizes (sum of edge weights on the path) - (sum of node rewards covered by the path). This can be surely converted to the question that I posted, but some structure is lost. And some hint from submodular analysis suggests this motivating problem is not NP-hard. Thanks a lot

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  • How can I recurse up a DOM tree?

    - by smartdirt
    So I have a series of nested ul elements as part of a tree like below: <ul> <li> <ul> <li>1.1</li> <li>1.2</li> </ul> <ul> <li>2.1</li> <li> <ul> <li>2.2</li> </ul> </li> </ul> <ul> <li>3.1</li> <li>3.2</li> </ul> </li> </ul> Let's say when 3.1 is the selected node and when the user clicks previous the selected node should then be 2.2. The bad news is that there could be any number of levels deep. How can I find the previous node (li) in relationship to the currently selected node using jquery?

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  • macro collapse all in solution visual studio 2010

    - by rod
    Hi All, I found the CollapseAll macro online that has worked for me in vs2005 and vs2008. However, this half way works in vs2010. It looks like it only collapses the top nodes and not any subnodes that may be expanded? any ideas? Thanks, rod. Sub CollapseAll() ' Get the the Solution Explorer tree Dim UIHSolutionExplorer As UIHierarchy UIHSolutionExplorer = DTE.Windows.Item(Constants.vsext_wk_SProjectWindow).Object() ' Check if there is any open solution If (UIHSolutionExplorer.UIHierarchyItems.Count = 0) Then ' MsgBox("Nothing to collapse. You must have an open solution.") Return End If ' Get the top node (the name of the solution) Dim UIHSolutionRootNode As UIHierarchyItem UIHSolutionRootNode = UIHSolutionExplorer.UIHierarchyItems.Item(1) UIHSolutionRootNode.DTE.SuppressUI = True ' Collapse each project node Dim UIHItem As UIHierarchyItem For Each UIHItem In UIHSolutionRootNode.UIHierarchyItems 'UIHItem.UIHierarchyItems.Expanded = False If UIHItem.UIHierarchyItems.Expanded Then Collapse(UIHItem) End If Next ' Select the solution node, or else when you click ' on the solution window ' scrollbar, it will synchronize the open document ' with the tree and pop ' out the corresponding node which is probably not what you want. UIHSolutionRootNode.Select(vsUISelectionType.vsUISelectionTypeSelect) UIHSolutionRootNode.DTE.SuppressUI = False End Sub Private Sub Collapse(ByVal item As UIHierarchyItem) For Each eitem As UIHierarchyItem In item.UIHierarchyItems If eitem.UIHierarchyItems.Expanded AndAlso eitem.UIHierarchyItems.Count > 0 Then Collapse(eitem) End If Next item.UIHierarchyItems.Expanded = False End Sub End Module

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  • How do I find all paths through a set of given nodes in a DAG?

    - by Hanno Fietz
    I have a list of items (blue nodes below) which are categorized by the users of my application. The categories themselves can be grouped and categorized themselves. The resulting structure can be represented as a Directed Acyclic Graph (DAG) where the items are sinks at the bottom of the graph's topology and the top categories are sources. Note that while some of the categories might be well defined, a lot is going to be user defined and might be very messy. Example: On that structure, I want to perform the following operations: find all items (sinks) below a particular node (all items in Europe) find all paths (if any) that pass through all of a set of n nodes (all items sent via SMTP from example.com) find all nodes that lie below all of a set of nodes (intersection: goyish brown foods) The first seems quite straightforward: start at the node, follow all possible paths to the bottom and collect the items there. However, is there a faster approach? Remembering the nodes I already passed through probably helps avoiding unnecessary repetition, but are there more optimizations? How do I go about the second one? It seems that the first step would be to determine the height of each node in the set, as to determine at which one(s) to start and then find all paths below that which include the rest of the set. But is this the best (or even a good) approach? The graph traversal algorithms listed at Wikipedia all seem to be concerned with either finding a particular node or the shortest or otherwise most effective route between two nodes. I think both is not what I want, or did I just fail to see how this applies to my problem? Where else should I read?

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  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

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  • center text in div

    - by Son of anarchy
    <div> <div class="left"> <div align="center" class="node"> <div class="nodeText"> <h2 >test</h2> </div> <div class="node"> <h2>test</h2> </div> <div class="node"> <h2>test</h2> </div> <div> I need to center text in div nothing seems to work .left { float:left; width:200px; border:solid 1px black; text-align: center; } .node { height:200px; border:solid 1px black; margin:0 auto; } .nodeText{ vertical-align: middle; } h2{ text-align: center; } Tnxs

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  • How to get the size of a binary tree ?

    - by Andrei Ciobanu
    I have a very simple binary tree structure, something like: struct nmbintree_s { unsigned int size; int (*cmp)(const void *e1, const void *e2); void (*destructor)(void *data); nmbintree_node *root; }; struct nmbintree_node_s { void *data; struct nmbintree_node_s *right; struct nmbintree_node_s *left; }; Sometimes i need to extract a 'tree' from another and i need to get the size to the 'extracted tree' in order to update the size of the initial 'tree' . I was thinking on two approaches: 1) Using a recursive function, something like: unsigned int nmbintree_size(struct nmbintree_node* node) { if (node==NULL) { return(0); } return( nmbintree_size(node->left) + nmbintree_size(node->right) + 1 ); } 2) A preorder / inorder / postorder traversal done in an iterative way (using stack / queue) + counting the nodes. What approach do you think is more 'memory failure proof' / performant ? Any other suggestions / tips ? NOTE: I am probably going to use this implementation in the future for small projects of mine. So I don't want to unexpectedly fail :).

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  • Find Adjacent Nodes A Star Path-Finding C++

    - by Infinity James
    Is there a better way to handle my FindAdjacent() function for my A Star algorithm? It's awfully messy, and it doesn't set the parent node correctly. When it tries to find the path, it loops infinitely because the parent of the node has a pent of the node and the parents are always each other. Any help would be amazing. This is my function: void AStarImpl::FindAdjacent(Node* pNode) { for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (pNode->mX != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mX || pNode->mY != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mY) { if (pNode->mX + i <= 14 && pNode->mY + j <= 14) { if (pNode->mX + i >= 0 && pNode->mY + j >= 0) { if (Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mTypeID != NODE_TYPE_SOLID) { if (find(mOpenList.begin(), mOpenList.end(), &Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j]) == mOpenList.end()) { Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j].mParent = &Map::GetInstance()->mMap[pNode->mX][pNode->mY]; mOpenList.push_back(&Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j]); } } } } } } } mClosedList.push_back(&Map::GetInstance()->mMap[pNode->mX][pNode->mY]); } If you'd like any more code, just ask and I can post it.

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  • Finding the width of a directed acyclic graph... with only the ability to find parents

    - by Platinum Azure
    Hi guys, I'm trying to find the width of a directed acyclic graph... as represented by an arbitrarily ordered list of nodes, without even an adjacency list. The graph/list is for a parallel GNU Make-like workflow manager that uses files as its criteria for execution order. Each node has a list of source files and target files. We have a hash table in place so that, given a file name, the node which produces it can be determined. In this way, we can figure out a node's parents by examining the nodes which generate each of its source files using this table. That is the ONLY ability I have at this point, without changing the code severely. The code has been in public use for a while, and the last thing we want to do is to change the structure significantly and have a bad release. And no, we don't have time to test rigorously (I am in an academic environment). Ideally we're hoping we can do this without doing anything more dangerous than adding fields to the node. I'll be posting a community-wiki answer outlining my current approach and its flaws. If anyone wants to edit that, or use it as a starting point, feel free. If there's anything I can do to clarify things, I can answer questions or post code if needed. Thanks! EDIT: For anyone who cares, this will be in C. Yes, I know my pseudocode is in some horribly botched Python look-alike. I'm sort of hoping the language doesn't really matter.

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  • How can I evaluate the connectedness of my nodes?

    - by Travis Leleu
    I've got a space that has nodes that are all interconnected, based on a "similarity score". I would like to determine how "connected" a node is with the others. My purpose is to find nodes that are poorly connected to make sure that the backlink from the other node is prioritized. Perhaps an example would help. I've got a web page that links to my other pages based on a similarity score. Suppose I have the pages: A, B, C, ... A has a backlink from every other page, so it's very well connected. It also has links to all my other pages (each line in the graph is essentially bidirectional). B only has 1 backlink, from A. C has a link from A and D. I would like to make sure that the A-B link is prioritized over the A-C link (even if the similarity score between C and A is higher than B and A). In short, I would like to evaluate which nodes are least and best connected, so that I can mangle the results to my means. I believe this is Graph Connectedness, but I'm at a loss to develop a (simple) algorithm that will help me here. Simply counting the backlinks to a node may be a starting point -- but then how do I take the next step, which is to properly weight the links on the original node (A, in the example above)?

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  • Help improve this Javascript code?

    - by Galilyou
    Hello SO, In short, I'm dealing with Telerik's RadTreeView, and I want enable checking all the child nodes if the user checked the parent node. Simple enough! OK here's my code that handles OnClientNodeChecked event of the TreeView: function UpdateAllChildren(nodes, checked) { var i; for (i = 0; i < nodes.get_count(); i++) { var currentNode = nodes.getNode(i); currentNode.set_checked(checked); alert("now processing: " + currentNode.get_text()); if (currentNode.get_nodes().get_count() > 0) { UpdateAllChildren(currentNode.get_nodes(), checked); } } } function ClientNodeChecked(sender, eventArgs) { var node = eventArgs.get_node(); UpdateAllChildren(node.get_nodes(), node.get_checked()); } And here's the TreeView's markup: <telerik:RadTreeView ID="RadTreeView1" runat="server" CheckBoxes="True" OnClientNodeChecked="ClientNodeChecked"></telerik:RadTreeView> The tree contains quite a lot of nodes, and this is causing my targeted browser (ehm, that's IE7) to really slow down while running it. Furthermore IE7 displays an error message asking me to stop the page from running scripts as it's might make my computer not responsive (yeah, scary enough). So what do you guys propose to optimize this code? Thanks in advance

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  • Is memory allocation in linux non-blocking?

    - by Mark
    I am curious to know if the allocating memory using a default new operator is a non-blocking operation. e.g. struct Node { int a,b; }; ... Node foo = new Node(); If multiple threads tried to create a new Node and if one of them was suspended by the OS in the middle of allocation, would it block other threads from making progress? The reason why I ask is because I had a concurrent data structure that created new nodes. I then modified the algorithm to recycle the nodes. The throughput performance of the two algorithms was virtually identical on a 24 core machine. However, I then created an interference program that ran on all the system cores in order to create as much OS pre-emption as possible. The throughput performance of the algorithm that created new nodes decreased by a factor of 5 relative the the algorithm that recycled nodes. I'm curious to know why this would occur. Thanks. *Edit : pointing me to the code for the c++ memory allocator for linux would be helpful as well. I tried looking before posting this question, but had trouble finding it.

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  • ASP.NET Web Service returning XML result and nodevalue is always null

    - by kburnsmt
    I have an ASP.NET web service which returns an XMLDocument. The web service is called from a Firefox extension using XMLHttpRequest. var serviceRequest = new XMLHttpRequest(); serviecRequest.setRequestHeader("Content-Type", "text/xml; charset=utf-8"); I consume the result using responseXML. So far so good. But when I iterate through the XML I retrieve nodeValue - nodeValue is always null. When I check the nodeType the nodeType is type 1 (Node.ELEMENT_NODE == 1). Node.NodeValue states all nodes of type Element will return null. In my webservice I have created a string with the XML i.e. xml="Hank" I then create the XmlDocument XmlDocument doc = new XmlDocument(); doc.LoadXML(string); I know I can specify the nodetype using using CreateNode. But when I am just building the xml by appending string values is there a way to change the nodeType to Text so Node.nodeValue will be "content of the text node".

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  • Trie Backtracking in Recursion

    - by Darksky
    I am building a tree for a spell checker with suggestions. Each node contains a key (a letter) and a value (array of letters down that path). So assume the following sub-trie in my big trie: W / \ a e | | k k | | is word--> e e | ... This is just a subpath of a sub-trie. W is a node and a and e are two nodes in its value array etc... At each node, I check if the next letter in the word is a value of the node. I am trying to support mistyped vowels for now. So 'weke' will yield 'wake' as a suggestion. Here's my searchWord function in my trie: def searchWord(self, word, path=""): if len(word) > 0: key = word[0] word = word[1:] if self.values.has_key(key): path = path + key nextNode = self.values[key] return nextNode.searchWord(word, path) else: # check here if key is a vowel. If it is, check for other vowel substitutes else: if self.isWord: return path # this is the word found else: return None Given 'weke', at the end when word is of length zero and path is 'weke', my code will hit the second big else block. weke is not marked as a word and so it will return with None. This will return out of searchWord with None. To avoid this, at each stack unwind or recursion backtrack, I need to check if a letter is a vowel and if it is, do the checking again. I changed the if self.values.has_key(key) loop to the following: if self.values.has_key(key): path = path + key nextNode = self.values[key] ret = nextNode.searchWord(word, path) if ret == None: # check if key == vowel and replace path # return nextNode.searchWord(... return ret What am I doing wrong here? What can I do when backtracking to achieve what I'm trying to do?

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  • Simple HTML interface to XSD?

    - by Visage
    I'm writing an app that, at its heart, uses a hierarchical tree of nodes in XML, it looks like this: <node> <name>Node1</name> <Attribute1>Something</Attribute1> <Attribute2>SomethingElse</Attribute2> <child>Node2</child> <child>Node4</child> <child>Node7</child> </node> And so on (all child elements must refer to an existing node, though the node inquestion doesnt have to precede the first reference to it) For a simple structure like this is there a simple tool to generate a html page that will allow a user to enter Nodes and dynamically update a server-side xml file? Im basically writing a tool that will use such a file, but the people who's job it is to create the file arent especially techno-literate, so creating the XML by hand is a no-no. I could hand-crank one fairly quickly, but if I can get a tool to do it, even better (especially as the format may change in future)....

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  • How can I find the common ancestor of two nodes in a binary tree?

    - by Siddhant
    The Binary Tree here is not a Binary Search Tree. Its just a Binary Tree. The structure could be taken as - struct node { int data; struct node *left; struct node *right; }; The maximum solution I could work out with a friend was something of this sort - Consider this binary tree (from http://lcm.csa.iisc.ernet.in/dsa/node87.html) : The inorder traversal yields - 8, 4, 9, 2, 5, 1, 6, 3, 7 And the postorder traversal yields - 8, 9, 4, 5, 2, 6, 7, 3, 1 So for instance, if we want to find the common ancestor of nodes 8 and 5, then we make a list of all the nodes which are between 8 and 5 in the inorder tree traversal, which in this case happens to be [4, 9, 2]. Then we check which node in this list appears last in the postorder traversal, which is 2. Hence the common ancestor for 8 and 5 is 2. The complexity for this algorithm, I believe is O(n) (O(n) for inorder/postorder traversals, the rest of the steps again being O(n) since they are nothing more than simple iterations in arrays). But there is a strong chance that this is wrong. :-) But this is a very crude approach, and I'm not sure if it breaks down for some case. Is there any other (possibly more optimal) solution to this problem?

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  • Unit test approach for generic classes/methods

    - by Greg
    Hi, What's the recommended way to cover off unit testing of generic classes/methods? For example (referring to my example code below). Would it be a case of have 2 or 3 times the tests to cover testing the methods with a few different types of TKey, TNode classes? Or is just one class enough? public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } // Constructors protected TopologyBase() { Nodes = new Dictionary<TKey, NodeBase<TKey>>(); Relationships = new List<RelationshipBase<TKey>>(); } // Methods public TNode CreateNode(TKey key) { var node = new TNode {Key = key}; Nodes.Add(node.Key, node); return node; } public void CreateRelationship(NodeBase<TKey> parent, NodeBase<TKey> child) { . . .

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  • Creating simple calculator with bison & flex in C++ (not C)

    - by ak91
    Hey, I would like to create simple C++ calculator using bison and flex. Please note I'm new to the creating parsers. I already found few examples in bison/flex but they were all written in C. My goal is to create C++ code, where classes would contain nodes of values, operations, funcs - to create AST (evaluation would be done just after creating whole AST - starting from the root and going forward). For example: my_var = sqrt(9 ** 2 - 32) + 4 - 20 / 5 my_var * 3 Would be parsed as: = / \ my_var + / \ sqrt - | / \ - 4 / / \ / \ ** 32 20 5 / \ 9 2 and the second AST would look like: * / \ my_var 3 Then following pseudocode reflects AST: ast_root = create_node('=', new_variable("my_var"), exp) where exp is: exp = create_node(OPERATOR, val1, val2) but NOT like this: $$ = $1 OPERATOR $3 because this way I directly get value of operation instead of creation the Node. I believe the Node should contain type (of operation), val1 (Node), val2 (Node). In some cases val2 would be NULL, like above mentioned sqrt which takes in the end one argument. Right? It will be nice if you can propose me C++ skeleton (without evaluation) for above described problem (including *.y file creating AST) to help me understand the way of creating/holding Nodes in AST. Code can be snipped, just to let me get the idea. I'll also be grateful if you point me to an existing (possibly simple) example if you know any. Thank you all for your time and assistance!

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  • OpenSceneGraph C++ Access Violation reading location 0x00421000

    - by Kobojunkie
    Working with OpenSceneGraph, and I keep running into this violation issue that I would appreciate some help with. The problem is with the particular line below which happens to be the first in my main function. osg::ref_ptr<osg::Node> bench = osgDB::readNodeFile("Models/test.IVE"); I have my models folder right in my directory. The error is as below. Unhandled exception at 0x68630A6C (msvcr100.dll) in OSG3D.exe: 0xC0000005: Access violation reading location 0x00421000. And this is where the problem seems to be coming up. /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Node* readNodeFile(const std::string& filename) { return readNodeFile(filename,Registry::instance()->getOptions()); } I would appreciate details on how best to tackle this kind of exception message in the future. Are there tools that make this easy to debug or are there ways to capture the exact issues and fix them? I would appreciate any help with this. My ultimate goal is to learn how to better debug C++ related issues please. With this, it means reading through the compiler error list http://msdn.microsoft.com/en-us/library/850cstw1(v=vs.71).aspx is not enough

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  • Line by Line explanation of "Javascript: Good Parts" example?

    - by Matrym
    I'm reading "Javascript: The Good Parts" and am totally baffled by what's really going on here. A more detailed and/or simplified explanation would be greatly appreciated. // BAD EXAMPLE // Make a function that assigns event handler functions to an array of nodes the wrong way. // When you click on a node, an alert box is supposed to display the ordinal of the node. // But it always displays the number of nodes instead. var add_the_handlers = function (nodes) { var i; for (i = 0; i < nodes.length; i += 1) { nodes[i].onclick = function (e) { alert(i); } } }; // END BAD EXAMPLE The add_the_handlers function was intended to give each handler a unique number (i). It fails because the handler functions are bound to the variable i, not the value of the variable i at the time the function was made: // BETTER EXAMPLE // Make a function that assigns event handler functions to an array of nodes the right way. // When you click on a node, an alert box will display the ordinal of the node. var add_the_handlers = function (nodes) { var i; for (i = 0; i < nodes.length; i += 1) { nodes[i].onclick = function (i) { return function (e) { alert(i); }; }(i); } }; Now, instead of assigning a function to onclick, we define a function and immediately invoke it, passing in i. That function will return an event handler function that is bound to the value of i that was passed in, not to the i defined in add_the_handlers. That returned function is assigned to onclick.

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  • "error: Expected a type, got 'classname'" in C++

    - by Bay
    Using the following code: template <typename T> class node { [. . .] }; class b_graph { friend istream& operator>> (istream& in, b_graph& ingraph); friend ostream& operator<< (ostream& out, b_graph& outgraph); public: [...] private: vector<node> vertices; //This line I'm getting: error: type/value mismatch at argument 1 in template parameter list for ‘template<class _Tp, class _Alloc> class std::vector’ error: expected a type, got 'node' error: template argument 2 is invalid On the indicated line. Node is clearly defined before b_graph which uses it - what have I done here?

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  • Jquery plugin seems to leak memory no matter what I do

    - by ddombrow
    I've recently been tasked with ferreting out some memory leaks in an application for my work. I've narrowed down one of the big leaks to a jquery plugin. It appears we're using a modified version of a popular context menu jquery plugin. It looks like one of the developers before me attempted to add a destroy method. I noticed it wasn't very well written and attempted to rewrite. Here's the meat of my destroy method: if (menu.childMenus) { for (var i = 0; i < menu.childMenus.length; i++) { $(menu.childMenus[i]).destroy(menu.childMenus[i], 'contextmenu'); } } var recursiveUnbind = function(node) { $(node).unbind(); //$(node).empty().remove(); $.each(node, function(obj) { recursiveUnbind(obj); }); }; $.each(menu, function() { recursiveUnbind(menu); }); $(menu).empty().remove(); In my mind this code should blow away all the jquery event binding and remove the dom elements, yet still the plugin leaks gobs of memory in IE7. The modified plugin with a test page can be found here: http://www.olduglyhead.com/jquery/leaks/ Clicking the button repeatedly will cause IE7 to leak a bunch of memory.

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  • Detecting TCP dropout over an unreliable network

    - by yx
    I am doing some experimentation over an unreliable radio network (home brewed) using very rudimentary java socket programming to transfer messages back and forth between the end nodes. The setup is as follows: Node A --- Relay Node --- Node B One problem I am constantly running into is that somehow the connection drops out and neither Node A or B knows that the link is dead, and yet continues to transmit data. The TCP connection does not time out either. I have added in a heartbeat message that causes a timeout after a while, but I still would like to know what is the underlying cause of why TCP does not time out. Here are the options I am enabling when setting up a socket: channel.socket().setKeepAlive(false); channel.socket().setTrafficClass(0x08); // for max throughput This behavior is strange since it is totally different than when I have a wired network. On a wired network, I can simulate a disconnected connection by pulling out the ethernet cord, however, once I plug the cord back in, the connection becomes restablished and messages begin to be passed through once more. On the radio network, the connection is never reestablished and once it silently dies, the messages never resume. Is there some other unknown java implentation or setting for a socket that I can use, also, why am I seeing this behavior in the first place? And yes, before anyone says anything, I know TCP is not the preffered choice over an unreliable network, but in this case I wanted to ensure no packet loss.

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  • Graph search problem with route restrictions

    - by Darcara
    I want to calculate the most profitable route and I think this is a type of traveling salesman problem. I have a set of nodes that I can visit and a function to calculate cost for traveling between nodes and points for reaching the nodes. The goal is to reach a fixed known score while minimizing the cost. This cost and rewards are not fixed and depend on the nodes visited before. The starting node is fixed. There are some restrictions on how nodes can be visited. Some simplified examples include: Node B can only be visited after A After node C has been visited, D or E can be visited. Visiting at least one is required, visiting both is permissible. Z can only be visited after at least 5 other nodes have been visited Once 50 nodes have been visited, the nodes A-M will no longer reward points Certain nodes can (and probably must) be visited multiple times Currently I can think of only two ways to solve this: a) Genetic Algorithms, with the fitness function calculating the cost/benefit of the generated route b) Dijkstra search through the graph, since the starting node is fixed, although the large number of nodes will probably make that not feasible memory wise. Are there any other ways to determine the best route through the graph? It doesn't need to be perfect, an approximated path is perfectly fine, as long as it's error acceptable. Would TSP-solvers be an option here?

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  • SCons and dependencies for python function generating source

    - by elmo
    I have an input file data, a python function parse and a template. What I am trying to do is use parse function to get dictionary out of data and use that to replace fields in template. Now to make this a bit more generic (I perform the same action in few places) I have defined a custom function to do so. Below is definition of custom builder and values is a dictionary with { 'name': (data_file, parse_function) } (you don't really need to read through this, I simply put it here for completeness). def TOOL_ADD_FILL_TEMPLATE(env): def FillTemplate(env, output, template, values): out = output[0] subs = {} for name, (node, process) in values.iteritems(): def Process(env, target, source): with open( env.GetBuildPath(target[0]), 'w') as out: out.write( process( source[0] ) ) builder = env.Builder( action = Process ) subs[name] = builder( env, env.GetBuildPath(output[0])+'_'+name+'_processed.cpp', node )[0] def Fill(env, target, source): values = dict( (name, n.get_contents()) for name, n in subs.iteritems() ) contents = template[0].get_contents().format( **values ) open( env.GetBuildPath(target[0]), 'w').write( contents ) builder = env.Builder( action = Fill ) builder( env, output[0], template + subs.values() ) return output env.Append(BUILDERS = {'FillTemplate': FillTemplate}) It works fine when it comes to checking if data or template changed. If it did it rebuilds the output. It even works if I edit process function directly. However if my process function looks like this: def process( node ): return subprocess(node) and I edit subprocess the change goes unnoticed. Is there any way to get correct builds without making process functions being always invoked?

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