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  • multiple keys and values with google-collections

    - by flash3000
    Hello, I would like use google-collection in order to save the following file in a Hash with multiple keys and values Key1_1, Key2_1, Key3_1, data1_1, 0, 0 Key1_2, Key2_2, Key3_2, data1_2, 0, 0 Key1_3, Key2_3, Key3_3, data1_3, 0, 0 Key1_4, Key2_4, Key3_4, data1_4, 0, 0 The first three columns are the different keys and the last two integer are the two different values. I have already prepare a code which spilt the lines in chunks. import java.io.BufferedReader; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; public class HashMapKey { public static void main(String[] args) throws FileNotFoundException, IOException { String inputFile = "inputData.txt"; BufferedReader br = new BufferedReader(new FileReader(inputFile)); String strLine; while ((strLine = br.readLine()) != null) { String[] line = strLine.replaceAll(" ", "").trim().split(","); for (int i = 0; i < line.length; i++) { System.out.print("[" + line[i] + "]"); } System.out.println(); } } } Unfortunately, I do not know how to save these information in google-collection? Thank you in advance. Best regards,

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  • Generating equals / hashcode / toString using annotation

    - by Bruno Bieth
    I believe I read somewhere people generating equals / hashcode / toString methods during compile time (using APT) by identifying which fields should be part of the hash / equality test. I couldn't find anything like that on the web (I might have dreamed it ?) ... That could be done like that : public class Person { @Id @GeneratedValue private Integer id; @Identity private String firstName, lastName; @Identity private Date dateOfBirth; //... } For an entity (so we want to exlude some fields, like the id). Or like a scala case class i.e a value object : @ValueObject public class Color { private int red, green, blue; } Not only the file becomes more readable and easier to write, but it also helps ensuring that all the attributes are part of the equals / hashcode (in case you add another attribute later on, without updating the methods accordingly). I heard APT isn't very well supported in IDE but I wouldn't see that as a major issue. After all, tests are mainly run by continuous integration servers. Any idea if this has been done already and if not why ? Thanks

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  • Flexible Decorator Pattern?

    - by Omar Kooheji
    I was looking for a pattern to model something I'm thinking of doing in a personal project and I was wondering if a modified version of the decorator patter would work. Basicly I'm thinking of creating a game where the characters attributes are modified by what items they have equiped. The way that the decorator stacks it's modifications is perfect for this, however I've never seen a decorator that allows you to drop intermediate decorators, which is what would happen when items are unequiped. Does anyone have experience using the decorator pattern in this way? Or am I barking up the wrong tree? Clarification To explain "Intermediate decorators" if for example my base class is coffe which is decorated with milk which is decorated with sugar (using the example in Head first design patterns) milk would be an intermediate decorator as it decorates the base coffee, and is decorated by the sugar. Yet More Clarification :) The idea is that items change stats, I'd agree that I am shoehorning the decorator into this. I'll look into the state bag. essentially I want a single point of call for the statistics and for them to go up/down when items are equiped/unequiped. I could just apply the modifiers to the characters stats on equiping and roll them back when unequiping. Or whenever a stat is asked for iterate through all the items and calculate the stat. I'm just looking for feedback here, I'm aware that I might be using a chainsaw where scissors would be more appropriate...

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  • Fulltext search on many tables

    - by Rob
    I have three tables, all of which have a column with a fulltext index. The user will enter search terms into a single text box, and then all three tables will be searched. This is better explained with an example: documents doc_id name FULLTEXT table2 id doc_id a_field FULLTEXT table3 id doc_id another_field FULLTEXT (I realise this looks stupid but that's because I've removed all the other fields and tables to simplify it). So basically I want to do a fulltext search on name, a_field and another_field, and then show the results as a list of documents, preferably with what caused that document to be found, e.g. if another_field matched, I would display what another_field is. I began working on a system whereby three fulltext search queries are performed and the results inserted into a table with a structure like: search_results table_name row_id score (This could later be made to cache results for a few days with e.g. a hash of the search terms). This idea has two problems. The first is that the same document can be in the search results up to three times with different scores. Instead of that, if the search term is matched in two tables, it should have one result, but a higher score. The second is that parsing the results is difficult. I want to display a list of documents, but I don't immediately know the doc_id without a join of some kind; however the table to join to is dependant on the table_name column, and I'm not sure how to accomplish that. Wanting to search multiple related tables like this must be a common thing, so I guess what I'm asking is am I approaching this in the right way? Can someone tell me the best way of doing it please.

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  • GWT forced height HTMLPanel

    - by Nils
    Hello, I'm developing a GWT project, and I encountered a problematic cross-browsering problem. When using firefox, there are problems with the display of all the pages. I found the reason why : In UIBinder, each of my pages are wrapped by a "g:HTMLPanel" : at start and at the end of the xml file, to wrap the content of all the pages When doing this, the generated code of the panel goes like this : div style="width: 100%; height: 100%; .... The problem is that "height : 100%". If I remove it with firebug, the display is perfect. So my goal is to programatically remove that generated 100% height.. But no way to do it ! I tried everything : setHeight, setSize, working on the Element itself with getElement().methods()... I tried to do things like style.clear(), everything that could have a chance to work.. But in the generated code that "height: 100%" will ALWAYS be there. If I set it's height to "50%" or "50px" it has no effect at all. I even tried to give it an ID, then with pure javascript to change it's style, but no solution either.. Note : I'm sure that I'm working on the right element : adding a styleName, for example, works well. Any idea ? Your help would be really appreciated, I have no clue of how to remove this bit of generated code, and I've been looking for hours already :(:(:(:( Best regards, Nils

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  • haskell: a data structure for storing ascending integers with a very fast lookup

    - by valya
    Hello! (This question is related to my previous question, or rather to my answer to it.) I want to store all qubes of natural numbers in a structure and look up specific integers to see if they are perfect cubes. For example, cubes = map (\x -> x*x*x) [1..] is_cube n = n == (head $ dropWhile (<n) cubes) It is much faster than calculating the cube root, but It has complexity of O(n^(1/3)) (am I right?). I think, using a more complex data structure would be better. For example, in C I could store a length of an already generated array (not list - for faster indexing) and do a binary search. It would be O(log n) with lower ?oefficient than in another answer to that question. The problem is, I can't express it in Haskell (and I don't think I should). Or I can use a hash function (like mod). But I think it would be much more memory consuming to have several lists (or a list of lists), and it won't lower the complexity of lookup (still O(n^(1/3))), only a coefficient. I thought about a kind of a tree, but without any clever ideas (sadly I've never studied CS). I think, the fact that all integers are ascending will make my tree ill-balanced for lookups. And I'm pretty sure this fact about ascending integers can be a great advantage for lookups, but I don't know how to use it properly (see my first solution which I can't express in Haskell).

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  • "Public" nested classes or not

    - by Frederick
    Suppose I have a class 'Application'. In order to be initialised it takes certain settings in the constructor. Let's also assume that the number of settings is so many that it's compelling to place them in a class of their own. Compare the following two implementations of this scenario. Implementation 1: class Application { Application(ApplicationSettings settings) { //Do initialisation here } } class ApplicationSettings { //Settings related methods and properties here } Implementation 2: class Application { Application(Application.Settings settings) { //Do initialisation here } class Settings { //Settings related methods and properties here } } To me, the second approach is very much preferable. It is more readable because it strongly emphasises the relation between the two classes. When I write code to instantiate Application class anywhere, the second approach is going to look prettier. Now just imagine the Settings class itself in turn had some similarly "related" class and that class in turn did so too. Go only three such levels and the class naming gets out out of hand in the 'non-nested' case. If you nest, however, things still stay elegant. Despite the above, I've read people saying on StackOverflow that nested classes are justified only if they're not visible to the outside world; that is if they are used only for the internal implementation of the containing class. The commonly cited objection is bloating the size of containing class's source file, but partial classes is the perfect solution for that problem. My question is, why are we wary of the "publicly exposed" use of nested classes? Are there any other arguments against such use?

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  • review of a codility test - pair_sum_even_count

    - by geoaxis
    I recently took an online test on codility as part of a recruitment process. I was given two simple problems to solve in 1 hour. For those who don't know codility, its an online coding test site where you can solve ACM style problems in many different languages. if you have 30 or so mins then check this http://codility.com/demo/run/ My weapon of choice is usually Java. So on of the problems I have is as follows (I will try to remember, should have taken a screenshot) Lets say you have array A[0]=1 A[1]=-1 ....A[n]=x Then what would be the smartest way to find out the number of times when A[i]+A[j] is even where i < j So if we have {1,2,3,4,5} we have 1+3 1+5 2+4 3+5 = 4 pairs which are even The code I wrote was some thing along the lines int sum=0; for(int i=0;i<A.length-1;i++){ for (int j=i+1;j<A.length;j++){ if( ((A[i]+A[j])%2) == 0 && i<j) { sum++; } } } There was one more restriction that if the number of pairs is greater than 1e9 then it should retrun -1, but lets forget it. Can you suggest a better solution for this. The number of elements won't exceed 1e9 in normal cases. I think I got 27 points deducted for the above code (ie it's not perfect). Codility gives out a detailed assessment of what went wrong, I don't have that right now.

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  • Adding S3 metadata using jets3t

    - by billintx
    I'm just starting to use the jets3t API for S3, using version 0.7.2 I can't seem to save metadata with the S3Objects I'm creating. What am I doing wrong? The object is successfully saved when I putObject, but I don't see the metadata after I get the object. S3Service s3Service = new RestS3Service(awsCredentials); S3Bucket bucket = s3Service.getBucket(BUCKET_NAME); String key = "/1783c05a/p1"; String data = "This is test data at key " + key; S3Object object = new S3Object(key,data); object.addMetadata("color", "green"); for (Iterator iterator = object.getMetadataMap().keySet() .iterator(); iterator.hasNext();) { String type = (String) iterator.next(); System.out.println(type + "==" + object.getMetadataMap().get(type)); } s3Service.putObject(bucket, object); S3Object retreivedObject = s3Service.getObject(bucket, key); for (Iterator iterator = object.getMetadataMap().keySet() .iterator(); iterator.hasNext();) { String type = (String) iterator.next(); System.out.println(type + "==" + object.getMetadataMap().get(type)); } Here's the output before putObject Content-Length==37 color==green Content-MD5==AOdkk23V6k+rLEV03171UA== Content-Type==text/plain; charset=utf-8 md5-hash==00e764936dd5ea4fab2c4574df5ef550 Here's the output after putObject/getObject Content-Length==37 ETag=="00e764936dd5ea4fab2c4574df5ef550" request-id==9ED1633672C0BAE9 Date==Wed Mar 24 09:51:44 CDT 2010 Content-MD5==AOdkk23V6k+rLEV03171UA== Content-Type==text/plain; charset=utf-8

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  • Ruby: add custom properties to built-in classes

    - by dreftymac
    Question: Using Ruby it is simple to add custom methods to existing classes, but how do you add custom properties? Here is an example of what I am trying to do: myarray = Array.new(); myarray.concat([1,2,3]); myarray._meta_ = Hash.new(); # obviously, this wont work myarray._meta_['createdby'] = 'dreftymac'; myarray._meta_['lastupdate'] = '1993-12-12'; ## desired result puts myarray._meta_['createdby']; #=> 'dreftymac' puts myarray.inspect() #=> [1,2,3] The goal is to construct the class definition in such a way that the stuff that does not work in the example above will work as expected. Update: (clarify question) One aspect that was left out of the original question: it is also a goal to add "default values" that would ordinarily be set-up in the initialize method of the class. Update: (why do this) Normally, it is very simple to just create a custom class that inherits from Array (or whatever built-in class you want to emulate). This question derives from some "testing-only" code and is not an attempt to ignore this generally acceptable approach.

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  • Ruby: add custom properties to built-in classes

    - by dreftymac
    Question: Using Ruby it is simple to add custom methods to existing classes, but how do you add custom properties? Here is an example of what I am trying to do: myarray = Array.new(); myarray.concat([1,2,3]); myarray._meta_ = Hash.new(); # obviously, this wont work myarray._meta_['createdby'] = 'dreftymac'; myarray._meta_['lastupdate'] = '1993-12-12'; ## desired result puts myarray._meta_['createdby']; #=> 'dreftymac' puts myarray.inspect() #=> [1,2,3] The goal is to construct the class definition in such a way that the stuff that does not work in the example above will work as expected. Update: (clarify question) One aspect that was left out of the original question: it is also a goal to add "default values" that would ordinarily be set-up in the initialize method of the class. Update: (why do this) Normally, it is very simple to just create a custom class that inherits from Array (or whatever built-in class you want to emulate). This question derives from some "testing-only" code and is not an attempt to ignore this generally acceptable approach.

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  • looking for a license key algorithm.

    - by giulio
    There are alot of questions relating to license keys asked on stackoverflow. But they don't answer this question. Can anyone provide a simple license key algorithm that is technology independent and doesn't required a diploma in mathematics to understand ? The license key algorithm is similar to public key encryption. I just need something simple that can be implemented in any platform .Net/Java and uses simple data like characters. Written as Pseudo code is perfect. So if a person presents a string, a complementary string can be generated that is the authorisation code. Below is a common scenario that it would be used for. Customer downloads s/w which generates a unique key upon initial startup/installation. S/w runs during trial period. At end of trial period an authorisation key is required. Customer goes to designated web-site, enters their code and get authorisation code to enable s/w, after paying :) Don't be afraid to describe your answer as though you're talking to a 5 yr old as I am not a mathemtician.

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • Loop through XML::Simple structure

    - by David
    So I have some xml file like this: <?xml version="1.0" encoding="ISO-8859-1"?> <root result="0" > <settings user="anonymous" > <s n="blabla1" > <v>true</v> </s> <s n="blabla2" > <v>false</v> </s> <s n="blabla3" > <v>true</v> </s> </settings> </root> I want to go through all the settings using the XML Simple. Here's what I have when I print the output with Data::Dumper: $VAR1 = { 'settings' => { 'user' => 'anonymous', 's' => [ { 'n' => 'blabla1', 'v' => 'true' }, { 'n' => 'blabla2', 'v' => 'false' }, { 'n' => 'blabla3', 'v' => 'true' } ] }, 'result' => '0' }; And here's my code $xml = new XML::Simple; $data = $xml->XMLin($file); foreach $s (keys %{ $data->{'settings'}->{'s'} }) { print "TEST: $s $data->{'settings'}->{'s'}->[$s]->{'n'} $data->{'settings'}->{'s'}->[$s]->{'v'}<br>\n"; } And it returns these 2 lines, without looping: TEST: n blabla1 true TEST: v blabla1 true I also tried to do something like this: foreach $s (keys %{ $data->{'settings'}->{'s'} }) { Without any success: Type of arg 1 to keys must be hash (not array dereference) How can I procede? What am I doing wrong? Thanks a lot!

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • Can the Diamond Problem be really solved?

    - by Mecki
    A typical problem in OO programming is the diamond problem. I have parent class A with two sub-classes B and C. A has an abstract method, B and C implement it. Now I have a sub-class D, that inherits of B and C. The diamond problem is now, what implementation shall D use, the one of B or the one of C? People claim Java knows no diamond problem. I can only have multiple inheritance with interfaces and since they have no implementation, I have no diamond problem. Is this really true? I don't think so. See below: [removed vehicle example] Is a diamond problem always the cause of bad class design and something neither programmer nor compiler needs to solve, because it shouldn't exist in the first place? Update: Maybe my example was poorly chosen. See this image Of course you can make Person virtual in C++ and thus you will only have one instance of person in memory, but the real problem persists IMHO. How would you implement getDepartment() for GradTeachingFellow? Consider, he might be student in one department and teach in another one. So you can either return one department or the other one; there is no perfect solution to the problem and the fact that no implementation might be inherited (e.g. Student and Teacher could both be interfaces) doesn't seem to solve the problem to me.

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  • Best and easiest algorithm to search for a vertex on a Graph?

    - by Nazgulled
    Hi, After implementing most of the common and needed functions for my Graph implementation, I realized that a couple of functions (remove vertex, search vertex and get vertex) don't have the "best" implementation. I'm using adjacency lists with linked lists for my Graph implementation and I was searching one vertex after the other until it finds the one I want. Like I said, I realized I was not using the "best" implementation. I can have 10000 vertices and need to search for the last one, but that vertex could have a link to the first one, which would speed up things considerably. But that's just an hypothetical case, it may or may not happen. So, what algorithm do you recommend for search lookup? Our teachers talked about Breadth-first and Depth-first mostly (and Dikjstra' algorithm, but that's a completely different subject). Between those two, which one do you recommend? It would be perfect if I could implement both but I don't have time for that, I need to pick up one and implement it has the first phase deadline is approaching... My guess, is to go with Depth-first, seems easier to implement and looking at the way they work, it seems a best bet. But that really depends on the input. But what do you guys suggest?

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  • Can't get SFTP to work in PHP

    - by Chris Kloberdanz
    I am writing a simple SFTP client in PHP because we have the need to programatically retrieve files via n remote servers. I am using the PECL SSH2 extension. I have run up against a road block, though. The documentation on php.net suggests that you can do this: $stream = fopen("ssh2.sftp://$sftp/path/to/file", 'r'); However, I have an ls method that attempts to something similar public function ls($dir) { $rd = "ssh2.sftp://{$this->sftp}/$dir"; $handle = opendir($rd); if (!is_resource($handle)) { throw new SFTPException("Could not open directory."); } while (false !== ($file = readdir($handle))) { if (substr($file, 0, 1) != '.'){ print $file . "\n"; } } closedir($handle); } I get the following error: PHP Warning: opendir(): Unable to open ssh2.sftp://Resource id #5/outgoing on remote host This makes perfect sense because that's what happens when you cast a resource to string. Is the documentation wrong? I tried replacing the resource with host, username, and host and that didn't work either. I know the path is correct because I can run SFTP from the command line and it works fine. Has anyone else tried to use the SSH2 extenstion with SFTP? Am I missing something obvious here? UPDATE: I setup sftp on another machine in-house and it works just fine. So, there must be something about the server I am trying to connect to that isn't working.

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  • How do you think while formulating Sql Queries. Is it an experience or a concept ?

    - by Shantanu Gupta
    I have been working on sql server and front end coding and have usually faced problem formulating queries. I do understand most of the concepts of sql that are needed in formulating queries but whenever some new functionality comes into the picture that can be dont using sql query, i do usually fails resolving them. I am very comfortable with select queries using joins and all such things but when it comes to DML operation i usually fails For every query that i never done before I usually finds uncomfortable with that while creating them. Whenever I goes for an interview I usually faces this problem. Is it their some concept behind approaching on formulating sql queries. Eg. I need to create an sql query such that A table contain single column having duplicate record. I need to remove duplicate records. I know i can find the solution to this query very easily on Googling, but I want to know how everyone comes to the desired result. Is it something like Practice Makes Man Perfect i.e. once you did it, next time you will be able to formulate or their is some logic or concept behind. I could have get my answer of solving above problem simply by posting it on stackoverflow and i would have been with an answer within 5 to 10 minutes but I want to know the reason. How do you work on any new kind of query. Is it a major contribution of experience or some an implementation of concepts. Whenever I learns some new thing in coding section I tries to utilize it wherever I can use it. But here scenario seems to be changed because might be i am lagging in some concepts.

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  • How to Write to a User.Config file through ConfigurationManager?

    - by Josh G
    I'm trying to persist user settings to a configuration file using ConfigurationManager. I want to scope these settings to the user only, because application changes can't be saved on Vista/Win 7 without admin privileges. This seems to get me the user's configuration, which appears to be saved here in Win 7 ([Drive]:\Users\[Username]\AppData\Local\[ApplicationName]\[AssemblyName][hash]\[Version\) Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.PerUserRoamingAndLocal); Whenever I try to save any changes at all to this config I get this exception: InnerException: System.InvalidOperationException Message="ConfigurationSection properties cannot be edited when locked." Source="System.Configuration" StackTrace: at System.Configuration.SectionInformation.VerifyIsEditable() at System.Configuration.MgmtConfigurationRecord.GetConfigDefinitionUpdates(Boolean requireUpdates, ConfigurationSaveMode saveMode, Boolean forceSaveAll, ConfigDefinitionUpdates& definitionUpdates, ArrayList& configSourceUpdates) I have tried adding a custom ConfigurationSection to this config. I have tried adding to the AppSettingsSection. Whenever I call config.Save() it throws the exception above. Any ideas? I tried using the ApplicationSettingsBase class through the Project-Settings designer, but it doesn't appear that you can save custom types with this. I want similar functionality with the ability to save custom types. Thanks.

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  • Bad crypto error in .NET 4.0

    - by Andrey
    Today I moved my web application to .net 4.0 and Forms Auth just stopped working. After several hours of digging into my SqlMembershipProvider (simplified version of built-in SqlMembershipProvider), I found that HMACSHA256 hash is not consistent. This is the encryption method: internal string EncodePassword(string pass, int passwordFormat, string salt) { if (passwordFormat == 0) // MembershipPasswordFormat.Clear return pass; byte[] bIn = Encoding.Unicode.GetBytes(pass); byte[] bSalt = Convert.FromBase64String(salt); byte[] bAll = new byte[bSalt.Length + bIn.Length]; byte[] bRet = null; Buffer.BlockCopy(bSalt, 0, bAll, 0, bSalt.Length); Buffer.BlockCopy(bIn, 0, bAll, bSalt.Length, bIn.Length); if (passwordFormat == 1) { // MembershipPasswordFormat.Hashed HashAlgorithm s = HashAlgorithm.Create( Membership.HashAlgorithmType ); bRet = s.ComputeHash(bAll); } else { bRet = EncryptPassword( bAll ); } return Convert.ToBase64String(bRet); } Passing the same password and salt twice returns different results!!! It was working perfectly in .NET 3.5 Anyone aware of any breaking changes, or is it a known bug? UPDATE: When I specify SHA512 as hashing algorithm, everything works fine, so I do believe it's a bug in .NET 4.0 crypto Thanks! Andrey

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  • weighted matching algorithm in Perl

    - by srk
    Problem : We have equal number of men and women.each men has a preference score toward each woman. So do the woman for each man. each of the men and women have certain interests. Based on the interest we calculate the preference scores. So initially we have an input in a file having x columns. First column is the person(men/woman) id. id are nothing but 0.. n numbers.(first half are men and next half woman) the remaining x-1 columns will have the interests. these are integers too. now using this n by x-1 matrix... we have come up with a n by n/2 matrix. the new matrix has all men and woman as their rows and scores for opposite sex in columns. We have to sort the scores in descending order, also we need to know the id of person related to the scores after sorting. So here i wanted to use hash table. once we get the scores we need to make up pairs.. for which we need to follow some rules. My trouble is with the second matrix of n by n/2 that needs to give information of which man/woman has how much preference on a woman/man. I need these scores sorted so that i know who is the first preferred woman/man, 2nd preferred and so on for a man/woman. I hope to get good suggestions on the data structures i use.. I prefer php or perl. Thank you in advance

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  • Implementing parts of rfc4226 (HOTP) in mysql

    - by Moose Morals
    Like the title says, I'm trying to implement the programmatic parts of RFC4226 "HOTP: An HMAC-Based One-Time Password Algorithm" in SQL. I think I've got a version that works (in that for a small test sample, it produces the same result as the Java version in the code), but it contains a nested pair of hex(unhex()) calls, which I feel can be done better. I am constrained by a) needing to do this algorithm, and b) needing to do it in mysql, otherwise I'm happy to look at other ways of doing this. What I've got so far: -- From the inside out... -- Concatinate the users secret, and the number of time its been used -- find the SHA1 hash of that string -- Turn a 40 byte hex encoding into a 20 byte binary string -- keep the first 4 bytes -- turn those back into a hex represnetation -- convert that into an integer -- Throw away the most-significant bit (solves signed/unsigned problems) -- Truncate to 6 digits -- store into otp -- from the otpsecrets table select (conv(hex(substr(unhex(sha1(concat(secret, uses))), 1, 4)), 16, 10) & 0x7fffffff) % 1000000 into otp from otpsecrets; Is there a better (more efficient) way of doing this?

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  • How do I store complex objects in javascript?

    - by Colen
    Hello, I need to be able to store objects in javascript, and access them very quickly. For example, I have a list of vehicles, defined like so: { "name": "Jim's Ford Focus", "color": "white", isDamaged: true, wheels: 4 } { "name": "Bob's Suzuki Swift", "color": "green", isDamaged: false, wheels: 4 } { "name": "Alex's Harley Davidson", "color": "black", isDamaged: false, wheels: 2 } There will potentially be hundreds of these vehicle entries, which might be accessed thousands of times. I need to be able to access them as fast as possible, ideally in some useful way. For example, I could store the objects in an array. Then I could simply say vehicles[0] to get the Ford Focus entry, vehicles[1] to get the Suzuki Swift entry, etc. However, how do I know which entry is the Ford Focus? I want to simply ask "find me Jim's Ford Focus" and have the object returned to me, as fast as possible. For example, in another language, I might use a hash table, indexed by name. How can I do this in javascript? Or, is there a better way? Thanks.

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