Search Results

Search found 9275 results on 371 pages for 'ui guidelines'.

Page 148/371 | < Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >

  • N-tier Repository POCOs - Aggregates?

    - by Sam
    Assume the following simple POCOs, Country and State: public partial class Country { public Country() { States = new List<State>(); } public virtual int CountryId { get; set; } public virtual string Name { get; set; } public virtual string CountryCode { get; set; } public virtual ICollection<State> States { get; set; } } public partial class State { public virtual int StateId { get; set; } public virtual int CountryId { get; set; } public virtual Country Country { get; set; } public virtual string Name { get; set; } public virtual string Abbreviation { get; set; } } Now assume I have a simple respository that looks something like this: public partial class CountryRepository : IDisposable { protected internal IDatabase _db; public CountryRepository() { _db = new Database(System.Configuration.ConfigurationManager.AppSettings["DbConnName"]); } public IEnumerable<Country> GetAll() { return _db.Query<Country>("SELECT * FROM Countries ORDER BY Name", null); } public Country Get(object id) { return _db.SingleById(id); } public void Add(Country c) { _db.Insert(c); } /* ...And So On... */ } Typically in my UI I do not display all of the children (states), but I do display an aggregate count. So my country list view model might look like this: public partial class CountryListVM { [Key] public int CountryId { get; set; } public string Name { get; set; } public string CountryCode { get; set; } public int StateCount { get; set; } } When I'm using the underlying data provider (Entity Framework, NHibernate, PetaPoco, etc) directly in my UI layer, I can easily do something like this: IList<CountryListVM> list = db.Countries .OrderBy(c => c.Name) .Select(c => new CountryListVM() { CountryId = c.CountryId, Name = c.Name, CountryCode = c.CountryCode, StateCount = c.States.Count }) .ToList(); But when I'm using a repository or service pattern, I abstract away direct access to the data layer. It seems as though my options are to: Return the Country with a populated States collection, then map over in the UI layer. The downside to this approach is that I'm returning a lot more data than is actually needed. -or- Put all my view models into my Common dll library (as opposed to having them in the Models directory in my MVC app) and expand my repository to return specific view models instead of just the domain pocos. The downside to this approach is that I'm leaking UI specific stuff (MVC data validation annotations) into my previously clean POCOs. -or- Are there other options? How are you handling these types of things?

    Read the article

  • WP7: play MP3 using Media with phonegap/Cordova

    - by Loda
    My problem: I use the Media Class from Cordova. The MP3 file is only played once (the first time). Code: Add this code to the Cordova Starter project to reproduce my problem: var playCounter = 0; function playMP3(){ console.log("playMP3() counter " + playCounter); var my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media.play(); playCounter++; } [...] <p onclick="playMP3();">Click to Play MP3</p> VS output: [...] GapBrowser_Navigated :: /app/www/index.html 'UI Task' (Managed): Loaded 'System.ServiceModel.Web.dll' 'UI Task' (Managed): Loaded 'System.ServiceModel.dll' Log:"onDeviceReady. You should see this message in Visual Studio's output window." 'UI Task' (Managed): Loaded 'Microsoft.Xna.Framework.dll' Log:"playMP3() counter 0" 'UI Task' (Managed): Loaded 'System.SR.dll' Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 1}" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 2}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 2, \"value\": 2.141}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 4}" Log:"playMP3() counter 1" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IsolatedStorage.IsolatedStorageException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"2de3388c-bbb6-d896-9e27-660f1402bc2a\", \"msg\": 9, \"value\": 5}" My Config: cordova-1.6.1.js Lumia 800 WP 7.5 (7.10.7740.16) WorkAround (kind of): Desactivate the app (turn off the screen) reactivate the app (turn on the screen) - you get one more shot. Any help is welcome as I am blocked on this since may days and I found no usefull information anywhere. Also, Can you tell me if this code work on your config ? . . . Update: add a demo code using a global var. Keeping the instance alive. result The test2.mp3 is played and can replay fine. the test.mp3 is not played at all. It is the first file you play that will work. Code function onDeviceReady() { document.getElementById("welcomeMsg").innerHTML += "Cordova is ready! version=" + window.device.cordova; console.log("onDeviceReady. You should see this message in Visual Studio's output window."); my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media2 = new Media("app/www/test2.mp3");//ressource buildAction == content } var playCounter = 0; var my_media = null; function playMP3(){ console.log("playMP3() counter " + playCounter); my_media.play(); playCounter++; } var my_media2 = null; function playMP32(){ console.log("playMP32() counter " + playCounter); my_media2.play(); playCounter++; } </script> [...] <p onclick="playMP3();">Click to Play MP3</p> <p onclick="playMP32();">Click to Play MP3 2</p> VS output: Log:"onDeviceReady. You should see this message in Visual Studio's output window." INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 0" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 1" Log:"playMP3() counter 2" INFO: startPlayingAudio could not find mediaPlayer for b60fa266-d105-a295-a5be-fa2c6b824bc1 A first chance exception of type 'System.ArgumentException' occurred in System.Windows.dll Error: El parámetro es incorrecto. Log:"playMP32() counter 3" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Can anybody reproduce this ? link to bug report: https://issues.apache.org/jira/browse/CB-941

    Read the article

  • using one data template in another data template in WPF

    - by Sowmya
    Hi, I have two data templates, one of which is the subset of another like below: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:igEditors="http://infragistics.com/Editors" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:controls="clr-namespace:Client.UI.WPF;assembly=Client.UI.WPF" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" > <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://application:,,,/Client.Resources.WPF.Styles;Component/Styles/CommonStyles.xaml"/> </ResourceDictionary.MergedDictionaries> <DataTemplate x:Key="XYZDataTemplate"> <Grid x:Name="_rootGrid" DataContext="{Binding DataContext}" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <controls:ValueDisplay Grid.Row="0" Grid.Column="0" LabelText="Build number" x:Name="buildNumber" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="5,10,0,0"> <igEditors:XamTextEditor /> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="1" LabelText="Tool version" x:Name="toolVersion" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor IsReadOnly="True"/> </controls:ValueDisplay> </Grid> </DataTemplate> and the other is like below: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:igEditors="http://infragistics.com/Editors" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:controls="clr-namespace:BHI.ULSS.Client.UI.WPF;assembly=ULSS.Client.UI.WPF" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" > <DataTemplate x:Key="ABCDataTemplate" > <Grid x:Name="_rootGrid" DataContext="{Binding DataContext}" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <controls:ValueDisplay Grid.Row="0" Grid.Column="0" LabelText="Build number" x:Name="buildNumber" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="5,10,0,0"> <igEditors:XamTextEditor /> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="1" LabelText="Tool version" x:Name="toolVersion" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor IsReadOnly="True"/> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="2" LabelText="Size" ShowUnit="True" x:Name="size" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor/> </controls:ValueDisplay> </Grid> </DataTemplate> XYZDataTemplate is a subset of the ABCDataTemplate as the first two fields in both the data templates are common, so I was wondering if it is possible to replace the redundant code in the ABCDataTemplate with that of the XYZDataTemplate for code maintainability? Could anyone please suggest if would this be a right approach, if so how can I acheive that? Thanks in advance, Sowmya

    Read the article

  • How to get the value of a field in PHP?

    - by user272899
    I need to get the value of a field; I think I am along the right lines but not quite sure this is the proper code. The "Delete Movie" button is where I am trying to get the value of that row like so: value="'.$row['id'].'" Can you help? <?php //connect to database mysql_connect($mysql_hostname,$mysql_user,$mysql_password); @mysql_select_db($mysql_database) or die("<b>Unable to connect to specified database</b>"); //query databae $query = "select * from movielist"; $result=mysql_query($query) or die('Error, insert query failed'); $row=0; $numrows=mysql_num_rows($result); echo "<table border=1>"; echo "<tr> <td>ID</td> <td>Type</td> <td>Title</td> <td>Description</td> <td>Imdb URL</td> <td>Year</td> <td>Genre</td> <td>Actions</td> </tr>"; while($row<$numrows) { $id=mysql_result($result,$row,"id"); $type=mysql_result($result,$row,"type"); $title=mysql_result($result,$row,"title"); $description=mysql_result($result,$row,"description"); $imdburl=mysql_result($result,$row,"imdburl"); $year=mysql_result($result,$row,"year"); $genre=mysql_result($result,$row,"genre"); ?> <tr> <td><?php echo $id; ?></td> <td><?php echo $type; ?></td> <td><?php echo $title; ?></td> <td><?php echo $description; ?></td> <td><?php echo $imdburl; ?></td> <td><?php echo $year; ?></td> <td><?php echo $genre; ?></td> <td> <!-- Delete Movie Button --> <form style="display: inline;" action="delete/" method="post" onsubmit="return movie_delete()"> <input type="hidden" name="moviedeleteid" value="'.$row['id'].'"> <button type="submit" class="tooltip table-button ui-state-default ui-corner-all" title="Delete trunk"><span class="ui-icon ui-icon-trash"></span></button> </form> </td> </tr> <?php $row++; } echo "</table>"; ?>

    Read the article

  • What's the best-practice way to update an Adapter's underlying data?

    - by skyler
    I'm running into an IllegalStateException updating an underlying List to an Adapter (might be an ArrayAdapter or an extension of BaseAdapter, I don't remember). I do not have or remember the text of the exception at the moment, but it says something to the effect of the List's content changing without the Adapter having been notified of the change. This List /may/ be updated from another thread other than the UI thread (main). After I update this list (adding an item), I call notifyDataSetChanged. The issue seems to be that the Adapter, or ListView attached to the Adapter attempts to update itself before this method is invoked. When this happens, the IllegalStateException is thrown. If I set the ListView's visibility to GONE before the update, then VISIBLE again, no error occurs. But this isn't always practical. I read somewhere that you cannot modify the underlying this from another thread--this would seem to limit an MVC pattern, as with this particular List, I want to add items from different threads. I assumed that as long as I called notifyDataSetChanged() I'd be safe--that the Adapter didn't revisit the underlying List until this method was invoked but this doesn't seem to be the case. I suppose what I'm asking is, can it be safe to update the underlying List from threads other than the UI? Additionally, if I want to modify the data within an Adapter, do I modify the underlying List or the Adapter itself (via its add(), etc. methods). Modifying the data through the Adapter seems wrong. I came across a thread on another site from someone who seems to be having a similar problem to mine: http://osdir.com/ml/Android-Developers/2010-04/msg01199.html (this is from where I grabbed the Visibility.GONE and .VISIBLE idea). To give you a better idea of my particular problem, I'll describe a bit of how my List, Adapter, etc. are set up. I've an object named Queue that contains a LinkedList. Queue extends Observable, and when things are added to its internal list through its methods, I call setChanged() and notifyListeners(). This Queue object can have items added or removed from any number of threads. I have a single "queue view" Activity that contains an Adapter. This Activity, in its onCreate() method, registers an Observer listener to my Queue object. In the Observer's update() method I call notifyDataSetChanged() on the Adapter. I added a lot of log output and determined that when this IllegalStateExcption occurs that my Observer callback was never invoked. So it's as if the Adapter noticed the List's change before the Observer had a chance to notify its Observers, and call my method to notify the Adapter that the contents had changed. So I suppose what I'm asking is, is this a good way to rig-up an Adapter? Is this a problem because I'm updating the Adapter's contents from a thread other than the UI thread? If this is the case, I may have a solution in mind (give the Queue object a Handler to the UI thread when it's created, and make all List modifications using that Handler, but this seems improper). I realize that this is a very open-ended post, but I'm a bit lost on this and would appreciate any comments on what I've written.

    Read the article

  • jquery drag and drop script and problem in reading json array

    - by Mac Taylor
    i made a script , exactly like wordpress widgets page and u can drag and drop objects this is my jquery script : <script type="text/javascript" >$(function(){ $('.widget') .each(function(){ $(this).hover(function(){ $(this).find('h4').addClass('collapse'); }, function(){ $(this).find('h4').removeClass('collapse'); }) .find('h4').hover(function(){ $(this).find('.in-widget-title').css('visibility', 'visible'); }, function(){ $(this).find('.in-widget-title').css('visibility', 'hidden'); }) .click(function(){ $(this).siblings('.widget-inside').toggle(); //Save state on change of collapse state of panel updateWidgetData(); }) .end() .find('.in-widget-title').css('visibility', 'hidden'); }); $('.column').sortable({ connectWith: '.column', handle: 'h4', cursor: 'move', placeholder: 'placeholder', forcePlaceholderSize: true, opacity: 0.4, start: function(event, ui){ //Firefox, Safari/Chrome fire click event after drag is complete, fix for that if($.browser.mozilla || $.browser.safari) $(ui.item).find('.widget-inside').toggle(); }, stop: function(event, ui){ ui.item.css({'top':'0','left':'0'}); //Opera fix if(!$.browser.mozilla && !$.browser.safari) updateWidgetData(); } }) .disableSelection(); }); function updateWidgetData(){ var items=[]; $('.column').each(function(){ var columnId=$(this).attr('id'); $('.widget', this).each(function(i){ var collapsed=0; if($(this).find('.widget-inside').css('display')=="none") collapsed=1; //Create Item object for current panel var item={ id: $(this).attr('id'), collapsed: collapsed, order : i, column: columnId }; //Push item object into items array items.push(item); }); }); //Assign items array to sortorder JSON variable var sortorder={ items: items }; //Pass sortorder variable to server using ajax to save state $.post("blocks.php"+"&order="+$.toJSON(sortorder), function(data){ $('#console').html(data).fadeIn("slow"); }); } </script> main part is saving object orders in table and this is my php part : function stripslashes_deep($value) { $value = is_array($value) ? array_map('stripslashes_deep', $value) : stripslashes($value); return $value; } $order = $_GET['order']; $order = sql_quote($order); if(empty($order)){ echo "Invalid data"; exit; } global $db,$prefix; if (get_magic_quotes_gpc()) { $_POST = array_map('stripslashes_deep', $_POST); $_GET = array_map('stripslashes_deep', $_GET); $_COOKIE = array_map('stripslashes_deep', $_COOKIE); $_REQUEST = array_map('stripslashes_deep', $_REQUEST); } $data=json_decode($order); foreach($newdata->items as $item) { //Extract column number for panel $col_id=preg_replace('/[^\d\s]/', '', $item->column); //Extract id of the panel $widget_id=preg_replace('/[^\d\s]/', '', $item->id); $sql="UPDATE blocks_tbl SET bposition='$col_id', weight='".$item->order."' WHERE id='".$widget_id."'"; mysql_query($sql) or die('Error updating widget DB'); } print_r($order); now forexample the output is this : items\":[{\"id\":\"item26\",\"collapsed\":1,\"order\":0,\"column\":\"c\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":1,\"column\":\"i\"},{\"id\":\"item1\",\"collapsed\":1,\"order\":2,\"column\":\"i\"},{\"id\":\"item3\",\"collapsed\":1,\"order\":3,\"column\":\"i\"},{\"id\":\"item16\",\"collapsed\":1,\"order\":4,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":5,\"column\":\"i\"},{\"id\":\"item6\",\"collapsed\":1,\"order\":6,\"column\":\"i\"},{\"id\":\"item17\",\"collapsed\":1,\"order\":7,\"column\":\"i\"},{\"id\":\"item19\",\"collapsed\":1,\"order\":8,\"column\":\"i\"},{\"id\":\"item10\",\"collapsed\":1,\"order\":9,\"column\":\"i\"},{\"id\":\"item11\",\"collapsed\":1,\"order\":10,\"column\":\"i\"},{\"id\":\"item0\",\"collapsed\":1,\"order\":0,\"column\":\"l\"},{\"id\":\"item5\",\"collapsed\":1,\"order\":1,\"column\":\"l\"},{\"id\":\"item8\",\"collapsed\":1,\"order\":2,\"column\":\"l\"},{\"id\":\"item13\",\"collapsed\":1,\"order\":3,\"column\":\"l\"},{\"id\":\"item21\",\"collapsed\":1,\"order\":4,\"column\":\"l\"},{\"id\":\"item28\",\"collapsed\":1,\"order\":5,\"column\":\"l\"},{\"id\":\"item7\",\"collapsed\":1,\"order\":0,\"column\":\"r\"},{\"id\":\"item20\",\"collapsed\":1,\"order\":1,\"column\":\"r\"},{\"id\":\"item15\",\"collapsed\":1,\"order\":2,\"column\":\"r\"},{\"id\":\"item18\",\"collapsed\":1,\"order\":3,\"column\":\"r\"},{\"id\":\"item14\",\"collapsed\":1,\"order\":4,\"column\":\"r\"}]} question is how can i find out column_id or order im a little bit confused

    Read the article

  • How do I make the info window editable in the Google Maps API?

    - by zjm1126
    I would like to make the info window editable when i click on it. This is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

    Read the article

  • QUiLoader and ignored dynamic properties

    - by Googie
    I'm loading the .ui file, where one of the widgets (QComboBox) has a dynamic property (http://qt-project.org/doc/qt-5/properties.html#dynamic-properties). The UI file looks like this: <?xml version="1.0" encoding="UTF-8"?> <ui version="4.0"> <class>PopulateScriptConfig</class> <widget class="QWidget" name="PopulateScriptConfig"> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>400</width> <height>300</height> </rect> </property> <property name="windowTitle"> <string>Form</string> </property> <layout class="QVBoxLayout" name="verticalLayout"> <item> <widget class="QGroupBox" name="langGroup"> <property name="title"> <string>Language</string> </property> <layout class="QVBoxLayout" name="verticalLayout_3"> <item> <widget class="QComboBox" name="langCombo"> <property name="ScriptingLangCombo" stdset="0"> <bool>true</bool> </property> </widget> </item> </layout> </widget> </item> <item> <widget class="QGroupBox" name="codeGroup"> <property name="title"> <string>Implementation</string> </property> <layout class="QVBoxLayout" name="verticalLayout_2"> <item> <widget class="QPlainTextEdit" name="codeEdit"/> </item> </layout> </widget> </item> </layout> </widget> <resources/> <connections/> </ui> The important part is: <widget class="QComboBox" name="langCombo"> <property name="ScriptingLangCombo" stdset="0"> <bool>true</bool> </property> </widget> I'm loading the file with QUiLoader::load(). Note, that I have extended the QUiLoader class, but only to access createWidget() method, where I can query each widget like this: QWidget* UiLoader::createWidget(const QString& className, QWidget* parent, const QString& name) { QWidget* w = QUiLoader::createWidget(className, parent, name); qDebug() << w->dynamicPropertyNames(); return w; } As a result I see empty list displayed, so it seems like the dynamic property is completly ignored. Any ideas? P.S. I've made sure that I load correct file. 3 times.

    Read the article

  • edit row in gridview

    - by user576998
    Hi.I would like to help me with my code. I have 2 gridviews. In the first gridview the user can choose with a checkbox every row he wants. These rows are transfered in the second gridview. All these my code does them well.Now, I want to edit the quantity column in second gridview to change the value but i don't know what i must write in edit box. Here is my code: using System; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Collections; public partial class ShowLand : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { BindPrimaryGrid(); BindSecondaryGrid(); } } private void BindPrimaryGrid() { string constr = ConfigurationManager.ConnectionStrings["conString"].ConnectionString; string query = "select * from Land"; SqlConnection con = new SqlConnection(constr); SqlDataAdapter sda = new SqlDataAdapter(query, con); DataTable dt = new DataTable(); sda.Fill(dt); gridview2.DataSource = dt; gridview2.DataBind(); } private void GetData() { DataTable dt; if (ViewState["SelectedRecords1"] != null) dt = (DataTable)ViewState["SelectedRecords1"]; else dt = CreateDataTable(); CheckBox chkAll = (CheckBox)gridview2.HeaderRow .Cells[0].FindControl("chkAll"); for (int i = 0; i < gridview2.Rows.Count; i++) { if (chkAll.Checked) { dt = AddRow(gridview2.Rows[i], dt); } else { CheckBox chk = (CheckBox)gridview2.Rows[i] .Cells[0].FindControl("chk"); if (chk.Checked) { dt = AddRow(gridview2.Rows[i], dt); } else { dt = RemoveRow(gridview2.Rows[i], dt); } } } ViewState["SelectedRecords1"] = dt; } private void SetData() { CheckBox chkAll = (CheckBox)gridview2.HeaderRow.Cells[0].FindControl("chkAll"); chkAll.Checked = true; if (ViewState["SelectedRecords1"] != null) { DataTable dt = (DataTable)ViewState["SelectedRecords1"]; for (int i = 0; i < gridview2.Rows.Count; i++) { CheckBox chk = (CheckBox)gridview2.Rows[i].Cells[0].FindControl("chk"); if (chk != null) { DataRow[] dr = dt.Select("id = '" + gridview2.Rows[i].Cells[1].Text + "'"); chk.Checked = dr.Length > 0; if (!chk.Checked) { chkAll.Checked = false; } } } } } private DataTable CreateDataTable() { DataTable dt = new DataTable(); dt.Columns.Add("id"); dt.Columns.Add("name"); dt.Columns.Add("price"); dt.Columns.Add("quantity"); dt.Columns.Add("total"); dt.AcceptChanges(); return dt; } private DataTable AddRow(GridViewRow gvRow, DataTable dt) { DataRow[] dr = dt.Select("id = '" + gvRow.Cells[1].Text + "'"); if (dr.Length <= 0) { dt.Rows.Add(); dt.Rows[dt.Rows.Count - 1]["id"] = gvRow.Cells[1].Text; dt.Rows[dt.Rows.Count - 1]["name"] = gvRow.Cells[2].Text; dt.Rows[dt.Rows.Count - 1]["price"] = gvRow.Cells[3].Text; dt.Rows[dt.Rows.Count - 1]["quantity"] = gvRow.Cells[4].Text; dt.Rows[dt.Rows.Count - 1]["total"] = gvRow.Cells[5].Text; dt.AcceptChanges(); } return dt; } private DataTable RemoveRow(GridViewRow gvRow, DataTable dt) { DataRow[] dr = dt.Select("id = '" + gvRow.Cells[1].Text + "'"); if (dr.Length > 0) { dt.Rows.Remove(dr[0]); dt.AcceptChanges(); } return dt; } protected void CheckBox_CheckChanged(object sender, EventArgs e) { GetData(); SetData(); BindSecondaryGrid(); } private void BindSecondaryGrid() { DataTable dt = (DataTable)ViewState["SelectedRecords1"]; gridview3.DataSource = dt; gridview3.DataBind(); } } and the source code is <asp:GridView ID="gridview2" runat="server" AutoGenerateColumns="False" DataKeyNames="id" DataSourceID="SqlDataSource5"> <Columns> <asp:TemplateField> <HeaderTemplate> <asp:CheckBox ID="chkAll" runat="server" onclick = "checkAll(this);" AutoPostBack = "true" OnCheckedChanged = "CheckBox_CheckChanged"/> </HeaderTemplate> <ItemTemplate> <asp:CheckBox ID="chk" runat="server" onclick = "Check_Click(this)" AutoPostBack = "true" OnCheckedChanged = "CheckBox_CheckChanged" /> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField="id" HeaderText="id" InsertVisible="False" ReadOnly="True" SortExpression="id" /> <asp:BoundField DataField="name" HeaderText="name" SortExpression="name" /> <asp:BoundField DataField="price" HeaderText="price" SortExpression="price" /> <asp:BoundField DataField="quantity" HeaderText="quantity" SortExpression="quantity" /> <asp:BoundField DataField="total" HeaderText="total" SortExpression="total" /> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource5" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString %>" SelectCommand="SELECT * FROM [Land]"></asp:SqlDataSource> <br /> </div> <div> <asp:GridView ID="gridview3" runat="server" AutoGenerateColumns = "False" DataKeyNames="id" EmptyDataText = "No Records Selected" > <Columns> <asp:BoundField DataField = "id" HeaderText = "id" /> <asp:BoundField DataField = "name" HeaderText = "name" ReadOnly="True" /> <asp:BoundField DataField = "price" HeaderText = "price" DataFormatString="{0:c}" ReadOnly="True" /> <asp:TemplateField HeaderText="quantity"> <EditItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("quantity")%>'</asp:TextBox> </EditItemTemplate> <ItemTemplate> <asp:Label ID="Label1" runat="server" Text='<%# Bind("quantity") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> <asp:BoundField DataField = "total" HeaderText = "total" DataFormatString="{0:c}" ReadOnly="True" /> <asp:CommandField ShowEditButton="True" /> </Columns> </asp:GridView> <asp:Label ID="totalLabel" runat="server"></asp:Label> <br /> </div> </form> </body> </html>

    Read the article

  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

    Read the article

  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

    Read the article

  • Ruby on Rails DataTable now working.

    - by Nimroo
    [Ruby on Rails DataTable guide][1]https://github.com/phronos/rails_datatables/blob/master/README.md I"m following the above and have installed the git plugin as well. All i'm getting is the <%= datatable() % returning " <script type="text/javascript"> $(function() { $('#expenses').dataTable({ "oLanguage": { "sSearch": "Search", "sProcessing": 'Processing' }, "sPaginationType": "full_numbers", "iDisplayLength": 25, "bProcessing": true, "bServerSide": false, "bLengthChange": false, "bStateSave": true, "bFilter": true, "bAutoWidth": true, 'aaSorting': [[0, 'desc']], "aoColumns": [ { 'sType': 'html', 'bSortable':true, 'bSearchable':true ,'sClass':'first' },{ 'sType': 'html', 'bSortable':true, 'bSearchable':true },{ 'sType': 'html', 'bSortable':true, 'bSearchable':true },{ 'sType': 'string', 'bSortable':true, 'bSearchable':true ,'sClass':'last' } ], "fnServerData": function ( sSource, aoData, fnCallback ) { aoData.push( ); $.getJSON( sSource, aoData, function (json) { fnCallback(json); } ); } }); }); </script>". My .html.erb looks like this: <% @page_title="User Page"%> <link rel="stylesheet" href="http://code.jquery.com/ui/1.9.2/themes/base/jquery-ui.css" /> <script src="http://code.jquery.com/jquery-1.8.3.js"></script> <script src="http://code.jquery.com/ui/1.9.2/jquery-ui.js"></script> <%=javascript_include_tag "jquery.dataTables" %> <%=stylesheet_link_tag "jquery-ui-1.9.2.custom" %> <script> $(function() { $( "#tabs" ).tabs(); }); </script> <% if current_user %> <div id="tabs"> <ul> <li><a href="#tabs-1">Expenses</a></li> <li><a href="#tabs-2">Accountant</a></li> <li><a href="#tabs-3">Requests (<%[email protected]%>)</a></li> </ul> <div id="tabs-3"> <p> <% if @requests.count != 0 %> <h2> Accountant Requests </h2> <table > <tr> <thead> <th>First Name</th> <th>Last Name</th> <th>Email Address</th> <th>Accept</th> <th>Reject</th> </thead> </tr> <% @requests.each do |request| %> <tr> <td><%= request.accountant.first_name %></td> <td><%= request.accountant.last_name %></td> <td><%= request.accountant.email %></td> <td><%= link_to 'accept', confirm_accountant_path(:accountant_id => request.accountant_id) %></td> <td><%= link_to 'Edit', edit_expense_path(request) %></td> </tr> <% end %> </tbody> </table> <% else %> <h4> You have no pending requests <h4> <% end %> </p> </div> <div id="tabs-2"> <p> <% if @accountants.count != 0 %> <h2> Accountant Info </h2> <table> <tr> <th>First Name</th> <th>Last Name</th> <th>Email Address</th> </tr> <% @accountants.each do |accountant| %> <tr> <td><%= accountant.first_name %></td> <td><%= accountant.last_name %></td> <td><%= accountant.email %></td> </tr> <% end %> </table> <% else %> <h4> Add Accountant <h4> <p> You don't have an accountant yet, perhaps consider adding one by e-mail </p> <%= render 'add_accountant_form' %> <% end %> <% end %> </p> </div> <div id="tabs-1"> <p><% if current_user %> <h4> Submit new expense </h4> <%= render 'expenses/form' %> <% columns = [{:type => 'html', :class => "first"}, {:type => 'html'}, {:type => 'html'}, {:type => nil, :class => "last"}] %> <%= datatable(columns, {:sort_by => "[0, 'desc']", table_dom_id:"expenses" }) %> <table id="expenses" class="datatable"> <thead> <tr> <th>Entry Date</th> <th>Last Update</th> <th>Amount</th> <th>User</th> <th>Receipt</th> <th></th> <th></th> </tr> </thead> <% @expenses.each do |user_expense| %> <tbody> <tr> <td><%= user_expense.created_at %></td> <td><%= user_expense.updated_at %></td> <td><%= user_expense.amount %></td> <td><%= user_expense.user.username %></td> <% if !user_expense.receipt_img.nil? %> <td><%= image_tag user_expense.receipt_img.url(:thumb) %></td> <% else %> <td>Future Button Here</td> <% end %> <td><%= link_to 'Show', user_expense %></td> <td><%= link_to 'Edit', edit_expense_path(user_expense) %></td> </tr> </tbody> <% end %> </table> <% end %></p> </div> </div>

    Read the article

  • C# 5 Async, Part 1: Simplifying Asynchrony – That for which we await

    - by Reed
    Today’s announcement at PDC of the future directions C# is taking excite me greatly.  The new Visual Studio Async CTP is amazing.  Asynchronous code – code which frustrates and demoralizes even the most advanced of developers, is taking a huge leap forward in terms of usability.  This is handled by building on the Task functionality in .NET 4, as well as the addition of two new keywords being added to the C# language: async and await. This core of the new asynchronous functionality is built upon three key features.  First is the Task functionality in .NET 4, and based on Task and Task<TResult>.  While Task was intended to be the primary means of asynchronous programming with .NET 4, the .NET Framework was still based mainly on the Asynchronous Pattern and the Event-based Asynchronous Pattern. The .NET Framework added functionality and guidance for wrapping existing APIs into a Task based API, but the framework itself didn’t really adopt Task or Task<TResult> in any meaningful way.  The CTP shows that, going forward, this is changing. One of the three key new features coming in C# is actually a .NET Framework feature.  Nearly every asynchronous API in the .NET Framework has been wrapped into a new, Task-based method calls.  In the CTP, this is done via as external assembly (AsyncCtpLibrary.dll) which uses Extension Methods to wrap the existing APIs.  However, going forward, this will be handled directly within the Framework.  This will have a unifying effect throughout the .NET Framework.  This is the first building block of the new features for asynchronous programming: Going forward, all asynchronous operations will work via a method that returns Task or Task<TResult> The second key feature is the new async contextual keyword being added to the language.  The async keyword is used to declare an asynchronous function, which is a method that either returns void, a Task, or a Task<T>. Inside the asynchronous function, there must be at least one await expression.  This is a new C# keyword (await) that is used to automatically take a series of statements and break it up to potentially use discontinuous evaluation.  This is done by using await on any expression that evaluates to a Task or Task<T>. For example, suppose we want to download a webpage as a string.  There is a new method added to WebClient: Task<string> WebClient.DownloadStringTaskAsync(Uri).  Since this returns a Task<string> we can use it within an asynchronous function.  Suppose, for example, that we wanted to do something similar to my asynchronous Task example – download a web page asynchronously and check to see if it supports XHTML 1.0, then report this into a TextBox.  This could be done like so: private async void button1_Click(object sender, RoutedEventArgs e) { string url = "http://reedcopsey.com"; string content = await new WebClient().DownloadStringTaskAsync(url); this.textBox1.Text = string.Format("Page {0} supports XHTML 1.0: {1}", url, content.Contains("XHTML 1.0")); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Let’s walk through what’s happening here, step by step.  By adding the async contextual keyword to the method definition, we are able to use the await keyword on our WebClient.DownloadStringTaskAsync method call. When the user clicks this button, the new method (Task<string> WebClient.DownloadStringTaskAsync(string)) is called, which returns a Task<string>.  By adding the await keyword, the runtime will call this method that returns Task<string>, and execution will return to the caller at this point.  This means that our UI is not blocked while the webpage is downloaded.  Instead, the UI thread will “await” at this point, and let the WebClient do it’s thing asynchronously. When the WebClient finishes downloading the string, the user interface’s synchronization context will automatically be used to “pick up” where it left off, and the Task<string> returned from DownloadStringTaskAsync is automatically unwrapped and set into the content variable.  At this point, we can use that and set our text box content. There are a couple of key points here: Asynchronous functions are declared with the async keyword, and contain one or more await expressions In addition to the obvious benefits of shorter, simpler code – there are some subtle but tremendous benefits in this approach.  When the execution of this asynchronous function continues after the first await statement, the initial synchronization context is used to continue the execution of this function.  That means that we don’t have to explicitly marshal the call that sets textbox1.Text back to the UI thread – it’s handled automatically by the language and framework!  Exception handling around asynchronous method calls also just works. I’d recommend every C# developer take a look at the documentation on the new Asynchronous Programming for C# and Visual Basic page, download the Visual Studio Async CTP, and try it out.

    Read the article

  • Microsoft Press Weekend Deal 26/May/2012 - Microsoft® Manual of Style, 4th Edition

    - by TATWORTH
    At http://shop.oreilly.com/product/0790145305770.do?code=MSDEAL, Microsoft Press are offering the Microsoft® Manual of Style, 4th Edition as a PDF for 50% off using the MSDEAL code."Maximize the impact and precision of your message! Now in its fourth edition, the Microsoft Manual of Style provides essential guidance to content creators, journalists, technical writers, editors, and everyone else who writes about computer technology. Direct from the Editorial Style Board at Microsoft—you get a comprehensive glossary of both general technology terms and those specific to Microsoft; clear, concise usage and style guidelines with helpful examples and alternatives; guidance on grammar, tone, and voice; and best practices for writing content for the web, optimizing for accessibility, and communicating to a worldwide audience. Fully updated and optimized for ease of use, the Microsoft Manual of Style is designed to help you communicate clearly, consistently, and accurately about technical topics—across a range of audiences and media." There is a sample chapter for free download at the above link

    Read the article

  • C# coding standards” Use the const directive only on natural constants

    - by Nathan Wilfert
    I've seen these 2 guidelines in coding c# standard and I’m not sure the what the 2nd one means. With the exception of zero and one, never hard-code a numeric value; always declare a constant instead. Use the const directive only on natural constants such as the number of days of the week. 1st what is the definition of a natural constants and if the number is not a natural constants given the 1st rule how does one declare a constant in c# without the const directive? See http://www.scribd.com/doc/10731655/IDesign-C-Coding-Standard-232 for reference.

    Read the article

  • The Deadline Cometh

    - by Oracle Staff
    Only Two More Days to Suggest a Session. We've received 2,906 votes for presentations since the launch of the Suggest a Session program. Have you voted? Have you suggested a presentation for Oracle OpenWorld 2010 or Oracle Develop 2010? If "yes," you've done well. If "no," you still have a chance to redeem yourself. Get all the information on the Suggest a Session process, timeline, and guidelines and submit your idea or vote. The last grain of sand runs out on June 20.

    Read the article

  • Project Dashboards

    - by EightyEight
    I'm attempting to create a dashboard so that people not intimately involved with the project can get an indication of project's health. I'm struggling with determining what to put on said dashboard. I think it needs to be brief to be useful, yet complete. The project I'm working on depends on both 3rd party contractors, external hardware and of course my team's effort. Are there any suggestions or guidelines on how to encapsulate it all in a relatively easy manner? Mods, I believe this question falls squarely between development methodologies and business concerns as outlined in the faq. Thank you!

    Read the article

  • Microsoft SDE Interview vs Microsoft SDET Interview and Resources to Study

    - by vinayvasyani
    I have always heard that SDE interviews are much harder to crack than SDET. Is it really true? I have also heard that if candidate doesnt do well in SDE interview he is also sometimes offered SDET position. How much truth is there into these talks? I would highly appreciate if someone would put good resources and guidelines for how to prepare for Microsoft interviews..which books to read, which notes, online programming questions websites, etc. Give as much info as possible. Thanks in advance to everyone for your valuable help and contribution.

    Read the article

  • What's a good open source java project for students to hack on?

    - by Evan Grim
    I'm working with a professor to develop a course teaching practical software development tools and methodology. We're looking for a sample code base that we can use for hands-on experience in each of the topics and as the basis for a semester-long project where students will work in a team to implement a feature or fix bugs. Here are some basic guidelines for the project that we'd like to come close to meeting: java based, ~50K SLOC, uses ant, depends upon some external library, has a test suite (preferably jUnit), friendly for development within eclipse, actively developed with a substantial history available within a version control system (such as subversion), the more "coolness" factor the better (to motivate the students), and preferably with some kind of user interface (e.g.: not just a library).

    Read the article

  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

    Read the article

  • Parallelism in .NET – Part 17, Think Continuations, not Callbacks

    - by Reed
    In traditional asynchronous programming, we’d often use a callback to handle notification of a background task’s completion.  The Task class in the Task Parallel Library introduces a cleaner alternative to the traditional callback: continuation tasks. Asynchronous programming methods typically required callback functions.  For example, MSDN’s Asynchronous Delegates Programming Sample shows a class that factorizes a number.  The original method in the example has the following signature: public static bool Factorize(int number, ref int primefactor1, ref int primefactor2) { //... .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, calling this is quite “tricky”, even if we modernize the sample to use lambda expressions via C# 3.0.  Normally, we could call this method like so: int primeFactor1 = 0; int primeFactor2 = 0; bool answer = Factorize(10298312, ref primeFactor1, ref primeFactor2); Console.WriteLine("{0}/{1} [Succeeded {2}]", primeFactor1, primeFactor2, answer); If we want to make this operation run in the background, and report to the console via a callback, things get tricker.  First, we need a delegate definition: public delegate bool AsyncFactorCaller( int number, ref int primefactor1, ref int primefactor2); Then we need to use BeginInvoke to run this method asynchronously: int primeFactor1 = 0; int primeFactor2 = 0; AsyncFactorCaller caller = new AsyncFactorCaller(Factorize); caller.BeginInvoke(10298312, ref primeFactor1, ref primeFactor2, result => { int factor1 = 0; int factor2 = 0; bool answer = caller.EndInvoke(ref factor1, ref factor2, result); Console.WriteLine("{0}/{1} [Succeeded {2}]", factor1, factor2, answer); }, null); This works, but is quite difficult to understand from a conceptual standpoint.  To combat this, the framework added the Event-based Asynchronous Pattern, but it isn’t much easier to understand or author. Using .NET 4’s new Task<T> class and a continuation, we can dramatically simplify the implementation of the above code, as well as make it much more understandable.  We do this via the Task.ContinueWith method.  This method will schedule a new Task upon completion of the original task, and provide the original Task (including its Result if it’s a Task<T>) as an argument.  Using Task, we can eliminate the delegate, and rewrite this code like so: var background = Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }); background.ContinueWith(task => Console.WriteLine("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result)); This is much simpler to understand, in my opinion.  Here, we’re explicitly asking to start a new task, then continue the task with a resulting task.  In our case, our method used ref parameters (this was from the MSDN Sample), so there is a little bit of extra boiler plate involved, but the code is at least easy to understand. That being said, this isn’t dramatically shorter when compared with our C# 3 port of the MSDN code above.  However, if we were to extend our requirements a bit, we can start to see more advantages to the Task based approach.  For example, supposed we need to report the results in a user interface control instead of reporting it to the Console.  This would be a common operation, but now, we have to think about marshaling our calls back to the user interface.  This is probably going to require calling Control.Invoke or Dispatcher.Invoke within our callback, forcing us to specify a delegate within the delegate.  The maintainability and ease of understanding drops.  However, just as a standard Task can be created with a TaskScheduler that uses the UI synchronization context, so too can we continue a task with a specific context.  There are Task.ContinueWith method overloads which allow you to provide a TaskScheduler.  This means you can schedule the continuation to run on the UI thread, by simply doing: Task.Factory.StartNew( () => { int primeFactor1 = 0; int primeFactor2 = 0; bool result = Factorize(10298312, ref primeFactor1, ref primeFactor2); return new { Result = result, Factor1 = primeFactor1, Factor2 = primeFactor2 }; }).ContinueWith(task => textBox1.Text = string.Format("{0}/{1} [Succeeded {2}]", task.Result.Factor1, task.Result.Factor2, task.Result.Result), TaskScheduler.FromCurrentSynchronizationContext()); This is far more understandable than the alternative.  By using Task.ContinueWith in conjunction with TaskScheduler.FromCurrentSynchronizationContext(), we get a simple way to push any work onto a background thread, and update the user interface on the proper UI thread.  This technique works with Windows Presentation Foundation as well as Windows Forms, with no change in methodology.

    Read the article

  • Is there a expected set of button mappings games commonly use?

    - by Scott Chamberlain
    I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement). The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

    Read the article

  • What "bad practice" do you do, and why?

    - by coppro
    Well, "good practice" and "bad practice" are tossed around a lot these days - "Disable assertions in release builds", "Don't disable assertions in release builds", "Don't use goto.", we've got all sorts of guidelines above and beyond simply making your program work. So I ask of you, what coding practices do you violate all the time, and more importantly, why? Do you disagree with the establishment? Do you just not care? Why should everyone else do the same? cross links: What's your favorite abandoned rule? Rule you know you should follow but don't

    Read the article

  • User Experience Fundamentals

    - by ultan o'broin
    Understanding what user experience means in the modern work environment is central to building great-looking usable applications on the desktop or mobile devices. What better place to start a series of blog posts on such Applications User Experience team enablement for customers and partners than by sharing what the term really means, writes team member Karen Scipi. Applications UX have gained valuable insights into developing a user experience that reflects the experience of today’s worker. We have observed real workers performing real tasks in real work environments, and we have developed a set of new standards of application design that have been scientifically proven to be beneficial to enable today’s workers. We share such expertise to enable our customers and partners to benefit from our insights and to further their return on investment when building Oracle applications. So, What is User Experience? ?The user interface (UI) is about the on-screen user context provided by the layout of widgets (such as icons, fields, and buttons and more) and the visual impact of colors, typographic choices, and so on. The UI comprises the “look and feel” of the application that users interact with, and reflects, in essence, the most immediate aspects of usability we can now all relate to.  User experience, on the other hand, is about understanding the whole context of the world of work, how workers go about completing tasks, crossing all sorts of boundaries along the way. It is a study of how business processes and workers goals coincide, how users work with technology or other tools to get their jobs done, their interactions with other users, and their response to the technical, physical, and cultural environment around them. User experience is all about how users work—their work environments, office layouts, desk tools, types of devices, their working day, and more. Even their job aids, such as sticky notes, offer insight for UX innovation. User experience matters because businesses needs to be efficient, work must be productive, and users now demand to be satisfied by the applications they work with. In simple terms, tasks finished quickly and accurately for a business evokes organization and worker satisfaction, which in turn makes workers feel good and more than willing to use the application again tomorrow. Design Principles for the Enterprise Worker The consumerization of information technology has raised the bar for enterprise applications. Applications must be consistent, simple, intuitive, but above all contextual, reflecting how and when workers work, in the office or on the go. For example, the Google search experience with its type-ahead keyword-prompting feature is how workers expect to be able to discover enterprise information, too. Type-ahead in PeopleSoft 9.1 To build software that enables workers to be productive, our design principles meet modern work requirements about consistency, with well-organized, context-driven information, geared for a working world of discovery and collaboration. Our applications must also behave in a simple, web-like way just like Amazon, Google, and Apple products that workers use at home or on the go. Our user experience must also reflect workers’ needs for flexibility and well-loved enterprise practices such as using popular desktop tools like Microsoft Excel or Outlook as required. Building User Experience Productively The building blocks of Oracle Fusion Applications are the user experience design patterns. Based on the Oracle Fusion Middleware technology used to build Oracle Fusion Applications, the patterns are reusable solutions to common usability challenges that ADF developers typically face as they build applications, extensions, and integrations. Developers use the patterns as part of their Oracle toolkits to realize great usability consistently and in a productive way. Our design pattern creation process is informed by user experience research and science, an understanding of our technology’s capabilities, the demands for simplification and intuitiveness from users, and the best of Oracle’s acquisitions strategy (an injection of smart people and smart innovation). The patterns are supported by usage guidelines and are tested in our labs and assembled into a library of proven resources we used to build own Oracle Fusion Applications and other Oracle applications user experiences. The design patterns library is now available to the ADF community and to our partners and customers, for free. Developers with ADF skills and other technology skills can now offer more than just coding and functionality and still use the best in enterprise methodologies to ensure that a great user experience is easily applied, scaled, and maintained, whether it be for SaaS or on-premise deployments for Oracle Fusion Applications, for applications coexistence, or for partner integrations scenarios.  Oracle partners and customers already using our design patterns to build solutions and win business in smart and productive ways are now sharing their experiences and insights on pattern use to benefit your entire business. Applications UX is going global with the message and the means. Our hands-on user experience enablement through ADF  is expanding. So, stay tuned to Misha Vaughan's Voice of User Experience (VOX) blog and follow along on Twitter at @usableapps for news of outreach events and other learning opportunities. Interested in Learning More? Oracle Fusion Applications User Experience Patterns and Guidelines Library Shout-outs for Oracle UX Design Patterns Oracle Fusion Applications User Experience Design Patterns: Productivity Realized

    Read the article

  • [Windows 8] Application bar popup button

    - by Benjamin Roux
    Here is a small control to create an application bar button which will display a content in a popup when the button is clicked. Visually it gives this So how to create this? First you have to use the AppBarPopupButton control below.   namespace Indeed.Controls { public class AppBarPopupButton : Button { public FrameworkElement PopupContent { get { return (FrameworkElement)GetValue(PopupContentProperty); } set { SetValue(PopupContentProperty, value); } } public static readonly DependencyProperty PopupContentProperty = DependencyProperty.Register("PopupContent", typeof(FrameworkElement), typeof(AppBarPopupButton), new PropertyMetadata(null, (o, e) => (o as AppBarPopupButton).CreatePopup())); private Popup popup; private SerialDisposable sizeChanged = new SerialDisposable(); protected override void OnTapped(Windows.UI.Xaml.Input.TappedRoutedEventArgs e) { base.OnTapped(e); if (popup != null) { var transform = this.TransformToVisual(Window.Current.Content); var offset = transform.TransformPoint(default(Point)); sizeChanged.Disposable = PopupContent.ObserveSizeChanged().Do(_ => popup.VerticalOffset = offset.Y - (PopupContent.ActualHeight + 20)).Subscribe(); popup.HorizontalOffset = offset.X + 24; popup.DataContext = this.DataContext; popup.IsOpen = true; } } private void CreatePopup() { popup = new Popup { IsLightDismissEnabled = true }; popup.Closed += (o, e) => this.GetParentOfType<AppBar>().IsOpen = false; popup.ChildTransitions = new Windows.UI.Xaml.Media.Animation.TransitionCollection(); popup.ChildTransitions.Add(new Windows.UI.Xaml.Media.Animation.PopupThemeTransition()); var container = new Grid(); container.Children.Add(PopupContent); popup.Child = container; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The ObserveSizeChanged method is just an extension method which observe the SizeChanged event (using Reactive Extensions - Rx-Metro package in Nuget). If you’re not familiar with Rx, you can replace this line (and the SerialDisposable stuff) by a simple subscription to the SizeChanged event (using +=) but don’t forget to unsubscribe to it ! public static IObservable<Unit> ObserveSizeChanged(this FrameworkElement element) { return Observable.FromEventPattern<SizeChangedEventHandler, SizeChangedEventArgs>( o => element.SizeChanged += o, o => element.SizeChanged -= o) .Select(_ => Unit.Default); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The GetParentOfType extension method just retrieve the first parent of type (it’s a common extension method that every Windows 8 developer should have created !). You can of course tweak to control (for example if you want to center the content to the button or anything else) to fit your needs. How to use this control? It’s very simple, in an AppBar control just add it and define the PopupContent property. <ic:AppBarPopupButton Style="{StaticResource RefreshAppBarButtonStyle}" HorizontalAlignment="Left"> <ic:AppBarPopupButton.PopupContent> <Grid> [...] </Grid> </ic:AppBarPopupButton.PopupContent> </ic:AppBarPopupButton> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When the button is clicked the popup is displayed. When the popup is closed, the app bar is closed too. I hope this will help you !

    Read the article

< Previous Page | 144 145 146 147 148 149 150 151 152 153 154 155  | Next Page >