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  • How would one call std::forward on all arguments in a variadic function?

    - by Noah Roberts
    I was just writing a generic object factory and using the boost preprocessor meta-library to make a variadic template (using 2010 and it doesn't support them). My function uses rval references and std::forward to do perfect forwarding and it got me thinking...when C++0X comes out and I had a standard compiler I would do this with real variadic templates. How though, would I call std::forward on the arguments? template < typename ... Params void f(Params ... params) // how do I say these are rvalue reference? { y(std::forward(...params)); //? - I doubt this would work. } Only way I can think of would require manual unpacking of ...params and I'm not quite there yet either. Is there a quicker syntax that would work?

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  • Why does C++ linking use virtually no CPU? (updated)

    - by John
    On a native C++ project, linking right now can take a minute or two, yet during this time CPU drops from 100% during compilation to virtually zero. Does this mean linking is primarily a disk activity? If so, is this the main area an SSD would make big changes? But, why aren't all my OBJ files (or as many as possible) kept in RAM after compilation to avoid this? With 4Gb of RAM I should be able to save a lot of disk access and make it CPU-bound again, no? update: so the obvious follow-up is, can VC++ compiler and linker talk together better to streamline things and keep OBJ files in memory, similar to how Delphi does?

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  • How to reference/link another project in grails workspace without using jar files?

    - by Ivan Alagenchev
    I have a Grails website that references a java core application. I have been successful in adding a .jar dependency to that project; however the java project is in the same workspace as my grails project and I would ultimately like to reference that project directly. I don't want to deal with the added step of creating a new jar file every time that there is a modification to the java project, cleaning and updating my dependencies. I added the java project to my grails' project "Java Build Path" and at first everything seemed to work fine, but when I run grailscompile, the compiler fails to resolve all imports that point to the java project. I am using Spring Source Toolsuite as my IDE.

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  • how to access child instances in a vector in c++

    - by tsubasa
    I have a parent class and child class (inherited from parent). In the child class, I have a member function named function_blah(); I used vector<parent*> A to store 5 parent instances, 3 child instances. So the total number of elements in the vector is 8. I can easily access to member functions of element A[0] to A[4], which are parent instances. But whenever I try to have access to member functions of element A[5] to A[7], the compiler complains that class parent has no member named 'function_blah' The way I access to elements is using index. e.x A[i] with i = 0..7. Is it correct? if not, how?

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  • Operator as and generic classes

    - by abatishchev
    I'm writing .NET On-the-Fly compiler for CLR scripting and want execution method make generic acceptable: object Execute() { return type.InvokeMember(..); } T Execute<T>() { return Execute() as T; /* doesn't work: The type parameter 'T' cannot be used with the 'as' operator because it does not have a class type constraint nor a 'class' constraint */ // also neither typeof(T) not T.GetType(), so on are possible return (T) Execute(); // ok } But I think operator as will be very useful: if result type isn't T method will return null, instead of an exception! Is it possible to do?

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  • Are C++ Templates just Macros in disguise?

    - by Roddy
    I've been programming in C++ for a few years, and I've used STL quite a bit and have created my own template classes a few times to see how it's done. Now I'm trying to integrate templates deeper into my OO design, and a nagging thought keeps coming back to me: They're just a macros, really... You could implement (rather UGLY) auto_ptrs using #defines, if you really wanted to. This way of thinking about templates helps me understand how my code will actually work, but I feel that I must be missing the point somehow. Macros are meant evil incarnate, yet "template metaprogramming" is all the rage. So, what ARE the real distinctions? and how can templates avoid the dangers that #define leads you into, like Inscrutable compiler errors in places where you don't expect them? Code bloat? Difficulty in tracing code? Setting Debugger Breakpoints?

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  • Visual Studio 2010 Compiling C code

    - by Corsen2000
    I have the following code snippet. This is a c file in visual studio 2010. If i try to compile this with the line: int hello = 10; commented out it will compile just fine. If I comment that line in it will not compile. Am I missing something or should I not be using Visual Studio 2010 to compile C code. If this is a Visual Studio problem can anyone recommend a easy to use IDE / Compiler that I can for C. Thank You int* x = (int*) calloc(1, sizeof(int)); *x = 5; //int hello = 10; printf("Hello World! %i", *x); getchar();

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  • Whats the difference between a C++ and a Cocoa Project in Xcode?

    - by david
    I need to work with TagLib for my project. I've created a framework (and I tried using it as a lib) but the compiler cannot find #include < strings on compiling (No such file or Directory). I've created a test C++ project and it #includes < strings just fine. I've looked at the project settings and I cannot find a difference between them. But the standard cocoa projects obviously so not have the search path set to include C++ libraries (Or am I completely getting it wrong?). I've searched for a solution but no one else seems to have run into this problem.

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  • How to know record has been updated successfully in php

    - by Lisa Ray
    $sql = "UPDATE...."; if(mysql_query($sql)) { $_SESSION['Trans']="COMMIT"; header("location:result.php"); exit; } else { $_SESSION['Trans']="FAIL"; $_SESSION['errors'] = "Error: Sorry! We are unable to update your Profile, Please contact to PNP HelpDesk."; header("location:result.php"); exit; }//end IF data is getting updated then why compiler is not coming inside IF condition.

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • Hudson's FindBugs plugin reports line number "-1" for bugs. Ideas?

    - by John B.
    Greetings, I have a simple test project set up in Hudson and the project's build process (a batch file) generates a findbugs.xml file. This is processed by Hudson's FindBugs plugin but it shows the line number of the bugs as "-1" instead of their actual line number. A coworker suggested I enable debug info for the compiler. I used the -g "Generate all debugging info" option for javac but nothing seemed to change. My build command is: javac -g -classpath C:\testWebApp1\src -d C:\testWebApp1\build C:\testWebApp1\src\*.java The only other thing in the build.bat file is a call to the FindBug tool (text UI). Here is what the FindBugs Plugin says about the first bug: File: GenerateHellos.java, Line: -1, Type: UUF_UNUSED_FIELD, Priority: Normal, Category: PERFORMANCE Any ideas? Thanks a ton!

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  • Operators vs Functions in C/C++

    - by user356106
    Someone recently asked me the difference between a C++ standard operator (e.g. new,delete,sizeof) and function (e.g. tan,delete, malloc). By "standard" I mean those provided by default by the compiler suite, and not user defined. Below were the answers I gave, though neither seemed satisfactory. (1) An operator doesn't need any headers to be included to use it : E.g. you can have a call to new without including any headers. However, a function (say free() ) does need headers included, compulsorily. (2) An operator is defined as such (ie as a class operator) somewhere in the standard headers. A function isn't. Can you critique these answers and give me a better idea of the difference?

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  • Pass an event into a constructor

    - by Vaccano
    I have a class that I want to be able the handle the mouse up event for a grid. I tried to create it with a static method call like this: MyDataBinding.BindObjectsToDataGrid(ListOfObjectsToBind, myGrid.MouseUp); The end goal being that in the method I would assign a delegate to the MouseUp PassedInMouseUp += myMethodThatWillHandleTheMouseUp; Looks good here (to me) but the compiler chokes on the first line. It says that I can only use MouseUp with a += or a -=. Clearly I am going about this the wrong way. How can I get a different class to handle the mouse up with out having to: Pass in the whole grid Expose the method that will be handling the mouse up as a public method. Or, is this just a limitation and I will have to do one of the above?

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  • Class basic operators

    - by swan
    Hi, Is it necessary to have a copy constructor, destructor and operator= in a class that have only static data member, no pointer class myClass{ int dm; public: myClass(){ dm = 1; } ~myClass(){ } // Is this line usefull ? myClass(const myClass& myObj){ // and that operator? this->dm = myObj.dm; } myClass& operator=(const myClass& myObj){ // and that one? if(this != &myObj){ this->dm = myObj.dm; } return *this; } }; I read that the compiler build one for us, so it is better to not have one (when we add a data member we have to update the operators)

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  • How to use AOP to intercept a method call in super on an argument?

    - by hleinone
    I'm extending a class and overriding a method. All I want to do is to call super, but with a modified argument that gets intercepted upon one of its methods is called. An example makes it more clear: // Foo is an interface and also this method is part of an interface @Override public void foo(Foo foo) { // I want to intercept the call to foo.bar() in super super.foo(foo); } I'd rather use a tool that doesn't require a compiler of its own. What would be the optimal one?

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  • How to check if TypeIdenitifier(T) is an Object?

    - by John
    I'm creating a generic list class that has a member of type Array(Array of ). The problem is the class descruction,because the class is supposed to be used for types from byte to types inheriting TObject. Specifically: destructor Destroy; var elem:T; begin /*if(T is Tobject) then //Check if T inherits TObject {Compiler error!} for elem in FData do TObject(elem).Free;*/ // do not know how to do it SetLength(FItems,0); //FItems : Array of T inherited Destroy; end; How do I check if T is TObject so I can free every member if the typeidenitifier is a class,for example?

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  • Best way to access nested data structures?

    - by Blackshark
    I would like to know what the best way (performance wise) to access a large data structure is. There are about hundred ways to do it but what is the most accessible for the compiler to optimize? One can access a value by foo[someindex].bar[indexlist[i].subelement[j]].baz[0] or create some pointer aliases like sometype_t* tmpfoo = &foo[someindex]; tmpfoo->bar[indexlist[i].subelement[j]].baz[0] or create reference aliases like sometype_t &tmpfoo = foo[someindex]; tmpfoo.bar[indexlist[i].subelement[j]].baz[0] and so forth...

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  • F# function calling syntax confusion

    - by Daniel
    I have a piece of code: links |> Seq.map (fun x -> x.GetAttributeValue ("href", "no url")) Which I wanted to rewrite to: links |> Seq.map (fun x -> (x.GetAttributeValue "href" "no url")) But the F# compiler doesn't seem to like that. I was under the impression that these two function calls were interchangeable: f (a, b) (f a b) The error that I get is: The member or object constructor 'GetAttributeValue' taking 2 arguments are not accessible from this code location. All accessible versions of method 'GetAttributeValue' take 2 arguments. Which seems amusing, as it seems to indicate that it needs what I'm giving it. What am I missing here?

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  • cygwin g++ produces no output

    - by fred basset
    I just installed g++ from cygwin, when I try to compile a C++ file I am not getting any executable produced by the compiler, see example below. What's going wrong? Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,658,272,256 bytes free C:\helloworldg++-4 helloworld.cpp C:\helloworlddir Volume in drive C is OS Volume Serial Number is C47B-942D Directory of C:\helloworld 01/02/2011 04:50 PM . 01/02/2011 04:50 PM .. 01/02/2011 04:48 PM 94 helloworld.cpp 1 File(s) 94 bytes 2 Dir(s) 24,657,747,968 bytes free C:\helloworld

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  • Why does a non-constant offsetof expression work?

    - by Chris J. Kiick
    Why does this work: #include <sys/types.h> #include <stdio.h> #include <stddef.h> typedef struct x { int a; int b[128]; } x_t; int function(int i) { size_t a; a = offsetof(x_t, b[i]); return a; } int main(int argc, char **argv) { printf("%d\n", function(atoi(argv[1]))); } If I remember the definition of offsetof correctly, it's a compile time construct. Using 'i' as the array index results in a non-constant expression. I don't understand how the compiler can evaluate the expression at compile time. Why isn't this flagged as an error?

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  • Why do I have to give an identifier?

    - by Knowing me knowing you
    In code: try { System.out.print(fromClient.readLine()); } catch(IOException )//LINE 1 { System.err.println("Error while trying to read from Client"); } In code line marked as LINE 1 compiler forces me to give an identifier even though I'm not using it. Why this unnatural constrain? And then if I type an identifier I'm getting warning that identifier isn't used. It just doesn't make sense to me, forcing a programmer to do something unnecesarry and surplus. And after me someone will revise this code and will be wondering if I didn't use this variable on purpouse or I just forgot. So in order to avoid that I have to write additional comment explaining why I do not use variable which is unnecessary in my code. Thanks

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  • Constant embedded for loop condition optimization in C++ with gcc

    - by solinent
    Will a compiler optimize tihs: bool someCondition = someVeryTimeConsumingTask(/* ... */); for (int i=0; i<HUGE_INNER_LOOP; ++i) { if (someCondition) doCondition(i); else bacon(i); } into: bool someCondition = someVeryTimeConsumingTask(/* ... */); if (someCondition) for (int i=0; i<HUGE_INNER_LOOP; ++i) doCondition(i); else for (int i=0; i<HUGE_INNER_LOOP; ++i) bacon(i); someCondition is trivially constant within the for loop. This may seem obvious and that I should do this myself, but if you have more than one condition then you are dealing with permuatations of for loops, so the code would get quite a bit longer. I am deciding on whether to do it (I am already optimizing) or whether it will be a waste of my time.

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Mysterious c debugging problem when trying to utilize printfs

    - by O_O
    Ok, folks. I've never encountered this before and it boggles the mind and is illogical. I have a somewhat complex loop and I want to try and see if everything is working by putting some printf statements. I look the intermediate products using printf and verify that the answer is ok. Then, when I comment out the printf to the intermediate products, the answer is WRONG. Has anyone ever encountered this? This is driving me insane and I don't see how the printfs could change an answer.... X_x If it helps, I am using a c/c++ compiler for a DSP. Thanks for any advice.. Here is a snippet... printf("splitBackground = %d, numWindowPoints = %d\n", splitBackground, numWindowPoints); splitBackground = splitBackground/numWindowPoints; printf("%d ", splitBackground); This is good but when I comment out the first line of code, it turns out to be hugely incorrect. :(

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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