How to log frame times in an existing OpenGL game? [on hold]
- by J Collins
I have been using FRAPS for some time to benchmark instantaneous frame rates in an OpenGL game for which I am creating maps. Until recently it had been quite reliable. Now however, the bench marking shortcut has been unresponsive and I can't explain why.
Ideally I could have a logging system automatically start logging whenever the game had focus, but can't find a good tool to do so.
So option a) find out how to make FRAPS reliable again or b) find a new tool. Could one of you kind folks help me?
Edit: Concise questions
Is there a widely recognised tool to log frame drawing times and rates for compiled applications?
If the answer is universally the FRAPs tool, are there any clear cases in which logging will not or should not be expected to work?