How can I create a VBO of a type determined at runtime?
- by lapin
I've written a Vbo template class to work with OpenGL.
I'd like to set the type from a config file at runtime. For example:
<vbo type="bump_vt" ... />
Vbo* pVbo = new Vbo(bump_vt, ...);
Is there some way I can do this without a large if-else block such as:
if( sType.compareTo("bump_vt") == 0 )
Vbo* pVbo = new Vbo(bump_vt, ...);
else if
...
I'm writing for multiple platforms in C++.