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  • tile_static, tile_barrier, and tiled matrix multiplication with C++ AMP

    - by Daniel Moth
    We ended the previous post with a mechanical transformation of the C++ AMP matrix multiplication example to the tiled model and in the process introduced tiled_index and tiled_grid. This is part 2. tile_static memory You all know that in regular CPU code, static variables have the same value regardless of which thread accesses the static variable. This is in contrast with non-static local variables, where each thread has its own copy. Back to C++ AMP, the same rules apply and each thread has its own value for local variables in your lambda, whereas all threads see the same global memory, which is the data they have access to via the array and array_view. In addition, on an accelerator like the GPU, there is a programmable cache, a third kind of memory type if you'd like to think of it that way (some call it shared memory, others call it scratchpad memory). Variables stored in that memory share the same value for every thread in the same tile. So, when you use the tiled model, you can have variables where each thread in the same tile sees the same value for that variable, that threads from other tiles do not. The new storage class for local variables introduced for this purpose is called tile_static. You can only use tile_static in restrict(direct3d) functions, and only when explicitly using the tiled model. What this looks like in code should be no surprise, but here is a snippet to confirm your mental image, using a good old regular C array // each tile of threads has its own copy of locA, // shared among the threads of the tile tile_static float locA[16][16]; Note that tile_static variables are scoped and have the lifetime of the tile, and they cannot have constructors or destructors. tile_barrier In amp.h one of the types introduced is tile_barrier. You cannot construct this object yourself (although if you had one, you could use a copy constructor to create another one). So how do you get one of these? You get it, from a tiled_index object. Beyond the 4 properties returning index objects, tiled_index has another property, barrier, that returns a tile_barrier object. The tile_barrier class exposes a single member, the method wait. 15: // Given a tiled_index object named t_idx 16: t_idx.barrier.wait(); 17: // more code …in the code above, all threads in the tile will reach line 16 before a single one progresses to line 17. Note that all threads must be able to reach the barrier, i.e. if you had branchy code in such a way which meant that there is a chance that not all threads could reach line 16, then the code above would be illegal. Tiled Matrix Multiplication Example – part 2 So now that we added to our understanding the concepts of tile_static and tile_barrier, let me obfuscate rewrite the matrix multiplication code so that it takes advantage of tiling. Before you start reading this, I suggest you get a cup of your favorite non-alcoholic beverage to enjoy while you try to fully understand the code. 01: void MatrixMultiplyTiled(vector<float>& vC, const vector<float>& vA, const vector<float>& vB, int M, int N, int W) 02: { 03: static const int TS = 16; 04: array_view<const float,2> a(M, W, vA); 05: array_view<const float,2> b(W, N, vB); 06: array_view<writeonly<float>,2> c(M,N,vC); 07: parallel_for_each(c.grid.tile< TS, TS >(), 08: [=] (tiled_index< TS, TS> t_idx) restrict(direct3d) 09: { 10: int row = t_idx.local[0]; int col = t_idx.local[1]; 11: float sum = 0.0f; 12: for (int i = 0; i < W; i += TS) { 13: tile_static float locA[TS][TS], locB[TS][TS]; 14: locA[row][col] = a(t_idx.global[0], col + i); 15: locB[row][col] = b(row + i, t_idx.global[1]); 16: t_idx.barrier.wait(); 17: for (int k = 0; k < TS; k++) 18: sum += locA[row][k] * locB[k][col]; 19: t_idx.barrier.wait(); 20: } 21: c[t_idx.global] = sum; 22: }); 23: } Notice that all the code up to line 9 is the same as per the changes we made in part 1 of tiling introduction. If you squint, the body of the lambda itself preserves the original algorithm on lines 10, 11, and 17, 18, and 21. The difference being that those lines use new indexing and the tile_static arrays; the tile_static arrays are declared and initialized on the brand new lines 13-15. On those lines we copy from the global memory represented by the array_view objects (a and b), to the tile_static vanilla arrays (locA and locB) – we are copying enough to fit a tile. Because in the code that follows on line 18 we expect the data for this tile to be in the tile_static storage, we need to synchronize the threads within each tile with a barrier, which we do on line 16 (to avoid accessing uninitialized memory on line 18). We also need to synchronize the threads within a tile on line 19, again to avoid the race between lines 14, 15 (retrieving the next set of data for each tile and overwriting the previous set) and line 18 (not being done processing the previous set of data). Luckily, as part of the awesome C++ AMP debugger in Visual Studio there is an option that helps you find such races, but that is a story for another blog post another time. May I suggest reading the next section, and then coming back to re-read and walk through this code with pen and paper to really grok what is going on, if you haven't already? Cool. Why would I introduce this tiling complexity into my code? Funny you should ask that, I was just about to tell you. There is only one reason we tiled our extent, had to deal with finding a good tile size, ensure the number of threads we schedule are correctly divisible with the tile size, had to use a tiled_index instead of a normal index, and had to understand tile_barrier and to figure out where we need to use it, and double the size of our lambda in terms of lines of code: the reason is to be able to use tile_static memory. Why do we want to use tile_static memory? Because accessing tile_static memory is around 10 times faster than accessing the global memory on an accelerator like the GPU, e.g. in the code above, if you can get 150GB/second accessing data from the array_view a, you can get 1500GB/second accessing the tile_static array locA. And since by definition you are dealing with really large data sets, the savings really pay off. We have seen tiled implementations being twice as fast as their non-tiled counterparts. Now, some algorithms will not have performance benefits from tiling (and in fact may deteriorate), e.g. algorithms that require you to go only once to global memory will not benefit from tiling, since with tiling you already have to fetch the data once from global memory! Other algorithms may benefit, but you may decide that you are happy with your code being 150 times faster than the serial-version you had, and you do not need to invest to make it 250 times faster. Also algorithms with more than 3 dimensions, which C++ AMP supports in the non-tiled model, cannot be tiled. Also note that in future releases, we may invest in making the non-tiled model, which already uses tiling under the covers, go the extra step and use tile_static memory on your behalf, but it is obviously way to early to commit to anything like that, and we certainly don't do any of that today. Comments about this post by Daniel Moth welcome at the original blog.

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  • C# Performance Pitfall – Interop Scenarios Change the Rules

    - by Reed
    C# and .NET, overall, really do have fantastic performance in my opinion.  That being said, the performance characteristics dramatically differ from native programming, and take some relearning if you’re used to doing performance optimization in most other languages, especially C, C++, and similar.  However, there are times when revisiting tricks learned in native code play a critical role in performance optimization in C#. I recently ran across a nasty scenario that illustrated to me how dangerous following any fixed rules for optimization can be… The rules in C# when optimizing code are very different than C or C++.  Often, they’re exactly backwards.  For example, in C and C++, lifting a variable out of loops in order to avoid memory allocations often can have huge advantages.  If some function within a call graph is allocating memory dynamically, and that gets called in a loop, it can dramatically slow down a routine. This can be a tricky bottleneck to track down, even with a profiler.  Looking at the memory allocation graph is usually the key for spotting this routine, as it’s often “hidden” deep in call graph.  For example, while optimizing some of my scientific routines, I ran into a situation where I had a loop similar to: for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i]); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This loop was at a fairly high level in the call graph, and often could take many hours to complete, depending on the input data.  As such, any performance optimization we could achieve would be greatly appreciated by our users. After a fair bit of profiling, I noticed that a couple of function calls down the call graph (inside of ProcessElement), there was some code that effectively was doing: // Allocate some data required DataStructure* data = new DataStructure(num); // Call into a subroutine that passed around and manipulated this data highly CallSubroutine(data); // Read and use some values from here double values = data->Foo; // Cleanup delete data; // ... return bar; Normally, if “DataStructure” was a simple data type, I could just allocate it on the stack.  However, it’s constructor, internally, allocated it’s own memory using new, so this wouldn’t eliminate the problem.  In this case, however, I could change the call signatures to allow the pointer to the data structure to be passed into ProcessElement and through the call graph, allowing the inner routine to reuse the same “data” memory instead of allocating.  At the highest level, my code effectively changed to something like: DataStructure* data = new DataStructure(numberToProcess); for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i], data); } delete data; Granted, this dramatically reduced the maintainability of the code, so it wasn’t something I wanted to do unless there was a significant benefit.  In this case, after profiling the new version, I found that it increased the overall performance dramatically – my main test case went from 35 minutes runtime down to 21 minutes.  This was such a significant improvement, I felt it was worth the reduction in maintainability. In C and C++, it’s generally a good idea (for performance) to: Reduce the number of memory allocations as much as possible, Use fewer, larger memory allocations instead of many smaller ones, and Allocate as high up the call stack as possible, and reuse memory I’ve seen many people try to make similar optimizations in C# code.  For good or bad, this is typically not a good idea.  The garbage collector in .NET completely changes the rules here. In C#, reallocating memory in a loop is not always a bad idea.  In this scenario, for example, I may have been much better off leaving the original code alone.  The reason for this is the garbage collector.  The GC in .NET is incredibly effective, and leaving the allocation deep inside the call stack has some huge advantages.  First and foremost, it tends to make the code more maintainable – passing around object references tends to couple the methods together more than necessary, and overall increase the complexity of the code.  This is something that should be avoided unless there is a significant reason.  Second, (unlike C and C++) memory allocation of a single object in C# is normally cheap and fast.  Finally, and most critically, there is a large advantage to having short lived objects.  If you lift a variable out of the loop and reuse the memory, its much more likely that object will get promoted to Gen1 (or worse, Gen2).  This can cause expensive compaction operations to be required, and also lead to (at least temporary) memory fragmentation as well as more costly collections later. As such, I’ve found that it’s often (though not always) faster to leave memory allocations where you’d naturally place them – deep inside of the call graph, inside of the loops.  This causes the objects to stay very short lived, which in turn increases the efficiency of the garbage collector, and can dramatically improve the overall performance of the routine as a whole. In C#, I tend to: Keep variable declarations in the tightest scope possible Declare and allocate objects at usage While this tends to cause some of the same goals (reducing unnecessary allocations, etc), the goal here is a bit different – it’s about keeping the objects rooted for as little time as possible in order to (attempt) to keep them completely in Gen0, or worst case, Gen1.  It also has the huge advantage of keeping the code very maintainable – objects are used and “released” as soon as possible, which keeps the code very clean.  It does, however, often have the side effect of causing more allocations to occur, but keeping the objects rooted for a much shorter time. Now – nowhere here am I suggesting that these rules are hard, fast rules that are always true.  That being said, my time spent optimizing over the years encourages me to naturally write code that follows the above guidelines, then profile and adjust as necessary.  In my current project, however, I ran across one of those nasty little pitfalls that’s something to keep in mind – interop changes the rules. In this case, I was dealing with an API that, internally, used some COM objects.  In this case, these COM objects were leading to native allocations (most likely C++) occurring in a loop deep in my call graph.  Even though I was writing nice, clean managed code, the normal managed code rules for performance no longer apply.  After profiling to find the bottleneck in my code, I realized that my inner loop, a innocuous looking block of C# code, was effectively causing a set of native memory allocations in every iteration.  This required going back to a “native programming” mindset for optimization.  Lifting these variables and reusing them took a 1:10 routine down to 0:20 – again, a very worthwhile improvement. Overall, the lessons here are: Always profile if you suspect a performance problem – don’t assume any rule is correct, or any code is efficient just because it looks like it should be Remember to check memory allocations when profiling, not just CPU cycles Interop scenarios often cause managed code to act very differently than “normal” managed code. Native code can be hidden very cleverly inside of managed wrappers

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  • What's the difference between "Flash Drive" and "Flash Memory"?

    - by Clive D
    I have a problem with a Blu ray disk I bought. I talked to a Sony technician who advised me to plug a "USB Flash Memory Stick" into the Blu-ray player. Is this something specific? Is there a difference between the following two? "USB Flash Drive" "USB Flash Memory" When I go to Curry's or other sites that sell USB Sticks, they only talk about "USB Flash Drives". I've been in computing for many years and know the basics, but "memory" and "drive" are different things to me.

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  • Fatal error: Out of memory (allocated ...) (tried to allocate ... bytes) not due to memory_limit setting

    - by Lorenz Meyer
    Since a few days, I get the following error on my server: Fatal error: Out of memory (allocated 262144) (tried to allocate 393216 bytes) Usually this error is due to a memory consumption that is exceeding the configured memory_limit, but in my case there is no relation. The memory_limit is set to 128MB, and in this case, we not even reach 1MB. Also the server does not have a big load, in fact it is an intranet server, and there are just a few people conected to it. System: Windows Server 2003, 1Go RAM, only 600 MB used. Apache 2.2.4 PHP 5.2.3 This error is appearing randomly. The memory limit reached also is randomly between a few kB to a few MB. Sometimes restarting Apache is required to get rid of the error, sometimes it disapears itself. Restarting Apache or the entire server helps temporarily. Where could this problem come from ? How could I narrow down the error source ?

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  • TechEd 2014 Day 3

    - by John Paul Cook
    There is some confusion about durability of data stored in SQL Server in-memory tables, so some review of the concepts is appropriate. The in-memory option is enabled at the database level. Enabling it at the database level only gives you the option to specify the in-memory feature on a table by table basis. No existing tables or new tables will by default become in-memory tables when you enable the feature at the database level. If you choose to make a table an in-memory table, by default it is...(read more)

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  • How do I take some RAM and use it towards Dedicated video memory for my Nvidia graphics card?

    - by Noah Rainey
    I have a Nividia GeForce 6150SE nForce 430 graphics card (so it's quite old), it only gets 64MB of dedicated memory by default. I went into the bios and see if I can increase it, but it wouldn't let me. However, from the Nividia control panel I see I have up to 1071MB of total available graphics memory. I'm not sure what that means and I'm not sure how I can harness this memory and use some RAM for my graphics card. Can someone explain if this is possible and if so, how?

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  • TechEd 2014 Day 3

    - by John Paul Cook
    There is some confusion about durability of data stored in SQL Server in-memory tables, so some review of the concepts is appropriate. The in-memory option is enabled at the database level. Enabling it at the database level only gives you the option to specify the in-memory feature on a table by table basis. No existing tables or new tables will by default become in-memory tables when you enable the feature at the database level. If you choose to make a table an in-memory table, by default it is...(read more)

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  • How long does it take in practice to warm up large in-memory databases?

    - by Sim
    Companies such as Peak Hosting are offering 64 core machines with 512Gb RAM for $2K/month. This is a very interesting choice for in-memory databases such as Memcached/Redis as well as databases whose performance degrades rapidly when the data & indexes don't fit in RAM, such as MongoDB. My main concern with monster machines such as these is the time it takes to warm up an in-memory database. In my experience, theoretical metrics, e.g., that SATA can load 100Mb/sec, fall short of what happens in practice. Even at that rate, 100Mb/sec means that loading up 512Gb RAM machine from SATA disks can take over 1 1/2 hours (!). I am looking for real-world reports of warm-up times for machines with very large memory. Please, share details of the software on the machine, data size, storage configuration, e.g., SATA or SSD, network, hosting/cloud provider, if relevant, etc.

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  • Why does using 2 memory sticks cause my computer to crash?

    - by hi
    My computer randomly crashes when playing games, but if I remove one memory stick (it does not matter which one I remove), it does not crash anymore. Memory tests do not find errors, I just put in a new power supply (650W), I only have 1 graphics card, so why is this happening? BTW, they are the same memory, same vendor same specs, everything I bought it together (2x2GB) My motherboard is a Asus P5Q Pro, so it supports both dual channel and more than 4gb. Switching slots does nothing, as long as I don't use more than 1 I'm fine.

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  • Why OS X use swap when there is lots of "inactive memory"?

    - by Balchev
    I am using OS X from few months (Lion and now Mountain Lion). I have 8 GB on my mini and almost daily now it get close to that. On Windows 7 machine with 8 GB I never had that kind of problem. Anyway, I read over the net, that the inactive memory is app cache of the programs that are recently closed and can be used for faster reopening.And this inactive memory can be released to a new app if needed. It is not released. Instead OS X starts swapping. So my question is why OS X use swap when there is lots of "inactive memory"? Here a screen that shows what I mean: I really hope there is a away to make OS X to use those 2.69 GB before start swapping.I really do.

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  • How do I draw a texture-mapped triangle in MATLAB?

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • I asked this yesterday, after the input given I'm still having trouble implementing..

    - by Josh
    I'm not sure how to fix this or what I did wrong, but whenever I enter in a value it just closes out the run prompt. So, seems I do have a problem somewhere in my coding. Whenever I run the program and input a variable, it always returns the same answer.."The content at location 76 is 0." On that note, someone told me that "I don't know, but I suspect that Program A incorrectly has a fixed address being branched to on instructions 10 and 11." - mctylr but I'm not sure how to fix that.. I'm trying to figure out how to incorporate this idea from R Samuel Klatchko.. I'm still not sure what I'm missing but I can't get it to work.. const int OP_LOAD = 3; const int OP_STORE = 4; const int OP_ADD = 5; ... const int OP_LOCATION_MULTIPLIER = 100; mem[0] = OP_LOAD * OP_LOCATION_MULTIPLIER + ...; mem[1] = OP_ADD * OP_LOCATION_MULTIPLIER + ...; operand = memory[ j ] % OP_LOCATION_MULTIPLIER; operation = memory[ j ] / OP_LOCATION_MULTIPLIER; I'm new to programming, I'm not the best, so I'm going for simplicity. Also this is an SML program. Anyway, this IS a homework assignment and I'm wanting a good grade on this. So I was looking for input and making sure this program will do what I'm hoping they are looking for. Anyway, here are the instructions: Write SML (Simpletron Machine language) programs to accomplish each of the following task: A) Use a sentinel-controlled loop to read positive number s and compute and print their sum. Terminate input when a neg number is entered. B) Use a counter-controlled loop to read seven numbers, some positive and some negative, and compute + print the avg. C) Read a series of numbers, and determine and print the largest number. The first number read indicates how many numbers should be processed. Without further a due, here is my program. All together. int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int j; // This is for part a, it will take in positive variables in a sent-controlled loop and compute + print their sum. Variables from example in text. memory [0] = 1010; memory [01] = 2009; memory [02] = 3008; memory [03] = 2109; memory [04] = 1109; memory [05] = 4300; memory [06] = 1009; j = 0; //Makes the variable j start at 0. while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 10: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> memory[ operand ]; break; case 11: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 20:// loads accum = memory[ operand ]; break; case 21: //stores memory[ operand ] = accum; break; case 30: //adds accum += mem[operand]; break; case 31: // subtracts accum-= memory[ operand ]; break; case 32: //divides accum /=(memory[ operand ]); break; case 33: // multiplies accum*= memory [ operand ]; break; case 40: // Branches to location j = -1; break; case 41: //branches if acc. is < 0 if (accum < 0) j = 5; break; case 42: //branches if acc = 0 if (accum == 0) j = 5; break; case 43: // Program ends exit(0); break; } j++; } return 0; }

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  • Possibility of language data type not mapped to shipped .NET Framework?

    - by John K
    Does anybody know of a managed programming language implemented on .NET that contains a specialized data type that is not mapped through to the Common Type System/FCL/BCL or one that does not have a shipped .NET equivalent (e.g. shipped standard types like System.String, System.Int32)? This question would likely come from the perspective of someone porting a compiler (although I'm not doing that). Is it as simple as the language creating a new data type outside the BCL/FCL for its specialized type? If so does this hinder interoperability between programming languages that are otherwise accustomed to mapping all their built-in data types to what's in the BCL/FCL, like Visual Basic and C#? I can imagine this situation might come about if an obscure language compiler of some kind is ported to .NET for which there is no direct mapping of one of its implicit data types to the shipped Framework. How is this situation supported or allowed in general? What would be the expectation of the compiler and the Common Language Runtime?

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  • django form ModelChoiceField loads all state names while needed states which are mapped with current selected country

    - by Sonu
    I am using modelChoiceField to display country and state into address form class StateSelectionwidget(forms.Select): """ custom widget to state selection""" class Media: js = ('media/javascript/public/jquery-1.5.2.min.js', 'media/javascript/public/countrystateselection.js', ) class AddressForm(forms.Form): name = forms.CharField(max_length=30) country = forms.ModelChoiceField(queryset=[]) state = forms.ModelChoiceField(CountryState.objects, widget=StateSelectionwidget) def __init__(self, *args, **kwargs): super(AddressForm, self).__init__(*args, **kwargs) self.fields['country'].queryset = Country.objects.all() Country model is used to store country names. CountryState model is used to store all states which is foreign key to Country model At the time of form loading i am getting all state names in dropdown while i want field to be blank by default. If name field is empty at the time of form save i am getting error that name can not be empty but also getting all states into dropdown list while i want only the states which are mapped with current selected country.

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  • How does the linux kernel manage less than 1GB physical memory ?

    - by TheLoneJoker
    I'm learning the linux kernel internals and while reading "Understanding Linux Kernel", quite a few memory related questions struck me. One of them is, how the Linux kernel handles the memory mapping if the physical memory of say only 512 MB is installed on my system. As I read, kernel maps 0(or 16) MB-896MB physical RAM into 0xC0000000 linear address and can directly address it. So, in the above described case where I only have 512 MB: How can the kernel map 896 MB from only 512 MB ? What about user mode processes in this situation? Where are user mode processes in phys RAM? Every article explains only the situation, when you've installed 4 GB of memory and the kernel maps the 1 GB into kernel space and user processes uses the remaining amount of RAM. I would appreciate any help in improving my understanding. Thanks..!

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  • Why 2 GB memory limit when running in 64 bit Windows ?

    - by Roland Bengtsson
    I'm a member in a team that develop a Delphi application. The memory requirements are huge. 500 MB is normal but in some cases it got out of memory exception. The memory allocated in that cases is typically between 1000 - 1700 MB. We of course want 64-bits compiler but that won't happen now (and if it happens we also must convert to unicode, but that is another story...). My question is why is there a 2 GB memory limit per process when running in a 64 bit environment. The pointer is 32 bit so I think 4 GB would be the right limit. I use Delphi 2007.

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  • PHP Memory limit problem while creating xml of magento products..

    - by Jitendra
    Hello Masters, Thanks in advance, I need help in solving php memory problem, I have created a script in php that automatically fetch magento product data,the problem is that when there is large number of product in database, the script gives memory fatal error i have changed the memory limit to 256M in my php.ini but still the script not executing totally. i have checked the script its working fine if there is number of product is not too much but if there is larger number my script not working.. Please help... -Thanks Jitendra Dhobi

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  • Problem in migrating to LAMP from XAMPP.. Memory limit error

    - by Geshan
    I was using XAMPP for my local machine but as I wanted to run applications like mysql work bench and some test frameworks I decided to switch to LAMP self install. I'm using ubuntu and followed the instructions at: https://help.ubuntu.com/community/ApacheMySQLPHP But the problem is LAMP is consuming too much of my memory (RAM) I've allocated 124 MB currently but still it gives me memory exhausted error when I run Drush (Drupal command line). When I do drush cc to clear cache it give me the following: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 122880 bytes) in /var/www/----/sites/all/modules/ubercart/uc_order/uc_order.order_pane.inc on line 150 Call Stack: 0.0020 185624 1. {main}() /opt/drush/drush.php:0 0.0254 1303672 2. drush_main() /opt/drush/drush.php:37 0.2674 5107784 3. drush_bootstrap() /opt/drush/drush.php:71 0.2676 5109872 4. _drush_bootstrap_drupal_full() /opt/drush/includes/environment.inc:173 0.2676 5151032 5. drupal_bootstrap() /opt/drush/includes/environment.inc:655 0.3030 7739048 6. _drupal_bootstrap() /var/www/missmoti/includes/bootstrap.inc:989 0.3122 8855792 7. _drupal_bootstrap_full() /var/www/missmoti/includes/bootstrap.inc:1078 0.3445 12387320 8. module_load_all() /var/www/missmoti/includes/common.inc:2608 0.5194 32586544 9. drupal_load() /var/www/missmoti/includes/module.inc:14 0.5251 33361112 10. include_once('/var/www/missmoti/sites/all/modules/ubercart/uc_order/uc_order.module') /var/www/-----/includes/bootstrap.inc:617 Drush command could not be completed. In each error it shows me a back trace and I guess this default debugger I'm not aware of in Apache or my PHP config it eating up the memory. If anyone can help I"d be glad. Another error below: Fatal error: Call to undefined function dsm() in /var/www/-----/sites/all/modules/custom/gtpath/gtpath.module on line 180 Call Stack # Time Memory Function Location 1 0.0002 120144 {main}( ) ../index.php:0 2 1.7604 68224112 theme( ) ../index.php:36 3 2.0188 77346112 call_user_func_array ( ) ../theme.inc:658 4 2.0188 77347024 gtpath_preprocess_page( ) ../theme.inc:0 how do I deal with this default debugger? how do I turn it off??

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  • Can the memory used by MKMapView be released some how?

    - by gdr
    I am using an MKMapView in my iPhone application. When I load this view, the activity monitor instrument shows that the real memory of my App is increasing significantly. It keeps going up as you move the map around or zoom in and out. Once the View controller that loads this view is removed, the memory that was allocated due to the usage of the mapView does not get freed up. Is there something that can be done to get all this memory back?

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  • Drupal site requires a higher memory limit after migration? Why?

    - by oalo
    Hello. We have a website which had a previous memory limit of 12 MB (12 MB in php.ini, and 16 MB in settings.php) and worked previously. After moving to a new server it started giving memory limit errors and displaying half-blank screen. We increaded the limit in both files (php.ini and settings.php) and now it works, but I dont understand how is it possible that now it needs a considerably larger amount of memory (it used to work with 12 MB, now it cont work with less than 20 MB).

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  • c++-to-python swig caused memory leak! Related to Py_BuildValue and SWIG_NewPointerObj

    - by usfree74
    Hey gurus, I have the following Swig code that caused memory leak. PyObject* FindBestMatch(const Bar& fp) { Foo* ptr(new Foo()); float match; // call a function to fill the foo pointer return Py_BuildValue( "(fO)", match, SWIG_NewPointerObj(ptr, SWIGTYPE_p_Foo, 0 /* own */)); } I figured that ptr is not freed properly. So I did the following: PyObject* FindBestMatch(const Bar& fp) { Foo* ptr(new Foo()); float match; // call a function to fill the foo pointer *PyObject *o = SWIG_NewPointerObj(ptr, SWIGTYPE_p_Foo, 1 /* own */);* <------- 1 means pass the ownership to python PyObject *result = Py_BuildValue("(fO)", match, o); Py_XDECREF(o); return result; } But I am not very sure whether this will cause memory corruption. Here, Py_XDECREF(o) will decrease the ref count, which can free memory used by object "o". But o is part of the return value "result". Freeing "o" can cause data corrupt, I guess? I tried my change. It works fine and the caller (python code) does see the expected data. But this could be because nobody else overwrites to that memory area. So what's the right way to deal with memory management of the above code? I search the swig docs, but don't see very concrete description. Please help! Thanks, xin

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