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  • What are the benefits of the PHP the different PHP compression libraries?

    - by Christopher W. Allen-Poole
    I've been looking into ways to compress PHP libraries, and I've found several libraries which might be useful, but I really don't know much about them. I've specifically been reading about bcompiler and PHAR libraries. Is there any performance benefit in either of these? Are there any "gotchas" I need to watch out for? What are the relative benefits? Do either of them add to/detract from performance? I'm also interested in learning of other libs which might be out there which are not obvious in the documentation? As an aside, does anyone happen to know whether these work more like zip files which just happen to have the code in there, or if they operate more like Python's pre-compiling which actually runs a pseudo-compiler? ======================= EDIT ======================= I've been asked, "What are you trying to accomplish?" Well, I suppose the answer is that this is all hypothetical. It is a combination of these: What if my pet project becomes the most popular web project on earth and I want to distribute it quickly and easily? (hay, a man can dream, right?) It also seems if using PHAR can be done easily, it would be the best way to create a subversion snapshot. Python has this really cool pre-compiling policy, I wonder if PHP has something like that? These libraries seem to do something similar. Will they do that? Hey, these libraries seem pretty neat, but I'd like clarification on the differences as they seem to do the same thing

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  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • How to get 32 bit version of libraries on Ubuntu 64 bit?

    - by Olivier Lalonde
    I'm trying to compile a program which uses Google's V8 library (which is 32 bit). Therefore any library I use within my program also has to be 32 bit. Where can I download the 32 bit version of libraries on Ubuntu 64 bit? More specifically, I'm looking for the libnotify 32 bit version. This is the errors I am getting right now: g++ -o shell -m32 shell.o -L../v8 -lv8 -lpthread `pkg-config --libs libnotify glib-2.0` /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-linux-gnu/4.4.3/../../../libnotify.so when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-linux-gnu/4.4.3/../../../libnotify.a when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/libnotify.so when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/libnotify.a when searching for -lnotify /usr/bin/ld: cannot find -lnotify collect2: ld returned 1 exit status Thanks!

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  • Securing data inside Azure SQL? Any good libraries or DIY?

    - by Sid
    Azure SQL doesn't support many of the encryption features found in SQL Server (Table and Column encryption). We need to store some sensitive information that needs to be encrypted and we've rolled our own using AesCryptoServiceProvider to encrypt/decrypt data to/from the database. This solves the immediate issue (no cleartext in db) but poses other problems like Key rotation (we have to roll our own code for this, walking through the db converting old cipher text into new cipher text) metadata mapping of which tables and which columns are encrypted. This is simple with it's a few but quickly gets out of hand ... So are there any libraries out there that do this well? Any other resources or design patterns I can be pointed to?

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  • If I were to claim I knew C++, what libraries would you expect me to know?

    - by Peter Smith
    I'm unsure as to the definition of knowing a programming language, so I'm picking C++ as an example. How much does it take to someone to be qualified as knowing C++? Should they just know the basic syntax? Template and generic-programming? Compiler flags and their purposes (Wall, the difference between O1, O2 and O3)? STL? Garbage collection strategies? Boost? Common libraries like zlib, curl, and libxml2?

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). Off the top of my head I can remember these: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) But I know there are many more. Please tell me and I'll update.

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  • Are there any Java based libraries that provide game mapping features?

    - by James.Elsey
    Hi All, I'm working on a Java web based game in my spare time (springMVC / JSPs etc), and I'm wondering what are my options for dealing with the "game world" or mapping element. My game will be 2d / text based, so I have no need for any OpenGL / Flash etc. My initial idea was to use Google maps and provide a custom overlay, but I want to know if there are any alternatives? For example, if I create a 2d map with all my zones, are there any libraries that will help me plot players, work out distances and so forth? Regards

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  • Why do we use networking libraries instead of plain NSURLRequests and NSURLConnection ?

    - by Amogh Talpallikar
    in iOS development, I have often seen people creating a networking module to interact with their APIs. This module generally sits on top of a networking framework like MKNetWorkKit or AFNetWorking. In most of the cases, It's all about sending GET,POST request and parsing the response which is in most cases JSON. What extra practical benefits that these libraries provide that an iOS developer should be leveraging which the plain Cocoa Networking APIs lack ? I can understand RESTKit as one exception where it takes care of the conversion of JSON to native objects and also interfaces with Core Data but what about others ?

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  • How important is to avoid name collisions between libraries belonging to different domains?

    - by Sergio
    I have written a small open source Java library for facilitating conversions between different types of objects (in the style of Google's gson, but quite more general). It seems to me that a nice natural name for my library is JConverter, after browsing in the web to see if another library with the same name already exists, I found a library with the same name for Joomla. My concrete question is: How important is to avoid naming collisions when creating an open source library if an existing library with the chosen name already exists in a complete different domain ? (in my concrete case, these are libraries even implemented for different languages).

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Any pre-rolled System.IO abstraction libraries out there for Unit Testing?

    - by Binary Worrier
    To test methods that use the file system we need to basically put System.IO behind a set of interfaces that we can then mock, I do this with a DiskIO class and interface. As my DiskIO code gets larger (and the grumblings from the we're unconvinced about this TDD thing crowd here in work get louder), I went looking for a comprehensive open source library that already does this and found . . . nothing. I may be looking in the wrong place or have approached this problem in completely the wrong way. I can't be the only idiot in this position, do these libraries exist, if so where are they? Any you've used and would recommend? Thanks P.S. I'm happy with my current approach i.e. starting with what we need, and adding only when the need arises. Unfortunately the we're unconvinced about this TDD thing crowd remain unconvinced, and think that I can't be right.

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  • Which libraries I need for projects in Mono Develop to work Properly?

    - by Curious Apprentice
    I want to test each and every project type available on mono. But due to some package dependencies Im unable to run any of "Hello World" project. I have less idea what libraries I need for what. Few days back I have installed gtk-sharp2 but still while running an VB.net Gtk# or C# Gtk# Im getting compilation errors that cli.Gtk does not exist. Is there a way through which I can solve all dependencies by one click ?! I atleast once want to try learning linux app programming. Without the proper tools it is not possible. Please help :) Mono Develop Version : 2.8.6.3 Ubuntu 12.04 32 Bit

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  • Can a whitespace regex character be used to perform a javascript injection? [migrated]

    - by webose
    if I want to validate the input of a <textarea>, and want it to contain, for example, only numerical values, but even want to give users the possibility to insert new lines, I can selected wanted characters with a javascript regex that includes even the whitespace characters. /[0-9\s]/ The question is: do a whitecharacter can be used to perform injections, XSS,even if I think this last option is impossible, or any other type of attack ? thanks

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  • error while loading shared libraries; cannot open shared object file: No such file or directory

    - by glitchyme
    The program evince complains that it can't find libfreetype.so.6; however I clearly have the file and its included in my LD_LIBRARY_PATH; furthermore I have another program which uses libfreetype6 and is able to run just fine. What's going on here? jbud@jb-pc ~> evince evince: error while loading shared libraries: libfreetype.so.6: cannot open shared object file: No such file or directory jbud@jb-pc ~> ldd /usr/bin/evince | grep freetype libfreetype.so.6 => /usr/local/lib/libfreetype.so.6 (0x00007f912179d000) jbud@jb-pc ~> file /usr/local/lib/libfreetype.so.6 /usr/local/lib/libfreetype.so.6: symbolic link to `libfreetype.so.6.11.1' jbud@jb-pc ~> file /usr/local/lib/libfreetype.so.6.11.1 /usr/local/lib/libfreetype.so.6.11.1: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, BuildID[sha1]=0x21a4b8005e0c9a42af001b35fb984f4e25efc71c, not stripped jbud@jb-pc ~> echo $LD_LIBRARY_PATH /usr/lib/:/usr/lib64/:/usr/lib/x86_64-linux-gnu/:/usr/local/lib/ jbud@jb-pc ~> ldd jdrive/jstuff/work/personal/noengine/client | grep freetype libfreetype.so.6 => /usr/local/lib/libfreetype.so.6 (0x00007feb5ac89000)

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  • What are the packages/libraries I should install before compiling Python from source?

    - by Lennart Regebro
    Once in a while I need to install a new Ubuntu (I used it both for desktop and servers) and I always forget a couple of libraries I should have installed before compiling, meaning I have to recompile, and it's getting annoying. So now I want to make a complete list of all library packages to install before compiling Python (and preferably how optional they are). This is the list I compiled with below help and by digging in setup.py. It is complete for Ubuntu 10.04 and 11.04 at least: build-essential (obviously) libz-dev (also pretty common and essential) libreadline-dev (or the Python prompt is crap) libncursesw5-dev libssl-dev libgdbm-dev libsqlite3-dev libbz2-dev More optional: tk-dev libdb-dev Ubuntu has no packages for v1.8.5 of the Berkeley database, nor (for obvious reasons) the Sun audio hardware, so the bsddb185 and sunaudiodev modules will still not be built on Ubuntu, but all other modules are built with the above packages installed. Python 2.5 and Python 2.6 also needs to have LDFLAGS set on Ubuntu 11.04 and later, to handle the new multi-arch layout: export LDFLAGS="-L/usr/lib/$(dpkg-architecture -qDEB_HOST_MULTIARCH)" For Python 2.6 and 2.7 you also need to explicitly enable SSL after running the ./configure script and before running make. In Modules/Setup there are lines like this: #SSL=/usr/local/ssl #_ssl _ssl.c \ # -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ # -L$(SSL)/lib -lssl -lcrypto Uncomment these lines and change the SSL variable to /usr: SSL=/usr _ssl _ssl.c \ -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \ -L$(SSL)/lib -lssl -lcrypto Python 2.6 also needs Modules/_ssl.c modified to be used with OpenSSL 1.0, which is used in Ubuntu 11.10. At around line 300 you'll find this: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ Change that into: else if (proto_version == PY_SSL_VERSION_SSL3) self->ctx = SSL_CTX_new(SSLv3_method()); /* Set up context */ #ifndef OPENSSL_NO_SSL2 else if (proto_version == PY_SSL_VERSION_SSL2) self->ctx = SSL_CTX_new(SSLv2_method()); /* Set up context */ #endif else if (proto_version == PY_SSL_VERSION_SSL23) self->ctx = SSL_CTX_new(SSLv23_method()); /* Set up context */ This disables SSL_v2 support, which apparently is gone in OpenSSL1.0.

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  • Regular expression of unicode characters on string

    - by Marcus King
    I'm working in c# doing some OCR work and have extracted the text I need to work with. Now I need to parse a line using Regular Expressions. string checkNum; string routingNum; string accountNum; Regex regEx = new Regex(@"\u9288\d+\u9288"); Match match = regEx.Match(numbers); if (match.Success) checkNum = match.Value.Remove(0, 1).Remove(match.Value.Length - 1, 1); regEx = new Regex(@"\u9286\d{9}\u9286"); match = regEx.Match(numbers); if(match.Success) routingNum = match.Value.Remove(0, 1).Remove(match.Value.Length - 1, 1); regEx = new Regex(@"\d{10}\u9288"); match = regEx.Match(numbers); if (match.Success) accountNum = match.Value.Remove(match.Value.Length - 1, 1); The problem is that the string contains the necessary unicode characters when I do a .ToCharArray() and inspect the contents of the string, but it never seems to recognize the unicode characters when I parse the string looking for them. I thought strings in C# were unicode by default.

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  • Really impossible to have Gimp 2.8 on Ubuntu 11.10?

    - by ubuntico
    For days, I have been trying to find a solution and repositories to install Gimp 2.8 on Ubuntu 11.10. Each time I get this error: Tried to update pango via sudo apt-get install pango-graphite [sudo] password for xxx: Reading package lists... Done Building dependency tree Reading state information... Done pango-graphite is already the newest version. Then also tried sudo apt-get install libgdk-pixbuf2* Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting 'libgdk-pixbuf2.0-0' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-dev' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-doc' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby1.8' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2-ruby1.8-dbg' for regex 'libgdk-pixbuf2*' Note, selecting 'libgdk-pixbuf2.0-common' for regex 'libgdk-pixbuf2*' libgdk-pixbuf2-ruby is already the newest version. libgdk-pixbuf2-ruby1.8 is already the newest version. libgdk-pixbuf2-ruby1.8-dbg is already the newest version. libgdk-pixbuf2.0-doc is already the newest version. libgdk-pixbuf2.0-0 is already the newest version. libgdk-pixbuf2.0-dev is already the newest version. libgdk-pixbuf2.0-common is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 31 not upgraded. And still error :(. Please help as I do not want to upgrade to Ubuntu 12.04 just to have Gimp. Really a mission impossible????

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • What are some good/reputable/widely-used libraries written in VB.NET?

    - by Dan Tao
    Generally speaking, when VB.NET and C# are compared, there is a lot of strong support for C#, accompanied by some bashing of VB.NET until a respected developer comes along and acts as The Voice Of Reason, pointing out that while VB prior to VB.NET had its fair share of issues, VB.NET is really a very strong, fully OOP language that is, feature-wise, right about on par with C# (with the exception of certain things like a full-bodied lamba syntax [pre-VB10] or the yield keyword, as many C# faithfuls are quick to point out). I myself, having written plenty of code in both VB.NET and C#, fall squarely in the "I prefer C#, but don't consider VB.NET any less of a language" camp. However, one thing I have noticed is that when it comes to respected and/or widely-used libraries for .NET, everyting is written in C#. Or at least that's been my impression. This strikes me as a little strange because, aside from the abovementioned sprinkling of nice features (in particular the yield keyword), I tend to view the VB.NET/C# divide as primarily a matter of personal taste. Obviously, plenty of developers prefer C#. But I personally know some developers (good ones) who prefer VB.NET, which would lead me to suspect that surely some libraries (good ones) would be written in VB.NET. They must be out there, and I just haven't found them. What are some good libraries that've been written in VB.NET? The best would be open source, as that would allow interested developers to take a look at some good VB.NET code and see how effective the language can be when used properly. But I'd be interested to know about any libraries at all, particularly reputable ones.

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  • The best way to package iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • Any high-level languages that can use c libraries?

    - by Isaiah
    I know this question could be in vain, but it's just out of curiosity, and I'm still much a newb^^ Anyways I've been loving python for some time while learning it. My problem is obviously speed issues. I'd like to get into indie game creation, and for the short future, 2d and pygame will work. But I'd eventually like to branch into the 3d area, and python is really too slow to make anything 3d and professional. So I'm wondering if there has ever been work to create a high-level language able to import and use c libraries? I've looked at Genie and it seems to be able to use certain libraries, but I'm not sure to what extent. Will I be able to use it for openGL programing, or in a c game engine? I do know some lisp and enjoy it a lot, but there aren't a great many libraries out there for it. Which leads to the problem: I can't stand C syntax, but C has libraries galore that I could need! And game engines like irrlicht. Is there any language that can be used in place of C around C? Thanks so much guys

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  • What advantage to I have if I use 64bit libraries?

    - by RadiantHex
    Hi folks, I see many people go crazy about 64bit libraries, and preferring them in general to the 32bit counter parts. I realise there is a lot of talk that gets lost in translation, and that the 64bit can be often over-valued. The setting is libraries that are called on web application, I'm aware that a new instance of the web app is generated for each hit. Therefore I'm thinking that 64bit is not necessary as the instances in no way surpass 2Gb of RAM usage. Help would be much appreciated! :)

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  • Git over SSH Server in Windows, cannot find shared libraries.

    - by Roy Marco Aruta
    I was to setup an SSH Server to Host my Git Repository to my local area network. I followed this tutorial by TimDavis hoping that I would be able to make a secured Git Repository. I tested my connection using Putty and it was successful. My only problem was I cannot run "git" command in the console. Then I tried cloning my repository, and this was the error that outputed: /usr/bin/git-upload-pack.exe: error while loading shared libraries: libiconv2.dll: cannot open shared object file: No such file or directory Also when I ran "git" command in the Putty Bash that was connected to the SSH Server, this was the error I encountered: /usr/bin/git.exe: error while loading shared libraries: pthreadGC2.dll: cannot open shared object file: No such file or directory I seems that all my problem was about the missing libraries but I don't know how to solve it. I am using Windows 7 as an Operating System. Thanks

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  • How do I upgrade my Crystal Report libraries in a .NET 3.5 project to CR XI R2?

    - by Stuart B
    Our project currently uses Crystal Reports for Visual Studio 2008. We need to upgrade to XI R2, but I'm having problems doing so. Here are the steps I followed: Install Crystal Reports XI R2. Collect updated assemblies from the GAC. I did this because I couldn't find version XI libraries in the "Add References..." dialog. I verified that these assemblies were of version 11.5.*. The libraries I gathered were: CrystalDecisions.CrystalReports.Engine CrystalDecisions.Enterprise.Framework CrystalDecisions.Enterprise.InfoStore CrystalDecisions.ReportSource CrystalDecisions.Shared CrystalDecisions.Windows.Forms Replace all references in my projects to version 10.5 Crystal libraries with references to the newer assemblies. Everything builds fine, but when I try to instantiate a ReportDocument, I get this error: The type initializer for 'CrystalDecisions.CrystalReports.Engine.ReportDocument' threw an exception. Is there anything I'm missing? Will this just not work?

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