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  • Making a mobile app from a board game. Copyright infringement?

    - by Claudio Coelho
    Me and a friend got hooked on a board game and soon realized that we didn't need the board game to play, instead we could play it with pen and paper with extreme ease and satisfaction. The next step was to develop a simple android app to play it. We have been using this to play and it's fun, and we are interested in publishing it, but we are worried eventual copyright issues. The concept of the game - itself very simple, merely a type of trivia game, where each round has different rules - is the same, the name is different as is all the art. Does anybody know if we infringe copyrights if we were to publish it? Thanks

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • CMS for single user-editable pages?

    - by GRardB
    Does anybody know of a CMS where users can edit their own page, and their page only (something similar to about.me, except with more customization/options)? I'm not talking about profiles, but more like an individual web page for people's businesses. I want to be able to give local businesses the opportunity to make a single web page for their businesses with ease. I have looked at many CMS's, but I can't find anything that offers this type of functionality. I've check out the following: Unify Concrete 5 Drupal Simple CMS CMS Made Simple (and more) If anybody knows a CMS with the functionality that I'm looking for, or even a regular CMS with modules/plugins that I would be able to use, that would be awesome. Also: the cheaper, the better :D Thanks, Gerard

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  • Sticky Seesmic Desktop Plugin

    Ive created a simple plugin named Sticky for Seesmic Desktop that I am sharing. Seesmics Desktop Platform enables software developers to enhance the Seesmic Desktop application pretty easily, since is is built upon Silverlight 4 and uses MEF. Feel free to use this plugin as you like. It is a simple plug in that, shows information about the Twitter user right inline with the Tweet. This post will explain what the Sticky plugin does and of course Ill share the plugin with you. Ill follow up with...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 13.04 gnome problem with drag and drop and text selection

    - by Laurent BERNABE
    I have an ubuntu 13.04 gnome 64 bits, but since a few days I am facing serious problem for doing simple drag an drop : in nautilus, in eclipse, in the browser. Also I can't manage to select text areas with the mouse (the only way I found is to double click on the first word, then expand selection with shift and arrows keys). I noticed that often, after having started a drag n drop, it is cancelled though I did not release the left mouse ! It is as if for each simple mouse clic : two was done ! My graphic card is an ati radeon hd 4330, and I had installed the default purposed driver. I don't know if I should give you results from some terminal commands, as I don't know which could be useful. Thanks in advance.

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  • Simplicity-efficiency tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • This Week in Geek History: YouTube goes Public, Blu-ray vs. HD DVD, and All Your Base Are Belong To Us

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the current week in the history of technological and geeky endeavors. This week we’re taking a look at the birth of YouTube, the death of the HD DVD format, and the first mega meme. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Rendez vous des Experts : Introduction à Ruby On Rails, une émission avec Developpez.com pour tout savoir sur le framework Web

    Rendez vous des Experts : Introduction à Ruby On Rails Une émission en partenariat avec Developpez.com pour tout savoir sur le framework Web Ruby On Rails n'est pas spécialement la technologie Web la plus connue. Pour faire simple, « Ruby » est le langage et « On Rails » est le framework qui vient s'y ajouter pour l'adapter aux développements Web. Le résultat est un outil assez récent (Ruby est en version 1.9.2, Rails quant à lui approche la version 3.1), interprété (et non pas compilé), utilisable aussi bien sur des EDI comme Eclispe ou Netbeans que dans un simple éditeur de texte. Le Rendez-vous des Experts et Julien Dollon , avec lesquels D...

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  • plotting histograms in ROOT with varying variable names

    - by user66890
    I am not sure how to phrase this question correctly, but this is what I am trying to do. A single histogram can be plotted using cern ROOT with a following command, (TH1F*)electron->Draw(); But I have tens of histograms named in a sequence, such as electron1, elecron2, electron3, etc, and I want to write a simple loop to plot them all. I tried using sprintf and a simple for loop, but ROOT doesn't like it. char name[20]; (TH1F*)electron->Draw(); for(int j=0;j<5;j++){ sprintf(name, "%s%d","electron",j); (TH1F*)name->Draw("same"); } What am I doing wrong? Thanks in advance.

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  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

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  • Lakeside Sunset in the Mountains [Wallpaper]

    - by Asian Angel
    Note: Original image size is 5808*3786 pixels and 13.76 MB when downloaded. Sunset-HDR [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • Recommended flexible website solution?

    - by Omega
    My site has a MyBB forums installation, and that is pretty much all I need. Forums. However, I need a homepage and a couple other static pages, for showing relevant information, links, etc. I don't need something fancy, all I need is something very flexible regarding theme and style editing, and just a couple simple modules, like public polls. That's all. I am very graphical, and I am looking for something to let me edit pretty much every aspect of the site. These are static pages, mainly, so I don't need something very complex. Some people tell me to use Dreamweaver, but quite honestly, that is not what I am looking for, even thought it does offer a lot of flexibility. I want something like, you know, Drupal or.. some other simple, deeply-editable in terms of graphics and style web platform. What would you recommend to me? Thank you.

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  • BPM Parallel Multi Instance sub processes by Niall Commiskey

    - by JuergenKress
    Here is a very simple scenario: An order with lines is processed. The OrderProcess accepts in an order with its attendant lines. The Fulfillment process is called for each order line. We do not have many order lines, and the processing is simple, so we run this in parallel. Let's look at the definition of the Multi Instance sub-process - Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: BPM,Niall Commiskey,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • C++ Framework for iOS [closed]

    - by myrkos
    I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) What I'm trying to do is port a multiplayer game to the iOS. I've seen cocos2d-x, but I don't know how stable it is and I don't think it supports networking. Oh, and I want it to be free and open source if possible. Android support is a plus but definitely not required.

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  • Creating basic ACPI event makes the system unusably slow

    - by skerit
    I want to change a few settings on my laptop when I switch to battery power. I created a new event in /etc/acpi/events/cust-battery and it looks like this: event=battery action=/home/skerit/power.sh I put a simple command in the power.sh file: echo This is a test >> /home/skerit/powertest Now, when I tail this file it shows "This is a test" 4-5 times upon switching to battery power. However, the system becomes totally unstable. It slows down significantly. I can't change anything in the terminal. The terminal and certain parts of the screen (like the gnome system monitor applet) go blank from time to time. What can be the cause of that? It's a simple echo that gets executed a few times!

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  • Unity: Assigning String value in inspector

    - by Marc Pilgaard
    I got an issue with Unity I can't seem to comprehend, and it is possibly very simple: I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } } Hope somebody can help, in advance... Thanks

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  • How can i create sprite sheet from 3d model (3D studio max)

    - by OopsUser
    I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from the from, then combine them to a strip manually, then rotate it by 10 degrees, render 20 frames of animation again and combine them to a strip... Is there a way to do it automatically ? With out rotating the scene manually and render it and combining .. it's a lot of work, takes more time then the modelling itself... Thanks

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