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  • How may I create an horizontal view from a tree table

    - by Giuseppe Alfieri
    I want to create a view for each tree for each customer of this 3 table structured in this way: Fields: db_attrib.name, db_attrib.name, db_attrib.name until the last db_tree.id_child = 0 Values: db_attrib_values.value where db_attrib.id = db_attrib_value.id_attrib and so on for each child And so on for each db_tree.id This is the link to sql fiddle with the prepared structure: http://sqlfiddle.com/#!9/21516

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  • Get HTML tree with Css

    - by 2x2p1p
    Hi guys :| Css can apply styles in elements through one ID, class or pseudo selector, but i would like to get the HTML tree, something like javascript: http://codeviewer.org/view/code:e86 Im tired of assign IDs to millions and millions of elements, can somebody help me ? Thanks

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  • Populate Tree using data from ArrayCollection

    - by jtorrance
    Let's say I had an ArrayCollection like this: public var ac:ArrayCollection= new ArrayCollection([ {item:"dog", group:"Animal"}, {item:"orange", group:"Fruits"}, {item:"cat", group:"Animal"}, {item:"apple", group:"Fruits"} ]); How would I create a Tree component in Flex 3 that uses the groups as nodes, with the appropriate items listed under each node?

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  • Tree View in c# with recursive

    - by user188886
    hi there i have table in DB with 3 column = ParentId , Id , Text i wanna make Tree in C# by the Records that we have saved in this table i dont know how should i write my recursive method in c# please help me thanks

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  • Real world examples of tree structures

    - by Arec Barrwin
    I'm looking for some examples of tree structures that are used in commercial/free software projects, modern or old. I can see examples on wikipedia, but I am looking for more concrete examples and how they're used. For example primary keys in databases are (from what I've read) stored in BST structure or a variation of the BST (feel free to correct me on this) My question isn't limited Binary Search Trees (BSTs), it can include any variation such as red-black, AVL and so on.

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  • Weakly connected tree

    - by wow_22
    hello I have an algorithmic problem using a weakly connected tree T where w(T)=sum(w(e)) for each edge e,by w i declare weight and i have to prove that we can use prim and Kruskal algorithm while w(T)=max{w(e)} maximum between any edge e belongs at T (I proved that) but i have also to prove the same for w(T)=?(w(e)) while ? states product of all edges belongs at T i tried a lot to prove it but i did not came up with a result that proving or disapproving the use of prim ,kruskal any help will be more than appreciated thanks

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  • ANTLR expressions rewrite intermediate tree

    - by user313856
    For expressions like 3+4 I would like to use the value 7 in an intermediate representation tree. I cannot work out how to get the returns value into a rewrite rule. expression returns [int v]: etc. How do I get expression.v into WR? At the moment I get (+ 3 4), I want (7) |^( WRITE c=expression) - ^(WRINT ^(INTC ^($c)) the next step is to emit 7 in an assembler.

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  • Tree structured resource Authorization

    - by user323883
    I have portfolio table with portoflio_id and parent_portfolio_id and I have user table now some users may have access to all portfolios, or selective portfolios or depending on group, everything under a portfolio tree. can someone suggest a good schema or any existing framework

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  • What will this B-tree look like?

    - by Phenom
    The B-tree is of order 4, meaning that it can hold 4 pointers, and 3 keys. The following is inserted: A G I Y Since they can't all fit in one node, I know that the node will split. So I know there's going to be a root node with 2 child nodes after these things are inserted, but I don't know exactly what they'll look like.

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  • Binary Search Tree Contains Function

    - by Suede
    I am trying to write a "contains" function for a binary search tree. I receive the following error at compile "Unhandled exception at 0x77291CB3 (ntdll.dll) in BST.exe: 0xC00000FD: Stack overflow (parameters: 0x00000001, 0x001E2FFC)." The following is my code. struct Node { int data; Node* leftChild; Node* rightChild; Node() : leftChild(NULL), rightChild(NULL) {} }; struct BST { Node* root; BST() : root(NULL) {} void insert(int value); bool contains(int value); }; void BST::insert(int value) { Node* temp = new Node(); temp->data = value; if(root == NULL) { root = temp; return; } Node* current; current = root; Node* parent; parent = root; current = (temp->data < current->data ? (current->leftChild) : (current->rightChild) while(current != NULL) { parent = current; current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild) } if(temp->data < parent->data) { parent->leftChild = temp; } if(temp->data > parent->data) { parent->rightChild = temp; } } bool BST::contains(int value) { Node* temp = new Node(); temp->data = value; Node* current; current = root; if(temp->data == current->data) { // base case for when node with value is found std::cout << "true" << std::endl; return true; } if(current == NULL) { // base case if BST is empty or if a leaf is reached before value is found std::cout << "false" << std::endl; return false; } else { // recursive step current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild); return contains(temp->data); } } int main() { BST bst; bst.insert(5); bst.contains(4); system("pause"); } As it stands, I would insert a single node with value '5' and I would search the binary search tree for a node with value '4' - thus, I would expect the result to be false.

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  • Problem with dojo tree

    - by Ewout
    Hello, I'm trying to get the dojo tree widget working. It works with a small json object, but when i try it with a large json object it goes wrong. There is no error, just the root node. Is this a normal behavior? Is there a maximum of objects you can load? My json object contains around 800 entries. Thanks, Ewout

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  • Want to learn Objective-C but syntax is very confusing

    - by Sahat
    Coming from Java background I am guessing this is expected. I would really love to learn Objective-C and start developing Mac apps, but the syntax is just killing me. For example: -(void) setNumerator: (int) n { numerator = n; } What is that dash for and why is followed by void in parenthesis? I've never seen void in parenthesis in C/C++, Java or C#. Why don't we have a semicolon after (int) n? But we do have it here: -(void) setNumerator: (int) n; And what's with this alloc, init, release process? myFraction = [Fraction alloc]; myFraction = [myFraction init]; [myFraction release]; And why is it [myFraction release]; and not myFraction = [myFraction release]; ? And lastly what's with the @ signs and what's this implementation equivalent in Java? @implementation Fraction @end I am currently reading Programming in Objective C 2.0 and it's just so frustrating learning this new syntax for someone in Java background.

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  • Tool for braceless, whitespace sensitive C syntax

    - by Ollie Saunders
    I'm writing some C at the moment and because I like whitespace sensitive syntax, I'd like to write it like this: #include <stdio.h> int main(void) printf("Hello, world!") return 0 Instead of this: #include <stdio.h> int main(void) { printf("Hello, world!"); return 0; } Does anybody know of a tool that will convert the former into the latter? Edit: I've really no interest in arguing with those that think this is a bad idea. By all means continue to think that, you have your reasons. But at least know this: I'm aware Python is a whitespace sensitive language but I have not used it. Why would I? I know Ruby already. Also know: I am not just learning C for the first time and I have used PHP and JavaScript for more than four years, so I am not requesting this out of some personal difficulty, lack of familiarity with block syntax, or dogmatic affiliation. I am also aware of what would be involved in writing one of these and that's not beyond my ability but I don't want this enough to justify spending the time writing one.

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  • Backreferences syntax in replacement strings (why dollar sign?)

    - by polygenelubricants
    In Java, and it seems in a few other languages, backreferences in the pattern is preceded by a slash (e.g. \1, \2, \3, etc), but in a replacement string it's preceded by a dollar sign (e.g. $1, $2, $3, and also $0). Here's a snippet to illustrate: System.out.println( "left-right".replaceAll("(.*)-(.*)", "\\2-\\1") // WRONG!!! ); // prints "2-1" System.out.println( "left-right".replaceAll("(.*)-(.*)", "$2-$1") // CORRECT! ); // prints "right-left" System.out.println( "You want million dollar?!?".replaceAll("(\\w*) dollar", "US\\$ $1") ); // prints "You want US$ million?!?" System.out.println( "You want million dollar?!?".replaceAll("(\\w*) dollar", "US$ \\1") ); // throws IllegalArgumentException: Illegal group reference Questions: Is the use of $ for backreferences in replacement strings unique to Java? If not, what language started it? What flavors use it and what don't? Why is this a good idea? Why not stick to the same pattern syntax? Wouldn't that lead to a more cohesive and an easier to learn language? Wouldn't the syntax be more streamlined if statements 1 and 4 in the above were the "correct" ones instead of 2 and 3?

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  • Speedup writing C programs using a subset of the Python syntax

    - by psihodelia
    I am constantly trying to optimize my time. Writing a C code takes a lot of time and requires much more keyboard touches than say writing a Python program. However, in order to speed up the time required to create a C program, one can automatize many things. I'd like to write my programs using smth. like Python but with C semantics. It means, all keywords are C keywords, but syntax is optimized. For example, this C code: #include "dsplib.h" #include "coeffs.h" #define MODULENAME "dsplib" #define NUM_SAMPLES 320 typedef float t_Vec; typedef struct s_Inter { char *pc_Name; struct s_Inter *px_Next; }t_Inter; typedef struct s_DspLibControl { t_Vec f_Y; }t_DspLibControl; void v_DspLibName(void) { printf("Module: %s", MODULENAME); printf("\n"); } int v_DspLibInitInterControl(t_DspLibControl *px_Con) { int y; px_Con->f_Y = 0.0; for(int i=0;i<10;i++) { y += i * i; } return y; } in optimized pythonized version can look like: include dsplib, coeffs define MODULENAME="dsplib", NUM_SAMPLES=320 typedef float t_Vec typedef struct s_Inter: char *pc_Name struct s_Inter *px_Next t_Inter typedef struct s_DspLibControl: t_Vec f_Y t_DspLibControl v_DspLibName(): printf("Module: %s", MODULENAME); printf("\n") int v_DspLibInitInterControl(t_DspLibControl *px_Con): int y px_Con->f_Y = 0.0 for int i=0;i<10;i++: y += i * i return y My question is: Do you know any VIM script, which allows to translate an original pythonized C code into a standard C code? For example, one is writing a C code but uses pythonized syntax, once she decides to translate pythonized blocks into standard C, she selects such blocks and press some key. And she doesn't save such pythonized code of course, VIM translates it into standard C.

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  • C++ syntax issue

    - by Doug
    It's late and I can't figure out what is wrong with my syntax. I have asked other people and they can't find the syntax error either so I came here on a friend's advice. template <typename TT> bool PuzzleSolver<TT>::solve ( const Clock &pz ) { possibConfigs_.push( pz.getInitial() ); vector< Configuration<TT> > next_; //error is on next line map< Configuration<TT> ,Configuration<TT> >::iterator found; while ( !possibConfigs_.empty() && possibConfigs_.front() != pz.getGoal() ) { Configuration<TT> cfg = possibConfigs_.front(); possibConfigs_.pop(); next_ = pz.getNext( cfg ); for ( int i = 0; i < next_.size(); i++ ) { found = seenConfigs_.find( next_[i] ); if ( found != seenConfigs_.end() ) { possibConfigs_.push( next_[i] ); seenConfigs_.insert( make_pair( next_[i], cfg ) ); } } } } What is wrong? Thanks for any help.

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  • What is this Hash-like/Tree-like Construct Called?

    - by viatropos
    I want to create a "Config" class that acts somewhere between a hash and a tree. It's just for storing global values, which can have a context. Here's how I use it: Config.get("root.parent.child_b") #=> "value" Here's what the class might look like: class Construct def get(path) # split path by "." # search tree for nodes end def set(key, value) # split path by "." # create tree node if necessary # set tree value end def tree { :root => { :parent => { :child_a => "value", :child_b => "another value" }, :another_parent => { :something => { :nesting => "goes on and on" } } } } end end Is there a name for this kind of thing, somewhere between Hash and Tree (not a Computer Science major)? Basically a hash-like interface to a tree.

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  • suggestions on syntax to express mathematical formula concisely

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. I post prototype in the comment, it is about 2 hundred lines long. Right now my language looks something like this (well, actually is going to look like): // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible (in any language, not just C++). Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them. Thank you just to clarify and give actual formula, my short-term goal is to express the following expression concisely where values in <> are already computed as 4-dimensional array

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  • Javascript function with PHP throwing a "Illegally Formed XML Syntax" error

    - by Joe
    I'm trying to learn some javascript and i'm having trouble figuring out why my code is incorrect (i'm sure i'm doing something wrong lol), but anyways I am trying to create a login page so that when the form is submitted javascript will call a function that checks if the login is in a mysql database and then checks the validity of the password for the user if they exist. however I am getting an error (Illegally Formed XML Syntax) i cannot resolve. I'm really confused, mostly because netbeans is saying it is a xml syntax error and i'm not using xml. here is the code in question: function validateLogin(login){ login.addEventListener("input", function() { $value = login.value; if (<?php //connect to mysql mysql_connect(host, user, pass) or die(mysql_error()); echo("<script type='text/javascript'>"); echo("alert('MYSQL Connected.');"); echo("</script>"); //select db mysql_select_db() or die(mysql_error()); echo("<script type='text/javascript'>"); echo("alert('MYSQL Database Selected.');"); echo("</script>"); //query $result = mysql_query("SELECT * FROM logins") or die(mysql_error()); //check results against given login while($row = mysql_fetch_array($result)){ if($row[login] == $value){ echo("true"); exit(0); } } echo("false"); exit(0); ?>) { login.setCustomValidity("Invalid Login. Please Click 'Register' Below.") } else { login.setCustomValidity("") } }); } the code is in an external js file and the error throws on the last line. Also from reading i understand best practices is to not mix js and php so how would i got about separating them but maintaining the functionality i need? thanks!

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  • How can I spot subtle Lisp syntax mistakes?

    - by Marius Andersen
    I'm a newbie playing around with Lisp (actually, Emacs Lisp). It's a lot of fun, except when I seem to run into the same syntax mistakes again and again. For instance, here's something I've encountered several times. I have some cond form, like (cond ((foo bar) (qux quux)) ((or corge (grault warg)) (fred) (t xyzzy))) and the default clause, which returns xyzzy, is never carried out, because it's actually nested inside the previous clause: (cond ((foo bar) (qux quux)) ((or corge (grault warg)) (fred)) (t xyzzy)) It's difficult for me to see such errors when the difference in indentation is only one space. Does this get easier with time? I also have problems when there's a large distance between the (mal-)indented line and the line it should be indented against. let forms with a lot of complex bindings, for example, or an unless form with a long conditional: (defun test () (unless (foo bar (qux quux) (or corge (grault warg) (fred)))) xyzzy) It turns out xyzzy was never inside the unless form at all: (defun test () (unless (foo bar (qux quux) (or corge (grault warg) (fred))) xyzzy)) I auto-indent habitually and use parenthesis highlighting to avoid counting parentheses. For the most part it works like a breeze, but occasionally, I discover my syntax mistakes only by debugging. What can I do?

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  • Php Syntax Error

    - by Jeff Cameron
    I'm trying to update a table in php and I keep getting syntax errors. Here's what I've got: if (isset($_POST['inspect'])) { // get gis_id from pole table to update fm_poles $sql = "select gis_id from poles where pole_number = '".$_GET['polenumber']."'"; $rs = pg_query($sql) or die('Query failed: ' . pg_last_error()); $gisid = $row['gis_id']; pg_free_result($rs); // update fm_poles $sql = "update fm_poles set inspect ='".$_POST['inspect']."',co_date = '".$_POST['co_date']."',size = '".$_POST['size']."',date = ".$_POST['date'].",brand ='".$_POST['brand']."',backspan = ".$_POST['backspan']." WHERE gis_id = ".$gisid.""; print $sql."<BR>\n"; $rs = pg_query($sql) or die('Query failed: ' . pg_last_error()); pg_free_result($rs); } This is the error it gives me: update fm_poles set inspect ='20120208',co_date = '20030710',size = '30-5',date = 0,brand ='test',backspan = 300 WHERE gis_id = The error message: Query failed: ERROR: syntax error at end of input at character 129

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  • Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

    - by ETC
    The world of browsers is far more diverse than a glance at the big four browsers might lead you to believe. Check out the roots of your browser in the Browser Family Tree. You’re likely aware of mainstream browsers like Internet Explorer, Firefox, Chrome, and Opera, but do you know where they came from? That many of them share a common forefather? Not only that but what about lesser known browsers like Tamaya and OmniWeb? The browser family tree is a diverse thing. Hit up the link below to check out the full Browser Family Tree. Browser Family Tree [Wikipedia via Hotlinks] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More

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  • Friday Fun: Christmas Tree Light Up

    - by Asian Angel
    Another week has thankfully passed by, so it is time to take a break and have some fun. This week’s game tests your ability to light up the whole Christmas tree…can you figure out the correct wiring configuration? Christmas Tree Light Up The object of the game is simple…light up all of the bulbs on the Christmas tree. While the game may look quick and easy at first you will need to do some thinking and experimenting to come up with the correct wiring configuration. The instructions are very simple…just click on any of the wiring sections or bulbs to rotate them. Keep in mind that you may have to click a few times to line the wiring sections or bulbs up as desired since the rotation is always clockwise. Note: You will need use all of the wiring sections available to completely light the tree up. Each time you will be presented with a different starting setup coming from your power source. Time to hook up the lights! Note: It is recommended that you disable the sound for the game since the “rotation” sounds can be slightly irritating. A nice start but there are still a lot of bulbs to light up. Getting closer… Almost there…only two more bulbs to light up. Success! Have fun playing! Play Christmas Tree Light Up Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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