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  • what is this operator called and what is it used for <=>

    - by Scott
    I recently came across this magical operator when digging into Groovy: <= Groovy has really made me happy with elvis operators ?. and ?: which I use constantly now and very much wish were in Java. With this new operator, I have only found this reference. It seems to make comparators much easier. My question is how does it handle null values and how does it compare non Comparable object. Does this operator have a name, I couldn't find it Googling.

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  • Abstract class and operator!= in c++

    - by Alessandro Teruzzi
    Hi All, I have problem implementing the operator!= in a set class deriving from an abstact one. The code looks like this: class Abstract { public: //to make the syntax easier let's use a raw pointer virtual bool operator!=(const Abstract* other) = 0; }; class Implementation { SomeObject impl_; //that already implement the operator!= public: bool operator!=(const Abstract* other) { return dynamic_cast<Implementation*>(other)->impl_ != this->impl_; } }; This code works but it has the drawback to use dynamic_cast and I need to handle error in casting operation. This is a generic problem that occur when a function of a concrete class it is trying to using some internal information (not available at the abstract class level) to perform a task. Is there any better way to solve this kind of problem? Cheers

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  • IP assignment in a /28 block

    - by mks
    Need help on setting up firewall router. My config is as below: Public static network ID: x.x.x.48/28 gateway: x.x.x.49 available IP for the hosts: x.x.x.52 to 62 gw_eth0 <-- fw_eth0 - fw_eth1 <-- dmz_switch Four servers are connected on dmz_switch (say s1, s2, s3, s4) all have to use public static IP address from the above block. Any recommendation on IP assignment and route setup? Do I need to subnet the above block further or simply use /32 netmask and point-to-point static routes in the above setup?

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  • Personal Virtual Desktop Collection: User Assignment

    - by Fitzroy
    Using Windows Server 2012 Remote Desktop Services, I have a 'Personal Virtual Desktop Collection' with automatic user assignment enabled. According to Microsoft "Personal virtual desktops are permanently assigned to a user account and the user logs on to the same virtual desktop each time." Is there a way either through the Server Manager UI or PowerShell to determine which user has been assigned to which VM? The only way I have found so far is to query the 'Remote Desktop Users' group on each VM in the collection, however that requires each VM to be powered on. There must be a better way.

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  • Index, assignment and increment in one statement behaves differently in C++ and C#. Why?

    - by Ivan Zlatanov
    Why is this example of code behaving differently in c++ and C#. [C++ Example] int arr[2]; int index = 0; arr[index] = ++index; The result of which will be arr[1] = 1; [C# Example] int[] arr = new int[2]; int index = 0; arr[index] = ++index; The result of which will be arr[0] = 1; I find this very strange. Surely there must be some rationale for both languages to implement it differently? I wonder what would C++/CLI output?

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  • Array Assignment

    - by Mahesh
    Let me explain with an example - #include <iostream> void foo( int a[2], int b[2] ) // I understand that, compiler doesn't bother about the // array index and converts them to int *a, int *b { a = b ; // At this point, how ever assignment operation is valid. } int main() { int a[] = { 1,2 }; int b[] = { 3,4 }; foo( a, b ); a = b; // Why is this invalid here. return 0; } Is it because, array decays to a pointer when passed to a function foo(..), assignment operation is possible. And in main, is it because they are of type int[] which invalidates the assignment operation. Doesn't a,b in both the cases mean the same ? Thanks. Edit 1: When I do it in a function foo, it's assigning the b's starting element location to a. So, thinking in terms of it, what made the language developers not do the same in main(). Want to know the reason.

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  • Per client DNS server assignment using Pfsense

    - by Trix
    I have a network where pfsense is the gateway. There are two sets of clients that I want. One where there will be some restrictions to the network (example, IM being blocked) and one network where there are no restrictions. One easy way I thought about doing this was assigning the different domains different DNS servers. One set could use OpenDNS, the other could use Google's Public DNS. The set with OpenDNS would have the filter options on (using OpenDNS' dashboard, I can check block IM .... so I do not manually need to block login.oscar.aol.com, meebo.com, gmail chat ....etc). So the problem is the DHCP server looks like it will only assign a single set of DNS servers to clients. Is there a way to set a per client assignment? Is there a better way to obtain what I want to obtain. This is just a small home network. I do not need anything fancy, but I do need this functionality in one way or another.

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  • Mac OS X Client With Static DHCP Assignment Requests Wrong IP via Option 50

    - by Starchy
    I have a number of Mac (and a few Linux) laptops getting DHCP from a Force10 layer 3 switch, the only DHCP server on the subnet. There's a global dynamic pool, and for each full-time employee's laptop I have a single IP static pool set by MAC address. One and only one of the clients, running OS X 10.7.5, consistently fails to get a static assignment. The MAC address in the static pool definition has been carefully re-checked. Running tcpdump on a mirrored port when the laptop connects, I see that it is specifically requesting 10.100.0.252 (a dynamic address): 11:32:10.108280 IP (tos 0x0, ttl 255, id 28293, offset 0, flags [none], proto UDP (17), length 328) 0.0.0.0.bootpc > broadcasthost.bootps: [udp sum ok] BOOTP/DHCP, Request from 3c:07:54:xx:xx:xx (oui Unknown), length 300, xid 0x1399da89, Flags [none] (0x0000) Client-Ethernet-Address 3c:07:54:xx:xx:xx (oui Unknown) Vendor-rfc1048 Extensions Magic Cookie 0x63825363 DHCP-Message Option 53, length 1: Request Parameter-Request Option 55, length 9: Subnet-Mask, Default-Gateway, Domain-Name-Server, Domain-Name Option 119, LDAP, Option 252, Netbios-Name-Server Netbios-Node MSZ Option 57, length 2: 1500 Client-ID Option 61, length 7: ether 3c:07:54:xx:xx:xx Requested-IP Option 50, length 4: 10.100.0.252 Lease-Time Option 51, length 4: 7776000 Hostname Option 12, length 10: "host-name" END Option 255, length 0 PAD Option 0, length 0, occurs 8 I haven't been able to find any extra system prefs or unusual software on the laptop. Disabling the interface and rebooting or temporarily setting the IP manually both fail to make any difference. Any suggestions appreciated.

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  • templates and casting operators

    - by Jonathan Swinney
    This code compiles in CodeGear 2009 and Visual Studio 2010 but not gcc. Why? class Foo { public: operator int() const; template <typename T> T get() const { return this->operator T(); } }; Foo::operator int() const { return 5; } The error message is: test.cpp: In member function `T Foo::get() const': test.cpp:6: error: 'const class Foo' has no member named 'operator T'

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  • How can I return default at loop end in Scheme?

    - by Kufi Annan
    I'm trying to implement back-tracking search in Scheme. So far, I have the following: (define (backtrack n graph assignment) (cond (assignment-complete n assignment) (assignment) ) (define u (select-u graph assignment)) (define c 1) (define result 0) (let forLoop () (when (valid-choice graph assignment c) (hash-set! assignment u c) (set! result (backtrack n graph assignment)) (cond ((not (eq? result #f)) result)) (hash-remove! assignment u) ) (set! c (+ c 1)) (when (>= n c) (forLoop)) ) #f ) My functions assignment-complete and select-u pass unit tests. The argument assignment is a hash-table make with (make-hash), so it should be fine. I believe the problem I have is related to returning false at the end of the loop, if no recursive returns a non-false value (which should be a valid assignment).

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  • How do I go about overloading C++ operators to allow for chaining?

    - by fneep
    I, like so many programmers before me, am tearing my hair out writing the right-of-passage-matrix-class-in-C++. I have never done very serious operator overloading and this is causing issues. Essentially, by stepping through This is what I call to cause the problems. cMatrix Kev = CT::cMatrix::GetUnitMatrix(4, true); Kev *= 4.0f; cMatrix Baz = Kev; Kev = Kev+Baz; //HERE! What seems to be happening according to the debugger is that Kev and Baz are added but then the value is lost and when it comes to reassigning to Kev, the memory is just its default dodgy values. How do I overload my operators to allow for this statement? My (stripped down) code is below. //header class cMatrix { private: float* _internal; UInt32 _r; UInt32 _c; bool _zeroindexed; //fast, assumes zero index, no safety checks float cMatrix::_getelement(UInt32 r, UInt32 c) { return _internal[(r*this->_c)+c]; } void cMatrix::_setelement(UInt32 r, UInt32 c, float Value) { _internal[(r*this->_c)+c] = Value; } public: cMatrix(UInt32 r, UInt32 c, bool IsZeroIndexed); cMatrix( cMatrix& m); ~cMatrix(void); //operators cMatrix& operator + (cMatrix m); cMatrix& operator += (cMatrix m); cMatrix& operator = (const cMatrix &m); }; //stripped source file cMatrix::cMatrix(cMatrix& m) { _r = m._r; _c = m._c; _zeroindexed = m._zeroindexed; _internal = new float[_r*_c]; UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] = m._internal[i]; } } cMatrix::~cMatrix(void) { delete[] _internal; } cMatrix& cMatrix::operator+(cMatrix m) { return cMatrix(*this) += m; } cMatrix& cMatrix::operator*(float f) { return cMatrix(*this) *= f; } cMatrix& cMatrix::operator*=(float f) { UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] *= f; } return *this; } cMatrix& cMatrix::operator+=(cMatrix m) { if (_c != m._c || _r != m._r) { throw new cCTException("Cannot add two matrix classes of different sizes."); } if (!(_zeroindexed && m._zeroindexed)) { throw new cCTException("Zero-Indexed mismatch."); } for (UInt32 row = 0; row < _r; row++) { for (UInt32 column = 0; column < _c; column++) { float Current = _getelement(row, column) + m._getelement(row, column); _setelement(row, column, Current); } } return *this; } cMatrix& cMatrix::operator=(const cMatrix &m) { if (this != &m) { _r = m._r; _c = m._c; _zeroindexed = m._zeroindexed; delete[] _internal; _internal = new float[_r*_c]; UInt32 size = GetElementCount(); for (UInt32 i = 0; i < size; i++) { _internal[i] = m._internal[i]; } } return *this; }

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  • Overloading stream insertion without violating information hiding?

    - by Chris
    I'm using yaml-cpp for a project. I want to overload the << and >> operators for some classes, but I'm having an issue grappling with how to "properly" do this. Take the Note class, for example. It's fairly boring: class Note { public: // constructors Note( void ); ~Note( void ); // public accessor methods void number( const unsigned long& number ) { _number = number; } unsigned long number( void ) const { return _number; } void author( const unsigned long& author ) { _author = author; } unsigned long author( void ) const { return _author; } void subject( const std::string& subject ) { _subject = subject; } std::string subject( void ) const { return _subject; } void body( const std::string& body ) { _body = body; } std::string body( void ) const { return _body; } private: unsigned long _number; unsigned long _author; std::string _subject; std::string _body; }; The << operator is easy sauce. In the .h: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ); And in the .cpp: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ) { out << v.number() << v.author() << v.subject() << v.body(); return out; } No sweat. Then I go to declare the >> operator. In the .h: void operator >> ( const YAML::Node& node, Note& note ); But in the .cpp I get: void operator >> ( const YAML::Node& node, Note& note ) { node[0] >> ? node[1] >> ? node[2] >> ? node[3] >> ? return; } If I write things like node[0] >> v._number; then I would need to change the CV-qualifier to make all of the Note fields public (which defeats everything I was taught (by professors, books, and experience))) about data hiding. I feel like doing node[0] >> temp0; v.number( temp0 ); all over the place is not only tedious, error-prone, and ugly, but rather wasteful (what with the extra copies). Then I got wise: I attempted to move these two operators into the Note class itself, and declare them as friends, but the compiler (GCC 4.4) didn't like that: src/note.h:44: error: ‘YAML::Emitter& Note::operator<<(YAML::Emitter&, const Note&)’ must take exactly one argument src/note.h:45: error: ‘void Note::operator(const YAML::Node&, Note&)’ must take exactly one argument Question: How do I "properly" overload the >> operator for a class Without violating the information hiding principle? Without excessive copying?

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  • Overloading '-' for array subtraction

    - by Chris Wilson
    I am attempting to subtract two int arrays, stored as class members, using an overloaded - operator, but I'm getting some peculiar output when I run tests. The overload definition is Number& Number :: operator-(const Number& NumberObject) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= NumberObject.Value[count]; } return *this; } Whenever I run tests on this, NumberObject.Value[count] always seems to be returning a zero value. Can anyone see where I'm going wrong with this? The line in main() where this subtraction is being carried out is cout << "The difference is: " << ArrayOfNumbers[0] - ArrayOfNumbers[1] << endl; ArrayOfNumbers contains two Number objects. The class declaration is #include <iostream> using namespace std; class Number { private: int Value[50]; int NumberSize; public: Number(); // Default constructor Number(const Number&); // Copy constructor Number(int, int); // Non-default constructor void SetMemberValues(int, int); // Manually set member values int GetNumberSize() const; // Return NumberSize member int GetValue() const; // Return Value[] member Number& operator-=(const Number&); }; inline Number operator-(Number Lhs, const Number& Rhs); ostream& operator<<(ostream&, const Number&); The full class definition is as follows: #include <iostream> #include "../headers/number.h" using namespace std; // Default constructor Number :: Number() {} // Copy constructor Number :: Number(const Number& NumberObject) { int Temp[NumberSize]; NumberSize = NumberObject.GetNumberSize(); for (int count = 0; count < NumberObject.GetNumberSize(); count ++) { Temp[count] = Value[count] - NumberObject.GetValue(); } } // Manually set member values void Number :: SetMemberValues(int NewNumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NewNumberValue % 10; NewNumberValue = NewNumberValue / 10; } } // Non-default constructor Number :: Number(int NumberValue, int NewNumberSize) { NumberSize = NewNumberSize; for (int count = NewNumberSize - 1; count >= 0; count --) { Value[count] = NumberValue % 10; NumberValue = NumberValue / 10; } } // Return the NumberSize member int Number :: GetNumberSize() const { return NumberSize; } // Return the Value[] member int Number :: GetValue() const { int ResultSoFar; for (int count2 = 0; count2 < NumberSize; count2 ++) { ResultSoFar = ResultSoFar * 10 + Value[count2]; } return ResultSoFar; } Number& operator-=(const Number& Rhs) { for (int count = 0; count < NumberSize; count ++) { Value[count] -= Rhs.Value[count]; } return *this; } inline Number operator-(Number Lhs, const Number& Rhs) { Lhs -= Rhs; return Lhs; } // Overloaded output operator ostream& operator<<(ostream& OutputStream, const Number& NumberObject) { OutputStream << NumberObject.GetValue(); return OutputStream; }

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  • operator+ overload returning object causing memory leaks, C++

    - by lampshade
    The problem i think is with returing an object when i overload the + operator. I tried returning a reference to the object, but doing so does not fix the memory leak. I can comment out the two statements: dObj = dObj + dObj2; and cObj = cObj + cObj2; to free the program of memory leaks. Somehow, the problem is with returning an object after overloading the + operator. #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); Dog operator+(const Dog &dObj); private : char * name; char * gender; int age; }; class MyClass { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); private : Animal * action; }; Dog::Dog(const char * name, const char * gender, int age) : // allocating here, for data passed in ctor name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } Dog Dog::operator+(const Dog &dObj) { Dog d; d.age = age + dObj.age; return d; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } int main() { MyClass mObj; Dog dObj("Scruffy", "Male", 4); // passing data into ctor Dog dObj2("Scooby", "Male", 6); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj = dObj + dObj2; // invoke the operator+ return 0; }

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  • Opening Macro definitions: tdfx_span.c: lvalue required as left operand of assignment

    - by anttir
    Hi, I'm trying to compile X11R6-7.0 under Ubuntu maverick and got some weird compilation errors I'm unable to resolve myself. I needed X11R6-7.0 as ati catalyst drivers don't support newer xorg and oss drivers don't support 3d acceleration of my hardware. Anyone know what this error message means? I know some C but I got a bit confused. Does it mean GET_FB_DATA macro returned NULL or some method/property not set? Any further insight how to "debug" preprocessor definitions at this point would be great. I don't think I can print anything useful with #error. The error I get: tdfx_span.c: In function ‘tdfxDDWriteDepthPixels’: tdfx_span.c:976: error: lvalue required as left operand of assignment tdfx_span.c:1008: error: lvalue required as left operand of assignment tdfx_span.c: In function ‘write_stencil_pixels’: tdfx_span.c:1242: error: lvalue required as left operand of assignment the Code: 958- switch (depth_size) { 959- case 16: 960- GetBackBufferInfo(fxMesa, &backBufferInfo); 961- /* 962- * Note that the _LOCK macro adds a curly brace, 963- * and the UNLOCK macro removes it. 964- */ 965- WRITE_FB_SPAN_LOCK(fxMesa, info, 966- GR_BUFFER_AUXBUFFER, GR_LFBWRITEMODE_ANY); 967- { 968- LFBParameters ReadParams; 969- GetFbParams(fxMesa, &info, &backBufferInfo, 970- &ReadParams, sizeof(GLushort)); 971- for (i = 0; i < n; i++) { 972- if (mask[i] && visible_pixel(fxMesa, x[i], y[i])) { 973- xpos = x[i] + fxMesa->x_offset; 974- ypos = bottom - y[i]; 975- d16 = depth[i]; 976: PUT_FB_DATA(&ReadParams, GLushort, xpos, ypos, d16); 977- } 978- } 979- } 980- WRITE_FB_SPAN_UNLOCK(fxMesa, GR_BUFFER_AUXBUFFER); 981- break; 982- case 24: And relative macros: #define GET_FB_DATA(ReadParamsp, type, x, y) \ (((x) < (ReadParamsp)->firstWrappedX) \ ? (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) \ : (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)])) #define GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbPtr)) \ [(y) * ((ReadParamsp)->LFBStrideInElts) \ + (x)]) #define GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) \ (((type *)((ReadParamsp)->lfbWrapPtr)) \ [((y)) * ((ReadParamsp)->LFBStrideInElts) \ + ((x) - (ReadParamsp)->firstWrappedX)]) #define PUT_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_ORDINARY_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_ORDINARY_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) #define PUT_WRAPPED_FB_DATA(ReadParamsp, type, x, y, value) \ (GET_WRAPPED_FB_DATA(ReadParamsp, type, x, y) = (type)(value)) The LFBParameters Struct 483-typedef struct 484-{ 485- void *lfbPtr; 486- void *lfbWrapPtr; 487- FxU32 LFBStrideInElts; 488- GLint firstWrappedX; 489-} 490:LFBParameters; Thanks for looking.

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  • What is the ISO C++ way to directly define a conversion function to reference to array?

    - by ben
    According to the standard, a conversion function has a function-id operator conversion-type-id, which would look like, say, operator char(&)[4] I believe. But I cannot figure out where to put the function parameter list. gcc does not accept either of operator char(&())[4] or operator char(&)[4]() or anything I can think of. Now, gcc seems to accept (&operator char ())[4] but clang does not, and I am inclined to not either, since it does not seem to fit the grammar as I understand it. I do not want to use a typedef because I want to avoid polluting the namespace with it.

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • Script throwing unexpected operator when using mysqldump

    - by Astron
    A portion of a script I use to backup MySQL databases has stopped working correctly after upgrading a Debian box to 6.0 Squeeze. I have tested the backup code via CLI and it works fine. I believe it is in the selection of the databases before the backup occurs, possibly something to do with the $skipdb variable. If there is a better way to perform the function then I'm will to try something new. Any insight would be greatly appreciated. $ sudo ./script.sh [: 138: information_schema: unexpected operator [: 138: -1: unexpected operator [: 138: mysql: unexpected operator [: 138: -1: unexpected operator Using bash -x script here is one of the iterations: + for db in '$DBS' + skipdb=-1 + '[' test '!=' '' ']' + for i in '$IGGY' + '[' mysql == test ']' + : + '[' -1 == -1 ']' ++ /bin/date +%F + FILE=/backups/hostname.2011-03-20.mysql.mysql.tar.gz + '[' no = yes ']' + /usr/bin/mysqldump --single-transaction -u root -h localhost '-ppassword' mysql + /bin/tar -czvf /backups/hostname.2011-03-20.mysql.mysql.tar.gz mysql.sql mysql.sql + rm -f mysql.sql Here is the code. if [ $MYSQL_UP = "yes" ]; then echo "MySQL DUMP" >> /tmp/update.log echo "--------------------------------" >> /tmp/update.log DBS="$($MYSQL -u $MyUSER -h $MyHOST -p"$MyPASS" -Bse 'show databases')" for db in $DBS do skipdb=-1 if [ "$IGGY" != "" ] ; then for i in $IGGY do [ "$db" == "$i" ] && skipdb=1 || : done fi if [ "$skipdb" == "-1" ] ; then FILE="$DEST$HOST.`$DATE +"%F"`.$db.mysql.tar.gz" if [ $ENCRYPT = "yes" ]; then $MYSQLDUMP -u $MyUSER -h $MyHOST -p"$MyPASS" $db > $db.sql && $TAR -czvf - $db.sql | $OPENSSL enc -aes-256-cbc -salt -out $FILE.enc -k $ENC_PASS && rm -f $db.sql else $MYSQLDUMP --single-transaction -u $MyUSER -h $MyHOST -p"$MyPASS" $db > $db.sql && $TAR -czvf $FILE $db.sql && rm -f $db.sql fi fi done fi

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  • Guru of the Week 2 no match for the operator==

    - by Adam
    From Guru of the Week 2. We have the function: string FindAddr(const list<Employee> l, string name) { for( list<Employee>::const_iterator i = l.begin(); i != l.end(); i++) { if( *i == name ) // here will be compilation error { return (*i).addr; } } return ""; } I added dummy Employee class to that: class Employee { string n; public: string addr; Employee(string name) : n(name) {} Employee() {} string name() const { return n; } operator string() { return n; } }; And got compilation error: error: no match for ‘operator==’ in ‘i.std::_List_iterator<_Tp>::operator* [with _Tp = Employee]() == name’ It works only if add operator== to Employee. But, Herb Sutter wrote that: The Employee class isn't shown, but for this to work it must either have a conversion to string or a conversion ctor taking a string. But Employee has a conversion function and conversion constructor as well. GCC version 4.4.3. Compiled normally, g++ file.cpp without any flags. There should be implicit conversion and it should work, why it doesn't?

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  • operator << : std::cout << i << (i << 1);

    - by Oops
    Hi, I use the stream operator << and the bit shifting operator << in one line. I am a bit confused, why does code A) not produce the same output than code B)? A) int i = 4; std::cout << i << " " << (i << 1) << std::endl; //4 8 B) myint m = 4; std::cout << m << " " << (m << 1) << std::endl; //8 8 class myint: class myint { int i; public: myint(int ii) { i = ii; } inline myint operator <<(int n){ i = i << n; return *this; } inline operator int(){ return i; } }; thanks in advance Oops

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