Search Results

Search found 678 results on 28 pages for 'boehm gc'.

Page 15/28 | < Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >

  • How do you prevent IDisposable from spreading to all your classes?

    - by GrahamS
    Start with these simple classes... Let's say I have a simple set of classes like this: class Bus { Driver busDriver = new Driver(); } class Driver { Shoe[] shoes = { new Shoe(), new Shoe() }; } class Shoe { Shoelace lace = new Shoelace(); } class Shoelace { bool tied = false; } A Bus has a Driver, the Driver has two Shoes, each Shoe has a Shoelace. All very silly. Add an IDisposable object to Shoelace Later I decide that some operation on the Shoelace could be multi-threaded, so I add an EventWaitHandle for the threads to communicate with. So Shoelace now looks like this: class Shoelace { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; // ... other stuff .. } Implement IDisposable on Shoelace Buit now FxCop will complain: "Implement IDisposable on 'Shoelace' because it creates members of the following IDisposable types: 'EventWaitHandle'." Okay, I implement IDisposable on Shoelace and my neat little class becomes this horrible mess: class Shoelace : IDisposable { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; private bool disposed = false; public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Shoelace() { Dispose(false); } protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { if (waitHandle != null) { waitHandle.Close(); waitHandle = null; } } // No unmanaged resources to release otherwise they'd go here. } disposed = true; } } Or (as pointed out by commenters) since Shoelace itself has no unmanaged resources, I might use the simpler dispose implementation without needing the Dispose(bool) and Destructor: class Shoelace : IDisposable { private AutoResetEvent waitHandle = new AutoResetEvent(false); bool tied = false; public void Dispose() { if (waitHandle != null) { waitHandle.Close(); waitHandle = null; } GC.SuppressFinalize(this); } } Watch in horror as IDisposable spreads Right that's that fixed. But now FxCop will complain that Shoe creates a Shoelace, so Shoe must be IDisposable too. And Driver creates Shoe so Driver must be IDisposable. and Bus creates Driver so Bus must be IDisposable and so on. Suddenly my small change to Shoelace is causing me a lot of work and my boss is wondering why I need to checkout Bus to make a change to Shoelace. The Question How do you prevent this spread of IDisposable, but still ensure that your unmanaged objects are properly disposed?

    Read the article

  • How to solve Python memory leak when using urrlib2?

    - by b_m
    Hi, I'm trying to write a simple Python script for my mobile phone to periodically load a web page using urrlib2. In fact I don't really care about the server response, I'd only like to pass some values in the URL to the PHP. The problem is that Python for S60 uses the old 2.5.4 Python core, which seems to have a memory leak in the urrlib2 module. As I read there's seems to be such problems in every type of network communications as well. This bug have been reported here a couple of years ago, while some workarounds were posted as well. I've tried everything I could find on that page, and with the help of Google, but my phone still runs out of memory after ~70 page loads. Strangely the Garbege Collector does not seem to make any difference either, except making my script much slower. It is said that, that the newer (3.1) core solves this issue, but unfortunately I can't wait a year (or more) for the S60 port to come. here's how my script looks after adding every little trick I've found: import urrlib2, httplib, gc while(true): url = "http://something.com/foo.php?parameter=" + value f = urllib2.urlopen(url) f.read(1) f.fp._sock.recv=None # hacky avoidance f.close() del f gc.collect() Any suggestions, how to make it work forever without getting the "cannot allocate memory" error? Thanks for advance, cheers, b_m update: I've managed to connect 92 times before it ran out of memory, but It's still not good enough. update2: Tried the socket method as suggested earlier, this is the second best (wrong) solution so far: class UpdateSocketThread(threading.Thread): def run(self): global data while 1: url = "/foo.php?parameter=%d"%data s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect(('something.com', 80)) s.send('GET '+url+' HTTP/1.0\r\n\r\n') s.close() sleep(1) I tried the little tricks, from above too. The thread closes after ~50 uploads (the phone has 50MB of memory left, obviously the Python shell has not.) UPDATE: I think I'm getting closer to the solution! I tried sending multiple data without closing and reopening the socket. This may be the key since this method will only leave one open file descriptor. The problem is: import socket s=socket.socket(socket.AF_INET, socket.SOCK_STREAM) socket.connect(("something.com", 80)) socket.send("test") #returns 4 (sent bytes, which is cool) socket.send("test") #4 socket.send("test") #4 socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns the number of sent bytes, ok socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("GET /foo.php?parameter=bar HTTP/1.0\r\n\r\n") #returns 0 on the phone, error on Windows7* socket.send("test") #returns 0, strange... *: error message: 10053, software caused connection abort Why can't I send multiple messages??

    Read the article

  • Exception in thread "main" java.lang.OutOfMemoryError, How to find and fix??

    - by or.nomore
    hey, I'm trying to programming a crossword creator. using a given dictionary txt file and a given pattern txt file. The basic idea is using DFS algorithm. the problem begin when the dictionary file is v-e-r-y big (about 50000 words). then i recive the : Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceeded i know that there is a part in my program that waists memory, but i don't know where it is, how to find it and how to fix it

    Read the article

  • mono in production websites?

    - by sirmak
    Hi, I'm investigating the use of mono in real world high traffic web applications. There are some references on the mono site (companies using mono), but I couldn't find a high traffic website sample other than Deki powered ones. And I've read some mailings about mod_mono stability problems because of inexistence of compacting GC. Please reference your app and give some info, if is there anyone using mono in production. ...or do I have to look at Java ? Regards, sirmak

    Read the article

  • Why "Finalize method should not reference any other objects" ?

    - by mishal153
    I have been pondering why it is recommended that we should not release managed resources inside finalize. If you see the code example at http://msdn.microsoft.com/en-us/library/system.gc.suppressfinalize.aspx , and search for string "Dispose(bool disposing) executes in two distinct scenarios" and read that comment, you will understand what I mean. Only possibility I can think of is that it probably has something to do with the fact that it is not possible to predict when finalizer will get called. Does anyone know the right answer ? thanks, mishal

    Read the article

  • How is "Make Object ID" implemented in the .NET debugger?

    - by Omer Raviv
    Hi, I would like know how this feature is implemented in VS - I understand it holds some sort of weak-reference to the object in the debugged-application's memory, but how exactly is it accomplished? I know simply tracking the address (as in native code) wouldn't work, because the GC might move the object about, invalidating the address. Thanks.

    Read the article

  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

    Read the article

  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

    Read the article

  • PHP Session Class and $_SESSION Array

    - by Gianluca Bargelli
    Hello, i've implemented this custom PHP Session Class for storing sessions into a MySQL database: class Session { private $_session; public $maxTime; private $database; public function __construct(mysqli $database) { $this->database=$database; $this->maxTime['access'] = time(); $this->maxTime['gc'] = get_cfg_var('session.gc_maxlifetime'); session_set_save_handler(array($this,'_open'), array($this,'_close'), array($this,'_read'), array($this,'_write'), array($this,'_destroy'), array($this,'_clean') ); register_shutdown_function('session_write_close'); session_start();//SESSION START } public function _open() { return true; } public function _close() { $this->_clean($this->maxTime['gc']); } public function _read($id) { $getData= $this->database->prepare("SELECT data FROM Sessions AS Session WHERE Session.id = ?"); $getData->bind_param('s',$id); $getData->execute(); $allData= $getData->fetch(); $totalData = count($allData); $hasData=(bool) $totalData >=1; return $hasData ? $allData['data'] : ''; } public function _write($id, $data) { $getData = $this->database->prepare("REPLACE INTO Sessions VALUES (?, ?, ?)"); $getData->bind_param('sss', $id, $this->maxTime['access'], $data); return $getData->execute(); } public function _destroy($id) { $getData=$this->database->prepare("DELETE FROM Sessions WHERE id = ?"); $getData->bind_param('S', $id); return $getData->execute(); } public function _clean($max) { $old=($this->maxTime['access'] - $max); $getData = $this->database->prepare("DELETE FROM Sessions WHERE access < ?"); $getData->bind_param('s', $old); return $getData->execute(); } } It works well but i don't really know how to properly access the $_SESSION array: For example: $db=new DBClass();//This is a custom database class $session=new Session($db->getConnection()); if (isset($_SESSION['user'])) { echo($_SESSION['user']);//THIS IS NEVER EXECUTED! } else { $_SESSION['user']="test"; Echo("Session created!"); } At every page refresh it seems that $_SESSION['user'] is somehow "resetted", what methods can i apply to prevent such behaviour?

    Read the article

  • Can .NET Task instances go out of scope during run?

    - by Henry Jackson
    If I have the following block of code in a method (using .NET 4 and the Task Parallel Library): var task = new Task(() => DoSomethingLongRunning()); task.Start(); and the method returns, will that task go out of scope and be garbage collected, or will it run to completion? I haven't noticed any issues with GCing, but want to make sure I'm not setting myself up for a race condition with the GC.

    Read the article

  • android low memory issue

    - by Faisal khan
    1.Start Andorid app in my app there are 10 screens i navigate b/w the screens after that i press home button my app goes on the background now i play with other applications which cause system to run GC press home button select my app come back to my app when i press back button it throws exception and crashes. any idea for quick fix ?

    Read the article

  • Reusing a NSString variable - does it cause a memory leak?

    - by Chris S
    Coming from a .NET background I'm use to reusing string variables for storage, so is the code below likely to cause a memory leak? The code is targeting OS X on the iphone/itouch so no automatic GC. -(NSString*) stringExample { NSString *result = @"example"; result = [result stringByAppendingString:@" test"]; // where does "example" go? return result; } What confuses me is an NSStrings are immutable, but you can reuse an 'immutable' variable with no problem.

    Read the article

  • How to make Android not to recycle my Bitmap until I don't need it?

    - by RankoR
    I'm getting drawing cache of the view, that is set as contentView to the Activity. Then I set new content view to the activity and pass that drawing cache to it. But Android recycles my bitmaps and I'm getting this exception: 06-13 01:58:04.132: E/AndroidRuntime(15106): java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap@40e72dd8 Any way to fix it? I had an idea to extend Bitmap class, but it's final. Why GC is recycling it?

    Read the article

  • C++ delete[] operator

    - by Betamoo
    Is this the right way to use delete[] operator? int* a=new int[size]; delete[] a; If yes, Who (compiler or GC or whoever) will determine the size of the newly created array? and where will it store the array size? Thanks

    Read the article

  • How to implement IDisposable properly

    - by Vince
    Hi, I've seen so much C# code in my time as a developer that attempt to help the GC along by setting variables to null or calling Dispose() on classes (DataSet for example) within thier own classes Dispose() method that I've been wondering if there's any need to implement it in a managed environment. Is this code a waste of time in its design pattern? class MyClass : IDisposable { #region IDisposable Members public void Dispose() { otherVariable = null; if (dataSet != null) dataSet.Dispose(); } #endregion }

    Read the article

  • how to video play automatically?

    - by Karthikeyan Karthik
    When load in my app automatically play videos. when the video should stop, automatically to play another video.enter code here private void videoplayer(String filename, int position) { // TODO Auto-generated method stub getWindow().setFormat(PixelFormat.TRANSPARENT); VideoView video = (VideoView)findViewById(R.id.vid_view1); System.gc(); video.setVideoPath(filename); video.requestFocus(); if(position>=0){ video.start(); } }

    Read the article

  • What happens if an exception is thrown during finalize()

    - by Psykocyber
    What would happen if an exception is thrown during the execution of finalize()? Is the stack unwind like normally? Does it continue finalize() and ignore the exception? Does it stop finalize() and continue GC the object? Or something else? I'm not looking for guidelines of using finalize() there are plently of pages explaining that.

    Read the article

  • GTK+ widgets/windows being (randomly) corrupted, with what seems to be timers.

    - by nubela
    Hi, I have recently implemented a scrolling text across an area of limited screen estate using a timers repeating every 100ms, and some simple string appending. However, after this very implementation, I have come to realise that my GUI is getting randomly bugged/corrupted after a certain while. That is to say that some widgets/windows become completely white, and eventually the entire GUI turns white and unclickable. What is weird is that there is no error debug output at all. Having said that, I am using Mono with GTK-Sharp for the application. Does anyone have an idea or a possible clue how and why this is happening? If not, how can I further debug this properly? Thanks, really appreciate it. PS: Sometimes, it takes up to 1.5 hours for the thing to start corrupting, it has random timeframes for it to start happening. This is my the code implemented that caused this issue: void ScrollSyncTo(object sender, System.Timers.ElapsedEventArgs e) { //initial check if it fits nicely alr if (sync_to_full_txt.Length <= sync_to_max_char) { sync_to_timer.Stop(); return; } //check for pause if (sync_to_pause >= 0) { sync_to_pause--; return; } //check direction int temp_psn; string temp_str; if (sync_to_direction) { temp_psn = sync_to_posn + 1; if (sync_to_full_txt.Substring(temp_psn).Length < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = false; sync_to_posn = sync_to_full_txt.Length - 1; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn, sync_to_max_char); } } else { temp_psn = sync_to_posn - 1; if (temp_psn + 1 < sync_to_max_char) { sync_to_pause = sync_to_break_steps; sync_to_direction = true; sync_to_posn = 0; System.GC.Collect(); return; } else { temp_str = sync_to_full_txt.Substring(temp_psn - sync_to_max_char + 1, sync_to_max_char); } } //lets move it sync_to.Text = temp_str; sync_to_posn = temp_psn; }

    Read the article

  • What happens if an exception is thrown in finalize()

    - by Psykocyber
    What would happen if an exception is thrown during the execution of finalize()? Is the stack unwind like normally? Does it continue finalize() and ignore the exception? Does it stop finalize() and continue GC the object? Or something else? I'm not looking for guidelines of using finalize() there are plently of pages explaining that.

    Read the article

  • Managing .git file size

    - by DavidP6
    My .git file has grown to 229Mb and I wondering what the best way to cut down the size is. I know about git gc and have been using it a fair amount. I'm not totally sure about how git works, but I know that there is packaged information in there that I no longer need. Like, I know I no longer need the first five branches saved. Is there a way to completely erase really old branches or commits or something like that?

    Read the article

  • IronPython memory leak?

    - by Mike Gates
    Run this: for i in range(1000000000): a = [] It looks like the list objects being created never get marked for garbage collection. From a memory profiler, it looks like the interpreter's stack frame is holding onto all the list objects, so GC can never do anything about it. Is this by design?

    Read the article

< Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >