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  • CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012

    CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012 Visual Studio 2012 est accessible au grand public depuis seulement quelques heures, que CodeFluent Entities et son éditeur graphique intégré à Visual Studio prend d'ores et déjà en charge celui-ci et intègre le thème graphique Windows 8. [IMG]http://rdonfack.developpez.com/images/codefluent.JPG[/IMG] CodeFluent Entities est une fabrique logicielle qui permet de générer des composants tels que des scripts (T-SQL, PL/SQL), du code (C# et VB.NET), des services we...

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  • Où se situent les sites web les plus populaires au monde ? Un rapport révèle qu'ils sont concentrés aux États-Unis, la France ferme le top 5

    Où se situent les sites web les plus populaires au monde ? Un rapport révèle qu'ils sont concentrés aux États-Unis, la France ferme le top 5 Un récent rapport de la firme Host Cabi réalisé avec un outil gratuit de géolocalisation de sites web les plus populaires (classés par Alexa), révèle l'emplacement de ceux-ci.Le rapport intitulé « Où sont hébergés les 100 000 sites web les plus populaires au monde ? » permet de se rendre compte qu'ils sont partagés entre 1 204 hébergeurs de 621 villes de...

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  • Firefox 4 beta 11 est disponible avec la fonction «Do Not Track» pour contrôler le traçage en ligne

    Firefox 4 beta 11 est disponible [SIZE="1"Avec la fonction « Do Not Track » pour contrôler le traçage en ligne [/SIZE] Mise à jour du 09/02/11, par Hinault Romaric La fondation Mozilla vient d'annoncer la disponibilité de la onzième et avant dernière beta du navigateur Firefox 4 (lire ci-avant). Cette nouvelle beta intègre une fonction de confidentialité, baptisée « Do Not Track », pour donner la possibilité aux utilisateurs de mieux contrôler le traçage de leur activité en ligne. Do Not Track est disponible dans les options du navigateur et ne sera pas acti...

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  • Google Analytics : l'analyse en temps réel bientôt accessible pour tous, avec les entonnoirs multicanaux et visualisations graphiques

    Google Analytics : l'analyse en temps réel bientôt accessible pour tous Avec les entonnoirs multicanaux et les visualisations graphiques Mise à jour du 22 novembre 2011 par Idelways Voici un mois, Google avait annoncé l'arrivée des statistiques en temps réel sur Google Analytics lors du Web 2.0 Summit 2011 (lire ci-devant). L'entreprise anticipe aujourd'hui l'activation imminente de cette fonctionnalité et bien d'autres pour tout compte utilisant la

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  • Intel publie XDK HTML5, un outil libre de développement d'applications mobiles cross-platform, disposant d'un émulateur des OS populaires

    Intel publie XDK HTML5 un outil de développement d'applications mobiles cross-platform, disposant d'un émulateur des OS populairesIntel : un nom que beaucoup auraient du mal à associer au développement d'applications, et ce, même ci des projets comme OpenCV (Open computer Vision) ont été initié par la firme. En effet, le géant américain n'est reconnu pour la plupart que grâce aux puces qu'il produit.Détrompez-vous ! Intel est aussi engagé dans le développement d'applications mobiles multiplateformes comme le prouve son nouveau kit de développement « XDK HTML5 ». Ce dernier est libre et téléchargeabl...

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  • Microsoft centralise les services du Windows Store au sein d'une plateforme unique, pour éviter aux développeurs des pertes de temps inutiles

    Microsoft centralise les services du Windows Store au sein d'une plateforme unique pour éviter aux développeurs des pertes de temps inutilesLes développeurs occupent une place de choix au sein de l'écosystème Microsoft. La firme jusqu'ici a toujours montré son ambition de vouloir offrir à ceux-ci des outils simples pour le développement, la monétisation et le suivi des applications sur le Windows Store.C'est dans cette optique que la société présente se nouvelle plateforme unique qui centralise tous les services pouvant être utilisés sur la galerie d'applications pour Windows.Le but de cette initiative est d'éviter aux développeurs des pertes de temps inutiles dans la recherche d'un kit de dévelo...

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  • Windows 8 : retour vers Windows 7 ou Vista possible sans frais supplémentaires, Windows XP absent de la liste

    Windows 8 : retour vers Windows 7 ou Vista possible sans frais supplémentaires mais pas vers Windows XP Les utilisateurs de Windows 8 édition Pro auront la possibilité d'installer sans aucuns frais Windows 7 ou Vista. Selon le contrat de licence du système d'exploitation, les nouveaux PC vendus avec par défaut Windows 8 Pro pourront être migrés vers une version précédente de l'OS, au cas où l'utilisateur ne serait pas séduit par celui-ci. La possibilité de procéder à des downgrade avait été introduite par Microsoft juste après le lancement de Vista, suite aux plaintes des utilisateurs face aux problèmes de compatibilité de l'OS, et qui souhaitaient revenir à Windows XP.

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  • Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions

    Les outils de développement Google Chrome s'enrichissent d'un émulateur des terminaux mobiles et de plusieurs autres fonctions expérimentales Google a procédé à une mise à jour des outils de développement de son navigateur Chrome. La fonction vedette de cette nouvelle version est l'intégration d'un émulateur, qui permettra aux développeurs de tester des applications Web sur différents navigateurs mobiles à travers une multitude de dispositifs. Grâce à cette fonctionnalité, les développeurs pourront tester leur application et déboguer celle-ci dans un environnement virtuel, proche de celui des différents terminaux ciblés, à l'instar de la Galaxy Nexus ou encore l'iPhone.

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  • Microsoft dote Windows Phone 8.1 d'un gestionnaire de fichiers, "Files" disponible en téléchargement sur le store Windows Phone

    Microsoft lance Files pour Windows Phone 8.1 le gestionnaire de fichiers de l'OS mobile« Chose promise, chose due ». Microsoft avait annoncé en début du mois dernier des travaux sur un gestionnaire de fichiers pour les utilisateurs de son système d'exploitation Windows Phone 8.1. Celui-ci est désormais accessible.Disponible en téléchargement comme une application autonome sur le store Windows Phone, la solution ajoute à l'OS les fonctionnalités traditionnelles d'un gestionnaire de fichiers que...

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  • Lancement de CodeFluent Entities pour les applis Windows 8, l'éditeur graphique intégré à Visual Studio inclut un générateur prêt à l'emploi

    CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012 Visual Studio 2012 est accessible au grand public depuis seulement quelques heures, que CodeFluent Entities et son éditeur graphique intégré à Visual Studio prend d'ores et déjà en charge celui-ci et intègre le thème graphique Windows 8. [IMG]http://ftp-developpez.com/gordon-fowler/Softfluent%202012.png[/IMG] CodeFluent Entities est une fabrique logicielle qui permet de générer des composants tels que des scripts (T-SQL, PL/SQL), du code (C# et VB.NET), des se...

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  • Android 4.4 ambitionne de mettre fin à la fragmentation de l'OS, Google annonce KitKat et le Nexus 5

    Android 4.4 ambitionne de mettre fin à la fragmentation de l'OS Google annonce KitKat et le nouveau Nexus 5Après plusieurs fuites des fonctionnalités, Android KitKat a été finalement publié par Google, ainsi que le nouveau Nexus 5.Android 4.4 s'annonce comme la version du système d'exploitation mobile qui mettra fin à la fragmentation de la plateforme. Google vante spécialement les optimisations qui ont été apportées à celui-ci pour réduire l'empreinte mémoire.« Jusqu'à présent, certains téléphones...

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  • Unity 4.5 est disponible et apporte le support d'OpenGL ES 3, un rendu plus naturel de la physique 2D et des optimisations

    Unity 4.5 est disponible : les corrections et améliorations du moteur sont très nombreuses OpenGL ES 3.0, amélioration de la physique 2D, chargement de scène amélioré, amélioration du flux de travail sur les shaders... Alors que dernièrement nous avons découvert ce que Unity 5 sera, l'équipe de développement nous apporte la version 4.5 du moteur. Celle-ci corrige près de 450 bogues mais apporte aussi de nouvelles fonctionnalités au moteur : support d'OpenGL ES 3.0 pour iOS (à partir des périphérique...

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  • Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse

    Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse Les rapports de vente de smartphones au troisième trimestre de l'année en cours se multiplient. Cette fois-ci, c'est l'entreprise indépendante d'analyse Canalys qui révèle à son tour une augmentation annuelle de 44% du marché. Cette proportion représente un quart de milliards de dispositifs écoulés en un trimestre sur la planète. Sans surprise,...

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  • Android : découverte d'une nouvelle vulnérabilité dans l'OS, les applications des constructeurs seraient la cause de plusieurs failles

    Android: une vulnérabilité permet à un hacker d'insérer un malware dans un fichier APK les applications des constructeurs seraient la cause de plusieurs faillesD'après des statistiques, Android est le système d'exploitation mobile le plus installé au monde. Une célébrité qui a fait de cette plateforme une cible de choix pour les hackers de tout genre.Cette fois-ci encore, le mécanisme de vérification de l'intégrité des fichiers APK de la plateforme mobile de Google est mise en cause. La nouvelle...

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  • GameMaker 1.3 apporte un nouveau débogueur et le support des consoles de Sony, l'environnement pour créer des jeux vidéo en 2D sort

    GameMaker est disponible en version 1.3 Ajout d'un nouveau débogueur et du support des consoles de SonyYoyo Games a annoncé la disponibilité de la version 1.3 de GameMaker: Studio, un environnement pour créer des jeux vidéo en 2D. Celle-ci apporte de très nombreuses fonctionnalités dont l'intégration d'un nouveau débogueur simplifiant le processus de correction des bogues. De plus, le nouvel outil permet le débogage directement sur les périphériques mobiles. Dans cette version, le système d'extensions...

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  • svn using nginx Commit failed: path not found

    - by Alaa Alomari
    I have built svn server on my nginx webserver. my nginx configuration is server { listen 80; server_name svn.mysite.com; location / { access_log off; proxy_pass http://svn.mysite.com:81; proxy_set_header X-Real-IP $remote_addr; proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi_params; } } Now, i can svn co and svn up normally without having any problem and when i try to commit i get error: $svn up At revision 1285. $ svn info Path: . URL: http://svn.mysite.com/elpis-repo/crons Repository Root: http://svn.mysite.com/elpis-repo Repository UUID: 5303c0ba-bda0-4e3c-91d8-7dab350363a1 Revision: 1285 Node Kind: directory Schedule: normal Last Changed Author: alaa Last Changed Rev: 1280 Last Changed Date: 2012-04-29 10:18:34 +0300 (Sun, 29 Apr 2012) $svn st M config.php $svn ci -m "Just a test, add blank line to config" config.php Sending config.php svn: Commit failed (details follow): svn: File 'config.php' is out of date svn: '/elpis-repo/!svn/bc/1285/crons/config.php' path not found if i try to svn co on port 81 (my proxy_pass which is apache) and then svn ci, it will work smoothly! but why it doesn't work when i use nginx to accomplish it? any idea is highly appreciated.

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  • Zend Optimizer not Functioning Correctly on Plesk 9.3.0 VPS

    - by dallasclark
    I have a new VPS running Plesk 9.3.0 without 'much' modifications to any settings. I've moved a site to this VPS and I'm receiving a page full of random 'gibbrish' characters like: Zend2003120702116268102798xù Ÿ2½}MŒ%ÇqæCwËg¸„ÖXXZ[ÆùÿCK¢FŠäš’(’¢-ÂÒèu¿zš6gºÇÝ=$Ec:-xá=èàƒÃ ôžL/`,¼'û$èdû$ð ›±OYïUUdfde½á›GâcWTfDdF|‘™‘QÕ_nN‡OÝ›Ÿ/ú9¾¢»"…çÎ =B³øo/=÷…?úúW?·/LX5¯ß½ ðtEÍ ãB„ð÷øìÞéåU®•òÊëZÈi^¿lN/NÎNoÞ›/šÅC׸”šÅLËÏåùÉ+Ü á¸a6Ê÷Ž..ϯrç…Õ–)Õþñòüvsz•{å mî!F³ã[çWsÖZ%k'-ÐÝ<¬þZ1B¡¼ "-ÏîH @/Ü´b.Ï›ù"ü tb¼Ò!”]œ¼ïŠ6–Ál \Ü;½hÎOößh®^“4#…s¡CÀ†æôUèP³Ð§3¦¬“; –j‡ìþb¤÷š»¶³Wçç7÷îÜ…w•bÞs«[ÆÎav,@ÿ´ÜéÖåÌfž¯þVÚlö‹½ÎÛØå#Èoòudñ^÷чW+ÕSsÐý¹w˜7Ÿò«{ò…?<Ìo1»èZÄN_ð³»·îqr÷Vs¾"ýµ¾§þˆ¡v Ù.j†Çï®#{îÞüÞú¿ºý²Q0âLõ$rv¥{»[à|sÝwxþðúy¯)þ • 7ÛŽ È^YËZá‘JV<|·g“l2£{µ«Ù›=é§eCÍîõÖ»ÓÖQtL´D?ε܃ÁªÇ3=ﯸ^=þAIÏjöÐÁ0¡ò¥ 2øÙŸÞçÝÊéqÔ€Lï÷*+Jo¬õLͺFøì x¨ÕìÛ'GH“æådD)ÿ:¨5¼q±¦rÖøLf“Ðj îÅõ¬éa÷[!_zöN?þ"™†á©›0Ý{ˆWóª‘ÁH4µx5+Ë^–Ž›·ÉöŠd1¹Õ¬ phpinfo() shows PHP is running on the Zend engine. This server is unmanaged so I cannot ask the hosting provider for assistance. Any help big or small will be appreciated. [root@vps ~]# php -v PHP 5.1.6 (cli) (built: Mar 31 2010 02:39:17) Copyright (c) 1997-2006 The PHP Group Zend Engine v2.1.0, Copyright (c) 1998-2006 Zend Technologies

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  • Creating a Jenkins build farm in a hands-off manner?

    - by user183394
    My colleague and I have set up and run Jenkins on a KVM guest running Ubuntu 12.04 with good results for a while now. We are thinking about deploying a cluster of Jenkins CI hosts in master/slave configuration, with the libvirt slave plugin to keep our hardware count low. Our environment is strictly Linux (CentOS, Scientific Linux, Fedora, and Ubuntu). Both of us are competent in setting up large clusters. We typically use tools like cobbler + a configuration management tool (Puppet, Chef, and alike) to set up a large number of machines (physical and/or virtual) hands off (hundreds of nodes in less than an hour typical). We would like to do the same for nodes running Jenkins. But the step by step guide doesn't give us any clues in this regard. I did see a Multi-slave config plugin. But, being used to dealing with hundreds or more machines completely hands-off, clicking the UI for many machines just doesn't feel right. Can someone point to us a reference that talks about how to set up large cluster of Jenkins CI hosts more in the hands-off way?

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  • Adopting Technologies for the Sake of Technologies

    - by shiju
    Unlike other engineering industries, the software engineering industry is really lacking maturity. The lack of maturity can see in different aspects of entire software development life cycle. I think other engineering industries are well organised and structured with common, proven engineering practices. The software engineering industry is greatly a diverse industry with different operating systems, and variety of development platforms, programming languages, frameworks and tools. Now these days, people are going behind the hypes and intellectual thoughts without understanding their core business problems and adopting technologies and practices for the sake of technologies and practices and simply becoming a “poster child” of technologies and practices. Understanding the core business problem and providing best, solid solution with a platform neutral approach, will give you more business values and ROI, instead of blindly adopting technologies and tailor-made your applications for the sake of technologies and practices. People have been simply migrating their solutions in favour of new technologies and different versions of frameworks without any business need. The “Pepsi Challenge” in the Software Development  Pepsi Challenge marketing campaign of the 1980s was a popular and very interesting marketing promotion in which people taste one cup of Pepsi and another cup with Coca Cola. In the taste test, more than 50% of people were preferred Pepsi  over Coca Cola. The success story behind the Pepsi was more sweetness contains in the Pepsi cola. They have simply added more sugar and more people preferred more sweet flavour. You can’t simply identify the better one after sipping one cup of cola based on the sweetness which contains. These things have been happening in the software industry for choosing development frameworks and technologies. People have been simply choosing frameworks based on the initial sugary feeling without understanding its core strengths and weakness. The sugary framework might be more harmful when you develop real-world systems. There is not any silver bullet for solving all kind of problems and frameworks and tools do have strengths and weakness. So it would be better to understand their strength and weakness. And please keep in mind that you have to develop real apps to understand the real capabilities and weakness of a framework. Evaluating a technology based on few blog posts will harm your projects and these bloggers might be lacking real-world experience with the framework. The Problem with Align a Development Practice with Tools Recently I have observed a discussion in a group where one guy asked suggestions for practicing Continuous Delivery (CD) as part of the agile based application engineering. Then the discussion quickly went to using and choosing a Continuous Integration (CI) tool and different people suggested different Continuous Integration (CI) tools for simply practicing Continuous Delivery. If you have worked with core agile engineering practices, you could clearly know that the real essence of agile is neither choosing a tool nor choosing a process. By simply choosing CI tool from a particular vendor will not ensure that you are delivering an evolving software based on customer feedback. You have to understand the real essence of a engineering practice and choose a right tool for practicing it instead of simply focus on a particular tool for a practicing an development practice. If you want to adopt a practice, you need a solid understanding on it with its real essence where tools are just helping us for better automation. Adopting New Technologies for the Sake of Technologies The another problem is that developers have been a tendency to adopt new technologies and simply migrating their existing apps to new technologies. It is okay if your existing system is having problem  with a technology stack or or maintainability challenge with existing solution, and moving to new technology for solving the current problems. We have been adopting new technologies for solving new challenges like solving the scalability challenges when the application or user bases is growing unpredictably. Please keep in mind that all new technologies will become old after working with it for few years. The below Facebook status update of Janakiraman, expresses the attitude of a typical customer. For an example, Node.js is becoming a hottest buzzword in the software industry and many developers are trying to adopt Node.js for their apps. The important thing is that Node.js is a minimalist framework that does some great things for some problems, but it’s not a silver bullet. I have been also working with Node.js which is good for some problems, but really bad for choosing it for all kind of problems. By adopting new technologies for new projects is good if we could get real business values from it because newer framework would solve some existing well known problems and provide better solutions where it can incorporate good solutions for the latest challenges . But adopting a new technology for the sake of new technology is really bad idea. Another example is JavaScript is getting lot of attention so that lot of developers are developing heavy JavaScript centric web apps. First, they will adopt a client-side JavaScript MV* framework from AngularJS, Ember, Backbone etc, and develop a Single Page App(SPA) where they are repeating the mistakes we did in the past with server-side. The mistakes we did in the server-side is transforming to client-side. The problem is that people are just adopting new technologies, but not improving their solutions. I predict that many Single Page App will suck in the future. We need a hybrid approach where we should be able to leverage both server-side and client-side for developing next-generation web apps. The another problem is that if you like a particular framework, use it for all kind of apps. In the past, I know some Silverlight passionate guys were tried to use that framework for all kind of apps including larger line of business apps. And these days developers are migrating their existing Silverlight apps in favour of HTML5 buzzword. So the real question is, what is the business values we are getting from these apps when we are developing it for the sake of a particular technology instead of business need. The another problem is that our solutions consultants are trying to provide unnecessary solutions for the sake of a particular technology or for a hype. For an example, Big Data solutions are great for solving the problem of three Vs : volume, velocity and variety. But trying to put this for every application will make problems. Let’s say, there is a small web site running with limited budget and saying that we need a recommendation engine for the web site with a Hadoop based solution with a 16 node cluster, would be really horrible. If we really need a Hadoop based solution, got for it, but trying to put this for all application would be a big disaster. It would be great if could understand the core business problems first, and later choose a right framework for providing solutions for the actual business problem, instead of trying to provide so many solutions. The Problem with Tied Up to a Platform Vendor Some organizations and teams are tied up with a particular platform vendor where they don’t want to use any product other than their preferred or existing platform vendor. They will accept any product provided by the vendor regardless of its capability. This will lets you some benefits regards with integration and collaboration of different products provided by the same vendor, but it will loose your opportunity to provide better solution for your business problems. For a real world sample scenario, lot of companies have been using SAP for their ERP solutions. When they are thinking about mobility or thinking about developing hybrid mobile apps, they can easily find out a framework from SAP. SAP provides a framework for HTML 5 based UI development named SAPUI5. If you are simply adopting that framework only based for the preference of existing platform vendor, you might be loose different opportunities for providing better solution. Initially you might enjoy the sugary feeling provided by the platform vendor, but you have to think about developing apps which should be capable for solving future challenges. I am not saying that any framework is not good and I believe that all frameworks are good over another one for solving at least one problem. My point is that we should not tied up with any specific platform vendor unless your organization is having resource availability problems. Being Polyglot for Providing Right Solutions The modern software engineering industry is greatly diverse with different tools and platforms. Lot of open source frameworks and new programming languages have been releasing to the developer community, where choosing the right platform without any biased opinion, is really a difficult task. But it would really great if we could develop an attitude with platform neutral mindset and being a polyglot developer for providing better solutions based on the actual business problems. IMHO, we should learn a new programming language and a new framework every year. This will improve the quality of our developer capabilities and also improve the quality of our primary programming language skills. Being polyglot for individual developers and organizational teams will give you greater opportunity to your developer experience and also for your applications. Organizations can analyse their business problem without tied with any technology and later they can provide solutions by choosing different platform and tools. Summary    In this blog post, what I was trying to say that we should not tied up or biased with any development platform, technology, vendor or programming language and we should not adopt technologies and practices for the sake of technologies. If we are adopting a technology or a practice for the sake of it, we are simply becoming a “poster child” of the technology and practice. We should not become a poster child of other people’s intellectual thoughts and theories, instead of it we should become solutions developers and solutions consultants where we should be able to provide better solutions for the business problems. Being a polyglot developer is a good idea for improving your developer skills which lets you provide better solutions for the business problems. The most important thing is that we should become platform neutral developers where our passion should be for providing brilliant solutions. It would be great if we could provide minimalist, pragmatic business solutions. You can follow me on Twitter @shijucv

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  • Marshal a C# struct to C++ VARIANT

    - by jortan
    To start with, I'm not very familiar with the COM-technology, this is the first time I'm working with it so bear with me. I'm trying to call a COM-object function from C#. This is the interface in the idl-file: [id(6), helpstring("vConnectInfo=ConnectInfoType")] HRESULT ConnectTarget([in,out] VARIANT* vConnectInfo); This is the interop interface I got after running tlbimp: void ConnectTarget(ref object vConnectInfo); The c++ code in COM object for the target function: STDMETHODIMP PCommunication::ConnectTarget(VARIANT* vConnectInfo) { if (!((vConnectInfo->vt & VT_ARRAY) && (vConnectInfo->vt & VT_BYREF))) { return E_INVALIDARG; } ConnectInfoType *pConnectInfo = (ConnectInfoType *)((*vConnectInfo->pparray)->pvData); ... } This COM-object is running in another process, it is not in a dll. I can add that the COM object is also used from another program written in C++. In that case there is no problem because in C++ a VARIANT is created and pparray-pvData is set to the connInfo data-structure and then the COM-object is called with the VARIANT as parameter. In C#, as I understand, my struct should be marshalled as a VARIANT automatically. These are two methods I've been using (or actually I've tried a lot more...) to call this method from C#: private void method1_Click(object sender, EventArgs e) { pcom.PCom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; m_ci = new ConnectInfoType(); fillConnInfo(ref m_ci); mgmt.ConnectTarget(m_ci); } In the above case the struct gets marshalled as VT_UNKNOWN. This is a simple case and works if the parameter is not a struct (eg. works for int). private void method4_Click(object sender, EventArgs e) { ConnectInfoType ci = new ConnectInfoType(); fillConnInfo(ref ci); pcom PCom = new pcom.PCom(); pcom.IGeneralManagementServices mgmt = (pcom.IGeneralManagementServices)PCom; ParameterModifier[] pms = new ParameterModifier[1]; ParameterModifier pm = new ParameterModifier(1); pm[0] = true; pms[0] = pm; object[] param = new object[1]; param[0] = ci; object[] args = new object[1]; args[0] = param; mgmt.GetType().InvokeMember("ConnectTarget", BindingFlags.InvokeMethod, null, mgmt, args, pms, null, null); } In this case it gets marshalled as VT_ARRAY | VT_BYREF | VT_VARIANT. The problem is that when debugging the "target-function" ConnectTarget I cannot find the data I send in the SAFEARRAY-struct (or in any other place in memory either) What do I do with a VT_VARIANT? Any ideas on how to get my struct-data? Update: The ConnectInfoType struct: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public class ConnectInfoType { public short network; public short nodeNumber; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 51)] public string connTargPassWord; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sConnectId; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)] public string sConnectPassword; public EnuConnectType eConnectType; public int hConnectHandle; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)] public string sAccessPassword; }; And the corresponding struct in c++: typedef struct ConnectInfoType { short network; short nodeNumber; char connTargPassWord[51]; char sConnectId[8]; char sConnectPassword[16]; EnuConnectType eConnectType; int hConnectHandle; char sAccessPassword[8]; } ConnectInfoType;

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  • Build Explorer version 1.1 for Visual Studio Team Explorer is released

    - by terje
    Our free extension to Visual Studio , the folder based Build Explorer Version 1.1 has now been released, and uploaded to the Visual Studio Gallery and Codeplex. We have collected up a few changes and some bugs, as follows: Changes: Queue Default Builds can now be optionally fully enabled, fully disabled or enabled just for leaf nodes (=disabled for folders).  If you got a large number of builds it was pretty scary to be able to launch all of them with just one click.  However, it is nice to avoid having the dialog box up when you want to just run off a single build.  That’s the reasoning between the 3rd choice here. Auto fill-in of the builds at start up and refresh  This was a request that came up a lot, and which was also irritating to us.  When the Team Project is opened, the Build explorer will start by itself and fill up it’s tree. So you don’t need to click the node anymore. There was also quite a bit of flashing when the tree filled up, this has been reduced to just a single top level fill before it collapses the node. The speed of the buildup of the tree has also been increased. The “All Build Definitions” node is now shown on top of the list Login box appeared in certain cross domain situations. This was a fix for the TF30063 authentication problem we had in the beginning.  Hopefully the new code has that fixed properly so that both the login box and the TF30063 are gone forever.  Our testing so far seems to indicate it works.  If anyone gets a real problem here there are two workarounds: 1) Turn off the auto refresh to reduce the issue. If this doesn’t fix it, then 2) please reinstall the former version (go to the codeplex download site if you don’t have it anymore)  Write a comment to this blog post with a description of what happens, and I will send a temporary fix asap. Bug fixes: The folder name matching was case sensitive, so “Application.CI” and “application.CI” created two different folders.  View all builds not shown for leaf odes, and view builds didn’t work in all cases.  There was some inconsistencies here which have been fixed. Partly fixed:  The context menu to queue a new build for disabled builds should be removed, but that was a difficult one, and is still on the list, but the command will not do anything for a disabled build. Using the Queue Default Builds on a folder, and if it had some disabled builds below an error box appeared and ruined the whole experience. As a result of these fixes there has been introduced some new options, as shown below:   The two first settings, the Separator symbol and the options for how to handle Queuing of default builds are set per Team Project, and is stored in the TFS source control under the BuildProcessTemplates folder, with the name Inmeta.VisualStudio.BuildExplorer.Settings.xml The next two settings need some explanations.  They handle the behavior for the auto update of the build folders.  First, these are stored in the local registry per user, at the key HKEY_CURRENT_USER/Software\Inmeta\BuildExplorer. The first option Use Timed Refresh at Startup, if turned off, you will need to click the node as it is done in Version 1.0.  The second option is a timed value, the time after the Build explorer node is created and until the scanning of the Build folders start.  It is assumed that this is enough, and the tests so far indicates this.  If you have very many builds and you see that the explorer don’t get them all, try to increase this value, and of course, notify me of your case, either here or on the Visual Gallery site.

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  • upgraded "Compiz' and "Unity", now no Unity 3D on screen

    - by user18432
    Today when I logged in to my Ubuntu 12.04, the update manager told me of some upgrades. Compiz and Unity were in those upgrades. After I installed the upgrades, I can no longer get the Unity panel on the left side of screen or the systray at the top of screen. I now have to run Ubuntu 12.04 with Unity 2D. My laptop is a HP Pavilion dv9000 with Nvidia GeForce Go 7600 video. I tried to run "unity --reset" but it says there are serious issues with compiz. I have cut & pasted the read out from the terminal below. [09:35:02] xxxxxxx@L01U1204:~$ unity --reset unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2e00004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x580005a compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3600006 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3200255 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600002 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1400002 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/brwright/.compiz/session/10afaca1703486b216133648409481824100000130110002" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZNK5unity4dash10Controller6windowEv compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0x7000090! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000093! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000096! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000099! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009c! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009f! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing annotate options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing cube options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing mag options...done Initializing neg options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing screenshot options...done Initializing shift options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing thumbnail options...done Initializing unityshell options...done Initializing water options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Starting gtk-window-decorator As you can see the terminal never comes back to the CI prompt. I must do a control C to get to the CI prompt, but then the OS is frozen. I have to reboot and run Unity 2D in able to do anything on my laptop. I hope I have explained this enough and provided some useful info. I am at a loss to understand what the problem is, or what exactly what is causing the problem. Is it Unity or Compiz? Can anyone help?

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  • No database selected error in CodeIgniter running on MAMP stack

    - by Apophenia Overload
    First off, does anyone know of a good place to get help with CodeIgniter? The official community forums are somewhat disappointing in terms of getting many responses. I have ci installed on a regular MAMP stack, and I’m working on this tutorial. However, I have only gone through the Created section, and currently I am getting a No database selected error. Model: <?php class submit_model extends Model { function submitForm($school, $district) { $data = array( 'school' => $school, 'district' => $district ); $this->db->insert('your_stats', $data); } } View: <?php $this->load->helper('form'); ?> <?php echo form_open('main'); ?> <p> <?php echo form_input('school'); ?> </p> <p> <?php echo form_input('district'); ?> </p> <p> <?php echo form_submit('submit', 'Submit'); ?> </p> <?php echo form_close(); ?> Controller: <?php class Main extends controller { function index() { // Check if form is submitted if ($this->input->post('submit')) { $school = $this->input->xss_clean($this->input->post('school')); $district = $this->input->xss_clean($this->input->post('district')); $this->load->model('submit_model'); // Add the post $this->submit_model->submitForm($school, $district); } $this->load->view('main_view'); } } database.php $db['default']['hostname'] = "localhost:8889"; $db['default']['username'] = "root"; $db['default']['password'] = "root"; $db['default']['database'] = "stats_test"; $db['default']['dbdriver'] = "mysql"; $db['default']['dbprefix'] = ""; $db['default']['pconnect'] = TRUE; $db['default']['db_debug'] = TRUE; $db['default']['cache_on'] = FALSE; $db['default']['cachedir'] = ""; $db['default']['char_set'] = "utf8"; $db['default']['dbcollat'] = "utf8_general_ci"; config.php $config['base_url'] = "http://localhost:8888/ci/"; ... $config['index_page'] = "index.php"; ... $config['uri_protocol'] = "AUTO"; So, how come it’s giving me this error message? A Database Error Occurred Error Number: 1046 No database selected INSERT INTO `your_stats` (`school`, `district`) VALUES ('TJHSST', 'FairFax') Is there any way for me to test if CodeIgniter can actually detect the mySQL databases I've created with phpMyAdmin in my MAMP stack?

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  • Need advice or pointers on Release Management Strategies

    - by Murray
    I look after an internal web based (Java, JSP, Mediasurface, etc.) system that is in constant use (24/5). Users raise tickets for enhancements, bug fixes and other business changes. These issues are signed off individually and assigned to one of three or four developers. Once the issue is complete it is built and the code only committed to SVN. The changed files (templates, html, classes, jsp) are then copied to a dev server and committed to a different repository from where they are checked out to the UAT server for testing. (this often requires the Tomcat service to be restarted and occasionally the Mediasurface service as well). The users then test and either reject or approve the release. If approved the edited files are checked out to the Live server and the same process as with UAT undertaken. If rejected the developer makes the relevant changes and starts the release process again. This is all done manually without much control. Where different developers are working on similar files, changes sometimes get overwritten by builds done on out of sync code in other cases changes in UAT are moved to live in error as they are mixed up in files associated with a signed off release. I would like to move this to a more controlled and automated process where all source code and output files are held in SVN and releases to Dev, UAT and Live managed by a CI system (We have TeamCity in house for our .NET applications). My question is on how to manage the releases of multiple changes where some will be signed off and moved on and others rejected and returned to the developer. The changes may be on overlapping files and simply merging each release in to a Release Branch means that the rejected changes would have to be backed out of the branch. Is there a way to manage this using SVN and CI or will I simply have to live with the current system.

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  • xcodebuild: error: 'file' is not a workspace file

    - by Vladimir Voitekhovski
    there were no problem but now my job in Jenkins CI failed. I try to rename Xcode workspace like RacingPost.xcworkspace no changes. Try to delete this options at all, this job also failed. Configuration: XCODEPROJECTDIRECTORY=. TARGET_BUILD_DIR=${XCODEPROJECTDIRECTORY}/build XCODEWORKSPACE=RacingPost.xcodeproj XCODESCHEME=UnitTests XCODECONFIGURATION=ENTERPRISE-HD XCODESDK=iphoneos XCODEARGS="TEST_AFTER_BUILD=YES" XCODEBUILD_APP_NAME=RacingPost.app XCODETARGET=UnitTests XCODEPROJECT=RacingPost.xcodeproj IPA_PATH=${TARGET_BUILD_DIR}/RacingPost.ipa xcrun -sdk iphoneos PackageApplication -v "$(${XCTOOL_HOME}/xctool.sh -scheme RacingPost -project ${XCODEPROJECT} -configuration "${XCODECONFIGURATION}" -sdk "${XCODESDK}" -showBuildSettings -workspace ${WORKSPACE}| grep TARGET_BUILD_DIR | cut -d = -f 2 | cut -d . -f 1 | head -1 | sed 's/^[ ^t]*//')/${XCODEBUILD_APP_NAME}" -o "${IPA_PATH}" Output: 17:33:25 ** BUILD SUCCEEDED ** (58104 ms) 17:33:27 [RGP-ODC_RacingPost_iPad_staging] $ /bin/bash -xe /var/folders/df/575wx61n4dzdlw_48pgsjwk40000gn/T/hudson6052564280091633098.sh 17:33:27 + cd . 17:33:27 ++ /Users/epadmin/ci-tools/xctool/xctool.sh -scheme RacingPost -project RacingPost.xcodeproj - configuration ENTERPRISE-HD -sdk iphoneos -showBuildSettings -workspace /Users/epadmin/jenkins-slave/workspace/RGP- ODC_RacingPost_iPad_staging 17:33:27 ++ grep TARGET_BUILD_DIR 17:33:27 ++ cut -d = -f 2 17:33:27 ++ cut -d . -f 1 17:33:27 ++ head -1 17:33:27 ++ sed 's/^[ ^t]*//' 17:33:30 xcodebuild: error: '/Users/epadmin/jenkins-slave/workspace/RGP-ODC_RacingPost_iPad_staging' is not a workspace file. 17:33:30 + xcrun -sdk iphoneos PackageApplication -v /RacingPost.app -o ./build/RacingPost.ipa 17:33:30 error: Specified application doesn't exist or isn't a bundle directory : '/RacingPost.app' 17:33:30 Build step 'Execute shell' marked build as failure My structure of folders on node: epadmin@epclus1macp02:~/jenkins-slave/workspace/RGP-ODC_RacingPost_iPad_staging$ ls drwxr-xr-x 21 epadmin staff 714B May 29 10:28 ./ drwxr-xr-x 37 epadmin staff 1.2K May 29 10:33 ../ drwxr-xr-x 7 epadmin staff 238B May 29 10:28 .svn/ drwxr-xr-x 10 epadmin staff 340B Apr 18 09:02 RacingPost/ drwxr-xr-x 10 epadmin staff 340B May 29 09:27 RacingPost.xcodeproj/ drwxr-xr-x 10 epadmin staff 340B May 7 09:04 RacingPostUtilApp/ drwxr-xr-x 3 epadmin staff 102B May 18 02:16 Source/ drwxr-xr-x 75 epadmin staff 2.5K Apr 16 09:03 UnitTests/ drwxr-xr-x 16 epadmin staff 544B May 29 09:05 _certs/ drwxr-xr-x 3 epadmin staff 102B Apr 15 09:03 _doc/ drwxr-xr-x 4 epadmin staff 136B Apr 15 09:03 _provisioning/ drwxr-xr-x 3 epadmin staff 102B May 29 10:31 build/ -rw-r--r-- 1 epadmin staff 9.9K May 19 04:39 build.xml

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