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  • How to Increase Conversion Rate of Your Website

    Conversion Rate is the frequency or percentage of your website visitors who were successfully converted to purchase a sale of your products or services through the use of your Calls to Action or CTA. Call to action buttons are the buttons that you, as a web designer, want all your users to click on when they land on your page. Usually they'll be a link to a download, signup or sale.

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  • Five Tips For Increasing Website Conversion Rate - SEO

    If you run a business online, you are probably aware of the many changes that take place on the World Wide Web on a daily basis. Failing to track your website conversion rate and not update your site can bring you out of the loop just as quickly as you were added. This does not, of course, mean the visibility of your site will go away, but it does mean you will not be as visible.

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  • Call the cast operator of template base class within the derived class

    - by yoni
    I have a template class, called Cell, here the definition: template <class T> class OneCell { ..... } I have a cast operator from Cell to T, here virtual operator const T() const { ..... } Now i have derived class, called DCell, here template <class T> class DCell : public Cell<T> { ..... } I need to override the Cell's cast operator (insert a little if), but after I need to call the Cell's cast operator. In other methods it's should be something like virtual operator const T() const { if (...) { return Cell<T>::operator const T; } else throw ... } but i got a compiler error error: argument of type 'const int (Cell::)()const' does not match 'const int' What can I do? Thank you, and sorry about my poor English.

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  • What are the best practices for implementing the == operator for a class in C#?

    - by remio
    While implementing an == operator, I have the feeling that I am missing some essential points. Hence, I am searching some best practices around that. Here are some related questions I am thinking about: How to cleanly handle the reference comparison? Should it be implemented through a IEquatable<T>-like interface? Or overriding object.Equals? And what about the != operator? (this list might not be exhaustive).

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  • How Does iPhone Visual Voicemail Work From An Operator Perspective?

    - by Jasarien
    I'm hoping there are some Cell Phone Operator gurus here today. Would anyone be able to explain how Operators achieve the Visual Voicemail feature on the iPhone (and I assume other newer smart phones)? If a new cell phone operator that distributed SIM cards wanted to utilise the visual voicemail feature on unlocked iPhone's what services need to be in place to be able to support it? Is there an open spec or is it completely proprietary?

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  • Why do I need an intermediate conversion to go from struct to decimal, but not struct to int?

    - by Jesse McGrew
    I have a struct like this, with an explicit conversion to float: struct TwFix32 { public static explicit operator float(TwFix32 x) { ... } } I can convert a TwFix32 to int with a single explicit cast: (int)fix32 But to convert it to decimal, I have to use two casts: (decimal)(float)fix32 There is no implicit conversion from float to either int or decimal. Why does the compiler let me omit the intermediate cast to float when I'm going to int, but not when I'm going to decimal?

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  • "AND Operator" in PAM

    - by d_inevitable
    I need to prevent users from authenticating through Kerberos when the encrypted /home/users has not yet been mounted. (This is to avoid corrupting the ecryptfs mountpoint) Currently I have these lines in /etc/pam.d/common-auth: auth required pam_group.so use_first_pass auth [success=2 default=ignore] pam_krb5.so minimum_uid=1000 try_first_pass auth [success=1 default=ignore] pam_unix.so nullok_secure try_first_pass I am planning to use pam_exec.so to execute a script that will exit 1 if the ecyptfs mounts are not ready yet. Doing this: auth required pam_exec.so /etc/security/check_ecryptfs will lock me out for good if ecryptfs for some reason fails. In such case I would like to at least be able to login with a local (non-kerberos) user to fix the issue. Is there some sort of AND-Operator in which I can say that login through kerberos+ldap is only sufficient if both kerberos authentication and the ecryptfs mount has succeeded?

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  • Avoid Postfix Increment Operator

    - by muntoo
    I've read that I should avoid the postfix increment operator because of performance reasons (in certain cases). But doesn't this affect code readability? In my opinion: for(int i = 0; i < 42; i++); /* i will never equal 42! */ Looks better than: for(int i = 0; i < 42; ++i); /* i will never equal 42! */ But this is probably just out of habit. Admittedly, I haven't seen many use ++i. Is the performance that bad to sacrifice readability, in this case? Or am I just blind, and ++i is more readable than i++?

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  • Data Conversion in SQL Server

    Most of the time, you do not have to worry about implicit conversion in SQL expressions, or when assigning a value to a column. Just occasionally, though, you'll find that data gets truncated, queries run slowly, or comparisons just seem plain wrong. Robert Sheldon explains why you sometimes need to be very careful if you mix data types when manipulating values. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • Why does virtual assignment behave differently than other virtual functions of the same signature?

    - by David Rodríguez - dribeas
    While playing with implementing a virtual assignment operator I have ended with a funny behavior. It is not a compiler glitch, since g++ 4.1, 4.3 and VS 2005 share the same behavior. Basically, the virtual operator= behaves differently than any other virtual function with respect to the code that is actually being executed. struct Base { virtual Base& f( Base const & ) { std::cout << "Base::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Base::operator=(Base const &)" << std::endl; return *this; } }; struct Derived : public Base { virtual Base& f( Base const & ) { std::cout << "Derived::f(Base const &)" << std::endl; return *this; } virtual Base& operator=( Base const & ) { std::cout << "Derived::operator=( Base const & )" << std::endl; return *this; } }; int main() { Derived a, b; a.f( b ); // [0] outputs: Derived::f(Base const &) (expected result) a = b; // [1] outputs: Base::operator=(Base const &) Base & ba = a; Base & bb = b; ba = bb; // [2] outputs: Derived::operator=(Base const &) Derived & da = a; Derived & db = b; da = db; // [3] outputs: Base::operator=(Base const &) ba = da; // [4] outputs: Derived::operator=(Base const &) da = ba; // [5] outputs: Derived::operator=(Base const &) } The effect is that the virtual operator= has a different behavior than any other virtual function with the same signature ([0] compared to [1]), by calling the Base version of the operator when called through real Derived objects ([1]) or Derived references ([3]) while it does perform as a regular virtual function when called through Base references ([2]), or when either the lvalue or rvalue are Base references and the other a Derived reference ([4],[5]). Is there any sensible explanation to this odd behavior?

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  • operator new for array of class without default constructor......

    - by skydoor
    For a class without default constructor, operator new and placement new can be used to declare an array of such class. When I read the code in More Effective C++, I found the code as below(I modified some part)..... My question is, why [] after the operator new is needed? I test it without it, it still works. Can any body explain that? class A { public: int i; A(int i):i(i) {} }; int main() { void *rawMemory = operator new[] (10 * sizeof(A)); // Why [] needed here? A *p = static_cast<A*>(rawMemory); for(int i = 0 ; i < 10 ; i++ ) { new(&p[i])A(i); } for(int i = 0 ; i < 10 ; i++ ) { cout<<p[i].i<<endl; } for(int i = 0 ; i < 10 ; i++ ) { p[i].~A(); } return 0; }

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  • Where to add an overloaded operator for the tr1::array?

    - by phlipsy
    Since I need to add an operator& for the std::tr1::array<bool, N> I wrote the following lines template<std::size_t N> std::tr1::array<bool, N> operator& (const std::tr1::array<bool, N>& a, const std::tr1::array<bool, N>& b) { std::tr1::array<bool, N> result; std::transform(a.begin(), a.end(), b.begin(), result.begin(), std::logical_and<bool>()); return result; } Now I don't know in which namespace I've to put this function. I considered the std namespace as a restricted area. Only total specialization and overloaded function templates are allowed to be added by the user. Putting it into the global namespace isn't "allowed" either in order to prevent pollution of the global namespace and clashes with other declarations. And finally putting this function into the namespace of the project doesn't work since the compiler won't find it there. What had I best do? I don't want to write a new array class putted into the project namespace. Because in this case the compiler would find the right namespace via argument dependent name lookup. Or is this the only possible way because writing a new operator for existing classes means extending their interfaces and this isn't allowed either for standard classes?

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  • Operator overloading in generic struct: can I create overloads for specific kinds(?) of generic?

    - by Carson Myers
    I'm defining physical units in C#, using generic structs, and it was going okay until I got the error: One of the parameters of a binary operator must be the containing type when trying to overload the mathematical operators so that they convert between different units. So, I have something like this: public interface ScalarUnit { } public class Duration : ScalarUnit { } public struct Scalar<T> where T : ScalarUnit { public readonly double Value; public Scalar(double Value) { this.Value = Value; } public static implicit operator double(Scalar<T> Value) { return Value.Value; } } public interface VectorUnit { } public class Displacement : VectorUnit { } public class Velocity : VectorUnit { } public struct Vector<T> where T : VectorUnit { #... public static Vector<Velocity> operator /(Vector<Displacement> v1, Scalar<Duration> v2) { return new Vector<Velocity>(v1.Magnitude / v2, v1.Direction); } } There aren't any errors for the + and - operators, where I'm just working on a Vector<T>, but when I substitute a unit for T, suddenly it doesn't like it. Is there a way to make this work? I figured it would work, since Displacement implements the VectorUnit interface, and I have where T : VectorUnit in the struct header. Am I at least on the right track here? I'm new to C# so I have difficulty understanding what's going on sometimes.

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  • Dilemma with two types and operator +

    - by user35443
    I have small problem with operators. I have this code: public class A { public string Name { get; set; } public A() { } public A(string Name) { this.Name = Name; } public static implicit operator B(A a) { return new B(a.Name); } public static A operator+(A a, A b) { return new A(a.Name + " " + b.Name); } } public class B { public string Name { get; set; } public B() { } public B(string Name) { this.Name = Name; } public static implicit operator A(B b) { return new A(b.Name); } public static B operator +(B b, B a) { return new B(b.Name + " " + a.Name); } } Now I want to know, which's conversion operator will be called and which's addition operator will be called in this operation: new A("a") + new B("b"); Will it be operator of A, or of B? (Or both?) Thanks....

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • DIVIDE vs division operator in #dax

    - by Marco Russo (SQLBI)
    Alberto Ferrari wrote an interesting article about DIVIDE performance in DAX. This new function has been introduced in SQL Server Analysis Services 2012 SP1, so it is available also in Excel 2013 (which still doesn’t have other features/fixes introduced by following Cumulative Updates…). The idea that instead of writing: IF ( Sales[Quantity] <> 0, Sales[Amount] / Sales[Quantity], BLANK () ) you can write: DIVIDE ( Sales[Amount], Sales[Quantity] ) There is a third optional argument in DIVIDE that defines the result in case the denominator (second argument) is zero, and by default its value is BLANK, so I omitted the third argument in my example. Using DIVIDE is very important, especially when you use a measure in MDX (for example in an Excel PivotTable) because it raise the chance that the non empty evaluation for the result is evaluated in bulk mode instead of cell-by-cell. However, from a DAX point of view, you might find it’s better to use the standard division operator removing the IF statement. I suggest you to read Alberto’s article, because you will find that an expression applying a filter using FILTER is faster than using CALCULATE, which is against any rule of thumb you might have read until now! Again, this is not always true, and depends on many conditions – trying to simplify, we might say that for a simple calculation, the query plan generated by FILTER could be more efficient – but, as usual, it depends, and 90% of the times using FILTER instead of CALCULATE produces slower performance. Do not take anything for granted, and always check the query plan when performance are your first issue!

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  • SQL SERVER – Fix: Error: 8117: Operand data type bit is invalid for sum operator

    - by pinaldave
    Here is the very interesting error I received from a reader. He has very interesting question. He attempted to use BIT filed in the SUM aggregation function and he got following error. He went ahead with various different datatype (i.e. INT, TINYINT etc) and he was able to do the SUM but with BIT he faced the problem. Error Received: Msg 8117, Level 16, State 1, Line 1 Operand data type bit is invalid for sum operator. Reproduction of the error: Set up the environment USE tempdb GO -- Preparing Sample Data CREATE TABLE TestTable (ID INT, Flag BIT) GO INSERT INTO TestTable (ID, Flag) SELECT 1, 0 UNION ALL SELECT 2, 1 UNION ALL SELECT 3, 0 UNION ALL SELECT 4, 1 GO SELECT * FROM TestTable GO Following script will work fine: -- This will work fine SELECT SUM(ID) FROM TestTable GO However following generate error: -- This will generate error SELECT SUM(Flag) FROM TestTable GO The workaround is to convert or cast the BIT to INT: -- Workaround of error SELECT SUM(CONVERT(INT, Flag)) FROM TestTable GO Clean up the setup -- Clean up DROP TABLE TestTable GO Workaround: As mentioned in above script the workaround is to covert the bit datatype to another friendly data types like INT, TINYINT etc. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • What exactly are administrative redexes after CPS conversion?

    - by eljenso
    In the context of Scheme and CPS conversion, I'm having a little trouble deciding what administrative redexes (lambdas) exactly are: all the lambda expressions that are introduced by the CPS conversion only the lambda expressions that are introduced by the CPS conversion but you wouldn't have written if you did the conversion "by hand" or through a smarter CPS-converter If possible, a good reference would be welcome.

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  • Raw Audio Conversion

    - by Walidix
    While, I'm reading gstreamer document I found this: " Audioconvert converts raw audio buffers between various possible formats. It supports integer to float conversion, width/depth conversion, signedness and endianness conversion and channel transformations." I only understand "depth" (bit number per sample) "signedness and endianness" (for data representation) And now, I'm looking for explanations of : "integer to float conversion" "width" "channel transformations" Thanks in advance

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  • Implicit conversion while using += operator?

    - by bdhar
    Conside the following code: int main() { signed char a = 10; a += a; // Line 5 a = a + a; return 0; } I am getting this warning at Line 5: d:\codes\operator cast\operator cast\test.cpp(5) : warning C4244: '+=' : conversion from 'int' to 'signed char', possible loss of data Does this mean that += operator makes an implicit cast of the right hand operator to int? P.S: I am using Visual studio 2005

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  • Is there an "opposite" to the null coalescing operator? (…in any language?)

    - by Jay
    null coalescing translates roughly to return x, unless it is null, in which case return y I often need return null if x is null, otherwise return x.y I can use return x == null ? null : x.y; Not bad, but that null in the middle always bothers me -- it seems superfluous. I'd prefer something like return x :: x.y;, where what follows the :: is evaluated only if what precedes it is not null. I see this as almost an opposite to null coalescence, kind of mixed in with a terse, inline null-check, but I'm [almost] certain that there is no such operator in C#. Are there other languages that have such an operator? If so, what is it called? (I know that I can write a method for it in C#; I use return NullOrValue.of(x, () => x.y);, but if you have anything better, I'd like to see that too.)

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