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  • UINavigationController inside tabbar loading a child root view

    - by Doug
    Hi guys, Firstly i'll preface by saying that i am a complete Cocoa touch/objective c noob (.Net dev having a dabble) I have searched on Google as well as here but cannot seem to find an easy solution. I have a UItabbarcontroller view with a UINavigationController inside its first tab I have the root view for this UINavigationController stored in a seperate class and NIB as i am trying to seperate the data viewing from the data loading (i'm going to reuse the table list in multiple places in my database) and simply pass the root view its data using a loading method and have it take it from there. What i want to happen: App loads and loads the first view of the tab bar (A UINavigationController) The UINavigationController inside the first view loads a root view (a UIViewController with a table view) and sets its title The UINavigationController loads the data from a web service and parses it The UINavigationController sends the data to a loading method inside the UIViewController Am i thinking about this completely wrongly? What currently happens: the first tab bar loads with an empty uinavigationcontroller (no table view) the data methods fire and get the webservice data this child view gets sent its data using the loading method the tableview delegate events fail to fire inside the child view telling it to load the data into the table I just can't seem how to load my second view inside the root view of the navigation controller and then send it my data?

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  • Convert Environment.OSVersion to NTDDI version format

    - by David Brown
    In sdkddkver.h of the Windows Platform SDK, there are various OS versions defined as NTDDI_*. For example, Windows XP and its service packs are defined as: #define NTDDI_WINXP 0x05010000 #define NTDDI_WINXPSP1 0x05010100 #define NTDDI_WINXPSP2 0x05010200 #define NTDDI_WINXPSP3 0x05010300 #define NTDDI_WINXPSP4 0x05010400 There are also masks which, along with the OSVER, SPVER, and SUBVER macros, allow you to pull the respective parts out of the NTDDI version. #define OSVERSION_MASK 0xFFFF0000 #define SPVERSION_MASK 0x0000FF00 #define SUBVERSION_MASK 0x000000FF I have all of these defined as constants in C# and what I'd like to do now is convert the data returned by Environment.OSVersion to a value corresponding to one of the NTDDI versions in sdkddkver.h. I could make a massive switch statement, but that's not really as future-proof as I'd like it to be. I would need to update the conversion method every time a new OS or service pack is released. I have a feeling this could be done with the help of some bitwise operators, but I'll be honest and say that those aren't my strong point. I appreciate any help!

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  • Common idiom in Java to Scala, traverse/Iterate Java list into Scala list

    - by Berlin Brown
    I am processing a XML document and iterating through nodes. I want to iterate through the nodes and build a new List of some type. How would I do this with Scala: Here is my XML traverse code: def findClassRef(xmlNode: Elem) = { xmlNode\"classDef" foreach { (entry) => val name = entry \ "@name" val classid = entry \ "@classId" println(name + "//" + classid) } } Where the line of println is, I want to append elements to a list.

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  • Why does Graphviz fail on gvLayout?

    - by David Brown
    Once again, here I am writing C without really knowing what I'm doing... I've slapped together a simple function that I can call from a C# program that takes a DOT string, an output format, and a file name and renders a graph using Graphviz. #include "types.h" #include "graph.h" #include "gvc.h" #define FUNC_EXPORT __declspec(dllexport) // Return codes #define GVUTIL_SUCCESS 0 #define GVUTIL_ERROR_GVC 1 #define GVUTIL_ERROR_DOT 2 #define GVUTIL_ERROR_LAYOUT 3 #define GVUTIL_ERROR_RENDER 4 FUNC_EXPORT int RenderDot(char * dotData, const char * format, const char * fileName) { Agraph_t * g; // The graph GVC_t * gvc; // The Graphviz context int result; // Result of layout and render operations // Create a new graphviz context gvc = gvContext(); if (!gvc) return GVUTIL_ERROR_GVC; // Read the DOT data into the graph g = agmemread(dotData); if (!g) return GVUTIL_ERROR_DOT; // Layout the graph result = gvLayout(gvc, g, "dot"); if (result) return GVUTIL_ERROR_LAYOUT; // Render the graph result = gvRenderFilename(gvc, g, format, fileName); if (result) return GVUTIL_ERROR_RENDER; // Free the layout gvFreeLayout(gvc, g); // Close the graph agclose(g); // Free the graphviz context gvFreeContext(gvc); return GVUTIL_SUCCESS; } It compiles fine, but when I call it, I get GVUTIL_ERROR_LAYOUT. At first, I thought it might have been how I was declaring my P/Invoke signature, so I tested it from a C program instead, but it still failed in the same way. RenderDot("digraph graphname { a -> b -> c; }", "png", "C:\testgraph.png"); Did I miss something? EDIT If there's a chance it has to do with how I'm compiling the code, here's the command I'm using: cl gvutil.c /I "C:\Program Files (x86)\Graphviz2.26\include\graphviz" /LD /link /LIBPATH:"C:\Program Files (x86)\Graphviz2.26\lib\release" gvc.lib graph.lib cdt.lib pathplan.lib I've been following this tutorial that explains how to use Graphviz as a library, so I linked to the .lib files that it listed.

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  • Game loop and time tracking

    - by David Brown
    Maybe I'm just an idiot, but I've been trying to implement a game loop all day and it's just not clicking. I've read literally every article I could find on Google, but the problem is that they all use different timing mechanisms, which makes them difficult to apply to my particular situation (some use milliseconds, other use ticks, etc). Basically, I have a Clock object that updates each time the game loop executes. internal class Clock { public static long Timestamp { get { return Stopwatch.GetTimestamp(); } } public static long Frequency { get { return Stopwatch.Frequency; } } private long _startTime; private long _lastTime; private TimeSpan _totalTime; private TimeSpan _elapsedTime; /// <summary> /// The amount of time that has passed since the first step. /// </summary> public TimeSpan TotalTime { get { return _totalTime; } } /// <summary> /// The amount of time that has passed since the last step. /// </summary> public TimeSpan ElapsedTime { get { return _elapsedTime; } } public Clock() { Reset(); } public void Reset() { _startTime = Timestamp; _lastTime = 0; _totalTime = TimeSpan.Zero; _elapsedTime = TimeSpan.Zero; } public void Tick() { long currentTime = Timestamp; if (_lastTime == 0) _lastTime = currentTime; _totalTime = TimestampToTimeSpan(currentTime - _startTime); _elapsedTime = TimestampToTimeSpan(currentTime - _lastTime); _lastTime = currentTime; } public static TimeSpan TimestampToTimeSpan(long timestamp) { return TimeSpan.FromTicks( (timestamp * TimeSpan.TicksPerSecond) / Frequency); } } I based most of that on the XNA GameClock, but it's greatly simplified. Then, I have a Time class which holds various times that the Update and Draw methods need to know. public class Time { public TimeSpan ElapsedVirtualTime { get; internal set; } public TimeSpan ElapsedRealTime { get; internal set; } public TimeSpan TotalVirtualTime { get; internal set; } public TimeSpan TotalRealTime { get; internal set; } internal Time() { } internal Time(TimeSpan elapsedVirtualTime, TimeSpan elapsedRealTime, TimeSpan totalVirutalTime, TimeSpan totalRealTime) { ElapsedVirtualTime = elapsedVirtualTime; ElapsedRealTime = elapsedRealTime; TotalVirtualTime = totalVirutalTime; TotalRealTime = totalRealTime; } } My main class keeps a single instance of Time, which it should constantly update during the game loop. So far, I have this: private static void Loop() { do { Clock.Tick(); Time.TotalRealTime = Clock.TotalTime; Time.ElapsedRealTime = Clock.ElapsedTime; InternalUpdate(Time); InternalDraw(Time); } while (!_exitRequested); } The real time properties of the time class turn out great. Now I'd like to get a proper update/draw loop working so that the state is updated a variable number of times per frame, but at a fixed timestep. At the same time, the Time.TotalVirtualTime and Time.ElapsedVirtualTime should be updated accordingly. In addition, I intend for this to support multiplayer in the future, in case that makes any difference to the design of the game loop. Any tips or examples on how I could go about implementing this (aside from links to articles)?

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  • Read a text file and transfer contents to mysql database

    - by Jack Brown
    I need a php script to read a .txt file. The content of the text file are like this: data.txt 145|Joe Blogs|17/03/1954 986|Jim Smith|12/01/1976 234|Paul Jones|19/07/1923 098|James Smith|12/09/1998 234|Carl Jones|01/01/1925 These would then get stored into a database like this DataID |Name |DOB 234 |Carl Jones|01/01/1925 I would be so grateful if someone could give me script to achieve this.

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  • If record exists in database, UPDATE a single column

    - by Doug
    I have a bulk uploading object in place that is being used to bulk upload roughly 25-40 image files at a time. Each image is about 100-150 kb in size. During the upload, I've created a for each loop that takes the file name of the image (minus the file extension) to write it into a column named "sku". Also, for each file being uploaded, the date is recorded to a column named DateUpdated, as well as some image path data. Here is my c# code: protected void graphicMultiFileButton_Click(object sender, EventArgs e) { //graphicMultiFile is the ID of the bulk uploading object ( provided by Dean Brettle: http://www.brettle.com/neatupload ) if (graphicMultiFile.Files.Length > 0) { foreach (UploadedFile file in graphicMultiFile.Files) { //strip ".jpg" from file name (will be assigned as SKU) string sku = file.FileName.Substring(0, file.FileName.Length - 4); //assign the directory where the images will be stored on the server string directoryPath = Server.MapPath("~/images/graphicsLib/" + file.FileName); //ensure that if image existes on server that it will get overwritten next time it's uploaded: file.MoveTo(directoryPath, MoveToOptions.Overwrite); //current sql that inserts a record to the db SqlCommand comm; SqlConnection conn; string connectionString = ConfigurationManager.ConnectionStrings["DataConnect"].ConnectionString; conn = new SqlConnection(connectionString); comm = new SqlCommand("INSERT INTO GraphicsLibrary (sku, imagePath, DateUpdated) VALUES (@sku, @imagePath, @DateUpdated)", conn); comm.Parameters.Add("@sku", System.Data.SqlDbType.VarChar, 50); comm.Parameters["@sku"].Value = sku; comm.Parameters.Add("@imagePath", System.Data.SqlDbType.VarChar, 300); comm.Parameters["@imagePath"].Value = "images/graphicsLib/" + file.FileName; comm.Parameters.Add("@DateUpdated", System.Data.SqlDbType.DateTime); comm.Parameters["@DateUpdated"].Value = DateTime.Now; conn.Open(); comm.ExecuteNonQuery(); conn.Close(); } } } After images are uploaded, managers will go back and re-upload images that have previously been uploaded. This is because these product images are always being revised and improved. For each new/improved image, the file name and extension will remain the same - so that when image 321-54321.jpg was first uploaded to the server, the new/improved version of that image will still have the image file name as 321-54321.jpg. I can't say for sure if the file sizes will remain in the 100-150KB range. I'll assume that the image file size will grow eventually. When images get uploaded (again), there of course will be an existing record in the database for that image. What is the best way to: Check the database for the existing record (stored procedure or SqlDataReader or create a DataSet ...?) Then if record exists, simply UPDATE that record so that the DateUpdated column gets today's date. If no record exists, do the INSERT of the record as normal. Things to consider: If the record exists, we'll let the actual image be uploaded. It will simply overwrite the existing image so that the new version gets displayed on the web. We're using SQL Server 2000 on hosted environment (DiscountAsp). I'm programming in C#. The uploading process will be used by about 2 managers a few times a month (each) - which to me is not a allot of usage. Although I'm a jr. developer, I'm guessing that a stored procedure would be the way to go. Just seems more efficient - to do this record check away from the for each loop... but not sure. I'd need extra help writing a sproc, since I don't have too much experience with them. Thank everyone...

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  • Unbind Key Presses

    - by Doug
    I'm making a game that involves, like all games, key presses. Only left and right arrow and the Space Bar. They work, but the browser is pre-set to scroll left, right, or jump down on those keys. Is there any way to unbind those keys in the code? Thanks.

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  • RAD/Eclipse Eclipse Test and Performance Tools Platform, export data to text file

    - by Berlin Brown
    I am using the RAD (also on Eclipse) Test and Performance Monitoring. I monitor CPU performance time with it, on particular methods, etc. It is a good tool for my monitoring my applications but I can't copy/paste or export the output to a text file format. So I can send to the others. There has to be a way to export this? Also, I can save the output to file but it is '*.trcxml' binary file? has anyone seen a parser for this file format?

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  • Why don't Direct2D and DirectWrite use traditional COM objects?

    - by David Brown
    I'm toying with a little 2D game engine in C# and decided to use Direct2D and DirectWrite for rendering. I know there's the Windows API Code Pack and SlimDX, but I'd really like to dig in and write an interface from scratch. I'm trying to do it without Managed C++, but Direct2D and DirectWrite don't appear to use traditional COM objects. They define interfaces that derive from IUnknown, but there appears to be no way to actually use them from C# with COM interop. There are IIDs in d2d1.h, but no CLSID. Of course, I'm really new to COM interop, so perhaps I'm just missing something. Can someone shed some light on this situation?

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  • Synchronization requirements for FileStream.(Begin/End)(Read/Write)

    - by Doug McClean
    Is the following pattern of multi-threaded calls acceptable to a .Net FileStream? Several threads calling a method like this: ulong offset = whatever; // different for each thread byte[] buffer = new byte[8192]; object state = someState; // unique for each call, hence also for each thread lock(theFile) { theFile.Seek(whatever, SeekOrigin.Begin); IAsyncResult result = theFile.BeginRead(buffer, 0, 8192, AcceptResults, state); } if(result.CompletedSynchronously) { // is it required for us to call AcceptResults ourselves in this case? // or did BeginRead already call it for us, on this thread or another? } Where AcceptResults is: void AcceptResults(IAsyncResult result) { lock(theFile) { int bytesRead = theFile.EndRead(result); // if we guarantee that the offset of the original call was at least 8192 bytes from // the end of the file, and thus all 8192 bytes exist, can the FileStream read still // actually read fewer bytes than that? // either: if(bytesRead != 8192) { Panic("Page read borked"); } // or: // issue a new call to begin read, moving the offsets into the FileStream and // the buffer, and decreasing the requested size of the read to whatever remains of the buffer } } I'm confused because the documentation seems unclear to me. For example, the FileStream class says: Any public static members of this type are thread safe. Any instance members are not guaranteed to be thread safe. But the documentation for BeginRead seems to contemplate having multiple read requests in flight: Multiple simultaneous asynchronous requests render the request completion order uncertain. Are multiple reads permitted to be in flight or not? Writes? Is this the appropriate way to secure the location of the Position of the stream between the call to Seek and the call to BeginRead? Or does that lock need to be held all the way to EndRead, hence only one read or write in flight at a time? I understand that the callback will occur on a different thread, and my handling of state, buffer handle that in a way that would permit multiple in flight reads. Further, does anyone know where in the documentation to find the answers to these questions? Or an article written by someone in the know? I've been searching and can't find anything. Relevant documentation: FileStream class Seek method BeginRead method EndRead IAsyncResult interface

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  • Castle Windsor with ASP.NET MVC 2 Areas

    - by Doug Shontz
    Been lurking for a few months and decided to jump in with a question. I am very new to Windsor and IoC in general. I can get Windsor to work with my MVC2 project with no problem. The project I am working on is a "portal" of multiple applications under one MVC2 project using the new Areas concept. In this scenario, each Area will actually be a separate application inside the "portal". We are doing this to effectively share a LOT of common code, views, authentication, and cross-application functionality. Many of our apps link to one another, so it made sense after discussing it to combine them into one project. What I am wondering how to do is actually allow different Areas to inject different concrete classes? In my limited understanding, the Application_Start is governing building the container and assigning it as the controller factory. I don't necessarily want to do all the injection at the application level. We have a config system where we have a config.xml at the root of every Area and those settings override any root settings. I would like to continue that trend by having the injections for each Area be read by the Area's config.xml (an inheritance similar to Webforms web.config where the config in a lower folder overrides settings in a parent folder). Example: I would have an ILogHandler which would need a different concrete implementation depending on which Area of the application I am in. So I would need to inject something different depending on where I am at in the application. I can easily do this using factories since each area could have it's own set of factories, but I am attempting to take this opportunity to learn about IoC and what the benefits/drawbacks are. Any help would be appreciated.

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  • ServiceRoute + WebServiceHostFactory kills WSDL generation? How to create extensionless WCF service

    - by Ethan J. Brown
    I'm trying to use extenionless / .svc-less WCF services. Can anyone else confirm or deny the issue I'm experiencing? I use routing in code, and do this in Application_Start of global.asax.cs: RouteTable.Routes.Add(new ServiceRoute("Data", new WebServiceHostFactory(), typeof(DataDips))); I have tested in both IIS 6 and IIS 7.5 and I can use the service just fine (ie my extensionless handler is correctly configured for ASP.NET). However, metadata generation is totally screwed up. I can hit my /mex endpoint with the WCF Test Client (and I presume svcutil.exe) -- but the ?wsdl generation you typically get with .svc is toast. I can't hit it with a browser (get 400 bad request), I can't hit it with wsdl.exe, etc. Metadata generation is configured correctly in web.config. This is a problem of course, because the service is exposed as basicHttpBinding so that an old style ASMX client can get to it. But of course, the client can't generate the proxy without a WSDL description. If I instead use serviceActivation routing in config like this, rather than registering a route in code: <serviceHostingEnvironment aspNetCompatibilityEnabled="true"> <serviceActivations> <add relativeAddress="Data.svc" service="DataDips" /> </serviceActivations> </serviceHostingEnvironment> Then voila... it works. But then I don't have a clean extensionless url. If I change relativeAddress from Data.svc to Data, then I get a configuration exception as this is not supported by config. (Must use an extension registered to WCF). I've also attempted to use this code in conjunction with the above config: RouteTable.Routes.MapPageRoute("","Data/{*data}","~/Data.svc/{*data}",false); My thinking is that I can just point the extensionless url at the configured .svc url. This doesn't work -- the /Data.svc continues to work, but /Data returns a 404. Anyone with any bright ideas?

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  • Javascript event chaining / binding

    - by Charlie Brown
    I have a select list which has a function with a jQuery .post bound on the change() event. <select id="location"> <option value="1"></option> <option value="2"></option> </select> $('#location').change(location_change); function location_change(){ var url = ''; $.post(url, callback); } What I would like to happen is other controls on the page can bind to the $.post callback function like it was an event, so after the location is changed the data is posted back to the server and once the post returns successfully, the subscriber events are fired.

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  • R strsplit and vectorization

    - by James
    When creating functions that use strsplit, vector inputs do not behave as desired, and sapply needs to be used. This is due to the list output that strsplit produces. Is there a way to vectorize the process - that is, the function produces the correct element in the list for each of the elements of the input? For example, to count the lengths of words in a character vector: words <- c("a","quick","brown","fox") > length(strsplit(words,"")) [1] 4 # The number of words (length of the list) > length(strsplit(words,"")[[1]]) [1] 1 # The length of the first word only > sapply(words,function (x) length(strsplit(x,"")[[1]])) a quick brown fox 1 5 5 3 # Success, but potentially very slow Ideally, something like length(strsplit(words,"")[[.]]) where . is interpreted as the being the relevant part of the input vector.

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  • Striping Rows of a UITableView

    - by Dan Brown
    Hello, I've read posts here on SO about striping a UITableView's cells, but have not been able to work out the details. My code is: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Setup code omitted cell.textLabel.text = @"Blah Blah"; cell.detailTextLabel.text = @"Blah blah blah"; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; if ([indexPath row] % 2 == 1) { cell.contentView.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; cell.textLabel.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:0.0]; cell.detailTextLabel.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; cell.accessoryView.backgroundColor = [UIColor colorWithRed:0.9 green:0.9 blue:0.9 alpha:1.0]; } return cell; } And my result is: Any ideas why this is happening? Thanks!

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  • How to Determine The Module a Particular Exception Class is Defined In

    - by doug
    Note: i edited my Q (in the title) so that it better reflects what i actually want to know. In the original title and in the text of my Q, i referred to the source of the thrown exception; what i meant, and what i should have referred to, as pointed out in one of the high-strung but otherwise helpful response below, is the module that the exception class is defined in. This is evidenced by the fact that, again, as pointed out in one of the answers below the answer to the original Q is that the exceptions were thrown from calls to cursor.execute and cursor.next, respectively--which of course, isn't the information you need to write the try/except block. For instance (the Q has nothing specifically to do with SQLite or the PySQLite module): from pysqlite2 import dbapi2 as SQ try: cursor.execute('CREATE TABLE pname (id INTEGER PRIMARY KEY, name VARCHARS(50)') except SQ.OperationalError: print("{0}, {1}".format("table already exists", "... 'CREATE' ignored")) # cursor.execute('SELECT * FROM pname') while 1: try: print(cursor.next()) except StopIteration: break # i let both snippets error out to see the exception thrown, then coded the try/finally blocks--but that didn't tell me anything about which module the exception class is defined. In my example, there's only a single imported module, but where there are many more, i am interested to know how an experienced pythonista identifies the exception source (search-the-docs-till-i-happen-to-find-it is my current method). [And yes i am aware there's a nearly identical question on SO--but for C# rather than python, plus if you read the author's edited version, you'll see he's got a different problem in mind.]

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