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  • Code bases for desktop and mobile versions of the same app

    - by Code-Guru
    I have written a small Java Swing desktop application. It seems like a natural step to port it to Android since I am interested in learning how to program for that platform. I believe that I can reuse some of my existing code base. (Of course, exactly how much reuse I can get out of it will only be determined as I start coding the Android app.) Currently I am hosting my Java Swing app on Sourceforge.net and use Git for version control. As I start creating the Android app, I am considering two options: Add the Android code to my existing repository, creating separate directories and Java packages for the Android-specific code and resources. Create a new Sourceforge project (or even host a new one) and creating a new Git repository. a. With a new repository, I can simply add the files from my original project that I will reuse. (I don't particularly like this option as it will be difficult to modify both copies of the same file in both repositories.) b. Or I can branch the original repository. This adds the difficulty of merging changes of shared source files. Mostly I am trying to decide between choices 1. and 2b. If I'm going to branch the existing repository, what advantages are there to hosting it as a separate SF project (or even using another OSS hosting service) as opposed to keeping all my source code in the current SF project?

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  • How do you put price on your source code?

    - by deviDave
    I was asked to sell the source code of small utility app I did years ago with existing users of this app. I tried investigating how to put price on the source code and haven't come up with a good solution so far. I first tried searching the net, but information I found there are somehow far from reality. Then I found a few people how also sold their source code with users as well. But their price seems unrealistic (too high). For example, one person had an app which price was around $200 for 1 user and he had 80 users. He sold the source with users for $30k. How did he come up with this price? Is it a good price if I charge the code by formula: num_of_users x app_price + app_price x num_of_new_users_in_one_year ? This means that I count the price by selling each user for the price of the app then adding the amount of money I earn in 1 year from this app. If this is a good formula, what shall I do with sources who do not have users yet?

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  • EF 4.0 Code only assocation from abstract to derived

    - by Jeroen
    Using EF 4.0 Code only i want to make an assocation between an abstract and normal class. I have class 'Item', 'ContentBase' and 'Test'. 'ContentBase' is abstract and 'Test' derives from it. 'ContentBase' has a property 'Item' that links to an instance of 'Item'. So that 'Test.Item' or any class that derives from 'ContentBase' has an 'Item' navigation property. In my DB every record for Test has a matching record for Item. public class Item { public int Id { get; set;} } public abstract class ContentBase { public int ContentId { get; set;} public int Id { get; set;} public Item Item { get; set;} } public class Test : ContentBase { public string Name { get; set;} } now some init code public void SomeInitFunction() { var itemConfig = new EntityConfiguration<Item>(); itemConfig.HasKey(p => p.Id); itemConfig.Property(p => p.Id).IsIdentity(); this.ContextBuilder.Configurations.Add(itemConfig); var testConfig = new EntityConfiguration<Test>(); testConfig.HasKey(p => p.ContentId); testConfig.Property(p => p.ContentId).IsIdentity(); // the problem testConfig.Relationship(p => p.Item).HasConstraint((p, q) => p.Id == q.Id); this.ContextBuilder.Configurations.Add(testConfig); } This gives an error: A key is registered for the derived type 'Test'. Keys must be registered for the root type 'ContentBase'. anyway i try i get an error. What am i a doing wrong?

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  • Do entity collections and object sets implement IQueryable<T>?

    - by Chevex
    I am using Entity Framework for the first time and noticed that the entities object returns entity collections. DBEntities db = new DBEntities(); db.Users; //Users is an ObjectSet<User> User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? user.Posts; //Posts is an EntityCollection<Post> Post post = user.Posts.Where(x => x.PostID == "123").First(); //Is this getting executed in the SQL or in memory? Do both ObjectSet and EntityCollection implement IQueryable? I am hoping they do so that I know the queries are getting executed at the data source and not in memory. EDIT: So apparently EntityCollection does not while ObjectSet does. Does that mean I would be better off using this code? DBEntities db = new DBEntities(); User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? Post post = db.Posts.Where(x => (x.PostID == "123")&&(x.Username == user.Username)).First(); // Querying the object set instead of the entity collection. Also, what is the difference between ObjectSet and EntityCollection? Shouldn't they be the same? Thanks in advance!

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  • Including an embedded framework using a cross-project-reference: Header no such file or directory

    - by d11wtq
    I'm trying to create a Cocoa framework by using a cross-project reference in Xcode. I have 2 projects: one for the framework; one for the application that will use the framework. This framework is not intended to be stored within the system; it is an embedded framework that lives within the application bundle. I have successfully made the cross-project reference, marked the framework as being a dependency of my target, added a Copy Files build phase that puts the framework in Contents/Frameworks/ and added the framework to the linker phase (I checked the little "Target" checkbox; I've also done it manually by dragging the framework into the linker phase). My framework's install directory is correctly set to @executable_path/../Frameworks. However, when I try to build my app it: a) Correctly builds the framework first b) Correctly copies the framework c) Errors because it cannot find the master header file in my framework I have verified that the header is there. I can see it in the app product that is partially built. ls build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h I have been able to successfully build the app by copying my framework into /Library/Frameworks (I can then delete it again after the successful build), but this is a workaround, I'm looking to find it out why Xcode doesn't find the framework's master header file without it being copied to a system directory. Is copying it to the app bundle during the build not sufficient? Here's the full build transcript if it's any help (it's just a Hello World app right now, so not much going on here): Build Cioccolata of project Cioccolata with configuration Debug SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current A cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf A /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources Versions/Current/Resources cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Resources /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers Versions/Current/Headers cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Headers /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata Versions/Current/Cioccolata cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Cioccolata /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata ProcessInfoPlistFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist Info.plist cd /Users/chris/Projects/Mac/Cioccolata builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/CWHelloWorld.h CWHelloWorld.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/Cioccolata.h Cioccolata.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/Cioccolata.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CopyStringsFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/Cioccolata setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj ProcessPCH /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch Cioccolata_Prefix.pch normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c-header -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -c /Users/chris/Projects/Mac/Cioccolata/Cioccolata_Prefix.pch -o /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch CompileC build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -include /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch -c /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m -o /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o Ld /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata normal i386 cd /Users/chris/Projects/Mac/Cioccolata setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/gcc-4.2 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/chris/Projects/Mac/Cioccolata/build/Debug -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -filelist /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/Cioccolata.LinkFileList -install_name @executable_path/../Frameworks/Cioccolata.framework/Versions/A/Cioccolata -mmacosx-version-min=10.5 -framework Foundation -single_module -compatibility_version 1 -current_version 1 -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata Touch /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/Cioccolata /usr/bin/touch -c /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework Build CioccolataTest of project CioccolataTest with configuration Debug ProcessInfoPlistFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist Info.plist cd /Users/chris/Projects/Mac/CioccolataTest builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist PBXCp build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/CioccolataTest /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Frameworks CopyStringsFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/CioccolataTest setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj CompileC build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o main.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/CioccolataTest setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-generated-files.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-own-target-headers.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-project-headers.hmap -F/Users/chris/Projects/Mac/CioccolataTest/build/Debug -I/Users/chris/Projects/Mac/CioccolataTest/build/Debug/include -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources -include /Users/chris/Projects/Mac/CioccolataTest/prefix.pch -c /Users/chris/Projects/Mac/CioccolataTest/main.m -o /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o In file included from <command-line>:0: /Users/chris/Projects/Mac/CioccolataTest/prefix.pch:13:35: error: Cioccolata/Cioccolata.h: No such file or directory /Users/chris/Projects/Mac/CioccolataTest/main.m: In function 'main': /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'CWHelloWorld' undeclared (first use in this function) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: (Each undeclared identifier is reported only once /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: for each function it appears in.) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'hello' undeclared (first use in this function)

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  • .net Framework won't install on Server 2003 SP2 x64

    - by Yvan JANSSENS
    Hi, When I install the .net Framework 3.5 SP1 on my rental VPS, I get the message that setup has failed. It's a Server 2003 VPS w/ SP2 installed (64-bit). The .net Framework v 2.0 installed correctly. How do I fix this? This is the installation log: [03/10/10,07:44:46] Microsoft .NET Framework 2.0a x64: [2] Failed to fetch setup file in CBaseComponent::PreInstall() [03/10/10,07:44:47] setup.exe: [2] ISetupComponent::Pre/Post/Install() failed in ISetupManager::InternalInstallManager() with HRESULT -2147467260. [03/10/10,07:44:48] setup.exe: [2] CSetupManager::RunInstallPhase() - Call to Pre/Install/Post for InstallComponents failed [03/10/10,07:44:49] setup.exe: [2] CSetupManager::RunInstallPhaseAndCheckResults() - RunInstallPhase() returned a NULL piActionResults [03/10/10,07:44:49] setup.exe: [2] CSetupManager::RunInstallFromList() - RunInstallPhaseAndCheckResults failed [2] [03/10/10,07:44:51] setup.exe: [2] ISetupManager::RunInstallLists(IP_PREINSTALL failed in ISetupManager::RunInstallFromThread() [03/10/10,07:44:52] setup.exe: [2] ISetupManager::RunInstallFromThread() failed in ISetupManager::RunInstall() [03/10/10,07:44:53] setup.exe: [2] CSetupManager::Run() - Call to RunInstall() failed [03/10/10,07:44:59] WapUI: [2] DepCheck indicates Microsoft .NET Framework 2.0a x64 is not installed. [03/10/10,07:45:00] WapUI: [2] DepCheck indicates XPSEPSC x64 Installer was not attempted to be installed. [03/10/10,07:45:02] WapUI: [2] DepCheck indicates Microsoft .NET Framework 3.0 SP2 x64 was not attempted to be installed. [03/10/10,07:45:02] WapUI: [2] DepCheck indicates Microsoft .NET Framework 3.5 (x64) 'package' was not attempted to be installed. [03/11/10,14:19:23] Microsoft .NET Framework 3.0 SP2 x64: [2] Error: Installation failed for component Microsoft .NET Framework 3.0 SP2 x64. MSI returned error code 1604 [03/11/10,14:26:14] WapUI: [2] DepCheck indicates Microsoft .NET Framework 3.0 SP2 x64 is not installed. Thanks!! Yvan

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  • Error installing dotnet framework 3.5 SP1 on windows 2008

    - by Shiraz Bhaiji
    Getting a really wierd error. One of the developers tried to install Windows 2008 as a Virtual PC. He has also run windows update. When he tries to install dotnet framework 3.5 SP1 he gets the following error: [09/25/09,12:48:26] Microsoft .NET Framework 2.0SP1 (CBS): [2] Error: Installation failed for component Microsoft .NET Framework 2.0SP1 (CBS). MSI returned error code 1 [09/25/09,12:48:34] WapUI: [2] DepCheck indicates Microsoft .NET Framework 2.0SP1 (CBS) is not installed. I though that dotnet framework was installed automatically with windows update on windows 2008. So how could it be missing? Thanks. Shiraz EDIT We also have the same problem on a VPC that had dotnet framework 3.5 installed and working OK. I have tried removing all versions of dotnet framework, using the following clean up tool: http://blogs.msdn.com/astebner/pages/8904493.aspx I then downloaded and tried to install dotnet framework 2.0 SP1, from this location: http://www.microsoft.com/Downloads/details.aspx?familyid=79BC3B77-E02C-4AD3-AACF-A7633F706BA5&displaylang=en The error I now get is: "This product is not supported on the Vista Operating System" EDIT Thanks for the help, have given an up vote to everyone. In the end our problem was that we had installed Windows Server 2008 from an older ISO image, on this everything worked fine untill we tried to install framework 3.5 SP1. We reinstalled Windows from a new image, and it worked OK.

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  • In Entity framework, we can use Model first, DB first, Code first but how can we create table programmatically

    - by AukI
    In entity framework we can use 3 approaches model first , code first , database first but each one of them needs manual hand touch(means creating database or create model or write the POCO class codes or entity class codes) before proceeding to the next step ( using EF in context ). What if I want to create database and tables and table relationships programatically and still want to have to features of EntityFramework 4.3. To be more specific , from this example http://support.microsoft.com/kb/307283 we can create database , tables and everything using SQL command but we can't have the advantages of entity framework. So if we want to have that what should we do?

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  • Is there any open source code analyzer for java which I can adopt my software metrics algorithm on it?

    - by daneshkohan
    I am doing my masters dissertation and I have conducted a software metrics. I need to adopt my metrics on an open source tool. I have found PMD and check style on sourceforge.net but there is not adequate explanation about their codes. However, I couldn't to find their source code to customize them. I will be appreciated, if you introduce one open source tool for java which I can customize it's code.

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  • Is commented out code really always bad?

    - by nikie
    Practically every text on code quality I've read agrees that commented out code is a bad thing. The usual example is that someone changed a line of code and left the old line there as a comment, apparently to confuse people who read the code later on. Of course, that's a bad thing. But I often find myself leaving commented out code in another situation: I write a computational-geometry or image processing algorithm. To understand this kind of code, and to find potential bugs in it, it's often very helpful to display intermediate results (e.g. draw a set of points to the screen or save a bitmap file). Looking at these values in the debugger usually means looking at a wall of numbers (coordinates, raw pixel values). Not very helpful. Writing a debugger visualizer every time would be overkill. I don't want to leave the visualization code in the final product (it hurts performance, and usually just confuses the end user), but I don't want to loose it, either. In C++, I can use #ifdef to conditionally compile that code, but I don't see much differnce between this: /* // Debug Visualization: draw set of found interest points for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); */ and this: #ifdef DEBUG_VISUALIZATION_DRAW_INTEREST_POINTS for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); #endif So, most of the time, I just leave the visualization code commented out, with a comment saying what is being visualized. When I read the code a year later, I'm usually happy I can just uncomment the visualization code and literally "see what's going on". Should I feel bad about that? Why? Is there a superior solution? Update: S. Lott asks in a comment Are you somehow "over-generalizing" all commented code to include debugging as well as senseless, obsolete code? Why are you making that overly-generalized conclusion? I recently read Robert Glass' "Clean Code", which says: Few practices are as odious as commenting-out code. Don't do this!. I've looked at the paragraph in the book again (p. 68), there's no qualification, no distinction made between different reasons for commenting out code. So I wondered if this rule is over-generalizing (or if I misunderstood the book) or if what I do is bad practice, for some reason I didn't know.

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  • If your unit test code "smells" does it really matter?

    - by Buttons840
    Usually I just throw my unit tests together using copy and paste and all kind of other bad practices. The unit tests usually end up looking quite ugly, they're full of "code smell," but does this really matter? I always tell myself as long as the "real" code is "good" that's all that matters. Plus, unit testing usually requires various "smelly hacks" like stubbing functions. How concerned should I be over poorly designed ("smelly") unit tests?

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  • How to choose a server side language / framework

    - by pllee
    I am trying to come up with a list / ranking system on determining which server language to choose for a particular website. Assume that familiarity with a certain language is not important and the implementation can be done in any language. Here are some things that might be important but I am not sure how to rank them : Maintainability. Libraries. For example, Memcached and NoSql support right out the box would be really nice addition to a particular framework. 3rd party SDK's. For example, if I need Paypal on my site they openly provide SDK's for all senarios in Java, PHP and .Net. If I choose Django I would have to rely on 3rd party libraries that are don't support everything and are not officially maintained. Would that be dealbreaker for Django? Performance This one is tricky to put on a generic list because it can be a deal breaker but for many websites performance will not be an issue that the language/framework is responsible for. Cost (hosting, open source). edit - Any reason for the votes to close? I didn't see any duplicates mentioned and the question should not drum up a flame war.

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  • When should I start learning a PHP Framework

    - by Festus
    I'm a beginner programmer I have been learning PHP for a while, though not consistently. But for the past few months (say 3 months) I have been a bit consistent in my learning, largely because of a project a friend ask me to do for him since he knew I was into web design. Though I struggled to complete the tiny project for him after about 3 weeks, because I got stuck some times and I have to look up tutorials/references relating to the problem I was trying to solve, but I feel fulfilled been able to accomplish a project and along the way grab most of PHP basics. My interest in Web development has grew higher since completing that project and I have been trying to learn PHP/MySQL as fast as I could, because the same friend want me to do something else for him, which to me is way beyond the basics I know. Though I don't charge him anything, but it gives me a sense of fulfillment. I want to learn a framework, because I heard it can make you accomplish more as a web developer and makes life much easier. Can I learn a framework without having OOP knowledge? I know how to create and use functions, though I don't use it much I know my question is not straight forward, but I know you will understand were I'm coming from and advice me appropriately. I wish to become a professional Web Developer. I really need your professional advice.

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  • Audio Framework in iPhone

    - by suse
    There are three major frameworks for iPhone audio : AVFoundation Framework CoreAudio Framework OpenAL Library And in turn CoreAudio Framework has AudioToolkit Framework and AudioUnit Framework Is this correct? Suppose I import AVFoundation Framework into my project and it in turn needs a feature which is provided by CoreAudio Framework.. Can it internally access the features of CoreAudio without importing CoreAudio framework into my project?

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  • Static analysis framework for eclipse?

    - by autobiographer
    i just wanted to use eclipse tptp, a framework for static code analysis but the support for code analysis ended with tptp 4.5.0. 1. it seems that this version can not be integrated into the current eclipse galileo. am i right? 2. which language independant framework for eclipse would you use as an alternative for tptp static analysis which works with eclipse galileo?

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  • Generate EF4 POCO classes first time only

    - by Jaxidian
    The problem I'm having is, using the POCO templates, generating my POCO classes the first time only and not overwriting them when the templates are re-ran. I know this sounds hokey and the reason is that I'm actually changing these templates and trying to generate metadata classes rather than the actual POCO classes, but these metadata classes will be hand-edited and I want to keep those edits in the future but still regenerate a certain amount of it. I have it all working exactly as I want except for the regeneration of the files. I have looked into T4 and it seems that there is a flag to do just this (see the Output.PreserveExistingFile property) but I don't understand where/how to set this flag. If you can tell me where/how to set this in the default POCO templates, then I think that's all I really need. Thanks!! :-)

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  • Not loading the object caused EF4 (code first) to remove the relationship

    - by Lavinski
    Firstly this is a EF4: Code First - Property Loading question. I'm loading an object like so var item = Context.Table.Find( update.Identifier ); This object has a property Relationship so a table has a Relationship object. Now i'm updating my item but my Relationship object is not toched (and therefore not lazy loaded). Now here's the problem .. I save my item and my relationship to the Relationship object is deleted, apparently the model thinks i set it to null. However it all works if I look at the property before saving. So I'm looking into LoadProperty or doing a query and using Include. Has anyone else come across this issue and how did you get around it?

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  • Foreign Key vs. Independent Relationships - is there improvement with Entity Framework 5?

    - by zam6ak
    I have read several articles and questions on concept of foreign key vs independent relationship when using Entity Framework. And I am still not 100% sure which way to go.... I would prefer not to "pollute" my domain POCOs by having a property that will be used in FK relationship when I already have a property reference to "has a" object. My questions are (looking at you @EFTeam, @Ladislav Mrnka) are there any improvements on this subject in the upcoming Entity Framework v5? are there more advantages if I use FK instead of independent associations (particularly with code first)?

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  • How to read Scala code with lots of implicits?

    - by Petr Pudlák
    Consider the following code fragment (adapted from http://stackoverflow.com/a/12265946/1333025): // Using scalaz 6 import scalaz._, Scalaz._ object Example extends App { case class Container(i: Int) def compute(s: String): State[Container, Int] = state { case Container(i) => (Container(i + 1), s.toInt + i) } val d = List("1", "2", "3") type ContainerState[X] = State[Container, X] println( d.traverse[ContainerState, Int](compute) ! Container(0) ) } I understand what it does on high level. But I wanted to trace what exactly happens during the call to d.traverse at the end. Clearly, List doesn't have traverse, so it must be implicitly converted to another type that does. Even though I spent a considerable amount of time trying to find out, I wasn't very successful. First I found that there is a method in scalaz.Traversable traverse[F[_], A, B] (f: (A) => F[B], t: T[A])(implicit arg0: Applicative[F]): F[T[B]] but clearly this is not it (although it's most likely that "my" traverse is implemented using this one). After a lot of searching, I grepped scalaz source codes and I found scalaz.MA's method traverse[F[_], B] (f: (A) => F[B])(implicit a: Applicative[F], t: Traverse[M]): F[M[B]] which seems to be very close. Still I'm missing to what List is converted in my example and if it uses MA.traverse or something else. The question is: What procedure should I follow to find out what exactly is called at d.traverse? Having even such a simple code that is so hard analyze seems to me like a big problem. Am I missing something very simple? How should I proceed when I want to understand such code that uses a lot of imported implicits? Is there some way to ask the compiler what implicits it used? Or is there something like Hoogle for Scala so that I can search for a method just by its name?

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • iphone app crash, crash log posted, help please

    - by terry jones
    hi, we recenty had a programmer to develop a program for us but seems to have left us in the lurch with a part functioning application. my boss isnt happy at moment as we have spent a few hundred and have nothing to show for it at the moment. can anyone see any information in the crash log below as its gibberish to me. Incident Identifier: D4F482FE-167A-44BB-A642-7E8EF7B568BF CrashReporter Key: 2d8e2d17415c55e48ec20dae7cbe6c36b33bcce1 Process: Logistics [328] Path: /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics Identifier: Logistics Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-29 17:07:06.474 +0200 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x31a279ac 0x319a9000 + 518572 1 libSystem.B.dylib 0x31a2799c 0x319a9000 + 518556 2 libSystem.B.dylib 0x31a2798e 0x319a9000 + 518542 3 libSystem.B.dylib 0x31a3c63a 0x319a9000 + 603706 4 libstdc++.6.dylib 0x3361d3b0 0x335d8000 + 283568 5 libobjc.A.dylib 0x32401858 0x323fc000 + 22616 6 libstdc++.6.dylib 0x3361b776 0x335d8000 + 276342 7 libstdc++.6.dylib 0x3361b7ca 0x335d8000 + 276426 8 libstdc++.6.dylib 0x3361b896 0x335d8000 + 276630 9 libobjc.A.dylib 0x32400714 0x323fc000 + 18196 10 CoreFoundation 0x32537b86 0x32511000 + 158598 11 CoreFoundation 0x32537b24 0x32511000 + 158500 12 Foundation 0x3145ddaa 0x313ed000 + 462250 13 Foundation 0x31454ee2 0x313ed000 + 425698 14 Logistics 0x00002df8 0x1000 + 7672 15 CoreFoundation 0x32569ede 0x32511000 + 364254 16 UIKit 0x32ba205e 0x32b60000 + 270430 17 UIKit 0x32bf4d4e 0x32b60000 + 609614 18 CoreFoundation 0x32569ede 0x32511000 + 364254 19 UIKit 0x32ba205e 0x32b60000 + 270430 20 UIKit 0x32ba1ffe 0x32b60000 + 270334 21 UIKit 0x32ba1fd0 0x32b60000 + 270288 22 UIKit 0x32ba1d2a 0x32b60000 + 269610 23 UIKit 0x32ba263e 0x32b60000 + 271934 24 UIKit 0x32ba1656 0x32b60000 + 267862 25 UIKit 0x32ba1032 0x32b60000 + 266290 26 UIKit 0x32b9d928 0x32b60000 + 252200 27 UIKit 0x32b9d3a0 0x32b60000 + 250784 28 GraphicsServices 0x32913b72 0x3290f000 + 19314 29 CoreFoundation 0x32567c26 0x32511000 + 355366 30 CoreFoundation 0x32567356 0x32511000 + 353110 31 GraphicsServices 0x32912cb8 0x3290f000 + 15544 32 GraphicsServices 0x32912d64 0x3290f000 + 15716 33 UIKit 0x32b62768 0x32b60000 + 10088 34 UIKit 0x32b6146c 0x32b60000 + 5228 35 Logistics 0x000023c4 0x1000 + 5060 36 Logistics 0x00002380 0x1000 + 4992 Thread 1: 0 libSystem.B.dylib 0x319a9818 0x319a9000 + 2072 1 libSystem.B.dylib 0x319abff8 0x319a9000 + 12280 2 CoreFoundation 0x325677f6 0x32511000 + 354294 3 CoreFoundation 0x32567356 0x32511000 + 353110 4 WebCore 0x305d59de 0x30578000 + 383454 5 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 2: 0 libSystem.B.dylib 0x31a28228 0x319a9000 + 520744 1 libSystem.B.dylib 0x319d3244 0x319a9000 + 172612 2 libSystem.B.dylib 0x319d2d0e 0x319a9000 + 171278 3 CoreMedia 0x33552b04 0x3354f000 + 15108 4 CoreMedia 0x33552a3a 0x3354f000 + 14906 5 MediaToolbox 0x31e1b50c 0x31e18000 + 13580 6 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x383c43cc r4: 0x00000006 r5: 0x3361b30d r6: 0x00172f5c r7: 0x2fffe97c r8: 0x2fffe968 r9: 0x00000065 r10: 0x00007150 r11: 0x334bd104 ip: 0x00000025 sp: 0x2fffe97c lr: 0x31a279a3 pc: 0x31a279ac cpsr: 0x00000010 Binary Images: 0x1000 - 0x6fff +Logistics armv6 <350fc970d77b4d8d67bf43f4d7f2a68c> /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics 0x2c000 - 0x2dfff dns.so armv7 <35ac487c38e38ed5810d5ed0d5c67546> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe24fff dyld armv7 <5db9f5d0275997de58efff111816706e> /usr/lib/dyld 0x30028000 - 0x3004ffff ContentIndex armv7 <67165d749b79ad4b14c8a24f14dab29d> /System/Library/PrivateFrameworks/ContentIndex.framework/ContentIndex 0x30050000 - 0x30054fff ITSync armv7 <a0bf9af6f4ebc7e5977d3da853671162> /System/Library/PrivateFrameworks/ITSync.framework/ITSync 0x30149000 - 0x3016efff AppSupport armv7 <ca2e9a4f0475af20028968840ab94ecf> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30175000 - 0x3017ffff MobileCoreServices armv7 <36d71cd8dd49f5d5addb356f449b562a> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x30184000 - 0x30184fff Accelerate armv7 <939f94df6c7e6e7a090ddee1ec09c844> /System/Library/PrivateFrameworks/Accelerate.framework/Accelerate 0x30185000 - 0x301b7fff iCalendar armv7 <235e05f7e167e6dbbd75528a4a37f3a3> /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 0x301b8000 - 0x301c3fff libz.1.dylib armv7 <8faba7ded9b3527ccf54c2f224f9a12f> /usr/lib/libz.1.dylib 0x301c4000 - 0x301eefff CoreText armv7 <821e9c7c935b6a8d735e2d2d9ebcee04> /System/Library/PrivateFrameworks/CoreText.framework/CoreText 0x301f6000 - 0x301fffff IAP armv7 <36e57cf20df9fcea10ebd0d1c3526a9a> /System/Library/PrivateFrameworks/IAP.framework/IAP 0x30247000 - 0x30279fff MessageUI armv7 <51d0498fb3dba758dae660754f1afb9c> /System/Library/Frameworks/MessageUI.framework/MessageUI 0x3027a000 - 0x3027efff MobileMusicPlayer armv7 <f0e7d2d2d69e9cc2a84e20bced0e1d07> /System/Library/PrivateFrameworks/MobileMusicPlayer.framework/MobileMusicPlayer 0x302c6000 - 0x302cefff CoreVideo armv7 <9259f5ae2a74b53e4f13b27fa3d511e8> /System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo 0x30348000 - 0x3034afff CrashReporterSupport armv7 <a0a25c381e45f8a3f4ec63bcb17a5a39> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x304a3000 - 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0x322d9fff ActorKit armv7 <c81b8278a35c6e8293aaf7c55811ba2d> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit 0x322da000 - 0x32388fff DataAccess armv7 <e9225a8b94fe76047095ebecd6fd58c5> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess 0x32389000 - 0x32390fff libbz2.1.0.dylib armv7 <6675987a84fc3d127305c175085914aa> /usr/lib/libbz2.1.0.dylib 0x323fc000 - 0x32499fff libobjc.A.dylib armv7 <1a57ecb9f5c0f274a274b3eb53df48ed> /usr/lib/libobjc.A.dylib 0x324b5000 - 0x324cbfff AddressBook armv7 <c21d7ab21d7e67f84c487bc278568bbe> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x324d6000 - 0x32510fff CoreTelephony armv7 <5b68ed8ffac45237acc948e9d5bb5e83> /System/Library/PrivateFrameworks/CoreTelephony.framework/CoreTelephony 0x32511000 - 0x325bbfff CoreFoundation armv7 <51c03f1f8755868781e3e719d8df7b6f> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x325ca000 - 0x3268bfff MusicLibrary armv7 <ce4922bef1cc1d6706da32480c2272bd> /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 0x3268c000 - 0x3268efff AppleJPEG armv7 <af51b716dce446178b366a8d5af48ebb> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 0x3268f000 - 0x326adfff MobileSync armv7 <1eecaede37e5d042180473311efccda3> /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync 0x32860000 - 0x3286bfff PersistentConnection armv7 <73c2bec8b5f870ea528f359c2374f19c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x3286c000 - 0x328f2fff ImageIO armv7 <ea76d0fd3ca8c1a6104bc0f013255e2d> /System/Library/PrivateFrameworks/ImageIO.framework/ImageIO 0x3290f000 - 0x32918fff GraphicsServices armv7 <5387c7197570ac7df97759c0402d453d> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x32933000 - 0x3299bfff PhotoLibrary armv7 <0535fc553452b7b6cc25ac990cff4a40> /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 0x3299f000 - 0x329ccfff Calendar armv7 <52446b9087d707210cb515b0894afee5> /System/Library/PrivateFrameworks/Calendar.framework/Calendar 0x329d6000 - 0x329fffff TextInput armv7 <2e983bf3876bfeaf7151aa8a0e68dabc> /System/Library/PrivateFrameworks/TextInput.framework/TextInput 0x32a01000 - 0x32a02fff CoreSurface armv7 <f3aae0195e4510657029b19161138593> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x32a09000 - 0x32a0bfff Camera armv7 <81c49c0f094225be8a6ad129a8641c86> /System/Library/PrivateFrameworks/Camera.framework/Camera 0x32a56000 - 0x32a7efff libvDSP.dylib armv7 <d846b621ce13b16241ac2d32ddd28615> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x32a81000 - 0x32a86fff liblockdown.dylib armv7 <5b665cd59d9884ceecec6441fc42bc14> /usr/lib/liblockdown.dylib 0x32a8a000 - 0x32a96fff DataAccessExpress armv7 <ad1aeb0c6df9b0b917c1c99405e36cc4> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 0x32ab5000 - 0x32ac3fff TelephonyUI armv7 <b34206a34dfb1cc4183274cc6c0a3f36> /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI 0x32ac4000 - 0x32ae5fff MobileQuickLook armv7 <06cb03b3f1bd2c5bfa27ba2aef0849b2> /System/Library/PrivateFrameworks/MobileQuickLook.framework/MobileQuickLook 0x32aed000 - 0x32b07fff libRIP.A.dylib armv7 <0dc4e83b63c1350517949e24204817fb> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x32b09000 - 0x32b2dfff Security armv7 <3a3406fe12445942f4d767c7fa4c24ce> /System/Library/Frameworks/Security.framework/Security 0x32b2e000 - 0x32b5bfff VideoToolbox armv7 <08b68b92f987faff46a127f6f78708a0> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x32b60000 - 0x33524fff UIKit armv7 <47c9d61f9cbe72938d1bfb1588306b97> /System/Library/Frameworks/UIKit.framework/UIKit 0x3354f000 - 0x33580fff CoreMedia armv7 <584770f5de9c599a2d420eb8666921ac> /System/Library/PrivateFrameworks/CoreMedia.framework/CoreMedia 0x33586000 - 0x33588fff ArtworkCache armv7 <66057eb40ba62cb544fe00ac4f2b498e> /System/Library/PrivateFrameworks/ArtworkCache.framework/ArtworkCache 0x33594000 - 0x33599fff MBX2D armv7 <ae091892e4419221d25f8db9307cedf0> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x3359a000 - 0x335d7fff CoreAudio armv7 <1eb427066a911d979a024e445464a067> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x335d8000 - 0x33621fff libstdc++.6.dylib armv7 <99401ed10ec4d5608ce23ec33dd757c6> /usr/lib/libstdc++.6.dylib 0x33627000 - 0x33632fff libbsm.0.dylib armv7 <03f3879bad1802636dadeb457ee74cb2> /usr/lib/libbsm.0.dylib

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  • Hyperlinked, externalized source code documentation

    - by Dave Jarvis
    Why do we still embed natural language descriptions of source code (i.e., the reason why a line of code was written) within the source code, rather than as a separate document? Given the expansive real-estate afforded to modern development environments (high-resolution monitors, dual-monitors, etc.), an IDE could provide semi-lock-step panels wherein source code is visually separated from -- but intrinsically linked to -- its corresponding comments. For example, developers could write source code comments in a hyper-linked markup language (linking to additional software requirements), which would simultaneously prevent documentation from cluttering the source code. What shortcomings would inhibit such a software development mechanism? A mock-up to help clarify the question: When the cursor is at a particular line in the source code (shown with a blue background, above), the documentation that corresponds to the line at the cursor is highlighted (i.e., distinguished from the other details). As noted in the question, the documentation would stay in lock-step with the source code as the cursor jumps through the source code. A hot-key could switch between "documentation mode" and "development mode". Potential advantages include: More source code and more documentation on the screen(s) at once Ability to edit documentation independently of source code (regardless of language?) Write documentation and source code in parallel without merge conflicts Real-time hyperlinked documentation with superior text formatting Quasi-real-time machine translation into different natural languages Every line of code can be clearly linked to a task, business requirement, etc. Documentation could automatically timestamp when each line of code was written (metrics) Dynamic inclusion of architecture diagrams, images to explain relations, etc. Single-source documentation (e.g., tag code snippets for user manual inclusion). Note: The documentation window can be collapsed Workflow for viewing or comparing source files would not be affected How the implementation happens is a detail; the documentation could be: kept at the end of the source file; split into two files by convention (filename.c, filename.c.doc); or fully database-driven By hyperlinked documentation, I mean linking to external sources (such as StackOverflow or Wikipedia) and internal documents (i.e., a wiki on a subdomain that could cross-reference business requirements documentation) and other source files (similar to JavaDocs). Related thread: What's with the aversion to documentation in the industry?

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  • Design Code Outside of an IDE (C#)?

    - by ryanzec
    Does anyone design code outside of an IDE? I think that code design is great and all but the only place I find myself actually design code (besides in my head) is in the IDE itself. I generally think about it a little before hand but when I go to type it out, it is always in the IDE; no UML or anything like that. Now I think having UML of your code is really good because you are able to see a lot more of the code on one screen however the issue I have is that once I type it in UML, I then have to type the actual code and that is just a big duplicate for me. For those who work with C# and design code outside of Visual Studio (or at least outside Visual Studio's text editor), what tools do you use? Do those tools allow you to convert your design to actual skeleton code? It is also possible to convert code to the design (when you update the code and need an updated UML diagram or whatnot)?

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