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  • fql query problem in php

    - by yostwal007
    I want to fetch the names of users on facebook. For that, I tried using FQL query. The code is, $result = $facebook->api_client->fql_query("SELECT name FROM user WHERE uid='$user_id'); But there is some problem with this. I guess the query is not getting executed or it is returning null values. I also tried using users.getInfo as follows, $result = $facebook->api_client->users_getInfo($user_id,'name'); But again, the same problem. I tried to display the array as, echo $result['name]; So, I tried both the codes as, if(!$facebook->api_client->fql_query("SELECT name FROM user WHERE uid='$user_id')) { echo "Error."; } I have included both facebook.php and facebookapi_php5_restlib.php in my php file. Where am i going wrong?

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  • If Facebook Were Invented In the 90s [Video]

    - by Jason Fitzpatrick
    What would Facebook look like if it had been a 1990s phenomenon? This video takes us through a Facebook training video with all the Netscape Navigator goodness you can handle. [via Mashable] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • Facebook Comments and page SEO

    - by Gaurav Gupta
    Facebook's recently launched commenting system for blogs loads comments in an iframe, instead of loading them inline. Since blog comments can often contribute significantly to the page's SEO, is it a good idea to use Facebook's system on my blog? Or, does Google recognize iframe content as a part of the page and treats it as such? (It's noteworthy that Disqus.com does not use iframes and loads all comments inline)

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  • Loading Facebook fb:profile-pic via AJAX in Facebook Connect site

    - by mbrevoort
    After a page loads, I'm making an AJAX request to pull down an HTML chunk that contains tags representing a Facebook user profile picture. I append the result to a point in the DOM but the logos don't load, instead all I see is the default silhouette. Here's simply how I'm loading the HTML chunk with jQuery $.ajax({ url: "/facebookprofiles" success: function(result) { $('#profiles').append(result); } }); The HTML that I'm appending is a list of diffs like this: <div class="status Accepted"> <fb:profile-pic class="image" facebook-logo="true" linked="true" size="square" uid="1796055648"></fb:profile-pic> <p> <strong>Corona Kingsly</strong>My Status Update<br/> <span style="font-size: 0.8em">52 minutes ago</span> </p> </div> Any ideas? I assume the fb tags are not being processed once the dom is loaded. Is there any way to make that happen? I'm not seeing any exceptions or errors in my Firebug console. Thanks

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  • How to remove an object from the canvas?

    - by Marius Jonsson
    Hello there, I am making this script that will rotate a needle on a tachometer using canvas. I am a newbie to this canvas. This is my code: function startup() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var meter = new Image(); meter.src = 'background.png'; var pin = new Image(); pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); for (var frm = 0; frm < 6000; frm++){ var r=frm/1000; //handle here var i=r*36-27; //angle of rotation from value of r and span var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center } } Here is the script in action: http://www.kingoslo.com/instruments/ The problem is, as you can see, that the red needle is not removed beetween each for-loop. What I need to do is to clear the canvas for the pin object between each cycle of the loop. How do I do this? Thanks. Kind regards, Marius

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  • Chrome Facebook Issue Ubuntu 11.10

    - by David Gaviria Piedrahita
    Facebook, navigating with Google Chrome 15.0.874.121 and using Ubuntu 11.10, when i try to comment, chat or give a "like it" the next blank page appears and don't let me do anything: http://www.facebook.com/ajax/ufi/modify.php I've tried with, based on what i found in internet: Erasing cookies and cache desynchronize chrome before erasing it Uninstalling chrome with: sudo apt-get purge google-chrome-stable Erasing manually: /.config/google-chrome directory And nothings solves the problem, Any ideas, would appreciate your help Thanks

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  • Facebook android app changes

    - by jogabonito
    I am referring to this article about how Facebook has rolled out a native app for android replacing their previous HTML5 based one. From my usage, things have definitely become much faster. I was wondering whether this native app is purely java based, or involves some JNI. Image loading for one has become faster, which is generally not thought of as a java strong point. (IMHO) Are there any details on what Facebook has done?

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  • How to -accurately- measure size in pixels of text being drawn on a canvas by drawTextOnPath()

    - by Nick
    I'm using drawTextOnPath() to display some text on a Canvas and I need to know the dimensions of the text being drawn. I know this is not feasible for paths composed of multiple segments, curves, etc. but my path is a single segment which is perfectly horizontal. I am using Paint.getTextBounds() to get a Rect with the dimensions of the text I want to draw. I use this rect to draw a bounding box around the text when I draw it at an arbitrary location. Here's some simplified code that reflects what I am currently doing: // to keep this example simple, always at origin (0,0) public drawBoundedText(Canvas canvas, String text, Paint paint) { Rect textDims = new Rect(); paint.getTextBounds(text,0, text.length(), textDims); float hOffset = 0; float vOffset = paint.getFontMetrics().descent; // vertically centers text float startX = textDims.left; / 0 float startY = textDims.bottom; float endX = textDims.right; float endY = textDims.bottom; path.moveTo(startX, startY); path.lineTo(endX, endY); path.close(); // draw the text canvas.drawTextOnPath(text, path, 0, vOffset, paint); // draw bounding box canvas.drawRect(textDims, paint); } The results are -close- but not perfect. If I replace the second to last line with: canvas.drawText(text, startX, startY - vOffset, paint); Then it works perfectly. Usually there is a gap of 1-3 pixels on the right and bottom edges. The error seems to vary with font size as well. Any ideas? It's possible I'm doing everything right and the problem is with drawTextOnPath(); the text quality very visibly degrades when drawing along paths, even if the path is horizontal, likely because of the interpolation algorithm or whatever its using behind the scenes. I wouldnt be surprised to find out that the size jitter is also coming from there.

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  • Facebook username too long in Pidgin

    - by user41676
    Currently when chatting in pidgin my name that is displayed whenever I send a chat is too long and makes reading the chat difficult and sometimes confusing. Is there a way to make the display name for all of the different protocols be something shorter like a nickname or something? An example my facebook reads like this (01:14:16 PM) username@chat.facebook.com/df747fe6_4BBB0493F66AE: and I want it to look like this (01:14:16 PM) username:

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  • Facebook Share Button and Counter no longer displaying any Count

    - by donaldthe
    Is it just me or did the Facebook Share button that displays the count of shares and likes just stop working over the past few days? The sharing still works, the count of shares no longer displays. The link that is generated look like this http://www.facebook.com/sharer.php?u= and the JavaScript file on my page is this http://static.ak.fbcdn.net/connect.php/js/FB.Share I haven't changed anything and this has worked for years

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Download Canvas Image Png Chome/Safari

    - by user2639176
    Works in Firefox, and won't work in Safari, or Chrome. function loadimage() { var canvas = document.getElementById("canvas"); if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); xmlhttp2=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { rasterizeHTML.drawHTML(xmlhttp.responseText, canvas); var t=setTimeout(function(){copy()},3000) } } xmlhttp.open("GET","/sm/<?=$sm[0];?>",true); xmlhttp.send(); } function copy() { var canvas = document.getElementById("canvas"); var img = canvas.toDataURL("image/png"); document.getElementById('dl').href = img; document.getElementById('dl').innerHTML = "Download"; } Now I didn't write this, so I don't know too much javascript. But the script works in Firefox. In Chrome, getting: Uncaught Security Error: An attempt was made to break through the security policy of the user-agent. For toDataURL("image/png")

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  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

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  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

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  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

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  • Facebook and retrieving a users "wall"

    - by Neurofluxation
    I have been given the dubious task of working with the Facebook API. I have managed to get quite far with all the little bits and pieces (bringing in "fan pages" and "friend lists"). However, I cannot seem to import a users wall into my App using SOLELY Javascript. I have this code to bring in the users friends: var widget_div = document.getElementById("profile_pics"); FB.ensureInit(function () { FB.Facebook.get_sessionState().waitUntilReady(function() { FB.Facebook.apiClient.friends_get(null, function(result) { var markup = ""; var num_friends = result ? Math.min(100, result.length) : 0; if (num_friends > 0) { for (var i=0; i<num_friends; i++) { markup += "<div align='left' class='commented' style='background-color: #fffbcd; border: 1px solid #9d9b80; padding: 0px 10px 0px 0px; margin-bottom: 5px; width: 75%; height: 50px; font-size: 16px;'><fb:profile-pic size='square' uid='"+result[i]+"' facebook-logo='true'></fb:profile-pic><div style='float: right; padding-top: 15px;'><fb:name uid='"+result[i]+"'></fb:name></div></div>"; } } widget_div.innerHTML = markup; FB.XFBML.Host.parseDomElement(widget_div); }); }); }); /*******YOUR FRIENDS******/ FB.XFBML.Host.parseDomTree(); Any idea whether I can change this to retrieve the Walls? Thanks in advance you great people! ^_^

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  • Facebook SDK Comment Deleting

    - by mwoodworth
    Working with the Facebook php SDK's, I am having a lot of trouble figuring out how to delete comments, given its id and xid. At first I was using the REST API, where you can call 'comments_remove($xid, $id);' to delete a comment. The problem with this method came when the xid parameter only accepts alphanumeric characters and underscores. Based on the documentation (http://developers.facebook.com/docs/reference/fbml/comments ) a valid XID can be the result of any url_encode. Now I am testing my luck with the new GRAPH api. Looking at http://developers.facebook.com/docs/api under 'Deleting Objects', It seems that comment deleting is definitely supported. However, I have tried sending a DELETE request, and I have also tried sending POST and GET to the object url with the argument 'method=delete'. No matter how I try it, I always get the same error: {"error":{"type":"GraphMethodException","message":"Unsupported delete request."}} I am sending the access token as a parameter as well. The access token that I am sending is the access token saved in the facebook cookie from the single sign on javascript cookie. These are all comments made on my application. Does this happen to anyone else, or am I simply not doing this right? Any help or guidance is GREATLY appreciated.

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  • How someone using my Facebook website app can post to their pages timeline

    - by user1334414
    I have a website where businesses create content through a PHP backend system. Each time they create a new piece of content, I want it to publish to their Facebook pages timeline (not the users timeline). I have created the authenticate code: <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : 'XXXXXXXXXX', status : true, cookie : true, xfbml : true, oauth : true, }); }; (function(d){ var js, id = 'facebook-jssdk'; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; d.getElementsByTagName('head')[0].appendChild(js); }(document)); </script> <div class="fb-login-button" scope="manage_pages"> Login with Facebook </div> With manage_pages as a scope. I need to know how they can select which page they want the post to go to (if they have more than 1 page), and also how to automatically post to that pages wall when they submit the content (which is done via a PHP form). Thanks

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  • Facebook call back function with timeout

    - by Dirty Bird Design
    So I've been getting my ass kicked pretty good with Facebook's moving target of an API. I need to display some hidden content after a person clicks 'like' on a landing page. I can somewhat get this to work, when the user clicks 'like' the normal fb dialogue appears and then goes away immediately and content is displayed. I have 'achieved' this with the following js. <script> FB.Event.subscribe('edge.create', function(href, widget) { document.getElementById('goodies').style.display = "block"; document.getElementById('fb-content').style.display= "block"; document.getElementById('copy').style.display = "none"; }); </script> I cannot find any documentation about a callback event after someone hits "post to facebook" or after the dialogue closes, only afte they hit like. How would I incorporate a setTimeout function into this to give people some time to fill out the fb dialogue? thanks. If anyone has a better way to do this I'm all ears. This is for a business page and I cannot seem to add an app to get an app ID anymore so the API is pretty useless to me at this point. Also, if the url to be liked is a fb page, the callbacks don't seem to fire. Other code used: <html xmlns:fb="http://ogp.me/ns/fb#"> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> <fb:like href="onlynonfburl.com" send="false" layout="button_count" width="450" show_faces="false" font="arial"></fb:like>

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  • Obtain information from Facebook public profiles through Facebook API

    - by lurks
    I've started a little project about marketing research over social networks. Basically we need to gather information from public profiles and conduct some statistical analysis over this data. I want to know if the Facebook API lets you query information from the public profiles without them having to authorize your app. Is this feasible? Is this legal? Any useful link?

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  • Facebook Connect auto-signon?

    - by mattbasta
    So with all these fancy new APIs and such that Facebook is making available, I've noticed that on the partner sites (Pandora, docs.com, etc.), there is no login---Facebook automatically signs you in. You don't even need to press a button to connect if you already have a FB session established. Is this a feature of the new API? Or is this a Facebook partners-only feature? I haven't seen any information on whether this is possible for cool guys that don't run huge companies. Thanks in advance

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  • Facebook publish HTTP Error 400 : bad request

    - by Abhishek
    Hey I am trying to publish a score to Facebook through python's urllib2 library. import urllib2,urllib url = "https://graph.facebook.com/USER_ID/scores" data = {} data['score']=SCORE data['access_token']='APP_ACCESS_TOKEN' data_encode = urllib.urlencode(data) request = urllib2.Request(url, data_encode) response = urllib2.urlopen(request) responseAsString = response.read() I am getting this error: response = urllib2.urlopen(request) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 124, in urlopen return _opener.open(url, data, timeout) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 389, in open response = meth(req, response) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 502, in http_response 'http', request, response, code, msg, hdrs) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 427, in error return self._call_chain(*args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 361, in _call_chain result = func(*args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 510, in http_error_default raise HTTPError(req.get_full_url(), code, msg, hdrs, fp) urllib2.HTTPError: HTTP Error 400: Bad Request Not sure if this is relating to Facebook's Open Graph or improper urllib2 API use.

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  • fb:request-form in iframe redirects away from facebook

    - by IkimashoZ
    I have an <fb:requestform> in an iFrame Facebook app. I have set target="_parent", so that the callback will target the parent iFrame and not itself, which seems to work as expected. But, instead of my desired file loading, I get redirected to my server. Checking the response of the requestform's POST in Firebug revealed this: <script type="text/javascript"> top.location.href = "http://www.facebook.com/login.php?api_key=***&v=1.0&req_perms=&next=http%3A%2F%2F***"; </script> I have already had this same problem when sending jQuery AJAX requests to update various elements in an iFrame. I solved the problem by making sure my headers contain P3P: CP="CAO PSA OUR". That is indeed set for this call as well (can be seen clearly in Firebug), but I still get redirected to facebook.com/login.php.

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  • Getting RPXNow and Facebook Open Graph to Play Nicely

    - by ramon.tayag
    A requirement to use the RPXNow is to set your Facebook application's connect url to http://mydomain.rpxnow.com. I was just trying to implement Facebook's Open Graph and I see that it tells you to set the Base Domain to the domain that will contain the app_id. However, Facebook does not allow these two domains to look different. When I try to set the base url to mydomain.com, I get this error: Validation failed. Base Domain is not valid. Connect URL must be derived from your Base Domain. Should I create two apps - one for use with RPXNow, and another for use with Open Graph? If not, what should I do? Thanks

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