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  • Php - please help to find two alternatives for ereg functions

    - by Guanche
    ereg and eregi functions will be deleted from Php. Please help to find alternatives for the following ereg functions: 1) To allow IP addresses only for specific ranges: $targetAddr = "60.37..*..*"; if (!ereg($targetAddr, $_SERVER['REMOTE_ADDR'])) { die; } 2) To replace series of points like ....................... $message = ereg_replace("[.]{3,}", "... ", $message);

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  • php functions new php developers should be aware of

    - by John
    Can people suggest a list of common or popular php functions that new/junior programmers should be aware of so that they don't "re-invent-the-wheel" so to speak? For example, I've seen a lot of new coders try to write their own date parsing functions when a combination of date(), strtotime() and time() can do everything their looking for. Any other ones you guys want to add to this list? Thanks

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  • Recognizing Tail-recursive functions with Flex+Bison and convert code to an Iterative form

    - by Viet
    I'm writing a calculator with an ability to accept new function definitions. Being aware of the need of newbies to try recursive functions such as Fibonacci, I would like my calculator to be able to recognize Tail-recursive functions with Flex + Bison and convert code to an Iterative form. I'm using Flex & Bison to do the job. If you have any hints or ideas, I welcome them warmly. Thanks!

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  • javascript add prototype method to all functions?

    - by salmane
    Is there a way to add a method to all javascript functions without using the prototype library? something along the lines of : Function.prototype.methodName = function(){ return dowhateverto(this) }; this is what i tried so far but it didnt work. Perhaps it is a bad idea also if so could you please tell me why? if so can I add it to a set of functions i choose something like : MyFunctions.prototype.methodName = function(){ return dowhateverto(this) }; where MyFunctions is an array of function names thank you

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  • Go through a number of functions in Python

    - by Asaf
    I have an unknown number of functions in my python script (well, it is known, but not constant) that start with site_... I was wondering if there's a way to go through all of these functions in some main function that calls for them. something like: foreach function_that_has_site_ as coolfunc if coolfunc(blabla,yada) == true: return coolfunc(blabla,yada) so it would go through them all until it gets something that's true. thanks!

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  • Are nested functions a bad thing in gcc ?

    - by LB
    Hi, I know that nested functions are not part of the standard C, but since they're present in gcc (and the fact that gcc is the only compiler i care about), i tend to use them quite often. Is this a bad thing ? If so, could you show me some nasty examples ? What's the status of nested functions in gcc ? Are they going to be removed ? thanks

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  • Does iPhone SDK Objective C support functions inside of functions?

    - by Moshe
    I know that javascript, for example supports functions inside of functions, like so: function doSomething(){ function doAnothingThing(){ //this function is redefined every time doSomething() is called and only exists inside doSomething() } //you can also stick it inside of conditions if(yes){ function doSomethingElse(){ //this function only exists if yes is true } } } Does objective-c support this? Theoretical example: -(void) doSomething:(id) sender{ -(void) respondToEvent: (id) sender{ //theoretically? ... please? } } BONUS: What is the proper term for a "local" function?

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  • Dynamic Dispatch without Virtual Functions

    - by Kristopher Johnson
    I've got some legacy code that, instead of virtual functions, uses a kind field to do dynamic dispatch. It looks something like this: // Base struct shared by all subtypes // Plain-old data; can't use virtual functions struct POD { int kind; int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); }; enum Kind { Kind_Derived1, Kind_Derived2, Kind_Derived3 }; struct Derived1: POD { Derived1(): kind(Kind_Derived1) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived2: POD { Derived2(): kind(Kind_Derived2) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived3: POD { Derived3(): kind(Kind_Derived3) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; and then the POD class's function members are implemented like this: int POD::GetFoo() { // Call kind-specific function switch (kind) { case Kind_Derived1: { Derived1 *pDerived1 = static_cast<Derived1*>(this); return pDerived1->GetFoo(); } case Kind_Derived2: { Derived2 *pDerived2 = static_cast<Derived2*>(this); return pDerived2->GetFoo(); } case Kind_Derived3: { Derived3 *pDerived3 = static_cast<Derived3*>(this); return pDerived3->GetFoo(); } default: throw UnknownKindException(kind, "GetFoo"); } } POD::GetBar(), POD::GetBaz(), POD::GetXyzzy(), and other members are implemented similarly. This example is simplified. The actual code has about a dozen different subtypes of POD, and a couple dozen methods. New subtypes of POD and new methods are added pretty frequently, and so every time we do that, we have to update all these switch statements. The typical way to handle this would be to declare the function members virtual in the POD class, but we can't do that because the objects reside in shared memory. There is a lot of code that depends on these structs being plain-old-data, so even if I could figure out some way to have virtual functions in shared-memory objects, I wouldn't want to do that. So, I'm looking for suggestions as to the best way to clean this up so that all the knowledge of how to call the subtype methods is centralized in one place, rather than scattered among a couple dozen switch statements in a couple dozen functions. What occurs to me is that I can create some sort of adapter class that wraps a POD and uses templates to minimize the redundancy. But before I start down that path, I'd like to know how others have dealt with this.

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  • Calling functions from main() in c++

    - by Supriyo
    Hello. I have a programme that has about 100 classes and more than 1000 functions spread over 20 header and source code files. What I want to know is that how I can pass arguments to so many functions in so many files? What is the procedure adopted for this in main()? Regards, Supriyo

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  • Dynamically calling functions - Python

    - by RadiantHex
    Hi folks, I have a list of functions... e.g. def filter_bunnies(pets): ... def filter_turtles(pets): ... def filter_narwhals(pets): ... Is there a way to call these functions by using a string representing their name? e.g. 'filter_bunnies', 'filter_turtles', 'filter_narwhals'

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  • Call two Matlab functions simultaneously from .net

    - by Silv3rSurf
    I am writing a C# application and I would like to make calls to different matlab functions simultaneously(from different threads). Each Matlab function is located in its own compiled .net library. It seems that I am only able to call one Matlab function at a time however. ie, if matlab_func1() gets called from thread1 then matlab_func2() gets called from thread2, matlab_func2() must wait for matlab_func1() to finish executing. Is there a way to call different matlab functions simultaneously? Thanks.

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  • Return statements for all functions

    - by emddudley
    How common is it for coding style guidelines to include a requirement that all functions include a return statement (including functions which return void)? To avoid being subjective or argumentative, I'd like answers which can name specific companies or open-source projects which have this requirement. If you haven't ever come across this coding style guideline, or you have a resource (book, online article) which discusses it, that would be useful as well. Thanks!

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  • Simple to program yet computationally difficult functions

    - by ViralShah
    I need an example of a slow Excel sheet that could exist in the real world. Problem is I'm not sure what sort of functions are computationally difficult. Are there any sort of (maths?) functions that are easy enough to program that they can be used in Excel, yet computationally expensive? Something which has a real world application is a bonus.

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  • how to make functions global?

    - by fayer
    i'm trying to follow DRY and i've got some functions i have to reuse. i put them all as static functions in a class and want to use them in another class. what is the best way to make them available to a class. cause i can't extend the class, its already extended. should/could i use composition? what is best practice? thanks!

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  • Frequent Functions: How to Structure?

    - by cam
    How should one structure their frequently used non-important functions (conversions, etc) in C# since everything must be contained in an object? Usually I take all these functions and put them in a static Utility class. Is this a good practice? How do most developers do it?

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  • What are the PHP "encryption" functions?

    - by Rob
    Looking for built in encryption functions, not to hide the string from the clever programmer, but instead just to obfuscate it a bit. Looking for functions such as str_rot13 and base64_encode, but I can't seem to locate any. Surely there are more?

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  • Unable to execute functions on elements loaded with AJAX (jQuery)

    - by Jason
    i am using .prepend() to load data after i POST a form with .ajax(). once the new elements are added, my functions won't work on them. if i link the js file directly in the prepended data, the functions work, but when i POST, i starts multiplying the events. i have a feeling it has something to do with binding, but i am not able to figure out exactly how to handle it. any ideas? thanks!

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  • Loading dependencies for custom puppet functions

    - by Ben Smith
    I have written a custom puppet function, which is working fine, that depends on the cloudservers gem (a Rackspace client library). This is fine if I have pre-installed the gem on a server before running puppet but totally breaks if I have not installed the gem as the function seems to be run during the 'compilation' sweep, well before my package definition is realised. Here's what my .pp looks like, with get_hosts the function that requires the cloudservers gem. package { "rubygems": ensure => installed, provider => "gem"; } package { "cloudservers": ensure => installed, provider => "gem", require => Package["rubygems"]; } class hosts::us { $hosts = get_hosts("us") hostentry { $hosts: } } define hostentry() { $parts = split($name, ',') $address = $parts[0] $ip = $parts[1] $aliases = $parts[2] host{ $address: ip => $ip, host_aliases => $aliases } } Is there a way to stop the function getting run so early, or at least having it's run depend up the library being installed. Alternatively, is there a way that I can add dependencies somewhere in the functions folder that will be available to the function?

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  • Partial template specialization of free functions - best practices

    - by Poita_
    As most C++ programmers should know, partial template specialization of free functions is disallowed. For example, the following is illegal C++: template <class T, int N> T mul(const T& x) { return x * N; } template <class T> T mul<T, 0>(const T& x) { return T(0); } // error: function template partial specialization ‘mul<T, 0>’ is not allowed However, partial template specialization of classes/structs is allowed, and can be exploited to mimic the functionality of partial template specialization of free functions. For example, the target objective in the last example can be achieved by using: template <class T, int N> struct mul_impl { static T fun(const T& x) { return x * N; } }; template <class T> struct mul_impl<T, 0> { static T fun(const T& x) { return T(0); } }; template <class T, int N> T mul(const T& x) { return mul_impl<T, N>::fun(x); } It's more bulky and less concise, but it gets the job done -- and as far as users of mul are concerned, they get the desired partial specialization. My questions is: when writing templated free functions (that are intended to be used by others), should you automatically delegate the implementation to a static method function of a class, so that users of your library may implement partial specializations at will, or do you just write the templated function the normal way, and live with the fact that people won't be able to specialize them?

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  • Big-O of PHP functions?

    - by Kendall Hopkins
    After using PHP for a while now, I've noticed that not all PHP built in functions as fast as expected. Consider the below two possible implementations of a function that finds if a number is prime using a cached array of primes. //very slow for large $prime_array $prime_array = array( 2, 3, 5, 7, 11, 13, .... 104729, ... ); $result_array = array(); foreach( $array_of_number => $number ) { $result_array[$number] = in_array( $number, $large_prime_array ); } //still decent performance for large $prime_array $prime_array => array( 2 => NULL, 3 => NULL, 5 => NULL, 7 => NULL, 11 => NULL, 13 => NULL, .... 104729 => NULL, ... ); foreach( $array_of_number => $number ) { $result_array[$number] = array_key_exists( $number, $large_prime_array ); } This is because in_array is implemented with a linear search O(n) which will linearly slow down as $prime_array grows. Where the array_key_exists function is implemented with a hash lookup O(1) which will not slow down unless the hash table gets extremely populated (in which case it's only O(logn)). So far I've had to discover the big-O's via trial and error, and occasionally looking at the source code. Now for the question... I was wondering if there was a list of the theoretical (or practical) big O times for all* the PHP built in functions. *or at least the interesting ones For example find it very hard to predict what the big O of functions listed because the possible implementation depends on unknown core data structures of PHP: array_merge, array_merge_recursive, array_reverse, array_intersect, array_combine, str_replace (with array inputs), etc.

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  • DLL Exports: not all my functions are exported

    - by carmellose
    I'm trying to create a Windows DLL which exports a number of functions, howver all my functions are exported but one !! I can't figure it out. The macro I use is this simple one : __declspec(dllexport) void myfunction(); It works for all my functions except one. I've looked inside Dependency Walker and here they all are, except one. How can that be ? What would be the cause for that ? I'm stuck. Edit: to be more precise, here is the function in the .h : namespace my { namespace great { namespace namespaaace { __declspec(dllexport) void prob_dump(const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ); }}} And in the .cpp file it goes like this: namespace my { namespace great { namespace namespaaace { namespace { void dump_mtx(std::ostream& ostr, const double *mtx, int rows, int cols, const char *ind = 0) { /* some random code there, nothing special, no statics whatsoever */ } } // end anonymous namespace here // dump the problem specification into a file void prob_dump( const char *filename, const double p[], int nx, const double Q[], const double xlow[], const char ixlow[], const double xupp[], const char ixupp[], const double A[], int my, const double bA[], const double C[], int mz, const double clow[], const char iclow[], const double cupp[], const char icupp[] ) { std::ofstream fout; fout.open(filename, std::ios::trunc); /* implementation there */ dump_mtx(fout, Q, nx, nx); } }}} Thanks

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