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  • Need to identify the component's selectedItem

    - by theband
    I am creating a lot of dynamic flex components like RadioButton, Combo Box, CheckBox. if(type=="mx.controls.CheckBox"){ //if(rep.currentIndex<5){ for each(j in x){ k=createNewInstanceOfClass(rep.currentItem.type); k.id="radioGroup"+rep.currentItem; k.label=j.linkname; k.data=j.linkname; linkPanel[rep.currentIndex].addChild(DisplayObject(k)); } When i click on Submit finally i need to get all the selected Values in each question. All the components are dynamically created at runtime.

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  • Strange behavior of std::cout &operator<<...

    - by themoondothshine
    Hey ppl, I came across something weird today, and I was wondering if any of you here could explain what's happening... Here's a sample: #include <iostream> #include <cassert> using namespace std; #define REQUIRE_STRING(s) assert(s != 0) #define REQUIRE_STRING_LEN(s, n) assert(s != 0 || n == 0) class String { public: String(const char *str, size_t len) : __data(__construct(str, len)), __len(len) {} ~String() { __destroy(__data); } const char *toString() const { return const_cast<const char *>(__data); } String &toUpper() { REQUIRE_STRING_LEN(__data, __len); char *it = __data; while(it < __data + __len) { if(*it >= 'a' && *it <= 'z') *it -= 32; ++it; } return *this; } String &toLower() { REQUIRE_STRING_LEN(__data, __len); char *it = __data; while(it < __data + __len) { if(*it >= 'A' && *it <= 'Z') *it += 32; ++it; } return *this; } private: char *__data; size_t __len; protected: static char *__construct(const char *str, size_t len) { REQUIRE_STRING_LEN(str, len); char *data = new char[len]; std::copy(str, str + len, data); return data; } static void __destroy(char *data) { REQUIRE_STRING(data); delete[] data; } }; int main() { String s("Hello world!", __builtin_strlen("Hello world!")); cout << s.toLower().toString() << endl; cout << s.toUpper().toString() << endl; cout << s.toLower().toString() << endl << s.toUpper().toString() << endl; return 0; } Now, I had expected the output to be: hello world! HELLO WORLD! hello world! HELLO WORLD! but instead I got this: hello world! HELLO WORLD! hello world! hello world! I can't really understand why the second toUpper didn't have any effect.

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  • What software licesnse should I release my code under?

    - by Citizen
    We're about to finish some free software and we're not sure what license we should release it under. Here's the details: The software is funded by several sponsors The software is open source The software will be free to download by the end-user The software will be free to use and modify for personal and commercial use by the end-user We want to retain ownership of the code We don't want anyone else to distribute our product What software license should we use?

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  • Simple XML parser in bison/flex

    - by user360872
    I would like to create simple xml parser using bison/flex. I don't need validation, comments, arguments, only <tag>value</tag>, where value can be number, string or other <tag>value</tag>. So for example: <div> <mul> <num>20</num> <add> <num>1</num> <num>5</num> </add> </mul> <id>test</id> </div> If it helps, I know the names of all tags that may occur. I know how many sub-tag can be hold by given tag. Is it possible to create bison parser that would do something like that: - new Tag("num", 1) // tag1 - new Tag("num", 5) // tag2 - new Tag("add", tag1, tag2) // tag3 - new Tag("num", 20) // tag4 - new Tag("mul", tag4, tag3) ... - root = top_tag Tag & number of sub-tags: num: 1 (only value) str: 1 (only value) add | sub | mul | div: 2 (num | str | tag, num | str | tag) Could you help me with grammar to be able to create AST like given above?

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  • What software license should I release my code under?

    - by Citizen
    We're about to finish some free software and we're not sure what license we should release it under. Here's the details: The software is funded by several sponsors The software is open source (edit: see comments) The software will be free to download by the end-user The software will be free to use and modify for personal and commercial use by the end-user We want to retain ownership of the code We don't want anyone else to distribute our product What software license should we use? Edit: this is a free php social arcade script. Something like a Kongregate.com clone.

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  • Windows based development for ARM processors

    - by user367231
    I am a complete newbie to the ARM world. I need to be able to write C code, compile it, and then download into an ARM emulator, and execute. I need to use the GCC 4.1.2 compiler for the C code compilation. Can anybody point me in the correct directions for the following issues? What tool chain to use? What emulator to use? Are there tutorials or guides on setting up the tool chain?

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  • showTrackHighlight for multiple thum in flex

    - by Nithi
    http://blog.flexexamples.com/2007/08/21/highlighting-a-slider-controls-track-using-the-showtrackhighlight-style/ in this above link have two thumb.In that one first thumb have the showTrackHighlight=true,ist posssible to use three thunb with showTrackHighlight.if so plz help mee

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  • Licensing and commercial use

    - by Avoid Trouble
    I found a really cool piece of software under the AGPL license. I haven't heard of this before, so excuse the ignorance... But is it legal for me to simply bundle and use this product directly within my app (no modification) and resell for commercial use? Speaking of which, is there a simple table available that shows the implication of each open source license and whether or not it can be used by closed source, for-profit, $$$ type software?

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  • Get a return value from a screen'd command

    - by AndyMac
    I'm running a process in a screen (on Ubuntu 13.10, if it matters). I can execute a command within that screen with: screen -p 0 -X eval 'stuff \"$command\"\015' I'm not 100% sure what this command is doing to begin with, though it's functioning correctly. The reason behind it is I'm running a Minecraft server (still) and this screens in to the correct screen, and throws the command on the running command line. So that's good, so far. But what I'd like is to be able to run this command with a return value. So for example, if I were to run a "list" command, it'd tell me how many people and who is online, but I need to capture that output and put it somewhere. Anyone know of a way to accomplish this? I can't tell the minecraft server command line to redirect the output somewhere else since it doesn't have direct command line access, so the only way I could do this would be to grab all output of the screen while I'm connected ... but I'm not sure if that's possible.

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  • Question in Flex (parser)

    - by shkk
    Hello... I want to ask you a question about Flex, the program for parsing code. Supposing I have an instruction like this one, in the rules part: "=" BEGIN(attribution); <attribution>{var_name} { fprintf(yyout, "="); ECHO; } <attribution>";" BEGIN(INITIAL); {var_name} is a regular expression that matches a variable's name, and all I want to do is to copy at the output all the attribution instructions, such as a = 3; or b = a; My rule though cannot write with fprintf the left member of the attribution, but only = 3; or =a; One solution for that might be that, after I make the match "=" and I am in the attribution state, to go 2 positions back as to get the left operand as well. How can I do that in Flex?

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  • Rewrote GNU GPL v2 code in another language: can I change a license?

    - by Anton Gogolev
    I rewrote some parts of Mercurial (which is licensed under GNU GPL v2) in C#. Naturally, I looked a lot into original Python code and some parts are direct translations from Python to C#. Is is possible have "my code" licensed under different terms or to even make a part of a closed-source commercial application? If not, can I re-license "my-code" under LGPL, open-source it and then use this open-sourced C# library in my closed-source commercial application?

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  • OpenSolaris and its killer features. Coming to a GNU/Linux near you?

    <b>Free Software Magazine:</b> "When we think of free operating systems we tend to think overwhelmingly of the big hitters (all GNU/Linux) like Debian, Ubuntu, Fedora and Mandriva and then of those niche distros that have been designed for low end systems or for specialist purposes like security and forensics. But Oranges are not the only fruit"

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  • Torchlight Black Screen and doesn't show up

    - by Lelouch Reyiz
    When I open it in full screen I get a black screen that covers whole screen,in windowed mode middle of screen.Here is a video: https://copy.com/fvrGw7QIJ8Z0 Terminal Output: alperen@alperen-Inspiron-N5010 /usr/local/games/Torchlight $ ./Torchlight.bin.x86_64 Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.13.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library lib64/OGRE/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library lib64/OGRE/Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library lib64/OGRE/Plugin_OctreeSceneManager Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.6.5 (Shoggoth) terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::substr Error: signal: 6 ./Torchlight.bin.x86_64(_ZN10LinuxUtils13crash_handlerEi+0x25)[0x17eb6f5] /lib/x86_64-linux-gnu/libc.so.6(+0x37000)[0x7fc647877000] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x39)[0x7fc647876f89] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148)[0x7fc64787a398] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x155)[0x7fc6481826b5] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e836)[0x7fc648180836] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e863)[0x7fc648180863] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5eaa2)[0x7fc648180aa2] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x67)[0x7fc6481d25d7] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xbe3d3)[0x7fc6481e03d3] ./Torchlight.bin.x86_64(_ZN11CFileSystem21buildMassiveDataGroupEv+0x453)[0x1617805] ./Torchlight.bin.x86_64(_ZN11CFileSystemC1Eb+0x14be)[0x16145ae] ./Torchlight.bin.x86_64(_ZN22CMasterResourceManagerC1EP9CSettings+0x41a)[0xfe1d0a] ./Torchlight.bin.x86_64(_ZN5CGame5setupEb+0x79a)[0x73ceaa] ./Torchlight.bin.x86_64(_ZN5CGame5beginEPv+0x28d)[0x73b839] ./Torchlight.bin.x86_64(main+0x649)[0x146dbe4] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7fc647861ec5] ./Torchlight.bin.x86_64[0x739ca9]

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  • Brief explanation for executables in a GNU/Clang Toolchain?

    - by ZhangChn
    I roughly understand that cc, ld and other parts are called in a certain sequence according to schemes like Makefiles etc. Some of those commands are used to generate those configs and Makefiles. And some other tools are used to deal with libraries. But what are other parts used for? How are they called in this process? Which tool would use various parser generators? Which part is optional? Why? Is there a brief summary get these explained on how the tools in a GNU or LLVM/Clang toolchain are organised and called in a C/C++ project building? Thanks in advance. EDIT: Here is a list of executables for Clang/LLVM on Mac OS X: ar clang dsymutil gperf libtool nmedit rpcgen unwinddump as clang++ dwarfdump gprof lorder otool segedit vgrind asa cmpdylib dyldinfo indent m4 pagestuff size what bison codesign_allocate flex install_name_tool mig ranlib strip yacc c++ ctags flex++ ld mkdep rebase unifdef cc ctf_insert gm4 lex nm redo_prebinding unifdefall

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  • GNU GRUB version 1.99-21ubuntu3, DOES NOT WORK!

    - by Arthur
    I'm new to Ubuntu, I installed it but when I try to start it, tells me that I need to run commands from bash-like and they can be shown by tab, when I press tab shows me the commands but then I type them and nothing happens, I have to reset my computer and the same thing goes on. This is what it says: GNU GRUB version 1.99-21ubuntu3 Minimal bash-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists possible device or file completions. And nothing happens from there, can you tell what I need to do now? THANKS AGAIN!

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  • Does a code inherit GNU GPL if it just link to GPL librrary?

    - by user14284
    Sorry for bad English. Suppose there is a library xxx under GNU GPL, that provide a function yyy. Suppose my code links to the library and use this function. Does my code inherit GPL license? IANAL, but my thoughts are conflicting: On other hand, my code is derivative from the library, so it should inherit GPL. On other hand, my code just use link to the xxx. Maybe there are other libraries, that has the same interface (particularly, they provide yyy function with same functionality, but different implementation). My code may link to any. My code really doesn't directly derived from xxx, it just use its interface. So, my code shouldn't inherit GPL. I'm confused. ADDED. The question is absolutely abstract. I don't mean any concrete GPL library.

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  • Does a code inherit GNU GPL if it just link to GPL library?

    - by user14284
    Sorry for bad English. Suppose there is a library xxx under GNU GPL, that provide a function yyy. Suppose my code links to the library and use this function. Does my code inherit GPL license? IANAL, but my thoughts are conflicting: On one hand, my code is derivative from the library, so it should inherit GPL. On other hand, my code just use link to the xxx. Maybe there are other libraries, that has the same interface (particularly, they provide yyy function with same functionality, but different implementation). My code may link to any. My code really doesn't directly derived from xxx, it just use its interface. So, my code shouldn't inherit GPL. I'm confused. ADDED. The question is absolutely abstract. I don't mean any concrete GPL library.

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  • Is there a scheduling algorithm that optimizes for "maker's schedules"?

    - by John Feminella
    You may be familiar with Paul Graham's essay, "Maker's Schedule, Manager's Schedule". The crux of the essay is that for creative and technical professionals, meetings are anathema to productivity, because they tend to lead to "schedule fragmentation", breaking up free time into chunks that are too small to acquire the focus needed to solve difficult problems. In my firm we've seen significant benefits by minimizing the amount of disruption caused, but the brute-force algorithm we use to decide schedules is not sophisticated enough to handle scheduling large groups of people well. (*) What I'm looking for is if there's are any well-known algorithms which minimize this productivity disruption, among a group of N makers and managers. In our model, There are N people. Each person pi is either a maker (Mk) or a manager (Mg). Each person has a schedule si. Everyone's schedule is H hours long. A schedule consists of a series of non-overlapping intervals si = [h1, ..., hj]. An interval is either free or busy. Two adjacent free intervals are equivalent to a single free interval that spans both. A maker's productivity is maximized when the number of free intervals is minimized. A manager's productivity is maximized when the total length of free intervals is maximized. Notice that if there are no meetings, both the makers and the managers experience optimum productivity. If meetings must be scheduled, then makers prefer that meetings happen back-to-back, while managers don't care where the meeting goes. Note that because all disruptions are treated as equally harmful to makers, there's no difference between a meeting that lasts 1 second and a meeting that lasts 3 hours if it segments the available free time. The problem is to decide how to schedule M different meetings involving arbitrary numbers of the N people, where each person in a given meeting must place a busy interval into their schedule such that it doesn't overlap with any other busy interval. For each meeting Mt the start time for the busy interval must be the same for all parties. Does an algorithm exist to solve this problem or one similar to it? My first thought was that this looks really similar to defragmentation (minimize number of distinct chunks), and there are a lot of algorithms about that. But defragmentation doesn't have much to do with scheduling. Thoughts? (*) Practically speaking this is not really a problem, because it's rare that we have meetings with more than ~5 people at once, so the space of possibilities is small.

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  • Blender refuses to start

    - by Sekhemty
    I'm trying to run Blender under Linux, but I'm unable to do that, whenever I try I get some errors. I'm using Kubuntu 12.04 with KDE 4.11.1. This is my video card: ~$ lspci | grep VGA 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV610/M74 [Mobility Radeon HD 2400 XT] I used to have installed the fglrx proprietary Catalyst drivers, but lately they gave me some system-wide problems and I had to revert to the open source Mesa drivers (I don't think that these details are important, but just in case, the whole story is here). Whit the fglrx drivers Blender was running fine, but now, whenever I try to start it, I get this error message (some parts are in italian, but I think that they are easily understandable): ~$ blender connect failed: No such file or directory Writing: /tmp/blender.crash.txt Errore di segmentazione (core dump creato) The content of /tmp/blender.crash.txt is as follows: # Blender 2.68 (sub 5), Revision: 60150 # backtrace /usr/lib/blender/blender() [0x877a41f] [0xb7756400] /usr/lib/i386-linux-gnu/libLLVM-3.0.so.1(_ZN4llvm3ARM8SPRClassC1Ev+0x15) [0xa8f4a9d5] /usr/lib/i386-linux-gnu/libLLVM-3.0.so.1(+0x25ca48) [0xa8eefa48] /lib/ld-linux.so.2(+0xeeab) [0xb7765eab] /lib/ld-linux.so.2(+0xef94) [0xb7765f94] /lib/ld-linux.so.2(+0x12fa6) [0xb7769fa6] /lib/ld-linux.so.2(+0xeccf) [0xb7765ccf] /lib/ld-linux.so.2(+0x127f4) [0xb77697f4] /lib/i386-linux-gnu/libdl.so.2(+0xbe9) [0xb4ff9be9] /lib/ld-linux.so.2(+0xeccf) [0xb7765ccf] /lib/i386-linux-gnu/libdl.so.2(+0x133a) [0xb4ffa33a] /lib/i386-linux-gnu/libdl.so.2(dlopen+0x47) [0xb4ff9c97] /usr/lib/i386-linux-gnu/mesa/libGL.so.1(+0x3cbf0) [0xb7717bf0] /usr/lib/i386-linux-gnu/mesa/libGL.so.1(+0x4079d) [0xb771b79d] /usr/lib/i386-linux-gnu/mesa/libGL.so.1(+0x1a3aa) [0xb76f53aa] /usr/lib/i386-linux-gnu/mesa/libGL.so.1(glXQueryVersion+0x2e) [0xb76f0cee] /usr/lib/blender/blender(_ZN15GHOST_WindowX11C1EP15GHOST_SystemX11P9_XDisplayRK10STR_Stringiijj18GHOST_TWindowStatei25GHOST_TDrawingContextTypebbt+0x11c) [0x8f54aec] /usr/lib/blender/blender(_ZN15GHOST_SystemX1112createWindowERK10STR_Stringiijj18GHOST_TWindowState25GHOST_TDrawingContextTypebbti+0xd7) [0x8f4f4a7] /usr/lib/blender/blender(GHOST_CreateWindow+0xb6) [0x8f4cf86] /usr/lib/blender/blender(wm_window_add_ghostwindows+0x205) [0x8799be5] /usr/lib/blender/blender(WM_check+0x50) [0x877b670] /usr/lib/blender/blender(wm_homefile_read+0x111) [0x87859f1] /usr/lib/blender/blender(WM_init+0xd2) [0x8787872] /usr/lib/blender/blender(main+0xe6e) [0x873848e] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb4e694d3] /usr/lib/blender/blender() [0x8778a99] The only thing that I can guess from this report is that the mesa drivers are somewhat involved, as I already suspected, but I don't have a clue on what I need to do to try to solve the issue.

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  • Shell wrong encoding

    - by csch
    Somehow I managed to screw up my shell-encoding. An example: root§server:ç£ cat --help Usage: cat ¡OPTION¿... ¡FILE¿... Concatenate FILE(s), or standard input, to standard output. -A, --show-all equivalent to -vET -b, --number-nonblank number nonempty output lines -e equivalent to -vE -E, --show-ends display $ at end of each line -n, --number number all output lines -s, --squeeze-blank suppress repeated empty output lines -t equivalent to -vT -T, --show-tabs display TAB characters as ^I -u (ignored) -v, --show-nonprinting use ^ and M- notation, except for LFD and TAB --help display this help and exit --version output version information and exit With no FILE, or when FILE is -, read standard input. Examples: cat f - g Output f's contents, then standard input, then g's contents. cat Copy standard input to standard output. Report cat bugs to bug-coreutils§gnu.org GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> For complete documentation, run: info coreutils 'cat invocation' root§server:ç£ It should look like: root@server:~# cat --help Usage: cat [OPTION]... [FILE]... Concatenate FILE(s), or standard input, to standard output. -A, --show-all equivalent to -vET -b, --number-nonblank number nonempty output lines -e equivalent to -vE -E, --show-ends display $ at end of each line -n, --number number all output lines -s, --squeeze-blank suppress repeated empty output lines -t equivalent to -vT -T, --show-tabs display TAB characters as ^I -u (ignored) -v, --show-nonprinting use ^ and M- notation, except for LFD and TAB --help display this help and exit --version output version information and exit With no FILE, or when FILE is -, read standard input. Examples: cat f - g Output f's contents, then standard input, then g's contents. cat Copy standard input to standard output. Report cat bugs to [email protected] GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> For complete documentation, run: info coreutils 'cat invocation' root@server:~# I have no clue what went wrong, do you have any ideas?

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  • Compiling NETGEAR WNR2000v3 firmware under 12.04.1 LTS

    - by Madmanguruman
    I'm trying to compile the GPL NETGEAR firmware for the WNR2000v3 router using Ubuntu 12.04.1 LTS. I've downloaded and extracted the source, installed everything I think I need, yet there are two build dependencies that I cannot resolve: > make menuconfig .... Build dependency: Please install ncurses. (Missing libncurses.so or ncurses.h) Build dependency: Please install zlib. (Missing libz.so or zlib.h) I've tried apt-getting all of the following packages: libncurses5 libncurses5:i386 libncurses5-dev zlib1g zlib1g-dev zlib1g-dbg The missing libs seem 'real': the target .so files aren't in /usr/lib, although the .h files are in /usr/include. EDIT: some Googling told me of broken or missing symlinks. I found the following: /lib/i386-linux-gnu/libncurses.so.5 -> libncurses.so.5.9 /lib/i386-linux-gnu/libncurses.so.5.9 /lib/i386-linux-gnu/libncursesw.so.5 -> libncursesw.so.5.9 /lib/i386-linux-gnu/libncursesw.so.5.9 /lib/i386-linux-gnu/libz.so.1 -> libz.so.1.2.3.4 /lib/i386-linux-gnu/libz.so.1.2.3.4 so I tried to symlink these to /usr/lib: /usr/lib/libncurses.so -> /lib/i386-linux-gnu/libncurses.so.5 /usr/lib/libz.so -> /lib/i386-linux-gnu/libz.so.1 but the project still complains about missing libncurses and zlib. EDIT: I was able to get the dependencies to work under 8.04. Need to cross-reference things now. Does anyone have some tips on how to debug this sort of issue?

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  • Is Family Tree Maker 2011 the right upgrade for a FTM 11 user?

    - by bill weaver
    My father has used Family Tree Maker for years, but hasn't upgraded since version 11. It is difficult to tell from reviews at Amazon and other places whether upgrading to FTM 2011 is a good choice. File incompatibilities and upgrade woes sound like customer service is lacking, and i've read reports of it uploading your data to their database but then trying to sell you a download of data. Looking at the ancestry.com site makes me think it's solely about selling add-ons and upgrades. On the other hand, the feature set seems fairly rich and the software has a pretty strong following. I was able to get Gramps working on my system, but that's not going to work for my dad. Any advice on a good upgrade path?

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  • Anyone can suggest some Game Frameworks for GNU/Linux? [closed]

    - by dysoco
    So I've been developing a little bit with XNA + C# in Windows, not really much: just some 2D stuff, but I've found that XNA is a really good framework. I'm a GNU/Linux user, and I'm definitely migrating my desktop to Gentoo Linux (I've been using Arch in my laptop for a while now). But, of course, I need a C# + XNA alternative... I'm not really an expert in any language, so I can really pick up anything (except, maybe, Functional ones), I prefer C-Like languages like Java or Ruby, I tried Python but found the Whitespace syntax confusing. I would like to hear some of you'r suggestions, I'm not asking for "the best", but for "some suggestions", so I think this is objective enough. Probably you're going to suggest C++ + SDL, but I would prefer something more "High Level" like XNA, but I'm open to discuss anything. So... any ideas ? Note: I think this questions meets the guidelines for this site, if it doesn't: please not only downvote this question, but comment on what can I do to improve it. Thanks. PS: 2D Games, not 3D

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