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  • Problem creating a webpage in OOP pattern?

    - by Starx
    I want to develop a website in OOP pattern, but I am stuck in a point whether I need to inherit from multiple classes. For example I have a main class "index" this class has several methods which need to inherited from other classes and I have created seperate classes for it like class "banner", class "content", class "footer" Not only this but class "content" has several methods to be inherited from other classes like class "gallery", class "news", etc I found out that multiple inheritance is not allowed, and using interface I cannot write codes in its methods, so how can i achieve a solution for this problem.

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  • Are private members inherited in C#?

    - by Petr
    Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public.

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  • conflicting cygwin and windows path

    - by David
    if my windows path looks like this: c:\ruby\bin;c:\cygwin\bin then when i go into cgywin and enter "ruby" it will execute the ruby from c:\ruby\bin, failing to find the ruby installed in my cygwin. I have to exclude that path so cygwin would execute the one from /usr/bin. But i need those 2 paths, since i want to run ruby in windows too. Anyway to have cygwin have its own path and not inherit those in windows? thanks.

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  • Can we instantiate abstract class?

    - by satheesh.droid
    I don't understand whether we can instantiate abstract class by any means because I have read we can inherit the abstract class but in have found we can create an object by calling method of other class.For example LocationProvider is an abstract class but we can create object for the same by calling getProvider() function in LocationManager class. By the following code LocationManager lm=getSystemService(Context.LOCATION_PROVIDER) LocationProvider lp=lm.getProvider("gps");

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  • c++ property class structure

    - by Without me Its just Aweso
    I have a c++ project being developed in QT. The problem I'm running in to is I am wanting to have a single base class that all my property classes inherit from so that I can store them all together. Right now I have: class AbstractProperty { public: AbstractProperty(QString propertyName); virtual QString toString() const = 0; virtual QString getName() = 0; virtual void fromString(QString str) = 0; virtual int toInteger() = 0; virtual bool operator==(const AbstractProperty &rightHand) = 0; virtual bool operator!=(const AbstractProperty &rightHand) = 0; virtual bool operator<(const AbstractProperty &rightHand) = 0; virtual bool operator>(const AbstractProperty &rightHand) = 0; virtual bool operator>=(const AbstractProperty &rightHand) = 0; virtual bool operator<=(const AbstractProperty &rightHand) = 0; protected: QString name; }; then I am implementing classes such as PropertyFloat and PropertyString and providing implementation for the comparator operators based on the assumption that only strings are being compared with strings and so on. However the problem with this is there would be no compiletime error thrown if i did if(propertyfloat a < propertystring b) however my implementation of the operators for each derived class relies on them both being the same derived class. So my problem is I cant figure out how to implement a property structure so that I can have them all inherit from some base type but code like what I have above would throw a compile time error. Any ideas on how this can be done? For those familiar with QT I tried using also a implementation with QVariant however QVariant doesn't have operators < and defined in itself only in some of its derived classes so it didn't work out. What my end goal is, is to be able to generically refer to properties. I have an element class that holds a hashmap of properties with string 'name' as key and the AbstractProperty as value. I want to be able to generically operate on the properties. i.e. if I want to get the max and min values of a property given its string name I have methods that are completely generic that will pull out the associated AbstactProperty from each element and find the max/min no matter what the type is. so properties although initially declared as PropertyFloat/PropertyString they will be held generically.

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  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

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  • Managed C++ Error 2504 Error

    - by Major
    I'm new to managed c++ and I'm attempting to design a program for a presentation. I am attempting to have a class inherit from an ABC and I'm getting the Error C2504. The code in question is as follows: ref class Item : Auction //Error C2504 here { //More code for the class Auction is defined in a different .h file. Let me know if there are any other questions or if you need to see more of the code. Thanks

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  • ASP.NET MVC Generic Partial

    - by gnome
    Is is possible to have a partial view inherit more than one model? I have three models (Contacts, Clients, Vendors) that all have address information (Address). In the interest of being DRY I pulled the address info into it's own model, Addresses. I created a partial create / update view of addresses and what to render this in other other three model's create / update views.

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  • How can I get model names from inside my app?

    - by Cameron
    I have a bunch of models in a sub-directory that inherit from a model in the models root directory. I want to be able to set a class variable in another model that lists each inherited model class. i.e @@groups = sub_models.map do { |model| model.class.to_s } Not sure how to get at this info though...

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  • What is the best way to distribute C++ class

    - by Tarun
    Hi, I have created a big C++ class. I need to give it to another person. I dont want him to see the function implementations but he should be able to use it as a class. (for example: he can inherit this class, use its full functionality in his code but can not see or change function implementations etc) How can i do this. thanking you..

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  • C# - are private members inherited?

    - by Petr
    Hi, Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public. Thanks

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  • extending flex 4 'group' component problem

    - by charlielee
    Hi, I have a component that were exported from catalyst (the component is based on a tag). Now I created a new component extending this. However when I add this new component to my module it doesn't seem to inherit the designs that were exported from catalyst. Any idea how i can do that? Ofcource when I add the component that were directly out of catalyst all the designs appears.. Thanks.

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  • Detect if a method was overridden using Reflection (C#)

    - by Andrey
    Say I have a base class TestBase where I define a vistual method TestMe() class TestBase { public virtual bool TestMe() { } } Now I inherit this class: class Test1 : TestBase { public override bool TestMe() {} } Now, using Reflection, I need to find if the method TestMe has been overriden in child class - is it possible? What I need it for - I am writing a designer visualizer for type "object" to show the whole hierarchy of inheritance and also show which virtual methods were overridden at which level.

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  • PyQt4 plugin in c++ application

    - by veverica17
    How is it posible to load python script as plugin in qt based application? The basic idea would be to make a class in c++ class b { virtual void method1(); virtual void method2(); } and 'somehow' inherit it in python like class c(b): def method1: #do something def method2: #do something I need to be able to modify the gui from python( add buttons to some widgets made in c++ with qt ). Basicaly something similiar to (gedit, blender, etc) plugin architecture with qt

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  • C/C++ Struct vs Class

    - by m00st
    After finishing my C++ class it seemed to me the structs/classes are virtually identical except with a few minor differences. I've never programmed in C before; but I do know that it has structs. In C is it possible to inherit other structs and set a modifier of public/private? If you can do this in regular C why in the world do we need C++? What makes classes different from a struct?

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  • Why is `goog.Disposable.call(this);` necessary?

    - by David Faux
    In this snippet of Google Closure javascript code involving a constructor, why is goog.Disposable.call(this); necessary? Doesn't Foo already inherit from Disposable with goog.inherits(foo, goog.Disposable);? goog.provide('foo'); /** * @constructor */ foo = function(){ goog.Disposable.call(this); } goog.inherits(foo, goog.Disposable); foo.prototype.doSomething = function(){ ... } foo.prototype.disposeInternal = function(){ ... }

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  • Lifting a math symbol in LaTeX

    - by Chris Conway
    I'm using the symbol \otimes as a unary operator and it's vertical alignment doesn't seem right to me. It wants to sit a bit below the baseline: and I tried using \raisebox to fix this, e.g., \raisebox{1pt}{$\otimes$}: But \raisebox doesn't seem to be sensitive to subscripts. The operator stays the same size while everything around it shrinks: The problem, I think, is that \raisebox creates its own LR box, which doesn't inherit the settings in the surrounding math environment. Is there a version of \raisebox that "respects math"?

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  • Python Attributes and Inheritance

    - by user368186
    Say I have the folowing code: class Class1(object): def __init__(self): self.my_attr = 1 self.my_other_attr = 2 class Class2(Class1): def __init__(self): super(Class1,self).__init__() Why does Class2 not inherit the attributes of Class1?

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