Search Results

Search found 752 results on 31 pages for 'leaks'.

Page 15/31 | < Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >

  • Removing DOM event handlers in long-running browser session

    - by Chris Beck
    I have a browser interface with a ul#contacts list on the left and div#contact property panel (email, phone) on the right. Click a contact in the list and my app makes an XHR request to get the contact property HTML fragment and update div#contact.innerHTML. Each contact fragment has an "Edit Contact" link. With JS, I progressively upgrade that link with an event listener that performs an XHR request to replace the static property panel with an in-place edit form. This can happen many times during a single browser session. How should I clean up my "Edit Contact" event listener? Do I need to remove it manually before the form overwrites the property panel? Or is the event listener cleaned up automatically when the contents of div#contact (and the node that I'm listening on) is overwritten? FWIW, I still consider IE6 to be part of my target market.

    Read the article

  • Excel Add-in memory explosion

    - by tsinik
    I wrote a small .NET add in to excel 2007 that read data from external c++ api and display it inside an excel. The task manager shows that I'm having a memory leak (the memory usage is inflate linearly up to 250MB after whitch it throws an "Excel cannot complete this task with available resources error") but the problem disappears as soon as I minimize the excel window. The api uses delegates to return data and I update it into a dictionary. another thread is updating the excel from the dictionary every second. It is unlikely that the unmanaged code is responsible of the leak. Does anybody have an idea what can cause this? 10x!

    Read the article

  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

    Read the article

  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

    Read the article

  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

    Read the article

  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

    Read the article

  • Iphone memory leak with malloc

    - by Icky
    Hello. I have memory leak, found by instruments and it is supposed to be in this line of code: indices = malloc( sizeof(indices[0]) * totalQuads * 6); This is actually a code snippet from a tutorial, something which i think is leak-free so to say. Now I reckon, the error is somewhere else, but I do not know, where. These are the last trackbacks: 5 ColorRun -[EAGLView initWithCoder:] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:98 4 ColorRun -[EAGLView initGame] /Users/thomaskopinski/programming/colorrun_3.26/Classes/EAGLView.m:201 3 ColorRun -[SpriteSheet initWithImageNamed:spriteWidth:spriteHeight:spacing:imageScale:] /Users/thomaskopinski/programming/colorrun_3.26/SpriteSheet.m:68 2 ColorRun -[Image initWithImage:scale:] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:122 1 ColorRun -[Image initImpl] /Users/thomaskopinski/programming/colorrun_3.26/Image.m:158 0 libSystem.B.dylib malloc Does anyone know how to approach this?

    Read the article

  • BufferedImage.getGraphics() resulting in memory leak, is there a fix?

    - by user359202
    Hi friends, I'm having problem with some framework API calling BufferedImage.getGraphics() method and thus causing memory leak. What this method does is that it always calls BufferedImage.createGraphics(). On a windows machine, createGraphics() is handled by Win32GraphicsEnvironment which keeps a listeners list inside its field displayChanger. When I call getGraphics on my BufferedImage someChart, someChart's SurfaceManager(which retains a reference to someChart) is added to the listeners map in Win32GraphicsEnvironment, preventing someChart to be garbage collected. Nothing afterwards removes someChart's SurfaceManager from the listeners map. In general, the summarized path stopping a BufferedImage from being garbage collected, once getGraphics is called, is as follows: GC Root - localGraphicsEnvironment(Win32GraphicsEnvironment) - displayChanger(SunDisplayChanger) - listeners(Map) - key(D3DChachingSurfaceManager) - bImg(BufferedImage) I could have changed the framework's code so that after every called to BufferedImage.getGraphics(), I keep a reference to the BufferedImage's SurfaceManager. Then, I get hold of localGraphicsEnvironment, cast it to Win32GraphicsEnvironment, then call removeDisplayChangedListener() using the reference to the BufferedImage's SurfaceManager. But I don't think this is a proper way to solve the problem. Could someone please help me with this issue? Thanks a lot!

    Read the article

  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

    Read the article

  • FileConnection Blackberry memory usage

    - by Dean
    Hello, I'm writing a blackberry application that reads ints and strings out of a database. This is my first time dealing with reading/writing on the blackberry, so forgive me if this is a dumb question. The database file I'm reading is only about 4kB I open the file with the following code fconn = (FileConnection) Connector.open("file_path_here", Connector.READ); if(fconn.exists()==false){fconn.close();return;} is = fconn.openDataInputStream(); while(!eof){ //etc... } is.close(); fconn.close(); The problem is, this code appears to be eating a LOT of memory. Using breakpoints and the "Memory Statistics" view, I determined the following: calling "Connector.open" creates 71 objects and changes "RAM Bytes in use" by 5376 calling "fconn.openDataInputStream();" increases RAM usage by a whopping 75920 Is this normal? Or am I doing something wrong? And how can I fix this? 75MB of RAM is a LOT of memory to waste on a handheld device, especially when the file I'm reading is only 4kB and I haven't even begun reading any data! How is this even possible?

    Read the article

  • Can this code cause a memory leak (Arduino)

    - by tbraun89
    I have a arduino project and I created this struct: struct Project { boolean status; String name; struct Project* nextProject; }; In my application I parse some data and create Project objects. To have them in a list there is a pointer to the nextProject in each Project object expect the last. This is the code where I add new projects: void RssParser::addProject(boolean tempProjectStatus, String tempData) { if (!startProject) { startProject = true; firstProject.status = tempProjectStatus; firstProject.name = tempData; firstProject.nextProject = NULL; ptrToLastProject = &firstProject; } else { ptrToLastProject->nextProject = new Project(); ptrToLastProject->nextProject->status = tempProjectStatus; ptrToLastProject->nextProject->name = tempData; ptrToLastProject->nextProject->nextProject = NULL; ptrToLastProject = ptrToLastProject->nextProject; } } firstProject is an private instance variable and defined in the header file like this: Project firstProject; So if there actually no project was added, I use firstProject, to add a new one, if firstProject is set I use the nextProject pointer. Also I have a reset() method that deletes the pointer to the projects: void RssParser::reset() { delete ptrToLastProject; delete firstProject.nextProject; startProject = false; } After each parsing run I call reset() the problem is that the memory used is not released. If I comment out the addProject method there are no issues with my memory. Someone can tell me what could cause the memory leak?

    Read the article

  • Is there a potential for resource leak/double free here?

    - by nhed
    The following sample (not compiled so I won't vouch for syntax) pulls two resources from resource pools (not allocated with new), then "binds" them together with MyClass for the duration of a certain transaction. The transaction, implemented here by myFunc, attempts to protect against leakage of these resources by tracking their "ownership". The local resource pointers are cleared when its obvious that instantiation of MyClass was successful. The local catch, as well as the destructor ~MyClass return the resources to their pool (double-frees are protected by teh above mentioned clearing of the local pointers). Instantiation of MyClass can fail and result in an exception at two steps (1) actual memory allocation, or (2) at the constructor body itself. I do not have a problem with #1, but in the case of #2, if the exception is thrown AFTER m_resA & m_resB were set. Causing both the ~MyClass and the cleanup code of myFunc to assume responsibility for returning these resources to their pools. Is this a reasonable concern? Options I have considered, but didn't like: Smart pointers (like boost's shared_ptr). I didn't see how to apply to a resource pool (aside for wrapping in yet another instance). Allowing double-free to occur at this level but protecting at the resource pools. Trying to use the exception type - trying to deduce that if bad_alloc was caught that MyClass did not take ownership. This will require a try-catch in the constructor to make sure that any allocation failures in ABC() ...more code here... wont be confused with failures to allocate MyClass. Is there a clean, simple solution that I have overlooked? class SomeExtResourceA; class SomeExtResourceB; class MyClass { private: // These resources come out of a resource pool not allocated with "new" for each use by MyClass SomeResourceA* m_resA; SomeResourceB* m_resB; public: MyClass(SomeResourceA* resA, SomeResourceB* resB): m_resA(resA), m_resB(resB) { ABC(); // ... more code here, could throw exceptions } ~MyClass(){ if(m_resA){ m_resA->Release(); } if(m_resB){ m_resB->Release(); } } }; void myFunc(void) { SomeResourceA* resA = NULL; SomeResourceB* resB = NULL; MyClass* pMyInst = NULL; try { resA = g_pPoolA->Allocate(); resB = g_pPoolB->Allocate(); pMyInst = new MyClass(resA,resB); resA=NULL; // ''ownership succesfully transfered to pMyInst resB=NULL; // ''ownership succesfully transfered to pMyInst // Do some work with pMyInst; ...; delete pMyInst; } catch (...) { // cleanup // need to check if resA, or resB were allocated prior // to construction of pMyInst. if(resA) resA->Release(); if(resB) resB->Release(); delete pMyInst; throw; // rethrow caught exception } }

    Read the article

  • ASP.NET web services leak memory when (de)serializing disposable objects?

    - by Serilla
    In the following two cases, if Customer is disposable (implementing IDisposable), I believe it will not be disposed by ASP.NET, potentially being the cause of a memory leak: [WebMethod] public Customer FetchCustomer(int id) { return new Customer(id); } [WebMethod] public void SaveCustomer(Customer value) { // save it } This flaw applies to any IDisposable object. So returning a DataSet from a ASP.NET web service, for example, will also result in a memory leak - the DataSet will not be disposed. In my case, Customer opened a database connection which was cleaned up in Dispose - except Dispose was never called resulting in loads of unclosed database connections. I realise there a whole bunch of bad practices being followed here (its only an example anyway), but the point is that ASP.NET - the (de)serializer - is responsible for disposing these objects, so why doesn't it? This is an issue I was aware of for a while, but never got to the bottom of. I'm hoping somebody can confirm what I have found, and perhaps explain if there is a way of dealing with it.

    Read the article

  • Memory Leakage using datatables

    - by Vix
    Hi, I have situation in which i'm compelled to retrieve 30,000 records each to 2 datatables.I need to do some manipulations and insert into records into the SQL server in Manipulate(dt1,dt2) function.I have to do this in 15 times as you can see in the for loop.Now I want to know what would be the effective way in terms of memory usage.I've used the first approach.Please suggest me the best approach. (1) for (int i = 0; i < 15; i++) { DataTable dt1 = GetInfo(i); DataTable dt2 = GetData(i); Manipulate(dt1,dt2); } (OR) (2) DataTable dt1 = new DataTable(); DataTable dt2 = new DataTable(); for (int i = 0; i < 15; i++) { dt1=null; dt2=null; dt1 = GetInfo(); dt2 = GetData(); Manipulate(dt1, dt2); } Thanks, Vix.

    Read the article

  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

    Read the article

  • CoreData leak when reading a property

    - by Kamchatka
    Hello, I have the following code in a loop iterating over the different document objects: NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [document primitiveValueForKey:@"data"]; [data writeToFile:filename atomically:NO]; [document.managedObjectContext refreshObject:document mergeChanges:NO]; [pool release]; The "data" property is a large blob (a 1MB image). And as I monitor the memory with the Allocation Instrument memory usage is increasing. I cannot find where the leak is coming from and how to remove it. Thanks!

    Read the article

  • Memory management in iOS

    - by angrest
    Looks like I did not understand memory management in Objective C... sigh. I have the following code (note that in my case, placemark.thoroughfare and placemark.subThoroughfare are both filled with valid data, thus both if-conditions will be TRUE if (placemark.thoroughfare) { [item.place release]; item.place = [NSString stringWithFormat:@"%@ ", placemark.thoroughfare]; } else { [item.place release]; item.place = @"Unknown Place"; } if (placemark.thoroughfare && placemark.subThoroughfare) { // *** problem is here *** [item.place release]; item.place = [NSString stringWithFormat:@"%@ %@", placemark.thoroughfare , placemark.subThoroughfare]; } If I do not release item.place at the marked location in the code, Instruments finds a memory leak there. If I do, the program crashes as soon as I try to access item.place outside the offending method. Any ideas?

    Read the article

  • How to track dealloc of an abstract object class (NSMutable...)

    - by Thomas Tempelmann
    I have a bug in my code caused by a premature freeing of a ObjC object. I seem not to be able to find it by just looking at my code. There's usually a simple trick to track the dealloc to any class: Implement dealloc, and set a breakpoint. This even usually works with standard objects, by subclassing them and making sure I instantiate the subclass instead of the standard class. However, this does not seem to work with NSMutableArray, and probably neither with similar NSMutable... classes. Some explanations for this can be found here: link text Any other ideas how to track the dealloc invocation of a particular class or object so that I can see the call stack? It's probably possible with DTrace. Any pointers without having to read the entire dtrace docs first?

    Read the article

  • Which tool should I use for finding out my memory allocation in Perl?

    - by Colin Newell
    I've slurped in a big file using File::Slurp but given the size of the file I can see that I must have it in memory twice or perhaps it's getting inflated by being turned into 16 bit unicode. How can I best diagnose that sort of a problem in Perl? The file I pulled in is 800mb in size and my perl process that's analysing that data has roughly 1.6gb allocated at runtime. I realise that I may be wrong about my reason for the problem but I'm not sure the most efficient way to prove/disprove my theory.

    Read the article

  • Memory leak in PHP with Symfony + Doctrine

    - by Nicklas Ansman
    I'm using PHP with the Symfony framework (with Doctrine as my ORM) to build a spider that crawls some sites. My problem is that the following code generates a memory leak: $q = $this -> createQuery('Product p'); if($store) { $q -> andWhere('p.store_id = ?', $store -> getId()) -> limit(1); } $q -> andWhere('p.name = ?', $name); $data = $q -> execute(); $q -> free(true); $data -> free(true); return NULL; This code is placed in a subclass of Doctrine_Table. If I comment out the execute part (and of course the $data - free(true)) the leak stops. This has led me to the conclusion that it's the Doctrine_Collection that's causing the leak. Any ideas on what I can do to fix this? I'd be happy to provide more info on the problem if you need it. Regards Nicklas

    Read the article

  • Dynamic allocated array is not freed

    - by Stefano
    I'm using the code above to dynamically allocate an array, do some work inside the function, return an element of the array and free the memory outside of the function. But when I try to deallocate the array it doesn't free the memory and I have a memory leak. The debugger pointed to the myArray variable shows me the error CXX0030. Why? struct MYSTRUCT { char *myvariable1; int myvariable2; char *myvariable2; .... }; void MyClass::MyFunction1() { MYSTRUCT *myArray= NULL; MYSTRUCT *myElement = this->MyFunction2(myArray); ... delete [] myArray; } MYSTRUCT* MyClass::MyFunction2(MYSTRUCT *array) { array = (MYSTRUCT*)operator new(bytesLength); ... return array[X]; }

    Read the article

  • Why does Perl's Devel::LeakTrace::Fast point to blank files and evals?

    - by kt
    I am using Devel::LeakTrace::Fast to debug a memory leak in a perl script designed as a daemon which runs an infinite loop with sleeps until interrupted. I am having some trouble both reading the output and finding documentation to help me understand the output. The perldoc doesn't contain much information on the output. Most of it makes sense, such as pointing to globals in DBI. Intermingled with the output, however, are several leaked SV(<LOCATION>) from (eval #) line # Where the numbers are numbers and <LOCATION> is a location in memory. The script itself is not using eval at any point - I have not investigated each used module to see if evals are present. Mostly what I want to know is how to find these evals (if possible). I also find the following entries repeated over and over again leaked SV(<LOCATION>) from line # Where line # is always the same #. Not very helpful in tracking down what file that line is in.

    Read the article

  • UI Thread .Invoke() causing handle leak?

    - by JYelton
    In what circumstances would updating a UI control from a non-UI thread could cause the processes' handles to continually increase, when using a delegate and .InvokeRequired? For example: public delegate void DelegateUIUpdate(); private void UIUpdate() { if (someControl.InvokeRequired) { someControl.Invoke(new DelegateUIUpdate(UIUpdate)); return; } // do something with someControl } When this is called in a loop or on timer intervals, the handles for the program consistently increase.

    Read the article

< Previous Page | 11 12 13 14 15 16 17 18 19 20 21 22  | Next Page >