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  • Create a linear trend line in Excel graphs with logarithmic scale

    - by Redsoft7
    I I have an Excel scatter chart with x and y values. I set the logarithmic scale in x-axis and y-axis. When I add a linear trend line to the graph, the line is not linear but appears like a curve. How can I make a linear trend line on a logarithmic-scaled chart? Sample data: x: 18449 22829 25395 36869 101419 125498 208144 2001508 14359478 17301785 y: 269,09 273,89 239,50 239,50 175,13 176,73 151,94 135,15 131,55 121,55

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  • Which are good programming forums where i can post a GUI programming articles?

    - by Lothar
    I have written larger article about GUI programming explaining why i want to design a new GUI library. Which Website (Programming Forum) would you recommand for posting and discussing. Something like SlashDot. Unfortunately they focus on IT news and not programming and i'm not aware of anything which comes even "slightly close to the volumne of SlashDot readers. The answer with an URL pointing to the highest traffic programming forum will get accepted.

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  • What about introduction to programming with C# via LINQPad?

    - by Gulshan
    From different questions/answers/articles in this and some other sites, I got the idea that the introductory language for programming should be- High level Less verbose C# is one of the heavily used high level languages being used these days. It's also multi-paradigm and descendant of C, the lingua-franca of all programming languages. So, I think it has the potential to be the introductory programming language. But I felt it's a bit verbose for the novice learners. Then LINQPad came into my mind. With LINQPad, someone can start with C# without it's verbosity. Because you can just run one statement or few statements or a standalone function with LINQPad. Again you can run a full source file also. Another thing it provide is- using SQL. So, it can be used for learning SQL too. And not to mention, it's free. So, what you guys think about the idea of introducing programming with C# via LINQPad? Any thing to watch out? Any suggestion?

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  • What triggered the popularity of lambda functions in modern mainstream programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon? IMPORTANT NOTE The focus of this question is the introduction of anonymous functions in modern, main-stream (and therefore, maybe with a few exceptions, non functional) languages. Also, note that anonymous functions (blocks) are present in Smalltalk, which is not a functional language, and that normal named functions have been present even in procedural languages like C and Pascal for a long time. Please do not overgeneralize your answers by speaking about "the adoption of the functional paradigm and its benefits", because this is not the topic of the question.

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  • Increasing speed of circle over time as linear with Box2d

    - by Whispered
    Assume that there is a circle and it can be moved by using keyboard arrows.Is required that increasing speed over time like increasing car speed. For example; max speed is 25 and time to reach max speed shall be 5 sec. Over 5 sec the speed will reach to max speed. Does Box2d handle that situation?. I tried setting linear valocity but it seems to make the circle have constant speed instead of increased speed over time. Thank You! Note: I'm using Box2DWeb Javascript port of Box2D.

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  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

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  • -webkit-linear-gradient Not working in Dreamweaver CS6

    - by Ken
    I've tried multiple times to apply the following piece of code in a CSS document: display: block; width: 500px; margin: 500px auto; padding: 15px; text-align: center; border: 4px solid blue; background: -webkit-linear-gradient(top,black,white); outline: 7px solid red; Everything appears correctly, except the gradient. I have CS6 Live View turned on, and it still refuses to appear. All I get in my box is a white background, as opposed to the black to white gradient. However, when I type the same line of code into the trial of Coda 2 I downloaded, it works perfectly. Is there anything I can do to resolve the issue?

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  • What do you mean by the expressiveness in a programming language?

    - by prosseek
    I see a lot of the word 'expressiveness' when people want to stress one language is better than the other. But I don't see exactly what they mean by it. Is it the verboseness/succinctness? I mean, if one language can write down something shorter than the other, does that mean expressiveness? Please refer to my other question - http://stackoverflow.com/questions/2411772/article-about-code-density-as-a-measure-of-programming-language-power Is it the power of the language? Paul Graham says that one language is more powerful than the other language in a sense that one language can do that the other language can't do (for example, LISP can do something with macro that the other language can't do). Is it just something that makes life easier? Regular expression can be one of the examples. Is it a different way of solving the same problem: something like SQL to solve the search problem? What do you think about the expressiveness of a programming language? Can you show the expressiveness using some code? What's the relationship with the expressiveness and DSL? Do people come up with DSL to get the expressiveness?

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  • What do you mean by the expressiveness in programming lanuguage?

    - by prosseek
    I see a lot of the word 'expressiveness' when people want to stress one language is better than the other. But I don't see exactly what they mean by it. Is it the verboseness/succinctness? I mean, if one language can write down something shorter than the other, does that mean expressiveness? Please refer to my other question - http://stackoverflow.com/questions/2411772/article-about-code-density-as-a-measure-of-programming-language-power Is it the power of the language? Paul Graham says that one language is more powerful than the other language in a sense that one language can do that the other language can't do (for example, LISP can do something with macro that the other language can't do). Is it just something that makes life easier? Regular expression can be one of the examples. Is it a different way of solving the same problem: something like SQL to solve the search problem? What do you think about the expressiveness of a programming lanuage? Can you show the expressiveness using some code? What's the relationship with the expressiveness and DSL? Do people come up with DSL to get the expressiveness?

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  • How to determine if a programming language is verbose or terse?

    - by sunpech
    Programming languages can often be described as verbose or terse. From my understanding, a verbose language is easy to read and understand, while a terse language is concise and neat, but more difficult to read. Should there be other things to consider in the definitions? It seems much of the popular programming languages of today are verbose, and these terms two terms are only used to describe a language as being more or less, relative to than another language. How do we determine if a programming language is more verbose/terse over another? Example: Is C# more verbose than Java?

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  • What are the options for setting up a UNIX environment to learn C using Kernighan and Richie's The C Programming Language?

    - by ssbrewster
    I'm a novice programmer and have been experimenting with Javascript, jQuery and PHP but felt I wasn't getting a real depth of understanding of what I was doing. So, after reading Joel Spolsky's response to a question on this site (which I can't find now!), I took it back to basics and read Charles Petzold's 'Code' and am about to move onto Kernighan and Richie's The C Programming Language. I want to learn this in a UNIX environment but only have access to a Windows system. I have Ubuntu 12.04 running on a virtualised machine via VMWare Player, and done some coding in the terminal. Is using a Linux distro the only option for programming in a UNIX environment on Windows? And what are the next steps to start programming in C in UNIX and where do I get a compiler from?

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  • What would you do if your client required you not to use object-oriented programming?

    - by gunbuster363
    Would you try to persuade your client that using object-oriented programming is much cleaner? Or would you try to follow what he required and give him crappy code? Now I am writing a program to simulate the activity of ants in a grid. The ant can move around, pick up things and drop things. The problem is while the action of the ants and the positions of each ant can be tracked by class attributes easily (and we can easily create many instances of such ants) my client said that since he has a background in functional programming he would like the simulation to be made using functional programming. What would you do?

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  • generic programming- where did it originate?

    - by user997112
    Im trying to work out if generic programming was a functional programming feature which was then introduced into Java, C++ and C# or did the latter copy it from the functional programming languages like Haskell, Lisp, OCaml etc? Google is giving me lots on what generic programming is, but not where it originated. All I can see is that Ada implemented it early on. Would you class it as a functional programming technique?

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  • Is programming for me? It seems too rigid and unforgiving.

    - by AM
    This question is a follow-up to: Should I continue to pursue programming based on my experience? I am currently majoring in CS in college and was thinking along similar lines as the above question. I'm fine at math and logic, but I haven't yet found programming to be enjoyable. Although I like the idea of being able to build software, too much of it seems to consist of figuring out tiny details or dealing with annoying bugs. So far I've only done small school projects and the like. Does programming become more enjoyable once you have more experience? How can someone know if a career in it is for them?

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  • How to deal with the need to know multiple programming languages? When to stop learning new languages?

    - by Raphael
    I am a relatively young programmer. I am 23 and I have been programming professionally for about 5 years. As most programmers I started with C, learned some x86 assembly for fun and then I found C++ which turned out to be my greatest passion in the programming world. Programming with C and C++ forces you to learn platform specific APIs, libs and frameworks all of each requires constant study and experimentation. After some time I had to move on to Java and C# as the demand on my region is basically for these languages. With these languages I entered the world of web development and then I had to learn javascript. Developing for the .NET Framework was exciting at first but I constantly felt as I was getting tied up by Microsoft (and of course the .NET Framework was driving me away from Linux). For desktop development I could do pretty much everything I did with .NET using C++ with Qt but for web development I had to look for an alternative. Quickly I found Django and then I proceeded to learn Python so I could use Django. Nowadays I am learning iOS development with Objective-C. So far it was pretty much easy to learn all these languages (C++ trained me well) but I am worried that someday I won't be able to keep track of them all. Just to clarify. The only languages I learned cause I had to were C# and Java. All of the others I learned for fun, because I love programming and learning new things. Also I like to keep my skills sharp on desktop, web and mobile development. My question is: How do you keep track of multiple programming languages? (I mean, keep track of changes to these languages and keep your skills sharp) and: Is there such a thing as enough programming languages?

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  • Why hasn't functional programming taken over yet?

    - by pankrax
    I've read some texts about declarative/functional programming (languages), tried out Haskell as well as written one myself. From what I've seen, functional programming has several advantages over the classical imperative style: Stateless programs; No side effects Concurrency; Plays extremely nice with the rising multi-core technology Programs are usually shorter and in some cases easier to read Productivity goes up (example: Erlang) Imperative programming is a very old paradigm (as far as I know) and possibly not suitable for the 21st century Why are companies using or programs written in functional languages still so "rare"? Why, when looking at the advantages of functional programming, are we still using imperative programming languages? Maybe it was too early for it in 1990, but today?

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  • Linear Search in Python? [closed]

    - by POTUS
    def find_interval(mesh,x): '''This function finds the interval containing x according to the following rules, mesh is an ordered list with n numbers return 0 if x < mesh[0] return n if mesh[n-1] < x return k if mesh[k-1] <= x < mesh[k] return n-1 if mesh[n-2] <= x <= mesh[n-1] This function does a Linear search. 08/29/2012 ''' for n in range(len(mesh)): for k in range(len(mesh)): if x == mesh[n]: print "Found x at index:" return n elif x<mesh[n]: return 0 elif mesh[n-1]<x: return n elif mesh[n-2]<=x<=mesh[n-1]: return n-1 elif mesh[k-1]<=x<mesh[k]: return k mesh = [0, 0.1, 0.25, 0.5, 0.6, 0.75, 0.9, 1] print mesh print find_interval(mesh, -1) print find_interval(mesh, 0) print find_interval(mesh, 0.1) print find_interval(mesh, 0.8) print find_interval(mesh, 0.9) print find_interval(mesh, 1) print find_interval(mesh, 1.01) Output: [0, 0.100000000000000, 0.250000000000000, 0.500000000000000, 0.600000000000000, 0.750000000000000, 0.900000000000000, 1] 0 Found x at index: 0 2 6 -1 -1 0 I don't think the output is correct. Can anyone help me fix it? Thanks.

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  • Constructive criticsm on my linear sampling Gaussian blur

    - by Aequitas
    I've been attempting to implement a gaussian blur utilising linear sampling, I've come across a few articles presented on the web and a question posed here which dealt with the topic. I've now attempted to implement my own Gaussian function and pixel shader drawing reference from these articles. This is how I'm currently calculating my weights and offsets: int support = int(sigma * 3.0) weights.push_back(exp(-(0*0)/(2*sigma*sigma))/(sqrt(2*pi)*sigma)); total += weights.back(); offsets.push_back(0); for (int i = 1; i <= support; i++) { float w1 = exp(-(i*i)/(2*sigma*sigma))/(sqrt(2*pi)*sigma); float w2 = exp(-((i+1)*(i+1))/(2*sigma*sigma))/(sqrt(2*pi)*sigma); weights.push_back(w1 + w2); total += 2.0f * weights[i]; offsets.push_back(w1 / weights[i]); } for (int i = 0; i < support; i++) { weights[i] /= total; } Here is an example of my vertical pixel shader: vec3 acc = texture2D(tex_object, v_tex_coord.st).rgb*weights[0]; vec2 pixel_size = vec2(1.0 / tex_size.x, 1.0 / tex_size.y); for (int i = 1; i < NUM_SAMPLES; i++) { acc += texture2D(tex_object, (v_tex_coord.st+(vec2(0.0, offsets[i])*pixel_size))).rgb*weights[i]; acc += texture2D(tex_object, (v_tex_coord.st-(vec2(0.0, offsets[i])*pixel_size))).rgb*weights[i]; } gl_FragColor = vec4(acc, 1.0); Am I taking the correct route with this? Any criticism or potential tips to improving my method would be much appreciated.

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  • Bounding volume hierarchy - linked nodes (linear model)

    - by teodron
    The scenario A chain of points: (Pi)i=0,N where Pi is linked to its direct neighbours (Pi-1 and Pi+1). The goal: perform efficient collision detection between any two, non-adjacent links: (PiPi+1) vs. (PjPj+1). The question: it's highly recommended in all works treating this subject of collision detection to use a broad phase and to implement it via a bounding volume hierarchy. For a chain made out of Pi nodes, it can look like this: I imagine the big blue sphere to contain all links, the green half of them, the reds a quarter and so on (the picture is not accurate, but it's there to help understand the question). What I do not understand is: How can such a hierarchy speed up computations between segments collision pairs if one has to update it for a deformable linear object such as a chain/wire/etc. each frame? More clearly, what is the actual principle of collision detection broad phases in this particular case/ how can it work when the actual computation of bounding spheres is in itself a time consuming task and has to be done (since the geometry changes) in each frame update? I think I am missing a key point - if we look at the picture where the chain is in a spiral pose, we see that most spheres are already contained within half of others or do intersect them.. it's odd if this is the way it should work.

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  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

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  • What languages are the kids of today actually programming in? Does anyone have real data?

    - by Gaz Davidson
    Back in the 80s colleges were teaching Pascal because it is easy to learn, while myself and many others like me were learning BASIC because it was not only easy to learn but accessible and also fashionable (for an extremely liberal definition of fashion) It has just occurred to me that empirical data on the actual programming languages kids are choosing to use should be a good indicator of which language would be the ideal first choice for educators. Please note that this question is not "what do you think is a good programming language for kids?"

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