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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • how to update child records when updating the Master table using Linq [closed]

    - by user20358
    I currently use a general repositry class that can update only a single table like so public abstract class MyRepository<T> : IRepository<T> where T : class { protected IObjectSet<T> _objectSet; protected ObjectContext _context; public MyRepository(ObjectContext Context) { _objectSet = Context.CreateObjectSet<T>(); _context = Context; } public IQueryable<T> GetAll() { return _objectSet.AsQueryable(); } public IQueryable<T> Find(Expression<Func<T, bool>> filter) { return _objectSet.Where(filter); } public void Add(T entity) { _objectSet.AddObject(entity); _context.ObjectStateManager.ChangeObjectState(entity, System.Data.EntityState.Added); _context.SaveChanges(); } public void Update(T entity) { _context.ObjectStateManager.ChangeObjectState(entity, System.Data.EntityState.Modified); _context.SaveChanges(); } public void Delete(T entity) { _objectSet.Attach(entity); _context.ObjectStateManager.ChangeObjectState(entity, System.Data.EntityState.Deleted); _objectSet.DeleteObject(entity); _context.SaveChanges(); } } For every table class generated by my EDMX designer I create another class like this public class CustomerRepo : MyRepository<Customer> { public CustomerRepo (ObjectContext context) : base(context) { } } for any updates that I need to make to a particular table I do this: Customer CustomerObj = new Customer(); CustomerObj.Prop1 = ... CustomerObj.Prop2 = ... CustomerObj.Prop3 = ... CustomerRepo.Update(CustomerObj); This works perfectly well when I am updating just to the specific table called Customer. Now if I need to also update each row of another table which is a child of Customer called Orders what changes do I need to make to the class MyRepository. Orders table will have multiple records for a Customer record and multiple fields too, say for example Field1, Field2, Field3. So my questions are: 1.) If I only need to update Field1 of the Orders table for some rows based on a condition and Field2 for some other rows based on a different condition then what changes I need to do? 2.) If there is no such condition and all child rows need to be updated with the same value for all rows then what changes do I need to do? Thanks for taking the time. Look forward to your inputs...

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • LINQ – Skip() and Take() methods

    - by nmarun
    I had this issue recently where I have an array of integers and I’m doing some Skip(n) and then a Take(m) on the collection. Here’s an abstraction of the code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: var taken = numbers.Skip(3).Take(3); 3: foreach (var i in taken) 4: { 5: Console.WriteLine(i); 6: } The output is as expected: 3, 9, 8 – skip the first three and then take the next three items. But, what happens if I do something like: 1: var taken = numbers.Skip(7).Take(5); In English – skip the first seven and the take the next 5 items from an array that contains only 10 elements. Think it’ll throw the IndexOutOfRangeException exception? Nope. These extension methods are a little smarter than that. Even though the user has requested more elements than what exists in the collection, the Take method only returns the first three thereby making the output of the program as: 7, 2, 0. The scenario is handled similarly when you do: 1: var taken = numbers.Take(5).Skip(7); This one takes the first 5 elements from the numbers array and then skips 7 of them. This is what is looks like in the debug mode: Just wanted to share this behavior.

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  • Outer Join is not working in Linq Query: The method 'Join' cannot follow the method 'SelectMany' or is not supported

    - by Scorpion
    I am writing the Linq query as below: But on run its throwing the following error: The method 'Join' cannot follow the method 'SelectMany' or is not supported. Try writing the query in terms of supported methods or call the 'AsEnumerable' or 'ToList' method before calling unsupported methods. LINQ from a in AccountSet join sm in new_schoolMemberSet on a.AccountId equals sm.new_OrganisationId.Id into ps from suboc in ps.DefaultIfEmpty() join sr in new_schoolRoleSet on suboc.new_SchoolRoleId.Id equals sr.new_schoolRoleId where sr.new_name == "Manager" where a.new_OrganisationType.Value == 430870007 select new { a.AccountId, a.new_OrganisationType.Value } I am expecting the result as below: I never used the Outer join in Linq before. So please correct me if I am doing it wrong. Thanks

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  • Will this LINQ-TO-SQL query fetch all records from the table ?

    - by Puneet Dudeja
    public long GetNewCRN() { return ((from c in DataContext.GetTable<Cust_Master>() select c.CUSTSERH_CRN).Max() + 1); } Will this Linq to Sql query fetch all records from the table first and then select the maximum of the column ? If yes, then isn't it a bad idea using linq to sql instead of normal SqlCommand ? Or is there any other way of doing it in linq to sql ? When I attach Console.Out, I see nothing(command prompt does not even open). But when I include following:- context.Log = new System.IO.StreamWriter("d:\\abcd.txt"); I get an error, that "The process can not access the file because it is being used by another process" and that process is "w3wp.exe". How can I see the sql commands being executed by DataContext then ?

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  • Hype and LINQ

    - by Tony Davis
    "Tired of querying in antiquated SQL?" I blinked in astonishment when I saw this headline on the LinqPad site. Warming to its theme, the site suggests that what we need is to "kiss goodbye to SSMS", and instead use LINQ, a modern query language! Elsewhere, there is an article entitled "Why LINQ beats SQL". The designers of LINQ, along with many DBAs, would, I'm sure, cringe with embarrassment at the suggestion that LINQ and SQL are, in any sense, competitive ways of doing the same thing. In fact what LINQ really is, at last, is an efficient, declarative language for C# and VB programmers to access or manipulate data in objects, local data stores, ORMs, web services, data repositories, and, yes, even relational databases. The fact is that LINQ is essentially declarative programming in a .NET language, and so in many ways encourages developers into a "SQL-like" mindset, even though they are not directly writing SQL. In place of imperative logic and loops, it uses various expressions, operators and declarative logic to build up an "expression tree" describing only what data is required, not the operations to be performed to get it. This expression tree is then parsed by the language compiler, and the result, when used against a relational database, is a SQL string that, while perhaps not always perfect, is often correctly parameterized and certainly no less "optimal" than what is achieved when a developer applies blunt, imperative logic to the SQL language. From a developer standpoint, it is a mistake to consider LINQ simply as a substitute means of querying SQL Server. The strength of LINQ is that that can be used to access any data source, for which a LINQ provider exists. Microsoft supplies built-in providers to access not just SQL Server, but also XML documents, .NET objects, ADO.NET datasets, and Entity Framework elements. LINQ-to-Objects is particularly interesting in that it allows a declarative means to access and manipulate arrays, collections and so on. Furthermore, as Michael Sorens points out in his excellent article on LINQ, there a whole host of third-party LINQ providers, that offers a simple way to get at data in Excel, Google, Flickr and much more, without having to learn a new interface or language. Of course, the need to be generic enough to deal with a range of data sources, from something as mundane as a text file to as esoteric as a relational database, means that LINQ is a compromise and so has inherent limitations. However, it is a powerful and beautifully compact language and one that, at least in its "query syntax" guise, is accessible to developers and DBAs alike. Perhaps there is still hope that LINQ can fulfill Phil Factor's lobster-induced fantasy of a language that will allow us to "treat all data objects, whether Word files, Excel files, XML, relational databases, text files, HTML files, registry files, LDAPs, Outlook and so on, in the same logical way, as linked databases, and extract the metadata, create the entities and relationships in the same way, and use the same SQL syntax to interrogate, create, read, write and update them." Cheers, Tony.

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • LinQ optimization

    - by Budda
    Here is a peace of code: void MyFunc(List<MyObj> objects) { MyFunc1(objects); foreach( MyObj obj in objects.Where(obj1=>obj1.Good)) { // Do Action With Good Object } } void MyFunc1(List<MyObj> objects) { int iGoodCount = objects.Where(obj1=>obj1.Good).Count(); BeHappy(iGoodCount); // do other stuff with 'objects' collection } Here we see that collection is analyzed twice and each time the value of 'Good' property is checked for each member: 1st time when calculating count of good objects, 2nd - when iterating through all good objects. It is desirable to have that optimized, and here is a straightforward solution: before call to MyFunc1 makecreate an additional temporary collection of good objects only (goodObjects, it can be IEnumerable); get count of these objects and pass it as an additional parameter to MyFunc1; in the 'MyFunc' method iterate not through 'objects.Where(...)' but through the 'goodObjects' collection. Not too bad approach (as far as I see), but additional parameter is required to be passed. Question: is there any LinQ out-of-the-box functionality that allows any caching during 1st Where().Count(), remembering a processed collection and use it in the next iteration? Any thoughts are welcome. Thanks.

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  • Extend linq-to-sql partial class to avoid writing a property?

    - by Curtis White
    I have a linq-to-sql class. I have a property "Password" for which I want to call the underlying ASP.NET Membership provider. Thus, I do not want this property written out directly but via my own code. I basically want to create a facade/proxy for this property such that I may use the underlying membership provider or a custom stored procedure. I want to accomplish without modifying the LINQ-TO-SQL designer generated code, if at all possible.

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  • Linq 2 Sybase ASE database? What are the options?

    - by Scott Weinstein
    I have a need to query an existing Sybase ASE database and would like to use Linq syntax for my data retrival. I don't need write access, nor do I need the full set of Linq operators, just Select(), SelectMany(), Where(), and GroupJoin() What are options are available? In particular, I'm wondering about nHibernate and building a new Linq2Sybase provider based on the IQ toolkit.

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  • What is the difference between these 2 XML LINQ Queries?

    - by Jon
    I have the 2 following LINQ queries and I haven't quite got my head around LINQ so what is the difference between the 2 approaches below? Is there a circumstance where one approach is better than another? ChequeDocument.Descendants("ERRORS").Where(x=>(string)x.Attribute("D") == "").Count(); (from x in ChequeDocument.Descendants("ERRORS") where (string)x.Attribute("D") == "" select x).Count())

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  • How to use LINQ for CRUD with a simple SQL table?

    - by Rob Ferno
    Every LINQ blog I found there seemed around 2 years old, I understand the syntax but need more direction on creating the SQL mapping and context classes. I just need to use LINQ for 2 SQL tables I have, nothing complicated. Do folks write the SQL mapping classes by hand for such cases or is there a decent tool for this? Can someone point me in the right direction?

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  • Architecture for a business objects / database access layer

    - by gregmac
    For various reasons, we are writing a new business objects/data storage library. One of the requirements of this layer is to separate the logic of the business rules, and the actual data storage layer. It is possible to have multiple data storage layers that implement access to the same object - for example, a main "database" data storage source that implements most objects, and another "ldap" source that implements a User object. In this scenario, User can optionally come from an LDAP source, perhaps with slightly different functionality (eg, not possible to save/update the User object), but otherwise it is used by the application the same way. Another data storage type might be a web service, or an external database. There are two main ways we are looking at implementing this, and me and a co-worker disagree on a fundamental level which is correct. I'd like some advice on which one is the best to use. I'll try to keep my descriptions of each as neutral as possible, as I'm looking for some objective view points here. Business objects are base classes, and data storage objects inherit business objects. Client code deals with data storage objects. In this case, common business rules are inherited by each data storage object, and it is the data storage objects that are directly used by the client code. This has the implication that client code determines which data storage method to use for a given object, because it has to explicitly declare an instance to that type of object. Client code needs to explicitly know connection information for each data storage type it is using. If a data storage layer implements different functionality for a given object, client code explicitly knows about it at compile time because the object looks different. If the data storage method is changed, client code has to be updated. Business objects encapsulate data storage objects. In this case, business objects are directly used by client application. Client application passes along base connection information to business layer. Decision about which data storage method a given object uses is made by business object code. Connection information would be a chunk of data taken from a config file (client app does not really know/care about details of it), which may be a single connection string for a database, or several pieces connection strings for various data storage types. Additional data storage connection types could also be read from another spot - eg, a configuration table in a database that specifies URLs to various web services. The benefit here is that if a new data storage method is added to an existing object, a configuration setting can be set at runtime to determine which method to use, and it is completely transparent to the client applications. Client apps do not need to be modified if data storage method for a given object changes. Business objects are base classes, data source objects inherit from business objects. Client code deals primarily with base classes. This is similar to the first method, but client code declares variables of the base business object types, and Load()/Create()/etc static methods on the business objects return the appropriate data source-typed objects. The architecture of this solution is similar to the first method, but the main difference is the decision about which data storage object to use for a given business object is made by the business layer, not the client code. I know there are already existing ORM libraries that provide some of this functionality, but please discount those for now (there is the possibility that a data storage layer is implemented with one of these ORM libraries) - also note I'm deliberately not telling you what language is being used here, other than that it is strongly typed. I'm looking for some general advice here on which method is better to use (or feel free to suggest something else), and why.

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  • Is it just me? I find LINQ to XML to be sort of cumbersome, compared to XPath.

    - by Cheeso
    I am a C# programmer, so I don't get to take advantage of the cool XML syntax in VB. Dim itemList1 = From item In rss.<rss>.<channel>.<item> _ Where item.<description>.Value.Contains("LINQ") Or _ item.<title>.Value.Contains("LINQ") Using C#, I find XPath to be easier to think about, easier to code, easier to understand, than performing a multi-nested select using LINQ to XML. Look at this syntax, it looks like Greek swearing: var waypoints = from waypoint in gpxDoc.Descendants(gpx + "wpt") select new { Latitude = waypoint.Attribute("lat").Value, Longitude = waypoint.Attribute("lon").Value, Elevation = waypoint.Element(gpx + "ele") != null ? waypoint.Element(gpx + "ele").Value : null, Name = waypoint.Element(gpx + "name") != null ? waypoint.Element(gpx + "name").Value : null, Dt = waypoint.Element(gpx + "cmt") != null ? waypoint.Element(gpx + "cmt").Value : null }; All the casting, the heavy syntax, the possibility for NullPointerExceptions. None of this happens with XPath. I like LINQ in general, and I use it on object collections and databases, but my first go-round with querying XML led me right back to XPath. Is it just me? Am I missing something? EDIT: someone voted to close this as "not a real question". But it is a real question, stated clearly. The question is: Am I misunderstanding something with LINQ to XML?

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  • How can I stop an auto-generated Linq to SQL class from loading ALL data?

    - by Gary McGill
    DUPLICATE of http://stackoverflow.com/questions/2433422/how-can-i-stop-an-auto-generated-linq-to-sql-class-from-loading-all-data post answers there! I have an ASP.NET MVC project, much like the NerdDinner tutorial example. (I'm using MVC 2, but followed the NerdDinner tutorial in order to create it). As per the instructions in part 3 of the tutorial, I've created a Linq-to-SQL model of my database by creating a "Linq to SQL Classes" (.dbml) surface, and dropping my database tables onto it. The designer has automatically added relationships between the generated classes based on my database tables. Let's say that my classes are as per the NerdDinner example, so I have Dinner and RSVP tables, where each Dinner record is associated with many RSVP records - hence in the generated classes, the Dinner object has a RSVPs property which is a list of RSVP objects. My problem is this: it appears (and I'd be gladly proved wrong on this) that as soon as I access a Dinner object, it's loading all of the corresponding RSVP objects, even if I don't use the RSVPs member. First question: is this really the default behavior for the generated classes? In my particular situation, the object graph contains many more tables (which have an order of magnitude more records), and so this is disastrous behaviour - I'd be loading tons of data when all I want to do is show the details of a single parent record. Second question: are there any properties exposed through the designer UI that would let me modify this behavior? (I can't find any). Third question: I've seen a description of how to control the loading of related records in a DataContext by using a DataShape object associated with the DataContext. Is that what I'm meant to do, and if so are there any tutorials like the NerdDinner one that would show not only how to do it, but also suggest a 'pattern' for normal use?

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  • How can I create a dynamic LINQ query in C# with possible multiple group by clauses?

    - by FordPrefect141
    I have been a programmer for some years now but I am a newcomer to LINQ and C# so forgive me if my question sounds particularly stupid. I hope someone may be able to point me in the right direction. My task is to come up with the ability to form a dynamic multiple group by linq query within a c# script using a generic list as a source. For example, say I have a list containing multiple items with the following structure: FieldChar1 - character FieldChar2 - character FieldChar3 - character FieldNum1 - numeric FieldNum2 - numeric In a nutshell I want to be able to create a LINQ query that will sum FieldNum1 and FieldNum2 grouped by any one, two or all three of the FieldChar fields that will be decided at runtime depending on the users requirements as well as selecting the FieldChar fields in the same query. I have the dynamic.cs in my project which icludes a GroupByMany extension method but I have to admit I am really not sure how to put these to use. I am able to get the desired results if I use a query with hard-wired group by requests but not dynamically. Apologies for any erroneous nomenclature, I am new to this language but any advice would be most welcome. Many thanks Alex

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  • LINQ thinks I need an extra INNER JOIN, but why?

    - by Saurabh Kumar
    I have a LINQ query, which for some reason is generating an extra/duplicatre INNER JOIN. This is causing the query to not return the expected output. If I manually comment that extra JOIN from the generated SQL, then I get seemingly correct output. Can you detect what I might have done i nthis LINQ to have cuased this extra JOIN? Thanks. Here is my approx LINQ var ids = context.Code.Where(predicate); var rs = from r in ids group r by new { r.phonenumbers.person.PersonID} into g let matchcount=g.Select(p => p.phonenumbers.PhoneNum).Distinct().Count() where matchcount ==2 select new { personid = g.Key }; and here is the generated SQL (the duplicate join is [t7]) Declare @p1 VarChar(10)='Home' Declare @p2 VarChar(10)='111' Declare @p3 VarChar(10)='Office' Declare @p4 VarChar(10)='222' Declare @p5 int=2 SELECT [t9].[PersonID] AS [pid] FROM ( SELECT [t3].[PersonID], ( SELECT COUNT(*) FROM ( SELECT DISTINCT [t7].[PhoneValue] FROM [dbo].[Person] AS [t4] INNER JOIN [dbo].[PersonPhoneNumber] AS [t5] ON [t5].[PersonID] = [t4].[PersonID] INNER JOIN [dbo].[CodeMaster] AS [t6] ON [t6].[Code] = [t5].[PhoneType] INNER JOIN [dbo].[PersonPhoneNumber] AS [t7] ON [t7].[PersonID] = [t4].[PersonID] WHERE ([t3].[PersonID] = [t4].[PersonID]) AND ([t6].[Enumeration] = @p0) AND ((([t6].[CodeDescription] = @p1) AND ([t5].[PhoneValue] = @p2)) OR (([t6].[CodeDescription] = @p3) AND ([t5].[PhoneValue] = @p4))) ) AS [t8] ) AS [value] FROM ( SELECT [t0].[PersonID] FROM [dbo].[Person] AS [t0] INNER JOIN [dbo].[PersonPhoneNumber] AS [t1] ON [t1].[PersonID] = [t0].[PersonID] INNER JOIN [dbo].[CodeMaster] AS [t2] ON [t2].[Code] = [t1].[PhoneType] WHERE ([t2].[Enumeration] = @p0) AND ((([t2].[CodeDescription] = @p1) AND ([t1].[PhoneValue] = @p2)) OR (([t2].[CodeDescription] = @p3) AND ([t1].[PhoneValue] = @p4))) GROUP BY [t0].[PersonID] ) AS [t3] ) AS [t9] WHERE [t9].[value] = @p5

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  • Linq-to-SQL produces bad SQL?

    - by strager
    I am trying to run a Linq-to-SQL query, but when the query is evaluated, I get the following exception: System.Data.OleDb.OleDbException was unhandled Message=The SELECT statement includes a reserved word or an argument name that is misspelled or missing, or the punctuation is incorrect. Source=Microsoft JET Database Engine ErrorCode=-2147217900 StackTrace: at System.Data.OleDb.OleDbCommand.ExecuteCommandTextErrorHandling(OleDbHResult hr) at System.Data.OleDb.OleDbCommand.ExecuteCommandTextForSingleResult(tagDBPARAMS dbParams, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommandText(Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteCommand(CommandBehavior behavior, Object& executeResult) at System.Data.OleDb.OleDbCommand.ExecuteReaderInternal(CommandBehavior behavior, String method) at System.Data.OleDb.OleDbCommand.ExecuteReader(CommandBehavior behavior) at System.Data.OleDb.OleDbCommand.ExecuteDbDataReader(CommandBehavior behavior) at System.Data.Common.DbCommand.ExecuteReader() at System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) at System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute[S](Expression expression) at System.Linq.Queryable.FirstOrDefault[TSource](IQueryable`1 source) at xxx.InventoryPopulator`2.Clear(String barcode) in F:\Projects\C#\xxx\xxx\InventoryPopulator.cs:line 38 [..etc..] InnerException: The debugger shows my query is: SELECT [t0].[SupplierID] AS [Id], [t0].[SupplierSKU] AS [Sku], [t0].[LocalSKU] AS [LocalSku], [t0].[ManufacturersBarcode] AS [Barcode], [t0].[QuantityAvailable] FROM [inventorySupplier] AS [t0] WHERE [t0].[ManufacturersBarcode] = @p0 And the Linq query which generates the above is: var items = from item in this.supplierItems where item.Barcode == barcode select item; How do I fix my query?

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  • Is this an example of LINQ-to-SQL?

    - by Edward Tanguay
    I made a little WPF application with a SQL CE database. I built the following code with LINQ to get data out of the database, which was surprisingly easy. So I thought "this must be LINQ-to-SQL". Then I did "add item" and added a "LINQ-to-SQL classes" .dbml file, dragged my table onto the Object Relational Designer but it said, "The selected object uses an unsupported data provider." So then I questioned whether or not the following code actually is LINQ-to-SQL, since it indeed allows me to access data from my SQL CE database file, yet officially "LINQ-to-SQL" seems to be unsupported for SQL CE. So is the following "LINQ-to-SQL" or not? using System.Linq; using System.Data.Linq; using System.Data.Linq.Mapping; using System.Windows; namespace TestLinq22 { public partial class Window1 : Window { public Window1() { InitializeComponent(); MainDB db = new MainDB(@"Data Source=App_Data\Main.sdf"); var customers = from c in db.Customers select new {c.FirstName, c.LastName}; TheListBox.ItemsSource = customers; } } [Database(Name = "MainDB")] public class MainDB : DataContext { public MainDB(string connection) : base(connection) { } public Table<Customers> Customers; } [Table(Name = "Customers")] public class Customers { [Column(DbType = "varchar(100)")] public string FirstName; [Column(DbType = "varchar(100)")] public string LastName; } }

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  • Pass Linq Expression to a function

    - by Kushan Hasithe Fernando
    I want to pass a property list of a class to a function. with in the function based on property list I'm going to generate a query. As exactly same functionality in Linq Select method. Here I'm gonna implement this for Ingress Database. As an example, in front end I wanna run a select as this, My Entity Class is like this public class Customer { [System.Data.Linq.Mapping.ColumnAttribute(Name="Id",IsPrimaryKey=true)] public string Id { get; set; } [System.Data.Linq.Mapping.ColumnAttribute(Name = "Name")] public string Name { get; set; } [System.Data.Linq.Mapping.ColumnAttribute(Name = "Address")] public string Address { get; set; } [System.Data.Linq.Mapping.ColumnAttribute(Name = "Email")] public string Email { get; set; } [System.Data.Linq.Mapping.ColumnAttribute(Name = "Mobile")] public string Mobile { get; set; } } I wanna call a Select function like this, var result = dataAccessService.Select<Customer>(C=>C.Name,C.Address); then,using result I can get the Name and Address properties' values. I think my Select function should looks like this, ( *I think this should done using Linq Expression. But im not sure what are the input parameter and return type. * ) Class DataAccessService { // I'm not sure about this return type and input types, generic types. public TResult Select<TSource,TResult>(Expression<Func<TSource,TResult>> selector) { // Here using the property list, // I can get the ColumnAttribute name value and I can generate a select query. } } This is a attempt to create a functionality like in Linq. But im not an expert in Linq Expressions. There is a project call DbLinq from MIT, but its a big project and still i couldn't grab anything helpful from that. Can someone please help me to start this, or can someone link me some useful resources to read about this.

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  • How do I tell the cases when it's worth to use LINQ?

    - by Lijo
    Many things in LINQ can be accomplished without the library. But for some scenarios, LINQ is most appropriate. Examples are: SELECT - http://stackoverflow.com/questions/11883262/wrapping-list-items-inside-div-in-a-repeater SelectMany, Contains - http://stackoverflow.com/questions/11778979/better-code-pattern-for-checking-existence-of-value Enumerable.Range - http://stackoverflow.com/questions/11780128/scalable-c-sharp-code-for-creating-array-from-config-file WHERE http://stackoverflow.com/questions/13171850/trim-string-if-a-string-ends-with-a-specific-word What factors to take into account when deciding between LINQ and regular .Net language elements?

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  • What is the most effective order to learn SQL Server, LINQ, and Entity Framework?

    - by user1525474
    I am trying to get some advice on what order I should learn about SQL Server, LINQ, and Entity Framework to be able to better work with ASP.NET Webforms and MVC. From what I've been able to learn so far, many recommend learning LINQ or Entity Framework before learning SQL Server. It also appears that many companies are looking for people with knowledge in LINQ-to-SQL and Entity Framework without mentioning SQL Server. However, my understanding is that LINQ-to-SQL and Entity Framework translate code into SQL Server queries, making this a poor approach. Is there a correct or best order in which to learn these technologies?

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