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  • What is the best software design to use in this scenario

    - by domdefelice
    I need to generate HTML snippets using jQuery. The creation of those snippets depends on some data. The data is stored server-side, in session (where PHP is used). At the moment I achieved this - retrieving the data from the server via AJAX in form of JSON - and building the snippets via specific javascript functions that read those data The problem is that the complexity of the data is getting bigger and hence the serialization into JSON is getting even more difficult since I can't do it automatically. I can't do it automatically because some information are sensible so I generate a "stripped" version to send to the client. I know it is difficult to understand without any code to read, but I am hoping this is a common scenario and would be glad for any tip, suggestion or even design-pattern you can give me. Should I store both a complete and a stripped data on the server and then use some library to automatically generate the JSON from the stripped data? But this also means I have to get the two data synchronized. Or maybe I could move the logic server-side, this way avoiding sending the data. But this means sending javascript code (since I rely on jQuery). Maybe not a good idea. Feel free to ask me more details if this is not clear. Thank you for any help

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  • Ruby and duck typing: design by contract impossible?

    - by davetron5000
    Method signature in Java: public List<String> getFilesIn(List<File> directories) similar one in ruby def get_files_in(directories) In the case of Java, the type system gives me information about what the method expects and delivers. In Ruby's case, I have no clue what I'm supposed to pass in, or what I'll expect to receive. In Java, the object must formally implement the interface. In Ruby, the object being passed in must respond to whatever methods are called in the method defined here. This seems highly problematic: Even with 100% accurate, up-to-date documentation, the Ruby code has to essentially expose its implementation, breaking encapsulation. "OO purity" aside, this would seem to be a maintenance nightmare. The Ruby code gives me no clue what's being returned; I would have to essentially experiment, or read the code to find out what methods the returned object would respond to. Not looking to debate static typing vs duck typing, but looking to understand how you maintain a production system where you have almost no ability to design by contract. Update No one has really addressed the exposure of a method's internal implementation via documentation that this approach requires. Since there are no interfaces, if I'm not expecting a particular type, don't I have to itemize every method I might call so that the caller knows what can be passed in? Or is this just an edge case that doesn't really come up?

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  • Implementation/interface inheritance design question.

    - by Neil G
    I would like to get the stackoverflow community's opinion on the following three design patterns. The first is implementation inheritance; the second is interface inheritance; the third is a middle ground. My specific question is: Which is best? implementation inheritance: class Base { X x() const = 0; void UpdateX(A a) { y_ = g(a); } Y y_; } class Derived: Base { X x() const { return f(y_); } } interface inheritance: class Base { X x() const = 0; void UpdateX(A a) = 0; } class Derived: Base { X x() const { return x_; } void UpdateX(A a) { x_ = f(g(a)); } X x_; } middle ground: class Base { X x() const { return x_; } void UpdateX(A a) = 0; X x_; } class Derived: Base { void UpdateX(A a) { x_ = f(g(a)); } } I know that many people prefer interface inheritance to implementation inheritance. However, the advantage of the latter is that with a pointer to Base, x() can be inlined and the address of x_ can be statically calculated.

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • Abstract Design Pattern implementation

    - by Pathachiever11
    I started learning design patterns a while ago (only covered facade and abstract so far, but am enjoying it). I'm looking to apply the Abstract pattern to a problem I have. The problem is: Supporting various Database systems using one abstract class and a set of methods and properties, which then the underlying concrete classes (inheriting from abstract class) would be implementing. I have created a DatabaseWrapper abstract class and have create SqlClientData and MSAccessData concrete class that inherit from the DatabaseWrapper. However, I'm still a bit confused about how the pattern goes as far as implementing these classes on the Client. Would I do the following?: DatabaseWrapper sqlClient = new SqlClientData(connectionString); This is what I saw in an example, but that is not what I'm looking for because I want to encapsulate the concrete classes; I only want the Client to use the abstract class. This is so I can support for more database systems in the future with minimal changes to the Client, and creating a new concrete class for the implementations. I'm still learning, so there might be a lot of things wrong here. Please tell me how I can encapsulate all the concrete classes, and if there is anything wrong with my approach. Many Thanks! PS: I'm very excited to get into software architecture, but still am a beginner, so take it easy on me. :)

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • Using design-patterns to transform web-service model classes into local model classes and vise versa

    - by Daniil Petrov
    There is a web-application built with play framework 1.2.7. It contains less than 10 model classes. The main purpose of the application is a lightweight access to a complex remote application (more than 50 model classes). The remote application has its own SOAP API and we use it for synchronization of data. There is a scheduled job in the web-app which makes requests to the remote app. It gets bunches of objects from the remote model and populates corresponding objects of the local model. Currently, there are two groups of classes - the local model and the remote model (generated from wsdl schema). It is not allowed to make any modifications to the remote model. Transformations are being made in the scheduled job class. When it gets objects from the remote app it creates local objects. Recently, it was decided to add a possibility to modify the remote objects. It requires more transformations on our side. We need to transform from remote to local model when reading objects and from local to remote when changing objects. I wonder if this would be possible to use some design-patterns to reduce a number of transformations?

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  • Object oriented design importance

    - by user5507
    I started studying Object Oriented Design and Modelling using the this book by James Rumbaugh. It uses a tool called Object Modeling Technique (OMT). I have certain newbie questions. I searched the net, but couldn't get answers The book is pretty old. Don't know why the school told me to learn this. I know OMT is a predecessor of the Unified Modeling Language (UML). So its a waste? Whether the concepts change very much when we move from OMT to UML? I know OMT has Object, Dynamic and Functional Model. Wikipedia says UML is compatible with OMT and UML is a model too. As per wikipedia the UML models are Static and Dynamic and they are represented by different diagrams like class, object, activity, sequence..... I couldn't find the equivalence of this in OMT. I read that there are many object oriented development methods like OMT, Booch,.... Which one is used by Industry ? Where could I get a comparison of different Object oriented development methods?

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  • Design pattern for window management in a Java Swing app

    - by Lord Torgamus
    I've just started creating my very first little Java Swing app. When the program opens, it brings up a single, simple window with a label and a couple buttons. Clicking one of those buttons is supposed to wipe out the welcome screen and replace it with a totally different panel. I'm not sure what the best way to create that functionality is. One method would be to pass my JFrame as an argument into... just about every other component, but that feels hacky to me. Or, there's making each panel double as an action listener, but that doesn't seem right, either. Is there a design pattern I should be applying here? "Replace the contents of the main — and only — window" must be a reasonably common operation. A name for the pattern would be enough; I can use Google on my own from there. (I wouldn't say no to a longer explanation, though.)

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Which of these design patterns is superior?

    - by durron597
    I find I tend to design class structures where several subclasses have nearly identical functionality, but one piece of it is different. So I write nearly all the code in the abstract class, and then create several subclasses to do the one different thing. Does this pattern have a name? Is this the best way for this sort of scenario? Option 1: public interface TaxCalc { String calcTaxes(); } public abstract class AbstractTaxCalc implements TaxCalc { // most constructors and fields are here public double calcTaxes(UserFinancials data) { // code double diffNumber = getNumber(data); // more code } abstract protected double getNumber(UserFinancials data); protected double initialTaxes(double grossIncome) { // code return initialNumber; } } public class SimpleTaxCalc extends AbstractCalc { protected double getNumber(UserFinancials data) { double temp = intialCalc(data.getGrossIncome()); // do other stuff return temp; } } public class FancyTaxCalc extends AbstractTaxCalc { protected double getNumber(UserFinancials data) { int temp = initialCalc(data.getGrossIncome()); // Do fancier math return temp; } } Option 2: This version is more like the Strategy pattern, and should be able to do essentially the same sorts of tasks. public class TaxCalcImpl implements TaxCalc { private final TaxMath worker; public DummyImpl(TaxMath worker) { this.worker = worker; } public double calcTaxes(UserFinancials data) { // code double analyzedDouble = initialNumber; int diffNumber = worker.getNumber(data, initialNumber); // more code } protected int initialTaxes(double grossIncome) { // code return initialNumber; } } public interface TaxMath { double getNumber(UserFinancials data, double initial); } Then I could do: TaxCalc dum = new TaxCalcImpl(new TaxMath() { @Override public double getNumber(UserFinancials data, double initial) { double temp = data.getGrossIncome(); // do math return temp; }); And I could make specific implementations of TaxMath for things I use a lot, or I could make a stateless singleton for certain kinds of workers I use a lot. So the question I'm asking is: Which of these patterns is superior, when, and why? Or, alternately, is there an even better third option?

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate thread each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Examples of limitations in IT due to different bit length by design

    - by Alaudo
    I am teaching the course "Introduction in Programming" for the first-year students and would like to find interesting examples where the datatype size in bits, chosen by design, led to certain known restrictions or important values. Here are some examples: Due to the fact that the Bell teleprinter used 7-bit-code (later accepted as ASCII) until now have we often to encode attachments in electronic messages to contain only 7 bit data. Classical limitation of 32-bit address space leads to the 4Gb maximal RAM size available for 32-bit systems and 4Gb maximal file size in FAT32. Do you know some other interesting examples how the choice of the data type (and especially its binary length) influenced the modern IT world. Added after some discussion in comments: I am not going to teach how to overcome limitations. I just want them to know that 1 byte can hold the values from -127..0..+127 o 0..255, 2 bytes cover the range 0..65535 etc by proving examples they know from other sources, like the above-mentioned base64 encoding etc. We are just learning the basic datatypes and I am trying to find a good reference for "how large" these types are.

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  • 5 Mac Applications For Web And Graphic Design

    - by Jyoti
    In this article free applications useful and effective for the development and creation of websites with your Mac computer. Without further ado, here are 5 Excellent Mac Application for Web and Graphic Design. Fotoflexer : Fotoflexer claims to be “The world’s most advanced online image editor”. It offers completely free access to numerous features such as photo effects, graphics, shapes, morphing, and the creation of collages. You can also integrate and share your art with social sites like MySpace, Flickr, Facebook, and more. This can be an important app if the site you are creating is going to use applications. Simple CSS : With Simple CSS you can create Cascading Style Sheets from scratch or edit them right from the comfort of your desktop. Update styles on multiple pages all at once and reduce the data transfer usage on your page for faster loads. Blender : Blender is an open source software that allows you to create 3D animation with interactive playback leaves you with the option to optimize the style of your site with a few graphics. You can create animations with shades of colors, glossy features, soft shadows and advanced rendering features. JAlbum : Jalbum is a very useful app that allows you to create stylish photo galleries to publish on the web. All you have to do is simply drag selected folders into a pane where any images contained within the folder will automatically be arranged into a photo gallery. You can add several different themes and templates to enhance the appearance of your gallery, later then gain the HTML code and publish the complete gallery onto the web. Colorate : With Colorate you can create harmonized color palettes along with color schemes. Generate these palettes for images, photographs and more.

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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Office design and layout for agile development

    - by Adam Eberbach
    (moved from stackoverflow) I have found lot of discussions here on about which keyboard, desk, light or colored background is best - but I can't find one addressing the layout of the whole office. We are a company with about 20 employees moving to a new place, something larger. There are two main development practices going on here with regular combination, the back end people often needing to work with the mobile people to arrange web services. There are about twice as many back end people as mobile people. About half of the back end developers are working on-site at any time and while they are almost never all in the office at once at least 5-10 spaces need to be provided - so most of the time the two groups are about equal. We have the chance to arrange desks, partitions and possibly even walls to make the space good. There won't be cash for dot-com frills like catering or massages but now's the time to be planning to avoid ending up with a bunch of desks in a long line. Joel on Software's Bionic Office is an article I've remembered from way back and it has some good ideas but I* (and more importantly the company's owners) are not completely sold on the privacy idea in an environment where we are supposed to be collaborating. This is another great link - The Ultimate Software Development Office Layout - I hadn't even remembered enclosed meeting rooms until reading this. Does the private office stand in the way of agile development? Is the scrum enough forced contact and if you need to bug someone you should need to get up and knock on their door? What design layouts can you point to and why would you recommend them? *I'm not against closed offices at all but would be happy if some other solution can do just as well. If it can't... well, that's what this question is all about.

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  • Decorator not calling the decorated instance - alternative design needed

    - by Daniel Hilgarth
    Assume I have a simple interface for translating text (sample code in C#): public interface ITranslationService { string GetTranslation(string key, CultureInfo targetLanguage); // some other methods... } A first simple implementation of this interface already exists and simply goes to the database for every method call. Assuming a UI that is being translated at start up this results in one database call per control. To improve this, I want to add the following behavior: As soon as a request for one language comes in, fetch all translations from this language and cache them. All translation requests are served from the cache. I thought about implementing this new behavior as a decorator, because all other methods of that interface implemented by the decorater would simple delegate to the decorated instance. However, the implementation of GetTranslation wouldn't use GetTranslation of the decorated instance at all to get all translations of a certain language. It would fire its own query against the database. This breaks the decorator pattern, because every functionality provided by the decorated instance is simply skipped. This becomes a real problem if there are other decorators involved. My understanding is that a Decorator should be additive. In this case however, the decorator is replacing the behavior of the decorated instance. I can't really think of a nice solution for this - how would you solve it? Everything is allowed, even a complete re-design of ITranslationService itself.

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  • Question about a simple design problem

    - by Uri
    At work I stumbled uppon a method. It made a query, and returned a String based on the result of the query, such as de ID of a customer. If the query didn't return a single customer, it'd return a null. Otherwise, it'd return a String with the ID's of them. It looked like this: String error = getOwners(); if (error != null) { throw new Exception("Can't delete, the flat is owned by: " + error); } ... Ignoring the fact that getCustomers() returns a null when it should instead return an empty String, two things are happening here. It checks if the flat is owned by someone, and then returns them. I think a more readable logic would be to do this: if (isOwned) { throw new Exception("Can't delete, the flat is owned by: " + getOwners()); } ... The problem is that the first way does with one query what I do with two queries to the database. What would be a good solution involving good design and efficiency for this?

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  • Best design for a "Command Executer" class

    - by Justin984
    Sorry for the vague title, I couldn't think of a way to condense the question. I am building an application that will run as a background service and intermittently collect data about the system its running on. A second Android controller application will query the system over tcp/ip for statistics about the system. Currently, the background service has a tcp listener class that reads/writes bytes from a socket. When data is received, it raises an event to notify the service. The service takes the bytes, feeds them into a command parser to figure out what is being requested, and then passes the parsed command to a command executer class. When the service receives a "query statistics" command, it should return statistics over the tcp/ip connection. Currently, all of these classes are fully decoupled from each other. But in order for the command executer to return statistics, it will obviously need access to the socket somehow. For reasons I can't completely articulate, it feels wrong for the command executer to have a direct reference to the socket. I'm looking for strategies and/or design patterns I can use to return data over the socket while keeping the classes decoupled, if this is possible. Hopefully this makes sense, please let me know if I can include any info that would make the question easier to understand.

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  • Design help with parallel process

    - by brazc0re
    I am re-factoring some code and an having an issue with retrieving data from two parallel processes. I have an application that sends packets back and forth via different mediums (ex: RS232, TCP/IP, etc). The jist if of this question is that there are two parallel processes going on. I hope the picture below displays what is going on better than I can word it: SetupRS232() class creates a new instance of the SerialPort by: SerialPort serialPort = new SerialPort(); My question is, what is the best way that the Communicator() class, which sends out the packet via the respective medium, get access to the SerialPort object from the SetupRS232 class? I can do it with a Singleton but have heard that they are generally not the best design to go by. I am trying to follow SRP but I do feel like I am doing something wrong here. Communicator() will need to go out of it's way to get access to SetupRS232() to get access to the SerialPort class. I actually haven't found a way to even get access to it. Would designing each medium class, for example, SetupRS232(), SetupTCPIP, as a singleton be the best way to approach this problem?

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • OOP Design: relationship between entity classes

    - by beginner_
    I have at first sight a simple issue but can't wrap my head around on how to solve. I have an abstract class Compound. A Compound is made up of Structures. Then there is also a Container which holds 1 Compound. A "special" implementation of Compound has Versions. For that type of Compound I want the Container to hold the Versionof the Compound and not the Compound itself. You could say "just create an interface Containable" and a Container holds 1 Containable. However that won't work. The reason is I'm creating a framework and the main part of that framework is to simplify storing and especially searching for special data type held by Structure objects. Hence to search for Containers which contain a Compound made up of a specific Structure requires that the "Path" from Containerto Structure is well defined (Number of relationships or joins). I hope this was understandable. My question is how to design the classes and relationships to be able to do what I outlined.

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  • JBoss 6 deployment of message-driven bean error

    - by AntonioP
    Hello, I have an java EE application which has one message-driven bean and it runs fine on JBoss 4, however when I configure the project for JBoss 6 and deploy on it, I get this error; WARN [org.jboss.ejb.deployers.EjbDeployer.verifier] EJB spec violation: ... The message driven bean must declare one onMessage() method. ... org.jboss.deployers.spi.DeploymentException: Verification of Enterprise Beans failed, see above for error messages. But my bean HAS the onMessage method! It would not have worked on jboss 4 either then. Why do I get this error!? Edit: The class in question looks like this package ... imports ... public class MyMDB implements MessageDrivenBean, MessageListener { AnotherSessionBean a; OneMoreSessionBean b; public MyMDB() {} public void onMessage(Message message) { if (message instanceof TextMessage) { try { //Lookup sessionBeans by jndi, create them lookupABean(); // check message-type, then invokie a.handle(message); // else b.handle(message); } catch (SomeException e) { //handling it } } } public void lookupABean() { try { // code to lookup session beans and create. } catch (CreateException e) { // handling it and catching NamingException too } } } Edit 2: And this is the jboss.xml relevant parts <message-driven> <ejb-name>MyMDB</ejb-name> <destination-jndi-name>topic/A_Topic</destination-jndi-name> <local-jndi-name>A_Topic</local-jndi-name> <mdb-user>user</mdb-user> <mdb-passwd>pass</mdb-passwd> <mdb-client-id>MyMessageBean</mdb-client-id> <mdb-subscription-id>subid</mdb-subscription-id> <resource-ref> <res-ref-name>jms/TopicFactory</res-ref-name> <jndi-name>jms/TopicFactory</jndi-name> </resource-ref> </message-driven>

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  • Mock Objects for Unit Testing

    - by user9009
    Hello How often QA engineers are responsible for developing Mock Objects for Unit Testing. So dealing with Mock Objects is just developer job ?. The reason i ask is i'm interested in QA as my career and am learning tools like JUnit , TestNG and couple of frameworks. I just want to know until what level of unit testing is done by developer and from what point QA engineer takes over testing for better test coverage ? Thanks

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