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  • Hiera + Puppet classes

    - by Amadan
    I'm trying to figure out Puppet (3.0) and how it relates to built-in Hiera. So this is what I tried, an extremely simple example (I'll make a more complex hierarchy when I manage to get the simple one working): # /etc/puppet/hiera.yaml :backends: - yaml :hierarchy: - common :yaml: :datadir: /etc/puppet/hieradata # /etc/puppet/hieradata/common.yaml test::param: value # /etc/puppet/modules/test/manifests/init.pp class test ($param) { notice($param) } # /etc/puppet/manifests/site.pp include test If I directly apply it, it's fine: $ puppet apply /etc/puppet/manifests/site.pp Scope(Class[Test]): value If I go through puppet master, it's not fine: $ puppet agent --test Could not retrieve catalog from remote server: Error 400 on SERVER: Must pass param to Class[Test] at /etc/puppet/manifests/site.pp:1 on node <nodename> What am I missing? EDIT: I just left the office but a thought struck me: I should probably restart puppet master so it can see the new hiera.conf. I'll try that on Monday; in the meantime, if anyone figures out some not-it problem, I'd appreciate it :)

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  • linux + echo not print Characters or not print anything? [migrated]

    - by Diana
    please advice how to use echo command in order to print exactly the line in example 1 echo not print the " ' " in example 2 echo not print anything how to use echo in order to print exactly the words in the lines? example1 echo ' echo PARAM=` grep $ARG /var/tmp/setfile | awk '{print $2}' ` ' echo PARAM=` grep $ARG /var/tmp/setfile | awk {print } ` echo not print the "'" example2 echo " echo PARAM=` grep $ARG /var/tmp/setfile | awk '{print $2}' ` " echo not return output

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  • How does one view the "inline docs" of a .cpp file?

    - by Mala
    I have cpp files peppered with comments such as the following before every function: /** * @brief Set the normal and expansion handshake timeouts. * * @param wm Array of wiimote_t structures. * @param wiimotes Number of objects in the wm array. * @param normal_timeout The timeout in milliseconds for a normal read. * @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake. */ I assume from the format that there has to be some way of exporting this into a "friendly" format, perhaps html, which can then be read in a manner similar to the Java API. How would I do this? (I'm on Windows 7, running MS Visual Studio 2010)

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  • Using DateTime in a SqlParameter for Stored Procedure, format error

    - by Matt
    I'm trying to call a stored procedure (on a SQL 2005 server) from C#, .NET 2.0 using DateTime as a value to a SqlParameter. The SQL type in the stored procedure is 'datetime'. Executing the sproc from SQL Management Studio works fine. But everytime I call it from C# I get an error about the date format. When I run SQL Profiler to watch the calls, I then copy paste the exec call to see whats going on. These are my observations and notes about what I've attempted: 1) If I pass the DateTime in directly as a DateTime or converted to SqlDateTime, the field is surrounding by a PAIR of single quotes, such as @Date_Of_Birth=N''1/8/2009 8:06:17 PM'' 2) If I pass the DateTime in as a string, I only get the single quotes 3) Using SqlDateTime.ToSqlString() does not result in a UTC formatted datetime string (even after converting to universal time) 4) Using DateTime.ToString() does not result in a UTC formatted datetime string. 5) Manually setting the DbType for the SqlParameter to DateTime does not change the above observations. So, my questions then, is how on earth do I get C# to pass the properly formatted time in the SqlParameter? Surely this is a common use case, why is it so difficult to get working? I can't seem to convert DateTime to a string that is SQL compatable (e.g. '2009-01-08T08:22:45') EDIT RE: BFree, the code to actually execute the sproc is as follows: using (SqlCommand sprocCommand = new SqlCommand(sprocName)) { sprocCommand.Connection = transaction.Connection; sprocCommand.Transaction = transaction; sprocCommand.CommandType = System.Data.CommandType.StoredProcedure; sprocCommand.Parameters.AddRange(parameters.ToArray()); sprocCommand.ExecuteNonQuery(); } To go into more detail about what I have tried: parameters.Add(new SqlParameter("@Date_Of_Birth", DOB)); parameters.Add(new SqlParameter("@Date_Of_Birth", DOB.ToUniversalTime())); parameters.Add(new SqlParameter("@Date_Of_Birth", DOB.ToUniversalTime().ToString())); SqlParameter param = new SqlParameter("@Date_Of_Birth", System.Data.SqlDbType.DateTime); param.Value = DOB.ToUniversalTime(); parameters.Add(param); SqlParameter param = new SqlParameter("@Date_Of_Birth", SqlDbType.DateTime); param.Value = new SqlDateTime(DOB.ToUniversalTime()); parameters.Add(param); parameters.Add(new SqlParameter("@Date_Of_Birth", new SqlDateTime(DOB.ToUniversalTime()).ToSqlString())); Additional EDIT The one I thought most likely to work: SqlParameter param = new SqlParameter("@Date_Of_Birth", System.Data.SqlDbType.DateTime); param.Value = DOB; Results in this value in the exec call as seen in the SQL Profiler @Date_Of_Birth=''2009-01-08 15:08:21:813'' If I modify this to be @Date_Of_Birth='2009-01-08T15:08:21' It works, but it won't parse with pair of single quotes, and it wont convert to a datetime correctly with the space between the date and time and with the milliseconds on the end. Update and Success First and foremost, thank you everyone for the answers. I post this for the sake of completeness and accuracy on SO - because I certainly do not do it for my pride... I had copy/pasted the code above after the request from below. I trimmed things here and there to be concise. Turns out my problem was in the code I left out, which I'm sure any one of you would have spotted in an instant. I had wrapped my sproc calls inside a transaction. Turns out that I was simply not doing transaction.Commit()!!!!! I'm ashamed to say it, but there you have it. I still don't know what's going on with the syntax I get back from the profiler. A coworker watched with his own instance of the profiler from his computer, and it returned proper syntax. Watching the very SAME executions from my profiler showed the incorrect syntax. It acted as a red-herring, making me believe there was a query syntax problem instead of the much more simple and true answer, which was that I need to commit the transaction! I marked an answer below as correct, and threw in some up-votes on others because they did, after all, answer the question, even if they didn't fix my specific (brain lapse) issue. Thanks again for the help.

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  • Is it bad practice to apply class-based design to JavaScript programs?

    - by helixed
    JavaScript is a prototyped-based language, and yet it has the ability to mimic some of the features of class-based object-oriented languages. For example, JavaScript does not have a concept of public and private members, but through the magic of closures, it's still possible to provide the same functionality. Similarly, method overloading, interfaces, namespaces and abstract classes can all be added in one way or another. Lately, as I've been programming in JavaScript, I've felt like I'm trying to turn it into a class-based language instead of using it in the way it's meant to be used. It seems like I'm trying to force the language to conform to what I'm used to. The following is some JavaScript code I've written recently. It's purpose is to abstract away some of the effort involved in drawing to the HTML5 canvas element. /* Defines the Drawing namespace. */ var Drawing = {}; /* Abstract base which represents an element to be drawn on the screen. @param The graphical context in which this Node is drawn. @param position The position of the center of this Node. */ Drawing.Node = function(context, position) { return { /* The method which performs the actual drawing code for this Node. This method must be overridden in any subclasses of Node. */ draw: function() { throw Exception.MethodNotOverridden; }, /* Returns the graphical context for this Node. @return The graphical context for this Node. */ getContext: function() { return context; }, /* Returns the position of this Node. @return The position of this Node. */ getPosition: function() { return position; }, /* Sets the position of this Node. @param thePosition The position of this Node. */ setPosition: function(thePosition) { position = thePosition; } }; } /* Define the shape namespace. */ var Shape = {}; /* A circle shape implementation of Drawing.Node. @param context The graphical context in which this Circle is drawn. @param position The center of this Circle. @param radius The radius of this circle. @praram color The color of this circle. */ Shape.Circle = function(context, position, radius, color) { //check the parameters if (radius < 0) throw Exception.InvalidArgument; var node = Drawing.Node(context, position); //overload the node drawing method node.draw = function() { var context = this.getContext(); var position = this.getPosition(); context.fillStyle = color; context.beginPath(); context.arc(position.x, position.y, radius, 0, Math.PI*2, true); context.closePath(); context.fill(); } /* Returns the radius of this Circle. @return The radius of this Circle. */ node.getRadius = function() { return radius; }; /* Sets the radius of this Circle. @param theRadius The new radius of this circle. */ node.setRadius = function(theRadius) { radius = theRadius; }; /* Returns the color of this Circle. @return The color of this Circle. */ node.getColor = function() { return color; }; /* Sets the color of this Circle. @param theColor The new color of this Circle. */ node.setColor = function(theColor) { color = theColor; }; //return the node return node; }; The code works exactly like it should for a user of Shape.Circle, but it feels like it's held together with Duct Tape. Can somebody provide some insight on this?

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Simple Constructor With Initializer List? - C++

    - by Alex
    Hi all, below I've included my h file, and my problem is that the compiler is not liking my simple exception class's constructor's with initializer lists. It also is saying that string is undeclared identifier, even though I have #include <string> at the top of the h file. Do you see something I am doing wrong? For further explanation, this is one of my domain classes that I'm integrating into a wxWidgets GUI application on Windows. Thanks! Time.h #pragma once #include <string> #include <iostream> // global constants for use in calculation const int HOURS_TO_MINUTES = 60; const int MINUTES_TO_HOURS = 100; class Time { public: // default Time class constructor // initializes all vars to default values Time(void); // ComputeEndTime computes the new delivery end time // params - none // preconditions - vars will be error-free // postconditions - the correct end time will be returned as an int // returns an int int ComputeEndTime(); // GetStartTime is the getter for var startTime // params - none // returns an int int GetStartTime() { return startTime; } // GetEndTime is the getter for var endTime // params - none // returns an int int GetEndTime() { return endTime; } // GetTimeDiff is the getter for var timeDifference // params - none // returns a double double GetTimeDiff() { return timeDifference; } // SetStartTime is the setter for var startTime // params - an int // returns void void SetStartTime(int s) { startTime = s; } // SetEndTime is the setter for var endTime // params - an int // returns void void SetEndTime(int e) { endTime = e; } // SetTimeDiff is the setter for var timeDifference // params - a double // returns void void SetTimeDiff(double t) { timeDifference = t; } // destructor for Time class ~Time(void); private: int startTime; int endTime; double timeDifference; }; class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; }; class MinuteOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type MinuteOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~MinuteOutOfRangeException() {} private: string message; }; class PercentageOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type PercentageOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~PercentageOutOfRangeException() {} private: string message; }; class StartEndException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type StartEndException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~StartEndException() {} private: string message; };

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  • How to hide/show a Process using c#?

    - by aF
    Hello, While executing my program, I want to hide/minimize Microsoft Speech Recognition Application: and at the end I want to show/maximize using c#! This process is not started by me so I can't give control the process startInfo. I've tried to use user32.dll methods such as: ShowWindow AnimatedWindows AnimatedWindows With all of them I have the same problem. I can hide the windows (althought I have to call one of the methods two times with SW_HIDE option), but when I call the method with a SW_SHOW flag, it simply doesn't shows.. How can I maximize/show after hiding the process? Thanks in advance! Here is some pieces of the code, now implemented to use SetWindowPlacement: { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll")] public static extern Boolean ShowWindowAsync(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")] public static extern Boolean ShowWindow(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags); [DllImport("dwmapi.dll")] public static extern int DwmSetWindowAttribute(IntPtr hwnd, uint dwAttribute, IntPtr pvAttribute, IntPtr lol); //Definitions For Different Window Placement Constants const UInt32 SW_HIDE = 0; const UInt32 SW_SHOWNORMAL = 1; const UInt32 SW_NORMAL = 1; const UInt32 SW_SHOWMINIMIZED = 2; const UInt32 SW_SHOWMAXIMIZED = 3; const UInt32 SW_MAXIMIZE = 3; const UInt32 SW_SHOWNOACTIVATE = 4; const UInt32 SW_SHOW = 5; const UInt32 SW_MINIMIZE = 6; const UInt32 SW_SHOWMINNOACTIVE = 7; const UInt32 SW_SHOWNA = 8; const UInt32 SW_RESTORE = 9; public sealed class AnimateWindowFlags { public const int AW_HOR_POSITIVE = 0x00000001; public const int AW_HOR_NEGATIVE = 0x00000002; public const int AW_VER_POSITIVE = 0x00000004; public const int AW_VER_NEGATIVE = 0x00000008; public const int AW_CENTER = 0x00000010; public const int AW_HIDE = 0x00010000; public const int AW_ACTIVATE = 0x00020000; public const int AW_SLIDE = 0x00040000; public const int AW_BLEND = 0x00080000; } public struct WINDOWPLACEMENT { public int length; public int flags; public int showCmd; public System.Drawing.Point ptMinPosition; public System.Drawing.Point ptMaxPosition; public System.Drawing.Rectangle rcNormalPosition; } //this works param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = (int)SW_HIDE; lol = SetWindowPlacement(theprocess.MainWindowHandle, ref param); // this doesn't work WINDOWPLACEMENT param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = SW_SHOW; lol = GetWindowPlacement(theprocess.MainWindowHandle, ref param);

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Control XML serialization of Dictionary<K, T>

    - by Luca
    I'm investigating about XML serialization, and since I use lot of dictionary, I would like to serialize them as well. I found the following solution for that (I'm quite proud of it! :) ). [XmlInclude(typeof(Foo))] public class XmlDictionary<TKey, TValue> { /// <summary> /// Key/value pair. /// </summary> public struct DictionaryItem { /// <summary> /// Dictionary item key. /// </summary> public TKey Key; /// <summary> /// Dictionary item value. /// </summary> public TValue Value; } /// <summary> /// Dictionary items. /// </summary> public DictionaryItem[] Items { get { List<DictionaryItem> items = new List<DictionaryItem>(ItemsDictionary.Count); foreach (KeyValuePair<TKey, TValue> pair in ItemsDictionary) { DictionaryItem item; item.Key = pair.Key; item.Value = pair.Value; items.Add(item); } return (items.ToArray()); } set { ItemsDictionary = new Dictionary<TKey,TValue>(); foreach (DictionaryItem item in value) ItemsDictionary.Add(item.Key, item.Value); } } /// <summary> /// Indexer base on dictionary key. /// </summary> /// <param name="key"></param> /// <returns></returns> public TValue this[TKey key] { get { return (ItemsDictionary[key]); } set { Debug.Assert(value != null); ItemsDictionary[key] = value; } } /// <summary> /// Delegate for get key from a dictionary value. /// </summary> /// <param name="value"></param> /// <returns></returns> public delegate TKey GetItemKeyDelegate(TValue value); /// <summary> /// Add a range of values automatically determining the associated keys. /// </summary> /// <param name="values"></param> /// <param name="keygen"></param> public void AddRange(IEnumerable<TValue> values, GetItemKeyDelegate keygen) { foreach (TValue v in values) ItemsDictionary.Add(keygen(v), v); } /// <summary> /// Items dictionary. /// </summary> [XmlIgnore] public Dictionary<TKey, TValue> ItemsDictionary = new Dictionary<TKey,TValue>(); } The classes deriving from this class are serialized in the following way: <FooDictionary xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Items> <DictionaryItemOfInt32Foo> <Key/> <Value/> </DictionaryItemOfInt32XmlProcess> <Items> This give me a good solution, but: How can I control the name of the element DictionaryItemOfInt32Foo What happens if I define a Dictionary<FooInt32, Int32> and I have the classes Foo and FooInt32? Is it possible to optimize the class above? THank you very much!

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  • Control XML serialization of generic types

    - by Luca
    I'm investigating about XML serialization, and since I use lot of dictionary, I would like to serialize them as well. I found the following solution for that (I'm quite proud of it! :) ). [XmlInclude(typeof(Foo))] public class XmlDictionary<TKey, TValue> { /// <summary> /// Key/value pair. /// </summary> public struct DictionaryItem { /// <summary> /// Dictionary item key. /// </summary> public TKey Key; /// <summary> /// Dictionary item value. /// </summary> public TValue Value; } /// <summary> /// Dictionary items. /// </summary> public DictionaryItem[] Items { get { List<DictionaryItem> items = new List<DictionaryItem>(ItemsDictionary.Count); foreach (KeyValuePair<TKey, TValue> pair in ItemsDictionary) { DictionaryItem item; item.Key = pair.Key; item.Value = pair.Value; items.Add(item); } return (items.ToArray()); } set { ItemsDictionary = new Dictionary<TKey,TValue>(); foreach (DictionaryItem item in value) ItemsDictionary.Add(item.Key, item.Value); } } /// <summary> /// Indexer base on dictionary key. /// </summary> /// <param name="key"></param> /// <returns></returns> public TValue this[TKey key] { get { return (ItemsDictionary[key]); } set { Debug.Assert(value != null); ItemsDictionary[key] = value; } } /// <summary> /// Delegate for get key from a dictionary value. /// </summary> /// <param name="value"></param> /// <returns></returns> public delegate TKey GetItemKeyDelegate(TValue value); /// <summary> /// Add a range of values automatically determining the associated keys. /// </summary> /// <param name="values"></param> /// <param name="keygen"></param> public void AddRange(IEnumerable<TValue> values, GetItemKeyDelegate keygen) { foreach (TValue v in values) ItemsDictionary.Add(keygen(v), v); } /// <summary> /// Items dictionary. /// </summary> [XmlIgnore] public Dictionary<TKey, TValue> ItemsDictionary = new Dictionary<TKey,TValue>(); } The classes deriving from this class are serialized in the following way: <XmlProcessList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Items> <DictionaryItemOfInt32Foo> <Key/> <Value/> </DictionaryItemOfInt32XmlProcess> <Items> This give me a good solution, but: How can I control the name of the element DictionaryItemOfInt32Foo What happens if I define a Dictionary<FooInt32, Int32> and I have the classes Foo and FooInt32? Is it possible to optimize the class above? THank you very much!

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  • Reusing my PagedList object on WCF

    - by AlexCode
    The problem: I have a custom collection PagedList<T> that is being returned from my WCF service as PagedListOfEntitySearchResultW_SH0Zpu5 when T is EntitySearchResult object. I want to reuse this PagedList<T> type between the application and the service. My scenario: I've created a PagedList<T> type that inherits from List<T>. This type is on a separated assembly that is referenced on both application and WCF service. I'm using the /reference option on the scvutil to enable the type reusing. I also don't want any arrays returned so I also use the /collection to map to the generic List type. I'm using the following svcutil command to generate the service proxy: "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\NETFX 4.0 Tools\svcutil.exe" /collectionType:System.Collections.Generic.List`1 /reference:..\..\bin\Debug\App.Utilities.dll http://localhost/App.MyService/MyService.svc?wsdl /namespace:*,"App.ServiceReferences.MyService" /out:..\ServiceProxy\MyService.cs The PagedList object is something like: [CollectionDataContract] public partial class PagedList<T> : List<T> { public PagedList() { } /// <summary> /// Creates a new instance of the PagedList object and doesn't apply any pagination algorithm. /// The only calculated property is the TotalPages, everything else needed must be passed to the object. /// </summary> /// <param name="source"></param> /// <param name="pageNumber"></param> /// <param name="pageSize"></param> /// <param name="totalRecords"></param> public PagedList(IEnumerable<T> source, int pageNumber, int pageSize, int totalRecords) { if (source == null) source = new List<T>(); this.AddRange(source); PagingInfo.PageNumber = pageNumber; PageSize = pageSize; TotalRecords = totalRecords; } public PagedList(IEnumerable<T> source, PagingInfo paging) { this.AddRange(source); this._pagingInfo = paging; } [DataMember] public int TotalRecords { get; set; } [DataMember] public int PageSize { get; set; } public int TotalPages() { if (this.TotalRecords > 0 && PageSize > 0) return (int)Math.Ceiling((double)TotalRecords / (double)PageSize); else return 0; } public bool? HasPreviousPage() { return (PagingInfo.PageNumber > 1); } public bool? HasNextPage() { return (PagingInfo.PageNumber < TotalPages()); } public bool? IsFirstPage() { return PagingInfo.PageNumber == 1; } public bool? IsLastPage() { return PagingInfo.PageNumber == TotalPages(); } PagingInfo _pagingInfo = null; [DataMember] public PagingInfo PagingInfo { get { if (_pagingInfo == null) _pagingInfo = new PagingInfo(); return _pagingInfo; } set { _pagingInfo = value; } } }

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  • Creating an ITemplate from a String

    - by Damon
    I do a lot of work with control templates, and one of the pieces of functionality that I've always wanted is the ability to build a ITemplate from a string.  Throughout the years, the topic has come up from time to time, and I never really found anything about how to do it. though I have run across a number of postings from people who are also wanting the same capability.  As I was messing around with things the other day, I stumbled on how to make it work and I feel really foolish for not figuring it out sooner. ITemplate is an interface that exposes a single method named InstantiateIn.  I've been searching for years for some magical .NET framework component that would take a string and convert it into an ITemplate, when all along I could just build my own.  Here's the code: /// <summary> ///   Allows string-based ITempalte implementations /// </summary> public class StringTemplate : ITemplate {     #region Constructor(s)     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   Constructor     /// </summary>     /// <param name="template">String based version of the control template.</param>     public StringTemplate(string template)     {         Template = template;     }     /// <summary>     ///   Constructor     /// </summary>     /// <param name="template">String based version of the control template.</param>     /// <param name="copyToContainer">True to copy intermediate container contents to the instantiation container, False to leave the intermediate container in place.</param>     public StringTemplate(string template, bool copyToContainer)     {         Template = template;         CopyToContainer = copyToContainer;     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion     #region Properties     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   String based template     /// </summary>     public string Template     {         get;         set;     }     /// <summary>     ///   When a StringTemplate is instantiated it is created inside an intermediate control     ///   due to limitations of the .NET Framework.  Specifying True for the CopyToContainer     ///   property copies all the controls from the intermediate container into instantiation     ///   container passed to the InstantiateIn method.     /// </summary>     public bool CopyToContainer     {         get;         set;     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion     #region ITemplate Members     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   Creates the template in the specified control.     /// </summary>     /// <param name="container">Control in which to make the template</param>     public void InstantiateIn(Control container)     {         Control tempContainer = container.Page.ParseControl(Template);         if (CopyToContainer)         {             for (int i = tempContainer.Controls.Count - 1; i >= 0; i--)             {                 Control tempControl = tempContainer.Controls[i];                 tempContainer.Controls.RemoveAt(i);                 container.Controls.AddAt(0, tempControl);             }                         }         else         {             container.Controls.Add(tempContainer);         }     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion } //class Converting a string into a user control is fairly easy using the ParseControl method from a Page object.  Fortunately, the container passed into the InstantiateIn method has a Page property.  One caveat, however, is that the Page property only has a reference to a Page if the container is located ON the page.  If you run into this problem, you may have to find a creative way to get the Page reference (you can add it to the constructor, store it in the request context, etc).  Another issue that I ran into is that the ParseControl creates a new control, parses the string template, places any controls defined in the template onto the new control it created, and returns that new control with the template on it.  You cannot pass in your own container. Adding this directly to the container provided as a parameter in the InstantiateIn means that you end up with an additional "level" in the control hierarchy.  To avoid this, I added code in that removes each control from the intermediate container and places it into the actual container.  I am not, however, sure about the performance penalty associated with moving a bunch of control from one place to another, nor am I completely sure if doing such a move completely screws something up if you have a code behind, etc.  It seems to work when it's just a template, but my testing was ever-so-slightly shy of thorough when it comes to other crazy scenarios.  As a catch-all, I added a Boolean property called CopyToContainer that allows you to turn the copying on or off depending on your desires and needs. Technorati Tags: .NET,ASP.NET,ITemplate,Development,C#,Custom Controls,Server Controls

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  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • Having trouble with projection matrix, need help

    - by Mr.UNOwen
    I'm having trouble with what appears to be the projection matrix. Given a wide enough of a screen, when a cube is on the left and right most edge, the left or right wall will appear stretched to the point that the front face is 1/10 the width of the side. So I do update the screen ratio along with the projection matrix and view port on screen resize, am I safe to assume all the trouble is from the matrix class? Also the cube follows the mouse, but it's only vertically aligned and ahead of the mouse when going left or right from the center of the screen. Perspective function call: * setPerspective * * @param fov: angle in radians * @param aspect: screen ratio w/h * @param near: near distance * @param far: far distance **/ void APCamera::setPerspective(GMFloat_t fov, GMFloat_t aspect, GMFloat_t near, GMFloat_t far) { GMFloat_t difZ = near - far; GMFloat_t *data; mProjection->clear(); //set to identity matrix data = mProjection->getData(); GMFloat_t v = 1.0f / tan(fov / 2.0f); data[_AP_MAA] = v / aspect; data[_AP_MBB] = v; data[_AP_MCC] = (far + near) / difZ; data[_AP_MCD] = -1.0f; data[_AP_MDD] = 0.0f; data[_AP_MDC] = 2.0f * far * near/ difZ; mRatio = aspect; mInvProjOutdated = true; mIsPerspective = true; } and... #define _AP_MAA 0 #define _AP_MAB 1 #define _AP_MAC 2 #define _AP_MAD 3 #define _AP_MBA 4 #define _AP_MBB 5 #define _AP_MBC 6 #define _AP_MBD 7 #define _AP_MCA 8 #define _AP_MCB 9 #define _AP_MCC 10 #define _AP_MCD 11 #define _AP_MDA 12 #define _AP_MDB 13 #define _AP_MDC 14 #define _AP_MDD 15

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  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

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  • Convert collections of enums to collection of strings and vice versa

    - by Michael Freidgeim
    Recently I needed to convert collections of  strings, that represent enum names, to collection of enums, and opposite,  to convert collections of   enums  to collection of  strings. I didn’t find standard LINQ extensions.However, in our big collection of helper extensions I found what I needed - just with different names: /// <summary> /// Safe conversion, ignore any unexpected strings/// Consider to name as Convert extension /// </summary> /// <typeparam name="EnumType"></typeparam> /// <param name="stringsList"></param> /// <returns></returns> public static List<EnumType> StringsListAsEnumList<EnumType>(this List<string> stringsList) where EnumType : struct, IComparable, IConvertible, IFormattable     { List<EnumType> enumsList = new List<EnumType>(); foreach (string sProvider in stringsList)     {     EnumType provider;     if (EnumHelper.TryParse<EnumType>(sProvider, out provider))     {     enumsList.Add(provider);     }     }     return enumsList;     }/// <summary> /// Convert each element of collection to string /// </summary> /// <typeparam name="T"></typeparam> /// <param name="objects"></param> /// <returns></returns> public static IEnumerable<string> ToStrings<T>(this IEnumerable<T> objects) {//from http://www.c-sharpcorner.com/Blogs/997/using-linq-to-convert-an-array-from-one-type-to-another.aspx return objects.Select(en => en.ToString()); }

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  • Trouble updating my datagrid in WPF

    - by wrigley06
    As the title indicates, I'm having trouble updating a datagrid in WPF. Basically what I'm trying to accomplish is a datagrid, that is connected to a SQL Server database, that updates automatically once a user enters information into a few textboxes and clicks a submit button. You'll notice that I have a command that joins two tables. The data from the Quote_Data table will be inserted by a different user at a later time. For now my only concern is getting the information from the textboxes and into the General_Info table, and from there into my datagrid. The code, which I'll include below compiles fine, but when I hit the submit button, nothing happens. This is the first application I've ever built working with a SQL Database so many of these concepts are new to me, which is why you'll probably look at my code and wonder what is he thinking. public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public DataSet mds; // main data set (mds) private void Window_Loaded_1(object sender, RoutedEventArgs e) { try { string connectionString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection connection = new SqlConnection(connectionString)) { connection.Open(); //Merging tables General_Info and Quote_Data SqlCommand cmd = new SqlCommand("SELECT General_Info.Quote_ID, General_Info.Open_Quote, General_Info.Customer_Name," + "General_Info.OEM_Name, General_Info.Qty, General_Info.Quote_Num, General_Info.Fab_Drawing_Num, " + "General_Info.Rfq_Num, General_Info.Rev_Num, Quote_Data.MOA, Quote_Data.MOQ, " + "Quote_Data.Markup, Quote_Data.FOB, Quote_Data.Shipping_Method, Quote_Data.Freight, " + "Quote_Data.Vendor_Price, Unit_Price, Quote_Data.Difference, Quote_Data.Vendor_NRE_ET, " + "Quote_Data.NRE, Quote_Data.ET, Quote_Data.STI_NET, Quote_Data.Mfg_Time, Quote_Data.Delivery_Time, " + "Quote_Data.Mfg_Name, Quote_Data.Mfg_Location " + "FROM General_Info INNER JOIN dbo.Quote_Data ON General_Info.Quote_ID = Quote_Data.Quote_ID", connection); SqlDataAdapter da = new SqlDataAdapter(cmd); DataTable dt = new DataTable(); da.Fill(dt); MainGrid.ItemsSource = dt.DefaultView; mds = new DataSet(); da.Fill(mds, "General_Info"); MainGrid.DataContext = mds.Tables["General_Info"]; } } catch (Exception ex) { MessageBox.Show(ex.Message); } // renaming column names from the database so they are easier to read in the datagrid MainGrid.Columns[0].Header = "#"; MainGrid.Columns[1].Header = "Date"; MainGrid.Columns[2].Header = "Customer"; MainGrid.Columns[3].Header = "OEM"; MainGrid.Columns[4].Header = "Qty"; MainGrid.Columns[5].Header = "Quote Number"; MainGrid.Columns[6].Header = "Fab Drawing Num"; MainGrid.Columns[7].Header = "RFQ Number"; MainGrid.Columns[8].Header = "Rev Number"; MainGrid.Columns[9].Header = "MOA"; MainGrid.Columns[10].Header = "MOQ"; MainGrid.Columns[11].Header = "Markup"; MainGrid.Columns[12].Header = "FOB"; MainGrid.Columns[13].Header = "Shipping"; MainGrid.Columns[14].Header = "Freight"; MainGrid.Columns[15].Header = "Vendor Price"; MainGrid.Columns[16].Header = "Unit Price"; MainGrid.Columns[17].Header = "Difference"; MainGrid.Columns[18].Header = "Vendor NRE/ET"; MainGrid.Columns[19].Header = "NRE"; MainGrid.Columns[20].Header = "ET"; MainGrid.Columns[21].Header = "STINET"; MainGrid.Columns[22].Header = "Mfg. Time"; MainGrid.Columns[23].Header = "Delivery Time"; MainGrid.Columns[24].Header = "Manufacturer"; MainGrid.Columns[25].Header = "Mfg. Location"; } private void submitQuotebtn_Click(object sender, RoutedEventArgs e) { CustomerData newQuote = new CustomerData(); int quantity; quantity = Convert.ToInt32(quantityTxt.Text); string theDate = System.DateTime.Today.Date.ToString("d"); newQuote.OpenQuote = theDate; newQuote.CustomerName = customerNameTxt.Text; newQuote.OEMName = oemNameTxt.Text; newQuote.Qty = quantity; newQuote.QuoteNumber = quoteNumberTxt.Text; newQuote.FdNumber = fabDrawingNumberTxt.Text; newQuote.RfqNumber = rfqNumberTxt.Text; newQuote.RevNumber = revNumberTxt.Text; try { string insertConString = Sqtm.Properties.Settings.Default.SqtmDbConnectionString; using (SqlConnection insertConnection = new SqlConnection(insertConString)) { insertConnection.Open(); SqlDataAdapter adapter = new SqlDataAdapter(Sqtm.Properties.Settings.Default.SqtmDbConnectionString, insertConnection); SqlCommand updateCmd = new SqlCommand("UPDATE General_Info " + "Quote_ID = @Quote_ID, " + "Open_Quote = @Open_Quote, " + "OEM_Name = @OEM_Name, " + "Qty = @Qty, " + "Quote_Num = @Quote_Num, " + "Fab_Drawing_Num = @Fab_Drawing_Num, " + "Rfq_Num = @Rfq_Num, " + "Rev_Num = @Rev_Num " + "WHERE Quote_ID = @Quote_ID"); updateCmd.Connection = insertConnection; System.Data.SqlClient.SqlParameterCollection param = updateCmd.Parameters; // // Add new SqlParameters to the command. // param.AddWithValue("Open_Quote", newQuote.OpenQuote); param.AddWithValue("Customer_Name", newQuote.CustomerName); param.AddWithValue("OEM_Name", newQuote.OEMName); param.AddWithValue("Qty", newQuote.Qty); param.AddWithValue("Quote_Num", newQuote.QuoteNumber); param.AddWithValue("Fab_Drawing_Num", newQuote.FdNumber); param.AddWithValue("Rfq_Num", newQuote.RfqNumber); param.AddWithValue("Rev_Num", newQuote.RevNumber); adapter.UpdateCommand = updateCmd; adapter.Update(mds.Tables[0]); mds.AcceptChanges(); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } Thanks in advance to anyone who can help, I really appreciate it, Andrew

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  • mappedBy reference an unknown target entity property - hibernate error

    - by tommy
    first, my classes: User package com.patpuc.model; import java.util.List; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.OneToMany; import javax.persistence.Table; import com.patpuc.model.RolesMap; @Entity @Table(name = "users") public class User { @Id @Column(name = "USER_ID", unique = true, nullable = false) private int user_id; @Column(name = "NAME", nullable = false) private String name; @Column(name = "SURNAME", unique = true, nullable = false) private String surname; @Column(name = "USERNAME_U", unique = true, nullable = false) private String username_u; // zamiast username @Column(name = "PASSWORD", unique = true, nullable = false) private String password; @Column(name = "USER_DESCRIPTION", nullable = false) private String userDescription; @Column(name = "AUTHORITY", nullable = false) private String authority = "ROLE_USER"; @Column(name = "ENABLED", nullable = false) private int enabled; @OneToMany(mappedBy = "rUser") private List<RolesMap> rolesMap; public List<RolesMap> getRolesMap() { return rolesMap; } public void setRolesMap(List<RolesMap> rolesMap) { this.rolesMap = rolesMap; } /** * @return the user_id */ public int getUser_id() { return user_id; } /** * @param user_id * the user_id to set */ public void setUser_id(int user_id) { this.user_id = user_id; } /** * @return the name */ public String getName() { return name; } /** * @param name * the name to set */ public void setName(String name) { this.name = name; } /** * @return the surname */ public String getSurname() { return surname; } /** * @param surname * the surname to set */ public void setSurname(String surname) { this.surname = surname; } /** * @return the username_u */ public String getUsername_u() { return username_u; } /** * @param username_u * the username_u to set */ public void setUsername_u(String username_u) { this.username_u = username_u; } /** * @return the password */ public String getPassword() { return password; } /** * @param password * the password to set */ public void setPassword(String password) { this.password = password; } /** * @return the userDescription */ public String getUserDescription() { return userDescription; } /** * @param userDescription * the userDescription to set */ public void setUserDescription(String userDescription) { this.userDescription = userDescription; } /** * @return the authority */ public String getAuthority() { return authority; } /** * @param authority * the authority to set */ public void setAuthority(String authority) { this.authority = authority; } /** * @return the enabled */ public int getEnabled() { return enabled; } /** * @param enabled * the enabled to set */ public void setEnabled(int enabled) { this.enabled = enabled; } @Override public String toString() { StringBuffer strBuff = new StringBuffer(); strBuff.append("id : ").append(getUser_id()); strBuff.append(", name : ").append(getName()); strBuff.append(", surname : ").append(getSurname()); return strBuff.toString(); } } RolesMap.java package com.patpuc.model; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.JoinColumn; import javax.persistence.ManyToOne; import javax.persistence.Table; import com.patpuc.model.User; @Entity @Table(name = "roles_map") public class RolesMap { private int rm_id; private String username_a; private String username_l; //private String username_u; private String password; private int role_id; @ManyToOne @JoinColumn(name="username_u", nullable=false) private User rUser; public RolesMap(){ } /** * @return the user */ public User getUser() { return rUser; } /** * @param user the user to set */ public void setUser(User rUser) { this.rUser = rUser; } @Id @Column(name = "RM_ID", unique = true, nullable = false) public int getRmId() { return rm_id; } public void setRmId(int rm_id) { this.rm_id = rm_id; } @Column(name = "USERNAME_A", unique = true) public String getUsernameA() { return username_a; } public void setUsernameA(String username_a) { this.username_a = username_a; } @Column(name = "USERNAME_L", unique = true) public String getUsernameL() { return username_l; } public void setUsernameL(String username_l) { this.username_l = username_l; } @Column(name = "PASSWORD", unique = true, nullable = false) public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } @Column(name = "ROLE_ID", unique = true, nullable = false) public int getRoleId() { return role_id; } public void setRoleId(int role_id) { this.role_id = role_id; } } when i try run this on server i have exception like this: Error creating bean with name 'SessionFactory' defined in ServletContext resource [/WEB-INF/classes/baseBeans.xml]: Invocation of init method failed; nested exception is org.hibernate.AnnotationException: mappedBy reference an unknown target entity property: com.patpuc.model.RolesMap.users in com.patpuc.model.User.rolesMap But i don't exaclu know what i'm doing wrong. Can somebody help me fix this problem?

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  • How to use Ninject with XNA?

    - by Rosarch
    I'm having difficulty integrating Ninject with XNA. static class Program { /** * The main entry point for the application. */ static void Main(string[] args) { IKernel kernel = new StandardKernel(NinjectModuleManager.GetModules()); CachedContentLoader content = kernel.Get<CachedContentLoader>(); // stack overflow here MasterEngine game = kernel.Get<MasterEngine>(); game.Run(); } } // constructor for the game public MasterEngine(IKernel kernel) : base(kernel) { this.inputReader = kernel.Get<IInputReader>(); graphicsDeviceManager = kernel.Get<GraphicsDeviceManager>(); Components.Add(kernel.Get<GamerServicesComponent>()); // Tell the loader to look for all files relative to the "Content" directory. Assets = kernel.Get<CachedContentLoader>(); //Sets dimensions of the game window graphicsDeviceManager.PreferredBackBufferWidth = 800; graphicsDeviceManager.PreferredBackBufferHeight = 600; graphicsDeviceManager.ApplyChanges(); IsMouseVisible = false; } Ninject.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject.Modules; using HWAlphaRelease.Controller; using Microsoft.Xna.Framework; using Nuclex.DependencyInjection.Demo.Scaffolding; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace HWAlphaRelease { public static class NinjectModuleManager { public static NinjectModule[] GetModules() { return new NinjectModule[1] { new GameModule() }; } /// <summary>Dependency injection rules for the main game instance</summary> public class GameModule : NinjectModule { #region class ServiceProviderAdapter /// <summary>Delegates to the game's built-in service provider</summary> /// <remarks> /// <para> /// When a class' constructor requires an IServiceProvider, the dependency /// injector cannot just construct a new one and wouldn't know that it has /// to create an instance of the Game class (or take it from the existing /// Game instance). /// </para> /// <para> /// The solution, then, is this small adapter that takes a Game instance /// and acts as if it was a freely constructable IServiceProvider implementation /// while in reality, it delegates all lookups to the Game's service container. /// </para> /// </remarks> private class ServiceProviderAdapter : IServiceProvider { /// <summary>Initializes a new service provider adapter for the game</summary> /// <param name="game">Game the service provider will be taken from</param> public ServiceProviderAdapter(Game game) { this.gameServices = game.Services; } /// <summary>Retrieves a service from the game service container</summary> /// <param name="serviceType">Type of the service that will be retrieved</param> /// <returns>The service that has been requested</returns> public object GetService(Type serviceType) { return this.gameServices; } /// <summary>Game services container of the Game instance</summary> private GameServiceContainer gameServices; } #endregion // class ServiceProviderAdapter #region class ContentManagerAdapter /// <summary>Delegates to the game's built-in ContentManager</summary> /// <remarks> /// This provides shared access to the game's ContentManager. A dependency /// injected class only needs to require the ISharedContentService in its /// constructor and the dependency injector will automatically resolve it /// to this adapter, which delegates to the Game's built-in content manager. /// </remarks> private class ContentManagerAdapter : ISharedContentService { /// <summary>Initializes a new shared content manager adapter</summary> /// <param name="game">Game the content manager will be taken from</param> public ContentManagerAdapter(Game game) { this.contentManager = game.Content; } /// <summary>Loads or accesses shared game content</summary> /// <typeparam name="AssetType">Type of the asset to be loaded or accessed</typeparam> /// <param name="assetName">Path and name of the requested asset</param> /// <returns>The requested asset from the the shared game content store</returns> public AssetType Load<AssetType>(string assetName) { return this.contentManager.Load<AssetType>(assetName); } /// <summary>The content manager this instance delegates to</summary> private ContentManager contentManager; } #endregion // class ContentManagerAdapter /// <summary>Initializes the dependency configuration</summary> public override void Load() { // Allows access to the game class for any components with a dependency // on the 'Game' or 'DependencyInjectionGame' classes. Bind<MasterEngine>().ToSelf().InSingletonScope(); Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); Bind<Game>().To<MasterEngine>().InSingletonScope(); // Let the dependency injector construct a graphics device manager for // all components depending on the IGraphicsDeviceService and // IGraphicsDeviceManager interfaces Bind<GraphicsDeviceManager>().ToSelf().InSingletonScope(); Bind<IGraphicsDeviceService>().To<GraphicsDeviceManager>().InSingletonScope(); Bind<IGraphicsDeviceManager>().To<GraphicsDeviceManager>().InSingletonScope(); // Some clever adapters that hand out the Game's IServiceProvider and allow // access to its built-in ContentManager Bind<IServiceProvider>().To<ServiceProviderAdapter>().InSingletonScope(); Bind<ISharedContentService>().To<ContentManagerAdapter>().InSingletonScope(); Bind<IInputReader>().To<UserInputReader>().InSingletonScope().WithConstructorArgument("keyMapping", Constants.DEFAULT_KEY_MAPPING); Bind<CachedContentLoader>().ToSelf().InSingletonScope().WithConstructorArgument("rootDir", "Content"); } } } } NinjectGame.cs /// <summary>Base class for Games making use of Ninject</summary> public class NinjectGame : Game { /// <summary>Initializes a new Ninject game instance</summary> /// <param name="kernel">Kernel the game has been created by</param> public NinjectGame(IKernel kernel) { Type ownType = this.GetType(); if(ownType != typeof(Game)) { kernel.Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); } kernel.Bind<Game>().To<NinjectGame>().InSingletonScope(); } } } // namespace Nuclex.DependencyInjection.Demo.Scaffolding When I try to get the CachedContentLoader, I get a stack overflow exception. I'm basing this off of this tutorial, but I really have no idea what I'm doing. Help?

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  • how to version minder for web application data

    - by dankyy1
    hi all;I'm devoloping a web application which renders data from DB and also updates datas with editor UI Pages.So i want to implement a versioning mechanism for render pages got data over db again if only data on db updated by editor pages.. I decided to use Session objects for the version information that client had taken latestly.And the Application object that the latest DB version of objects ,i used the data objects guid as key for each data item client version holder class like below ItemRunnigVersionInformation class holds currentitem guid and last loadtime from DB public class ClientVersionManager { public static List<ItemRunnigVersionInformation> SessionItemRunnigVersionInformation { get { if (HttpContext.Current.Session["SessionItemRunnigVersionInformation"] == null) HttpContext.Current.Session["SessionItemRunnigVersionInformation"] = new List<ItemRunnigVersionInformation>(); return (List<ItemRunnigVersionInformation>)HttpContext.Current.Session["SessionItemRunnigVersionInformation"]; } set { HttpContext.Current.Session["SessionItemRunnigVersionInformation"] = value; } } /// <summary> /// this will be updated when editor pages /// </summary> /// <param name="itemRunnigVersionInformation"></param> public static void UpdateItemRunnigSessionVersion(string itemGuid) { ItemRunnigVersionInformation itemRunnigVersionAtAppDomain = PlayListVersionManager.GetItemRunnigVersionInformationByID(itemGuid); ItemRunnigVersionInformation itemRunnigVersionInformationAtSession = SessionItemRunnigVersionInformation.FirstOrDefault(t => t.ItemGuid == itemGuid); if ((itemRunnigVersionInformationAtSession == null) && (itemRunnigVersionAtAppDomain != null)) { ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(SessionItemRunnigVersionInformation, itemRunnigVersionAtAppDomain); } else if (itemRunnigVersionAtAppDomain != null) { ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Remove(SessionItemRunnigVersionInformation, itemRunnigVersionInformationAtSession); ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(SessionItemRunnigVersionInformation, itemRunnigVersionAtAppDomain); } } /// <summary> /// by given parameters check versions over PlayListVersionManager versions and /// adds versions to clientversion manager if any item version on /// playlist not found it will also added to PlaylistManager list /// </summary> /// <param name="playList"></param> /// <param name="userGuid"></param> /// <param name="ownerGuid"></param> public static void UpdateCurrentSessionVersion(PlayList playList, string userGuid, string ownerGuid) { ItemRunnigVersionInformation tmpItemRunnigVersionInformation; List<ItemRunnigVersionInformation> currentItemRunnigVersionInformationList = new List<ItemRunnigVersionInformation>(); if (!string.IsNullOrEmpty(userGuid)) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(userGuid); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(userGuid, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(currentItemRunnigVersionInformationList, tmpItemRunnigVersionInformation); } if (!string.IsNullOrEmpty(ownerGuid)) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(ownerGuid); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(ownerGuid, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(currentItemRunnigVersionInformationList, tmpItemRunnigVersionInformation); } if ((playList != null) && (playList.PlayListItemCollection != null)) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(playList.GUID); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(playList.GUID, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } currentItemRunnigVersionInformationList.Add(tmpItemRunnigVersionInformation); foreach (PlayListItem playListItem in playList.PlayListItemCollection) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(playListItem.GUID); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(playListItem.GUID, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } currentItemRunnigVersionInformationList.Add(tmpItemRunnigVersionInformation); foreach (SoftKey softKey in playListItem.PlayListSoftKeys) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(softKey.GUID); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(softKey.GUID, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(currentItemRunnigVersionInformationList, tmpItemRunnigVersionInformation); } foreach (MenuItem menuItem in playListItem.MenuItems) { tmpItemRunnigVersionInformation = PlayListVersionManager.GetItemRunnigVersionInformationByID(menuItem.Guid); if (tmpItemRunnigVersionInformation == null) { tmpItemRunnigVersionInformation = new ItemRunnigVersionInformation(menuItem.Guid, DateTime.Now.ToUniversalTime()); PlayListVersionManager.UpdateItemRunnigAppDomainVersion(tmpItemRunnigVersionInformation); } ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Add(currentItemRunnigVersionInformationList, tmpItemRunnigVersionInformation); } } } SessionItemRunnigVersionInformation = currentItemRunnigVersionInformationList; } public static ItemRunnigVersionInformation GetItemRunnigVersionInformationById(string itemGuid) { return SessionItemRunnigVersionInformation.FirstOrDefault(t => t.ItemGuid == itemGuid); } public static void DeleteItemRunnigAppDomain(string itemGuid) { ExtensionMethodsForClientVersionManager.ExtensionMethodsForClientVersionManager.Remove(SessionItemRunnigVersionInformation, NG.IPTOffice.Paloma.Helper.ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.GetMatchingItemRunnigVersionInformation(SessionItemRunnigVersionInformation, itemGuid)); } } and that was for server one public class PlayListVersionManager { public static List<ItemRunnigVersionInformation> AppDomainItemRunnigVersionInformation { get { if (HttpContext.Current.Application["AppDomainItemRunnigVersionInformation"] == null) HttpContext.Current.Application["AppDomainItemRunnigVersionInformation"] = new List<ItemRunnigVersionInformation>(); return (List<ItemRunnigVersionInformation>)HttpContext.Current.Application["AppDomainItemRunnigVersionInformation"]; } set { HttpContext.Current.Application["AppDomainItemRunnigVersionInformation"] = value; } } public static ItemRunnigVersionInformation GetItemRunnigVersionInformationByID(string itemGuid) { return ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.GetMatchingItemRunnigVersionInformation(AppDomainItemRunnigVersionInformation, itemGuid); } /// <summary> /// this will be updated when editor pages /// if any record at playlistversion is found it will be addedd /// </summary> /// <param name="itemRunnigVersionInformation"></param> public static void UpdateItemRunnigAppDomainVersion(ItemRunnigVersionInformation itemRunnigVersionInformation) { ItemRunnigVersionInformation itemRunnigVersionInformationAtAppDomain = NG.IPTOffice.Paloma.Helper.ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.GetMatchingItemRunnigVersionInformation(AppDomainItemRunnigVersionInformation, itemRunnigVersionInformation.ItemGuid); if (itemRunnigVersionInformationAtAppDomain == null) { ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.Add(AppDomainItemRunnigVersionInformation, itemRunnigVersionInformation); } else { ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.Remove(AppDomainItemRunnigVersionInformation, itemRunnigVersionInformationAtAppDomain); ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.Add(AppDomainItemRunnigVersionInformation, itemRunnigVersionInformation); } } //this will be checked each time if needed to update item over DB public static bool IsRunnigItemLastVersion(ItemRunnigVersionInformation itemRunnigVersionInformation, bool ignoreNullEntry, out bool itemNotExistsAtAppDomain) { itemNotExistsAtAppDomain = false; if (itemRunnigVersionInformation != null) { ItemRunnigVersionInformation itemRunnigVersionInformationAtAppDomain = AppDomainItemRunnigVersionInformation.FirstOrDefault(t => t.ItemGuid == itemRunnigVersionInformation.ItemGuid); itemNotExistsAtAppDomain = (itemRunnigVersionInformationAtAppDomain == null); if (itemNotExistsAtAppDomain && (ignoreNullEntry)) { ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.Add(AppDomainItemRunnigVersionInformation, itemRunnigVersionInformation); return true; } else if (!itemNotExistsAtAppDomain && (itemRunnigVersionInformationAtAppDomain.LastLoadTime <= itemRunnigVersionInformation.LastLoadTime)) return true; else return false; } else return ignoreNullEntry; } public static void DeleteItemRunnigAppDomain(string itemGuid) { ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.Remove(AppDomainItemRunnigVersionInformation, NG.IPTOffice.Paloma.Helper.ExtensionMethodsFoPlayListVersionManager.ExtensionMethodsFoPlayListVersionManager.GetMatchingItemRunnigVersionInformation(AppDomainItemRunnigVersionInformation, itemGuid)); } } when more than one client requests the page i got "Collection was modified; enumeration operation may not execute." like below.. xception: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. ---> System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List1.Enumerator.MoveNextRare() at System.Collections.Generic.List1.Enumerator.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable1 source, Func2 predicate) at NG.IPTOffice.Paloma.Helper.PlayListVersionManager.UpdateItemRunnigAppDomainVersion(ItemRunnigVersionInformation itemRunnigVersionInformation) in at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequestWithNoAssert(HttpContext context) at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.playlistwebform_aspx.ProcessRequest(HttpContext context) in c:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files\ipservicestest\8921e5c8\5d09c94d\App_Web_n4qdnfcq.2.cs:line 0 at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously)----------- how to implement version management like this scnerio? how can i to avoid this exception? thnx

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  • Given an XML which contains a representation of a graph, how to apply it DFS algorithm? [on hold]

    - by winston smith
    Given the followin XML which is a directed graph: <?xml version="1.0" encoding="iso-8859-1" ?> <!DOCTYPE graph PUBLIC "-//FC//DTD red//EN" "../dtd/graph.dtd"> <graph direct="1"> <vertex label="V0"/> <vertex label="V1"/> <vertex label="V2"/> <vertex label="V3"/> <vertex label="V4"/> <vertex label="V5"/> <edge source="V0" target="V1" weight="1"/> <edge source="V0" target="V4" weight="1"/> <edge source="V5" target="V2" weight="1"/> <edge source="V5" target="V4" weight="1"/> <edge source="V1" target="V2" weight="1"/> <edge source="V1" target="V3" weight="1"/> <edge source="V1" target="V4" weight="1"/> <edge source="V2" target="V3" weight="1"/> </graph> With this classes i parsed the graph and give it an adjacency list representation: import java.io.IOException; import java.util.HashSet; import java.util.LinkedList; import java.util.Collection; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; import practica3.util.Disc; public class ParsingXML { public static void main(String[] args) { try { // TODO code application logic here Collection<Vertex> sources = new HashSet<Vertex>(); LinkedList<String> lines = Disc.readFile("xml/directed.xml"); for (String lin : lines) { int i = Disc.find(lin, "source=\""); String data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } Vertex v = new Vertex(); v.setName(data); v.setAdy(new HashSet<Vertex>()); sources.add(v); } } Iterator it = sources.iterator(); while (it.hasNext()) { Vertex ver = (Vertex) it.next(); Collection<Vertex> adyacencias = ver.getAdy(); LinkedList<String> ls = Disc.readFile("xml/graphs.xml"); for (String lin : ls) { int i = Disc.find(lin, "target=\""); String data = ""; if (lin.contains("source=\""+ver.getName())) { Vertex v = new Vertex(); if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setName(data); } i = Disc.find(lin, "weight=\""); data = ""; if (i > 0 && i < lin.length()) { while (lin.charAt(i + 1) != '"') { data += lin.charAt(i + 1); i++; } v.setWeight(Integer.parseInt(data)); } if (v.getName() != null) { adyacencias.add(v); } } } } for (Vertex vert : sources) { System.out.println(vert); System.out.println("adyacencias: " + vert.getAdy()); } } catch (IOException ex) { Logger.getLogger(ParsingXML.class.getName()).log(Level.SEVERE, null, ex); } } } This is another class: import java.util.Collection; import java.util.Objects; public class Vertex { private String name; private int weight; private Collection ady; public Collection getAdy() { return ady; } public void setAdy(Collection adyacencias) { this.ady = adyacencias; } public String getName() { return name; } public void setName(String nombre) { this.name = nombre; } public int getWeight() { return weight; } public void setWeight(int weight) { this.weight = weight; } @Override public int hashCode() { int hash = 7; hash = 43 * hash + Objects.hashCode(this.name); hash = 43 * hash + this.weight; return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final Vertex other = (Vertex) obj; if (!Objects.equals(this.name, other.name)) { return false; } if (this.weight != other.weight) { return false; } return true; } @Override public String toString() { return "Vertice{" + "name=" + name + ", weight=" + weight + '}'; } } And finally: /** * * @author user */ /* -*-jde-*- */ /* <Disc.java> Contains the main argument*/ import java.io.*; import java.util.LinkedList; /** * Lectura y escritura de archivos en listas de cadenas * Ideal para el uso de las clases para gráficas. * * @author Peralta Santa Anna Victor Miguel * @since Julio 2011 */ public class Disc { /** * Metodo para lectura de un archivo * * @param fileName archivo que se va a leer * @return El archivo en representacion de lista de cadenas */ public static LinkedList<String> readFile(String fileName) throws IOException { BufferedReader file = new BufferedReader(new FileReader(fileName)); LinkedList<String> textlist = new LinkedList<String>(); while (file.ready()) { textlist.add(file.readLine().trim()); } file.close(); /* for(String linea:textlist){ if(linea.contains("source")){ //String generado = linea.replaceAll("<\\w+\\s+\"", ""); //System.out.println(generado); } }*/ return textlist; }//readFile public static int find(String linea,String palabra){ int i,j; boolean found = false; for(i=0,j=0;i<linea.length();i++){ if(linea.charAt(i)==palabra.charAt(j)){ j++; if(j==palabra.length()){ found = true; return i; } }else{ continue; } } if(!found){ i= -1; } return i; } /** * Metodo para la escritura de un archivo * * @param fileName archivo que se va a escribir * @param tofile la lista de cadenas que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String fileName, LinkedList<String> tofile, boolean append) throws IOException { FileWriter file = new FileWriter(fileName, append); for (int i = 0; i < tofile.size(); i++) { file.write(tofile.get(i) + "\n"); } file.close(); }//writeFile /** * Metodo para escritura de un archivo * @param msg archivo que se va a escribir * @param tofile la cadena que quedaran en el archivo * @param append el bit que dira si se anexa el contenido o se empieza de cero */ public static void writeFile(String msg, String tofile, boolean append) throws IOException { FileWriter file = new FileWriter(msg, append); file.write(tofile); file.close(); }//writeFile }// I'm stuck on what can be the best way to given an adjacency list representation of the graph how to apply it Depth-first search algorithm. Any idea of how to aproach to complete the task?

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • A free standing ASP.NET Pager Web Control

    - by Rick Strahl
    Paging in ASP.NET has been relatively easy with stock controls supporting basic paging functionality. However, recently I built an MVC application and one of the things I ran into was that I HAD TO build manual paging support into a few of my pages. Dealing with list controls and rendering markup is easy enough, but doing paging is a little more involved. I ended up with a small but flexible component that can be dropped anywhere. As it turns out the task of creating a semi-generic Pager control for MVC was fairly easily. Now I’m back to working in Web Forms and thought to myself that the way I created the pager in MVC actually would also work in ASP.NET – in fact quite a bit easier since the whole thing can be conveniently wrapped up into an easily reusable control. A standalone pager would provider easier reuse in various pages and a more consistent pager display regardless of what kind of 'control’ the pager is associated with. Why a Pager Control? At first blush it might sound silly to create a new pager control – after all Web Forms has pretty decent paging support, doesn’t it? Well, sort of. Yes the GridView control has automatic paging built in and the ListView control has the related DataPager control. The built in ASP.NET paging has several issues though: Postback and JavaScript requirements If you look at paging links in ASP.NET they are always postback links with javascript:__doPostback() calls that go back to the server. While that works fine and actually has some benefit like the fact that paging saves changes to the page and post them back, it’s not very SEO friendly. Basically if you use javascript based navigation nosearch engine will follow the paging links which effectively cuts off list content on the first page. The DataPager control does support GET based links via the QueryStringParameter property, but the control is effectively tied to the ListView control (which is the only control that implements IPageableItemContainer). DataSource Controls required for Efficient Data Paging Retrieval The only way you can get paging to work efficiently where only the few records you display on the page are queried for and retrieved from the database you have to use a DataSource control - only the Linq and Entity DataSource controls  support this natively. While you can retrieve this data yourself manually, there’s no way to just assign the page number and render the pager based on this custom subset. Other than that default paging requires a full resultset for ASP.NET to filter the data and display only a subset which can be very resource intensive and wasteful if you’re dealing with largish resultsets (although I’m a firm believer in returning actually usable sets :-}). If you use your own business layer that doesn’t fit an ObjectDataSource you’re SOL. That’s a real shame too because with LINQ based querying it’s real easy to retrieve a subset of data that is just the data you want to display but the native Pager functionality doesn’t support just setting properties to display just the subset AFAIK. DataPager is not Free Standing The DataPager control is the closest thing to a decent Pager implementation that ASP.NET has, but alas it’s not a free standing component – it works off a related control and the only one that it effectively supports from the stock ASP.NET controls is the ListView control. This means you can’t use the same data pager formatting for a grid and a list view or vice versa and you’re always tied to the control. Paging Events In order to handle paging you have to deal with paging events. The events fire at specific time instances in the page pipeline and because of this you often have to handle data binding in a way to work around the paging events or else end up double binding your data sources based on paging. Yuk. Styling The GridView pager is a royal pain to beat into submission for styled rendering. The DataPager control has many more options and template layout and it renders somewhat cleaner, but it too is not exactly easy to get a decent display for. Not a Generic Solution The problem with the ASP.NET controls too is that it’s not generic. GridView, DataGrid use their own internal paging, ListView can use a DataPager and if you want to manually create data layout – well you’re on your own. IOW, depending on what you use you likely have very different looking Paging experiences. So, I figured I’ve struggled with this once too many and finally sat down and built a Pager control. The Pager Control My goal was to create a totally free standing control that has no dependencies on other controls and certainly no requirements for using DataSource controls. The idea is that you should be able to use this pager control without any sort of data requirements at all – you should just be able to set properties and be able to display a pager. The Pager control I ended up with has the following features: Completely free standing Pager control – no control or data dependencies Complete manual control – Pager can render without any data dependency Easy to use: Only need to set PageSize, ActivePage and TotalItems Supports optional filtering of IQueryable for efficient queries and Pager rendering Supports optional full set filtering of IEnumerable<T> and DataTable Page links are plain HTTP GET href Links Control automatically picks up Page links on the URL and assigns them (automatic page detection no page index changing events to hookup) Full CSS Styling support On the downside there’s no templating support for the control so the layout of the pager is relatively fixed. All elements however are stylable and there are options to control the text, and layout options such as whether to display first and last pages and the previous/next buttons and so on. To give you an idea what the pager looks like, here are two differently styled examples (all via CSS):   The markup for these two pagers looks like this: <ww:Pager runat="server" id="ItemPager" PageSize="5" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PagesTextCssClass="gridpagertext" CssClass="gridpager" RenderContainerDiv="true" ContainerDivCssClass="gridpagercontainer" MaxPagesToDisplay="6" PagesText="Item Pages:" NextText="next" PreviousText="previous" /> <ww:Pager runat="server" id="ItemPager2" PageSize="5" RenderContainerDiv="true" MaxPagesToDisplay="6" /> The latter example uses default style settings so it there’s not much to set. The first example on the other hand explicitly assigns custom styles and overrides a few of the formatting options. Styling The styling is based on a number of CSS classes of which the the main pager, pagerbutton and pagerbutton-selected classes are the important ones. Other styles like pagerbutton-next/prev/first/last are based on the pagerbutton style. The default styling shown for the red outlined pager looks like this: .pagercontainer { margin: 20px 0; background: whitesmoke; padding: 5px; } .pager { float: right; font-size: 10pt; text-align: left; } .pagerbutton,.pagerbutton-selected,.pagertext { display: block; float: left; text-align: center; border: solid 2px maroon; min-width: 18px; margin-left: 3px; text-decoration: none; padding: 4px; } .pagerbutton-selected { font-size: 130%; font-weight: bold; color: maroon; border-width: 0px; background: khaki; } .pagerbutton-first { margin-right: 12px; } .pagerbutton-last,.pagerbutton-prev { margin-left: 12px; } .pagertext { border: none; margin-left: 30px; font-weight: bold; } .pagerbutton a { text-decoration: none; } .pagerbutton:hover { background-color: maroon; color: cornsilk; } .pagerbutton-prev { background-image: url(images/prev.png); background-position: 2px center; background-repeat: no-repeat; width: 35px; padding-left: 20px; } .pagerbutton-next { background-image: url(images/next.png); background-position: 40px center; background-repeat: no-repeat; width: 35px; padding-right: 20px; margin-right: 0px; } Yup that’s a lot of styling settings although not all of them are required. The key ones are pagerbutton, pager and pager selection. The others (which are implicitly created by the control based on the pagerbutton style) are for custom markup of the ‘special’ buttons. In my apps I tend to have two kinds of pages: Those that are associated with typical ‘grid’ displays that display purely tabular data and those that have a more looser list like layout. The two pagers shown above represent these two views and the pager and gridpager styles in my standard style sheet reflect these two styles. Configuring the Pager with Code Finally lets look at what it takes to hook up the pager. As mentioned in the highlights the Pager control is completely independent of other controls so if you just want to display a pager on its own it’s as simple as dropping the control and assigning the PageSize, ActivePage and either TotalPages or TotalItems. So for this markup: <ww:Pager runat="server" id="ItemPagerManual" PageSize="5" MaxPagesToDisplay="6" /> I can use code as simple as: ItemPagerManual.PageSize = 3; ItemPagerManual.ActivePage = 4;ItemPagerManual.TotalItems = 20; Note that ActivePage is not required - it will automatically use any Page=x query string value and assign it, although you can override it as I did above. TotalItems can be any value that you retrieve from a result set or manually assign as I did above. A more realistic scenario based on a LINQ to SQL IQueryable result is even easier. In this example, I have a UserControl that contains a ListView control that renders IQueryable data. I use a User Control here because there are different views the user can choose from with each view being a different user control. This incidentally also highlights one of the nice features of the pager: Because the pager is independent of the control I can put the pager on the host page instead of into each of the user controls. IOW, there’s only one Pager control, but there are potentially many user controls/listviews that hold the actual display data. The following code demonstrates how to use the Pager with an IQueryable that loads only the records it displays: protected voidPage_Load(objectsender, EventArgs e) {     Category = Request.Params["Category"] ?? string.Empty;     IQueryable<wws_Item> ItemList = ItemRepository.GetItemsByCategory(Category);     // Update the page and filter the list down     ItemList = ItemPager.FilterIQueryable<wws_Item>(ItemList); // Render user control with a list view Control ulItemList = LoadControl("~/usercontrols/" + App.Configuration.ItemListType + ".ascx"); ((IInventoryItemListControl)ulItemList).InventoryItemList = ItemList; phItemList.Controls.Add(ulItemList); // placeholder } The code uses a business object to retrieve Items by category as an IQueryable which means that the result is only an expression tree that hasn’t execute SQL yet and can be further filtered. I then pass this IQueryable to the FilterIQueryable() helper method of the control which does two main things: Filters the IQueryable to retrieve only the data displayed on the active page Sets the Totaltems property and calculates TotalPages on the Pager and that’s it! When the Pager renders it uses those values, plus the PageSize and ActivePage properties to render the Pager. In addition to IQueryable there are also filter methods for IEnumerable<T> and DataTable, but these versions just filter the data by removing rows/items from the entire already retrieved data. Output Generated and Paging Links The output generated creates pager links as plain href links. Here’s what the output looks like: <div id="ItemPager" class="pagercontainer"> <div class="pager"> <span class="pagertext">Pages: </span><a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=1" class="pagerbutton" />1</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=2" class="pagerbutton" />2</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton" />3</a> <span class="pagerbutton-selected">4</span> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton" />5</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=6" class="pagerbutton" />6</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=20" class="pagerbutton pagerbutton-last" />20</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton pagerbutton-prev" />Prev</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton pagerbutton-next" />Next</a></div> <br clear="all" /> </div> </div> The links point back to the current page and simply append a Page= page link into the page. When the page gets reloaded with the new page number the pager automatically detects the page number and automatically assigns the ActivePage property which results in the appropriate page to be displayed. The code shown in the previous section is all that’s needed to handle paging. Note that HTTP GET based paging is different than the Postback paging ASP.NET uses by default. Postback paging preserves modified page content when clicking on pager buttons, but this control will simply load a new page – no page preservation at this time. The advantage of not using Postback paging is that the URLs generated are plain HTML links that a search engine can follow where __doPostback() links are not. Pager with a Grid The pager also works in combination with grid controls so it’s easy to bypass the grid control’s paging features if desired. In the following example I use a gridView control and binds it to a DataTable result which is also filterable by the Pager control. The very basic plain vanilla ASP.NET grid markup looks like this: <div style="width: 600px; margin: 0 auto;padding: 20px; "> <asp:DataGrid runat="server" AutoGenerateColumns="True" ID="gdItems" CssClass="blackborder" style="width: 600px;"> <AlternatingItemStyle CssClass="gridalternate" /> <HeaderStyle CssClass="gridheader" /> </asp:DataGrid> <ww:Pager runat="server" ID="Pager" CssClass="gridpager" ContainerDivCssClass="gridpagercontainer" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PageSize="8" RenderContainerDiv="true" MaxPagesToDisplay="6" /> </div> and looks like this when rendered: using custom set of CSS styles. The code behind for this code is also very simple: protected void Page_Load(object sender, EventArgs e) { string category = Request.Params["category"] ?? ""; busItem itemRep = WebStoreFactory.GetItem(); var items = itemRep.GetItemsByCategory(category) .Select(itm => new {Sku = itm.Sku, Description = itm.Description}); // run query into a DataTable for demonstration DataTable dt = itemRep.Converter.ToDataTable(items,"TItems"); // Remove all items not on the current page dt = Pager.FilterDataTable(dt,0); // bind and display gdItems.DataSource = dt; gdItems.DataBind(); } A little contrived I suppose since the list could already be bound from the list of elements, but this is to demonstrate that you can also bind against a DataTable if your business layer returns those. Unfortunately there’s no way to filter a DataReader as it’s a one way forward only reader and the reader is required by the DataSource to perform the bindings.  However, you can still use a DataReader as long as your business logic filters the data prior to rendering and provides a total item count (most likely as a second query). Control Creation The control itself is a pretty brute force ASP.NET control. Nothing clever about this other than some basic rendering logic and some simple calculations and update routines to determine which buttons need to be shown. You can take a look at the full code from the West Wind Web Toolkit’s Repository (note there are a few dependencies). To give you an idea how the control works here is the Render() method: /// <summary> /// overridden to handle custom pager rendering for runtime and design time /// </summary> /// <param name="writer"></param> protected override void Render(HtmlTextWriter writer) { base.Render(writer); if (TotalPages == 0 && TotalItems > 0) TotalPages = CalculateTotalPagesFromTotalItems(); if (DesignMode) TotalPages = 10; // don't render pager if there's only one page if (TotalPages < 2) return; if (RenderContainerDiv) { if (!string.IsNullOrEmpty(ContainerDivCssClass)) writer.AddAttribute("class", ContainerDivCssClass); writer.RenderBeginTag("div"); } // main pager wrapper writer.WriteBeginTag("div"); writer.AddAttribute("id", this.ClientID); if (!string.IsNullOrEmpty(CssClass)) writer.WriteAttribute("class", this.CssClass); writer.Write(HtmlTextWriter.TagRightChar + "\r\n"); // Pages Text writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(PagesTextCssClass)) writer.WriteAttribute("class", PagesTextCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(this.PagesText); writer.WriteEndTag("span"); // if the base url is empty use the current URL FixupBaseUrl(); // set _startPage and _endPage ConfigurePagesToRender(); // write out first page link if (ShowFirstAndLastPageLinks && _startPage != 1) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-first"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write("1"); writer.WriteEndTag("a"); writer.Write("&nbsp;"); } // write out all the page links for (int i = _startPage; i < _endPage + 1; i++) { if (i == ActivePage) { writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(SelectedPageCssClass)) writer.WriteAttribute("class", SelectedPageCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(i.ToString()); writer.WriteEndTag("span"); } else { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, i.ToString()).TrimEnd('&'); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(i.ToString()); writer.WriteEndTag("a"); } writer.Write("\r\n"); } // write out last page link if (ShowFirstAndLastPageLinks && _endPage < TotalPages) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, TotalPages.ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-last"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(TotalPages.ToString()); writer.WriteEndTag("a"); } // Previous link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(PreviousText) && ActivePage > 1) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage - 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-prev"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(PreviousText); writer.WriteEndTag("a"); } // Next link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(NextText) && ActivePage < TotalPages) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage + 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-next"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(NextText); writer.WriteEndTag("a"); } writer.WriteEndTag("div"); if (RenderContainerDiv) { if (RenderContainerDivBreak) writer.Write("<br clear=\"all\" />\r\n"); writer.WriteEndTag("div"); } } As I said pretty much brute force rendering based on the control’s property settings of which there are quite a few: You can also see the pager in the designer above. unfortunately the VS designer (both 2010 and 2008) fails to render the float: left CSS styles properly and starts wrapping after margins are applied in the special buttons. Not a big deal since VS does at least respect the spacing (the floated elements overlay). Then again I’m not using the designer anyway :-}. Filtering Data What makes the Pager easy to use is the filter methods built into the control. While this functionality is clearly not the most politically correct design choice as it violates separation of concerns, it’s very useful for typical pager operation. While I actually have filter methods that do something similar in my business layer, having it exposed on the control makes the control a lot more useful for typical databinding scenarios. Of course these methods are optional – if you have a business layer that can provide filtered page queries for you can use that instead and assign the TotalItems property manually. There are three filter method types available for IQueryable, IEnumerable and for DataTable which tend to be the most common use cases in my apps old and new. The IQueryable version is pretty simple as it can simply rely on on .Skip() and .Take() with LINQ: /// <summary> /// <summary> /// Queries the database for the ActivePage applied manually /// or from the Request["page"] variable. This routine /// figures out and sets TotalPages, ActivePage and /// returns a filtered subset IQueryable that contains /// only the items from the ActivePage. /// </summary> /// <param name="query"></param> /// <param name="activePage"> /// The page you want to display. Sets the ActivePage property when passed. /// Pass 0 or smaller to use ActivePage setting. /// </param> /// <returns></returns> public IQueryable<T> FilterIQueryable<T>(IQueryable<T> query, int activePage) where T : class, new() { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = query.Count(); if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return query; } int skip = ActivePage - 1; if (skip > 0) query = query.Skip(skip * PageSize); _TotalPages = CalculateTotalPagesFromTotalItems(); return query.Take(PageSize); } The IEnumerable<T> version simply  converts the IEnumerable to an IQuerable and calls back into this method for filtering. The DataTable version requires a little more work to manually parse and filter records (I didn’t want to add the Linq DataSetExtensions assembly just for this): /// <summary> /// Filters a data table for an ActivePage. /// /// Note: Modifies the data set permanently by remove DataRows /// </summary> /// <param name="dt">Full result DataTable</param> /// <param name="activePage">Page to display. 0 to use ActivePage property </param> /// <returns></returns> public DataTable FilterDataTable(DataTable dt, int activePage) { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = dt.Rows.Count; if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return dt; } int skip = ActivePage - 1; if (skip > 0) { for (int i = 0; i < skip * PageSize; i++ ) dt.Rows.RemoveAt(0); } while(dt.Rows.Count > PageSize) dt.Rows.RemoveAt(PageSize); return dt; } Using the Pager Control The pager as it is is a first cut I built a couple of weeks ago and since then have been tweaking a little as part of an internal project I’m working on. I’ve replaced a bunch of pagers on various older pages with this pager without any issues and have what now feels like a more consistent user interface where paging looks and feels the same across different controls. As a bonus I’m only loading the data from the database that I need to display a single page. With the preset class tags applied too adding a pager is now as easy as dropping the control and adding the style sheet for styling to be consistent – no fuss, no muss. Schweet. Hopefully some of you may find this as useful as I have or at least as a baseline to build ontop of… Resources The Pager is part of the West Wind Web & Ajax Toolkit Pager.cs Source Code (some toolkit dependencies) Westwind.css base stylesheet with .pager and .gridpager styles Pager Example Page © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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