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  • Images with unknown content: Dangerous for a browser?

    - by chris_l
    Let's say I allow users to link to any images they like. The link would be checked for syntactical correctness, escaping etc., and then inserted in an <img src="..."/> tag. Are there any known security vulnerabilities, e.g. by someone linking to "evil.example.com/evil.jpg", and evil.jpg contains some code that will be executed due to a browser bug or something like that? (Let's ignore CSRF attacks - it must suffice that I will only allow URLs with typical image file suffixes.)

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  • How to populate RRD database with CPU and MEM usage data?

    - by Tomaszs
    I have a Lighttpd server (on Centos) and would like to display 4 graphs: lighttpd traffic, lighttpd requests per second, CPU usage and MEM usage. I've set place for rrd database for lighttpd config like this: rrdtool.binary = "/usr/bin/rrdtool" rrdtool.db-name = "/var/www/lighttpd.rrd" And put into my WWW cgi-bin sh file that gets data from lighttpd RRD file and creates graphs of traffic and requests per second like this: #!/bin/sh RRDTOOL=/usr/bin/rrdtool OUTDIR=//var/www/graphs INFILE=/var/www/lighttpd.rrd OUTPRE=lighttpd-traffic WIDTH=400 HEIGHT=100 DISP="-v bytes --title TrafficWebserver \ DEF:binraw=$INFILE:InOctets:AVERAGE \ DEF:binmaxraw=$INFILE:InOctets:MAX \ DEF:binminraw=$INFILE:InOctets:MIN \ DEF:bout=$INFILE:OutOctets:AVERAGE \ DEF:boutmax=$INFILE:OutOctets:MAX \ DEF:boutmin=$INFILE:OutOctets:MIN \ CDEF:bin=binraw,-1,* \ CDEF:binmax=binmaxraw,-1,* \ CDEF:binmin=binminraw,-1,* \ CDEF:binminmax=binmaxraw,binminraw,- \ CDEF:boutminmax=boutmax,boutmin,- \ AREA:binmin#ffffff: \ STACK:binmax#f00000: \ LINE1:binmin#a0a0a0: \ LINE1:binmax#a0a0a0: \ LINE2:bin#efb71d:incoming \ GPRINT:bin:MIN:%.2lf \ GPRINT:bin:AVERAGE:%.2lf \ GPRINT:bin:MAX:%.2lf \ AREA:boutmin#ffffff: \ STACK:boutminmax#00f000: \ LINE1:boutmin#a0a0a0: \ LINE1:boutmax#a0a0a0: \ LINE2:bout#a0a735:outgoing \ GPRINT:bout:MIN:%.2lf \ GPRINT:bout:AVERAGE:%.2lf \ GPRINT:bout:MAX:%.2lf \ " $RRDTOOL graph $OUTDIR/$OUTPRE-hour.png -a PNG --start -14400 $DISP -w $WIDTH -h $HEIGHT $RRDTOOL graph $OUTDIR/$OUTPRE-day.png -a PNG --start -86400 $DISP -w $WIDTH -h $HEIGHT $RRDTOOL graph $OUTDIR/$OUTPRE-month.png -a PNG --start -2592000 $DISP -w $WIDTH -h $HEIGHT OUTPRE=lighttpd-requests DISP="-v req --title RequestsperSecond -u 1 \ DEF:req=$INFILE:Requests:AVERAGE \ DEF:reqmax=$INFILE:Requests:MAX \ DEF:reqmin=$INFILE:Requests:MIN \ CDEF:reqminmax=reqmax,reqmin,- \ AREA:reqmin#ffffff: \ STACK:reqminmax#00f000: \ LINE1:reqmin#a0a0a0: \ LINE1:reqmax#a0a0a0: \ LINE2:req#00a735:requests" $RRDTOOL graph $OUTDIR/$OUTPRE-hour.png -a PNG --start -14400 $DISP -w $WIDTH -h $HEIGHT $RRDTOOL graph $OUTDIR/$OUTPRE-day.png -a PNG --start -86400 $DISP -w $WIDTH -h $HEIGHT $RRDTOOL graph $OUTDIR/$OUTPRE-month.png -a PNG --start -2592000 $DISP -w $WIDTH -h $HEIGHT Basically it's not my script, i get it from somewhere from the internet. Now i would like to do the same for CPU usage and MEM usage. I don't like to use any additional packages! As you can see lighttpd populates lighttpd.rrd file with traffic data and requests per second. Now i would like to the system to populate second rrd file with CPU and MEM usage, so i can add to sh file code to generate graphs for this data. How can I populate RRD file with CPU and MEM usage data? Please, NO THIRD-PARTY tools !

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  • Utiliser des polices partagées avec Starling Framework à partir d'une image png ! Par The Pretender

    Salut tout le monde, Continuons notre apprentissage des possibilités de Starling Framework avec l'utilisation des polices de caractères partagées ! Dans ce tutoriel vidéo, vous apprendrez à stocker les caractères de votre police dans une image png. Puis à afficher n'importe quel texte à partir de cette image. C'est parti pour le tutoriel vidéo sur l'utilisation des polices partagées avec Starling Framework. Comme d'habitude, partagez vos retours d'expérience dans cette discussion....

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  • Problem with Android emulator

    - by benasio
    Projects do not run, on screen emulator only "ANDROID" WinXP pro SP3/Eclipse Galileo java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) My actions: 1.Start the emulator(Platform:2.1 API Level:7), wait until the window DDMS status will change to ONLINE 2.Launches helloandroid from examples - Run as Android Application Console: Android Launch! [2010-05-03 21:44:34 - HelloAndroid] adb is running normally. [2010-05-03 21:44:34 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-03 21:44:34 - HelloAndroid] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'my_vm' [2010-05-03 21:44:34 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-05-03 21:44:34 - HelloAndroid] Device API version is 7 (Android 2.1) [2010-05-03 21:44:34 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-05-03 21:44:35 - HelloAndroid] Installing HelloAndroid.apk... [2010-05-03 21:45:07 - HelloAndroid] Success! [2010-05-03 21:45:08 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 52454151: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 48454c4f: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-03 21:45:52 - HelloAndroid] Device not ready. Waiting 3 seconds before next attempt. [2010-05-03 21:45:52 - HelloAndroid] ActivityManager: android.util.AndroidException: Can't connect to activity manager; is the system running? [2010-05-03 21:45:55 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:46:11 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout ...... DDMS console (only errors and warnings) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-03 17:48:34.036: WARN/Zygote(29): Preloaded drawable resource #0x1080093 (res/drawable-mdpi/sym_def_app_icon.png) that varies with configuration!! 05-03 17:48:34.406: WARN/Zygote(29): Preloaded drawable resource #0x1080002 (res/drawable-mdpi/arrow_down_float.png) that varies with configuration!! 05-03 17:48:35.836: WARN/Zygote(29): Preloaded drawable resource #0x10800b4 (res/drawable/btn_check.xml) that varies with configuration!! 05-03 17:48:36.076: WARN/Zygote(29): Preloaded drawable resource #0x10800b7 (res/drawable-mdpi/btn_check_label_background.9.png) that varies with configuration!! 05-03 17:48:36.106: WARN/Zygote(29): Preloaded drawable resource #0x10800b8 (res/drawable-mdpi/btn_check_off.png) that varies with configuration!! 05-03 17:48:36.147: WARN/Zygote(29): Preloaded drawable resource #0x10800bd (res/drawable-mdpi/btn_check_on.png) that varies with configuration!! 05-03 17:48:36.437: WARN/Zygote(29): Preloaded drawable resource #0x1080004 (res/drawable/btn_default.xml) that varies with configuration!! 05-03 17:48:36.716: WARN/Zygote(29): Preloaded drawable resource #0x1080005 (res/drawable/btn_default_small.xml) that varies with configuration!! 05-03 17:48:36.966: WARN/Zygote(29): Preloaded drawable resource #0x1080006 (res/drawable/btn_dropdown.xml) that varies with configuration!! 05-03 17:48:37.326: WARN/Zygote(29): Preloaded drawable resource #0x1080008 (res/drawable/btn_plus.xml) that varies with configuration!! 05-03 17:48:37.707: WARN/Zygote(29): Preloaded drawable resource #0x1080007 (res/drawable/btn_minus.xml) that varies with configuration!! 05-03 17:48:38.057: WARN/Zygote(29): Preloaded drawable resource #0x1080009 (res/drawable/btn_radio.xml) that varies with configuration!! 05-03 17:48:38.776: WARN/Zygote(29): Preloaded drawable resource #0x108000a (res/drawable/btn_star.xml) that varies with configuration!! 05-03 17:48:39.327: WARN/Zygote(29): Preloaded drawable resource #0x1080125 (res/drawable/btn_toggle.xml) that varies with configuration!! 05-03 17:48:39.416: WARN/Zygote(29): Preloaded drawable resource #0x1080187 (res/drawable-mdpi/ic_emergency.png) that varies with configuration!! 05-03 17:48:39.506: WARN/Zygote(29): Preloaded drawable resource #0x1080012 (res/drawable-mdpi/divider_horizontal_bright.9.png) that varies with configuration!! 05-03 17:48:39.576: WARN/Zygote(29): Preloaded drawable resource #0x1080014 (res/drawable-mdpi/divider_horizontal_dark.9.png) that varies with configuration!! 05-03 17:48:40.126: WARN/Zygote(29): Preloaded drawable resource #0x1080016 (res/drawable/edit_text.xml) that varies with configuration!! 05-03 17:48:40.507: WARN/Zygote(29): Preloaded drawable resource #0x1080161 (res/drawable/expander_group.xml) that varies with configuration!! 05-03 17:48:41.036: WARN/Zygote(29): Preloaded drawable resource #0x1080062 (res/drawable/list_selector_background.xml) that varies with configuration!! 05-03 17:48:41.177: WARN/Zygote(29): Preloaded drawable resource #0x1080217 (res/drawable-mdpi/menu_background.9.png) that varies with configuration!! 05-03 17:48:41.256: WARN/Zygote(29): Preloaded drawable resource #0x1080218 (res/drawable-mdpi/menu_background_fill_parent_width.9.png) that varies with configuration!! 05-03 17:48:41.567: WARN/Zygote(29): Preloaded drawable resource #0x1080219 (res/drawable/menu_selector.xml) that varies with configuration!! 05-03 17:48:41.706: WARN/Zygote(29): Preloaded drawable resource #0x1080224 (res/drawable-mdpi/panel_background.9.png) that varies with configuration!! 05-03 17:48:41.849: WARN/Zygote(29): Preloaded drawable resource #0x108022e (res/drawable-mdpi/popup_bottom_bright.9.png) that varies with configuration!! 05-03 17:48:42.026: WARN/Zygote(29): Preloaded drawable resource #0x108022f (res/drawable-mdpi/popup_bottom_dark.9.png) that varies with configuration!! 05-03 17:48:42.156: WARN/Zygote(29): Preloaded drawable resource #0x1080230 (res/drawable-mdpi/popup_bottom_medium.9.png) that varies with configuration!! 05-03 17:48:42.276: WARN/Zygote(29): Preloaded drawable resource #0x1080231 (res/drawable-mdpi/popup_center_bright.9.png) that varies with configuration!! 05-03 17:48:42.376: WARN/Zygote(29): Preloaded drawable resource #0x1080232 (res/drawable-mdpi/popup_center_dark.9.png) that varies with configuration!! 05-03 17:48:42.507: WARN/Zygote(29): Preloaded drawable resource #0x1080235 (res/drawable-mdpi/popup_full_dark.9.png) that varies with configuration!! 05-03 17:48:42.606: WARN/Zygote(29): Preloaded drawable resource #0x1080238 (res/drawable-mdpi/popup_top_bright.9.png) that varies with configuration!! 05-03 17:48:42.696: WARN/Zygote(29): Preloaded drawable resource #0x1080239 (res/drawable-mdpi/popup_top_dark.9.png) that varies with configuration!! 05-03 17:48:42.946: WARN/Zygote(29): Preloaded drawable resource #0x108006d (res/drawable/progress_indeterminate_horizontal.xml) that varies with configuration!! 05-03 17:48:43.076: WARN/Zygote(29): Preloaded drawable resource #0x108023f (res/drawable/progress_small.xml) that varies with configuration!! 05-03 17:48:43.456: WARN/Zygote(29): Preloaded drawable resource #0x1080240 (res/drawable/progress_small_titlebar.xml) that varies with configuration!! 05-03 17:48:43.957: WARN/Zygote(29): Preloaded drawable resource #0x1080262 (res/drawable-mdpi/scrollbar_handle_horizontal.9.png) that varies with configuration!! 05-03 17:48:44.036: WARN/Zygote(29): Preloaded drawable resource #0x1080263 (res/drawable-mdpi/scrollbar_handle_vertical.9.png) that varies with configuration!! 05-03 17:48:44.176: WARN/Zygote(29): Preloaded drawable resource #0x1080071 (res/drawable/spinner_dropdown_background.xml) that varies with configuration!! 05-03 17:48:44.317: WARN/Zygote(29): Preloaded drawable resource #0x1080326 (res/drawable-mdpi/title_bar_shadow.9.png) that varies with configuration!! 05-03 17:48:44.496: WARN/Zygote(29): Preloaded drawable resource #0x10801c6 (res/drawable-mdpi/indicator_code_lock_drag_direction_green_up.png) that varies with configuration!! 05-03 17:48:44.607: WARN/Zygote(29): Preloaded drawable resource #0x10801c7 (res/drawable-mdpi/indicator_code_lock_drag_direction_red_up.png) that varies with configuration!! 05-03 17:48:45.956: WARN/Zygote(29): Preloaded drawable resource #0x10801c8 (res/drawable-mdpi/indicator_code_lock_point_area_default.png) that varies with configuration!! 05-03 17:48:46.407: WARN/Zygote(29): Preloaded drawable resource #0x10801c9 (res/drawable-mdpi/indicator_code_lock_point_area_green.png) that varies with configuration!! 05-03 17:48:46.696: WARN/Zygote(29): Preloaded drawable resource #0x10801ca (res/drawable-mdpi/indicator_code_lock_point_area_red.png) that varies with configuration!! 05-03 17:48:56.307: ERROR/BatteryService(170): usbOnlinePath not found 05-03 17:48:56.336: ERROR/BatteryService(170): batteryVoltagePath not found 05-03 17:48:56.350: ERROR/BatteryService(170): batteryTemperaturePath not found 05-03 17:48:56.696: ERROR/SurfaceFlinger(170): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-03 17:48:57.847: WARN/SurfaceFlinger(170): ro.sf.lcd_density not defined, using 160 dpi by default. 05-03 17:49:02.116: WARN/UsageStats(170): Usage stats version changed; dropping 05-03 17:49:05.036: WARN/zipro(182): Unable to open zip '/data/local/bootanimation.zip': No such file or directory 05-03 17:49:06.297: WARN/zipro(182): Unable to open zip '/system/media/bootanimation.zip': No such file or directory 05-03 17:49:50.637: WARN/PackageManager(170): Running ENG build: no pre-dexopt! 05-03 17:53:59.196: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 05-03 17:53:59.238: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 05-03 17:53:59.286: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 05-03 17:53:59.517: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 05-03 17:53:59.656: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 05-03 17:53:59.717: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 05-03 17:53:59.796: WARN/PackageManager(170): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 05-03 17:54:00.126: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 05-03 17:54:00.237: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 05-03 17:54:00.258: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 05-03 17:54:25.456: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f0700e5 05-03 17:54:25.486: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020031 05-03 17:54:25.536: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020030 05-03 17:54:25.576: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f050000 05-03 17:54:38.708: WARN/SharedBufferStack(182): waitForCondition(LockCondition) timed out (identity=0, status=0). CPU may be pegged. trying again.

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  • Gif output not as smooth when selecting a sequence of files individually

    - by Keikoku
    I have a sequence of images 001.png 002.png 003.png that I would like to combine into an animation. I used the following command convert -dispose 3 -loop 0 *.png out.gif And it looks ok. However, when I tried this convert -dispose 3 -loop 0 "001.png" "002.png" "003.png" out2.gif out2.gif was not as "smooth" as out.gif. Why is there a difference in the output between the two commands, which seem to mean the same thing?

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  • JavaScript functions broke my page jumps?

    - by Mark
    Hi everybody, I'm trying to develop a personal website and running into some issues. At the top of my page I had a horizontal table that contained 6 different images (buttons) that linked to different sections of the page. I wanted to spice up the buttons with JavaScript and make the image of the button change onMouseOver and onMouseOut so I found a way to do so online with some JavaScript but the problem now is that the buttons no longer jump to the appropriate section of the page when using Google Chrome or Safari, but in IE 9 they still do work correctly... Here is my old code that worked properly: <html> ... <body> <center> <table border="1" style="color:#D80000;text-align:center"> <tr> <td> <a href="#about"><img src="images/aboutMe.png" alt="About Me"></a> </td> <td> <a href="#courses"><img src="images/courseList.png" alt="Courses"></a> </td> <td> <a href="#work"><img src="images/workHistory.png" alt="Work History"></a> </td> <td> <a href="#places"><img src="images/placesBeen.png" alt="Places I've Been"></a> </td> <td> <a href="#games"><img src="images/gamesPlay.png" alt="Games I Play"></a> </td> <td> <a href="#contact"><img src="images/contactMe.png" alt="Contact"></a> </td> </tr> </table> </center> ... </body> </html> Here is my new code that is now broken: <html> <head> ... <script type="text/javascript"> <!-- if (document.images) { <!-- Preload original Images --> var about_init= new Image(); about_init.src="images/aboutMe.png"; var courses_init= new Image(); courses_init.src="images/courseList.png"; var work_init= new Image(); work_init.src="images/workHistory.png"; var places_init= new Image(); places_init.src="images/placesBeen.png"; var games_init= new Image(); games_init.src="images/gamesPlay.png"; var contact_init= new Image(); contact_init.src="images/contactMe.png"; <!--Preload images for mouseover --> var about_new= new Image(); about_new.src="images/aboutAlt.png"; var courses_new= new Image(); courses_new.src="images/courseAlt.png"; var work_new= new Image(); work_new.src="images/workAlt.png"; var places_new= new Image(); places_new.src="images/placesAlt.png"; var games_new= new Image(); games_new.src="images/gamesAlt.png"; var contact_new= new Image(); contact_new.src="images/contactAlt.png"; } function change_it(the_name) { if (document.images) { document.images[the_name].src= eval(the_name+"_new.src"); } } function change_back(the_name) { if (document.images) { document.images[the_name].src= eval(the_name+"_init.src"); } } //--> </script> </head> <body> ... <center> <table border="1" style="color:#D80000;text-align:center"> <tr> <td> <a href="#about" onMouseOver="change_it('about')" onMouseOut="change_back('about')"><img src="images/aboutMe.png" name="about" id="about" border="0" alt="About Me"></a> </td> <td> <a href="#courses" onMouseOver="change_it('courses')" onMouseOut="change_back('courses')"><img src="images/courseList.png" name="courses" id="courses" border="0" alt="Courses"></a> </td> <td> <a href="#work" onMouseOver="change_it('work')" onMouseOut="change_back('work')"><img src="images/workHistory.png" name="work" id="work" border="0" alt="Work History"></a> </td> <td> <a href="#places" onMouseOver="change_it('places')" onMouseOut="change_back('places')"><img src="images/placesBeen.png" name="places" id="places" border="0" alt="Places I've Been"></a> </td> <td> <a href="#games" onMouseOver="change_it('games')" onMouseOut="change_back('games')"><img src="images/gamesPlay.png" name="games" id="games" border="0" alt="Games I Play"></a> </td> <td> <a href="#contact" onMouseOver="change_it('contact')" onMouseOut="change_back('contact')"><img src="images/contactMe.png" name="contact" id="contact" border="0" alt="Contact"></a> </td> </tr> </table> </center> ... </body> </html> The images properly switch when the mouse is moved over/off them, but the jump to the corresponding page sections seems to be broken, it seems like they're all jumping to the #about section now. Once again, the weirder thing is that this is only the case when I'm using Google Chrome on my laptop running Windows 7 or Safari using my iPhone 4 but when I use the new Internet Explorer 9 on my laptop running Windows 7 all the buttons still link correctly. Any idea what's breaking the links?

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  • Does Apache ever give incorrect "out of threads" errors?

    - by Eli Courtwright
    Lately our Apache web server has been giving us this error multiple times per day: [Tue Apr 06 01:07:10 2010] [error] Server ran out of threads to serve requests. Consider raising the ThreadsPerChild setting We raised our ThreadsPerChild setting from 50 to 100, but we still get the error. Our access logs indicate that these errors never even happen at periods of high load. For example, here's an excerpt from our access log (ip addresses and some urls are edited for privacy). As you can see, the above error happened at 1:07 and only a small handful of requests occurred in the several minutes leading up to the error: 99.88.77.66 - - [06/Apr/2010:00:59:33 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-icons_222222_256x240.png HTTP/1.1" 304 - 99.88.77.66 - - [06/Apr/2010:00:59:34 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_dadada_1x400.png HTTP/1.1" 200 111 99.88.77.66 - - [06/Apr/2010:00:59:34 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_dadada_1x400.png HTTP/1.1" 200 111 99.88.77.66 - mpeu [06/Apr/2010:00:59:40 -0400] "GET /some/dynamic/content HTTP/1.1" 200 145049 55.44.33.22 - mpeu [06/Apr/2010:01:06:56 -0400] "GET /other/dynamic/content HTTP/1.1" 200 12311 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/jquery-ui-1.7.1.custom.css HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-1.3.2.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-ui-1.7.1.custom.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/jquery.tablesorter.min.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/date.js HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image1.gif HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image2.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image3.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image4.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image5.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image6.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:56 -0400] "GET /WebRepository/pdfs/image7.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/image8.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/image9.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/pdfs/imageA.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:57 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_flat_75_ffffff_40x100.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png HTTP/1.1" 304 - 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png HTTP/1.1" 200 110 55.44.33.22 - - [06/Apr/2010:01:06:59 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png HTTP/1.1" 200 110 11.22.33.44 - mpeu [06/Apr/2010:01:18:03 -0400] "GET /other/dynamic/content HTTP/1.1" 200 12311 11.22.33.44 - - [06/Apr/2010:01:18:03 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-1.3.2.min.js HTTP/1.1" 304 - 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/css/smoothness/jquery-ui-1.7.1.custom.css HTTP/1.1" 200 27374 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery/jquery-ui-1.7.1.custom/js/jquery-ui-1.7.1.custom.min.js HTTP/1.1" 304 - 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/jquery.tablesorter.min.js HTTP/1.1" 200 12795 11.22.33.44 - - [06/Apr/2010:01:18:04 -0400] "GET /WebRepository/date.js HTTP/1.1" 200 25809 For what it's worth, we're running the version of Apache that ships with Oracle 10g (some 2.0 version), and we're using mod_plsql to generate our dynamic content. Since the Apache server runs as a separate process and the database doesn't record any problems when this error occurs, I'm doubtful that Oracle is the problem. Unfortunately, the errors are freaking out our sysadmins, who are inclined to blame any and all problems which occur with the server on this error. Is this a known bug in Apache that I simply haven't been able to find any reference to through Google?

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  • Why can't I build Deluge?

    - by hugemeow
    Deluge is a BitTorrent Client. I am trying to build it from source, since I don't have privilege to install it as root. I am using python setup.py build. But, it failed following message, why? copying deluge/ui/web/themes/images/gray/slider/slider-v-thumb.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/gray/slider copying deluge/ui/web/themes/images/gray/slider/slider-thumb.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/gray/slider copying deluge/ui/web/themes/images/gray/panel/top-bottom.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/gray/panel copying deluge/ui/web/themes/images/gray/tabs/tab-strip-bg.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/gray/tabs copying deluge/ui/web/themes/images/yourtheme/window/right-corners.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/window copying deluge/ui/web/themes/images/yourtheme/window/left-corners.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/window copying deluge/ui/web/themes/images/yourtheme/window/left-right.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/window copying deluge/ui/web/themes/images/yourtheme/window/top-bottom.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/window creating build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/slider copying deluge/ui/web/themes/images/yourtheme/slider/slider-v-thumb.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/slider copying deluge/ui/web/themes/images/yourtheme/slider/slider-thumb.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/slider copying deluge/ui/web/themes/images/yourtheme/slider/slider-bg.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/slider copying deluge/ui/web/themes/images/yourtheme/slider/slider-v-bg.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/slider copying deluge/ui/web/themes/images/yourtheme/panel/top-bottom.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/panel copying deluge/ui/web/themes/images/yourtheme/grid/hmenu-lock.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/grid copying deluge/ui/web/themes/images/yourtheme/grid/hmenu-unlock.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/grid copying deluge/ui/web/themes/images/yourtheme/tabs/tab-strip-bg.png -> build/lib.linux-x86_64-2.4/deluge/ui/web/themes/images/yourtheme/tabs running build_ext building 'libtorrent' extension gcc -pthread -shared -L/usr/lib64 -L/opt/local/lib -lboost_filesystem -lboost_date_time -lboost_iostreams -lboost_python -lboost_thread -lpthread -lssl -lz -o build/lib.linux-x86_64-2.4/deluge/libtorrent.so /usr/bin/ld: cannot find -lboost_filesystem collect2: ld returned 1 exit status error: command 'gcc' failed with exit status 1 [mirror@innov deluge-1.3.5]$ echo $? 1 Edit 1: gcc version and os information $(which gcc) --version gcc (GCC) 4.1.2 20080704 (Red Hat 4.1.2-52) Copyright (C) 2006 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. cat /etc/issue CentOS release 5.7 (Final) Kernel \r on an \m Edit 2: boost is referenced by setup.py in deluge 114 if OS == "linux": 115 if os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 116 'libboost_filesystem-mt.so')): 117 boost_filesystem = "boost_filesystem-mt" 118 elif os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 119 'libboost_filesystem.so')): 120 boost_filesystem = "boost_filesystem" 121 if os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 122 'libboost_date_time-mt.so')): 123 boost_date_time = "boost_date_time-mt" 124 elif os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 125 'libboost_date_time.so')): 126 boost_date_time = "boost_date_time" 127 if os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 128 'libboost_thread-mt.so')): 129 boost_thread = "boost_thread-mt" 130 elif os.path.exists(os.path.join(sysconfig.get_config_vars()['LIBDIR'], \ 131 'libboost_thread.so')): 132 boost_thread = "boost_thread" 133 134 if 'boost_filesystem' not in vars(): 135 boost_filesystem = "boost_filesystem-mt" 136 if 'boost_date_time' not in vars(): 137 boost_date_time = "boost_date_time-mt" 138 if 'boost_thread' not in vars(): 139 boost_thread = "boost_thread-mt" 140 141 elif OS == "freebsd": 142 boost_filesystem = "boost_filesystem" 143 boost_date_time = "boost_date_time" 144 boost_thread = "boost_thread" 145 else: 146 boost_filesystem = "boost_filesystem-mt" 147 boost_date_time = "boost_date_time-mt" 148 boost_thread = "boost_thread-mt" 149 150 librariestype = [boost_filesystem, boost_date_time, 151 boost_thread, 'z', 'pthread', 'ssl', 'crypto']

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • Is there a virtual printer to output an Open Office doc to multiple images (jpg, png etc)?

    - by fred.bear
    I'm after a virtual printer which takes each page of "printed" output and converts into multiple images (one image for each page)... eg. .jpg, or .png, etc.. I'm specifically looking for something to work with Open-Office Writer, but I assume that such a virtual printer would work across the board for any app which can send its output to a "printer". Is there such a thing in the Ubuntu repository? PS. I want one "normal" picture image per page.. ie Many images are output. ...(like the Snagit virtual printer in Windows)

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  • How do I check to see if my subview is being touched?

    - by Amy
    I went through this tutorial about how to animate sprites: http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ I've been attempting to expand on the tutorial by trying to make Ryu animate only when he is touched. However, the touch is not even being registered and I believe it has something to do with it being a subview. Here is my code: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; if([touch view] == ryuView){ NSLog(@"Touch"); } else { NSLog(@"No touch"); } } -(void) ryuAnims{ NSArray *imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"1.png"], [UIImage imageNamed:@"2.png"], [UIImage imageNamed:@"3.png"], [UIImage imageNamed:@"4.png"], [UIImage imageNamed:@"5.png"], [UIImage imageNamed:@"6.png"], [UIImage imageNamed:@"7.png"], [UIImage imageNamed:@"8.png"], [UIImage imageNamed:@"9.png"], [UIImage imageNamed:@"10.png"], [UIImage imageNamed:@"11.png"], [UIImage imageNamed:@"12.png"], nil]; ryuView.animationImages = imageArray; ryuView.animationDuration = 1.1; [ryuView startAnimating]; } -(void)viewDidLoad { [super viewDidLoad]; UIImageView *image = [[UIImageView alloc] initWithFrame: CGRectMake(100, 125, 150, 130)]; ryuView = image; ryuView.image = [UIImage imageNamed:@"1.png"]; ryuView.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:ryuView]; [image release]; } This code compiles fine, however, when touching or clicking on ryu, nothing happens. I've also tried if([touch view] == ryuView.image) but that gives me this error: "Comparison of distinct Objective-C type 'struct UIImage *' and 'struct UIView *' lacks a cast." What am I doing wrong?

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  • Run command with space characters in bash script

    - by ??iu
    I have a file that contains a list of files: 02 of Clubs.eps 02 of Diamonds.eps 02 of Hearts.eps 02 of Spades.eps ... I am attempting to mass-convert these to png format in several sizes. The script I am using to do this is: while read -r line do for i in 80 35 200 do convert $(sed 's/ /\\ /g' <<< Cards/${line}) -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; done done < card_list.txt However, this doesn't work, apparently trying to split on each word, resulting in the following error output: convert: unable to open image `Cards/02\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `Cards/02\' @ error/constitute.c/ReadImage/532. convert: unable to open image `of\': No such file or directory @ error/blob.c/OpenBlob/2514. convert: no decode delegate for this image format `of\' @ error/constitute.c/ReadImage/532. convert: unable to open image `Clubs.eps': No such file or directory @ error/blob.c/OpenBlob/2514. If I change the convert to an echo the result looks right and if I copy a line and run it myself in the shell it works fine: convert Cards/02\ of\ Clubs.eps -size 80x80 ../img/card/02_of_clubs_80.png convert Cards/02\ of\ Clubs.eps -size 35x35 ../img/card/02_of_clubs_35.png convert Cards/02\ of\ Clubs.eps -size 200x200 ../img/card/02_of_clubs_200.png convert Cards/02\ of\ Diamonds.eps -size 80x80 ../img/card/02_of_diamonds_80.png convert Cards/02\ of\ Diamonds.eps -size 35x35 ../img/card/02_of_diamonds_35.png convert Cards/02\ of\ Diamonds.eps -size 200x200 ../img/card/02_of_diamonds_200.png convert Cards/02\ of\ Hearts.eps -size 80x80 ../img/card/02_of_hearts_80.png convert Cards/02\ of\ Hearts.eps -size 35x35 ../img/card/02_of_hearts_35.png convert Cards/02\ of\ Hearts.eps -size 200x200 ../img/card/02_of_hearts_200.png convert Cards/02\ of\ Spades.eps -size 80x80 ../img/card/02_of_spades_80.png UPDATE: Just adding quotes (see below) has the same result as the above, where I had been using sed to add backslashes convert '"'Cards/${line}'"' -size ${i}x${i} ../img/card/$(basename $(tr ' ' '_' <<< ${line} | tr '[A-Z]' '[a-z]') .eps)_${i}.png; I've tried both double and single quotes

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  • What's the proper size of Default png's for iPad?

    - by David John
    I am confused by conflicting information. Most commonly I see these being the sizes quoted for the various Default images: Launch image Portrait Default-Portrait.png 768 x 1004 Launch image Portrait Default-Portrait@2x.png 1536 x 2008 Launch image Landscape Default-Landscape@2x.png 2048 x 1496 Launch image Landscape Default-Landscape.png 1024 x 748 Seemed like slightly unusual sizes, but I went along with it and dragged the images into the Launch images section in XCode. XCode however promptly puts little yellow triangles over these images and tell me that the sizes should be: 768x1024, 1536x2048, 1024x768 and 2048x1536 Oh and one last important bit. Do I really need to have all these images for submission to the app store? It's really not clear which images are required and which are just recommended. Mine is a Universal app btw if that makes any difference.

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  • how to stop the array of sprite in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to stop the sprite movement at the center of the game scene in my game bec i want to shoot the bubble after stopping the movenent at certain position here is my code -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png", @"6.png", @"7.png",@"8.png" ,nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*target = [CCSprite spriteWithFile:image]; // generate random number based on size of array (array size is larger than 10) float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(350*offsetFraction, 100)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } here bubbles are moving from top to bottom but after 5 rows my bubble movement should be stop so please help me to get that logic

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  • how to give action to the CCArray which contain bubbles(sprites)

    - by prakash s
    I am making bubbles shooter game in cocos2d I have taken one array in that i have inserted number of different color bubbles and i showing on my game scene also , but if give some move action to that array ,it moving down but it displaying all the bubbles at one position and automatically destroying , what is the main reason behind this please help me here is my code: -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); // [[CCActionManager sharedManager ] pauseAllActionsForTarget:target ] ; [self addChild:target]; [movableSprites addObject:target]; //[target runAction:[CCMoveTo actionWithDuration:20.0 position:ccp(0,0)]]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } } after the move at certain position i want to display all the bubbles in centre of my window

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Display `pretty output` of directory content from array

    - by user275074
    Hi, I'm using the following code to get an array of directories and their sub-directories where each contain file type extension: png. It works great but I need to be able to output the results of the array in a list style format e.g. Test - test2.png - test1.png subfolder - test3.png sub sub folder - test4.png etc Code: $filter=".png"; $directory='../test'; $it=new RecursiveDirectoryIterator("$directory"); foreach(new RecursiveIteratorIterator($it) as $file){ if(!((strpos(strtolower($file),$filter))===false)||empty($filter)){ $items[]=preg_replace("#\\\#", "/", $file); } } Example array of results: array ( 0 => '../test/test2.png', 1 => '../test/subfolder/subsubfolder/test3.png', 2 => '../test/subfolder/test3.png', 3 => '../test/test1.png', ) What would be the best way of achieving the desired result?

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  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

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  • iPhone app memory leak with UIImage animation? Problem testing on device

    - by user157733
    I have an animation which works fine in the simulator but crashes on the device. I am getting the following error... Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS) A bit of investigating suggests that the UIImages are not getting released and I have a memory leak. I am new to this so can someone tell me if this is the likely cause? If you could also tell me how to solve it then that would be amazing. The images are 480px x 480px and about 25kb each. My code is below... NSArray *rainImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"rain-loop0001.png"], [UIImage imageNamed:@"rain-loop0002.png"], [UIImage imageNamed:@"rain-loop0003.png"], [UIImage imageNamed:@"rain-loop0004.png"], [UIImage imageNamed:@"rain-loop0005.png"], [UIImage imageNamed:@"rain-loop0006.png"], //more looping images [UIImage imageNamed:@"rain-loop0045.png"], [UIImage imageNamed:@"rain-loop0046.png"], [UIImage imageNamed:@"rain-loop0047.png"], [UIImage imageNamed:@"rain-loop0048.png"], [UIImage imageNamed:@"rain-loop0049.png"], [UIImage imageNamed:@"rain-loop0050.png"], nil]; rainImage.animationImages = rainImages; rainImage.animationDuration = 4.15/2; rainImage.animationRepeatCount = 0; [rainImage startAnimating]; [rainImage release]; Thanks

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  • Spritebatch node animation appears to be broken in cocos2d-x 2.0.3

    - by George Host
    Hi I have spent aprox 2 days trying to get this to work doing a google searches left and right and I did get it working except for sprite batch nodes. So in my class I am able to load kuwalio_stand.png and I tested kuwalio_walk1.png and 2 and 3 from the FrameCache(). They work for sure 100%. I run this code and it does not animate does anyone else have the same issue with sprite batch nodes? cocos2d::CCSprite * player = Player::create(); player->setPosition(cocos2d::CCPointMake(0.0f,0.0f)); player->setDisplayFrame(cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_stand.png")); player->setTag(PlayerTag); cocos2d::CCAnimation * walk = cocos2d::CCAnimation::create(); cocos2d::CCSpriteFrame * walk1 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk1.png"); cocos2d::CCSpriteFrame * walk2 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk2.png"); cocos2d::CCSpriteFrame * walk3 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk3.png"); walk->addSpriteFrame(walk1); walk->addSpriteFrame(walk2); walk->addSpriteFrame(walk3); cocos2d::CCAnimate * actionWalk = cocos2d::CCAnimate::create(walk); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(actionWalk); walk->setDelayPerUnit(0.1f); actionWalk->setDuration(10.1f); player->runAction(actionRepeat); // Change camera to a soft follow camera. this->runAction(cocos2d::CCFollow::create(player)); mSceneSpriteBatchNode->addChild(player); // Have the CCNode object run its virtual update function as fast as possible. // Every frame for this layer. this-scheduleUpdate(); Counter example without the sprite batch node... cocos2d::CCSprite * sprite = cocos2d::CCSprite::create("kuwalio_walk1.png"); this->addChild(sprite,0); sprite->setPosition(cocos2d::CCPointMake(60,60)); sprite->retain(); cocos2d::CCAnimation * actionAnimation = cocos2d::CCAnimation::create(); actionAnimation->setDelayPerUnit(0.01f); actionAnimation->retain(); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk1.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk2.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk3.png"); cocos2d::CCAnimate * a = cocos2d::CCAnimate::create(actionAnimation); a->setDuration(0.10f); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(a); sprite->runAction(actionRepeat);

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  • ruby regex, parsing html

    - by danwoods
    Hello all, I'm trying to parse some returned html to look for currently playing movies. The pattern I'm trying to match looks like: <span dir=ltr>Clash of the Titans</span> Of which there are several in the returned html. (the html is huge, I've posted a sample at the bottom) I'm trying get an array of the movie titles with the following command: titles = listings_html.split(/(<span dir=ltr>).*(<\/span>)/) But I'm not getting the results I'm expecting. Can anyone see a problem with my approach or regex? Returned html (I believe the 'markdown'formating will render the some of the html, but this is just an example): <script>window.gbar={};(function(){function h(a,b,d){var c="on"+b;if(a.addEventListener)a.addEventListener(b,d,false);else if(a.attachEvent)a.attachEvent(c,d);else{var f=a[c];a[c]=function(){var e=f.apply(this,arguments),g=d.apply(this,arguments);return e==undefined?g:g==undefined?e:g&&e}}};var i=window.gbar,k,l,m;function n(a){var b=window.encodeURIComponent&&(document.forms[0].q||"").value;if(b)a.href=a.href.replace(/([?&])q=[^&]*|$/,function(d,c){return(c||"&")+"q="+encodeURIComponent(b)})}i.qs=n;function o(a,b,d,c,f,e){var g=document.getElementById(a);if(g){var j=g.style;j.left=c?"auto":b+"px";j.right=c?b+"px":"auto";j.top=d+"px";j.visibility=l?"hidden":"visible";if(f&&e){j.width=f+"px";j.height=e+"px"}else{o(k,b,d,c,g.offsetWidth,g.offsetHeight);l=l?"":a}}}i.tg=function(a){a=a||window.event;var b,d=a.target||a.srcElement;a.cancelBubble=true;if(k!=null)p(d);else{b=document.createElement(Array.every||window.createPopup?"iframe":"div");b.frameBorder="0";k=b.id="gbs";b.src="javascript:''";d.parentNode.appendChild(b);h(document,"click",i.close);p(d);i.alld&&i.alld(function(){var c=document.getElementById("gbli");if(c){var f=c.parentNode;q(f,c);var e=c.prevSibling;f.removeChild(c);i.removeExtraDelimiters(f,e);b.style.height=f.offsetHeight+"px"}})}};function r(a){var b,d=document.defaultView;if(d&&d.getComputedStyle){if(a=d.getComputedStyle(a,""))b=a.direction}else b=a.currentStyle?a.currentStyle.direction:a.style.direction;return b=="rtl"}function p(a){var b=0;if(a.className!="gb3")a=a.parentNode;var d=a.getAttribute("aria-owns")||"gbi",c=a.offsetWidth,f=a.offsetTop>20?46:24,e=false;do b+=a.offsetLeft||0;while(a=a.offsetParent);a=(document.documentElement.clientWidth||document.body.clientWidth)-b-c;c=r(document.body);if(d=="gbi"){var g=document.getElementById("gbi");q(g,document.getElementById("gbli")||g.firstChild);if(c){b=a;e=true}}else if(!c){b=a;e=true}l!=d&&i.close();o(d,b,f,e)}i.close=function(){l&&o(l,0,0)};function s(a,b,d){if(!m){m="gb2";if(i.alld){var c=i.findClassName(a);if(c)m=c}}a.insertBefore(b,d).className=m}function q(a,b){for(var d,c=window.navExtra;c&&(d=c.pop());)s(a,d,b)}i.addLink=function(a,b,d){if((b=document.getElementById(b))&&a){a.className="gb4";var c=document.createElement("span");c.appendChild(a);c.appendChild(document.createTextNode(" | "));c.id=d;b.appendChild(c)}}})();if(!window.google)window.google={};if(!window.google.movies)window.google.movies={};window.google.movies.registerFixdir=function(){var c="[\u0000- !-@[-{-\u00bf\u00d7\u00f7\u02b9-\u02ff\u2000-\u2bff]",g=new RegExp("^"+c+"([0-9]"+c+"$|[A-Za-z\u00c0-\u00d6\u00d8-\u00f6\u00f8-\u02b8\u0300-\u0590\u0800-\u1fff\u2c00-\ufb1c\ufdfe-\ufe6f\ufefd-\uffff])"),h=new RegExp("^"+c+"$");function e(d,a){if(!a)a=d&&d.target?d.target:window.event.srcElement;a.dir=g.test(a.value)?"ltr":(h.test(a.value)?"":"rtl")} var i=[document.getElementsByName("q")[0],document.getElementById("mtq")];for(var f=0,b;b=i[f];f++)if(b){b.onkeyup=e;e(null,b)}}; Movie Showtimes - Google Search.fl:link{}a:link,.w,a.w:link,.w a:link{color:#00c}a:visited{color:#551a8b}a:active{color:red}.t a:link,.t a:active,.t a:visited,.t{color:#000}.left{width:12em}.box{background:#fff}.nopadding{padding:0}.k{background:#36c}.z{display:none}.x{width:3em}.y{width:23em}.b{color:#00c;font-size:12pt;font-weight:bold}.i,.i:link{color:#a90a08}.n a{color:#000;font-size:10pt}.n .b a{color:#00c}.n .i{font-size:10pt;font-weight:bold}.h{cursor:pointer}body{background:#fff;font:82% Arial,Helvetica,sans-serif;margin:3px 0 0;padding:0}table{border-collapse:collapse;border-spacing:0}img{border:0}td,th{vertical-align:top}h1,h2{font-size:100%;margin:0}a{color:#00c}/ CSS for page */#title_bar{background:#f0f7f9;border-top:1px solid #6b90da;padding-bottom:4px;padding-left:8px;padding-top:4px}#google_bar{margin:3px 10px}#search_form{margin:3px 10px}#left_nav{border-right:1px solid #c9d7f1;margin-top:11px;position:absolute;left:9px;width:13.4em}#left_nav .section{margin-bottom:1.2em}.hidden{visibility:hidden}#results{height:auto !important;height:350px;margin-left:15em;min-height:350px;min-width:800px;width:expression(document.body.clientWidth<1000?"800px":"99.9%")}.name{font-size:124%;margin:0}.times{clear:both;margin:0}.address{margin:0}#movie_results{overflow:auto}.movie_results{margin-top:11px}.movie{clear:both;margin-bottom:40px}.movie .header{padding-left:8px}.movie .img{border:1px solid #ccc;float:left;margin-bottom:10px}.movie .desc{margin-bottom:15px;max-width:42em}.movie h2{font-size:124%;margin-bottom:2px}.movie .info{margin-bottom:10px}.movie .syn{margin-bottom:10px}.movie .section_title{background:#f0f7f9;clear:both;font-size:108%;margin-bottom:11px;margin-top:11px;padding-bottom:4px;padding-left:8px;padding-top:5px}.movie .showtimes{margin-bottom:8px;padding-left:8px}.movie .show_left{width:49%}.movie .show_right{width:49%}.movie .theater{padding-bottom:15px}.theater{clear:both;padding-bottom:1px}.theater_after_icon{padding-left:25px}.theater .show_left{width:49%}.theater .show_right{width:49%}.theater h2{font-size:124%;margin-bottom:2px}.theater .icon{float:left;height:3em;margin-right:5px}.theater .closure{font-size:100%}.theater .info{font-size:100%;padding-bottom:5px;padding-top:5px}.theater .movie{margin-bottom:8px;margin-right:8px;max-width:42em}.theater .movie .desc{margin-bottom:5px;margin-left:0}.theater .movie .info{margin-top:0}.theater .showtimes{margin-bottom:40px;margin-top:8px}#theater_map{right:0;left:0;position:relative;top:0}#theater_static_map{border:1px solid #c9d7f1;margin:10px}.map_marker .name{margin-top:10px}.photo{border:1px solid #ccc;margin-bottom:20px;margin-left:8px}.show_left{float:left;margin:0;width:49.999%}.show_right{float:right;margin:0;width:50%}.show_more{clear:both;font-size:124%;margin:0}.show_more a{color:#77c}.reviews{margin-bottom:8px;padding-left:8px}.review{margin-bottom:5px}.review .publisher{color:green}.review .date{color:#6f6f6f}.trailer{margin-bottom:8px;padding-left:8px}.clear{clear:both}.iconA{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 0}.iconB{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 -38px}.iconC{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 -76px}.iconD{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 -114px}.iconE{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 -152px}.iconF{background:url(http://maps.gstatic.com/mapfiles/red_icons_A_J.png) repeat 0 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-228px}.iconR{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -266px}.iconS{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -304px}.iconT{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -342px}.iconU{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -380px}.iconV{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -418px}.iconW{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -456px}.iconX{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -494px}.iconY{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -532px}.iconZ{background:url(http://maps.gstatic.com/mapfiles/red_icons_K_Z.png) repeat 0 -570px}#gbar,#guser{font-size:13px;padding-top:1px !important}#gbar{float:left;height:22px}#guser{padding-bottom:7px !important;text-align:right}.gbh,.gbd{border-top:1px solid #c9d7f1;font-size:1px}.gbh{height:0;position:absolute;top:24px;width:100%}#gbs,.gbm{background:#fff;left:0;position:absolute;text-align:left;visibility:hidden;z-index:1000}.gbm{border:1px solid;border-color:#c9d7f1 #36c #36c #a2bae7;z-index:1001}.gb1{margin-right:.5em}.gb1,.gb3{zoom:1}.gb2{display:block;padding:.2em .5em;}.gb2,.gb3{text-decoration:none;border-bottom:none}a.gb1,a.gb2,a.gb3,a.gb4{color:#00c !important}.gbi .gb3,.gbi .gb2,.gbi .gb4{color:#dd8e27 !important}.gbf .gb3,.gbf .gb2,.gbf .gb4{color:#900 !important}a.gb2:hover{background:#36c;color:#fff !important}Web Images Videos Maps News Shopping Gmail more ▼Books Finance Translate Scholar Blogs YouTube Calendar Photos Documents Reader Sites Groups even more » [email protected] | Google Account settings | Sign out     Advanced Search  PreferencesShowtimes for Murfreesboro, TN 37130Change Location› Today › Tomorrow › Monday › Tuesday› Theaters › Movies› Show list view › Show map viewPremiere 6 Theater810 Northwest Broad Street, Murfreesboro, TN - (615) 896-4100Clash of the Titans? - 1hr 50min?? - Rated PG-13?? - Action/Adventure? - Trailer - IMDb2:10  4:15  6:15  8:20  10:25pmDiary of a Wimpy Kid? - 1hr 33min?? - Rated PG?? - Comedy/Drama? - Trailer - IMDb2:00  3:50  6:00  7:50  9:40pmHow to Train Your Dragon?1hr 38min?? - Rated PG?? - Family/Animation? - IMDb2:00  3:55  6:00  7:55  9:50pmThe Bounty Hunter? - 1hr 46min?? - Rated PG-13?? - Action/Adventure/Comedy/Romance? - Trailer - IMDb2:15  4:15  6:25  8:25  10:30pmThe Last Song? - 1hr 47min?? - Rated PG?? - Drama? - Trailer - IMDb2:20  4:15  6:30  8:35  10:35pmTyler Perry's Why Did I Get Married Too?2hr 1min?? - Rated PG-13?? - Comedy?2:20  4:35  7:30  9:45pmContinental Cinema 5450 US Highway 231 N, Troy, AL - (334) 808-4225Clash of the Titans 3D? - 1hr 50min?? - Rated PG-13?? - Action/Adventure? - IMDb1:00  4:00  7:00  9:30pmHow to Train Your Dragon 3D? - 1hr 38min?? - Rated PG?? - Family/Animation? - IMDb1:05  4:05  7:05  9:25pmThe Bounty Hunter? - 1hr 46min?? - Rated PG-13?? - Action/Adventure/Comedy/Romance? - Trailer - IMDb1:00  4:00  7:00  9:30pmThe Last Song? - 1hr 47min?? - Rated PG?? - Drama? - Trailer - IMDb1:05  4:05  7:05  9:25pmTyler Perry's Why Did I Get Married Too?2hr 1min?? - Rated PG-13?? - Comedy?12:55  3:55  6:55  9:35pmMall Cinema - Hartford KYUS Hwy 231 South 62 East, Hartford, KY - (270) 298-3315Clash of the Titans? - 1hr 50min?? - Rated PG-13?? - Action/Adventure? - Trailer - IMDb5:00  7:00  9:00pmHow to Train Your Dragon?1hr 38min?? - Rated PG?? - Family/Animation? - IMDb5:00  7:00  9:00pmCarmike Wynnsong 16 - Murfreesboro2626 Cason Square Boulevard, Murfreesboro, TN - (615) 893-2253The Last Song? - 1hr 47min?? - Rated PG?? - Drama? - Trailer - IMDb12:15  1:00  2:45  4:00  5:15  7:00  7:45 

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  • Making a Png Image transparent in older versions of Internet Explorer...

    - by GUNNOO
    Hello People i have a problem with the png formatted images, i used some PNG images in my mock. when i view the mock in I.E the background of the images are not transparent. i got one solution for making it trasparent in "I.E" from the previous POSTS in the Forum. But my Problem is, i want that image to be tiled horizantlly...using that Filter thing. can any one solve this plz....plz.... i need a solution for making a png in I.E and at the same time it shud be tiled horizontally.

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