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  • How to remove CRUD operations from Entity Class

    - by GlutVonSmark
    Trying to get my head around removing dataStore access from my entity classes. Lets say I have an AccountsGroup entity class. I put the all DBAccess into AccountsGroupRepository class. Now should I have a DeleteFromDB method in the AccountsGroup class, that will call the repository? Public Sub DeleteFromDB dim repository as new AccountsGroupRepository(me) repository.DelteFromDB End Sub Or should I just always use repositry whenever I need to delete an entity, and not have the CRUD methods in the entity class? What happens when there is some business logic validation that needs to be done before the delete can proceed. For example if AccountsGroup still has some Accounts in it the delete method should throw an exception. Where do I put that?

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  • Software center cannot install or remove software

    - by user963386
    I have Ubuntu 12.10 and when I try to install a new software using the software center, it fails with the following error message: Authentication Error Software cannot be installed or removed because the authentication service is not available.(org.freedesktop.PolicyKit.Error.Failed:("system-bus-name",{name:1.475}).org.debian.apt.install-or-remove-packages This is a new problem that I did not have before! Any suggestions?

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  • Remove the Lock Icon from a Folder in Windows 7

    - by Trevor Bekolay
    If you’ve been playing around with folder sharing or security options, then you might have ended up with an unsightly lock icon on a folder. We’ll show you how to get rid of that icon without over-sharing it. The lock icon in Windows 7 indicates that the file or folder can only be accessed by you, and not any other user on your computer. If this is desired, then the lock icon is a good way to ensure that those settings are in place. If this isn’t your intention, then it’s an eyesore. To remove the lock icon, we have to change the security settings on the folder to allow the Users group to, at the very least, read from the folder. Right-click on the folder with the lock icon and select Properties. Switch to the Security tab, and then press the Edit… button. A list of groups and users that have access to the folder appears. Missing from the list will be the “Users” group. Click the Add… button. The next window is a bit confusing, but all you need to do is enter “Users” into the text field near the bottom of the window. Click the Check Names button. “Users” will change to the location of the Users group on your particular computer. In our case, this is PHOENIX\Users (PHOENIX is the name of our test machine). Click OK. The Users group should now appear in the list of Groups and Users with access to the folder. You can modify the specific permissions that the Users group has if you’d like – at the minimum, it must have Read access. Click OK. Keep clicking OK until you’re back at the Explorer window. You should now see that the lock icon is gone from your folder! It may be a small aesthetic nuance, but having that one folder stick out in a group of other folders is needlessly distracting. Fortunately, the fix is quick and easy, and does not compromise the security of the folder! Similar Articles Productive Geek Tips What is this "My Sharing Folders" Icon in My Computer and How Do I Remove It?Lock The Screen While in Full-Screen Mode in Windows Media PlayerHave Windows Notify You When You Accidentally Hit the Caps Lock KeyWhy Did Windows Vista’s Music Folder Icon Turn Yellow?Create Shutdown / Restart / Lock Icons in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor

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  • UPK and the Oracle Unified Method can be used to deploy Oracle-Based Business Solutions

    - by Emily Chorba
    Originally developed to support Oracle's acquisition strategy, the Oracle Unified Method (OUM) defines a common implementation language across all of Oracle's products and technologies. OUM is a flexible, scalable, and evolving body of knowledge that combines existing best practices and field experience with an industry standard framework that includes the latest thinking around agile implementation and cloud computing.    Strong, proven methods are essential to ensuring successful enterprise IT projects both within Oracle and for our customers and partners. OUM provides a collection of repeatable processes that are the basis for agile implementations of Oracle enterprise business solutions. OUM also provides a structure for tracking progress and managing cost and risks. OUM is applicable to any size or type of IT project. While OUM is a plan-based method—including overview material, task and artifact descriptions, and templates—the method is intended to be tailored to support the appropriate level of ceremony (or agility) required for each project. Guidance is provided for identifying the minimum subset of tasks, tailoring the approach, executing iterative and incremental planning, and applying agile techniques, including support for managing projects using Scrum. Supplemental guidance provides specific support for Oracle products, such as UPK. OUM is available to Oracle employees, partners, and customers. Internal Use at Oracle: Employees can download OUM from MyDesktop. OUM Partner Program: OUM is available free of charge to Oracle PartnerNetwork (OPN) Diamond, Platinum, and Gold partners as a benefit of membership. These partners may download OUM from the Oracle Unified Method Knowledge Zone on OPN. OUM Customer Program: The OUM Customer Program allows customers to obtain copies of the method for their internal use by contracting with Oracle for a services engagement of two weeks or longer. Customers who have a signed contract with Oracle and meet the engagement qualification criteria as published on Customer tab of the OUM Website, are permitted to download the current release of OUM for their perpetual use. They may obtain subsequent releases published during a renewable, three-year access period To learn more about OUM, visit OUM Blog OUM on LinkedIn OUM on Twitter Emily Chorba, Principle Product Manager, Oracle User Productivity Kit

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  • No input method choice appear on iBus

    - by phanect
    I've installed iBus and ibus-mozc, and an input method engine of Japanese from the repository, and attempted to enable mozc from Preference > "Input Method" tab > "Select Input Method" combo box. However, there is no choice to select, so I couldn't enable mozc. I also tried ibus-anthy, another legacy Japanese input method, but the situation was the same and I couldn't use anthy. Same problem is also occuring in openSUSE 12.1, so I don't think this is distribution-specific problem. In addition, this trouble also happened when I installed ibus-pynin, so this is not Japanese-specific. Any idea to find the cause of this trouble?

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  • Remove Google+ company page after verification?

    - by JohnJ
    My personal Google+ page has a lot of comments and posts that I'd like to keep. However, I've only just finished validating the business page as well (Google+ company page) in the hopes of improving traffic. Now that it's been validated, can I remove the Google+ Company link and switch it back to my original personal Google+ page? Scenario: My client is an accountant (one man shop) and so both personal and company Google+ pages would work.

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  • Default Parameters vs Method Overloading

    - by João Angelo
    With default parameters introduced in C# 4.0 one might be tempted to abandon the old approach of providing method overloads to simulate default parameters. However, you must take in consideration that both techniques are not interchangeable since they show different behaviors in certain scenarios. For me the most relevant difference is that default parameters are a compile time feature while method overloading is a runtime feature. To illustrate these concepts let’s take a look at a complete, although a bit long, example. What you need to retain from the example is that static method Foo uses method overloading while static method Bar uses C# 4.0 default parameters. static void CreateCallerAssembly(string name) { // Caller class - Invokes Example.Foo() and Example.Bar() string callerCode = String.Concat( "using System;", "public class Caller", "{", " public void Print()", " {", " Console.WriteLine(Example.Foo());", " Console.WriteLine(Example.Bar());", " }", "}"); var parameters = new CompilerParameters(new[] { "system.dll", "Common.dll" }, name); new CSharpCodeProvider().CompileAssemblyFromSource(parameters, callerCode); } static void Main() { // Example class - Foo uses overloading while Bar uses C# 4.0 default parameters string exampleCode = String.Concat( "using System;", "public class Example", "{{", " public static string Foo() {{ return Foo(\"{0}\"); }}", " public static string Foo(string key) {{ return \"FOO-\" + key; }}", " public static string Bar(string key = \"{0}\") {{ return \"BAR-\" + key; }}", "}}"); var compiler = new CSharpCodeProvider(); var parameters = new CompilerParameters(new[] { "system.dll" }, "Common.dll"); // Build Common.dll with default value of "V1" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V1")); // Caller1 built against Common.dll that uses a default of "V1" CreateCallerAssembly("Caller1.dll"); // Rebuild Common.dll with default value of "V2" compiler.CompileAssemblyFromSource(parameters, String.Format(exampleCode, "V2")); // Caller2 built against Common.dll that uses a default of "V2" CreateCallerAssembly("Caller2.dll"); dynamic caller1 = Assembly.LoadFrom("Caller1.dll").CreateInstance("Caller"); dynamic caller2 = Assembly.LoadFrom("Caller2.dll").CreateInstance("Caller"); Console.WriteLine("Caller1.dll:"); caller1.Print(); Console.WriteLine("Caller2.dll:"); caller2.Print(); } And if you run this code you will get the following output: // Caller1.dll: // FOO-V2 // BAR-V1 // Caller2.dll: // FOO-V2 // BAR-V2 You see that even though Caller1.dll runs against the current Common.dll assembly where method Bar defines a default value of “V2″ the output show us the default value defined at the time Caller1.dll compiled against the first version of Common.dll. This happens because the compiler will copy the current default value to each method call, much in the same way a constant value (const keyword) is copied to a calling assembly and changes to it’s value will only be reflected if you rebuild the calling assembly again. The use of default parameters is also discouraged by Microsoft in public API’s as stated in (CA1026: Default parameters should not be used) code analysis rule.

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  • Adding complexity to remove duplicate code

    - by Phil
    I have several classes that all inherit from a generic base class. The base class contains a collection of several objects of type T. Each child class needs to be able to calculate interpolated values from the collection of objects, but since the child classes use different types, the calculation varies a tiny bit from class to class. So far I have copy/pasted my code from class to class and made minor modifications to each. But now I am trying to remove the duplicated code and replace it with one generic interpolation method in my base class. However that is proving to be very difficult, and all the solutions I have thought of seem way too complex. I am starting to think the DRY principle does not apply as much in this kind of situation, but that sounds like blasphemy. How much complexity is too much when trying to remove code duplication? EDIT: The best solution I can come up with goes something like this: Base Class: protected T GetInterpolated(int frame) { var index = SortedFrames.BinarySearch(frame); if (index >= 0) return Data[index]; index = ~index; if (index == 0) return Data[index]; if (index >= Data.Count) return Data[Data.Count - 1]; return GetInterpolatedItem(frame, Data[index - 1], Data[index]); } protected abstract T GetInterpolatedItem(int frame, T lower, T upper); Child class A: public IGpsCoordinate GetInterpolatedCoord(int frame) { ReadData(); return GetInterpolated(frame); } protected override IGpsCoordinate GetInterpolatedItem(int frame, IGpsCoordinate lower, IGpsCoordinate upper) { double ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var x = GetInterpolatedValue(lower.X, upper.X, ratio); var y = GetInterpolatedValue(lower.Y, upper.Y, ratio); var z = GetInterpolatedValue(lower.Z, upper.Z, ratio); return new GpsCoordinate(frame, x, y, z); } Child class B: public double GetMph(int frame) { ReadData(); return GetInterpolated(frame).MilesPerHour; } protected override ISpeed GetInterpolatedItem(int frame, ISpeed lower, ISpeed upper) { var ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var mph = GetInterpolatedValue(lower.MilesPerHour, upper.MilesPerHour, ratio); return new Speed(frame, mph); }

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  • Remove Bottom panel from LiveCD Install

    - by Uri Herrera
    How can I remove or autohide to 0 the bottom Gnome panel from a live CD and autostart AWN to replace it? So far i kinda, found some commands to autohide to 0 the bootm panel gconftool-2 --type bool --set /apps/panel/default_setup/toplevels/bottom_panel/auto_hide 1 gconftool-2 --set /apps/panel/default_setup/toplevels/bottom_panel/auto_hide --type bool 1 gconftool-2 -t bool -s /apps/panel/default_setup/toplevels/bottom_panel/auto_hide true but i don't know which one will do what i want.

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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  • Why the R# Method Group Refactoring is Evil

    - by Liam McLennan
    The refactoring I’m talking about is recommended by resharper when it sees a lambda that consists entirely of a method call that is passed the object that is the parameter to the lambda. Here is an example: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(n => IsEven(n)); } private bool IsEven(int number) { return number%2 == 0; } } When resharper gets to n => IsEven(n) it underlines the lambda with a green squiggly telling me that the code can be replaced with a method group. If I apply the refactoring the code becomes: public class IWishIWasAScriptingLanguage { public void SoIWouldntNeedAllThisJunk() { (new List<int> {1, 2, 3, 4}).Select(IsEven); } private bool IsEven(int number) { return number%2 == 0; } } The method group syntax implies that the lambda’s parameter is the same as the IsEven method’s parameter. So a readable, explicit syntax has been replaced with an obfuscated, implicit syntax. That is why the method group refactoring is evil.

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  • Remove panel shadow in KDE 4.8+

    - by Meho R.
    It seems that panel shadow is somehow hardcoded in KDE 4 and devs do not have any plans to change it and/or make it customizable. So, what I'm actually asking is some kind of hack (if there is any) which will remove the shadow of the panel in KDE 4.x completely (but without need to disable all desktop effects in the process). Possible application: When a user wants a completely transparent panel, no top/bottom borders at all, the shadow is completely out of place and destroys the experience.

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  • How To Remove Vocals From Music Tracks Using Audacity

    - by YatriTrivedi
    Ever get a sudden, inexplicably irresistible desire for karaoke? Maybe you like the music of a song but can’t stand the lead singer? Here’s how to use remove the vocals from most music tracks in a few simple steps.HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Remove scrollbar from iframe [migrated]

    - by Faith In Unseen Things
    Using this code <iframe frameborder="0" style="height: 185px; overflow:scroll; width: 100%" src="http://www.cbox.ws/box/?boxid=439&boxtag=7868&sec=main" marginheight="1" marginwidth="1" name="cboxmain" id="cboxmain" seamless="seamless" scrolling="no" frameborder="0" allowtransparency="true"></iframe> This is how it appears (the shoutbox on homepage of www.talkjesus.com) How do I remove the horizontal scrollbar and modify the css of the vertical scrollbar? Thank you.

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  • I cannot remove/install software some dependency issue?

    - by Ryuzaki
    I'm having difficulty trying to install/uninstall applications in Ubuntu 12.04 LTS. I have this warning error that appears on my desktop in the form of a red icon with a line through it and it states: An error occurred, please run Package Manager from the right-click menu or apt-get in a terminal to see what is wrong. The error message was: 'Error: BrokenCount 0' — This usually means that your installed packages have unmet dependencies. I tried to repair automatically through ubuntu software center and I kept getting errors or it just didn't seem to work. Afterwards, I opened terminal and used sudo apt-get check command to see what the problem was and the results yielded: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: libjack-jackd2-0 : Breaks: libjack-jackd2-0:i386 (!= 1.9.8~dfsg.1-1ubuntu1) but 1.9.8~dfsg.2-1precise1 is installed libjack-jackd2-0:i386 : Breaks: libjack-jackd2-0 (!= 1.9.8~dfsg.2-1precise1) but 1.9.8~dfsg.1-1ubuntu1 is installed E: Unmet dependencies. Try using -f. After I ran sudo apt-get -f install (in an attempt to fix the issue at hand), I encountered the following errors/code: okudaira@haru-kano:~$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libjack-jackd2-0 Suggested packages: jackd2 The following packages will be upgraded: libjack-jackd2-0 1 upgraded, 0 newly installed, 0 to remove and 24 not upgraded. 1 not fully installed or removed. Need to get 0 B/197 kB of archives. After this operation, 3,072 B of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 181702 files and directories currently installed.) Preparing to replace libjack-jackd2-0 1.9.8~dfsg.1-1ubuntu1 (using .../libjack-jackd2-0_1.9.8~dfsg.2-1precise1_amd64.deb) ... Unpacking replacement libjack-jackd2-0 ... dpkg: error processing /var/cache/apt/archives/libjack-jackd2-0_1.9.8~dfsg.2-1precise1_amd64.deb (--unpack): './usr/share/doc/libjack-jackd2-0/buildinfo.gz' is different from the same file on the system dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libjack-jackd2-0_1.9.8~dfsg.2-1precise1_amd64.deb localepurge: Disk space freed in /usr/share/locale: 0 KiB localepurge: Disk space freed in /usr/share/man: 0 KiB localepurge: Disk space freed in /usr/share/gnome/help: 0 KiB localepurge: Disk space freed in /usr/share/omf: 0 KiB Total disk space freed by localepurge: 0 KiB E: Sub-process /usr/bin/dpkg returned an error code (1) The real problem I'm having is interpreting what is being stated. I'm fairly new to the ubuntu experience so I'm not very well-versed with the terminology and the entire in's and out's. Can someone tell me what's wrong with my system? I can no longer install/remove any programs at all.

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  • Java's Object.wait method with nanoseconds: Is this a joke or am I missing something

    - by Krumia
    I was checking out the Java API source code (Java 8) just out of curiosity. And I found this in java/lang/Object.java. There are three methods named wait: public final native void wait(long timeout): This is the core of all wait methods, which has a native implementation. public final void wait(): Just calls wait(0). And then there is public final void wait(long timeout, int nanos). The JavaDoc for the particular method tells me that, This method is similar to the wait method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: 1000000*timeout+nanos But this is how the methods achieves "finer control over the amount of time to wait": if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { timeout++; } wait(timeout); So this method basically does a crude rounding up of nanoseconds to milliseconds. Not to mention that anything below 500000ns/0.5ms will be ignored. Is this piece of code bad/unnecessary code, or am I missing some unseen virtue of declaring this method, and it's no argument cousin as the way they are?

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  • install Ubuntu and remove Windows 7

    - by dani
    I'm using Windows 7 on my laptop (2GB RAM, 250 GB HDD). I want to install Ubuntu and remove Windows 7. I have Partitioned my laptop into 2 partitions: , C Drive - 105 GB and D Drive - 145 GB. I want to install Ubuntu on C drive all my data in D drive, no backup I have already selected the "Try something else option " /dev/sdb /dev/sdb1 ntfs 104855 MB unknown C drive /dev/sdb5 ntfs 145192 MB unknown D drive I need help using the "Try Something Else" Option My course of action: laptop power on bootubuntu nextsomething elsepartition.

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  • Cannot remove AWN and desktop messed up

    - by anonymous
    I recently installed AWN after reading an article on OMGUbuntu. It looked very good in the pictures but I didnt like it at all. I couldent remove it and it replaced the status bar and the Applications menu. I went into the settings and told it to not begin on startup, rebooted, and logged into a destop with no menu bar, applications, and I'm limited to a few folders on my desktop and terminal. PLEASE HELP!!

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

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  • Fixing a spelling mistake in a method name

    - by One Two Three
    One of the methods that I commonly use in our codebase is misspelled (and it predated me). This really irritates me not simply because it is mispelled but more importantly it makes me ALWAYS get the method name wrong the first time I type it (and then I have to remember "Oh, right, it should be mispelled to this...") I'm making a few changes around the original method. Should I take the opportunity to just rename the freaking method?

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