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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • What are some handy tools in Windows that makes programmers life easy ? [closed]

    - by Omeid Herat
    I think there are some tools that almost every programmers needs so I though it might be useful if we can share it, please Name it and give an small description of the tools and link if possible. So here is the first one: WinMerge : WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.

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  • Code Metrics: Number of IL Instructions

    - by DigiMortal
    In my previous posting about code metrics I introduced how to measure LoC (Lines of Code) in .NET applications. Now let’s take a step further and let’s take a look how to measure compiled code. This way we can somehow have a picture about what compiler produces. In this posting I will introduce you code metric called number of IL instructions. NB! Number of IL instructions is not something you can use to measure productivity of your team. If you want to get better idea about the context of this metric and LoC then please read my first posting about LoC. What are IL instructions? When code written in some .NET Framework language is compiled then compiler produces assemblies that contain byte code. These assemblies are executed later by Common Language Runtime (CLR) that is code execution engine of .NET Framework. The byte code is called Intermediate Language (IL) – this is more common language than C# and VB.NET by example. You can use ILDasm tool to convert assemblies to IL assembler so you can read them. As IL instructions are building blocks of all .NET Framework binary code these instructions are smaller and highly general – we don’t want very rich low level language because it executes slower than more general language. For every method or property call in some .NET Framework language corresponds set of IL instructions. There is no 1:1 relationship between line in high level language and line in IL assembler. There are more IL instructions than lines in C# code by example. How much instructions there are? I have no common answer because it really depends on your code. Here you can see some metrics from my current community project that is developed on SharePoint Server 2007. As average I have about 7 IL instructions per line of code. This is not metric you should use, it is just illustrative example so you can see the differences between numbers of lines and IL instructions. Why should I measure the number of IL instructions? Just take a look at chart above. Compiler does something that you cannot see – it compiles your code to IL. This is not intuitive process because you usually cannot say what is exactly the end result. You know it at greater plain but you don’t know it exactly. Therefore we can expect some surprises and that’s why we should measure the number of IL instructions. By example, you may find better solution for some method in your source code. It looks nice, it works nice and everything seems to be okay. But on server under load your fix may be way slower than previous code. Although you minimized the number of lines of code it ended up with increasing the number of IL instructions. How to measure the number of IL instructions? My choice is NDepend because Visual Studio is not able to measure this metric. Steps to make are easy. Open your NDepend project or create new and add all your application assemblies to project (you can also add Visual Studio solution to project). Run project analysis and wait until it is done. You can see over-all stats form global summary window. This is the same window I used to read the LoC and the number of IL instructions metrics for my chart. Meanwhile I made some changes to my code (enabled advanced caching for events and event registrations module) and then I ran code analysis again to get results for this section of this posting. NDepend is also able to tell you exactly what parts of code have problematically much IL instructions. The code quality section of CQL Query Explorer shows you how much problems there are with members in analyzed code. If you click on the line Methods too big (NbILInstructions) you can see all the problematic members of classes in CQL Explorer shown in image on right. In my case if have 10 methods that are too big and two of them have horrible number of IL instructions – just take a look at first two methods in this TOP10. Also note the query box. NDepend has easy and SQL-like query language to query code analysis results. You can modify these queries if you like and also you can define your own ones if default set is not enough for you. What is good result? As you can see from query window then the number of IL instructions per member should have maximally 200 IL instructions. Of course, like always, the less instructions you have, the better performing code you have. I don’t mean here little differences but big ones. By example, take a look at my first method in warnings list. The number of IL instructions it has is huge. And believe me – this method looks awful. Conclusion The number of IL instructions is useful metric when optimizing your code. For analyzing code at general level to find out too long methods you can use the number of LoC metric because it is more intuitive for you and you can therefore handle the situation more easily. Also you can use NDepend as code metrics tool because it has a lot of metrics to offer.

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  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

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  • What would a start-to-finish development procedure would look like?

    - by Tom Busby
    I have a problem that my developer friends share. We recently left university and find ourselves either end up working for a firm which already has good procedures (TDD, automated testing, proper agile development, etc) or working for a firm which doesn't. I want to learn some of these vital skills and get a grip on what a complete start-to-finish development procedure would look like. What differences would be between a smaller project, and a long term project with many team members.

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  • Is it reasonable to expect knowing the whole stack bottom up?

    - by Vaibhav Garg
    I am an Sr. developer/architect/Product Manager for embedded systems. The systems that I have had experience with have typically been small to medium size codebases - typically close to 25-30K LOC in C, using 8-16 and 32 bit low end microcontrollers. The systems have been entirely bootstrapped by our team - meaning right from the start-up code to the end application code has either been written by the team, or at the very least, is thoroughly understood and maintained by us. Now, if we were to start developing more complex systems with complex peripherals, such as USB OTG et al. (think, low end cell phones), there are libraries and stacks available commercially and from chip vendors that reduce the task to just calling the right APIs and being able to use those peripherals. Now, from a habit point of view, this does not give me and the team a comfortable feeling, not being able to comprehend the entire code tree, with virtual black boxes at the lower layers. Is it reasonable to devote, and reserve, time getting into the details of how the APIs are implemented, assuming that the same would also entail getting into details of relevant standards (again, for USB as an example)? Or, alternatively, should a thorough understanding of the top level usage of the APIs be sufficient? This of course assumes that the source codes to all libraries are available, which they are, in almost all cases. Edit: In partial response to @Abhi Beckert, the documentation is refreshingly very comprehensive and meticulously maintained, AFAIK and been able to judge. I have not had a long experience with the same.

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  • Whether to go for part MBA or not [closed]

    - by Santosh singh
    I need your help in knowing more about SP Jain Finance MBA. I am currently working in Singapore as a tech lead having 6.5 year experience in IT, planning to do part time MBA. There are currently 3 specialisation offered- marketing,operations and finance- I am not sure which one to choose. Whether I would be able to find a job in finance after getting MBA degree from SP Jain. Basically I do not forsee any career growth in my present company, so in a fix should I do MBA or go for some specialised course if you suggest.

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  • Cinco podcasts marotos sobre desenvolvimento ou quase (pt-BR)

    - by srecosta
    Ando muito de ônibus e metrô.Se você também faz isto, sabe que você acaba desenvolvendo técnicas para não se dar conta de quanto tempo da sua vida você está desperdiçando ali, parado, no trânsito.Uma das minhas técnicas preferidas é ouvir podcasts. É fácil de baixar, a maioria cuida bem do aúdio e quando você percebe, já está em casa.Criei uma lista de cinco podcasts que você pode ler em: http://www.srecosta.com/2012/09/13/cinco-podcasts-marotos-sobre-desenvolvimento-ou-quase/ Grande abraço,Eduardo Costa

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  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • Convincing my coworkers to use Hudson CI

    - by in0de
    Im really aware of some benefits of using Hudson as CI server. But, im facing the problem to convince my coworkers to install and use it. To put some context, we are developing two different products (one is an enterprise search engine based on Apache Solr) and several enterprise search projects. We are facing a lot of versioning issues and i think Hudson will solve this problems. They argued about its productivity and learning curve What Hudson's benefits would you spotlight?

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  • I studied electrical engineering. Can I work as a developer? [closed]

    - by FailedDev
    A while ago I finished my Msc in Electrical Engineering and started working as an engineering consultant where I mostly do development work. I am good at picking up languages/technologies tools. I have fiddled with C/C++/C#/perl/ant/bash/html/css etc. Although I have never had a complain for my work, rather the contrary, I just feel that some day, someone will ask me a real hard task which would maybe seem rather trivial for a computer scientist but hard for me. Should I read/do something to become a better developer. Should I pick up a book about design patterns or algorithms for example? Is this normal that I have this kind of "fear"? Sorry if this is the wrong place to post this question. Please notify me so I can close it if this is the case.

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  • How bad is it to have two methods with the same name but different signatures in two classes?

    - by Super User
    I have a design problem related to a public interface, the names of methods, and the understanding of my API and code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class has one public method named collision, and the second has one private method called _collision. The two methods differs in argument type and number. As an example let's say that _collision checks if the object is colliding with another object with certain conditions l, r, t, b (collide on the left side, right side, etc) and returns true or false. The public collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think it's better to avoid overloading the design with different names for methods that do almost the same thing, but in distinct contexts and classes. Is this clear enough to the reader or I should change the method's name?

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  • How bad it's have two methods with the same name but differents signatures in two classes?

    - by Super User
    I have a design problem relationated with the public interface, the names of methods and the understanding of my API and my code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class have one public method named collision and the second have one private method called _collision. The two methods differs in arguments type and number. In the API _m method is private. For the example let's say that the _collision method checks if the object is colliding with another_ object with certain conditions l, r, t, b (for example, collide the left side, the right side, etc) and returns true or false according to the case. The collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think is better avoid overload the design with different names for methods who do almost the same think, but in distinct contexts and classes. This is clear enough to the reader or I should change the method's name?

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  • Supporting and testing multiple versions of a software library in a Maven project

    - by Duncan Jones
    My company has several versions of its software in use by our customers at any one time. My job is to write bespoke Java software for the customers based on the version of software they happen to be running. I've created a Java library that performs many of the tasks I regularly require in a normal project. This is a Maven project that I deploy to our local Artifactory and pull down into other Maven projects when required. I can't decide the best way to support the range of software versions used by our customers. Typically, we have about three versions in use at any one time. They are normally backwards compatible with one another, but that cannot be guaranteed. I have considered the following options for managing this issue: Separate editions for each library version I make a separate release of my library for each version of my company software. Using some Maven cunningness I could automatically produce a tested version linked to each of the then-current company software versions. This is feasible, but not without its technical challenges. The advantage is that this would be fairly automatic and my unit tests have definitely executed against the correct software version. However, I would have to keep updating the versions supported and may end up maintaining a large collection of libraries. One supported version, but others tested I support the oldest software version and make a release against that. I then perform tests with the newer software versions to ensure it still works. I could try and make this testing automatic by having some non-deployed Maven projects that import the software library, the associated test JAR and override the company software version used. If those projects build, then the library is compatible. I could ensure these meta-projects are included in our CI server builds. I welcome comments on which approach is better or a suggestion for a different approach entirely. I'm leaning towards the second option.

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  • Want to use h264 in my commercial program. What steps should i take?

    - by Jason123
    Want to use h264 in my commercial program. What steps should I take? Here is what I see that needs to be done. I need to buy a license from VideoLan (x264licensing.com) to use the library to encode video into h264 format and I need to buy a license from the MpegLAGroup to use the h264 video encoding in general in my commercial product. Am I right in thinking that? How much do these cost? I don't see selling much since my target is very niche (video game screen capturing).

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  • How do you protect your software from illegal distribution?

    - by petr k.
    I am curious about how do you protect your software against cracking, hacking etc. Do you employ some kind of serial number check? Hardware keys? Do you use any third-party solutions? How do you go about solving licensing issues? (e.g. managing floating licenses) EDIT: I'm not talking any open source, but strictly commercial software distribution...

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  • Software mirroring (RAID1) versus "Fake Raid" for new Windows 7 install

    - by kquinn
    I've just ordered two new hard drives for my main desktop and a copy of Windows 7 Professional 64-bit. I'd like to do a clean install of Win7 onto the new drives (leaving my old XP Pro boot partition around for a while in case something goes disastrously wrong, etc.). I want to have them set up in mirrored (RAID-1) mode. My understanding is that Win7 Pro can do software mirroring, but can I set this up directly at install time? If so, how? Note that I'd like the disk to be split into three partitions (OS/Apps&Data/Bulk data), all of which should be mirrored. Would it be better (more reliable or faster) to use my motherboard's hardware RAID support? My motherboard is an older nVidia nForce 680i SLI, which is not the most stable of motherboards, and I'm not sure how trustworthy its RAID1 configuration might be (or if Win7 could even detect and install onto a hardware-mirrored volume). Also, the performance characteristics of RAID1 are rather different than RAID0 or RAID5, and I'm wondering if Win7's software mirroring might actually be faster than hardware RAID1 (for example, I'm more of a Unix admin when I have to wear the sysadmin hat, and I've had great success deploying ZFS; most hardware RAID1 implementations have to read both disks and compare results to look for data errors, but ZFS can read from only one disk in the mirror and just use the built-in checksum, meaning it can have up to 2x the number of reads in-flight, as long as there's no data corruption). Edit: Okay, my question about whether Windows 7 can do software mirroring has been answered, and it can. I'm still unsure whether Windows software RAID or my motherboard's hardware "fake RAID" function is a better choice, though. Remember, I'm only interested in mirroring -- not the more complicated striping or parity operations that generally show the poor performance of crappy motherboard RAID solutions.

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  • Search Engine Optimisation Companies Push PPC on Mobile Phones

    Search engine optimisation companies are now huddling various strategies to offer search engine optimisation services for mobile browsers. This rapidly growing trend can be clearly seen just by mobile phone users' behavior on how they use their cell phones. Search engines optimisation combined with PPC advertising for mobile gadgets can generate massive profits.

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  • Offshore IT Outsourcing Companies

    One can never tire of talking about Offshore IT Outsourcing Companies as the numbers only keep increasing with each passing day. The numbers have in fact presently become so overwhelming that one bec... [Author: John Anthony - Computers and Internet - March 29, 2010]

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  • Buyer Beware - Cold Calling Search Engine Optimisation Dodgy Companies

    Have you ever had those phone calls from companies claiming to get your site to the first page of Google within 28 days? Even as a search engine optimisation and marketing consultant, I still get them. I listen to their pitch and then ask a couple of questions. They usually have no clue how to answer them so what kind of service will they be providing?

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  • A Selection of the SEO Companies

    A lot of SEO companies from a variety of countries are functioning over the net, providing custom traffic building programs plus solutions for their international customers and as you may guess, all of such packages would be generating dissimilar effects in the cyber space. Talking on this issue could be useful because by evaluating the online SEO world we could better focus on the standard procedures which are nowadays being widely used by the sites admins to find out which programs are functioning better on the internet.

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