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  • CodePlex Daily Summary for Thursday, November 17, 2011

    CodePlex Daily Summary for Thursday, November 17, 2011Popular ReleasesSharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblySQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 5: 1. added basic schema support 2. added server instance name and process id 3. fixed problem with object search index out of range 4. improved version comparison with previous/next difference navigation 5. remeber main window spliter and object explorer spliter positionAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsFiles Name Copier: 1.0.0.1: Files Name Copier is a simple easy to use utility that allows you to drag and drop any number of files onto it. The clipboard will now contain the list of files you dropped.Silverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneDotNetNuke Performance Settings: 01.00.00: First release of DotNetNuke SQL update queries to set the DNN installation for optimimal performance. Please review and rate this release... (stars are welcome)SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsC.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...Desktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbRDRemote: Remote Desktop remote configurator V 1.0.0: Remote Desktop remote configurator V 1.0.0Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Composite C1 CMS: Composite C1 3.0 RC3 (3.0.4332.33416): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate: Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...New Projects#WP7_chameleon: Simple augmented reality app for WP7 that explores the new Mango webcam API. ASP.NET MVC Manialink Extensions: ASP.NET MVC Manialink extensions are a set of extensions for the Razor HtmlHelper class that programmatically generate Manialink XML elements. It's developed in C# (.NET 4.0) for the ASP.NET MVC 3 framework.Basic Text Games in C#: Have fun converting some old B.A.S.I.C. text games into C# using MEF for plug-in capabilities. This is a good project for beginners to learn how to follow logic and convert between languages.Chuanzhuo: Chuanzhuo projCountriesGame: A simple game, players needs to find a country starts with given letterDeployAssistant: You can use it to update you website EntSGE: SGEExtended Immediate Window Mark 2: An Extended Immediate Window for Visual Studio that can use multiple lines of code at a time rather then just one.Facebook Suite Connect Orchard module: Part of the Facebook Suite Orchard module that provides simple login functionality with Facebook ConnectGet TFS 2010 Users: Use this tool to read extended group membership of a TFS 2010 Server. GoogleTestAddin: GoogleTestAddin is an Add-In for Visual Studio 2010. It makes it easier to execute/debug googletest functions by selecting them. You'll no longer have to set the command arguments of your test application. The googletest output is redirected to the Visual Studio output window.Home Financial Manager: ;photel_organizer: Hotel organizer project from a group of students at the university deggendorfInfoCine: Aplicación en Windows Phone 7 para dar información acerca de la cartelera de los cines.Injection of values using Annotation and Reflection: Example of reflection and annotation to inject values in variables in java.Interviews: My implementation of some common problems asked at various interviews.iPipal: adsfadsfadISDS: Informacni systemy a datove skladyivvy vendor management CMS: This is vendor CMS module of the ivvy suite Ross BrodskiyKaartenASPApplicatie: ASP.Net applicatieMap Viet Nam: Control Map VietNamMoney Transfer: A project for rotating money. Software for brokering service.Music Renamer: Renames music files into the format of "00 Track Name.ext"NetOS: NetOS is an Operating System designed for Netbooks and Tablets.Orchard Audit: For Orchard CMS, a framework for logging common audit events such as viewing, editing, deleting content - allowing you to track who changed what and when, with an extensible API to audit any custom events, and configurable in admin with the Rules engine in Orchard 1.3.Orchard Layout Selector: A simple part for switching to different versions of Layout.cshtml when editing Orchard content items.PT Kurejas: This is a small tool to create image tests for web sites. Now is only available only in lithuanian language.Reactive State Machine: Reactive State Machine is a State Machine implementation based on Reactive Extensions. It plays nicely with the Visual State Manager of WPF.Root finding and related routines: C++ generic algorithms for finding roots of floating point functions.Shaping Menu Manager: Shaping Menu ManagerShuttleBus: ShuttleBus is a lightweight Service Bus implementation designed to be easily extensible and unobtrusive.silverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Technical trading indicators: Small classes for computing indicators used in technical analysis.Umbraco Active Directory Role Provider: Active Directory Role Provider for umbraco membership (and sample user control) With this role provider, a user control and some IIS configuration you can do seamless authentication (no login prompt) onto your umbraco site and user the Active Directory roles insider umbraco.UtilityLibrary.Security: UtilityLibrary.SecurityUtilityLibrary.Serialize: UtilityLibrary.SerializeUtilityLibrary.StringOperator: UtilityLibrary.StringOperatorUtilityLibrary.Task: UtilityLibrary.TaskVSTweaker: VSTweaker allows you to modify the components that Visual Studio loads. This can lead to performance benefits by reducing the overhead of unused components. XNA Simple Game Engine: XNA Simple Game Engine is a small and simple engine that makes it easy to make simple projects with XNA 4.0r and C#.

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  • CodePlex Daily Summary for Monday, November 21, 2011

    CodePlex Daily Summary for Monday, November 21, 2011Popular ReleasesSQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportdns?????: 1.0: ???????。??????。BugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Full Demo VS2008 Very Simple Demo VS2010 and Tutorials (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneSCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...C.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...New ProjectsAnno 2070 Assistant: Anno 2070 Assistant is a program that is useable with the Ubisoft game Anno 2070. It shows you production chain information, building layouts, population supplies, etc.ASINDO Administration: Administration pages for ASINDO Pediatrics.Birthright Campaign Manager: Birthright Campaign Manager is a tool made with Microsoft Visual Studio LightSwitch 2011 designed to help players manage and handle games of Birthright at the domain level, let it be pen and paper, or play by email games.buttons: toolbar buttonsCAML Viewer: CAML Viewer Web Part lets you view CAML Query from Views. This Web Part also helps you find internal names for fields.CapitaList: The Craigslist for current and aspiring entrepreneurs to get all the information to start and establish a local business. This application offers its users access to licensing and permit information, financing option, business proposals and federal grants and awards for the area.CountryProject: Again country gameCSSMMS: ???????????Distributed replay GUI: With release of SQL Server 2012 RC0 I was disaapointed to discover that there was not User Interface for Distributed Replay. This is my contribution. May it help Distributed Replay to get the attention it deserves.DSCop: DSCop is an open source tool that analyzes IBM InfoSphere DataStage jobs and reports information such as violation of some commonly accepted best practices. It's developed in C# and uses MEF from .NET 4 to provide plug-in based architecture.Emailing Files as Attachments in Sharepoint 2010: This solution makes it easy for Sharepoint 2010 users to email files as attachments from the Sharepoint Ribbon Menu. The user can select multiple documents at a time, as well as Folders of files and document sets. The form contains fields for external email addresses as well a Sharepoint People Picker for internal users. If you want to exclude either of them, then simply set the containing panel to invisible. This is described in the documentationExtendable JSON Serialization: Contains an interface (IJSONSerializable) and a collection of JSON objects (conforms to the document set out at http://www.json.org) that enable you to add JSON serialization to your own data access classes. FitLib: A .NET library to parse FIT files used by Garmin GPS receivers.FlyComet: A simple ASP .Net comet implementation enabling ActiveMQ JMS Publisher to push live updates to the client using IHttpAsyncHandler.Free SharePoint 2010 Sites Templates: in this project am pleased to offer these SharePoint 2010 custom templates. These templates are free to all and are provided “as is”. FullByte Tools: This is a test project of mine.GDL: This is the goddamn library. 'Nuff said.kimocsys: KiMoCSys stands for Kinect Motion Capture System. It captures the movement using the kinect hardware and kinect SDK for windows and generates a Collada file with the animation inside. Intended for indie game developers and enthusiasts. Use WPF and C#Leoscorp: This is a test.Nop 23 Multi Store: Nop Commerce Multi Store supportPaper Reader: Silverlight application for read rich text filesPivot Viewer for Office 365: Pivot Viewer Silverlight 5 control in a webpart for Office 365Projeto Teste: Projeto de testesReflective-C#: The Reflective-C# Project. It consists in a pre-preprocessor (yeah, still gotta work on that name xD ), which extends the C# language for more versatility and ease of use. The Project also includes a AOT compiler for IL assemblies, targeting inumerous plataforms.Secure Text Box for Windows Forms: A secure text box control that is implemented using SecureString for secure entering of passwords written in C#SharePoint Mystery: Source code for the SharePoint Mystery sample projectShenJH.Net: ShenJH NetSilverlight in the Enterprise: Project dedicated to Promoting Silverlight usage in the enterprise.Small demo: Call WCF web services using jQuery: Small asp.net web site used to show how to call a WCF service from JavaScript. The main goal is to add a custom BehaviorExtensionElement that will be used to log server errors. It's developed in C# (.net framework 4.0).ThapHaNoiGiaiThuatAKT: Demo d? án môn h?c Các Phuong Pháp L?p TrìnhVolgaTransTelecomClient: VolgaTransTelecomClient makes it easier for clients of "Volga TransTelecom" company to get info about account. It's developed in C#.Your Last Options Dialog: Are you tired of recreating the same option dialog logic for each Windows Phone app every time? "Your Last Options Dialog" is an attempt to create a generic, highly configurable implementation you can easily pull into your own app and set up for your needs quickly. It's extensible in case you need to add more features or want to change existing ones, and allows easy localization of the complete content to all of the languages supported by your app.

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  • CodePlex Daily Summary for Thursday, March 10, 2011

    CodePlex Daily Summary for Thursday, March 10, 2011Popular ReleasesTweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comSharePoint Field Groups To Users: GroupsToUsers Release 1.0: SharePoint "Groups to Users" is a custom field that displays two separate drop-down lists. The first drop-down populates with all SharePoint Groups from the current web. By selecting a particular group the second drop-down list gets populated with all Users within the selected SharePoint group.DirectQ: Release 1.8.7 (RC2): More fixes and improvements. Note for multiplayer - you may need to set r_waterwarp to 0 or 2 before connecting to a server, otherwise you will get a "Mod_PointInLeaf: bad model" error and not be able to connect. You can set it back to 1 after you connect, of course. This only came to light after releasing, and will be fixed in the next one.Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-03-09: Code samples for Visual Studio 2008Office Web.UI: Version 2.4: After having lost all modifications done for 2.3. I finally did it again... Have a look at http://www.officewebui.com/change-log Also, the documentation continues to grow... http://www.officewebui.com/category/kb ThanksmyCollections: Version 1.3: New in version 1.3 : Added Editor management for Books Added Amazon API for Books Us, Fr, De Added Amazon Us, Fr, De for Movies Added The MovieDB for Fr and De Added Author for Books Added Editor and Platform for Games Added Amazon Us, De for Games Added Studio for XXX Added Background for XXX Bug fixing with Softonic API Bug fixing with IMDB UI improvement Removed GraceNote Added Amazon Us,Fr, De for Series Added TVDB Fr and De for Series Added Tracks for Musi...Facebook Graph Toolkit: Facebook Graph Toolkit 1.1: Version 1.1 (8 Mar 2011)new Dialog class for redirecting users to Facebook dialogs new Async publishing methods new Check for Extended Permissions option fixed bug: inappropiate condition of redirecting to login in Api class fixed bug: IframeRedirect method not workingpatterns & practices : Composite Services: Composite Services Guidance - CTP2: This is the second CTP of the p&p Composite Service Guidance.Python Tools for Visual Studio: 1.0 Beta 1: Beta 1You can't install IronPython Tools for Visual Studio side-by-side with Python Tools for Visual Studio. A race condition sometimes causes local MPI debugging to miss breakpoints. When MPI jobs on a cluster fail they don’t get cleaned up correctly, which can cause debugging to stall because the associated MPI job is stuck in the queue. The "Threads" view has a race condition which can cause it not to display properly at times. VS2010 shortcuts that are pinned to the taskbar are so...DotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 2: What is new in DotNetAge 2.0 ? Completely update DJME to DJME2, enhance user experience ,more beautiful and more interactively visit DJME project home to lean more about DJME http://www.dotnetage.com/sites/home/djme.html A new widget engine has came! Faster and easiler. Runtime performance enhanced. SEO enhanced. UI Designer enhanced. A new web resources explorer. Page manager enhanced. BlogML supports added that allows you import/export your blog data to/from dotnetage publishi...Kooboo CMS: Kooboo CMS 3.0 Beta: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB and MongoDB. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder t...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added fullscreen for the popup and popupformIronPython: 2.7 Release Candidate 2: On behalf of the IronPython team, I am pleased to announce IronPython 2.7 Release Candidate 2. The releases contains a few minor bug fixes, including a working webbrowser module. Please see the release notes for 61395 for what was fixed in previous releases.LINQ to Twitter: LINQ to Twitter Beta v2.0.20: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation.Minemapper: Minemapper v0.1.6: Once again supports biomes, thanks to an updated Minecraft Biome Extractor, which added support for the new Minecraft beta v1.3 map format. Updated mcmap to support new biome format.Sandcastle Help File Builder: SHFB v1.9.3.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. This release uses the Sandcastle Guided Installation package used by Sandcastle Styles. Download and extract to a folder and then run SandcastleI...AutoLoL: AutoLoL v1.6.4: It is now possible to run the clicker anyway when it can't detect the Masteries Window Fixed a critical bug in the open file dialog Removed the resize button Some UI changes 3D camera movement is now more intuitive (Trackball rotation) When an error occurs on the clicker it will attempt to focus AutoLoLYAF.NET (aka Yet Another Forum.NET): v1.9.5.5 RTW: YAF v1.9.5.5 RTM (Date: 3/4/2011 Rev: 4742) Official Discussion Thread here: http://forum.yetanotherforum.net/yaf_postsm47149_v1-9-5-5-RTW--Date-3-4-2011-Rev-4742.aspx Changes in v1.9.5.5 Rev. #4661 - Added "Copy" function to forum administration -- Now instead of having to manually re-enter all the access masks, etc, you can just duplicate an existing forum and modify after the fact. Rev. #4642 - New Setting to Enable/Disable Last Unread posts links Rev. #4641 - Added Arabic Language t...Snippet Designer: Snippet Designer 1.3.1: Snippet Designer 1.3.1 for Visual Studio 2010This is a bug fix release. Change logFixed bug where Snippet Designer would fail if you had the most recent Productivity Power Tools installed Fixed bug where "Export as Snippet" was failing in non-english locales Fixed bug where opening a new .snippet file would fail in non-english localesChiave File Encryption: Chiave 1.0: Final Relase for Chave 1.0 Stable: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.2 to 1.0: ==================== Added: > Added Icon Overlay for Windows 7 Taskbar Icon. >Added Thumbnail Toolbar buttons to make the navigation easier...New ProjectsAll2Iso: Convert any disk image format to ISO. Actually it can only convert from BIN. Any help is appreciated.Asset Management by Joko for GENCPROS: This is my initial test project using codeplex storageAxvius: Axvius' core C# API library. Includes, Now, a class for overriding the system clock; especially useful for unit tests.Collision Avoidance Simulator: The vertex buff er, in conjunction with the spatial con guration of human models, a particle system and a reduced set of rules are processed in order to obtain a dynamic knowledge base for collision avoidance calculations. Developed in C++.Configuring role link in Biztalk 2009: Configuring role link in Biztalk 2009CrazySnake: Crazy Snake é o famoso jogo da cobra, esse em sua versão tanto para windows, quanto para windows phone 7dIRca WP7 IRC Client: IRC client with possible SL/WPF ports. Utilizes native tcp sockets until the communication layer from MS solidifies. Basically put, this project would not exist without the work of some wp7 hackers. Pip pip old boys.DoanVienProject: Ðây là porject qu?n lý doàn viênDynamics AX Build Scripts: Sharing build scripts for Dynamics AX integration with source control, focused on Team Foundation Server (TFS)EPiServer CMS ElencySolutions.MultipleProperty: The MultipleProperty classes are for use in EPiServer CMS 6 and provide an easy way for developers to build complex custom properties that comprise of other EPiServer custom properties. Feriados Móveis Brasil: This project aim to calculate the holidays in Brazil who is based on catholic dates. The main holiday is the Easter Sunday and the other holidays are calculated based on that date. Cálculo de feriados móveis para o Brasil baseados nas datas festivas católicas.flyskynet: myselft projectGriffTom: GriffTomImage Resizer (????????): ??????????????????,????????????????。?????jpg??。 ??????,????????????。iPray: Islamic Prayer Software.Japanese Learners & Enthusiasts Kanji Project: Help create games, puzzles, and exercises to assist learners of Japanese to master Kanji comprehension. Games/etc. will be written in C#, jQuery and/or Silverlight for ASP.NET MVC 3 Razor. Initial goal is for a user of the site to master grade level 1 Kanji (first 80 Kanji).MailChimp Amazon Simple Email Service .NET Wrapper: A .NET 4 wrapper for MailChimp's Amazon Simple Email Service. It's developed in C# using Hammock.NGuice: .NET????Guice???????????。???.NET?????????,?Guice?.NET??????????。???????:http://code.google.com/p/google-guice/Rubrica Persone: Libreria che contiene gli oggetti e le form per la gestione di una rubrica di persone, facilmente integrabile in altre applicazioni.SCCM Client Center Integration Pack for Opalis: "SCCM Client Center Integration Pack for Opalis" is an System Center Opalis Integration Pack to manage and orchestrate System Center Configuration Manager (SCCM) 2007 Agents from Opalis workflows.Sugar-free programming: I like to think about breadth or depth developer, or Mort, Elvis, or Einstein developer stereotypes, as roles we could play accordingly to the task at hand…see more: http://blogs.msdn.com/b/marcod/archive/2011/03/01/sugarfreecs1.aspxTest Project 1: This is test project siteTestZoner: TestZoneTextBookReader: ???????????????????????,??????????,??????! ??.net 2.0uSiteBuilder: uSiteBuilder is a framework made for .NET developers to simplify, speedup and take Umbraco development to next level. Aim of this framework is to reduce developer interaction with Umbraco back-end (browser based development), to create Umbraco websites in a more .NET way...VinculacionMicrosoft: Vinculacion Microsoft is a project for distributing Dreamsparks and Faculty Connection codes to students and professors. It is developed in ASP .Net and designed for Universities in Mexico interested in the different benefits that Microsoft has for them. Vio: Vio is an application for Sharetronix Based websites. Allowing users to connect to their community via their Windows Desktop.whatsnew.exe a command line utility to find new files: whatsnew.exe is a command line utility that lists the files created (new files) in a given number of days. whatsnew.exe 's syntax is very simple: whatsnew path numberofdays Also whatsnew supports other options like HTML or XML output, hyperlinked outputs and more.

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  • Use DivX settings to encode to mp4 with ffmpeg

    - by sjngm
    I'm used to use VirtualDub to encode a video to AVI container with DivX-codec (and MP3 for audio). Now I'm planning to use ffmpeg to encode videos to MP4 container with h264-codec. What I've figured out is that I need to use libx264 and one of those presets to make anything work. However, I'm amazed about the video bitrate ffmpeg uses for encoding. What I currently have is this little batch file: @ECHO OFF SETLOCAL SET IN=source.avs SET FFMPEG_PATH=C:\Program Files (x86)\ffmpeg SET PRESET=-fpre "%FFMPEG_PATH%\presets\libx264-lossless_slow.ffpreset" SET AUDIO=-acodec libmp3lame -ab 128000 SET VIDEO=-vcodec libx264 -vb 1978000 "%FFMPEG_PATH%\ffmpeg.exe" -i %IN% %AUDIO% %VIDEO% %PRESET% test.mp4 ENDLOCAL With this I tell ffmpeg to use 1978k as the bitrate, but ffmpeg uses 15000k+! I tried other presets, but they don't use my specified bitrate. Here are the presets I have: libx264-baseline.ffpreset libx264-ipod320.ffpreset libx264-ipod640.ffpreset libx264-lossless_fast.ffpreset libx264-lossless_max.ffpreset libx264-lossless_medium.ffpreset libx264-lossless_slow.ffpreset libx264-lossless_slower.ffpreset libx264-lossless_ultrafast.ffpreset ffmpeg version: FFmpeg git-N-29181-ga304071 libavutil 50. 40. 1 / 50. 40. 1 libavcodec 52.120. 0 / 52.120. 0 libavformat 52.108. 0 / 52.108. 0 libavdevice 52. 4. 0 / 52. 4. 0 libavfilter 1. 79. 0 / 1. 79. 0 libswscale 0. 13. 0 / 0. 13. 0 Note that I don't use the latest version as it has problems with spaces in filenames. Here's what seems to be the full parameter list DivX 6.9.2 uses: -bvnn 1978000 -vbv 218691200,100663296,100663296 -dir "C:\Users\sjngm\AppData\Roaming\DivX\DivX Codec" -w -b 1 -use_presets=1 -preset=10 -windowed_fullsearch=2 -thread_delay=1 What command line parameters would that be for ffmpeg? EDIT: Going with slhck's suggestion I tried a new 32-bit version. I have no idea if that is 0.9 or newer, I can't find that info. ffmpeg version N-36890-g67f5650 libavutil 51. 34.100 / 51. 34.100 libavcodec 53. 56.105 / 53. 56.105 libavformat 53. 30.100 / 53. 30.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 59.100 / 2. 59.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 51. 2.100 / 51. 2.100 I reworked my batch file to look like this (interestingly enough I can't find parameter -vprofile in the documentation): @ECHO OFF SETLOCAL SET IN=VTS_01_1.avs SET FFMPEG_PATH=C:\Program Files (x86)\ffmpeg SET PRESET=-vprofile high -preset veryslow SET AUDIO=-acodec libmp3lame -ab 128000 SET VIDEO=-vcodec libx264 -vb 1978000 "%FFMPEG_PATH%\ffmpeg.exe" -i %IN% %AUDIO% %PRESET% %VIDEO% test.mp4 ENDLOCAL I see that it now uses the bitrate properly (thanks to LongNeckbeard for pointing out that the lossless-stuff ignores the bitrate!). Just in case you wonder how I came up with the 1978000, I'm using this formula which I found valid for DivX-files (I'm guessing the bitrate won't change that much for h264): width * height * 25 * 0.22 / 1000 I'm not sure if the 0.22 correlates with the CRF somehow. Overall I forgot to say the I will use a two-pass scenario, which is why I don't use the CRF here. I will try to read more about this. Currently I'm just trying to get something running that shows me that I'm doing something right (ffmpeg isn't the easiest tool to understand ;)). C:\Program Files (x86)\ffmpeg\ffmpeg.exe" -i VTS_01_1.avs -acodec libmp3lame -ab 128000 -vcodec libx264 -vb 1978000 -vprofile high -preset veryslow test.mp4 The output is now: ffmpeg version N-36890-g67f5650 Copyright (c) 2000-2012 the FFmpeg developers built on Jan 16 2012 21:57:13 with gcc 4.6.2 configuration: --enable-gpl --enable-version3 --disable-w32threads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 34.100 / 51. 34.100 libavcodec 53. 56.105 / 53. 56.105 libavformat 53. 30.100 / 53. 30.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 59.100 / 2. 59.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 51. 2.100 / 51. 2.100 Input #0, avs, from 'VTS_01_1.avs': Duration: 00:58:46.12, start: 0.000000, bitrate: 0 kb/s Stream #0:0: Video: rawvideo (YV12 / 0x32315659), yuv420p, 576x448, 77414 kb/s, 25 tbr, 25 tbn, 25 tbc Stream #0:1: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, 2 channels, s16, 1536 kb/s File 'test.mp4' already exists. Overwrite ? [y/N] y w:576 h:448 pixfmt:yuv420p tb:1/1000000 sar:0/1 sws_param: [libx264 @ 05A2C400] using cpu capabilities: MMX2 SSE2Fast FastShuffle SSEMisalign LZCNT [libx264 @ 05A2C400] profile High, level 3.1 [libx264 @ 05A2C400] 264 - core 120 r2120 0c7dab9 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=16 deblock=1:0:0 analyse=0x3:0x133 me=umh subme=10 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=24 chroma_me=1 trellis=2 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=8 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=60 rc=abr mbtree=1 bitrate=1978 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'test.mp4': Metadata: encoder : Lavf53.30.100 Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuv420p, 576x448, q=-1--1, 1978 kb/s, 25 tbn, 25 tbc Stream #0:1: Audio: mp3 (i[0][0][0] / 0x0069), 48000 Hz, 2 channels, s16, 128 kb/s Stream mapping: Stream #0:0 -> #0:0 (rawvideo -> libx264) Stream #0:1 -> #0:1 (pcm_s16le -> libmp3lame) Press [q] to stop, [?] for help frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 0 fps= 0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s frame= 3 fps= 1 q=22.0 size= 39kB time=00:00:00.04 bitrate=8063.8kbits/ frame= 8 fps= 2 q=22.0 size= 82kB time=00:00:00.24 bitrate=2801.3kbits/ frame= 13 fps= 3 q=23.0 size= 120kB time=00:00:00.44 bitrate=2229.5kbits/ frame= 16 fps= 4 q=23.0 size= 147kB time=00:00:00.56 bitrate=2156.7kbits/ frame= 20 fps= 4 q=22.0 size= 175kB time=00:00:00.72 bitrate=1987.4kbits/ : video:4387kB audio:273kB global headers:0kB muxing overhead 0.260038% [libx264 @ 05A2C400] frame I:2 Avg QP:19.53 size: 29850 [libx264 @ 05A2C400] frame P:76 Avg QP:22.24 size: 19541 [libx264 @ 05A2C400] frame B:359 Avg QP:25.93 size: 8210 [libx264 @ 05A2C400] consecutive B-frames: 0.5% 0.5% 0.0% 8.2% 17.2% 52.2% 16.0% 5.5% 0.0% [libx264 @ 05A2C400] mb I I16..4: 5.4% 75.3% 19.3% [libx264 @ 05A2C400] mb P I16..4: 1.3% 16.5% 2.2% P16..4: 36.3% 28.6% 12.7% 1.8% 0.2% skip: 0.4% [libx264 @ 05A2C400] mb B I16..4: 0.4% 3.8% 0.3% B16..8: 40.0% 18.4% 4.7% direct:18.5% skip:13.9% L0:45.4% L1:38.1% BI:16.5% [libx264 @ 05A2C400] final ratefactor: 20.35 [libx264 @ 05A2C400] 8x8 transform intra:83.1% inter:68.5% [libx264 @ 05A2C400] direct mvs spatial:99.2% temporal:0.8% [libx264 @ 05A2C400] coded y,uvDC,uvAC intra: 64.9% 83.4% 49.2% inter: 49.0% 50.4% 4.4% [libx264 @ 05A2C400] i16 v,h,dc,p: 25% 22% 27% 26% [libx264 @ 05A2C400] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 10% 7% 23% 9% 10% 10% 10%10% 13% [libx264 @ 05A2C400] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 12% 11% 13% 9% 12% 11% 10% 9% 12% [libx264 @ 05A2C400] i8c dc,h,v,p: 42% 28% 16% 14% [libx264 @ 05A2C400] Weighted P-Frames: Y:18.4% UV:7.9% [libx264 @ 05A2C400] ref P L0: 29.1% 11.3% 15.7% 7.3% 6.9% 4.9% 5.1% 3.4%3.9% 2.7% 2.8% 1.8% 1.7% 1.2% 1.4% 0.9% [libx264 @ 05A2C400] ref B L0: 68.8% 11.4% 5.5% 2.9% 2.3% 1.9% 1.5% 1.1%1.1% 1.0% 0.9% 0.7% 0.5% 0.3% 0.1% [libx264 @ 05A2C400] ref B L1: 91.9% 8.1% [libx264 @ 05A2C400] kb/s:2055.88 As far as I'm concerned it doesn't look that bad to me.

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  • CodePlex Daily Summary for Wednesday, November 23, 2011

    CodePlex Daily Summary for Wednesday, November 23, 2011Popular ReleasesVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775Developer Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Demos and Tutorials for ASP.net Awesome VS2008 are in .NET 3.5 VS2010 are in .NET 4.0 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds SDK .NET Wrapper to provide this functionality.Aigu: Enter special characters like you would on your mobile phone. For instance, if you want to type 'é', you just hold down 'e' and a menu will appear. Selected the desired character using the arrow keys and press 'enter'. Simple but powerful.Are you workaholic?: Are you a workaholic? Did your Doctor advice you not to stare at the computer monitor for a long time? Then this app is perfectly made for you. It runs in the background, and alerts you to take periodic rests for your eyes and body. What's more, It's open source (MS-PL).ATDIS PoC: privateAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This allows you to publish new versions of these files without having to force the server or the client browsers to expire cache.Bachelor Thesis Algorithm Test Bed: Algorithm Test Bed for my Bachelor ThesisBase64: Simple application helps converting strings and files from or to Base64 string. You can use any encoding to convert while a sidebar previews decoded string for all other encodings.BoracayExpress: BoracayExpressC++ Framework for Test Driven Development: A testing framework for C++ written in C++.Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.Code for Demos & Experiments: This is where I will post code from demos and presentationsCodeMaker: CodeMaker?????????: 1、?????????? 2、???? 3、????? 4、??Python????????? ConsoleCommand: ConsoleCommand provides certain .Net commands for access from javascript console engines. Included are commands to set the text and background colors, as well as list and extract resources compiled in a .Net dll. Converter: Character code conversion tools ???????? CryptoInator - self contained, self-encrypting, self-decrypting image viewer: Original developed to encrypt and store NemID images in Denmark. DAiBears: Something, something, botDelicious Notify Plugin: Lets you push a blog post straight to Delicious from Live WriterDeveloperFile: Compresses Javascripts using the YUI .NET project. Loops through the root folder and subfolders for files matching the debug extension and creates new files using the release extension. (File extensions must match exactly).DotNetNuke SharePoint File Explorer: A DotNetNuke SharePoint File ExplorerDouban FM: WP7 Douban FM appGame Lib: Game Library is a open-source game library to allow focusing on the fun part of a game. It is developed in C#, but will be ported to C++ and VB.net.Google reader notes to Delicious Export tool (WPF): Google reader discontinued note in reader features. Current google reader allows to export users old notes in JSON format, This App will parse the JSON file & upload it to it delicious , delicious is a good alternative for note in readerHtml Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that was before server exception. It helps to reproduce bugs and can be used with other logging systems.Ideopuzzle: A puzzle gameImageShack-Uploader: This project demonstrates how to upload files automated to imageshack.us and other image hosters with C#.Insert Acronym Tags: Lets you insert <acronym> and <abbr> tags into your blog entry more easily.Insert Quick Link: Allows you to paste a link into the Writer window and have the a window similar to the one in Writer where you can change what text is to appear, open in new window, etc.Insert Video Plugin: Allows you to insert a video into a blog entry from a multitude of different sitesIoCWrap: Provides a wrapper to the various IoC container implementations so that it is possible to switch to a different provider without changing any application code.kaveepoj: sharepoint projectKinect Quiz Engine: Fun quiz game for the Kinect.Klaverjas: Test application for testing different new technologies in .NET (WCF, DataServices, C# stuff, Entity...etc.)Man In The Middle: A cyberpunk themed action with puzzle and strategy elements. Made with XNA as part of a game development course at the IT University of Copenhagen by Bo Bendtsen, Jonas Flensbak, Daniel Kromand, Jess Rahbek & Darryl Woodford.MediaSelektor: Simple tool to select mediasMicajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemMineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.myXbyqwrhjadsfasfhgf: myXbyqwrhjadsfasfhgfnatoop: natoopNauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.ObjectDB: An object database written using C# 4 and Mono.Cecil.PaceR: PaceR is an attempt to encapsulate a lot of the common code functionality I use on different projects. Instead of recreating functionality from memory or worse, copying from older projects, I'd like to have a central location to maintain this common code. Parseq: Parseq is a Parser Combinator library written in C# (version 2.0).PowerShell Network Adapter Configuration module: PowerShell Network Adapter Configuration module is a PowerShell module which provides functions for managing network adapters using WMI.public traffic tracker: This is a university project for a .net course. We develop a public traffic tracker applications for Windows Phone 7 devices, that can give information about the actual positions of the nearest vehicle on a given line. The speciality is that we use only the GPS information of the users' WP7 devices, so this is a completely software solution without any hardware investment. The disatvantage is that for the real operation we would need a lot of active WP7 user.puyo: puyoRadioTroll: Projeto web Radio TrollRead Feed Community: Read Feed CommunityReviewer: Reviewer.dk - Dansk spil og anmeldelsessite.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredSchool Management: school managementSQL File Executer: This project is a class library written in c# which is used for executing *.sql files in remote server. Simply one dll file. You include it in your web project, add using statement at the top of your page, pass the parameters inside. Rest, it will do.Startup Manager: Startup Manager launches all startup programs at a managed rate therefore meaning that your computer doesn't crash everytime it starts up and you can use it immediately.stetic: ...Test Infrastructure Guidance: The purpose of this project is to provide guidance to testers in using TFS effectively as an ALM solution. TFS is much more than a simple code repository. Used with Visual Studio it can form a powerful testing solution and remove a lot of pain in dealing with test infrastructure overhead.Tête-à-tête: Tete-a-tete is an address book with a built-in function to send electronic mail over the Internet.Tipeysh! - Add-in that helps you creating C/C++ header files on a single click: Are you also feel miserable when you need to create a new header file in your Visual Studio C/C++ project? Repeatedly choosing "new header file", then writing the annoying (but needed) "#ifndef" section, then writing the class name with it's "private", "protected" and "public" access modifiers... too much clicks and typewriting! Well, there is a solution: Tipeysh! is a simple, easy to use, very handy and configurable Visual Studio Add-In, compatible for both the 2005 and 2008 versions. Once ...UMN Dashboard Project: academic projUsersMOSS: UsersMOSS est une petite application permettant de consulter sur un serveur MOSS les sites web (SPWeb) les users (SPUser), et les groupes (SPGroup). Cette application utilise le modèle objet de MOSS pour inspecter le contenu des objets d'un serveur MOSS. Cette application est loin d'être professionnelle, ou même terminée, mais elle me rend très souvent service. Surtout ne l'utilisez pas sur un serveur de production car le gestion du GC n'est pas faite, ce qui peut provoquer des plantages de v...UtilityLibrary.Win32: UtilityLibrary.Win32UW iLearn: The iLearn activity inference platform is a suite of desktop and mobile tools for logging, modeling, and classifying sensor data for mobile devices. It was created at the University of Washington.VsDocGen: Dynamic javascript documentation generation directly from xml comment documented source code.Windows Live Spaces Photo Album plugin: This is going to be a plugin for Windows Live Writer that will allow you to browse a Windows Live Space Photo Album.Windows Live Writer Plugin for Amazon Books using CueCat: This Windows Live Writer Plugin is for users who use WLW and wish to use their CueCat to scan books. ItemLookups are run against Amazon via its AWS and book image, title, author, and publisher is returned. This project was first created by Scott Hanselman on MSDN's Coding4Fun! X7: X7 makes it easier for win7user to clean the system. You'll no longer have to delete useless stuff in your win7. It's developed in bat.xDT - Commander: Using this application, the user can assign shortcuts (short texts) for various links/URLs. These short texts will be typed into a Textbox to then launch/go to the target (similar to the "Run" program in Windows).

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  • CodePlex Daily Summary for Tuesday, November 22, 2011

    CodePlex Daily Summary for Tuesday, November 22, 2011Popular ReleasesDeveloper Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...New ProjectsAndrecorder: Andrecorder???Android???????,???????????????????,????????????????,????????!Android Tree Bulletin: Android bulletin reader in tree format.Bài t?p l?p môn HCI: Name: Ph?n m?m qu?n lý thu h?c phí tru?ng d?i h?c Công Nghi?p Hà N?i Basic Grid Collision sample in XNA: This project shows how to implement a basic grid collision in XNA. The project uses the XNA 4.0 framework and C#Club Manager: Club Manager is a web site for managing sport clubs / teams.Create email with encrypt text implement TEA encryption and Web Service: RahaTEA Mail is an application to send messages in secret. These applications implement TEA encryption and web serviceCRM 2011 Layers: Several .net layers to customize CRM 2011CTEF: China Tomorrow Education Foundation websitedns?????: ??c#???dns?????。????????,???????,??????。EAF: Extensibility Application FrameworkEnergy SBA: In order to compete with large companies for Federal contracts, small business need information. This application seeks to show standard methods of using remote APIs to integrate information into a Metro interface using services provided by the Small Business Administration (SBA)EPiOptimiser - Scan your EPiServer configuration to optimise start up times: EPiScanner scans your EPiServer configuration to optimise start ups by generating a recommended exclude list of assemblies to include in EPiServer framework config. It can be used on command line, as a custom build task or integrated into Visual Studio as an external tool.FreeIDS - Free Intrusion Detection System: Don't want someone to use your computer? Don't want to use a system password? Want to see when someone accessed your computer? Time/Date? FreeIDS is it!FtpServerAdministrator: FtpServerAdministrator makes it easier to administer some ftp server by code, although it can only be used for FileZilla server now. It's developed in C#.GreenPoint Online: Tools and components that help you customize an Office 365 / SharePoint Online Environment.HCC C# Workshop: This project contains the code for the exercises of the HCC C# WorkshopKsigDo - Real time view model syncing across user screens: KsigDo show real time view model syncing across user screens - using ASP.NET, Knockout and SignalR. Real time data syncing across user views *was* hard, especially in web applications. Most of the time, the second user needs to refresh the screen, to see the changes made by first user, or we need to implement some long polling that fetches the data and does the update manually. Now, with SignalR and Knockout, ASP.NET developers can take advantage of view model syncing across users, that...lineseven: ???????????????。Mail Size Labeler for GMail: A small utility that labels large e-mails on your gmail account. This utility scan you gmail account, and adds labels to large e-mail so you can clean your mailbox and free space. The labels this utility adds are: Size 1M-2M Size 2M-5M Size 5M-10M Size 10M-15M Size 15M plus Note: a single e-mail thread may get multiple labels if different e-mails of the thread fit different filters.MathService: Complex digits, standart class extentions etc.MyGameProject: gamesMySQL Connect 2 ASP.NET: Example project to show how to connect MySQL database to ASP.NET web project. IDE: Visual Studio 2010 Pro Programming language: C# Detailed information in the article here: http://epavlov.net/blog/2011/11/13/connect-to-mysql-in-visual-studio/ nl: Nutri Leaf Devomr.event.js: Simple js event injecterPastebin4DotNet: This project is an example of how to consume an API, in this case I consummed the Pastebin API.Pomelo: Pomelo is a website example.QuickDevFrameWork: ????????,??,??,????,ioc ?????postsharp?aopReadable Passphrase Generator: Generates passphrases which are (mostly) grammatically correct but nonsensical. These are easy to remember but difficult to guess (for humans or computers). Developed in C# with a KeePass plugin, console app and public API.Rosyama.ru for Windows Phone 7: ?????????? Windows Phone 7 ??? ???????? ???????? ?? ???? rosyama.ru. ?????????? ??????? ?????????? ? ???????? ????????? ???????. SimpleBatch: As the name suggests, this is a simple batch framework allowing you to define batch jobs in XML format. Thus far, contains a basic selection of processors such as the following; File Email SQL (SQL Server Client) SharePoint Document Library Custom ProcessorSite de Notícias: Projeto de faculdade que consiste na criação de um site de notícias.SPWikiProvisioning: Create update and delete SharePoint wiki pages using feature activation and deactivation handlers.SVN Automated Control With C#: I Created this libaray because I need to control Tortoise SVN automactically with out an interface for my own build server and could not find any resuilts on google to achive this task so I went about creating this libaray which dos most of the task's that I needed. I round that you could control SVN by command line so using that as my basic idear I went about coding the most common commands for SVN most of the commads are done but not all. if you like this libaray then please use it we...TremplinCMS: TremplinCMS is a CMS framework for ASP .NET 4.vlu0206sms: SMSMaker by team0206 developingWCF DataService RequestStream Access on webInvoke HTTP POST: This library provides access to the message body request stream of a WCF Data Service (formerly ADO.NET Data Service), which is not possible with the original WCF Data Service class. You are enabled passing data (e.g. Json, files) via HTTP POST to the request body. It uses the operation context (DbContext) provided by the DataService<T> class to get access to the resquest stream.WebOS: Welcome to join us to build our os projectWp7StarterDantas: Iniciando com Wp7WpfCollaborative3D: WpfCollaborative3DXNA Content Preprocessor: The XNA Content Preprocessor allows you to compile all of your XNA assets outside of your normal XNA project. This means more time building your game or app instead of your content.

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  • Converting linear colors to SRGB shows banding in FFmpeg

    - by user1863947
    When I convert an EXR file sequence with x264 using FFmpeg and convert the colorspace from linear to SRGB (with gamma 0.45454545) I get some heavy banding issues (most visible on a dark gradient). Here is the ffmpeg command I use: C:/ffmpeg.exe -y -i C:/seq_v001.%04d.exr -vf lutrgb=r=gammaval(0.45454545):g=gammaval(0.45454545):b=gammaval(0.45454545) -vcodec libx264 -pix_fmt yuv420p -preset slow -crf 18 -r 25 C:/out.mov Here is the output: ffmpeg version N-47062-g26c531c Copyright (c) 2000-2012 the FFmpeg developers built on Nov 25 2012 12:25:21 with gcc 4.7.2 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-libopus --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 52. 9.100 / 52. 9.100 libavcodec 54. 77.100 / 54. 77.100 libavformat 54. 37.100 / 54. 37.100 libavdevice 54. 3.100 / 54. 3.100 libavfilter 3. 23.102 / 3. 23.102 libswscale 2. 1.102 / 2. 1.102 libswresample 0. 17.101 / 0. 17.101 libpostproc 52. 2.100 / 52. 2.100 Input #0, image2, from 'C:/seq_v001.%04d.exr': Duration: 00:00:09.60, start: 0.000000, bitrate: N/A Stream #0:0: Video: exr, rgb48le, 960x540 [SAR 1:1 DAR 16:9], 25 fps, 25 tbr, 25 tbn, 25 tbc [libx264 @ 0000000004d11540] using SAR=1/1 [libx264 @ 0000000004d11540] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0000000004d11540] profile High, level 3.1 [libx264 @ 0000000004d11540] 264 - core 128 r2216 198a7ea - H.264/MPEG-4 AVC codec - Copyleft 2003-2012 - http://www.videolan.org/x264.html - options: cabac=1 ref=5 deblock=1:0:0 analyse=0x3:0x113 me=umh subme=8 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=18 lookahead_threads=3 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=2 b_bias=0 direct=3 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=50 rc=crf mbtree=1 crf=18.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mov, to 'C:/out.mov': Metadata: encoder : Lavf54.37.100 Stream #0:0: Video: h264 (avc1 / 0x31637661), yuv420p, 960x540 [SAR 1:1 DAR 16:9], q=-1--1, 12800 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (exr -> libx264) Press [q] to stop, [?] for help [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 16 fps=0.0 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute frame= 34 fps= 33 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 52 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 68 fps= 34 q=0.0 size= 0kB time=00:00:00.00 bitrate= 0.0kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 85 fps= 33 q=23.0 size= 47kB time=00:00:00.44 bitrate= 867.5kbits/s Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute frame= 104 fps= 34 q=23.0 size= 94kB time=00:00:01.20 bitrate= 640.3kbits/s Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute frame= 121 fps= 34 q=23.0 size= 133kB time=00:00:01.88 bitrate= 577.8kbits/s Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute frame= 139 fps= 34 q=23.0 size= 172kB time=00:00:02.60 bitrate= 543.4kbits/s Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute frame= 157 fps= 34 q=23.0 size= 213kB time=00:00:03.32 bitrate= 525.6kbits/s Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute frame= 175 fps= 34 q=23.0 size= 254kB time=00:00:04.04 bitrate= 516.0kbits/s Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute frame= 193 fps= 35 q=23.0 size= 287kB time=00:00:04.76 bitrate= 494.6kbits/s Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute frame= 211 fps= 35 q=23.0 size= 332kB time=00:00:05.48 bitrate= 496.4kbits/s Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute [exr @ 000000000dffa660] Found more than one compression attribute [exr @ 000000000dffaaa0] Found more than one compression attribute [exr @ 000000000dffaf00] Found more than one compression attribute [exr @ 000000000dffb340] Found more than one compression attribute [exr @ 000000000dffb7a0] Found more than one compression attribute [exr @ 000000000dffbbe0] Found more than one compression attribute [exr @ 000000000dffc040] Found more than one compression attribute [exr @ 000000000dff8c40] Found more than one compression attribute [exr @ 000000000dff90c0] Found more than one compression attribute [exr @ 000000000dff9520] Found more than one compression attribute [exr @ 000000000dff9960] Found more than one compression attribute [exr @ 000000000dff9dc0] Found more than one compression attribute [exr @ 000000000dffa200] Found more than one compression attribute frame= 228 fps= 34 q=23.0 size= 421kB time=00:00:06.16 bitrate= 559.8kbits/s frame= 240 fps= 32 q=-1.0 Lsize= 708kB time=00:00:09.52 bitrate= 609.3kbits/s video:705kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.505636% [libx264 @ 0000000004d11540] frame I:2 Avg QP:15.07 size: 18186 [libx264 @ 0000000004d11540] frame P:73 Avg QP:16.51 size: 3719 [libx264 @ 0000000004d11540] frame B:165 Avg QP:18.38 size: 2502 [libx264 @ 0000000004d11540] consecutive B-frames: 2.5% 3.3% 42.5% 51.7% [libx264 @ 0000000004d11540] mb I I16..4: 46.2% 33.3% 20.4% [libx264 @ 0000000004d11540] mb P I16..4: 6.8% 2.0% 0.6% P16..4: 29.4% 10.5% 4.6% 0.0% 0.0% skip:46.1% [libx264 @ 0000000004d11540] mb B I16..4: 1.8% 0.7% 0.2% B16..8: 40.9% 6.5% 0.3% direct: 1.2% skip:48.5% L0:52.0% L1:47.5% BI: 0.5% [libx264 @ 0000000004d11540] 8x8 transform intra:24.7% inter:81.3% [libx264 @ 0000000004d11540] direct mvs spatial:93.3% temporal:6.7% [libx264 @ 0000000004d11540] coded y,uvDC,uvAC intra: 10.7% 31.4% 24.9% inter: 2.3% 9.0% 2.9% [libx264 @ 0000000004d11540] i16 v,h,dc,p: 83% 11% 6% 1% [libx264 @ 0000000004d11540] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 9% 9% 52% 6% 4% 4% 5% 5% 5% [libx264 @ 0000000004d11540] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 22% 11% 44% 5% 4% 3% 3% 4% 3% [libx264 @ 0000000004d11540] i8c dc,h,v,p: 69% 15% 15% 2% [libx264 @ 0000000004d11540] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0000000004d11540] ref P L0: 48.9% 0.1% 16.8% 17.0% 11.3% 5.8% [libx264 @ 0000000004d11540] ref B L0: 57.7% 21.9% 13.9% 6.4% [libx264 @ 0000000004d11540] ref B L1: 82.4% 17.6% [libx264 @ 0000000004d11540] kb/s:600.61 For me it looks like it converts the video first and afterwards applies the gamma correction on 8-bit clipped video. Does someone have an idea?

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  • How John Got 15x Improvement Without Really Trying

    - by rchrd
    The following article was published on a Sun Microsystems website a number of years ago by John Feo. It is still useful and worth preserving. So I'm republishing it here.  How I Got 15x Improvement Without Really Trying John Feo, Sun Microsystems Taking ten "personal" program codes used in scientific and engineering research, the author was able to get from 2 to 15 times performance improvement easily by applying some simple general optimization techniques. Introduction Scientific research based on computer simulation depends on the simulation for advancement. The research can advance only as fast as the computational codes can execute. The codes' efficiency determines both the rate and quality of results. In the same amount of time, a faster program can generate more results and can carry out a more detailed simulation of physical phenomena than a slower program. Highly optimized programs help science advance quickly and insure that monies supporting scientific research are used as effectively as possible. Scientific computer codes divide into three broad categories: ISV, community, and personal. ISV codes are large, mature production codes developed and sold commercially. The codes improve slowly over time both in methods and capabilities, and they are well tuned for most vendor platforms. Since the codes are mature and complex, there are few opportunities to improve their performance solely through code optimization. Improvements of 10% to 15% are typical. Examples of ISV codes are DYNA3D, Gaussian, and Nastran. Community codes are non-commercial production codes used by a particular research field. Generally, they are developed and distributed by a single academic or research institution with assistance from the community. Most users just run the codes, but some develop new methods and extensions that feed back into the general release. The codes are available on most vendor platforms. Since these codes are younger than ISV codes, there are more opportunities to optimize the source code. Improvements of 50% are not unusual. Examples of community codes are AMBER, CHARM, BLAST, and FASTA. Personal codes are those written by single users or small research groups for their own use. These codes are not distributed, but may be passed from professor-to-student or student-to-student over several years. They form the primordial ocean of applications from which community and ISV codes emerge. Government research grants pay for the development of most personal codes. This paper reports on the nature and performance of this class of codes. Over the last year, I have looked at over two dozen personal codes from more than a dozen research institutions. The codes cover a variety of scientific fields, including astronomy, atmospheric sciences, bioinformatics, biology, chemistry, geology, and physics. The sources range from a few hundred lines to more than ten thousand lines, and are written in Fortran, Fortran 90, C, and C++. For the most part, the codes are modular, documented, and written in a clear, straightforward manner. They do not use complex language features, advanced data structures, programming tricks, or libraries. I had little trouble understanding what the codes did or how data structures were used. Most came with a makefile. Surprisingly, only one of the applications is parallel. All developers have access to parallel machines, so availability is not an issue. Several tried to parallelize their applications, but stopped after encountering difficulties. Lack of education and a perception that parallelism is difficult prevented most from trying. I parallelized several of the codes using OpenMP, and did not judge any of the codes as difficult to parallelize. Even more surprising than the lack of parallelism is the inefficiency of the codes. I was able to get large improvements in performance in a matter of a few days applying simple optimization techniques. Table 1 lists ten representative codes [names and affiliation are omitted to preserve anonymity]. Improvements on one processor range from 2x to 15.5x with a simple average of 4.75x. I did not use sophisticated performance tools or drill deep into the program's execution character as one would do when tuning ISV or community codes. Using only a profiler and source line timers, I identified inefficient sections of code and improved their performance by inspection. The changes were at a high level. I am sure there is another factor of 2 or 3 in each code, and more if the codes are parallelized. The study’s results show that personal scientific codes are running many times slower than they should and that the problem is pervasive. Computational scientists are not sloppy programmers; however, few are trained in the art of computer programming or code optimization. I found that most have a working knowledge of some programming language and standard software engineering practices; but they do not know, or think about, how to make their programs run faster. They simply do not know the standard techniques used to make codes run faster. In fact, they do not even perceive that such techniques exist. The case studies described in this paper show that applying simple, well known techniques can significantly increase the performance of personal codes. It is important that the scientific community and the Government agencies that support scientific research find ways to better educate academic scientific programmers. The inefficiency of their codes is so bad that it is retarding both the quality and progress of scientific research. # cacheperformance redundantoperations loopstructures performanceimprovement 1 x x 15.5 2 x 2.8 3 x x 2.5 4 x 2.1 5 x x 2.0 6 x 5.0 7 x 5.8 8 x 6.3 9 2.2 10 x x 3.3 Table 1 — Area of improvement and performance gains of 10 codes The remainder of the paper is organized as follows: sections 2, 3, and 4 discuss the three most common sources of inefficiencies in the codes studied. These are cache performance, redundant operations, and loop structures. Each section includes several examples. The last section summaries the work and suggests a possible solution to the issues raised. Optimizing cache performance Commodity microprocessor systems use caches to increase memory bandwidth and reduce memory latencies. Typical latencies from processor to L1, L2, local, and remote memory are 3, 10, 50, and 200 cycles, respectively. Moreover, bandwidth falls off dramatically as memory distances increase. Programs that do not use cache effectively run many times slower than programs that do. When optimizing for cache, the biggest performance gains are achieved by accessing data in cache order and reusing data to amortize the overhead of cache misses. Secondary considerations are prefetching, associativity, and replacement; however, the understanding and analysis required to optimize for the latter are probably beyond the capabilities of the non-expert. Much can be gained simply by accessing data in the correct order and maximizing data reuse. 6 out of the 10 codes studied here benefited from such high level optimizations. Array Accesses The most important cache optimization is the most basic: accessing Fortran array elements in column order and C array elements in row order. Four of the ten codes—1, 2, 4, and 10—got it wrong. Compilers will restructure nested loops to optimize cache performance, but may not do so if the loop structure is too complex, or the loop body includes conditionals, complex addressing, or function calls. In code 1, the compiler failed to invert a key loop because of complex addressing do I = 0, 1010, delta_x IM = I - delta_x IP = I + delta_x do J = 5, 995, delta_x JM = J - delta_x JP = J + delta_x T1 = CA1(IP, J) + CA1(I, JP) T2 = CA1(IM, J) + CA1(I, JM) S1 = T1 + T2 - 4 * CA1(I, J) CA(I, J) = CA1(I, J) + D * S1 end do end do In code 2, the culprit is conditionals do I = 1, N do J = 1, N If (IFLAG(I,J) .EQ. 0) then T1 = Value(I, J-1) T2 = Value(I-1, J) T3 = Value(I, J) T4 = Value(I+1, J) T5 = Value(I, J+1) Value(I,J) = 0.25 * (T1 + T2 + T5 + T4) Delta = ABS(T3 - Value(I,J)) If (Delta .GT. MaxDelta) MaxDelta = Delta endif enddo enddo I fixed both programs by inverting the loops by hand. Code 10 has three-dimensional arrays and triply nested loops. The structure of the most computationally intensive loops is too complex to invert automatically or by hand. The only practical solution is to transpose the arrays so that the dimension accessed by the innermost loop is in cache order. The arrays can be transposed at construction or prior to entering a computationally intensive section of code. The former requires all array references to be modified, while the latter is cost effective only if the cost of the transpose is amortized over many accesses. I used the second approach to optimize code 10. Code 5 has four-dimensional arrays and loops are nested four deep. For all of the reasons cited above the compiler is not able to restructure three key loops. Assume C arrays and let the four dimensions of the arrays be i, j, k, and l. In the original code, the index structure of the three loops is L1: for i L2: for i L3: for i for l for l for j for k for j for k for j for k for l So only L3 accesses array elements in cache order. L1 is a very complex loop—much too complex to invert. I brought the loop into cache alignment by transposing the second and fourth dimensions of the arrays. Since the code uses a macro to compute all array indexes, I effected the transpose at construction and changed the macro appropriately. The dimensions of the new arrays are now: i, l, k, and j. L3 is a simple loop and easily inverted. L2 has a loop-carried scalar dependence in k. By promoting the scalar name that carries the dependence to an array, I was able to invert the third and fourth subloops aligning the loop with cache. Code 5 is by far the most difficult of the four codes to optimize for array accesses; but the knowledge required to fix the problems is no more than that required for the other codes. I would judge this code at the limits of, but not beyond, the capabilities of appropriately trained computational scientists. Array Strides When a cache miss occurs, a line (64 bytes) rather than just one word is loaded into the cache. If data is accessed stride 1, than the cost of the miss is amortized over 8 words. Any stride other than one reduces the cost savings. Two of the ten codes studied suffered from non-unit strides. The codes represent two important classes of "strided" codes. Code 1 employs a multi-grid algorithm to reduce time to convergence. The grids are every tenth, fifth, second, and unit element. Since time to convergence is inversely proportional to the distance between elements, coarse grids converge quickly providing good starting values for finer grids. The better starting values further reduce the time to convergence. The downside is that grids of every nth element, n > 1, introduce non-unit strides into the computation. In the original code, much of the savings of the multi-grid algorithm were lost due to this problem. I eliminated the problem by compressing (copying) coarse grids into continuous memory, and rewriting the computation as a function of the compressed grid. On convergence, I copied the final values of the compressed grid back to the original grid. The savings gained from unit stride access of the compressed grid more than paid for the cost of copying. Using compressed grids, the loop from code 1 included in the previous section becomes do j = 1, GZ do i = 1, GZ T1 = CA(i+0, j-1) + CA(i-1, j+0) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) S1 = T1 + T4 - 4 * CA1(i+0, j+0) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 enddo enddo where CA and CA1 are compressed arrays of size GZ. Code 7 traverses a list of objects selecting objects for later processing. The labels of the selected objects are stored in an array. The selection step has unit stride, but the processing steps have irregular stride. A fix is to save the parameters of the selected objects in temporary arrays as they are selected, and pass the temporary arrays to the processing functions. The fix is practical if the same parameters are used in selection as in processing, or if processing comprises a series of distinct steps which use overlapping subsets of the parameters. Both conditions are true for code 7, so I achieved significant improvement by copying parameters to temporary arrays during selection. Data reuse In the previous sections, we optimized for spatial locality. It is also important to optimize for temporal locality. Once read, a datum should be used as much as possible before it is forced from cache. Loop fusion and loop unrolling are two techniques that increase temporal locality. Unfortunately, both techniques increase register pressure—as loop bodies become larger, the number of registers required to hold temporary values grows. Once register spilling occurs, any gains evaporate quickly. For multiprocessors with small register sets or small caches, the sweet spot can be very small. In the ten codes presented here, I found no opportunities for loop fusion and only two opportunities for loop unrolling (codes 1 and 3). In code 1, unrolling the outer and inner loop one iteration increases the number of result values computed by the loop body from 1 to 4, do J = 1, GZ-2, 2 do I = 1, GZ-2, 2 T1 = CA1(i+0, j-1) + CA1(i-1, j+0) T2 = CA1(i+1, j-1) + CA1(i+0, j+0) T3 = CA1(i+0, j+0) + CA1(i-1, j+1) T4 = CA1(i+1, j+0) + CA1(i+0, j+1) T5 = CA1(i+2, j+0) + CA1(i+1, j+1) T6 = CA1(i+1, j+1) + CA1(i+0, j+2) T7 = CA1(i+2, j+1) + CA1(i+1, j+2) S1 = T1 + T4 - 4 * CA1(i+0, j+0) S2 = T2 + T5 - 4 * CA1(i+1, j+0) S3 = T3 + T6 - 4 * CA1(i+0, j+1) S4 = T4 + T7 - 4 * CA1(i+1, j+1) CA(i+0, j+0) = CA1(i+0, j+0) + DD * S1 CA(i+1, j+0) = CA1(i+1, j+0) + DD * S2 CA(i+0, j+1) = CA1(i+0, j+1) + DD * S3 CA(i+1, j+1) = CA1(i+1, j+1) + DD * S4 enddo enddo The loop body executes 12 reads, whereas as the rolled loop shown in the previous section executes 20 reads to compute the same four values. In code 3, two loops are unrolled 8 times and one loop is unrolled 4 times. Here is the before for (k = 0; k < NK[u]; k++) { sum = 0.0; for (y = 0; y < NY; y++) { sum += W[y][u][k] * delta[y]; } backprop[i++]=sum; } and after code for (k = 0; k < KK - 8; k+=8) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (y = 0; y < NY; y++) { sum0 += W[y][0][k+0] * delta[y]; sum1 += W[y][0][k+1] * delta[y]; sum2 += W[y][0][k+2] * delta[y]; sum3 += W[y][0][k+3] * delta[y]; sum4 += W[y][0][k+4] * delta[y]; sum5 += W[y][0][k+5] * delta[y]; sum6 += W[y][0][k+6] * delta[y]; sum7 += W[y][0][k+7] * delta[y]; } backprop[k+0] = sum0; backprop[k+1] = sum1; backprop[k+2] = sum2; backprop[k+3] = sum3; backprop[k+4] = sum4; backprop[k+5] = sum5; backprop[k+6] = sum6; backprop[k+7] = sum7; } for one of the loops unrolled 8 times. Optimizing for temporal locality is the most difficult optimization considered in this paper. The concepts are not difficult, but the sweet spot is small. Identifying where the program can benefit from loop unrolling or loop fusion is not trivial. Moreover, it takes some effort to get it right. Still, educating scientific programmers about temporal locality and teaching them how to optimize for it will pay dividends. Reducing instruction count Execution time is a function of instruction count. Reduce the count and you usually reduce the time. The best solution is to use a more efficient algorithm; that is, an algorithm whose order of complexity is smaller, that converges quicker, or is more accurate. Optimizing source code without changing the algorithm yields smaller, but still significant, gains. This paper considers only the latter because the intent is to study how much better codes can run if written by programmers schooled in basic code optimization techniques. The ten codes studied benefited from three types of "instruction reducing" optimizations. The two most prevalent were hoisting invariant memory and data operations out of inner loops. The third was eliminating unnecessary data copying. The nature of these inefficiencies is language dependent. Memory operations The semantics of C make it difficult for the compiler to determine all the invariant memory operations in a loop. The problem is particularly acute for loops in functions since the compiler may not know the values of the function's parameters at every call site when compiling the function. Most compilers support pragmas to help resolve ambiguities; however, these pragmas are not comprehensive and there is no standard syntax. To guarantee that invariant memory operations are not executed repetitively, the user has little choice but to hoist the operations by hand. The problem is not as severe in Fortran programs because in the absence of equivalence statements, it is a violation of the language's semantics for two names to share memory. Codes 3 and 5 are C programs. In both cases, the compiler did not hoist all invariant memory operations from inner loops. Consider the following loop from code 3 for (y = 0; y < NY; y++) { i = 0; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += delta[y] * I1[i++]; } } } Since dW[y][u] can point to the same memory space as delta for one or more values of y and u, assignment to dW[y][u][k] may change the value of delta[y]. In reality, dW and delta do not overlap in memory, so I rewrote the loop as for (y = 0; y < NY; y++) { i = 0; Dy = delta[y]; for (u = 0; u < NU; u++) { for (k = 0; k < NK[u]; k++) { dW[y][u][k] += Dy * I1[i++]; } } } Failure to hoist invariant memory operations may be due to complex address calculations. If the compiler can not determine that the address calculation is invariant, then it can hoist neither the calculation nor the associated memory operations. As noted above, code 5 uses a macro to address four-dimensional arrays #define MAT4D(a,q,i,j,k) (double *)((a)->data + (q)*(a)->strides[0] + (i)*(a)->strides[3] + (j)*(a)->strides[2] + (k)*(a)->strides[1]) The macro is too complex for the compiler to understand and so, it does not identify any subexpressions as loop invariant. The simplest way to eliminate the address calculation from the innermost loop (over i) is to define a0 = MAT4D(a,q,0,j,k) before the loop and then replace all instances of *MAT4D(a,q,i,j,k) in the loop with a0[i] A similar problem appears in code 6, a Fortran program. The key loop in this program is do n1 = 1, nh nx1 = (n1 - 1) / nz + 1 nz1 = n1 - nz * (nx1 - 1) do n2 = 1, nh nx2 = (n2 - 1) / nz + 1 nz2 = n2 - nz * (nx2 - 1) ndx = nx2 - nx1 ndy = nz2 - nz1 gxx = grn(1,ndx,ndy) gyy = grn(2,ndx,ndy) gxy = grn(3,ndx,ndy) balance(n1,1) = balance(n1,1) + (force(n2,1) * gxx + force(n2,2) * gxy) * h1 balance(n1,2) = balance(n1,2) + (force(n2,1) * gxy + force(n2,2) * gyy)*h1 end do end do The programmer has written this loop well—there are no loop invariant operations with respect to n1 and n2. However, the loop resides within an iterative loop over time and the index calculations are independent with respect to time. Trading space for time, I precomputed the index values prior to the entering the time loop and stored the values in two arrays. I then replaced the index calculations with reads of the arrays. Data operations Ways to reduce data operations can appear in many forms. Implementing a more efficient algorithm produces the biggest gains. The closest I came to an algorithm change was in code 4. This code computes the inner product of K-vectors A(i) and B(j), 0 = i < N, 0 = j < M, for most values of i and j. Since the program computes most of the NM possible inner products, it is more efficient to compute all the inner products in one triply-nested loop rather than one at a time when needed. The savings accrue from reading A(i) once for all B(j) vectors and from loop unrolling. for (i = 0; i < N; i+=8) { for (j = 0; j < M; j++) { sum0 = 0.0; sum1 = 0.0; sum2 = 0.0; sum3 = 0.0; sum4 = 0.0; sum5 = 0.0; sum6 = 0.0; sum7 = 0.0; for (k = 0; k < K; k++) { sum0 += A[i+0][k] * B[j][k]; sum1 += A[i+1][k] * B[j][k]; sum2 += A[i+2][k] * B[j][k]; sum3 += A[i+3][k] * B[j][k]; sum4 += A[i+4][k] * B[j][k]; sum5 += A[i+5][k] * B[j][k]; sum6 += A[i+6][k] * B[j][k]; sum7 += A[i+7][k] * B[j][k]; } C[i+0][j] = sum0; C[i+1][j] = sum1; C[i+2][j] = sum2; C[i+3][j] = sum3; C[i+4][j] = sum4; C[i+5][j] = sum5; C[i+6][j] = sum6; C[i+7][j] = sum7; }} This change requires knowledge of a typical run; i.e., that most inner products are computed. The reasons for the change, however, derive from basic optimization concepts. It is the type of change easily made at development time by a knowledgeable programmer. In code 5, we have the data version of the index optimization in code 6. Here a very expensive computation is a function of the loop indices and so cannot be hoisted out of the loop; however, the computation is invariant with respect to an outer iterative loop over time. We can compute its value for each iteration of the computation loop prior to entering the time loop and save the values in an array. The increase in memory required to store the values is small in comparison to the large savings in time. The main loop in Code 8 is doubly nested. The inner loop includes a series of guarded computations; some are a function of the inner loop index but not the outer loop index while others are a function of the outer loop index but not the inner loop index for (j = 0; j < N; j++) { for (i = 0; i < M; i++) { r = i * hrmax; R = A[j]; temp = (PRM[3] == 0.0) ? 1.0 : pow(r, PRM[3]); high = temp * kcoeff * B[j] * PRM[2] * PRM[4]; low = high * PRM[6] * PRM[6] / (1.0 + pow(PRM[4] * PRM[6], 2.0)); kap = (R > PRM[6]) ? high * R * R / (1.0 + pow(PRM[4]*r, 2.0) : low * pow(R/PRM[6], PRM[5]); < rest of loop omitted > }} Note that the value of temp is invariant to j. Thus, we can hoist the computation for temp out of the loop and save its values in an array. for (i = 0; i < M; i++) { r = i * hrmax; TEMP[i] = pow(r, PRM[3]); } [N.B. – the case for PRM[3] = 0 is omitted and will be reintroduced later.] We now hoist out of the inner loop the computations invariant to i. Since the conditional guarding the value of kap is invariant to i, it behooves us to hoist the computation out of the inner loop, thereby executing the guard once rather than M times. The final version of the code is for (j = 0; j < N; j++) { R = rig[j] / 1000.; tmp1 = kcoeff * par[2] * beta[j] * par[4]; tmp2 = 1.0 + (par[4] * par[4] * par[6] * par[6]); tmp3 = 1.0 + (par[4] * par[4] * R * R); tmp4 = par[6] * par[6] / tmp2; tmp5 = R * R / tmp3; tmp6 = pow(R / par[6], par[5]); if ((par[3] == 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp5; } else if ((par[3] == 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * tmp4 * tmp6; } else if ((par[3] != 0.0) && (R > par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp5; } else if ((par[3] != 0.0) && (R <= par[6])) { for (i = 1; i <= imax1; i++) KAP[i] = tmp1 * TEMP[i] * tmp4 * tmp6; } for (i = 0; i < M; i++) { kap = KAP[i]; r = i * hrmax; < rest of loop omitted > } } Maybe not the prettiest piece of code, but certainly much more efficient than the original loop, Copy operations Several programs unnecessarily copy data from one data structure to another. This problem occurs in both Fortran and C programs, although it manifests itself differently in the two languages. Code 1 declares two arrays—one for old values and one for new values. At the end of each iteration, the array of new values is copied to the array of old values to reset the data structures for the next iteration. This problem occurs in Fortran programs not included in this study and in both Fortran 77 and Fortran 90 code. Introducing pointers to the arrays and swapping pointer values is an obvious way to eliminate the copying; but pointers is not a feature that many Fortran programmers know well or are comfortable using. An easy solution not involving pointers is to extend the dimension of the value array by 1 and use the last dimension to differentiate between arrays at different times. For example, if the data space is N x N, declare the array (N, N, 2). Then store the problem’s initial values in (_, _, 2) and define the scalar names new = 2 and old = 1. At the start of each iteration, swap old and new to reset the arrays. The old–new copy problem did not appear in any C program. In programs that had new and old values, the code swapped pointers to reset data structures. Where unnecessary coping did occur is in structure assignment and parameter passing. Structures in C are handled much like scalars. Assignment causes the data space of the right-hand name to be copied to the data space of the left-hand name. Similarly, when a structure is passed to a function, the data space of the actual parameter is copied to the data space of the formal parameter. If the structure is large and the assignment or function call is in an inner loop, then copying costs can grow quite large. While none of the ten programs considered here manifested this problem, it did occur in programs not included in the study. A simple fix is always to refer to structures via pointers. Optimizing loop structures Since scientific programs spend almost all their time in loops, efficient loops are the key to good performance. Conditionals, function calls, little instruction level parallelism, and large numbers of temporary values make it difficult for the compiler to generate tightly packed, highly efficient code. Conditionals and function calls introduce jumps that disrupt code flow. Users should eliminate or isolate conditionls to their own loops as much as possible. Often logical expressions can be substituted for if-then-else statements. For example, code 2 includes the following snippet MaxDelta = 0.0 do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) if (Delta > MaxDelta) MaxDelta = Delta enddo enddo if (MaxDelta .gt. 0.001) goto 200 Since the only use of MaxDelta is to control the jump to 200 and all that matters is whether or not it is greater than 0.001, I made MaxDelta a boolean and rewrote the snippet as MaxDelta = .false. do J = 1, N do I = 1, M < code omitted > Delta = abs(OldValue ? NewValue) MaxDelta = MaxDelta .or. (Delta .gt. 0.001) enddo enddo if (MaxDelta) goto 200 thereby, eliminating the conditional expression from the inner loop. A microprocessor can execute many instructions per instruction cycle. Typically, it can execute one or more memory, floating point, integer, and jump operations. To be executed simultaneously, the operations must be independent. Thick loops tend to have more instruction level parallelism than thin loops. Moreover, they reduce memory traffice by maximizing data reuse. Loop unrolling and loop fusion are two techniques to increase the size of loop bodies. Several of the codes studied benefitted from loop unrolling, but none benefitted from loop fusion. This observation is not too surpising since it is the general tendency of programmers to write thick loops. As loops become thicker, the number of temporary values grows, increasing register pressure. If registers spill, then memory traffic increases and code flow is disrupted. A thick loop with many temporary values may execute slower than an equivalent series of thin loops. The biggest gain will be achieved if the thick loop can be split into a series of independent loops eliminating the need to write and read temporary arrays. I found such an occasion in code 10 where I split the loop do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do into two disjoint loops do i = 1, n do j = 1, m A24(j,i)= S24(j,i) * T24(j,i) + S25(j,i) * U25(j,i) B24(j,i)= S24(j,i) * T25(j,i) + S25(j,i) * U24(j,i) A25(j,i)= S24(j,i) * C24(j,i) + S25(j,i) * V24(j,i) B25(j,i)= S24(j,i) * U25(j,i) + S25(j,i) * V25(j,i) end do end do do i = 1, n do j = 1, m C24(j,i)= S26(j,i) * T26(j,i) + S27(j,i) * U26(j,i) D24(j,i)= S26(j,i) * T27(j,i) + S27(j,i) * V26(j,i) C25(j,i)= S27(j,i) * S28(j,i) + S26(j,i) * U28(j,i) D25(j,i)= S27(j,i) * T28(j,i) + S26(j,i) * V28(j,i) end do end do Conclusions Over the course of the last year, I have had the opportunity to work with over two dozen academic scientific programmers at leading research universities. Their research interests span a broad range of scientific fields. Except for two programs that relied almost exclusively on library routines (matrix multiply and fast Fourier transform), I was able to improve significantly the single processor performance of all codes. Improvements range from 2x to 15.5x with a simple average of 4.75x. Changes to the source code were at a very high level. I did not use sophisticated techniques or programming tools to discover inefficiencies or effect the changes. Only one code was parallel despite the availability of parallel systems to all developers. Clearly, we have a problem—personal scientific research codes are highly inefficient and not running parallel. The developers are unaware of simple optimization techniques to make programs run faster. They lack education in the art of code optimization and parallel programming. I do not believe we can fix the problem by publishing additional books or training manuals. To date, the developers in questions have not studied the books or manual available, and are unlikely to do so in the future. Short courses are a possible solution, but I believe they are too concentrated to be much use. The general concepts can be taught in a three or four day course, but that is not enough time for students to practice what they learn and acquire the experience to apply and extend the concepts to their codes. Practice is the key to becoming proficient at optimization. I recommend that graduate students be required to take a semester length course in optimization and parallel programming. We would never give someone access to state-of-the-art scientific equipment costing hundreds of thousands of dollars without first requiring them to demonstrate that they know how to use the equipment. Yet the criterion for time on state-of-the-art supercomputers is at most an interesting project. Requestors are never asked to demonstrate that they know how to use the system, or can use the system effectively. A semester course would teach them the required skills. Government agencies that fund academic scientific research pay for most of the computer systems supporting scientific research as well as the development of most personal scientific codes. These agencies should require graduate schools to offer a course in optimization and parallel programming as a requirement for funding. About the Author John Feo received his Ph.D. in Computer Science from The University of Texas at Austin in 1986. After graduate school, Dr. Feo worked at Lawrence Livermore National Laboratory where he was the Group Leader of the Computer Research Group and principal investigator of the Sisal Language Project. In 1997, Dr. Feo joined Tera Computer Company where he was project manager for the MTA, and oversaw the programming and evaluation of the MTA at the San Diego Supercomputer Center. In 2000, Dr. Feo joined Sun Microsystems as an HPC application specialist. He works with university research groups to optimize and parallelize scientific codes. Dr. Feo has published over two dozen research articles in the areas of parallel parallel programming, parallel programming languages, and application performance.

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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