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  • Pushing complete notifications to client

    - by ton.yeung
    So with cqrs, we accept that consistency is eventual. However, that doesn't mean that the user has to continually poll, or that eventual means an update has to take more then 500ms to sync. For the sake of UX, we want to at least give the illusion of consistency, or if not possible, be as transparent as possible. With that in mind, I have this setup: angularjs web client, consumes webapi restful services, sends commands to nservicebus command handlers, saves to neventstore, dispatches events to nservicebus event handlers, sends message to signalr hub, sends notifications to angularjs web client so with that setup, theoretically some initiates a request the server validates the request sends out the necessary commands In the mean time the client gets a 200 response updates the view: working on it gets message sometime later: done, here's the updated data Here's where things get interesting, each command could spawn multiple events. Not sure if this is a serious no, no, or not, but that's how it is currently. For example, a new customer spawns CustomerIDCreated, CustomerNameUpdated, CustomerAddressUpdated, etc... Which event handler needs to notify the client? Should all of them in a progress bar style update?

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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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  • Perl script rendered in browser as code through symlink - fine when accessed directly

    - by John Dittmar
    I have a Rails 4 app that has some views that post to Perl cgi scripts. The perl scripts are accessed via a symbolic link to a folder called "cgi-bin". When I navigate to a perl script through the symbolic link they are rendered as text instead of executed (ie: localhost:3000/cgi-bin/test.cgi), however when I access them directly they execute without issue (ie. localhost/path/to/cgi-bin/test.cgi). I am using apache2 on os x. In the directory localhost/path/to/ I have an .htaccess file that contains the following: # General Apache options AddHandler fastcgi-script .fcgi AddHandler cgi-script .cgi Options +FollowSymLinks +ExecCGI I have the exact same lines in the .htaccess file that I have in localhost:3000/ I have also uncommented the AllowOverride all in httpd.conf. The are no errors in apache's error log. When I access the direct link to test.cgi a new line is appended to apache's access log, when I access the script through the symbolic link (and it is rendered as text), there is no line appended to the access log. Any idea why this error occurs? This setup worked fine in a previous version of rails of OS X, but recently I upgraded to Mavericks and figured I should update the Rails application to v4.0 as well.

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  • Dynamically loading modules in Python (+ multi processing question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new process, so that the code runs ASYNCHRONOUSLY in a separate process. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the processes. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... # [Edit] NOT using threads anymore, want to spawn processes asynchronously here... #t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True #t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do? [Edit] After reading a little more about Pythons GIL and the threading (ahem - hack) in Python, I think its best to use separate processes instead (at least IIUC, the script can take advantage of multiple processes if they are available), so I will be spawning new processes instead of threads. I have some sample code for spawning processes, but it is a bit trivial (using lambad functions). I would like to know how to expand it, so that it can deal with running functions in a loaded module (like I am doing above). This is a snippet of what I have: def do_mp_bench(): q = mp.Queue() # Not only thread safe, but "process safe" p1 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p2 = mp.Process(target=lambda: q.put(sum(range(10000000)))) p1.start() p2.start() r1 = q.get() r2 = q.get() return r1 + r2 How may I modify this to process a dictionary of modules and run a do_work() function in each loaded module in a new process?

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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  • How to control an actor movement in UDK

    - by Mikalichov
    This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It looks like following: I mainly want to manage to have one actor standing around, idling, and another walking around the area. Right now, this is done through matinee + skeletal mesh groups, and forcing a looped animation on the actors: But I realize this is super caveman-level. So I've build an AnimTree, linking the idling and directional animations to the corresponding nodes. But then, I'm stuck. I added the AnimTree in the actors properties, but nothing happens. I've tried MoveToActor, but no success - is there a thing to set to allow an actor to move? Also, I place the actors on the map manually (they are supposed to be unique), should I spawn them instead? Every tutorial I find explains how to use an AnimTree for the player character, which is not what I want. I need a way to move the actors. I tried to look for AI tutorials, but only found UT3 bots-modifications, which is not what I need either. Since I have so much trouble finding how to do this through Kismet, I'm starting to suspect this has to be done through scripting/coding, but I would like to be sure there is no way to do it through Kismet before going that route. Every bit of answer about how to tell an actor something along the lines of "go in that direction as much as you can, then when you hit a wall turn 45° and continue" would be awesome. I'll be happy to move/edit the question if there is any problem with it

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  • Whole continent simulation [on hold]

    - by user2309021
    Let's suppose I am planning to create a simulation of an entire continent at some point in the past (let's say, around 0 A.D). Is it feasible to spawn a hundred million actors that interact with each other and their environments? Having them reproduce, extract resources, etc? The fact is that I actually want to create a simulation that allows me to zoom in from a view of the entire continent up to a single village, and interact with it. (Think as if you could keep zooming in the campaign map of any Total War game and the transition to the battle map was seamless, not a change of the "game mode"). By the way, I have never made a game in my entire life (I have programmed normal desktop applications, though), so I am really having trouble wrapping my head around how to implement such a thing. Even while thinking about how to implement a simple population simulator, without a graphical interface, I think that the O(n) complexity of traversing an array and telling all people to get one year older each time the program ticks is kind of stupid. Any kind help would be greatly appreciated :) EDIT: After being put on hold, I shall specify a question. How would you implement a simulation of all basic human dynamics (reproduction, resource consumption) in an entire continent (with millions of people)?

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  • How to animate the sprite along with action in Cocos2d?

    - by user1201239
    Cocos2d-android - I have an animation which has 5 Frames they are close cropped images. Now I want Sprite to do animation as well as Move in X direction.i.e. I have a player running which gets collided with obstacle and falls down .. Now I want sprite to run animation as well as moveBy in -ve x direction gameOverAnimation =CCSprite.sprite("gmovr00") gameOverAnimation.setAnchorPoint(0, 0); gameOverAnimation.setPosition(340.0f, 200.0f); addChild(gameOverAnimation,10); CCIntervalAction action1 = CCAnimate.action(mEndAnimation, false); action1.setDuration(1.0f); CCIntervalAction delay = CCDelayTime.action(0.68f); CCMoveBy actionBy = CCMoveBy.action(1.0f, CGPoint.ccp(-340,0)); CCIntervalAction seq1 = CCSpawn.actions(action1,actionBy); //CCSpawn spawn = CCSpawn.actions(action1, actionBy); CCSequence sequence1 = CCSequence.actions(seq1,CCCallFuncN.action(this,"gameOver")); gameOverAnimation.runAction(sequence1); Above code makes animation run first then moved in y direction Thanks for the help.. And can some one explaing me the concept of time with frame Animation or good example ?

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  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • Socket php server not showing messages sent from android client

    - by Mj1992
    Hi I am a newbie in these kind of stuff but here's what i want to do. I am trying to implement a chat application in which users will send their queries from the website and as soon as the messages are sent by the website users.It will appear in the android mobile application of the site owner who will answer their queries .In short I wanna implement a live chat. Now right now I am just simply trying to send messages from android app to php server. But when I run my php script from dreamweaver in chrome the browser keeps on loading and doesn't shows any output when I send message from the client. Sometimes it happened that the php script showed some outputs which I have sent from the android(client).But i don't know when it works and when it does not. So I want to show those messages in the php script as soon as I send those messages from client and vice versa(did not implemented the vice versa for client but help will be appreciated). Here's what I've done till now. php script: <?php set_time_limit (0); $address = '127.0.0.1'; $port = 1234; $sock = socket_create(AF_INET, SOCK_STREAM, 0); socket_bind($sock, $address, $port) or die('Could not bind to address'); socket_listen($sock); $client = socket_accept($sock); $welcome = "Roll up, roll up, to the greatest show on earth!\n? "; socket_write($client, $welcome,strlen($welcome)) or die("Could not send connect string\n"); do{ $input=socket_read($client,1024,1) or die("Could not read input\n"); echo "User Says: \n\t\t\t".$input; if (trim($input) != "") { echo "Received input: $input\n"; if(trim($input)=="END") { socket_close($spawn); break; } } else{ $output = strrev($input) . "\n"; socket_write($spawn, $output . "? ", strlen (($output)+2)) or die("Could not write output\n"); echo "Sent output: " . trim($output) . "\n"; } } while(true); socket_close($sock); echo "Socket Terminated"; ?> Android Code: public class ServerClientActivity extends Activity { private Button bt; private TextView tv; private Socket socket; private String serverIpAddress = "127.0.0.1"; private static final int REDIRECTED_SERVERPORT = 1234; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt = (Button) findViewById(R.id.myButton); tv = (TextView) findViewById(R.id.myTextView); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } bt.setOnClickListener(new OnClickListener() { public void onClick(View v) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true); out.println(str); Log.d("Client", "Client sent message"); } catch (UnknownHostException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (IOException e) { tv.setText(e.getMessage()); e.printStackTrace(); } catch (Exception e) { tv.setText(e.getMessage()); e.printStackTrace(); } } }); } } I've just pasted the onclick button event code for Android.Edit text is the textbox where I am going to enter my text. The ip address and port are same as in php script.

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  • Lighttpd not cleanly restarting (address already in use)

    - by NilObject
    When doing a dist-upgrade recently, my lighttpd-1.4.19 install on Ubuntu 8.0.4 has begun failing to restart or reload properly with the /etc/init.d/lighttpd restart command. ~$ sudo /etc/init.d/lighttpd restart * Stopping web server lighttpd ...done. * Starting web server lighttpd 2009-06-13 04:06:36: (network.c.300) can't bind to port: 80 Address already in use ...fail! The same error occurs when I do a reload. The way I get around it is to kill lighttpd and then issue the start command, but it seems like I shouldn't have to do that :) I've looked at my config files, and can't spot any immediate errors. Does anyone have any ideas what can be causing this error? This seems to be the latest version as of writing this question that is available via the apt-get route. My config file is: # Debian lighttpd configuration file # ############ Options you really have to take care of #################### ## modules to load # mod_access, mod_accesslog and mod_alias are loaded by default # all other module should only be loaded if neccesary # - saves some time # - saves memory server.modules = ( "mod_access", "mod_alias", "mod_accesslog", "mod_compress", "mod_fastcgi", "mod_rewrite", "mod_redirect", ) ## a static document-root, for virtual-hosting take look at the ## server.virtual-* options server.document-root = "/var/www/" ## where to send error-messages to server.errorlog = "/var/log/lighttpd/error.log" fastcgi.server = (".php" => (( "bin-path" => "/usr/bin/php5-cgi", "socket" => "/tmp/php.socket" ))) ## files to check for if .../ is requested index-file.names = ( "index.php", "index.html", "index.htm", "default.htm", "index.lighttpd.html" ) ## Use the "Content-Type" extended attribute to obtain mime type if possible # mimetype.use-xattr = "enable" #### accesslog module accesslog.filename = "/var/log/lighttpd/access.log" ## deny access the file-extensions # # ~ is for backupfiles from vi, emacs, joe, ... # .inc is often used for code includes which should in general not be part # of the document-root url.access-deny = ( "~", ".inc" ) ## # which extensions should not be handle via static-file transfer # # .php, .pl, .fcgi are most often handled by mod_fastcgi or mod_cgi static-file.exclude-extensions = ( ".php", ".pl", ".fcgi" ) mimetype.assign = ( ".pdf" => "application/pdf", ".sig" => "application/pgp-signature", ".spl" => "application/futuresplash", ".class" => "application/octet-stream", ".ps" => "application/postscript", ".torrent" => "application/x-bittorrent", ".dvi" => "application/x-dvi", ".gz" => "application/x-gzip", ".pac" => "application/x-ns-proxy-autoconfig", ".swf" => "application/x-shockwave-flash", ".tar.gz" => "application/x-tgz", ".tgz" => "application/x-tgz", ".tar" => "application/x-tar", ".zip" => "application/zip", ".mp3" => "audio/mpeg", ".m3u" => "audio/x-mpegurl", ".wma" => "audio/x-ms-wma", ".wax" => "audio/x-ms-wax", ".ogg" => "audio/x-wav", ".wav" => "audio/x-wav", ".gif" => "image/gif", ".jpg" => "image/jpeg", ".jpeg" => "image/jpeg", ".png" => "image/png", ".xbm" => "image/x-xbitmap", ".xpm" => "image/x-xpixmap", ".xwd" => "image/x-xwindowdump", ".css" => "text/css", ".html" => "text/html", ".htm" => "text/html", ".js" => "text/javascript", ".asc" => "text/plain", ".c" => "text/plain", ".conf" => "text/plain", ".text" => "text/plain", ".txt" => "text/plain", ".dtd" => "text/xml", ".xml" => "text/xml", ".rss" => "application/rss+xml", ".mpeg" => "video/mpeg", ".mpg" => "video/mpeg", ".mov" => "video/quicktime", ".qt" => "video/quicktime", ".avi" => "video/x-msvideo", ".asf" => "video/x-ms-asf", ".asx" => "video/x-ms-asf", ".wmv" => "video/x-ms-wmv", ".bz2" => "application/x-bzip", ".tbz" => "application/x-bzip-compressed-tar", ".tar.bz2" => "application/x-bzip-compressed-tar" ) include_shell "/usr/share/lighttpd/include-conf-enabled.pl" My /etc/init.d/lighttpd script is (untouched from installation): #!/bin/sh ### BEGIN INIT INFO # Provides: lighttpd # Required-Start: networking # Required-Stop: networking # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Start the lighttpd web server. ### END INIT INFO PATH=/sbin:/bin:/usr/sbin:/usr/bin DAEMON=/usr/sbin/lighttpd NAME=lighttpd DESC="web server" PIDFILE=/var/run/$NAME.pid SCRIPTNAME=/etc/init.d/$NAME ENV="env -i LANG=C PATH=/usr/local/bin:/usr/bin:/bin" SSD="/sbin/start-stop-daemon" DAEMON_OPTS="-f /etc/lighttpd/lighttpd.conf" test -x $DAEMON || exit 0 set -e # be sure there is a /var/run/lighttpd, even with tmpfs mkdir -p /var/run/lighttpd > /dev/null 2> /dev/null chown www-data:www-data /var/run/lighttpd chmod 0750 /var/run/lighttpd . /lib/lsb/init-functions case "$1" in start) log_daemon_msg "Starting $DESC" $NAME if ! $ENV $SSD --start --quiet\ --pidfile $PIDFILE --exec $DAEMON -- $DAEMON_OPTS ; then log_end_msg 1 else log_end_msg 0 fi ;; stop) log_daemon_msg "Stopping $DESC" $NAME if $SSD --quiet --stop --oknodo --retry 30\ --pidfile $PIDFILE --exec $DAEMON; then rm -f $PIDFILE log_end_msg 0 else log_end_msg 1 fi ;; reload) log_daemon_msg "Reloading $DESC configuration" $NAME if $SSD --stop --signal 2 --oknodo --retry 30\ --quiet --pidfile $PIDFILE --exec $DAEMON; then if $ENV $SSD --start --quiet \ --pidfile $PIDFILE --exec $DAEMON -- $DAEMON_OPTS ; then log_end_msg 0 else log_end_msg 1 fi else log_end_msg 1 fi ;; restart|force-reload) $0 stop [ -r $PIDFILE ] && while pidof lighttpd |\ grep -q `cat $PIDFILE 2>/dev/null` 2>/dev/null ; do sleep 1; done $0 start ;; *) echo "Usage: $SCRIPTNAME {start|stop|restart|reload|force-reload}" >&2 exit 1 ;; esac exit 0

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  • tmux: Suddenly, cannot horizontally split

    - by A__A__0
    As root, using a reasonably default .profile and .shrc and an empty tmux.conf, I am unable to split the window horizontally. There are a number of cases to consider so I'll list them clearly. Using the keybinding + empty configuration: nothing happens Using the keybinding + my configuration: a bell is generated, nothing else; occasionally, the split will appear and disappear immediately (maybe it always does this, but I'm connecting over ssh so it may not make it through) Using tmux split-window -h with any config: tmux immediately exits I've posted here in order the server and client verbose logs generated by tmux -v during the third case: server started, pid 9523 socket path /tmp/tmux-0/default new client 7 got 100 from client 7 got 101 from client 7 got 102 from client 7 got 103 from client 7 got 104 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 105 from client 7 got 106 from client 7 got 200 from client 7 cmdq 0x801c6e080: new-session (client 7) new term: xterm xterm override: XT xterm override: Ms ]52;%p1%s;%p2%s xterm override: Cs ]12;%p1%s xterm override: Cr ]112 xterm override: Ss [%p1%d q xterm override: Se [2 q new key Oo: 0x1021 (KP/) new key Oj: 0x1022 (KP*) new key Om: 0x1023 (KP-) new key Ow: 0x1024 (KP7) new key Ox: 0x1025 (KP8) new key Oy: 0x1026 (KP9) new key Ok: 0x1027 (KP+) new key Ot: 0x1028 (KP4) new key Ou: 0x1029 (KP5) new key Ov: 0x102a (KP6) new key Oq: 0x102b (KP1) new key Or: 0x102c (KP2) new key Os: 0x102d (KP3) new key OM: 0x102e (KPEnter) new key Op: 0x102f (KP0) new key On: 0x1030 (KP.) new key OA: 0x101d (Up) new key OB: 0x101e (Down) new key OC: 0x1020 (Right) new key OD: 0x101f (Left) new key [A: 0x101d (Up) new key [B: 0x101e (Down) new key [C: 0x1020 (Right) new key [D: 0x101f (Left) new key OH: 0x1018 (Home) new key OF: 0x1019 (End) new key [H: 0x1018 (Home) new key [F: 0x1019 (End) new key Oa: 0x501d (C-Up) new key Ob: 0x501e (C-Down) new key Oc: 0x5020 (C-Right) new key Od: 0x501f (C-Left) new key [a: 0x901d (S-Up) new key [b: 0x901e (S-Down) new key [c: 0x9020 (S-Right) new key [d: 0x901f (S-Left) new key [11^: 0x5002 (C-F1) new key [12^: 0x5003 (C-F2) new key [13^: 0x5004 (C-F3) new key [14^: 0x5005 (C-F4) new key [15^: 0x5006 (C-F5) new key [17^: 0x5007 (C-F6) new key [18^: 0x5008 (C-F7) new key [19^: 0x5009 (C-F8) new key [20^: 0x500a (C-F9) new key [21^: 0x500b (C-F10) new key [23^: 0x500c (C-F11) new key [24^: 0x500d (C-F12) new key [25^: 0x500e (C-F13) new key [26^: 0x500f (C-F14) new key [28^: 0x5010 (C-F15) new key [29^: 0x5011 (C-F16) new key [31^: 0x5012 (C-F17) new key [32^: 0x5013 (C-F18) new key [33^: 0x5014 (C-F19) new key [34^: 0x5015 (C-F20) new key [2^: 0x5016 (C-IC) new key [3^: 0x5017 (C-DC) new key [7^: 0x5018 (C-Home) new key [8^: 0x5019 (C-End) new key [6^: 0x501a (C-NPage) new key [5^: 0x501b (C-PPage) new key [11$: 0x9002 (S-F1) new key [12$: 0x9003 (S-F2) new key [13$: 0x9004 (S-F3) new key [14$: 0x9005 (S-F4) new key [15$: 0x9006 (S-F5) new key [17$: 0x9007 (S-F6) new key [18$: 0x9008 (S-F7) new key [19$: 0x9009 (S-F8) new key [20$: 0x900a (S-F9) new key [21$: 0x900b (S-F10) new key [23$: 0x900c (S-F11) new key [24$: 0x900d (S-F12) new key [25$: 0x900e (S-F13) new key [26$: 0x900f (S-F14) new key [28$: 0x9010 (S-F15) new key [29$: 0x9011 (S-F16) new key [31$: 0x9012 (S-F17) new key [32$: 0x9013 (S-F18) new key [33$: 0x9014 (S-F19) new key [34$: 0x9015 (S-F20) new key [2$: 0x9016 (S-IC) new key [3$: 0x9017 (S-DC) new key [7$: 0x9018 (S-Home) new key [8$: 0x9019 (S-End) new key [6$: 0x901a (S-NPage) new key [5$: 0x901b (S-PPage) new key [11@: 0xd002 (C-S-F1) new key [12@: 0xd003 (C-S-F2) new key [13@: 0xd004 (C-S-F3) new key [14@: 0xd005 (C-S-F4) new key [15@: 0xd006 (C-S-F5) new key [17@: 0xd007 (C-S-F6) new key [18@: 0xd008 (C-S-F7) new key [19@: 0xd009 (C-S-F8) new key [20@: 0xd00a (C-S-F9) new key [21@: 0xd00b (C-S-F10) new key [23@: 0xd00c (C-S-F11) new key [24@: 0xd00d (C-S-F12) new key [25@: 0xd00e (C-S-F13) new key [26@: 0xd00f (C-S-F14) new key [28@: 0xd010 (C-S-F15) new key [29@: 0xd011 (C-S-F16) new key [31@: 0xd012 (C-S-F17) new key [32@: 0xd013 (C-S-F18) new key [33@: 0xd014 (C-S-F19) new key [34@: 0xd015 (C-S-F20) new key [2@: 0xd016 (C-S-IC) new key [3@: 0xd017 (C-S-DC) new key [7@: 0xd018 (C-S-Home) new key [8@: 0xd019 (C-S-End) new key [6@: 0xd01a (C-S-NPage) new key [5@: 0xd01b (C-S-PPage) new key [I: 0x1031 ((null)) new key [O: 0x1032 ((null)) new key OP: 0x1002 (F1) new key OQ: 0x1003 (F2) new key OR: 0x1004 (F3) new key OS: 0x1005 (F4) new key [15~: 0x1006 (F5) new key [17~: 0x1007 (F6) new key [18~: 0x1008 (F7) new key [19~: 0x1009 (F8) new key [20~: 0x100a (F9) new key [21~: 0x100b (F10) new key [23~: 0x100c (F11) new key [24~: 0x100d (F12) new key [2~: 0x1016 (IC) new key [3~: 0x1017 (DC) replacing key OH: 0x1018 (Home) replacing key OF: 0x1019 (End) new key [6~: 0x101a (NPage) new key [5~: 0x101b (PPage) new key [Z: 0x101c (BTab) replacing key OA: 0x101d (Up) replacing key OB: 0x101e (Down) replacing key OD: 0x101f (Left) replacing key OC: 0x1020 (Right) spawn: /bin/sh -- session 0 created writing 207 to client 7 got 208 from client 7 input_parse: '#' ground input_parse: ' ' ground keys are 7 ([?1;2c) received service class 1 complete key [?1;2c 0xfff keys are 1 (t) complete key t 0x74 input_parse: 't' ground keys are 1 (m) complete key m 0x6d input_parse: 'm' ground keys are 1 (u) complete key u 0x75 input_parse: 'u' ground keys are 1 (x) complete key x 0x78 input_parse: 'x' ground keys are 1 ( ) complete key 0x20 input_parse: ' ' ground keys are 1 (s) complete key s 0x73 input_parse: 's' ground keys are 1 (p) complete key p 0x70 input_parse: 'p' ground keys are 1 (l) complete key l 0x6c input_parse: 'l' ground keys are 1 (i) complete key i 0x69 input_parse: 'i' ground keys are 1 (t) complete key t 0x74 input_parse: 't' ground keys are 1 (-) complete key - 0x2d input_parse: '-' ground keys are 1 (d) complete key d 0x64 input_parse: 'd' ground keys are 1 () complete key 0x7f input_parse: '' ground input_c0_dispatch: ' input_parse: '' ground input_parse: '[' esc_enter input_parse: 'K' csi_enter input_csi_dispatch: 'K' "" "" keys are 1 (w) complete key w 0x77 input_parse: 'w' ground keys are 1 (i) complete key i 0x69 input_parse: 'i' ground keys are 1 (n) complete key n 0x6e input_parse: 'n' ground keys are 1 (d) complete key d 0x64 input_parse: 'd' ground keys are 1 (o) complete key o 0x6f input_parse: 'o' ground keys are 1 (w) complete key w 0x77 input_parse: 'w' ground keys are 1 ( ) complete key 0x20 input_parse: ' ' ground keys are 1 (-) complete key - 0x2d input_parse: '-' ground keys are 1 (h) complete key h 0x68 input_parse: 'h' ground keys are 1 ( ) complete key 0xd input_parse: ' ' ground input_c0_dispatch: ' input_parse: ' ' ground input_c0_dispatch: ' new client 13 got 100 from client 13 got 101 from client 13 got 102 from client 13 got 103 from client 13 got 104 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 105 from client 13 got 106 from client 13 got 200 from client 13 cmdq 0x801c6e160: split-window -h (client 13) spawn: /bin/sh -- writing 203 to client 13 input_parse: '#' ground input_parse: ' ' ground input_parse: '#' ground input_parse: ' ' ground lost client 13 session 0 destroyed writing 203 to client 7 got 205 from client 7 writing 204 to client 7 lost client 7 got 207 from server got 203 from server got 204 from server There are some other peculiarities: With a newly created user (from which I overwrote root's .profile and .shrc, tmux works perfectly. Occasionally (twice out of the 50 or so times I've tested it), the splitting will work fine once in a session. (This happened for example when I ran ktrace on tmux, which I can also post) To explain the 'suddenly' part of the title: when I started my newly updated mysql56-server, tmux immediately exited and lost the session. Recently I changed architectures, from FreeBSD 10.0 i386 to amd64, and I am still working through shared library incompatibilities. I suspect that this could be involved, but I can't imagine how an incompatibility of this sort could result in such a specific, isolated failure.

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  • Privilege Elevation only when and if required.

    - by Cameron Peters
    My application only very occasionally requires privilege elevation... I need to reference some 3rd party COM components that only work correctly when run as administrator. I would like my application to request privilege elevation only when it needs it... Generally, I don't want my application to run as administrator unless I need to use the 3rd party COM components. I see that CoCreateAsAdmin could potentially solve the problem, but the component author doesn't set up the required registry entries, and I'm not sure how to use CoCreateAsAdmin in C# and in conjuction with Runtime-Callable-Wrapper that is created by tlbimp. Another solution would be to spawn another process, but I have no experience with this yet... I don't want to create a completely separate application... I would be happy to create an assembly that runs in a separated elevated process if someone can show me how to make it work. Thanks...

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  • libevent, windows and .NET programming

    - by Chris
    I experiment with a lot of open source software and I've noticed a fair amount of server type applications in the open source world use libevent to facilitate event-based processing rather than spawn multiple threads to handle requests. I also do a lot of .NET programming (it's my core job function), and I'm interested in learning how libevent relates to the .NET event model. Are events in .NET the equivalent of libevent for C programs? Should I try to learn libevent and attempt to use it in custom .NET server applications or is using the standard .NET event model basically the same thing?

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  • gem2rpm includes all dependencies instead of including only runtime dependencies

    - by prunio
    Version 0.6.0 of gem2rpm includes all (development and runtime) dependencies for a given Gem. Example: Rack Gem (http://rubygems.org/gems/rack) Version 1.1.0 has no runtime dependencies, but six development dependencies. Console output of gem2rpm --dependencies rack-1.0.1.gem is: rubygem(test-spec) = 0 rubygem(camping) = 0 rubygem(fcgi) = 0 rubygem(memcache-client) = 0 rubygem(mongrel) = 0 rubygem(ruby-openid) = 2.0.0 rubygem(thin) = 0` How can I specify to only include runtime dependencies? I have also opened a ticket on rubyforge.org, but there isn't a lot of activity on that tracker. Thank you for any hints.

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  • Can I use a MIME type declaration to get an HTML file to open in MS Word?

    - by Toph
    Bill James wrote: I was able to render an HTML page with the MIME type set to "application/msword", which caused the browser to spawn Word which imported the html just fine, allowing edits and saving just as if I'd output a real Word doc. That sounds great to me, but I haven't been able to get it to work in any browser (Chrome/FF/Safari/Opera/IE on Win7 running Word 2010 beta). I tried changing the MIME type in the HTTP headers of several pages via Tamper Data to application/msword, and I tried using the http-equiv meta tag <meta http-equiv="Content-type" content="application/msword"> on a local HTML file I tried opening from the browser, but neither appeared to have any effect. I don't really have a clue with regard to HTTP headers and MIME types generally, so - any tips? Many thanks!

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  • Deploying Django at Dreamhost

    - by Imran
    I'm trying to get the Poll tutorial working at my Dreamhost account (I don't have any prior experience of deploying Django). I downloaded the script I found here (http://gabrielfalcao.com/2008/12/02/hosting-and-deploying-django-apps-on-dreamhost/) at my home directory and executed it. Now I have Python 2.5 and Django in ~/.myroot/ and my Django projects directory is ~/projects/ Here's the content of ~/projects/ directory (I copied the polls/ and and templates/polls/ directories myself). projects/ |-- admin_media -> /home/imran2140/.myroot/usr/lib/python2.5/site-packages/django/contrib/admin/media |-- dispatch.fcgi |-- polls | |-- __init__.py | |-- __init__.pyc | |-- admin.py | |-- admin.pyc | |-- models.py | |-- models.pyc | |-- polls.db | |-- urls.py | |-- urls.pyc | |-- views.py | `-- views.pyc |-- script_templates | |-- dispatch.template | `-- htaccess.template `-- templates `-- polls |-- detail.html |-- index.html `-- results.html 5 directories, 17 files Now what should I do to get the Polls app working? Update I finally got a "Hello World" Django app working with Passanger WSGI. It worked fine with both Server's default Python 2.3.5 and my installed Python 2.5.2. Passanger WSGI - Django at Dreamhost Wiki

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  • Could somebody give me a high-level technical overview of WSGI details behind the scenes vs other we

    - by orokusaki
    Firstly: I understand what WSGI is and how to use it I understand what "other" methods (Apache mod-python, fcgi, et al) are, and how to use them I understand their practical differences What I don't understand is how each of the various "other" methods work compared to something like UWSGI, behind the scenes. Does your server (Nginx, etc) route the request to your WSGI application and UWSGI creates a new Python interpreter for each request routed to it? How much different is is from the other more traditional / monkey patched methods is WSGI (aside from the different, easier Python interface that WSGI offers)? What light bulb moment am I missing?

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  • C# Multithreading File IO (Reading)

    - by washtik
    We have a situation where our application needs to process a series of files and rather than perform this function synchronously, we would like to employ multi-threading to have the workload split amongst different threads. Each item of work is: 1. Open a file for read only 2. Process the data in the file 3. Write the processed data to a Dictionary We would like to perform each file's work on a new thread? Is this possible and should be we better to use the ThreadPool or spawn new threads keeping in mind that each item of "work" only takes 30ms however its possible that hundreds of files will need to be processed. Any ideas to make this more efficient is appreciated.

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  • Singleton again, but with multi-thread and Objective-C

    - by Tonny Xu
    I know Singleton pattern has been discussed so much. But because I'm not fully understand the memory management mechanism in Objective-C, so when I combined Singleton implementation with multithreading, I got a big error and cost me a whole day to resolve it. I had a singleton object, let's call it ObjectX. I declared an object inside ObjectX that will detach a new thread, let's call that object objectWillSpawnNewThread, when I called [[ObjectX sharedInstance].objectWillSpawnNewThread startNewThread]; The new thread could not be executed correctly, and finally I found out that I should not declare the object objectWillSpawnNewThread inside the singleton class. Here are my questions: How does Objective-C allocate static object in the memory? Where does Objective-C allocate them(Main thread stack or somewhere else)? Why would it be failed if we spawn a new thread inside the singleton object? I had searched the Objective-C language [ObjC.pdf] and Objective-C memory management document, maybe I missed something, but I currently I could not find any helpful information.

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  • Dispatcher.Invoke not working in .NET 3.0 SP1

    - by Kapil
    I am developing a WPF windows application and am getting into a trouble running the app in .NET 3.0. Everytime that I try to access the System.Windows.Threading.Dispatcher.Invoke() method, I get a method-not-found error. Basically, I spawn a new thread from the main thread and try to change some UI properties (basically update a progress-bar) from the new thread using the following code: updateStatusDelegate usd = new updateStatusDelegate(progressBar.SetValue); Dispatcher.Invoke(usd, System.Windows.Threading.DispatcherPriority.Background, new object[] { System.Windows.Controls.ProgressBar.ValueProperty, Convert.ToDouble(perc) }); Can someone help me understand why do I encounter this error in .NET 3.0 version? I am able to get this going in .NET 3.0 SP2. But I guess .NET is not distributed independantly and is packaged only with .NET 3.5 version. My goal is to get away with the dependancy of .net 3.5 and have a dependancy on .NET 3.0 version Any help would be appreciated. Thanks Kapil

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  • Embedding swank-clojure in java program

    - by user237417
    Based on the Embedding section of http://github.com/technomancy/swank-clojure, I'm using the following to test it out. Is there a better way to do this that doesn't use Compiler? Is there a way to programmatically stop swank? It seems start-repl takes control of the thread. What would be a good way to spawn off another thread for it and be able to kill that thread programatically. import clojure.lang.Compiler; import java.io.StringReader; public class Embed { public static void main(String[] args) throws Exception { final String startSwankScript = "(ns my-app\n" + " (:use [swank.swank :as swank]))\n" + "(swank/start-repl) "; Compiler.load(new StringReader(startSwankScript)); } } Any help much appreciated, hhh

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  • To stop returning through SSH using Pexpect

    - by chrissygormley
    Hello, I am trying to use pexpect to ssh into a computer but I do not want to return back to the original computer. The code I have is: #!/usr/bin/python2.6 import pexpect, os def ssh(): # Logs into computer through SSH ssh_newkey = 'Are you sure you want to continue connecting' # my ssh command line p=pexpect.spawn('ssh [email protected]') i=p.expect([ssh_newkey,'password:',pexpect.EOF]) p.sendline("password") i=p.expect('-bash-3.2') print os.getcwd() ssh() This allows me to ssh into the computer but when I run the os.getcwd() the pexpect has returned me to the original computer. You see I want to ssh into another computer and use their environment not drag my environment using pexpect. Can anyone suggest how to get this working or an alternative way. Thanks

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  • Ruby (Rack) application could not be started - Passenger (3.0.9) error for rails 3.1.0 app on ubuntu and nginx (1.0.6) after deploying

    - by user938363
    Here is the error saying bcrypt was not loaded. The rails app is not using the Devise for authentication and gem bcrypt is not in Gemfile. Sometime, the webserver throws out the error saying spawn server can not start. gem list shows that both bcrypt-ruby 3.0.1 and 3.0.0 were installed. Ruby (Rack) application could not be started A source file that the application requires, is missing. * It is possible that you didn't upload your application files correctly. Please check whether all your application files are uploaded. * A required library may not installed. Please install all libraries that this application requires. Further information about the error may have been written to the application's log file. Please check it in order to analyse the problem. Error message: no such file to load -- bcrypt Exception class: LoadError Application root: /vol/www/emclab/current Backtrace: # File Line Location 0 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activesupport-3.1.0/lib/active_support/dependencies.rb 240 in `require' 1 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activesupport-3.1.0/lib/active_support/dependencies.rb 240 in `block in require' 2 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activesupport-3.1.0/lib/active_support/dependencies.rb 225 in `load_dependency' 3 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activesupport-3.1.0/lib/active_support/dependencies.rb 240 in `require' 4 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activemodel-3.1.0/lib/active_model/secure_password.rb 1 in `' 5 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/base.rb 2160 in `block in ' 6 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/base.rb 2140 in `class_eval' 7 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/base.rb 2140 in `' 8 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/base.rb 31 in `' 9 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/session_store.rb 77 in `' 10 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/session_store.rb 51 in `' 11 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/activerecord-3.1.0/lib/active_record/session_store.rb 1 in `' 12 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application/configuration.rb 123 in `session_store' 13 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application.rb 168 in `block in default_middleware_stack' 14 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application.rb 142 in `tap' 15 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application.rb 142 in `default_middleware_stack' 16 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/engine.rb 445 in `app' 17 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application/finisher.rb 37 in `block in ' 18 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/initializable.rb 25 in `instance_exec' 19 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/initializable.rb 25 in `run' 20 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/initializable.rb 50 in `block in run_initializers' 21 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/initializable.rb 49 in `each' 22 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/initializable.rb 49 in `run_initializers' 23 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/application.rb 92 in `initialize!' 24 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/railties-3.1.0/lib/rails/railtie/configurable.rb 30 in `method_missing' 25 /vol/www/emclab/releases/20111115184804/config/environment.rb 5 in `' 26 config.ru 3 in `require' 27 config.ru 3 in `block in ' 28 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/rack-1.3.2/lib/rack/builder.rb 51 in `instance_eval' 29 /vol/www/emclab/shared/bundle/ruby/1.9.1/gems/rack-1.3.2/lib/rack/builder.rb 51 in `initialize' 30 config.ru 1 in `new' 31 config.ru 1 in `' 32 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/rack/application_spawner.rb 222 in `eval' 33 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/rack/application_spawner.rb 222 in `load_rack_app' 34 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/rack/application_spawner.rb 156 in `block in initialize_server' 35 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/utils.rb 572 in `report_app_init_status' 36 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/rack/application_spawner.rb 153 in `initialize_server' 37 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server.rb 204 in `start_synchronously' 38 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server.rb 180 in `start' 39 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/rack/application_spawner.rb 128 in `start' 40 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/spawn_manager.rb 253 in `block (2 levels) in spawn_rack_application' 41 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server_collection.rb 132 in `lookup_or_add' 42 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/spawn_manager.rb 246 in `block in spawn_rack_application' 43 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server_collection.rb 82 in `block in synchronize' 44 prelude> 10:in `synchronize' 45 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server_collection.rb 79 in `synchronize' 46 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/spawn_manager.rb 244 in `spawn_rack_application' 47 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/spawn_manager.rb 137 in `spawn_application' 48 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/spawn_manager.rb 275 in `handle_spawn_application' 49 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server.rb 357 in `server_main_loop' 50 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/lib/phusion_passenger/abstract_server.rb 206 in `start_synchronously' 51 /home/dtt/.rvm/gems/ruby-1.9.2-p290/gems/passenger-3.0.9/helper-scripts/passenger-spawn-server 99 in `' cap deploy:check returns: You appear to have all necessary dependencies installed Any thoughts about the problem? thanks!

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