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  • RRAS Problem routing to central site from RRAS server only?

    - by TomTom
    Given is an office connected to headquarters using a RRAS bridge (2 virtual machines using RRAS to route between the two networks). Naming: The office is A, the RRAS on A is a-lnk. THe headquartters is B, b-lnk the RRAS machine there. The VPN works perfectly - machines can ping and work between the sites. Domain controllers on both ends replicating, DFS working, remote desktop working. All in all... everything is fine. EXCEPT: a-lnk itself can not reach any machine in B. This would normally not be troublesome (noone ever does anything on a-lnk), but there are two exceptions: * a-lnk is supposed to get it's license from a KMS in B, so not being able to reach B means it is not prolonging. * a-lnk is supposed to pull updates from a WSUS in B - and not being able to reach B means - no updates. Given that thigns work (and security is a minor issue - A-lnk is not reachable from the internet as it is behing a NAT hardware anyway) this got not handled for months. I just wan to get this item ticked off now. Anyone an idea what this is? It definitely is not a "dns does not work" or "routing in general is bad" item, as any computer in A can connect to any computer in B, and the other way arount - only the RRAS computer itself seems to do something really awkward. Platform for both: 2008 R2 standard.

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  • Server 2012, Jumbo Frames - should I expect problems?

    - by TomTom
    Ok, this sound might stupid - but is there any negative on just enabling jumbo frames in practice? From what I understand: Any switch or ethernet adapter that sees a jumbo frame it can not handle will just drop it. TCP is not a problem as max frame size is negotiated in the setinuo phase. UCP is a theoretical problem as a server may just send a LARGE UDP packet that gets dropped on the way. Practically though, as UDP is packet based, I do not really think any software WOULD send a UDP packet larger than 1500 bytes net without app level configuration changes - at least this is how I do my programming, as it is quite hard to get a decent MTU size for that without testing yourself, so you fall back in programming to max 1500 packets. The network in question is a standard small business network - we upgraded now from a non managed 24 port switch to a 52 port switch with 4 10g ports (netgear - quite cheap) and will mov a file server to 10g for also ISCSI serving. All my equipment on the Ethernet level can handle minimum 9000 bytes and due to local firewalls I really want to get packets larger (less firewall processing), but the network is also NAT'ed to the internet. On top, different machines move around (download) large files (multi gigabyte area) quite often for processing. The question is - can I expect problems when I just enable jumbo frames? Again, this is not totally ignorance - I just don't see programs sending more than 1500 byte UDP packets (if that is a practical problem please tell me) and for TCP the MTU is negotiated anyway. if there is a problem I can move to a dedicated VLAN, but this has it's own shares of problems as basically most workstations must then be on both VLAN's.

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  • Clicking hyperlinks in Email messages becomes painfully slow

    - by Joel Spolsky
    Running Windows 7 (RC, 64 bit). Suddenly, today, after months without a problem, clicking on links has become extremely slow. I've noticed this in two places. (1) clicking hyperlinks in Outlook email messages, which launches Firefox, takes around a minute. Launching Firefox by itself is instantaneous - I have an SSD drive and a very fast CPU. (2) opening Word documents attached to Outlook email messages also takes a surprisingly long time. The only thing these two might have in common is that they use the DDE mechanism, if I'm not mistaken, to send a DDE open command to the application. Under Windows XP this problem could sometimes be fixed by unchecking the "Use DDE" checkbox in the file type mapping, however, I can't find any equivalent under Windows 7. See here for someone else having what I believe is the same problem. See here for more evidence that it's DDE being super-super-slow.

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  • Firefox's searchbox clears as I type

    - by User1
    About 30% of the time, when I click on the searchbox and type in a query, it clears everything I typed half way through. For example, if I type "super user", it will clear at "super " so all I see is "user". It seems like something is stuck, but I'm not sure what. It doesn't always happen, but it seems that the auto-suggestions feature is also broken..it never works. I'm using Ubuntu 10.4. Any ideas on what could be wrong? Here's my version info: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.3) Gecko/20100423 Ubuntu/10.04 (lucid) Firefox/3.6.3

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  • Howto change current user password?

    - by TomTom
    ...when logged into a Server via remote Desktop? I see no way to Access Windows security. In "old" 2008 R2 there was a "Windows Security" entry in the start menu when coming via rdp. In the new Metro Start Menu, the username context menu allows me to lock the Computer or log out - but not Change the Password. Yes, I can go through user Management, but this is not something I want People to do ;)

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  • Decent 1gb switch (16-24 port) for rack...

    - by TomTom
    Hallo, for a rack containing a smaller nubmer of servers (5 at the moment, going to stay in this area), I look to replace the currently aging 100mbit switch with a 1gb switch. This is for the backend between the servers. I expect some ISCIS traffic there ,so a 10gbit option would be nice (preferably for two ports, as extension modules). I dont need management, this is a pure backend of an internal cluster. I do VLAN, but there is no sensible management the switch can do there. I wuold like: * 1he only, obviously * preferable limited moving parts. * Low price ;) * Enough power to run at least half the ports in full speed at the same time. Anyone any recommendations?

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  • Changing Admin Site URL (actually port) - how?

    - by TomTom
    I have a new install of the band new SharePoint 2010. I use host header identified site collections for everything. By default the admin site is on a random port. I would like to move the admin site to port 80, for the server name. As all sites have coded names (for example "intranet", "projects") this would allow administration via the server name - which is easier as external access does not have to remember the port number. How do I do this? I already changed the default URL, but the site (application) is still wrongly mapped. I dont find anything to change the IIS settings in the admin site. I possibly just miss it - so can anyone point me in the right direction?

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  • Server 2012 Storage Pools, Raid Controller... can the Storage Pool deal with it?

    - by TomTom
    Before trying it out - I don't find any documentation. Given that Storage Pools have serious performance problems with parity, and do not rebalance data at the moment when you add discs, my preferred way to use them would be as think provisioned space, ISCSI targets - with every "Pool" running against 1 RAID that comes from a Raid controller (who also introduces SSD read and write caching - another thing missing from Storage Pools). The main question is - how does a Storage Pool handle the change in the underlying disc that can happen? I mostly talk about OCE (Online Capacity Expansion), where a disc after an expansion suddenly reports a larger space. Standard Windows allows you to use this additional space (and expand the partitions). How does a storage pool handle it?

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  • Updating to Exchange 2013 - any way to do it now?

    - by TomTom
    Exchange 2013 is out, available for some epople already. Got if from the VLC Center, now trying to get an upgrade path that works for some customers. Problem: There is no upgrade. It is "install on new Server, move mailboxes. This means coexistence with Exchagne 2010 for the time to move the Mailbox. Sadly the only compatible Exchange is Exchange 2010 Sp3 - which is not going to be bout for quite some time. Any way to still do an update? Backup, restore to new Server? Any beta of the SP that is good enough to ONLY move the mailboxes? I do not care about the rest - this really is "install Exchange 2013, move mailboxes, UNINSTALL 2010". I am quite - ah - unhappy that at the end the only one who will be able to intall 2013 are new companies right now.

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  • RAID degraded on Ubuntu server

    - by reano
    We're having a very weird issue at work. Our Ubuntu server has 6 drives, set up with RAID1 as follows: /dev/md0, consisting of: /dev/sda1 /dev/sdb1 /dev/md1, consisting of: /dev/sda2 /dev/sdb2 /dev/md2, consisting of: /dev/sda3 /dev/sdb3 /dev/md3, consisting of: /dev/sdc1 /dev/sdd1 /dev/md4, consisting of: /dev/sde1 /dev/sdf1 As you can see, md0, md1 and md2 all use the same 2 drives (split into 3 partitions). I also have to note that this is done via ubuntu software raid, not hardware raid. Today, the /md0 RAID1 array shows as degraded - it is missing the /dev/sdb1 drive. But since /dev/sdb1 is only a partition (and /dev/sdb2 and /dev/sdb3 are working fine), it's obviously not the drive that's gone AWOL, it seems the partition itself is missing. How is that even possible? And what could we do to fix it? My output of cat /proc/mdstat: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md1 : active raid1 sda2[0] sdb2[1] 24006528 blocks super 1.2 [2/2] [UU] md2 : active raid1 sda3[0] sdb3[1] 1441268544 blocks super 1.2 [2/2] [UU] md0 : active raid1 sda1[0] 1464710976 blocks super 1.2 [2/1] [U_] md3 : active raid1 sdd1[1] sdc1[0] 2930133824 blocks super 1.2 [2/2] [UU] md4 : active raid1 sdf2[1] sde2[0] 2929939264 blocks super 1.2 [2/2] [UU] unused devices: <none> FYI: I tried the following: mdadm /dev/md0 --add /dev/sdb1 But got this error: mdadm: add new device failed for /dev/sdb1 as 2: Invalid argument Output of mdadm --detail /dev/md0 is: /dev/md0: Version : 1.2 Creation Time : Sat Dec 29 17:09:45 2012 Raid Level : raid1 Array Size : 1464710976 (1396.86 GiB 1499.86 GB) Used Dev Size : 1464710976 (1396.86 GiB 1499.86 GB) Raid Devices : 2 Total Devices : 1 Persistence : Superblock is persistent Update Time : Thu Nov 7 15:55:07 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 Name : lia:0 (local to host lia) UUID : eb302d19:ff70c7bf:401d63af:ed042d59 Events : 26216 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 0 0 1 removed

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  • Which linux distro to use? Hyper-V hosting.

    - by TomTom
    Not a linux geek I am looking for a recommendation which Linux distro to use for a hyper-v based hosting envfironment (so access to the enlightment part easily is important). I Would also love to have something that alloows me to split operating system read only files and user files easily without too much tinkering onto two discs, so that the boot disc can be read only. (reasoning: This would allow me to set up a read only disc that is shared between multiple server instances, with the server disc only containing basically the user files)

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  • Cooling Server Rack with Water? Sensible? Reuse energy for small installation?

    - by TomTom
    First - this is not a shopping question, this is not so much about concrete prices but about general feasibility. Makes no sense to get looking fo ra manufacturer it the approach is bad. I am moving my company to new Offices in September, and among them we will expand and consolidate our number crunch cluster. It is so far in a data center. I have a nice room in the basement prepared now. I think about cooling. We will likely run up a power usage of around 10kw by end of the year. That is a LOT of stuff, and cooling will be expensive. I am located in south Poland, close to the German border. This is an area where water is available for relatively cheap price - "wasting water" is not a concern here. My situation is thus a lot different for example than in Spain ;) Physics tells me that to heat 1 liter of water by 1 degree I use 1 Calorie (1KCal), and a kwh power is (and we can assume 100% efficiency - water heaters are pretty efficient) 750 Calories. That means that 1 KWH is 750 liter by 1 degree. 10kw and a 20 degree heat would mean that per hour I need 375 liters. That is 6.25 liters per minute and not WHAT much ;) We talk 270 cubic meters here. Even in summer, the significant underground pipes really cool down the water a LOT more ;) Question: This such an approach feasible? Anyone done that? We talk of a 10kw installation for now. Is it feasible to reuse that heat? The alternative is a decent cooling system that WILL use around 2.5kwh for running. Dropping the water would basically (a) get me a quite cold input compared to the outside air even in summer (I.e. a lower temperature medium to drop the heat in) and (b) replace the need to actually have the outside cooling (which may b problematic - if the air is 22 degree, that is a LOT to fight off, but OTOH the water will be quite cold). I also would possibly save the investment for the outside part of the cooling circuit. Now, second question - is there a feasible way to heat a house with that? ;) After all, brutally speaking, it is a LOT of energy in that water ;) If it is a bad idea, I stop here - if it is not, I start looking for suppliers. Maybe my math is wrong?

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  • What is the meaning of the 'Personalities' feature under /proc/mdstat

    - by drcelus
    On some systems I see this : Personalities : [linear] [raid0] [raid1] [raid10] [raid6] [raid5] [raid4] [multipath] [faulty] md1 : active raid1 sdb1[1] sda1[0] 10485696 blocks [2/2] [UU] md2 : active raid1 sdb2[1] sda2[0] 477371328 blocks [2/2] [UU] And other systems show : Personalities : [raid1] md0 : active raid1 sdb2[1] sda2[0] 204788 blocks super 1.0 [2/2] [UU] md1 : active raid1 sdb1[1] sda1[0] 4193272 blocks super 1.1 [2/2] [UU] md2 : active raid1 sda3[0] sdb3[1] 483985276 blocks super 1.1 [2/2] [UU] bitmap: 0/4 pages [0KB], 65536KB chunk I wonder what is the meaning of Personalities and the impact of having different values.

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  • Server 2012 - transparent SMB failover without shared discs, possible?

    - by TomTom
    here is the scenario - there is a small set (200gb around) of data that I HAVE to keep available. Those are basically shared VHD images that serve as master images for a lot of our VM's - they then run in differential discs off those. The whole set is "mostly read only". In more detail: A file that IS there and IS used will NEVER change. I may delete files (when absolutely not in use) and add new files, but a file that is there once gets read protection set and that it is until it is retired. Obviously, I need as much uptime as possible. SO FAR we run that by having this directory local on every Hyper-V server. Now I think moving this into our storage fabric. Due to the "it HAS to be there" I pretty much want a share nothing architecture. DFS would be perfect for this - a file never changes, so replication would work nicely. Folders could be replicated to a number of servers, all would reference them from there. Now, that hyper-V supports SMB that could be a good idea to isolate these on a number of servers - we try to move into a scenario where the storage is more centralized. Server 2012 supports always on shares, but it seems that this only works with a clustered disc behind. Is there any way around this for read only file stores? All documentation points to stuff like a shared JBOD - but that would leave me open for file system corruption. I really plan to go quite separately here, vertically - 2 servers, both with SSD only for this, both with their own 2000W separate USV, both with enough bandwidth to handle everything thrown at them (note to everyone tinking this is 10G - this would be SLOW and EXPENSIVE compared to a nice Infiniband backbone). The real crux is that this is an edge case obviously - as the files are read only once in use.

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  • DFS Replication, Users HOME folder - seems not to catch all files... any hints?

    - by TomTom
    I amm moving stuff out of a file Server. I am using DFS for that - the Folders are anyway in a DFS tree, so I can set up a replication temporarily, then drop the old Folder. Works nice, EXCEPT for the Folder containing the users home drives. Which, incidentally, is also the one I can not see all files in due to my permissions. Small Setup. We have 159mb in the users directories, 1280 files, 133 Folders original. The copy only has 157mb, 1269 files, 133 Folders. Anyone knwos of a way to find out what files are missing? IS this a Problem (could be some Caching files that are regenerated). Users are all offline (weekend) ;) This is pretty much the last share - all others had exactly ZERO issues.

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  • Integrating external computer into a domain - some recommendations please

    - by TomTom
    Given: * A multi loation company. Every office has local routers that connect to a central VPN capable rouer in a data center. All fine so far. We now need to move a computer off site into a hosting center across the globe, to get it closer to some supplier computers we work for. it will run limited logic but latency is important, and our latency so far is too large. This computer will be in a data center and does no require incoming connections except for adminsitrative purposes, although it needs outgoing connetions. I have no real chance to put one of my VPN routers there, sadly - otherwise I would have no problem. Usage of RRAs is not recommended (we had various probblems there over time). I could deal with it. The computer MUSt integrate into the corporate structure via VPN and join the domain and be fully "tracked" (controlled for performance). What is the best suggestion? So far it looks like my best bets woudl be to log in via RRAS and deal with whatever issues arise there plus uise the local firewall the limit incoming connections to this computer to what is needed (which runs down to an emergency RDP connection allowance). Anyone a better idea?

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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  • unknown filsystem with grub rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem. With the grub rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super Grub Disk for Grub 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super Grub Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

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  • Unknown filesystem with GRUB rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem followed by the GRUB rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100 GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super GRUB Disk for GRUB 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super GRUB Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

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  • Compiz command plugin won't register keyboard shortcuts

    - by David Moles
    Per this discussion I've enabled the Compiz commands plugin in order to try to bind some keyboard shortcuts to wmctrl actions. CCSM captures my keystrokes just fine, but no matter what keystroke I try or what command I bind it to (everything from my original intention of binding Super-1, Super-2 etc. to wmctrl -o 0,0, wmctrl -o 2560,0, etc., to binding Ctrl-Alt-Shift-L to gnome-terminal). Basic compiz shortcuts for window switching and so on -- even custom ones -- seem to work fine, but the command plugin doesn't seem to be working at all. I also notice the following symptom: when I open the keyboard shortcut tab in CCSM, the keyboard shortcuts often at first appear blank, though if you click on the blank button, the correct value is still there. Also possibly related, I've noticed that gnome-terminal doesn't seem to notice the Super key, though other apps (e.g. CCSM, Emacs) register it fine. Anyway, it seems like something's eating my keystrokes. Any ideas?

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • Keyboard shortcut: Win key doesn't work for custom commands

    - by Xiè Jìléi
    It's all ok before upgraded from 10.04 to 12.04. It seems all right. In keyboard shortcut window, if I pressed Win+V, it can capture the key combination as Super+V, no problem. I've checked the output from xev utility, the left and right Win keys are translated to Super_L and Super_R correctly. I have found a workaround, though. Using gconf-editor, edit the entries /desktop/gnome/keybindings/*/binding and replace <Super> with <Mod4> for the problem bindings. However Super+... keys do work for most built-in actions such as "switch workspace", they just don't work for custom commands.

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  • Error 'duplicate definition' when compiling 2 c files that reference 1 header file

    - by super newbie
    I have two C files and one header that are as follows: Header file header.h: char c = 0; file1.c: #include "header.h" file2.c: #include "header.h" I was warned about 'duplicate definition' when compiling. I understand the cause as the variable c is defined twice in both file1.c and file2.c; however, I do need to reference the header.h in both c files. How should I overcome this issue?

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