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  • Estimating cost of labor for a controlled experiment

    - by Lorin Hochstein
    Let's say you are a software engineering researcher and you are designing a controlled experiment to compare two software technologies or techniques (e.g., TDD vs. non-TDD, Python vs. Go) with respect to some qualities of interest (e.g., quality of resulting code, programmer productivity). According to your study design, participants will work alone to implement a non-trivial software system. You estimate it should take about six months for a single programmer to complete the task. You also estimate via power analysis that you will need around sixty study participants to obtain statistically significant results, assuming the technologies actually do yield different outcomes. To maximize external validity, you want to use professional programmers as study participants. Unfortunately, it isn't possible to find professional programmers who can volunteer for several months to work full-time on implementing a software system. You decide to go the simplest route and contract with a large IT consulting firm to obtain access to programmers to participate in the study. What is a reasonable estimate of the cost range, per person-month, for the programming labor? Assume you are constrained to work with a U.S.-based firm, but it doesn't matter where in the U.S. the firm itself or the programmers or located. Note: I'm looking for a reasonable order-of-magnitude range suitable for back-of-the-envelope calculations so that when people say "Why doesn't somebody just do a study to measure X", I can say, "Because running that study properly would cost $Y", and have a reasonable argument for the value of $Y.

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  • Is there a clean separation of my layers with this attempt at Domain Driven Design in XAML and C#

    - by Buddy James
    I'm working on an application. I'm using a mixture of TDD and DDD. I'm working hard to separate the layers of my application and that is where my question comes in. My solution is laid out as follows Solution MyApp.Domain (WinRT class library) Entity (Folder) Interfaces(Folder) IPost.cs (Interface) BlogPosts.cs(Implementation of IPost) Service (Folder) Interfaces(Folder) IDataService.cs (Interface) BlogDataService.cs (Implementation of IDataService) MyApp.Presentation(Windows 8 XAML + C# application) ViewModels(Folder) BlogViewModel.cs App.xaml MainPage.xaml (Contains a property of BlogViewModel MyApp.Tests (WinRT Unit testing project used for my TDD) So I'm planning to use my ViewModel with the XAML UI I'm writing a test and define my interfaces in my system and I have the following code thus far. [TestMethod] public void Get_Zero_Blog_Posts_From_Presentation_Layer_Returns_Empty_Collection() { IBlogViewModel viewModel = _container.Resolve<IBlogViewModel>(); viewModel.LoadBlogPosts(0); Assert.AreEqual(0, viewModel.BlogPosts.Count, "There should be 0 blog posts."); } viewModel.BlogPosts is an ObservableCollection<IPost> Now.. my first thought is that I'd like the LoadBlogPosts method on the ViewModel to call a static method on the BlogPost entity. My problem is I feel like I need to inject the IDataService into the Entity object so that it promotes loose coupling. Here are the two options that I'm struggling with: Not use a static method and use a member method on the BlogPost entity. Have the BlogPost take an IDataService in the constructor and use dependency injection to resolve the BlogPost instance and the IDataService implementation. Don't use the entity to call the IDataService. Put the IDataService in the constructor of the ViewModel and use my container to resolve the IDataService when the viewmodel is instantiated. So with option one the layers will look like this ViewModel(Presentation layer) - Entity (Domain layer) - IDataService (Service Layer) or ViewModel(Presentation layer) - IDataService (Service Layer)

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  • How to avoid jumping to a solution when under pressure? [closed]

    - by GlenPeterson
    When under a particularly strict programming deadline (like an hour), if I panic at all, my tendency is to jump into coding without a real plan and hope I figure it out as I go along. Given enough time, this can work, but in an interview it's been pretty unsuccessful, if not downright counter-productive. I'm not always comfortable sitting there thinking while the clock ticks away. Is there a checklist or are there techniques to recognize when you understand the problem well enough to start coding? Maybe don't touch the keyboard for the first 5-10 minutes of the problem? At what point do you give up and code a brute-force solution with the hope of reasoning out a better solution later? When is it most productive to think and design more vs. code some experiments to and figure out the design later? Here is a list of techniques for taking a math test and another for taking an oral exam. Is there is a similar list of techniques for handling a programming problem under pressure? ANSWERS: I think this is a valid answer: How To Solve It. I found the link as an answer to Steps to solve or approach towards a solution. There were also some really good tips at Is thinking out loud during an interview really the best strategy?. A great and concise argument for TDD is the first answer to TDD Writing code vs Figuring out the answer to a problem?. My question may be a near-duplicate of that one.

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  • My First Weeks at Red Gate

    - by Jess Nickson
    Hi, my name’s Jess and early September 2012 I started working at Red Gate as a Software Engineer down in The Agency (the Publishing team). This was a bit of a shock, as I didn’t think this team would have any developers! I admit, I was a little worried when it was mentioned that my role was going to be different from normal dev. roles within the company. However, as luck would have it, I was placed within a team that was responsible for the development and maintenance of Simple-Talk and SQL Server Central (SSC). I felt rather unprepared for this role. I hadn’t used many of the technologies involved and of those that I had, I hadn’t looked at them for quite a while. I was, nevertheless, quite excited about this turn of events. As I had predicted, the role has been quite challenging so far. I expected that I would struggle to get my head round the large codebase already in place, having never used anything so much as a fraction of the size of this before. However, I was perhaps a bit naive when it came to how quickly things would move. I was required to start learning/remembering a number of different languages and technologies within time frames I would never have tried to set myself previously. Having said that, my first week was pretty easy. It was filled with meetings that were designed to get the new starters up to speed with the different departments, ideals and rules within the company. I also attended some lightning talks being presented by other employees, which were pretty useful. These occur once a fortnight and normally consist of around four speakers. In my spare time, we set up the Simple-Talk codebase on my computer and I started exploring it and worked on my first feature – redirecting requests for URLs that used incorrect casing! It was also during this time that I was given my first introduction to test-driven development (TDD) with Michael via a code kata. Although I had heard of the general ideas behind TDD, I had definitely never tried it before. Indeed, I hadn’t really done any automated testing of code before, either. The session was therefore very useful and gave me insights as to some of the coding practices used in my team. Although I now understand the importance of TDD, it still seems odd in my head and I’ve yet to master how to sensibly step up the functionality of the code a bit at a time. The second week was both easier and more difficult than the first. I was given a new project to work on, meaning I was no longer using the codebase already in place. My job was to take some designs, a WordPress theme, and some initial content and build a page that allowed users of the site to read provided resources and give feedback. This feedback could include their thoughts about the resource, the topics covered and the page design itself. Although it didn’t sound the most challenging of projects when compared to fixing bugs in our current codebase, it nevertheless provided a few sneaky problems that had me stumped. I really enjoyed working on this project as it allowed me to play around with HTML, CSS and JavaScript; all things that I like working with but rarely have a chance to use. I completed the aims for the project on time and was happy with the final outcome – though it still needs a good designer to take a look at it! I am now into my third week at Red Gate and I have temporarily been pulled off the website from week 2. I am again back to figuring out the Simple-Talk codebase. Monday provided me with the chance to learn a bunch of new things: system level testing, Selenium and Python. I was set the challenge of testing a bug fix dealing with the search bars in Simple-Talk. The exercise was pretty fun, although Mike did have to point me in the right direction when I started making the tests a bit too complex. The rest of the week looks set to be focussed on pair programming with Mike as we work together on a new feature. I look forward to the challenges that still face me and hope that I will be able to get up to speed quickly. *fingers crossed*

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • How to make efficient code emerge through unit testing

    - by Jean
    Hi, I participate in a TDD Coding Dojo, where we try to practice pure TDD on simple problems. It occured to me however that the code which emerges from the unit tests isn't the most efficient. Now this is fine most of the time, but what if the code usage grows so that efficiency becomes a problem. I love the way the code emerges from unit testing, but is it possible to make the efficiency property emerge through further tests ? Here is a trivial example in ruby: prime factorization. I followed a pure TDD approach making the tests pass one after the other validating my original acceptance test (commented at the bottom). What further steps could I take, if I wanted to make one of the generic prime factorization algorithms emerge ? To reduce the problem domain, let's say I want to get a quadratic sieve implementation ... Now in this precise case I know the "optimal algorithm, but in most cases, the client will simply add a requirement that the feature runs in less than "x" time for a given environment. require 'shoulda' require 'lib/prime' class MathTest < Test::Unit::TestCase context "The math module" do should "have a method to get primes" do assert Math.respond_to? 'primes' end end context "The primes method of Math" do should "return [] for 0" do assert_equal [], Math.primes(0) end should "return [1] for 1 " do assert_equal [1], Math.primes(1) end should "return [1,2] for 2" do assert_equal [1,2], Math.primes(2) end should "return [1,3] for 3" do assert_equal [1,3], Math.primes(3) end should "return [1,2] for 4" do assert_equal [1,2,2], Math.primes(4) end should "return [1,5] for 5" do assert_equal [1,5], Math.primes(5) end should "return [1,2,3] for 6" do assert_equal [1,2,3], Math.primes(6) end should "return [1,3] for 9" do assert_equal [1,3,3], Math.primes(9) end should "return [1,2,5] for 10" do assert_equal [1,2,5], Math.primes(10) end end # context "Functionnal Acceptance test 1" do # context "the prime factors of 14101980 are 1,2,2,3,5,61,3853"do # should "return [1,2,3,5,61,3853] for ${14101980*14101980}" do # assert_equal [1,2,2,3,5,61,3853], Math.primes(14101980*14101980) # end # end # end end and the naive algorithm I created by this approach module Math def self.primes(n) if n==0 return [] else primes=[1] for i in 2..n do if n%i==0 while(n%i==0) primes<<i n=n/i end end end primes end end end

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  • Can rails test speed be increased?

    - by Sam
    Hi all, I'm a recent convert to TDD but as my codebase grows in size and complexity, I find myself waiting longer and longer periods for the framework to load every time I want to run a test. I am aware of rspec's spec_server but I'm using Test::Unit with shoulda. I tried Snailgun (http://github.com/candlerb/snailgun) but noticed very little increased in speed. I have also tried spork-testunit (http://github.com/timcharper/spork-testunit) but it's not fully compatible with my existing tests. The delay in running tests is a definite pain point and is putting me of TDD (at least with rails). Is anyone aware of any other options? thanks Sam

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  • How can unit testing make parameter validation redundant?

    - by Johann Gerell
    We have a convention to validate all parameters of constructors and public functions/methods. For mandatory parameters of reference type, we mainly check for non-null and that's the chief validation in constructors, where we set up mandatory dependencies of the type. The number one reason why we do this is to catch that error early and not get a null reference exception a few hours down the line without knowing where or when the faulty parameter was introduced. As we start transitioning to more and more TDD, some team members feel the validation is redundant. Uncle Bob, who is a vocal advocate of TDD, strongly advices against doing parameter validation. His main argument seems to be "I have a suite of unit tests that makes sure everything works". But I can for the life of it just not see in what way unit tests can prevent our developers from calling these methods with bad parameters in production code. Please, unit testers out there, if you could explain this to me in a rational way with concrete examples, I'd be more than happy to seize this parameter validation!

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  • Craftsmanship Tour: Day 3 &amp; 4 8th Light

    - by Liam McLennan
    Thursday morning the Illinois public transport system came through for me again. I took the Metra train north from Union Station (which was seething with inbound commuters) to Prairie Crossing (Libertyville). At Prairie Crossing I met Paul and Justin from 8th Light and then Justin drove us to the office. The 8th Light office is in an small business park, in a semi-rural area, surrounded by ponds. Upstairs there are two spacious, open areas for developers. At one end of the floor is Doug Bradbury’s walk-and-code station; a treadmill with a desk and computer so that a developer can get exercise at work. At the other end of the floor is a hammock. This irregular office furniture is indicative of the 8th Light philosophy, to pursue excellence without being limited by conventional wisdom. 8th Light have a wall covered in posters, each illustrating one person’s software craftsmanship journey. The posters are a fascinating visualisation of the similarities and differences between each of our progressions. The first thing I did Thursday morning was to create my own poster and add it to the wall. Over two days at 8th Light I did some pairing with the 8th Lighters and we shared thoughts on software development. I am not accustomed to such a progressive and enlightened environment and I found the experience inspirational. At 8th Light TDD, clean code, pairing and kaizen are deeply ingrained in the culture. Friday, during lunch, 8th Light hosted a ‘lunch and learn’ event. Paul Pagel lead us through a coding exercise using micro-pomodori. We worked in pairs, focusing on the pedagogy of pair programming and TDD. After lunch I recorded this interview with Paul Pagel and Justin Martin. We discussed 8th light, craftsmanship, apprenticeships and the limelight framework. Interview with Paul Pagel and Justin Martin My time at Didit, Obtiva and 8th Light has convinced me that I need to give up some of my independence and go back to working in a team. Craftsmen advance their skills by learning from each other, and I can’t do that working at home by myself. The challenge is finding the right team, and becoming a part of it.

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  • Daily tech links for .net and related technologies - Mar 18-21, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Mar 18-21, 2010 Web Development TDD kata for ASP.NET MVC controllers (part 2) -David Take Control Of Web Control ClientID Values in ASP.NET 4.0 - Scott Mitchell Inside the ASP.NET MVC Controller Factory - Dino Esposito Microsoft, jQuery, and Templating - stephen walther Cross Domain AJAX Request with YQL and jQuery - Jeffrey Way T4MVC Add-In to auto run template -Wayne Web Design Website Content Planning The Right Way - Kristin Wemmer Microsoft...(read more)

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  • A toolset for self improvement and learning [closed]

    - by Sebastian
    Possible Duplicate: I’m having trouble learning I've been working as an IT consultant for 1½ years and I am very passionate about programming. Before that I studied MSc Software Engineering and had both a part time job as a developer for a big telecom company. During that time I also took extra courses and earned a SCJP certificate. I have been continuously reading a lot of books during the last 3½ years. Now to my problem. I want to continue learning and become a really, really good developer. Apart from my daytime job as a full time java developer I have taken university courses in, for me, new languages and paradigms. Most recently, android game development and then functional programming with Scala. I've read books, went to conferences and had a couple of presentations for internal training purposes in our local office. I want to have some advice from other people who have previously been in my situation or currently are. What are you guys doing to keep improving yourselves? Here is some things that I have found are working for me: Reading books I've mostly read books about best practices for programming, OO-design, refactoring, design patterns, tdd. Software craftmanship if you like. I keep a reading list and my current book is Apprenticeship patterns. Taking courses In my country we have a really good system for taking online distance courses. I have also taken one course at coursera.org and a highly recommend that platform. Ive looked at courses at oreilly.com, industriallogic, javaspecialists.eu and they seem to be okay. If someone gives these type of courses a really good review, I can probably convince my boss. Workshops that span over a couple of days would probably be harder, but Ive seen that uncle Bob will have one about refactoring and tdd in 6months not far from here.. :) Are their possibly some online learning platforms that I dont know about? Educational videos I've bought uncle bobs videos from cleancoders.com and I highly recommend them. The only thing I dont like is that they are quite expensive and that he talks about astronomy for ~10 minutes in every episode. Getting certified I had a lot of fun and learned a lot when I studied for the SCJP. I have also done some preparation for the microsoft equivalent but never went for it. I think it is a good when selling yourself as a newly graduated student and also will boost your knowledge if your are interested in it. Now I would like others to start sharing their experiences and possibly give me some advice! BR Sebastian

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  • What would a start-to-finish development procedure would look like?

    - by Tom Busby
    I have a problem that my developer friends share. We recently left university and find ourselves either end up working for a firm which already has good procedures (TDD, automated testing, proper agile development, etc) or working for a firm which doesn't. I want to learn some of these vital skills and get a grip on what a complete start-to-finish development procedure would look like. What differences would be between a smaller project, and a long term project with many team members.

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  • BDD using SpecFlow on ASP.NET MVC Application

    - by Rajesh Pillai
    I usually love doing TDD and am moving towards understanding BDD (Behaviour Driven Development).  My learnings are documented in the form of an article at CodeProject. The URL is http://www.codeproject.com/KB/architecture/BddWithSpecFlow.aspx I will keep this updated as and when I learn a couple of more things. Hope you like it. Cheers !!!

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  • Can an agile shop really score 12 on the Joel Test?

    - by Simon
    I really like the Joel test, use it myself, and encourage my staff and interviewees to consider it carefully. However I don't think I can ever score more than 9 because a few points seem to contradict the Agile Manifesto, XP and TDD, which are the bedrocks of my world. Specifically: the questions about schedule, specs, testers and quiet working conditions run counter to what we are trying to create and the values that we have adopted in being genuinely agile. So my question is: is it possible for a true Agile shop to score 12?

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  • What type of interview questions should you ask for "legacy" programmers?

    - by Marcus Swope
    We have recently been receiving lots of applicants for our open developer positions from people who I like to refer to as "legacy" programmers. I don't like the term "old" because it seems a little prejudiced (especially to HR!) and it doesn't accurately reflect what I mean. We are a company that does primarily .NET development using TDD in an Agile environment, we use Git as a source control system, we make heavy use of OSS tools and projects and we contribute to them as well, we have a strong bias towards adhering to strong Object-Oriented principles, SOLID, etc, etc, etc... Now, the normal list of questions that we ask doesn't really seem to apply to applicants that are fresh out of school, nor does it seem to apply to these "legacy" programmers. Here is how I (loosely) define a "legacy" programmer. Spent a significant amount of their career working almost exclusively with Assembly/Machine Languages. Primary accomplishments include work done with TANDEM systems. Has extensive experience with technologies like FoxPro and ColdFusion It's not that we somehow think that what we do is "better" than what they do, on the contrary, we respect these types of applicants and we are scared that we may be missing a good candidate. It is just very difficult to get a good read on someone who is essentially speaking a different language than you. To someone like this, it seems a little strange to ask a question like: What is the difference between an abstract class and an interface? Because, I would think that they would almost never know the answer or even what I'm talking about. However, I don't want to eliminate someone who could be a very good candidate in their own right and could be able to eventually learn the stuff that we do. But, I also don't want to just ask a bunch of behavioral questions, because I want to know about their technical background as well. Am I being too naive? Should "legacy" programmers like this already know about things like TDD, source control strategies, and best practices for object-oriented programming? If not, what questions should we ask to get a good representation about whether or not they are still able to learn them and be able to keep up in our fast-paced environment? EDIT: I'm not concerned with whether or not applicants that meet these criteria are in general capable or incapable, as I have already stated that I believe that they can be 100% capable. I am more interested in figuring out how to evaluate their talents, as I am having a hard time figuring out how to determine if they are an A+ "legacy" programmer or if they are a D- "legacy" programmer. I've worked with both.

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  • New Geek!

    - by digitaldias
    Hi everyone! New geek on the block, treat me gently :)  My main focus will be developing WPF, Silverlight and SharePoint (2010) solutions with TDD and agile methods.

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  • Which unit test framework for c++ based games?

    - by jmp97
    Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup with continuous integration error reporting Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

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  • Popular programming books which have been translated into Russian

    - by arikfr
    I'm looking for recommendations of popular programming books that have been translated into Russian. I'm talking about books like: Test-Driven Development by Example by Kent Beck Code Complete The Pragmatic Programmer And other books like them. Also, recommendations for books in Russian by other authors but about similar topics (TDD, BDD, general programming methodologies) will be appreciated.

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  • Enterprise VS Regular corporate developer

    - by Rick Ratayczak
    Ok, I "almost" lost a job offer because I "didn't have enough experience as an enterprise software engineer". I've been a programmer for over 16 years, and the last 12-14 professionally, at companies big and small. So this made me think of this question: What's the difference between a software engineer and an enterprise software engineer? Is there really a difference between software architecture and enterprise architecture? BTW: I try to do what every other GOOD software programmer does, like architecture, tdd, SDLC, etc.

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  • Test-driven Database Development – Why Bother?

    Test-Driven Development is a practice that can bring many benefits, including better design, and less-buggy code, but is it relevant to database development, where the process of development tends to me much more interactive, and the culture more test-oriented? Greg reviews the support for TDD for Databases, and suggests that it is worth giving it a try for the range of advantages it can bring to team-working.

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  • Should EICAR be updated to test the revision of Antivirus system?

    - by makerofthings7
    I'm posting this here since programmers write viruses, and AV software. They also have the best knowledge of heuristics and how AV systems work (cloaking etc). The EICAR test file was used to functionally test an antivirus system. As it stands today almost every AV system will flag EICAR as being a "test" virus. For more information on this historic test virus please click here. Currently the EICAR test file is only good for testing the presence of an AV solution, but it doesn't check for engine file or DAT file up-to-dateness. In other words, why do a functional test of a system that could have definition files that are more than 10 years old. With the increase of zero day threats it doesn't make much sense to functionally test your system using EICAR. That being said, I think EICAR needs to be updated/modified to be effective test that works in conjunction with an AV management solution. This question is about real world testing, without using live viruses... which is the intent of the original EICAR. That being said I'm proposing a new EICAR file format with the appendage of an XML blob that will conditionally cause the Antivirus engine to respond. X5O!P%@AP[4\PZX54(P^)7CC)7}$EICAR-EXTENDED-ANTIVIRUS-TEST-FILE!$H+H* <?xml version="1.0"?> <engine-valid-from>2010-1-1Z</engine-valid-from> <signature-valid-from>2010-1-1Z</signature-valid-from> <authkey>MyTestKeyHere</authkey> In this sample, the antivirus engine would only alert on the EICAR file if both the signature or engine file is equal to or newer than the valid-from date. Also there is a passcode that will protect the usage of EICAR to the system administrator. If you have a backgound in "Test Driven Design" TDD for software you may get that all I'm doing is applying the principals of TDD to my infrastructure. Based on your experience and contacts how can I make this idea happen?

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  • UK and Ireland Slides and Links

    I promised to post the slides I used during my SLHVP and Robust (MVVM/TDD) Silverlight Applications presentations. As noted at the time, they dont stand on their own terribly well, and beyond that, they make extensive use of images that are under license through iStockPhoto. That said, here are the slides for the SLHVP presentation, [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • If 'Architect' is a dirty word - what's the alternative; when not everyone can actually design a goo

    - by Andras Zoltan
    Now - I'm a developer first and foremost; but whenever I sit down to work on a big project with lots of interlinking components and areas, I will forward-plan my interfaces, base classes etc as best I can - putting on my Architect hat. For a few weeks I've been doing this for a huge project - designing whole swathes of interfaces etc for a business-wide platform that we're developing. The basic structure is a couple of big projects that consists of service and data interfaces, with some basic implementations of all of these. On their own, these assemblies are useless though, as they are simply intended intended as a scaffold on which to build a business-specific implementation (we have a lot of businesses). Therefore, the design of the core platform is absolutely crucial, since consumers of the system are not intended to know which implementation they are actually using. In the past it's not worked so well, but after a few proof-of-concepts and R&D projects this new platform is now growing nicely and is already proving itself. Then somebody else gets involved in the project - he's a TDD man who sees code-level architecture as an irrelevance and is definitely from the camp that 'architect' is a dirty word - I should add that our working relationship is very good despite this :) He's open about the fact that he can't architect in advance and obviously TDD really helps him because it allows him to evolve his systems over time. That I get, and totally understand; but it means that his coding style, basically, doesn't seem to be able to honour the architecture that I've been putting in place. Now don't get me wrong - he's an awesome coder; but the other day he needed to extend one of his components (an implementation of a core interface) to bring in an extra implementation-specific dependency; and in doing so he extended the core interface as well as his implementation (he uses ReSharper), thus breaking the independence of the whole interface. When I pointed out his error to him, he was dismayed. Being test-first, all that mattered to him was that he'd made his tests pass, and just said 'well, I need that dependency, so can't we put it in?'. Of course we could put it in, but I was frustrated that he couldn't see that refactoring the generic interface to incorporate an implementation-specific feature was just wrong! But it is all very Charlie Brown to him (you know the sound the adults make when they're talking to the children) - as far as he's concerned we don't need to worry about it because we can always refactor. The problem is, the culture of test-write-refactor is all very well and good - but not when you're dealing with a platform that is going to be shared out among so many projects that you could never get them all in one place to make the refactorings work. In my opinion, sometimes you actually have to think about what you're doing, and not just let nature take its course. Am I simply fulfilling the role of Architect as a dirty word here? I believe that architecture is important and should be thought about before code gets written; unless it's a particularly small project. But when you're working in a team of people who don't think that way, or even can't think that way how can you actually get this across? Is it a case of simply making the architecture off-limits to changes by other people? I don't want to start having bloody committees just to be able to grow the system; but equally I don't want to be the only one responsible for it all. Do you think the architect role is a waste of time? Is it at odds with TDD and other practises? Can this mix of different practises be made to work, or should I just be a lot less precious (and in so doing allow a generic platform become useless!)? Or do I just lay down the law? Any ideas/experiences/views gratefully received.

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  • Agile Testing Days 2012 – Day 2 – Learn through disagreement

    - by Chris George
    I think I was in the right place! During Day 1 I kept on reading tweets about Lean Coffee that has happened earlier that morning. It intrigued me and I figured in for a penny in for a pound, and set my alarm for 6:45am. Following the award night the night before, it was _really_ hard getting up when it went off, but I did and after a very early breakfast, set off for the 10 min walk to the Dorint. With Lean Coffee due to start at 07:30, I arrived at the hotel and made my way to one of the hotel bars. I soon realised I was in the right place as although the bar was empty, there was a table with post-it’s and pens! This MUST be the place! The premise of Lean Coffee is to have several small timeboxed discussions. Everyone writes down what they would like to discuss on post-its that are then briefly explained and submitted to the pile. Once everyone is done, the group dot-votes on the topics. The topics are then sorted by the dot vote counts and the discussions begin. Each discussion had 8 mins to start with, which meant it prevented the discussions getting off topic too much. After the time elapsed, the group had a vote whether to extend the discussion by a further 4 mins or move on. Several discussion were had around training, soft skills etc. The conversations were really interesting and there were quite a few good ideas. Overall it was a very enjoyable experience, certainly worth the early start! Make Melly Happy Following Lean Coffee was real coffee, and much needed that was! The first keynote of the day was “Let’s help Melly (Changing Work into Life)”by Jurgen Appelo. Draw lines to track happiness This was a very interesting presentation, and set the day nicely. The theme to the keynote was projects are about the people, more-so than the actual tasks. So he started by showing a photo of an employee ‘Melly’ who looked happy enough. He then stated that she looked happy but actually hated her job. In fact 50% of Americans hate their jobs. He went on to say that the world over 50% of people hate Americans their jobs. Jurgen talked about many ways to reduce the feedback cycle, not only of the project, but of the people management. Ideas such as Happiness doors, happiness tracking (drawing lines on a wall indicating your happiness for that day), kudo boxes (to compliment a colleague for good work). All of these (and more) ideas stimulate conversation amongst the team, lead to early detection of issues and investigation of solutions. I’ve massively simplified Jurgen’s keynote and have certainly not done it justice, so I will post a link to the video once it’s available. Following more coffee, the next talk was “How releasing faster changes testing” by Alexander Schwartz. This is a topic very close to our hearts at the moment, so I was eager to find out any juicy morsels that could help us achieve more frequent releases, and Alex did not disappoint. He started off by confirming something that I have been a firm believer in for a number of years now; adding more people can do more harm than good when trying to release. This is for a number of reasons, but just adding new people to a team at such a critical time can be more of a drain on resources than they add. The alternative is to have the whole team have shared responsibility for faster delivery. So the whole team is responsible for quality and testing. Obviously you will have the test engineers on the project who have the specialist skills, but there is no reason that the entire team cannot do exploratory testing on the product. This links nicely with the Developer Exploratory testing presented by Sigge on Day 1, and certainly something that my team are really striving towards. Focus on cycle time, so what can be done to reduce the time between dev cycles, release cycles. What’s stops a release, what delays a release? all good solid questions that can be answered. Alex suggested that perhaps the product doesn’t need to be fully tested. Doing less testing will reduce the cycle time therefore get the release out faster. He suggested a risk-based approach to planning what testing needs to happen. Reducing testing could have an impact on revenue if it causes harm to customers, so test the ‘right stuff’! Determine a set of tests that are ‘face saving’ or ‘smoke’ tests. These tests cover the core functionality of the product and aim to prevent major embarrassment if these areas were to fail! Amongst many other very good points, Alex suggested that a good approach would be to release after every new feature is added. So do a bit of work -> release, do some more work -> release. By releasing small increments of work, the impact on the customer of bugs being introduced is reduced. Red Pill, Blue Pill The second keynote of the day was “Adaptation and improvisation – but your weakness is not your technique” by Markus Gartner and proved to be another very good presentation. It started off quoting lines from the Matrix which relate to adapting, improvising, realisation and mastery. It has alot of nerds in the room smiling! Markus went on to explain how through deliberate practice ( and a lot of it!) you can achieve mastery, but then you never stop learning. Through methods such as code retreats, testing dojos, workshops you can continually improve and learn. The code retreat idea was one that interested me. It involved pairing to write an automated test for, say, 45 mins, they deleting all the code, finding a different partner and writing the same test again! This is another keynote where the video will speak louder than anything I can write here! Markus did elaborate on something that Lisa and Janet had touched on yesterday whilst busting the myth that “Testers Must Code”. Whilst it is true that to be a tester, you don’t need to code, it is becoming more common that there is this crossover happening where more testers are coding and more programmers are testing. Markus made a special distinction between programmers and developers as testers develop tests code so this helped to make that clear. “Extending Continuous Integration and TDD with Continuous Testing” by Jason Ayers was my next talk after lunch. We already do CI and a bit of TDD on my project team so I was interested to see what this continuous testing thing was all about and whether it would actually work for us. At the start of the presentation I was of the opinion that it just would not work for us because our tests are too slow, and that would be the case for many people. Jason started off by setting the scene and saying that those doing TDD spend between 10-15% of their time waiting for tests to run. This can be reduced by testing less often, reducing the test time but this then increases the risk of introduced bugs not being spotted quickly. Therefore, in comes Continuous Testing (CT). CT systems run your unit tests whenever you save some code and runs them in the background so you can continue working. This is a really nice idea, but to do this, your tests must be fast, independent and reliable. The latter two should be the case anyway, and the first is ideal, but hard! Jason makes several suggestions to make tests fast. Firstly keep the scope of the test small, secondly spin off any expensive tests into a suite which is run, perhaps, overnight or outside of the CT system at any rate. So this started to change my mind, perhaps we could re-engineer our tests, and continuously run the quick ones to give an element of coverage. This talk was very interesting and I’ve already tried a couple of the tools mentioned on our product (Mighty Moose and NCrunch). Sadly due to the way our solution is built, it currently doesn’t work, but we will look at whether we can make this work because this has the potential to be a mini-game-changer for us. Using the wrong data Gojko’s Hierarchy of Quality The final keynote of the day was “Reinventing software quality” by Gojko Adzic. He opened the talk with the statement “We’ve got quality wrong because we are using the wrong data”! Gojko then went on to explain that we should judge a bug by whether the customer cares about it, not by whether we think it’s important. Why spend time fixing issues that the customer just wouldn’t care about and releasing months later because of this? Surely it’s better to release now and get customer feedback? This was another reference to the idea of how it’s better to build the right thing wrong than the wrong thing right. Get feedback early to make sure you’re making the right thing. Gojko then showed something which was very analogous to Maslow’s heirachy of needs. Successful – does it contribute to the business? Useful – does it do what the user wants Usable – does it do what it’s supposed to without breaking Performant/Secure – is it secure/is the performance acceptable Deployable Functionally ok – can it be deployed without breaking? He then explained that User Stories should focus on change. In other words they should focus on the users needs, not the users process. Describe what the change will be, how that change will happen then measure it! Networking and Beer Following the day’s closing keynote, there were drinks and nibble for the ‘Networking’ evening. This was a great opportunity to talk to people. I find approaching strangers very uncomfortable but once again, when in Rome! Pete Walen and I had a long conversation about only fixing issues that the customer cares about versus fixing issues that make you proud of your software! Without saying much, and asking the right questions, Pete made me re-evaluate my thoughts on the matter. Clever, very clever!  Oh and he ‘bought’ me a beer! My Takeaway Triple from Day 2: release small and release often to minimize issues creeping in and get faster feedback from ‘the real world’ Focus on issues that the customers care about, not what we think is important It’s okay to disagree with someone, even if they are well respected agile testing gurus, that’s how discussion and learning happens!  

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  • How should I Test a Genetic Algorithm

    - by James Brooks
    I have made a quite few genetic algorithms; they work (they find a reasonable solution quickly). But I have now discovered TDD. Is there a way to write a genetic algorithm (which relies heavily on random numbers) in a TDD way? To pose the question more generally, How do you test a non-deterministic method/function. Here is what I have thought of: Use a specific seed. Which wont help if I make a mistake in the code in the first place but will help finding bugs when refactoring. Use a known list of numbers. Similar to the above but I could follow the code through by hand (which would be very tedious). Use a constant number. At least I know what to expect. It would be good to ensure that a dice always reads 6 when RandomFloat(0,1) always returns 1. Try to move as much of the non-deterministic code out of the GA as possible. which seems silly as that is the core of it's purpose. Links to very good books on testing would be appreciated too.

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