Behavior Trees and Animations
- by Tom
I have started working on the AI for a game, but am confused how I should handle animations. I will be using a Behavior Tree for AI behavior and Cocos2D for my game engine.
Should my "PlayAnimationWalk" just be another node in the tree?
Something similar to this:
[Approach Player]
- Play Walk animation
- Move Towards player
- Stop Walk…