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  • Factors affecting network latency

    - by cornjuliox
    I frequently play games like Urban Terror and True Combat Elite, and I was wondering what factors come into play when calculating response time? Is it simply the distance between you and the server? Or does bandwidth fit in here somehow?

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  • Keeping rackspace vserver alive

    - by mit
    It appears to me that rackspace somehow freezes cloud VMs after some idle time. This means the first page request to a php page takes much longer to respond than the subsequent requests. I am actually querying a machine with wget from a different host now to keep it "alive". But I wonder what frequency would be necessary. Does anyone know the time period after which they send a VM to "sleep"? I guess it would be some minutes. EDIT: There is no caching involved on the php site. It just recently moved from another vhost and there was never such latency on the first request.

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  • How much packet loss is normal?

    - by Fabian
    I started monitoring our network using SmokePing. Users occasionally complain about bad network connections, but the problems went away after some minutes usually. I now wanted to get some more quantitative information about those problems. SmokePing regularly pings servers inside our network, in a connected network and outside hosts. I only have a limited amount of control over our internal network and none at all for the connection to the outside and to the second network. I now see quite often (2-4 times a day) that packets to the second network and the outside are dropped. Most of the times it is 1-2 packets out of 20, sometimes more. Inside our internal network no packets are dropped. Is this an expected amount of packet loss, or does it indicate that something is wrong? I'm mainly wondering if I should bother the university IT department about it, or if I should just accept it as it is.

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  • What is the best server or Ip address to use for prolonged testing?

    - by eldorel
    I usually run uptime/latency tests against (and from) two servers that we own at different sites and until recently I've used the google dns servers as a control group. However, I've realized there is a potential problem with monitoring latency over extended periods of time. Almost all of the major service providers are using ANYCAST. For short tests this doesn't matter, but I need to run a set of tests for at least a week to try and catch an intermittent problem, and a change in the anycast priority while trying to test latency will cause the latency values for that server to change accordingly. Since I'm submitting graphs of this data to the ISP, I need to avoid/account for as many variables as possible. Spikes in the data for only one of the tested servers will only cause headaches. So can anyone recommend servers that: are not using anycast are owned by an entity that has a good uptime reputation (so they can't claim that the problem is server-side) will respond to ICMP requests Have an available service that runs on TCP/UDP (http or dns preferably) Wont consider an automated request every 10 minutes to be abuse Are accessible from anywhere in the world Are not local to the isp ( consider this an investigation of a hostile party ) Thanks in advance. Edit: added #6 and #7 above. More info: I am attempting to demonstrate a network problem for an entire node of our local ISP's network. They are actively blaming the issue on the equipment installed at the customer sites (our backup site is one of these), and refuse to escalate the problem. (even though 2 of these businesses have ISP provided modems, and all of us have completely different routers/services running) I am already quite familiar with the need to test an isp controlled IP, but they are actively dropping all packets targeted at gateway ip addresses and are only passing traffic addressed beyond the gateways. So to demonstrate the issue, I am sending packets to other systems in the same node, systems one hop away from the affected node, and systems completely outside the network. Unfortunately, all of the systems I have currently are either administered directly by myself, or by people who are biased enough to assist me. I need to have several systems included in the trace/log/graphs that are 100% not in the control of either myself or the isp so that the graphs have a stable/unbiased control group. These requirements are straight from legal, I'm just trying to make sure that everything that could be argued to invalidate the data is already covered. In Summary: I need to be able to show tcp/udp/icmp as 3 separate data points, and I need to be able to show the connections inside the local node, from local node to another nearby node, from those 2 nodes to the internet, and through the internet to both verifiable servers and a control group that I have no control over whatsoever. Again, Google/opendns/yahoo/msn/facebook/etc all use anycast, which throws the numbers off every time the anycast caches expire, so I need suggestions of an IP or server that is available for this type of testing. I was hoping someone knew of a system run by someone such as ISC or ICANN, or perhaps even a .gov server (fcc or nsa maybe?) setup for this type of testing. Thanks again.

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  • RDP add domain users broken

    - by Robuust
    I have 3 servers, - domain controller with dns services - dhcp/rras - file/random server with files stored on it and nothing special so far. All servers have static IP's All servers are in the same domain (SOFTWARE) RDP is enabled for all 3 servers All servers are Windwos Server 2008 R2 I can connect to the DHCP/RRAS server via RDP I cannot connect to DC and File server When I add RPD users (both are domain admin for testing) to the File server they show up like this: What is happening what I don't see? And additional why don't I even get a login screen for RPD? Thanks in advance.

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  • quick check of open port

    - by shantanuo
    The following is working as expected. (do not want to use nmap) I need to use nc (or any other built-in centOS) command in shell script to check the port 6379 of a remote server. I want the script to exit quickly if no response received in less than 1 second. But it seems that nc will wait for too long before quitting with exit code of 1 How do I "quickly" check if the port is listening? # time nc -z 1.2.3.4 1234 real 0m21.001s user 0m0.000s sys 0m0.000s # echo $? 1 # time nc -z 1.2.3.4 6379 Connection to 1.2.3.4 6379 port [tcp/*] succeeded! real 0m0.272s user 0m0.000s sys 0m0.008s # echo $? 0

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  • Client can't reach my production webserver. It's their ISP's fault, but now what?

    - by MikeN
    I have a customer in Michigan who can't access my production SaaS webserver that is hosted on Slicehost. All other companies across the US/Canada/Europe have no problem reaching the site. This problem is occuring intermittantly, and Slicehost customer service says it's a problem with the client's ISP. I got the IP address of my client, and ping'ing that IP address from my PROD server fails, but ping'ing the IP address from my dev box or our seperate blog server (also hosted on slicehost) works. How do I debug a problem like this? I asked the client to reach out to their local ISP and ask about this problem. A traceroute shows that the packets are getting stopped on a Comcast Michigan node which is the client's ISP. Is there anything I can do additionally to fix this problem for my client?

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  • How is push()ing and pop()ping defined?

    - by Helper Method
    I know how the push() and pop() methods in a typical implementation of a Queue/Linked List work but what I do want to know is what you actually define as a push or a pop? When can you name a method push()/pop()? What makes the insert()/add() method in a typical Tree implementation not a push()? My understanding is that push()ing means putting something to a position some special pointer is pointing to, and pop()ping an element means putting some object away some pointer is pointing to, but it doesn't seem to be clearly defined. Or does the naming matter at all?

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  • can ping but cannot browse.Can you help

    - by user231465
    Hi all I have winxp with the latest service pack on my old laptop. I have a situation where I can Ping and status says connected but cannot browse. I have seen various post on the net proposing solutions that works for some and not for others I have tried reseting winsock but nothing. If I vpn to my work then I can browse. I would like to avoid reformatting the computer and not take such a drastic action. Any suggestions?

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  • Why my 2nd ip from traceroute is not answering the ping anymore?

    - by Pedro77
    My Internet is really laggy today, I did a tracerout and I realize that I'm having no answer from an ip at the beginning of the traceroute. see: Tracing route to 12.129.202.154 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 192.168.0.1 2 * * * Request timed out. 3 8 ms 8 ms 8 ms bd044008.virtua.com.br [189.4.64.8] 4 9 ms 8 ms 8 ms bd044009.virtua.com.br [189.4.64.9] 5 26 ms 26 ms 24 ms embratel-T0-1-5-0-tacc01.cas.embratel.net.br [200.174.243.21] 6 360 ms 15 ms 12 ms ebt-T0-15-0-12-tcore01.ctamc.embratel.net.br [200.244.140.218] 7 330 ms 349 ms 261 ms ebt-Bundle-POS11942-intl04.mianap.embratel.net.br [200.230.220.10] 8 139 ms 141 ms 139 ms sl-st30-mia-.sprintlink.net [144.223.64.221] Connection diagram: PC - Router configured as access point - Router (192.168.0.1) - Cable modem (192.168.100.1). Well, I think it is odd that the 2nd ip is not returning the ping. I looked some old tracerout logs to see what was the 2nd ip. The ip was: 10.19.0.1 So, what this 2nd ip stand for? How can I find why it is not answering the ping? I don't understand it, if does not answer the ping, how can the packets continue (yeah newbie question)? edit: well, because the hope 3 have a ping of 8 ms the hop 2 request time out should really not be a problem. But it is still odd that the 2nd hop stopped to answer ping request. So my doubts are: 1. Were the ip 10.19.0.1 is from? 2. Why it stopped to answer ping requests? 3. How can hop 7 be smaller than 6 and 8 smaller than 7 and 6!?? Shouldn't the pings be higher for each hop? Like: hop 3 time should be the sum of the hops before it plus its own time (hop 3 = 1+2+3) ??

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • isReachable in Java doesn't appear to be working quite the way it's supposed to

    - by Rayne
    I'm using Clojure, but I can read Java, so this isn't a Clojure specific question. This doesn't even seem to be working from Java. I'm trying to implement a bit of a 'ping' function using isReachable. The code I'm using is this: (.isReachable (java.net.InetAddress/getByName "www.microsoft.com") 5000) Translated to Java by a good friend of mine: public class NetTest { public static void main (String[] args) throws Exception{ String host = "acidrayne.net"; InetAddress a = InetAddress.getByName(host); System.out.println(a.isReachable(10000)); } } Both of these return false. I suppose I must be doin' it wrong, but Google research is telling me differently. I'm confuzzled!

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  • Is there a way to check if a host is up?

    - by Rob
    I'm trying to do this in PHP. I need to check if a specified host is "up" I thought of pinging the specified host (though I'm not sure how I would, since that would require root. --help here?) I also though of using fsockopen() to try to connect on a specified port, but that would fail too, if the host wasn't listening for connections on that port. Additionally, some hosts block ping requests, so how might I get around this? This part isn't a necessity, though, so don't worry about this too much. I realize this one might get tricky.

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  • Haskell: "how much" of a type should functions receive? and avoiding complete "reconstruction"

    - by L01man
    I've got these data types: data PointPlus = PointPlus { coords :: Point , velocity :: Vector } deriving (Eq) data BodyGeo = BodyGeo { pointPlus :: PointPlus , size :: Point } deriving (Eq) data Body = Body { geo :: BodyGeo , pict :: Color } deriving (Eq) It's the base datatype for characters, enemies, objects, etc. in my game (well, I just have two rectangles as the player and the ground right now :p). When a key, the characters moves right, left or jumps by changing its velocity. Moving is done by adding the velocity to the coords. Currently, it's written as follows: move (PointPlus (x, y) (xi, yi)) = PointPlus (x + xi, y + yi) (xi, yi) I'm just taking the PointPlus part of my Body and not the entire Body, otherwise it would be: move (Body (BodyGeo (PointPlus (x, y) (xi, yi)) wh) col) = (Body (BodyGeo (PointPlus (x + xi, y + yi) (xi, yi)) wh) col) Is the first version of move better? Anyway, if move only changes PointPlus, there must be another function that calls it inside a new Body. I explain: there's a function update which is called to update the game state; it is passed the current game state, a single Body for now, and returns the updated Body. update (Body (BodyGeo (PointPlus xy (xi, yi)) wh) pict) = (Body (BodyGeo (move (PointPlus xy (xi, yi))) wh) pict) That tickles me. Everything is kept the same within Body except the PointPlus. Is there a way to avoid this complete "reconstruction" by hand? Like in: update body = backInBody $ move $ pointPlus body Without having to define backInBody, of course.

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  • Usage of IcmpSendEcho2 with an asynchronous callback

    - by Ben Voigt
    I've been reading the MSDN documentation for IcmpSendEcho2 and it raises more questions than it answers. I'm familiar with asynchronous callbacks from other Win32 APIs such as ReadFileEx... I provide a buffer which I guarantee will be reserved for the driver's use until the operation completes with any result other than IO_PENDING, I get my callback in case of either success or failure (and call GetCompletionStatus to find out which). Timeouts are my responsibility and I can call CancelIo to abort processing, but the buffer is still reserved until the driver cancels the operation and calls my completion routine with a status of CANCELLED. And there's an OVERLAPPED structure which uniquely identifies the request through all of this. IcmpSendEcho2 doesn't use an OVERLAPPED context structure for asynchronous requests. And the documentation is unclear excessively minimalist about what happens if the ping times out or fails (failure would be lack of a network connection, a missing ARP entry for local peers, ICMP destination unreachable response from an intervening router for remote peers, etc). Does anyone know whether the callback occurs on timeout and/or failure? And especially, if no response comes, can I reuse the buffer for another call to IcmpSendEcho2 or is it forever reserved in case a reply comes in late? I'm wanting to use this function from a Win32 service, which means I have to get the error-handling cases right and I can't just leak buffers (or if the API does leak buffers, I have to use a helper process so I have a way to abandon requests). There's also an ugly incompatibility in the way the callback is made. It looks like the first parameter is consistent between the two signatures, so I should be able to use the newer PIO_APC_ROUTINE as long as I only use the second parameter if an OS version check returns Vista or newer? Although MSDN says "don't do a Windows version check", it seems like I need to, because the set of versions with the new argument aren't the same as the set of versions where the function exists in iphlpapi.dll. Pointers to additional documentation or working code which uses this function and an APC would be much appreciated. Please also let me know if this is completely the wrong approach -- i.e. if either using raw sockets or some combination of IcmpCreateFile+WriteFileEx+ReadFileEx would be more robust.

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  • Upload multiple Images and Ping an address to upload them

    - by azz0r
    Hello! I am trying to allow administrators to upload 20-30 images in one go. I have tried jquery uploadify, SWFUpload and other various jquery scripts. However I have had many issues doing this. Uploadify worked fine, however it stopped working and after a day of debugging I couldn't figure out why (and by god, I tried to figure out why) So I have decided to try a java applet, however they all seem to cost quite abit of money. All I need is something to select some images, then each image upload pings and address where I can resize them in PHP, and done. Does anyone know a freeware solution thats easy to use?

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  • Firefox causes extra "Not Postback" ping when postback happens

    - by Arvind
    We got weird problem in my application (asp.net). The problem happens only in Firefox. The scenario is like this.. We have grid bind with results. when I change page of the grid (postback). at that time extra "Not postback" is caused in FireFox only which actually disturb my session logic and then all goes wrong. Can anyone have idea on this? Please help me out!

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  • jQuery server ping slowly but surely filling memory?

    - by danspants
    I use the following piece of code to test if our server is running whilst the user is in a page. I've also started adding other functions that grab small amounts of data that are constantly changing and are to be relayed to the user (Files waiting for download, messages, reports etc). I've noticed recently that if I leave any page open (all pages contain the same function), the browser takes up more and more system memory which I can only attribute to this regular task (overnight it reached 1.6 gb). Is there some way of clearing out the data that is being accumulated? Is this normal behaviour? As far as i can tell, every time I call the function it should overwrite the previously retrieved data? function testServer(){ jQuery.ajax({ type:"HEAD", url:"/media/d_arrow_blue.png", error: function(msg) { jQuery.jGrowl("Server Disconnected"); } }); //retrieves count of files awaiting download - move to seperate function jQuery.get("/get_files/",{"type":"count"},function(data) { jQuery("#downloadList").children("div").text(data); }); }; jQuery().doTimeout(6000,function() { testServer(); return true; });

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  • Why does nmap ping scan over a VPN link return all hosts alive?

    - by ewwhite
    I'm curious as to why running an nmap -sP (ping scan) on a remote subnet linked via a Cisco site-to-site IPSec tunnel returns "host up" status for every IP in the range. [root@xt ~]# nmap -sP 192.168.108.* Starting Nmap 4.11 ( http://www.insecure.org/nmap/ ) at 2012-11-22 14:08 CST Host 192.168.108.0 appears to be up. Host 192.168.108.1 appears to be up. Host 192.168.108.2 appears to be up. Host 192.168.108.3 appears to be up. Host 192.168.108.4 appears to be up. Host 192.168.108.5 appears to be up. . . . Host 192.168.108.252 appears to be up. Host 192.168.108.253 appears to be up. Host 192.168.108.254 appears to be up. Host 192.168.108.255 appears to be up. Nmap finished: 256 IP addresses (256 hosts up) scanned in 14.830 seconds However, a ping of a known-down IP simply times out or doesn't return anything... [root@xt ~]# ping 192.168.108.201 PING 192.168.108.201 (192.168.108.201) 56(84) bytes of data. --- 192.168.108.201 ping statistics --- 144 packets transmitted, 0 received, 100% packet loss, time 143001ms Is there a more effective way to scan live devices connected in this manner?

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  • How to ping virtualbox guest machine by hostname? [migrated]

    - by Punit Soni
    Here is the summary. VirtualBox 4.2.18 Host OS: Windows 7 Guest OS: Ubuntu 12.04 Networking: Bridged Adaptor I can ping Host and other machines in host's network from ubuntu guest using hostnames. But, I can only ping the guest machine using IP address from host and network machines. I have avahi-daemon running on Guest OS. I want to be able to ping/ssh the guest machine from host and other machines on network using hostname of the guest machine. Please help.

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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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