Search Results

Search found 11467 results on 459 pages for 'android contentprovider'.

Page 150/459 | < Previous Page | 146 147 148 149 150 151 152 153 154 155 156 157  | Next Page >

  • Why android app does not recognize GPRS, WiFi upon changing data connection

    - by Maxood
    If i turn off WiFi, i’m not able to open the app ( this is with no data connection, even without data connection it should display cached items ) If i tun off WiFi and turn on GPRS the app cannot recognize this and gives the error page no Wifi/GPRS connection. if i restart the phone with GPRS on the app works fine till i change data connection type. if i restart the phone with WiFi on the app works fine till i change the data connection type. whenever i change the data connection type i have to restart the phone so the app can recognize the connection type. Why my android app does not recognize WiFi, GPRS upon changing data connection in real time?

    Read the article

  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

    Read the article

  • JJIL Android Java Problem

    - by Danny_E
    Hey Guys, Long time reader never posted until now. Im having some trouble with Android, im implementing a library called JJIL its an open source imaging library. My problem is this i need to run some analysis on an image and to do so i need to have it in jjil.core.image format and once those processes are complete i need to convert the changed image from jjil.core.image to java.awt.image. I cant seem to find a method of doing this does anyone have any ideas or have any experience with this? I would be grateful of any help. Danny

    Read the article

  • [Android SDK] Text-To-Speech addSpeech not working properly

    - by arcoraven
    Hi, I'm trying to get my Android app to play a .wav file recording of the word "Spinach Salad" whenever it sees that phrase being spoken by TTS. Here's the relevant code: spinach_salad.wav is located in /res/raw prodName = "Spinach Salad" mTts.addSpeech(prodName, "com.example.textextractor", R.raw.spinach_salad); ...and later in the code: mTts.speak("blah blah blah " + prodName, TextToSpeech.QUEUE_ADD, null); I've also tried: mTts.speak("blah blah blah Spinach Salad", TextToSpeech.QUEUE_ADD, null); and mTts.speak("blah blah blah", TextToSpeech.QUEUE_ADD, null); mTts.speak(productName_str, TextToSpeech.QUEUE_ADD, null); In both cases, I'm just hearing the TTS synthesized audio, rather than my custom .wav file. (On a related note, the last chunk of code sometimes speaks out of order, saying the second line before the first).

    Read the article

  • Android: prevent user from coming back to login page after logging in

    - by user522559
    Hi all, I have a login page in my android app. I want to prevent the user after logging in to come back to the login page. Also, when the user reopens the app, if he has logged in before, I want to go directly to the main page without having to go to the login page. What the best way of doing that? One idea I thought of is to save the login parameters in a cookie, and then, when the app is reopens, if the cookie contains some login information, I inflate the main page, otherwise, I inflate the login page. Is this the best way of doing it? Thanks,

    Read the article

  • Where to find Android Development Homework Problems

    - by antonlavey
    Ok so I am starting off with android development and I have found a bunch of useful tutorials so I am set there. What I am looking for is a resource that provides homework style problems to do and has the answers downloadable so I can check my solution against the "official" solution. So for example instead of the notepad tutorial it would be: "Build an application that you can create, edit, delete notes, ...etc.". Ideally the "official" solution would have some explanation as to why they built it the way they did. (so a tutorial at the tail end) Anyone know of any resources that provide their tutorials in this format? Thanks.

    Read the article

  • Android and Kernel-Modules...

    - by Nils Pipenbrinck
    So - Android is build on top of a stripped down linux system. Most of the convenient utilities are missing but all the basics are there. I can call insmod and rmmod. No problem. But where do kernel-modules and firmware files reside? I can't find any. there is no /lib/modules in the standard distribution. Problem: I need modules. For sure don't want to compile support for each and every usb-device in the world into the linux-kernel. Where should I put them?

    Read the article

  • Android: Change activity state when receiving a phone call

    - by thetrompf
    Hi. A problem came up in my latest android programming project. The problem is I would like to change Activity that launches when the phone receives a call. Is it possible to add some text after the contact name when a call is received. I have search the web for something that could do that, and been looking in the API for hours and I cannot find anything, is it possible with reflection of something like that? I have made a class that listens to when the phone_state is receiving a call, and I can get the incomming number, but I would like to change the appearance on the screen. // Thanks in advance

    Read the article

  • Android MapView with High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

    Read the article

  • Custom Item in ListActivity on Android

    - by Honza Pokorny
    Hello everyone, I've spent hours reading through the SDK reference, googling and reading tutorials - but I still can't figure it out. I would like to know how to create a custom list item in the ListActivity widget on Android. Something similar to a Twitter client interface. Each list item has different types of text, possibly an icon, etc. Does anyone know of any resources that would help me understand the process of creating something like that? Any guidance would be appreciated. Thanks

    Read the article

  • How to limit the number of the same Activity on the stack for an Android application

    - by johnrock
    Is this possible in an Android app? I want to make it so that no matter how many times a user starts activityA, when they hit the back button they will never get more than one occurence of activityA. What I am finding in my current code is that I have only two options: 1. I can call finish() in activityA which will prevent it from being accessible via the back button completely, or 2. I do not call finish(), and then if the user starts activityA (n) times during their usage, there will be (n) instances when hitting the back button. Again, I want to have activityA accessible by hitting the back button, but there is no reason to keep multiple instances of the same activity on the stack. Is there a way to limit the number of instances of an activity in the queue to only 1?

    Read the article

  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

    Read the article

  • Connecting Android XML and Code

    - by Nick
    I'm new to android and have gotten used to doing all my previous UI in code. I can understand the simple examples, but I'm trying something more complex and have no idea how to do it in code and XML. I'm trying to use the google map api and draw text on the map at a specified spot. I have succeeded in doing so by extending overlay and overriding the draw method using drawtext. This has pretty much accomplished what I'm looking to do, but I want have read that is poor practice. I now want to add a second line below the first and just using \n does not work. I can work it out using another drawtext method, but I figured it would be better to create a custom textview, I just have no idea how to position it using code and encapsulate it inside the overlay. Maybe the way I'm doing it is the best way...

    Read the article

  • libriaries on Android

    - by Will
    In native development, you can produce libraries - .so, .dll etc - that other libraries and programs can share. In Java, you can put your code in a JAR in the classpath and other programs and libraries can use it. So how can you do modular programs in Android? I get the impression from the documentation that each APK is a self-contained island. Can different APKs share code? And how does installation work when you have these external dependencies? Can you specify that you rely on library that is not in your APK and get it installed too? If you can't have 'dynamic linking', can you have 'static linking' by developing your shared code and somehow putting the equiv of a JAR into each APK that requires it?

    Read the article

  • Radio buttons: Replacing the stock round ones with built in android buttons

    - by Aaron Kapitsk
    Hi all, how do I create a group of radio buttons where the buttons look like nice stock android buttons? This is what I have found so far: * The look of radio button can be replaced with 4 drawables. * There is an example of ^^ on the web. This does not work for me. So I have figured out two bad choices: A) Use stock buttons -do the radio logic in java. //Gross B) Render the buttons to drawables set them at runtime //Blah Any ideas are very appreciated. (This is my first question here. Hope it is well formulated.)

    Read the article

  • Recommended way to make animation in Android

    - by Alin
    I've searched around the web to learn more about animating a character in Android but didn't fully understood it. I ask here maybe you could give me some advices or hints on how to make it in the best possible way. Scenario Imagine 5 drawn characters (let's say 5 human heads). I need to animate them. By animation I mean make eyes blink, smile, laugh etc. Right now I am working on making bitmap resources on each animation. For example for the blink animation, basically I have 3 images, one with eyes open, one with eyes half closed, one with eyes closed. I need to animate the character to use all these 3 images. This is all the animation I need, nothing more fancier. Any suggestions from where to start ?

    Read the article

  • JavaScript on Android randomly stops working

    - by AndersWid
    Hi! I have an application that uses a WebView and a html-page with javascript functions. Randomly the JavaScript functions doesn't seem to be called. It works up to a random point (I have looked at this bug all day) can only be produced on hardware (HTC Legend) not on emulator. Basicly I'm using callback to javaScript whenever the user presses a button, these callbacks tell the html to redraw using javaScript functions. mHandler.post(new Runnable() { public void run() { mWebView.loadUrl("javascript:getDataLine()"); } }); The first line in this javaScript code is an alert that says that it has started, so that I can see that it's working. Settings alerts or console.log's everywhere won't help as it seems the problem is in the webview or in Android itself. I need a way to see what's going on in the background. Maybe see if a previous call failed and stalled the thread or something.

    Read the article

  • Twitter Authentication through Android's AccountManager classes.

    - by Robby Pond
    I am working on a twitter based app and am trying to incorporate Android's built-in Account support for Twitter. The following code works to popup the confirmation dialog for my app to access twitter but I am unsure of what to pass in as the authenticationType. Any help would be appreciated. I've googled all over the place and can't seem to find the correct answer. It goes in place of "oauth" below. AccountManager am = AccountManager.get(this); Account[] accts = am.getAccountsByType(TWITTER_ACCOUNT_TYPE); if(accts.length > 0) { Account acct = accts[0]; am.getAuthToken(acct, "oauth"/*what goes here*/, null, this, new AccountManagerCallback<Bundle>() { @Override public void run(AccountManagerFuture<Bundle> arg0) { try { Bundle b = arg0.getResult(); Log.e("TrendDroid", "THIS AUTHTOKEN: " + b.getString(AccountManager.KEY_AUTHTOKEN)); } catch (Exception e) { Log.e("TrendDroid", "EXCEPTION@AUTHTOKEN"); } }}, null); }

    Read the article

  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

    Read the article

  • Android MapView High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

    Read the article

  • Android Service Multiple Thread Design

    - by Gernot
    Hello, A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completly new, so I lose information about currently sending images and so on. Can someone plase tell me, how I could design such a problem in a appropriate way. thx

    Read the article

  • Android Reading from an Input stream efficiently

    - by RenegadeAndy
    Hey, I am making an HTTP get request to a website for an android application I am making. I am using a DefaultHttpClient and using HttpGet to issue the request. I get the entity response and from this obtain an InputStream object for getting the html of the page. I then cycle through the reply doing as follows: BufferedReader r = new BufferedReader(new InputStreamReader(inputStream)); String x = ""; x = r.readLine(); String total = ""; while(x!= null){ total += x; x = r.readLine(); } However this is horrendously slow. Is this inefficient? I'm not loading a big web page - www.cokezone.co.uk so the file size is not big. Is there a better way to do this? Thanks Andy

    Read the article

  • quick check on use of map api (android)

    - by Peter vdL
    When you use the Google map api, it is not part of the Android SDK, and you have to mention it in your manifest xml file. Do you have to do anything to access the jar file containing the map api code? Or is that automatically present on the device or emulator, the way the SDK code is? Do you need put the map api jar file in your class path, either when compiling or when executing? Or is it kept somewhere where it is already visible, and the requirement of an XML mention is merely to remind you of the licensing issue? Thanks, Peter

    Read the article

  • dynamically change bitmap in imageView, android

    - by Junfei Wang
    All, I have a problem related to imageView, android. I have array which contains of 10 bitmap objects, called bm. I have a imageView, called im. Now I wanna show the bitmaps in the array in im one by one, so I did the following: new Thread(new Runnable() { public void run() { for(int j=0;j<10;j++){ im.setImageBitmap(bm[j]); } } }).start(); But the result only shows the last bitmap in the array. Can someone tell me what to do with this issue? Millions of thanks!

    Read the article

  • Basic Android Layout Question

    - by jonhobbs
    Hi, I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following.... 1) I'd like to set a tiled background to fill the screen behind the whole activity 2) I'd like to place a graphic and a button underneath it centred in the middle of the screen. 3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it. Sorry for the newbie question. Jon

    Read the article

< Previous Page | 146 147 148 149 150 151 152 153 154 155 156 157  | Next Page >